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Stop the Spambots!

Started by Seanbobe, May 07, 2019, 08:44:43 AM

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sparkycinnamon

I'm sparkycinnamon (formerly known as cheesyfriedeggs), but you can call me Cheesy, Spark, or Pipes. I like a lot of things, but the fandoms I am fixating on the most at the moment are object shows, Alphabet Lore, and KaBlam!.
non-binary (they/them but she/her is fine if we're close / omniromantic asexual / click here for some stuff about me / ;)

Scratchykit

Scratchykit uses attack the Dumb-butt.

Flip uses hyper rush.

Iolitestar defends.

All attacks are directed at Henry28.
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

Joyous Theta

#2128
Junka roasts the elite snatcher holding Leaf and equips the slingshot.

Dennis decides to put his Time Signature at Intelligence/Intelligence before anyone moves, then uses a PowerRush Plus soda after Agnes uses the golden leaf but before she acts.

Luna Deaths The Devil.

Seanbobe

#2129
Dennis sets time signature.

Agnes defends.
Crowd: Excitement: 0+10=10

Agnes uses a golden leaf. Excitement from skills will be doubled this turn.

Adams overclocks.
Speedy! Can act twice per turn! Intelligence boosts replace willpower boosts!
Crowd: Excitement: 10+90=100

Dennis uses a soda, but can't save it.
2x PoweRush Plus soda! Stats are raised! (+10)
Crowd: Excitement: 100+100=200

Agnes makes the party dodgy.
Crowd: Excitement: 200+5=205

Agnes: Quake: 32+36(intelligence)=68*2=136
Elite snatcher 1: Health: 1500-272=1228
Elite snatcher 2: Health: 1500-136=1364
Henry28: Health: 11999675-112800=11886875
Quake! Stats are reduced! (-12)

Junka: Roast: 1d25=3+23(intelligence)+12(negative enemy defense)=38*2=72
Elite snatcher: Health: 1228-72=1156
Crowd: Excitement: 205+6=211

Agnes: Somersault: 120+36(intelligence)=146*2(anything but rock)=292
Elite snatcher 1: Health: 1156-292=864
Crowd: Excitement: 211+10=221

Agnes: Somersault: 120+36(intelligence)=146*2(anything but rock)=292
Elite snatcher 1: Health: 864-292=572
Crowd: Excitement: 221+10=231

Agnes uses an ice cream.
Agnes: Energy: 12.5+30=25
Jumpy! Can act twice as often! May dodge attacks!

Agnes: Somersault: 120+36(intelligence)=146*2(anything but rock)=292
Elite snatcher 1: Health: 572-292=280
Crowd: excitement: 231+10=241

Agnes: Somersault: 120+36(intelligence)=146*2(anything but rock)=292
Elite snatcher 1: Health: 280-292=0
Crowd: Excitement: 241+10=251
Elite snatcher 1 faints. Leaf is freed.

Agnes: Somersault: 120+36(intelligence)=146
Elite snatcher 2: Health: 1364-146=1218
Crowd: Excitement: 251+10=261

Agnes: Somersault: 120+36(intelligence)=146
Elite snatcher 2: Health: 1218-146=1072
Crowd: Excitement: 261+10=271

Agnes: Somersault: 120+36(intelligence)=146
Elite snatcher 2: Health: 1072-146=926
Crowd: Excitement: 271+10=281

Agnes uses reflection.
Elite snatcher 2: Health: 926-100=826
Crowd: Excitement: 281+100=381

The crowd cheers for the group. Energy is restored.
Crowd: Excitement: 381-350=31

Ar'tler stores a 16 from quake.
Crowd: Excitement: 31+14=45

Ar'tler lowers Henry28's stats by 3.
Crowd: Excitement: 45+20=65

Aiden: Mood swing: 1d20=5*20=100+18(negative enemy defense)=118*800=94400
Henry28: Health: 11886875-94400=11792475
Crowd: Excitement: 65+10=75

Grayson: Tutor: 3d2=1, 2, 2
Poison! Health will go down! (-2400)
Cut! Health will go down! (-3200)
Bleeding! Health will go down! (-4000)
Burn! Health will go down!  May spread!(-3200)
Henry28: Health: 11792475-194400=11598075
Crowd: Excitement: 75+24=99

Kayson creates an assistant.
Crowd: Excitement: 99+24=123

Assistant: Dangerous speech: 5d10=4+9+3+8+5+48(intelligence)+20(negative enemy defense)=97*800=77600
Henry28: Health: 11598075-77600=11520475
Crowd: Excitement: 123+16=139

Jumpy! Can act twice as often! May dodge attacks!
Crowd: Excitement: 139+12=151

Maddy imbues her bat.
Crowd: Excitement: 151+10=161
Maddy: Weakened brick toss: 2d8=6+5+22(fitness)+6(negative enemy defense)=39
Elite snatcher 2: Health: 826-39=787

Robin prepares a skill.
Crowd: Excitement: 161+12=173

Josh defends.
Crowd: Excitement: 173+10=183

Scratchykit: Attack: 1d20=18+37(intelligence)+15(negative enemy defense)=70*800=56000
Henry28: Health: 11520475-56000=11464475
Crowd: Excitement: 183+14=197

Flip: Hyper rush: 2d30=20+28+20+41(intelligence)+12(quake)=121
Elite Snatcher 2: Health: 787-121=666
Henry28: Health: 11464475-95200=11369275
     1d10=10+41=51
Robin, Adams, Agnes, Junka, Jack, Kayson, and SuperKamekArea dodge.
Leaf faints.
Flip takes recoil damage from Nef and the deluxe robot.
Flip faints.
Crowd: Excitement: 183+16=199

Iolitestar defends.
Crowd: Excitement: 199+10=210

Luna uses death.
Crowd: Excitement: 210+0=210

Flynn warms up.
Crowd: Excitement: 210+18=228

Nef: Tech fiddle: 1d20=9+2=11
Crowd: Excitement: 228+14=242

Deluxe robot: Tech fiddle: 1d20=15
Elite snatcher 2: Health: 666-200=466
Crowd: Excitement: 242+14=257

Jack absolute focus shifts intelligence.
Crowd: Excitement: 257+70=327

Jack copies multislap.
Crowd: Excitement: 327+10=337

Jack: Multislap: 15d2=21+124(intelligence)+12(negative enemy defense)=157
Elite snatcher 2: Health: 466-157=309
Crowd: Excitement: 337+10=347

Jack splits a box of chocolates with Agnes.

Leaf uses cobwebs on Flip.

SuperKamekArea uses confetti.

The elite snatcher rushes.

The elite snatcher energy drains.

The elite snatcher cools the party down. Maddy resists. Dennis dodges.

Cooldown! Will ignore fitness and intelligence!

Henry28 throws playing cards at a cursor.
Henry28: Card toss: 1d20=11
Cursor: Block: 1d10=2+6(willpower)=8
11-8=3
Cursor: Health: 1-3=0
The cursor is destroyed.

Henry28 charges.

Battle Sanction: Defend!
Reward for following sanction: Excitement increases by 10.

Battle sanction: Use skills!
Reward for following sanction: Excitement increases by amount of health/energy spent. If the skill is Dance, excitement increases by 50.

Battle sanction: Use a special move!
Reward for following sanction: Excitement increases by 50.

Battle sanction: Use an item on the following list! Flower, Confetti, Thick stew, Ice Cream, Cotton candy, Box of chocolates, Half eaten box of chocolates, PoweRush Plus Soda.
Reward for following sanction: Excitement increases by 100.

