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Stop the Spambots!

Started by Seanbobe, May 07, 2019, 08:44:43 AM

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Byron_Inc_TBG

Byron uses Coding.
Bryon defends.
Bryson uses Older Brother.
eh

Wolfslime123

Jack pencil pokes twice
Yours Truly,
\\/\/

Blunderbus

Mackenzie uses Reflection on the wizard and promptly falls over.

Robin preps another Advantage Shock.

Maddy... defends, I guess.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Scratchykit

Iolitestar attacks.
Flip uses Sunder on Wizard if this isn't a boss battle, hyper rush otherwise.
Scratchykit attacks with da laptop.
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

TotallyNotSeanbobe

Cursors: Double click: 56
The Wizard: Health: 7000-56=6944

Agnes steals 2.80F and a bacon platter from Cat.

Agnes steals nothing from Cat.

Ar'tler lowers The Wizard's statuses by 5.

Ar'tler tries to use equal/opposite, but the cat is so cute that he forgets to take his action.

Hacked! Will take additional damage!

Junka extends pumped up.

Dennis drinks a soda. He manages to save it.
2x Green apple soda! Intelligence will be increased! (+6)

Luna tries to use The Sun, but the cat is so cute that she forgets to take her action.

Byron: Coding: 7d10=3+8+9+2+1+10+10+24(intelligence)+5(negative enemy defense)=81*1.5=121
The Wizard: Health: 6944-121=6823

Bryon defends.

Bryson tries to use Older Brother, but the cat is so cute that he forgets to take his action.

Jack: Double pencil poke: 2d15=13+7+4+44(fitness)+10(negative enemy defense)=78*1.5=117
The Wizard: Health: 6823-117=6706

Mackenzie reflects.
The Wizard: Health: 6706-150=6556

Robin prepares a skill.

Maddy defends.

Iolitestar: Weight whack: 1d15=14+13(fitness)=27*1.5=41
The Wizard: Health: 6556-41=6515

Flip tries to use sunder, but the cat is so cute that he forgets to take his action.

Scratchykit: We have technology: 6d5=2+1+4+2+3+3+18(fitness)=33
The Wizard: Health: 6515-33=6482

Flynn warms up.

Nef tries to tech fiddle, but the cat is so cute that he forgets to take his action.

Agnes steals nothing from Cat.

Deluxe robot: Tech fiddle: 1d20=15
Soft! Defense is lowered! (-5)

Josh: Low roll: 107
The Wizard: Health: 6482-107=6375

SuperKamekArea sets up a test account.

The cat meows at Mackenzie, Josh, Ar'tler, Dennis, and Byron.

The Wizard uses laughing gas. Mackenzie dodges.
Confused! Attacks may hit wrong target!

Party:
Mackenzie:
     Health: 15/40
     Energy: 15/15
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 willpower, 25% dodge chance.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Annoyed! Can't use attacking items or skills! Attacks must target Cat!
Robin:
     Health: 50/50
     Energy: 18.5/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), Skills cost 1.5x energy, are twice as effective.
     Limited use moves used:
     Prepared: 2x Advantage shock (doubled by beanie)
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Maddy:
     Health: 60/60
     Energy: 25/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +5 fitness, -2 other stats, may instantly defeat enemies, resist negative statuses.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
Flynn:
     Health: 50/50
     Energy: 29/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +2 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Warmed up! Next attack will be more powerful! (3.5x)
     Confused! Attacks may hit wrong target! (3 turns remaining)
Nef:
     Health: 60/60
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), reflect enemy attacks, gain spellbook skills.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Prepared! Next 5 attacks will be more effective! (+8)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Deluxe robot:
     Health: 60/60
     Energy: 28/35
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Confused! Attacks may hit wrong target! (3 turns remaining)
Josh:
     Health: 75/75
     Energy: 56/60
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), roll average results on dice.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Annoyed! Can't use attacking items or skills! Attacks must target Cat!
Ar'tler:
     Health: 70/70
     Energy: 26/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), gain abilities of fainted party members.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Swift! Can act twice per turn! (3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Annoyed! Can't use attacking items or skills! Attacks must target Cat!
Adams:
     Health: 40/40
     Energy: 30.5/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), -5 willpower, +3 other stats, halve cost of skills, may cheat.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Cursor:
     Health: 1/1
Cursor:
     Health: 1/1