Battle sanction: Don't manually use standard attacks!
Punishment for breaking sanction: Excitement decreases by 25.

Battle sanction: Only use items on the following list! Gold leaf, Flower, Confetti, Thick stew, Ice Cream, Cotton candy, Box of chocolates, Half eaten box of chocolates, PoweRush Plus Soda.
Punishment for breaking sanction: Excitement decreases by 50.

Battle sanction: Don't let a party member caught by the snatchers faint!
Punishment for breaking sanction: Excitement increases half as fast next turn.

Battle sanction: Don't restrict Henry28's actions!
Punishment for breaking sanction: The Crowd uses Boo.

Party:
Mackenzie:
     Health: 5/40
     Energy: 11/15
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 willpower, 25% dodge chance.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     High roll! May use this status to roll the highest result on dice for a turn!
Robin:
     Health: 50/50
     Energy: 21/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Skills are twice as effective, cost 1.5x energy.
     Limited use moves used:
     Prepared: 3x Advantage shock (Doubled by beanie), 1x tag team (Doubled by beanie)
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     High roll! May use this status to roll the highest result on dice for a turn!
Maddy:
     Health: 43/60
     Energy: 22/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +5 fitness, -2 other stats, may instantly defeat enemies, resist negative statuses.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Brave! Will follow actions with weakened standard attacks! (6 turns remaining)
     Imbued! Cricket bat is imbued with fire!
Flynn:
     Health: 31/50
     Energy: 40/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +2 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     Warmed up! Next attack will be more powerful! (3.5x)
Nef:
     Health: 40/60
     Energy: 30/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), May reflect attacks, gain spellbook skills.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Prepared! Next 4 attacks will be more powerful! (+8)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     High roll! May use this status to roll the highest result on dice for a turn!
Deluxe robot:
     Health: 38/60
     Energy: 30/35
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
Josh:
     Health: 50/75
     Energy: 60/60
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Roll average result on dice.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
Ar'tler:
     Health: 60/70
     Energy: 20/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Gain abilities of fainted party members.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Swift! Can act twice! (3 turns remaining)
     Roleplay! Gain Rarity's abilities! (11 turns remaining)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     Stored roll! (16)
     High roll! May use this status to roll the highest result on dice for a turn!
Adams:
     Health: 35/40
     Energy: 32/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), -5 willpower, +3 other stats, halve cost of skills, may cheat once.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     High roll! May use this status to roll the highest result on dice for a turn!
Cursor:
     Health: 1/1

Agnes:
     Health: 45/50
     Energy: 22/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), halve cost of skills, act thrice on first turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Limit break!
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Jumpy! Can act twice as often! May dodge attacks! (2 turns remaining)
     Speedy! Can act twice per turn! Intelligence boosts replace willpower boosts! (2 turns remaining)
     Destined shipped! Gain first active and first three passive skills from Luna and Grayson! (5 turns remaining)
     Fortune! The Lovers is destined!
Junka:
     Health: 70/70
     Energy: 24/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), halve cost of skills, may assist standard attacks.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     Armor! Will be protected! (28)
Dennis:
     Health: 55/55
     Energy: 30/30
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), May salvage items used, +1 energy per turn, immune to mute, silence, exhaustion, rock.
     Limited use moves used:
     Rock! Will gain additional statuses!
          Intelligence is increased!
          2x Green apple soda! Intelligence is increased! (+6)(1 turn remaining)
          2x Blue raspberry soda! Willpower is increased! (+6)(2 turns remaining)
          Key stat up! Key stat will be increased! (2 turns remaining)
          2x PoweRush Plus soda! Stats are raised! (+10)(3 turns remaining)
     Roleplay! Gain Shaggy's abilities! (10 turns remaining)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     High roll! May use this status to roll the highest result on dice for a turn!
Luna:
     Health: 31/50
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 to stats, halve cost of skills, regain 1 health if fainted for a turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Fortune! The Lovers is destined!
     Death! The Devil will not be destined!
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     High roll! May use this status to roll the highest result on dice for a turn!
     Destined shipped! Gain first active and first three passive skills from Agnes and Grayson! (5 turns remaining)
Jack:
     Health: 40/40
     Energy: 22/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Act twice per turn.
     Limited use moves used: Absolute Focus Shift
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     Jumpy! Can act twice as often! May dodge attacks! (2 turns remaining)
     Absolute focus shift! All stats are used for intelligence!
     Temporary skill! Can use Multislap! (See Flynn's skills)
     High roll! May use this status to roll the highest result on dice for a turn!
Aiden:
     Health: 44/70
     Energy: 43/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
Grayson:
     Health: 73/75
     Energy: 50/50
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +3 to stats.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     Destined shipped! Gain first active and first three passive skills from Agnes and Luna! (5 turns remaining)
     Fortune! The Lovers is destined!
Kayson:
     Health: 70/70
     Energy: 35/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +3 to stats.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
Assistant:
     Health: 30/30
     Energy: 14/20
     Rock! Will gain additional statuses! (See Dennis's stats)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
Iolitestar:
     Health: 68/100
     Energy: 75/75
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn, can charge.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
Flip:
     Health: 16/40
     Energy: 50/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
Scratchykit:
     Health: 53/70
     Energy: 41/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
SuperKamekArea:
     Health: 70/70
     Energy: 45/45
     Effects from equipment: -5 fitness and intelligence, +1 willpower (Mackenzie).
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Cooldown! Will ignore fitness and intelligence! (Cannot be cleared by player actions)
     High roll! May use this status to roll the highest result on dice for a turn!
Leaf:
     Fainted! Can only use skills that target the party!


Neutral:
Crowd:
     Excitement: 347
     Skills:
          Cheer (passive): If excitement reaches or exceeds 350, roll 1d6 and do the result. Excitement then lowers by 350.
               1. Throw flowers at the group, healing 10 health to each party member.
               2. Cheer for the group, healing 5 energy to each party member.
               3. Chant a song about the group, clearing negative statuses.
               4. Boo Henry28, dealing 80000 damage.
               5. Take pictures of the fight, freezing Henry28.
               6. Challenge Henry28, disabling all but 1 swapping skill for 3 turns.
          Boo: If cheer hasn't activated this turn, roll 1d6 and do the result. Excitement then resets to 0.
               1. Throw rocks at the group, dealing 10 piercing damage to each party member.
               2. Cheer for Henry28, draining 5 energy from the party.
               3. Chant a song about the group, clearing positive statuses.
               4. Throw a flower at Henry28, healing 80000 health.
               5. Take pictures of the fight, blinding the party.
               6. Challenge the group, rusting half of their skills.

Bosses:
Elite Snatcher 2:
     Health: 309/1500
     Skills:
          Snatch: Snatches a party member. The party member cannot act and remains snatched until they faint or the user faints. Only one party member can be snatched at a time.
          Blood drain:  Drains 20 health from the snatched party member. Heals all enemies for 100 health and Henry28 for 100000 health.
          Energy drain: Drains 10 health and energy from the snatched party member. Clears negative statuses from all enemies.
          Mimicry (passive): User knows all of the snatched party member's passive skills. If they use one, it drains 10 health from the snatched party member.
          Own medicine: Drains 10 health from the snatched party member, then uses a skill they know.
          Recapture (passive): If the snatched party member faints, inflict 15 turns of scammed on them and snatch a new party member.
     Fitness: 0
     Defense: 0
     Elise snatched! Elise cannot act!