Agnes:
     Health: 50/50
     Energy: 15.5/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), act thrice on first turn, halve cost of skills.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Limit break charging! (33/70)
     Destined withdrawn! May dodge attacks! (1 turn remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
Junka:
     Health: 65/65
     Energy: 15.5/20
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), -5 intelligence, +3 other stats, may assist standard attacks.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Pumped up! Willpower is increased! Will counter enemy attacks! (+7)(7 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
Dennis:
     Health: 55/55
     Energy: 30/30
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn, immune to mute, silence, exhaustion, may regain items, rock.
     Limited use moves used:
     Prepared: Cooldown (Robin)
     Rock! Additional statuses may be applied! (3 turns remaining)
          Intelligence and willpower are increased! (+5)
          2x Green apple soda! Intelligence will be increased! (+6)(5 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Annoyed! Can't use attacking items or skills! Attacks must target Cat!
Luna:
     Health: 50/50
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 to stats, halve cost of skills, regain 1 health if fainted for a turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Fortune! The Hermit is destined!
Jack:
     Health: 40/40
     Energy: 45/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), act twice per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Byron:
     Health: 70/70
     Energy: 48/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Annoyed! Can't use attacking items or skills! Attacks must target Cat!
Bryon:
     Health: 75/75
     Energy: 55/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie).
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Bryson:
     Health: 80/80
     Energy: 55/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +3 to stats.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Iolitestar:
     Health: 95/95
     Energy: 70/70
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn, +5 fitness.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Flip:
     Health: 40/40
     Energy: 55/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Scratchykit:
     Health: 70/70
     Energy: 45/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 willpower (Mackenzie), +1 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Confused! Attacks may hit wrong target! (3 turns remaining)
SuperKamekArea:
     Health: 70/70
     Energy: 38/45
     Effects from equipment: -5 fitness and intelligence, +1 willpower (Mackenzie).
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Test account! Will block enemy attacks! (4x)
     High roll! Can use this status to roll the highest possible value!

Enemies:
Cat:
     Health: 1/1
     Skills:
          Loud meow: Annoys up to 5 party members.
          Cuteness (passive): Up to 5 party member skills may be nullified per turn.
          Hairball (passive): User cannot use standard attacks. If user is inflicted with a status, user is defeated.
          Retaliation (passive): If user is defeated, all other enemies immediately act.
          Scaredy cat (passive): If all other enemies are defeated, user flees.
     Fitness: 0
     Defense: 0

Wizard:
     Health: 6375/7000
     Energy: 0/10
     Skills:
          Smart bomb (10 energy): Instantly defeats the party. Fails 10% of the time.
          Fire bomb: Deals 4d10 fire damage to the party. If Cat is defeated, deals 8d10 fire damage and inflicts burn.
          Ice bomb: Deals 25 ice damage to the party. If Cat is defeated, deals 50 ice damage and may freeze.
          Electric bomb: Deals 2d20 piercing electric damage to the party. If Cat is defeated, deals 2d40 piercing electric damage and may stun.
          Wind bomb: Deals 2d20 wind damage to the party, lowering stats by 5. If Cat is defeated, deals 2d40 wind damage, lowers stats by 5, and inflicts mute.
          Laughing gas: Confuses the party. If Cat is defeated, controls 5 party members and confuses the rest.
          Fire curse: Deals 6d10 fire damage and inflicts burn on 10 party members. If Cat is defeated, deals 12d10 fire damage and inflicts burn and overheat.
          Ice curse: Deals 35 ice damage and blinds 10 party members. If Cat is defeated, deals 70 ice damage and freezes.
          Electric curse: Deals 3d20 piercing electric damage to 10 party members and may stun. If Cat is defeated, deals 999 piercing electric damage and cannot miss or be dodged.
          Wind curse: Deals 3d20 wind damage to 10 party members and lowers stats by 10. If Cat is defeated, deals 6d20 wind damage and lowers stats by 15.
          Magic resistance (passive): User is immune to statuses that restrict actions. If Cat is defeated, user is immune to all negative statuses and loses existing negative statuses.
     Fitness: 5 (20 if Cat is defeated)
     Defense: -5 (10 if Cat is defeated)
     Soft! Defense is lowered! (-5)(3 turns remaining)
I am seanbobe.
If I post from this account, the post was likely made from a mobile device. This may lead to errors and briefness.

Blunderbus

I forgot Mackenzie didn't have 1 HP any more oops

Mackenzie uses a crystallised post.

Robin prepares another Advantage Shock.

Maddy flurry rushes the wizard.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

#2082
Junka vortex marks Wizard and assists with Older Brother.