Spambot:
Henry28:
     Health: 11369275/12000001
     Skills:
          Encore (passive): User can act twice per turn and must use one swapping skill every turn.
          Magic missile: Deals 10 defense and skill piercing damage to the party.
          Lunch break: Heals 400 health to all enemies (320000 to self) and clears negative statuses. Only usable once.
          Ping: Deals 20 piercing damage to the party. Only usable once.
          60 second rule: Splits 50 piercing damage between the party. Only usable twice.
          Summon: Summons two elite snatchers and grants user another turn.
          Discard and draw (passive): User swaps the skills below this one every turn.
          Card Rain: Deals 3d5+30 damage to the party.
          Warmed up (passive): User is immune to stat decreases.
          Fainting spell: Instantly defeats 5 party members.
     Fitness: -3±5
     Defense: -3±5
     Charged! Next attack will be more powerful! (2x)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Faressain

#2130
Agnes uses Golden Leaf again, then Steals from Henry28 pants.

Adams overclocks himself.

Agnes somehow ships herself with Adams, also expending the limit break, then uses box of chocolates on Adams.

Adams overclocks Ar'tler.

Ar'tler uses Reflection-Fire: Snatcher, then High Roll Wrath once targetting Snatcher 1 for some reason, and after another 100 damage is dealt to it, with impunity, then uses ice cream, then uses it once (Switch action 3 to action 4 and action 4 to action 3 if Ar'tler regains enough energy to double-Wrath). All targetting Henry28, after Snatcher 2 faints. Then, if hasty, uses another High Roll Wrath, after that doing Honey on party, motioning for Leaf to use Travel Seeds
Then he could use +2x Sticky.

And then Agnes Somersaults Henry28
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Scratchykit

Scratchykit uses attack the dumb-butt.

Flip uses a golden leaf thingy and then attempts to attack with the dodgeball.

Iolitestar uses DA POWER OF IOLITE.
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

Blunderbus

#2132
Mackenzie does a li'l dance.

Robin checks his planner and sees that Henry28 is going to punch someone this turn.

Maddy flurry-rushes Henry28 with her newly on-fire cricket bat.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

Junka Vortex Marks Henry28 in the hopes that she can take his charged attack, equipping the clay in the process.

Dennis decides to pass the mic to Ar'tler before he moves so that he gets yet another action.

Luna ships Agnes and Jack together.

Faressain

#2134
Ar'tler would then use the 'first extra action' for Highrolled Screech, before he begins acting.

All the actions from 4 to 8 are assuming the Pass the Mic triggers all the haste bonuses, Ar'tler gets Jumpy, and Ar'tler isn't healed in meanwhile.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Byron_Inc_TBG

Aiden creates The List, and question did he had his roll for Don't Touch My People.
Grayson writes a compelling essay.
Kayson makes some puns and jokes.
eh

Scratchykit

Bumping because things are getting slow around here
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

SuperKamekArea

SuperKamekArea uses Laptop
My website won't work because the website automatically edits protocols you type (the problem with this shows when your website doesn't support https)
I prefer the radium theme

Switched to google redirect page, seems to work in IE8 on Vista, but not IE6 on XP... at least I made it possible to just click 2 hyperlinks and access my website... for some reason

TotallyNotSeanbobe

#2138
Mackenzie dances.
Crowd: Excitement: 347+50=397
Henry28: Health: 11369275-80000=11289275
Crowd: Excitement: 397-350=47

Agnes uses a gold leaf.

Agnes steals 4.74F and an apple cider.
Crowd: Excitement: 47+7=54

Adams becomes speedy.
Crowd: Excitement: 47+100=147

Agnes ships herself with Adams and Junka.

Luna adds Jack to the shipped group.
Crowd: Excitement: 147+8=155

Agnes uses a box of chocolates.
Crowd: Excitement: 155+100=255

Ar'tler becomes speedy.
Crowd: Excitement: 255+100=355
The party's negative statuses are cleared.
Crowd: Excitement: 355-350=5

Dennis passes his turn.
Crowd: Excitement: 5+12=17

Ar'tler: Screech: 40
Elite snatcher 2: Health: 309-40=269
tfiwS! Can only act every other turn!
Crowd: Excitement: 17+16=33

Ar'tler reflects.
Elite snatcher: Health: 269-100=169
Crowd: Excitement: 33+100=133

Ar'tler: Wrath: 55
     Elite snatcher 2: 35
     Elite snatcher 2: 35
     Ar'tler: 10
     Elite snatcher 2: Health: 169-125=44
Crowd: Excitement: 133+24=157

Ar'tler uses ice cream.
(Impervious! Health cannot drop below 1!)

Ar'tler: Wrath: 55
     Henry28: 38*800=30400
     Henry28: 39*800=31200
     Ar'tler: 10
     Elite snatcher 2: Health: 44-55=0
     Henry28: Health: 11289275-61600=11227675
     The elite snatcher faints. Elise is freed.
Crowd: Excitement: 157+24=181

Agnes: Somersault: 2d30=7+5+2(negative enemy defense)=14+41(intelligence)=55*800=44000
Henry28: Health: 11227675-44000=11183675
Crowd: Excitement: 181+10=191

Scratchykit: Attack: 1d20=16*800=12800
Henry28: Health: 11183675-12800=11171875
Crowd: Excitement: 191+14=205

Flip: Dodgeball toss: 2d20k1=19+4(negative enemy defense)=23*800=18400
Henry28: Health: 11171875-18400=11153475

Cut! Health will go down! (-3200)
Blind! Attacks may miss!
Crowd: Excitement: 205+34=239

Robin: Planner whack: 1d15=15+3(prepared)+3(negative enemy defense)=21*800=16800
Henry28: Health: 11153475-16800=11136675
Planned! Will use a standard attack!

Maddy: Flurry: 6d8+6d7+12d5+12d3+12d2=3+6+4+7+1+1+4+5+4+7+4+2+1+3+5+3+4+3+5+5+3+5+1+4+3+3+1+3+1+1+2+2+2+3+1+2+2+1+2+2+1+1+2+2+2+1+2+1+86(fitness)+4(negative enemy defense)=223*800=178400
Henry28: Health: 11136675-178400=10958275
Crowd: Excitement: 239+16=255

Maddy: Weakened bat whack: 3d7+3d5+6d2=2+5+7+3+5+2+1+2+2+1+1+1+32(fitness)-1(negative enemy defense)=63*800=50400
Henry28: Health: 10958275-50400=10907875

Marked! Attacks may target Junka!
Crowd: Excitement: 255+9=264

Aiden: The list: 8d10=5+3+1+5+3+4+8+8+1(negative enemy defense)=38*800=30400
Henry28: Health: 10907875-30400=10877475
Crowd: Excitement: 264+18=272

Grayson: Compelling essay: 4d20=4+1+4+9+7(negative enemy defense)=26*800=20800
Henry28: Health: 10877475-20800=10856675
Crowd: Excitement: 272+20=292

Kayson: Puns and jokes: 4d10=6+8+7+3*2=48*800=38400
Henry28: Health: 10856675-38400=10818275
Motivated! Next attack will be more powerful! (+15)
Crowd: Excitement: 292+18=310

Assistant: Dangerous speech: 5d10=6+5+6+6+5+15-1(enemy defense)=42*800=33600
Henry28: Health: 10818275-33600=10784675
Crowd: Excitement: 310+16=326

SuperKamekArea: We have technology: 6d5=1+4+1+1+1+5+15-1(enemy defense)=27*800=21600
Henry28: Health: 10784775-21600=10763175

Flynn throws an arrow at Henry28.
Henry28: Health: 10763175-16000=10747175

Nef: Tech fiddle: 1d20=8+2(tech)=10
"Nothing" happens.
Crowd: Excitement: 326+14=340

Deluxe robot: Tech fiddle: 1d20=16
Henry28: Health: 10747175-160000=10587175
Crowd: Excitement: 340+14=354
Locked! Can't use some skills!
Crowd: Excitement: 354-350=4

Josh: Low roll: 106*800=84800
Henry28: Health: 10587175-84800=10502375
Crowd: Excitement: 4+10=14

Jack copies steal.
Crowd: Excitement: 14+10=24

Jacks steals 3.06F from Henry28.
Crowd: Excitement: 24+14=38

Jack defends.
Crowd: Excitement: 38+10=48

Jack: Pencil poke: 1d15=15+2+15+5(negative enemy defense)=37*800=29600
Henry28: Health: 10502375-29600=10472775

Elise throws an arrow.
Henry28: Health: 10472775-16000=10466775

Leaf uses travel herbs.

Henry28 throws cards at Junka. Junka dodges.

Henry28: Card rain: 3+5+5+30-2(fitness)=41*2=82
Maddy, the deluxe robot, Josh, Adams, Dennis, Aiden, the assistant, Iolitestar, and Elise dodge.
Mackenzie, Nef, and Flip faint.

Battle Sanction: Defend!
Reward for following sanction: Excitement increases by 10.

Battle sanction: Use skills!
Reward for following sanction: Excitement increases by amount of health/energy spent. If the skill is Dance, excitement increases by 50.

Battle sanction: Use a special move!
Reward for following sanction: Excitement increases by 50.

Battle sanction: Use an item on the following list! Flower, Confetti, Thick stew, Ice Cream, Cotton candy, Box of chocolates, Half eaten box of chocolates, PoweRush Plus Soda.
Reward for following sanction: Excitement increases by 100.

Battle sanction: Don't manually use standard attacks!
Punishment for breaking sanction: Excitement decreases by 25.

Battle sanction: Only use items on the following list! Gold leaf, Flower, Confetti, Thick stew, Ice Cream, Cotton candy, Box of chocolates, Half eaten box of chocolates, PoweRush Plus Soda.
Punishment for breaking sanction: Excitement decreases by 50.

Battle sanction: Don't let a party member caught by the snatchers faint!
Punishment for breaking sanction: Excitement increases half as fast next turn.

Battle sanction: Don't restrict Henry28's actions!
Punishment for breaking sanction: The Crowd uses Boo.

Party:
Mackenzie:
     Fainted! Can only use skills that target party members!

     Motivated! Next attack will be more powerful! (+15)
     High roll! May use this status to roll the highest result on dice for a turn!
Robin:
     Health: 14/50
     Energy: 23/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Skills are twice as effective, cost 1.5x energy.
     Limited use moves used:
     Prepared: 3x Advantage shock (Doubled by beanie), 1x tag team (Doubled by beanie)
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
Maddy:
     Health: 43/60
     Energy: 16/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +5 fitness, -2 other stats, may instantly defeat enemies, resist negative statuses.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Brave! Will follow actions with weakened standard attacks! (5 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Imbued! Cricket bat is imbued with fire!
Flynn:
     Health: 1/50
     Energy: 44/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +2 energy per turn.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Warmed up! Next attack will be more powerful! (3.5x)
Nef:
     Health: 0/60
     Energy: 25/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), May reflect attacks, gain spellbook skills.
     Limited use moves used:
     Fainted! Cannot act!

     Motivated! Next attack will be more powerful! (+15)
     High roll! May use this status to roll the highest result on dice for a turn!
Deluxe robot:
     Health: 38/60
     Energy: 25/35
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Josh:
     Health: 50/75
     Energy: 52/60
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Roll average result on dice.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
Ar'tler:
     Health: 1/70
     Energy: 26/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Gain abilities of fainted party members.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
     Swift! Can act twice! (2 turns remaining)
     Roleplay! Gain Rarity's abilities! (10 turns remaining)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Speedy! Can act twice per turn! Intelligence boosts replace willpower boosts! (2 turns remaining)
     (Impervious! Health cannot drop below 1!)
     High roll! May use this status to roll the highest result on dice for a turn!
Adams:
     Health: 25/40
     Energy: 14/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), -5 willpower, +3 other stats, halve cost of skills, may cheat once.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Speedy! Can act twice per turn! Intelligence boosts replace willpower boosts! (2 turns remaining)
     Destined shipped! Gain first active and first three passive skills from Agnes, Junka, Luna, Jack, and Grayson! (6 turns remaining)
     Fortune! Matrix mode is destined!
     High roll! May use this status to roll the highest result on dice for a turn!
Cursor:
     Health: 1/1

Agnes:
     Health: 17/50
     Energy: 22/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), halve cost of skills, act thrice on first turn.
     Limited use moves used: Steal (Henry28, 1 item)
     Rock! Will gain additional statuses! (See Dennis's stats)
     Limit break charging! (33/70)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Jumpy! Can act twice as often! May dodge attacks! (1 turn remaining)
     Speedy! Can act twice per turn! Intelligence boosts replace willpower boosts! (1 turn remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Destined shipped! Gain first active and first three passive skills from Adams, Junka, Luna, Jack, and Grayson! (6 turns remaining)
     Fortune! Focus shift is destined!
Junka:
     Health: 63/70
     Energy: 21.5/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), halve cost of skills, may assist standard attacks.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Destined shipped! Gain first active and first three passive skills from Adams, Agnes, Jack, Luna, and Grayson! (6 turns remaining)
     Fortune! Focus shift is destined!
     Limit break charging! (7/98)
Dennis:
     Health: 40/55
     Energy: 27/30
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), May salvage items used, +1 energy per turn, immune to mute, silence, exhaustion, rock.
     Limited use moves used:
     Rock! Will gain additional statuses!
          Intelligence is increased!
          2x Blue raspberry soda! Willpower is increased! (+6)(1 turn remaining)
          Key stat up! Key stat will be increased! (1 turn remaining)
          2x PoweRush Plus soda! Stats are raised! (+10)(2 turns remaining)
     Roleplay! Gain Shaggy's abilities! (9 turns remaining)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
Luna:
     Health: 2/50
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 to stats, halve cost of skills, regain 1 health if fainted for a turn.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
     Fortune! Roast is destined!
     Death! The Devil will not be destined!
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
     Destined shipped! Gain first active and first three passive skills from Adams, Agnes, Junka, Jack, and Grayson! (6 turns remaining)
     Limit break charging! (48/70)
Jack:
     Health: 0.5/40
     Energy: 30/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Act twice per turn.
     Limited use moves used: Absolute Focus Shift, Steal (Henry28, 1 item)
     Rock! Will gain additional statuses! (See Dennis's stats)

     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Jumpy! Can act twice as often! May dodge attacks! (1 turn remaining)
     Destined shipped! Gain first active and first three passive skills from Adams, Agnes, Junka, Luna, and Grayson! (6 turns remaining)
     Fortune! Multislap is destined!
     Absolute focus shift! All stats are used for intelligence!
     Temporary skill! Can use Multislap! (See Flynn's skills)
     Temporary skill! Can use Steal! (See Agnes's skills)
     High roll! May use this status to roll the highest result on dice for a turn!
     Limit break charging! (39/56)
Aiden:
     Health: 44/70
     Energy: 37/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Grayson:
     Health: 25/75
     Energy: 50/50
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +3 to stats.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Limit break charging! (48/105)
     Destined shipped! Gain first active and first three passive skills from Adams, Agnes, Junka, Luna, and Jack! (6 turns remaining)
     Fortune! Matrix Mode is destined!
Kayson:
     Health: 36/70
     Energy: 28/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +3 to stats.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Assistant:
     Health: 30/30
     Energy: 10/20
     Rock! Will gain additional statuses! (See Dennis's stats)
     Confetti! Will regain energy! (3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Iolitestar:
     Health: 68/100
     Energy: 61/75
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn, can charge.
     Limited use moves used: Power of iolite (1x)
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Flip:
     Health: 0/40
     Energy: 53/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Fainted! Cannot act!