Dennis drinks a blue raspberry soda and uh... I guess goes for Shaggy because more willpower and offensive power I really need to go in and optimize Dennis's roleplays next chapter.

Luna casts The Fool on the josephinos.

Faressain

Ar'tler roleplays as Rarity and goes to give Dennis the choice of suits (Ala' Dress Up)

Agnes uses petty thievery on the Wizard

Adams brute-forces Wizards security.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Byron_Inc_TBG

Byron uses Calculated Charge.
Bryon uses Beat Up on the Wizard.
Bryson uses Older Brother again.
eh

TotallyNotSeanbobe

Mackenzie clears the party's statuses.

Robin prepares a skill.

Maddy: Flurry: 6d15=2+15+3+15+13+6+58(fitness)+60(negative enemy defense)=172
The Wizard: Health: 6375-172=6203

Marked! Attacks may only hit Junka!

Dennis drinks a soda, but can't save it.
2x Blue raspberry soda! Willpower will be increased! (+6)

Luna roleplays.

Ar'tler and Dennis roleplay.

Agnes steals 4.15F and a strawberry from The Wizard.

Adams tries to use brute force, but the cat is so cute that he forgets to take his action.

Cursors: Double click: 76
The Wizard: Health: 6203-76=6127

Byron charges.

Bryon: Beat up: 5d15=8+2+11+15+1+10+26(intelligence)+10(negative enemy defense)=83
The Wizard: Health: 6127-83=6044

Bryson: Older brother: 3d30=24+2+26+29(willpower)+47(Junka)+27(SuperKamekArea)=135
The Wizard: Health: 6044-135=5909

Flynn karate chops. It misses.

Nef: Tech fiddle: 1d20=3+2(tech)=5
Charged! Next attack will be more powerful! (3x)

The deluxe robot tech fiddles. It would have caused Perryriley to appear, but that's against the rules of the tournament, so the group just gets a bacon platter instead.

Josh gives Ar'tler a pear.

Jack copies steal and steals 4.65F and an ice cream from The wizard.

Iolitestar: Plan smack: 1d15=14+8(fitness)+10(negative enemy defense)=32
     Junka: Assist: 1d15=14+23(fitness)=37
The Wizard: Health: 5909-69=5840

Flip: Swift strike: 2d30=3+8+20+26(intelligence)+10(negative enemy defense)=67
The Wizard: Health: 5840-67=5773
Flip takes 33 damage.

Scratchykit: Bug: 1d30=17+27(intelligence)+10(negative enemy defense)=54
The Wizard: Health: 5773-54=5719
Glitched! Attack will be halved!

SuperKamekArea gives Flip an apple.

Cat meows loudly at Mackenzie, Jack and SuperKamekArea.

The Wizard uses a wind bomb.
Wizard: Wind bomb: 2d20=12+10+5(fitness)=27*3/2=41
Mackenzie faints.
Weakened! Stats are reduced! (-5)

Junka: Counter: 1d5=3+18(fitness)+10(negative enemy defense)=31
The Wizard: Health: 5719-31=5688

Party:
Mackenzie:
     Health: 0/40
     Fainted! Can only use skils targeting other party members!

     High roll! Can use this status to roll the highest possible value!
Robin:
     Health: 43/50
     Energy: 11/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), Skills cost 1.5x energy, are twice as effective.
     Limited use moves used:
     Prepared: 3x Advantage shock (doubled by beanie)
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Maddy:
     Health: 45/60
     Energy: 17/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +5 fitness, -2 other stats, may instantly defeat enemies, resist negative statuses.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
Flynn:
     Health: 42/50
     Energy: 20/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +2 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Warmed up! Next attack will be more powerful! (3.5x)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
Nef:
     Health: 48/60
     Energy: 28/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), reflect enemy attacks, gain spellbook skills.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Prepared! Next 5 attacks will be more effective! (+8)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Deluxe robot:
     Health: 51/60
     Energy: 21/35
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
Josh:
     Health: 62/75
     Energy: 56/60
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), roll average results on dice.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Ar'tler:
     Health: 55/70
     Energy: 20/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), gain abilities of fainted party members.
     Limited use moves used: Frimag Gotregretan Pomsdun (Wizard)
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Swift! Can act twice per turn! (2 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     Roleplay! Gain Rarity's abilities! (14 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Adams:
     Health: 19/40
     Energy: 30.5/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 willpower, +3 other stats, halve cost of skills, may cheat.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Cursor:
     Health: 1/1
Cursor:
     Health: 1/1

Agnes:
     Health: 50/50
     Energy: 12/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), act thrice on first turn, halve cost of skills.
     Limited use moves used: Steal (Cat, 1 item, Wizard, 1 item)
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Limit break charging! (33/70)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
Junka:
     Health: 65/65
     Energy: 20/20
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 intelligence, +3 other stats, may assist standard attacks.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Pumped up! Willpower is increased! Will counter enemy attacks! (+7)(6 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
Dennis:
     Health: 40/55
     Energy: 30/30
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn, immune to mute, silence, exhaustion, may regain items, rock.
     Limited use moves used:
     Prepared: Cooldown (Robin)
     Rock! Additional statuses may be applied! (3 turns remaining)
          Intelligence and willpower are increased! (+5)
          2x Green apple soda! Intelligence will be increased! (+6)(4 turns remaining)
          2x Blue raspberry soda! Willpower will be increased! (+6)(5 turns remaining)
     Roleplay! Gain Shaggy's abilities! (13 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Luna:
     Health: 37/50
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 to stats, halve cost of skills, regain 1 health if fainted for a turn.
     Limited use moves used: The Fool
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Fortune! The Lovers is destined!
     Roleplay! Gain Joe's abilities! (Lasts until end of battle)
Jack:
     Health: 37/40
     Energy: 33/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), act twice per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Temporary skill! Can use steal! (See Agnes's stats)
     Annoyed! Can't use attacking items or skills! Attacks must target Cat!
Byron:
     Health: 64/70
     Energy: 42/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Calculated charge! Next standard attack will be more powerful!
Bryon:
     Health: 63/75
     Energy: 45/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea).
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Bryson:
     Health: 77/80
     Energy: 42/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +3 to stats.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Iolitestar:
     Health: 75/95
     Energy: 70/70
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn, +5 fitness.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Flip:
     Health: 26/40
     Energy: 48/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Scratchykit:
     Health: 58/70
     Energy: 38/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(3 turns remaining)
SuperKamekArea:
     Health: 70/70
     Energy: 33/45
     Effects from equipment: -5 fitness and intelligence.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Test account! Will block enemy attacks! (2x)
     High roll! Can use this status to roll the highest possible value!

Enemies:
Cat:
     Health: 1/1
     Skills:
          Loud meow: Annoys up to 5 party members.
          Cuteness (passive): Up to 5 party member skills may be nullified per turn.
          Hairball (passive): User cannot use standard attacks. If user is inflicted with a status, user is defeated.
          Retaliation (passive): If user is defeated, all other enemies immediately act.
          Scaredy cat (passive): If all other enemies are defeated, user flees.
     Fitness: 0
     Defense: 0

Wizard:
     Health: 5688/7000
     Energy: 0/10
     Skills:
          Smart bomb (10 energy): Instantly defeats the party. Fails 10% of the time.
          Fire bomb: Deals 4d10 fire damage to the party. If Cat is defeated, deals 8d10 fire damage and inflicts burn.
          Ice bomb: Deals 25 ice damage to the party. If Cat is defeated, deals 50 ice damage and may freeze.
          Electric bomb: Deals 2d20 piercing electric damage to the party. If Cat is defeated, deals 2d40 piercing electric damage and may stun.
          Wind bomb: Deals 2d20 wind damage to the party, lowering stats by 5. If Cat is defeated, deals 2d40 wind damage, lowers stats by 5, and inflicts mute.
          Laughing gas: Confuses the party. If Cat is defeated, controls 5 party members and confuses the rest.
          Fire curse: Deals 6d10 fire damage and inflicts burn on 10 party members. If Cat is defeated, deals 12d10 fire damage and inflicts burn and overheat.
          Ice curse: Deals 35 ice damage and blinds 10 party members. If Cat is defeated, deals 70 ice damage and freezes.
          Electric curse: Deals 3d20 piercing electric damage to 10 party members and may stun. If Cat is defeated, deals 999 piercing electric damage and cannot miss or be dodged.
          Wind curse: Deals 3d20 wind damage to 10 party members and lowers stats by 10. If Cat is defeated, deals 6d20 wind damage and lowers stats by 15.
          Magic resistance (passive): User is immune to statuses that restrict actions. If Cat is defeated, user is immune to all negative statuses and loses existing negative statuses.
     Fitness: 5 (20 if Cat is defeated)
     Defense: -5 (10 if Cat is defeated)
     Soft! Defense is lowered! (-5)(2 turns remaining)
     Marked! Attacks may only hit Junka! (5 turns remaining)
     Glitched! Attack will be halved! (1 turn remaining)
I am seanbobe.
If I post from this account, the post was likely made from a mobile device. This may lead to errors and briefness.