     Travelling! Stats will be increased! (+5)(7 turns remaining)
Scratchykit:
     Health: 53/70
     Energy: 41/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
SuperKamekArea:
     Health: 33/70
     Energy: 45/45
     Effects from equipment: -5 fitness and intelligence, +1 willpower (Mackenzie).
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
Leaf:
     Fainted! Can only use skills that target the party!

Elise:
     Health: 47/70
     Energy: 6/15
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), can spend health on skills.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)

Neutral:
Crowd:
     Excitement: 48
     Skills:
          Cheer (passive): If excitement reaches or exceeds 350, roll 1d6 and do the result. Excitement then lowers by 350.
               1. Throw flowers at the group, healing 10 health to each party member.
               2. Cheer for the group, healing 5 energy to each party member.
               3. Chant a song about the group, clearing negative statuses.
               4. Boo Henry28, dealing 80000 damage.
               5. Take pictures of the fight, freezing Henry28.
               6. Challenge Henry28, disabling all but 1 swapping skill for 3 turns.
          Boo: If cheer hasn't activated this turn, roll 1d6 and do the result. Excitement then resets to 0.
               1. Throw rocks at the group, dealing 10 piercing damage to each party member.
               2. Cheer for Henry28, draining 5 energy from the party.
               3. Chant a song about the group, clearing positive statuses.
               4. Throw a flower at Henry28, healing 80000 health.
               5. Take pictures of the fight, blinding the party.
               6. Challenge the group, rusting half of their skills.

Spambot:
Henry28:
     Health: 10463575/12000001
     Skills:
          Encore (passive): User can act twice per turn and must use one swapping skill every turn.
          Magic missile: Deals 10 defense and skill piercing damage to the party.
          Lunch break: Heals 400 health to all enemies (320000 to self) and clears negative statuses. Only usable once.
          Ping: Deals 20 piercing damage to the party. Only usable once.
          60 second rule: Splits 50 piercing damage between the party. Only usable twice.
          Summon: Summons two elite snatchers and grants user another turn.
          Discard and draw (passive): User swaps the skills below this one every turn.
          DDoS: Reduces the party to 1 health. Always the last action used in the turn.
          LOCKED
          LOCKED
     Fitness: -3±5
     Defense: -3±5
     Cut! Health will go down! (-3200)(2 turns remaining)
     Blind! Attacks may miss! (2 turns remaining)
     Marked! Attacks may target Junka! (4 turns remaining)
     Locked! Can't use some skills! (2 turns remaining)
I am seanbobe.
If I post from this account, the post was likely made from a mobile device. This may lead to errors and briefness.

Faressain

#2139
Agnes uses Golden Leaf again, then focus shifts into intelligence,.

Ar'tler self-motivates and Stickies six times, then creates Deluxe Twilight Sparkle once he has enough energy.

Princess Twilight Sparkle uses Equal/Opposite on Agnes

Adams Matrix Modes Henry28. And possibly overclocks Jack if Jack is healed sufficiently (Jack has to have minimum 15.5 health, whether after Cheer triggers, or after PowerRush Soda). If not, Hollywood Hacks. If he's having quad actions - Hollywood Hacks twice. And asks Jack to Octuple Sticky.

Agnes does Quake and double somersault, then asks Elise to use Flower.

All the stickies if they aren't healed too much, anyway.

A back-up plan would be following: After overclocking Jack, Adams heals himself and overclocking Dennis to give him a chance to itemrush Powerrush Soda to at least 20+ health.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

#2140
Junka focus shifts towards fitness.

"PEER PRESSURE!" Dennis yells, chugging down a power rush soda while the crowd goes wild, or does that Item Rush idea if that back-up plan happens while using any remaining turns to pass the mic to Junka so she can pump up before doing a soda search.

Luna Deaths Roast.

Blunderbus

#2141
Robin gives Flip a peach, and asks Leaf to use cobwebs on Nef if possible.

Mackenzie revitalises the party.

Maddy flurry-rushes again.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Byron_Inc_TBG

#2142
(Compelling essay should also heal Grayson, but ok)

Aiden mood swings.
Grayson scores an A+.
Kayson creates yet another assistant.
The assistants speak dangerously.
eh

Scratchykit

Scratchykit uses her laptop.

Iolitestar uses DA POWER OF IOLITE, but if she is out of uses for the power of iolite she uses Commanding eyes.
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

Scratchykit

Bumping due to slow play
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

TotallyNotSeanbobe

Apologies for delays.

Agnes uses a gold leaf and focus shifts.
Crowd: Excitement: 48+12=60

Ar'tler raises willpower.
Crowd: excitement: 60+8=68

Ar'tler stickies 3 times.
Sticky! Stats will be raised! (+4)
Crowd: Excitement: 68+300=368
The party's negative statuses are cleared.
Crowd: Excitement: 368-350=18

Ar'tler stickies 3 times.
Crowd: Excitement: 18+300=318

Dennis uses a PoweRush Plus soda, but can't salvage it.
Crowd: Excitement: 318+100=418
The party's negative statuses are cleared.
Crowd: Excitement: 418-350=68

Ar'tler creates a deluxe robot.
Crowd: Excitement: 68+40=108

Equal/opposite! Half of highest unused stat will be added to used stats!
Crowd: Excitement: 108+18=126

Slow! Attacks may miss!
Crowd: Excitement: 126+8=134

Speedy! Can act twice per turn! Intelligence boosts replace willpower boosts!
Crowd: Excitement: 134+100=234

Jack stickies twice.
Crowd: Excitement: 234+200=434
Energy is restored.
Crowd: Excitement: 434-350=84

Jack stickies three times.
Crowd: Excitement: 84+300=384
Skills are locked.
Crowd: Excitement: 384-350=34

Jack stickies three times.
Crowd: Excitement: 34+300=334

Agnes: Quake: 1d16=12*2=24+107(intelligence)+15(motivated)=146*800=116800
Henry28: Health: 10463575-116800=10347775
Quake! Stats are lowered! (-8)
Crowd: Excitement: 334+15=349

Agnes: Double somersault: 2d30=24+24+107=145*800=116000
Henry28: Health: 10347775-116000=10231775
Crowd: Excitement: 349+20=369
Frozen! Cannot act!
Crowd: Excitement: 369-350=19

Elise uses a flower.
Flower! Will regain health! (+4)

Junka focus shifts.
Crowd: Excitement: 19+12=31

Luna uses death.
Crowd: Excitement: 31+0=31

Robin revives Flip.
Crowd: Excitement: 31-25=6

Leaf revives Nef.

The party is healed.

Maddy: Flurry, standard attack: 9d8+9d7+18d5+18d3+18d2=7+8+8+8+4+8+2+2+2+7+5+7+4+4+3+1+5+6+4+5+2+2+5+5+3+4+3+4+3+4+2+2+2+4+2+3+3+2+1+2+3+3+1+1+2+1+2+1+3+1+3+1+3+1+2+1+1+1+2+1+1+2+2+2+1+2+2+1+1+2+1+1+15(motivated)+129(fitness)+16(negative enemy defense)=360*800=288000
Henry28: Health: 10231775-288000=9943775
Crowd: Excitement: 6+16=24

Aiden: Mood swing: 1d20=1
Henry28: Health: 9943775-40800=9902975
Crowd: Excitement: 24+10=34

Grayson: A+: 10d2=16+70-2(negative enemy defense)=74*800=59200
Heny28: Health: 9902975-59200=9843775
Crowd: Excitement: 34+20=54

Kayson makes an assistant.
Crowd: Excitement: 54+24=78

Assistants: Dangerous speech: 10d10=49+50(intelligence)+16(negative enemy defense)=115*800=92000
Henry28: Health: 9843775-92000=9751775
Crowd: Excitement: 78+32=110

Scratchykit: Laptop whack: 6d5=4+5+3+1+2+4+41(fitness)+16(negative enemy defense)=76*800=60800
Henry28: Health: 9751775-60800=9690975
Crowd: Excitement: 110-25=85

Stunned! Take one less action per turn!
The crowd boos. Positive statuses are cleared.
Crowd: Excitement: 0

Flip uses an apple on Ar'tler.
Crowd: Excitement: 0-25=0

Flynn: Karate chop: 1d60=19+28+9(negative enemy defense)=56*800=44800
Henry28: Health: 9690975-44800=9646175
Crowd: Excitement: 0+22=22

Nef: Robotic flailing: 1d50=44+34+16(negative enemy defense)=94*800=75200
Henry28: Health: 9646175-75200=9590975
Crowd: Excitement: 22+56=78

Deluxe robot: Tech fiddle: 1d20=1
The party is reduced to 1 health and 0 energy.
Crowd: Excitement: 78+1100(capped)=1178
The crowd cheers thrice.
Henry28: Health: 9590975-80000=9510975
Henry28 is frozen.
Energy is restored.
Crowd: Excitement: 128

Josh low rolls.
Henry28: Health: 9510975-80000=9430975
Crowd: Excitement: 128+10=138

SuperKamekArea defends.
Crowd: Excitement: 138+10=148

Battle Sanction: Defend!
Reward for following sanction: Excitement increases by 10.

Battle sanction: Use skills!
Reward for following sanction: Excitement increases by amount of health/energy spent. If the skill is Dance, excitement increases by 50.

Battle sanction: Use a special move!
Reward for following sanction: Excitement increases by 50.

Battle sanction: Use an item on the following list! Flower, Confetti, Thick stew, Ice Cream, Cotton candy, Box of chocolates, Half eaten box of chocolates, PoweRush Plus Soda.
Reward for following sanction: Excitement increases by 100.

Battle sanction: Don't manually use standard attacks!
Punishment for breaking sanction: Excitement decreases by 25.

Battle sanction: Only use items on the following list! Gold leaf, Flower, Confetti, Thick stew, Ice Cream, Cotton candy, Box of chocolates, Half eaten box of chocolates, PoweRush Plus Soda.
Punishment for breaking sanction: Excitement decreases by 50.

Battle sanction: Don't let a party member caught by the snatchers faint!
Punishment for breaking sanction: Excitement increases half as fast next turn.

Battle sanction: Don't restrict Henry28's actions!
Punishment for breaking sanction: The Crowd uses Boo.

Party:
Mackenzie:
     Fainted! Can only use skills that target party members!

Robin:
     Health: 1/50
     Energy: 5/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Skills are twice as effective, cost 1.5x energy.
     Limited use moves used:
     Prepared: 3x Advantage shock (Doubled by beanie), 1x tag team (Doubled by beanie)

     Rock! Will gain additional statuses! (See Dennis's stats)
Maddy:
     Health: 1/60
     Energy: 5/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +5 fitness, -2 other stats, may instantly defeat enemies, resist negative statuses.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
     Imbued! Cricket bat is imbued with fire!
Flynn:
     Health: 1/50
     Energy: 5/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +2 energy per turn.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Nef:
     Health: 1/60
     Energy: 5/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), May reflect attacks, gain spellbook skills.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Deluxe robot:
     Health: 1/60
     Energy: 5/35

     Rock! Will gain additional statuses! (See Dennis's stats)
Josh:
     Health: 1/75
     Energy: 0/60
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Roll average result on dice.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Ar'tler:
     Health: 1/70
     Energy: 5/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Gain abilities of fainted party members.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Deluxe robot:
     Health: 1/60
     Energy: 5/35

     Rock! Will gain additional statuses! (See Dennis's stats)
Adams:
     Health: 1/40
     Energy: 5/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), -5 willpower, +3 other stats, halve cost of skills, may cheat once.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Cursor:
     Health: 1/1

Agnes:
     Health: 1/50
     Energy: 5/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), halve cost of skills, act thrice on first turn.
     Limited use moves used: Steal (Henry28, 1 item), Focus shift

     Rock! Will gain additional statuses! (See Dennis's stats)
     Absolute focus shift! All stats will be used for intelligence!
Junka:
     Health: 1/70
     Energy: 5/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), halve cost of skills, may assist standard attacks.
     Limited use moves used: Focus shift

     Rock! Will gain additional statuses! (See Dennis's stats)
     Absolute focus shift! All stats will be used for fitness!
Dennis:
     Health: 1/55
     Energy: 5/30
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), May salvage items used, +1 energy per turn, immune to mute, silence, exhaustion, rock.
     Limited use moves used:

     Rock! Will gain additional statuses!
          Intelligence is increased!
Luna:
     Health: 1/50
     Energy: 5/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 to stats, halve cost of skills, regain 1 health if fainted for a turn.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
     Fortune! The Star is destined!
     Death! The Devil and Roast will not be destined!
Jack:
     Health: 1/40
     Energy: 5/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Act twice per turn.
     Limited use moves used: Absolute Focus Shift, Steal (Henry28, 1 item)

     Rock! Will gain additional statuses! (See Dennis's stats)
     Absolute focus shift! All stats are used for intelligence!
     Temporary skill! Can use Multislap! (See Flynn's skills)
     Temporary skill! Can use Steal! (See Agnes's skills)
Aiden:
     Health: 1/70
     Energy: 5/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Grayson:
     Health: 1/75
     Energy: 5/50
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +3 to stats.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Kayson:
     Health: 1/70
     Energy: 5/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +3 to stats.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Assistant:
     Health: 3/30
     Energy: 6/20

     Rock! Will gain additional statuses! (See Dennis's stats)
Assistant:
     Health: 3/30
     Energy: 6/20

     Rock! Will gain additional statuses! (See Dennis's stats)
Iolitestar:
     Health: 1/100
     Energy: 5/75
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn, can charge.
     Limited use moves used: Power of iolite (1x)

     Rock! Will gain additional statuses! (See Dennis's stats)
Flip:
     Health: 1/40
     Energy: 5/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Scratchykit:
     Health: 1/70
     Energy: 5/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
SuperKamekArea:
     Health: 1/70
     Energy: 5/45
     Effects from equipment: -5 fitness and intelligence, +1 willpower (Mackenzie).
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
Leaf:
     Fainted! Can only use skills that target the party!

Elise:
     Health: 1/70
     Energy: 5/15
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), can spend health on skills.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)

Neutral:
Crowd:
     Excitement: 148
     Skills:
          Cheer (passive): If excitement reaches or exceeds 350, roll 1d6 and do the result. Excitement then lowers by 350.
               1. Throw flowers at the group, healing 10 health to each party member.
               2. Cheer for the group, healing 5 energy to each party member.
               3. Chant a song about the group, clearing negative statuses.
               4. Boo Henry28, dealing 80000 damage.
               5. Take pictures of the fight, freezing Henry28.
               6. Challenge Henry28, disabling all but 1 swapping skill for 3 turns.
          Boo: If cheer hasn't activated this turn, roll 1d6 and do the result. Excitement then resets to 0.
               1. Throw rocks at the group, dealing 10 piercing damage to each party member.
               2. Cheer for Henry28, draining 5 energy from the party.
               3. Chant a song about the group, clearing positive statuses.
               4. Throw a flower at Henry28, healing 80000 health.
               5. Take pictures of the fight, blinding the party.
               6. Challenge the group, rusting half of their skills.

Spambot:
Henry28:
     Health: 9430975/12000001
     Skills:
          Encore (passive): User can act twice per turn and must use one swapping skill every turn.
          Magic missile: Deals 10 defense and skill piercing damage to the party.
          Lunch break: Heals 400 health to all enemies (320000 to self) and clears negative statuses. Only usable once.
          Ping: Deals 20 piercing damage to the party. Only usable once.
          60 second rule: Splits 50 piercing damage between the party. Only usable twice.
          Summon: Summons two elite snatchers and grants user another turn.
          Discard and draw (passive): User swaps the skills below this one every turn.
          Blast: Deals 1d40 damage to the party.
          LOCKED
          LOCKED
     Fitness: -3±5
     Defense: -3±5
     Cut! Health will go down! (-3200)(1 turn remaining)
     Blind! Attacks may miss! (1 turn remaining)
     Marked! Attacks may target Junka! (3 turns remaining)
     Locked! Can't use some skills! (2 turns remaining)
     Slow! Attacks may miss! (2 turns remaining)
     Quake! Stats are lowered! (-8)(2 turns remaining)
     Frozen! Cannot act! (1 turn remaining)
     Stunned! Take one less action per turn! (1 turn remaining)
I am seanbobe.
If I post from this account, the post was likely made from a mobile device. This may lead to errors and briefness.

Faressain

#2146
Agnes, annoyed, uses Golden Leaf, then, after Ar'tler Dances, uses a pear cake on SuperKamekArea, so Ar'tler can redo the Reflection-motivation-Wrath(hopefully)-Stickyspam.

Then the repeat of actions happens.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

#2147
Junka focus shifts towards fitness.

Dennis guitar smashes after everyone else moves.

Luna deaths Roast again I guess.

Blunderbus

Mackenzie sings at SuperKamekArea. "Restoooore your eeeeenergy, please undooooo this disaaaasteeeeeer..."

Maddy and Robin defend I guess idk
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Byron_Inc_TBG

Aiden uses The List, unless he doesn't have enough energy, then he defends.

Grayson equips his storybook.

Kayson equips his chalk.
eh

TotallyNotSeanbobe

#2150
Ar'tler dances.
Crowd: Excitement: 148+50=198

Agnes uses a gold leaf.

Agnes uses a pear cake.

Undo is always the last move used in the turn, so nobody can act after SuperKamekArea this turn.

Junka will trophy whack. No need to swap back since weapon swaps will be undone by undo.
Junka: Trophy whack: 1d50=50+52(fitness)+15(negative enemy defense)=117*800=93600
Henry28: Health: 9427775-93600=9334175

Dennis defends.
Crowd: Excitement: 198+10=208

Luna: The star:
     Small stars: 49+49(intelligence)+87(negative enemy defense)=185
     Big star: 120+14(intelligence)+8(negative enemy defense)=142
     185+142=327*800=261600
     Henry28: Health: 9334175-261600=9072575
     Crowd: Excitement: 208+9=217

Mackenzie restores SuperKamekArea's energy.

Crowd: Excitement: 217+30(defending)=247

Grayson: Storybook whack: 1d15=14+5(fitness)+13(negative enemy defense)=32*800=25600
Henry28: Health: 9072575-25600=9046975

Kayson: Chalk whack: 1d15=2+6(fitness)+7(negative enemy defense)=15*800=12000
Henry28: Health: 9046975-12000=9034975

Flynn: Multislap: 15d2=21+28(intelligence)=49*800=39200
Henry28: Health: 9034975-39200=8995775
Crowd: Excitement: 247+10=257

Nef reflects.
Henry28: Health: 8995775-80000=8915775
Crowd: Excitement: 257+100=357
Henry28: Health: 8915775-80000=8835775
Crowd: Excitement: 357-350=7

Jack: Multislap: 15d2=19+83(intelligence)+16(negative enemy defense)=118*800=94400
Henry28: Health: 8835775-94400=8741375
Crowd: Excitement: 7+10=17

Flip, Scratchykit, and Elise: Mixed attacks: 3d20+6d5=15+20+2+5+2+4+3+4+5+20+20+136(fitness)+52(negative enemy defense)=288*800=230400
Henry28: Health: 8741375-230400=8510975

The deluxe robot, Leaf, and Josh defend. Iolitestar and Jack sticky.
Crowd: Excitement: 17+230=247

Hacked! Will take additional damage! (1.5x)
Crowd: Excitement: 247+9=256

SuperKamekArea uses undo. The party is going back in time.
Crowd: Excitement: 256+90=346

Battle Sanction: Defend!
Reward for following sanction: Excitement increases by 10.

Battle sanction: Use skills!
Reward for following sanction: Excitement increases by amount of health/energy spent. If the skill is Dance, excitement increases by 50.

Battle sanction: Use a special move!
Reward for following sanction: Excitement increases by 50.

Battle sanction: Use an item on the following list! Flower, Confetti, Thick stew, Ice Cream, Cotton candy, Box of chocolates, Half eaten box of chocolates, PoweRush Plus Soda.
Reward for following sanction: Excitement increases by 100.

Battle sanction: Don't manually use standard attacks!
Punishment for breaking sanction: Excitement decreases by 25.

Battle sanction: Only use items on the following list! Gold leaf, Flower, Confetti, Thick stew, Ice Cream, Cotton candy, Box of chocolates, Half eaten box of chocolates, PoweRush Plus Soda.
Punishment for breaking sanction: Excitement decreases by 50.

Battle sanction: Don't let a party member caught by the snatchers faint!
Punishment for breaking sanction: Excitement increases half as fast next turn.

Battle sanction: Don't restrict Henry28's actions!
Punishment for breaking sanction: The Crowd uses Boo.

Party:
Mackenzie:
     Fainted! Can only use skills that target party members!

     Motivated! Next attack will be more powerful! (+15)
     High roll! May use this status to roll the highest result on dice for a turn!
Robin:
     Health: 14/50
     Energy: 23/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Skills are twice as effective, cost 1.5x energy.
     Limited use moves used:
     Prepared: 3x Advantage shock (Doubled by beanie), 1x tag team (Doubled by beanie)
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
Maddy:
     Health: 43/60
     Energy: 16/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +5 fitness, -2 other stats, may instantly defeat enemies, resist negative statuses.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Brave! Will follow actions with weakened standard attacks! (5 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Imbued! Cricket bat is imbued with fire!
Flynn:
     Health: 1/50
     Energy: 44/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +2 energy per turn.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Warmed up! Next attack will be more powerful! (3.5x)
Nef:
     Health: 0/60
     Energy: 25/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), May reflect attacks, gain spellbook skills.
     Limited use moves used:
     Fainted! Cannot act!

     Motivated! Next attack will be more powerful! (+15)
     High roll! May use this status to roll the highest result on dice for a turn!
Deluxe robot:
     Health: 38/60
     Energy: 25/35
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Josh:
     Health: 50/75
     Energy: 52/60
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Roll average result on dice.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
Ar'tler:
     Health: 1/70
     Energy: 26/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Gain abilities of fainted party members.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
     Swift! Can act twice! (2 turns remaining)
     Roleplay! Gain Rarity's abilities! (10 turns remaining)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Speedy! Can act twice per turn! Intelligence boosts replace willpower boosts! (2 turns remaining)
     (Impervious! Health cannot drop below 1!)
     High roll! May use this status to roll the highest result on dice for a turn!
Adams:
     Health: 25/40
     Energy: 14/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), -5 willpower, +3 other stats, halve cost of skills, may cheat once.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Speedy! Can act twice per turn! Intelligence boosts replace willpower boosts! (2 turns remaining)
     Destined shipped! Gain first active and first three passive skills from Agnes, Junka, Luna, Jack, and Grayson! (6 turns remaining)
     Fortune! Matrix mode is destined!
     High roll! May use this status to roll the highest result on dice for a turn!
Cursor:
     Health: 1/1

Agnes:
     Health: 17/50
     Energy: 22/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), halve cost of skills, act thrice on first turn.
     Limited use moves used: Steal (Henry28, 1 item)
     Rock! Will gain additional statuses! (See Dennis's stats)
     Limit break!
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Jumpy! Can act twice as often! May dodge attacks! (1 turn remaining)
     Speedy! Can act twice per turn! Intelligence boosts replace willpower boosts! (1 turn remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Destined shipped! Gain first active and first three passive skills from Adams, Junka, Luna, Jack, and Grayson! (6 turns remaining)
     Fortune! Focus shift is destined!
     Limit break charging! (33/70)
Junka:
     Health: 63/70
     Energy: 21.5/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), halve cost of skills, may assist standard attacks.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Destined shipped! Gain first active and first three passive skills from Adams, Agnes, Jack, Luna, and Grayson! (6 turns remaining)
     Fortune! Focus shift is destined!
     Limit break charging! (7/98)
Dennis:
     Health: 40/55
     Energy: 27/30
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), May salvage items used, +1 energy per turn, immune to mute, silence, exhaustion, rock.
     Limited use moves used:
     Rock! Will gain additional statuses!
          Intelligence is increased!
          2x Blue raspberry soda! Willpower is increased! (+6)(1 turn remaining)
          Key stat up! Key stat will be increased! (1 turn remaining)
          2x PoweRush Plus soda! Stats are raised! (+10)(2 turns remaining)
     Roleplay! Gain Shaggy's abilities! (9 turns remaining)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
Luna:
     Health: 2/50
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 to stats, halve cost of skills, regain 1 health if fainted for a turn.
     Limited use moves used:

     Rock! Will gain additional statuses! (See Dennis's stats)
     Fortune! Roast is destined!
     Death! The Devil will not be destined!
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
     Destined shipped! Gain first active and first three passive skills from Adams, Agnes, Junka, Jack, and Grayson! (6 turns remaining)
     Limit break charging! (48/70)
Jack:
     Health: 0.5/40
     Energy: 30/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Act twice per turn.
     Limited use moves used: Absolute Focus Shift, Steal (Henry28, 1 item)
     Rock! Will gain additional statuses! (See Dennis's stats)

     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Jumpy! Can act twice as often! May dodge attacks! (1 turn remaining)
     Destined shipped! Gain first active and first three passive skills from Adams, Agnes, Junka, Luna, and Grayson! (6 turns remaining)
     Fortune! Multislap is destined!
     Absolute focus shift! All stats are used for intelligence!
     Temporary skill! Can use Multislap! (See Flynn's skills)
     Temporary skill! Can use Steal! (See Agnes's skills)
     High roll! May use this status to roll the highest result on dice for a turn!
     Limit break charging! (39/56)
Aiden:
     Health: 44/70
     Energy: 37/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Grayson:
     Health: 25/75
     Energy: 50/50
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +3 to stats.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (8 turns remaining)
     Confetti! Will regain energy! (4 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Limit break charging! (48/105)
     Destined shipped! Gain first active and first three passive skills from Adams, Agnes, Junka, Luna, and Jack! (6 turns remaining)
     Fortune! Matrix Mode is destined!
Kayson:
     Health: 36/70
     Energy: 28/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +3 to stats.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Assistant:
     Health: 30/30
     Energy: 10/20
     Rock! Will gain additional statuses! (See Dennis's stats)
     Confetti! Will regain energy! (3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Iolitestar:
     Health: 68/100
     Energy: 61/75
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn, can charge.
     Limited use moves used: Power of iolite (1x)
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Flip:
     Health: 0/40
     Energy: 53/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Fainted! Cannot act!

     Travelling! Stats will be increased! (+5)(7 turns remaining)
Scratchykit:
     Health: 53/70
     Energy: 41/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
SuperKamekArea:
     Health: 33/70
     Energy: 45/45
     Effects from equipment: -5 fitness and intelligence, +1 willpower (Mackenzie).
     Limited use moves used: Undo.
     Rock! Will gain additional statuses! (See Dennis's stats)
     Dodgy! May dodge attacks! (7 turns remaining)
     Confetti! Will regain energy! (3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     High roll! May use this status to roll the highest result on dice for a turn!
Leaf:
     Fainted! Can only use skills that target the party!

Elise:
     Health: 47/70
     Energy: 6/15
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), can spend health on skills.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)
     Motivated! Next attack will be more powerful! (+15)
     Travelling! Stats will be increased! (+5)(7 turns remaining)

Neutral:
Crowd:
     Excitement: 346
     Skills:
          Cheer (passive): If excitement reaches or exceeds 350, roll 1d6 and do the result. Excitement then lowers by 350.
               1. Throw flowers at the group, healing 10 health to each party member.
               2. Cheer for the group, healing 5 energy to each party member.
               3. Chant a song about the group, clearing negative statuses.
               4. Boo Henry28, dealing 80000 damage.
               5. Take pictures of the fight, freezing Henry28.
               6. Challenge Henry28, disabling all but 1 swapping skill for 3 turns.
          Boo: If cheer hasn't activated this turn, roll 1d6 and do the result. Excitement then resets to 0.
               1. Throw rocks at the group, dealing 10 piercing damage to each party member.
               2. Cheer for Henry28, draining 5 energy from the party.
               3. Chant a song about the group, clearing positive statuses.
               4. Throw a flower at Henry28, healing 80000 health.
               5. Take pictures of the fight, blinding the party.
               6. Challenge the group, rusting half of their skills.

Spambot:
Henry28:
     Health: 8507775/12000001
     Skills:
          Encore (passive): User can act twice per turn and must use one swapping skill every turn.
          Magic missile: Deals 10 defense and skill piercing damage to the party.
          Lunch break: Heals 400 health to all enemies (320000 to self) and clears negative statuses. Only usable once.
          Ping: Deals 20 piercing damage to the party. Only usable once.
          60 second rule: Splits 50 piercing damage between the party. Only usable twice.
          Summon: Summons two elite snatchers and grants user another turn.
          Discard and draw (passive): User swaps the skills below this one every turn.
          Splash: No effect.
          LOCKED
          LOCKED
     Fitness: -3±5
     Defense: -3±5
     Marked! Attacks may target Junka! (2 turns remaining)
     Locked! Can't use some skills! (1 turn remaining)
     Slow! Attacks may miss! (1 turn remaining)
     Quake! Stats are lowered! (-8)(1 turn remaining)
     Hacked! Will take additional damage! (1.5x)(5x)
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