Faressain

#2086
Ar'tler goes for casually empowering himself with Focus, even though Rarity is female. "Darlings, don't you see how the world goes?" Then he uses Laser Shot on the Wizard.

Adams attempts to Hollywood Hack the wizard before it happens.

Agnes Somersaults the Wizard forcefully.

Adams cursors click on the Wizard as the last action.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Blunderbus

Mackenzie revitalises the party.

Robin eats a pear.

Maddy bops the wizard twice.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

#2088
Junka sweeps the Wizard with the broom before anyone moves and switches back to the clay.

"Like zoinks! This wizard dude's up to no good!" Dennis says, doing the thing where you increase your key stat.

Luna ships Agnes and Bryon.

Byron_Inc_TBG

#2089
Byron uses Coding.
Bryon uses Beat Up again.
Bryson uses Brilliant Scores.
eh

Scratchykit

Everyone buts Scratchykit aims for DA CAT, with flip using hyper rush, and iolitestar using DA POWER OF IOLITE.

Scratchykit just attacks wizard.
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

Joyous Theta

#2091
Quote from: Scratchykit-IolitestarEveryone buts Scratchykit aims for DA CAT

((Please don't, the Wizard seriously powers up if you kill the cat and I'd like to not die.))

Byron_Inc_TBG

Quote from: Byron_Inc_TBGByron uses Coding.
Bryon uses Beat Up again.
Bryson uses Brilliant Scores.
all these skills towards the wizard ;)
eh

Faressain

#2093
Quote from: Scratchykit-IolitestarEveryone buts Scratchykit aims for DA CAT, with flip using hyper rush, and iolitestar using DA POWER OF IOLITE.

Scratchykit just attacks wizard.

Ar'tler attempts to bonk Flip and iolite on their heads. "Stop doing that, darlings! The wizard will get stronger, not unlike me when anyone gets defeated!"

He then suggests Josh to use Chem. Lessons on the Wizard, Nef to do Robotic Flailing on The Wizard, the robot to use Wind Spell on him, too. In the last resort, if cat isn't able to defend itself, Ar'tler bodyguards it.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

TotallyNotSeanbobe

Junka: Broom sweep: 1d15=15+18(fitness)+10(negative enemy defense)=43
The Wizard: Health: 5688-43=5645
Def Down! Defense will be lowered! (-2)

Hacked! Will take additional damage!

Ar'tler tries to focus, but the cat is so cute that he forgets to take his action.

Ar'tler: Laser shot: 1d35=13+60(intelligence)+12(negative enemy defense)=85*1.5=128
The Wizard: Health: 5645-128=5517

Agnes: Somersault: 2d30=10+1+19(intelligence)+12(negative enemy defense)=42*1.5=63
The Wizard: Health: 5517-63=5454

Cursors: Double click: 102
The Wizard: Health: 5454-102=5351

Mackenzie tries to heal the party, but the cat is so cute that she forgets to take her action.

Robin eats a pear cake because the party is out of pears.

Maddy: Double brick toss: 3d15=5+6+13+50(fitness)+36(negative enemy defense)=110*1.5=165
The Wizard: Health: 5351-165=5186

Dennis raises the party's key stats (highest stat on un-roleplay party members.)
Key stat up! Key stat will be raised! (+4)

Destined shipped!

Byron: Coding: 7d10=1+10+6+10+6+1+1+26(intelligence)+12(negative enemy defense)=73
The Wizard: Health: 5186-73=5113

Bryon: Beat up: 5d15=10+1+15+13+3+10+20(intelligence)+12(negative enemy defense)=84
The Wizard: Health: 5113-84=5029

Bryson: Brilliant scores: 7d10=7+2+1+7+2+5+7+28(intelligence)+12(negative enemy defense)=71
The Wizard: Health: 5029-71=4958

Flip tries to hyper rush, but the cat is so cute that he forgets to take his action.

Iolitestar tries to use the power of iolite, but the cat is so cute that she forgets to take her action.

Scratchykit: We have technology: 6d5=2+3+4+2+4+3+13(fitness)+31(Junka)+24(negative enemy defense)=86
The Wizard: Health: 4958-86=4872

Josh uses chemistry lessons. It tries to inflict mute and fails.

Nef: Robotic flailing: 1d50=24+42(intelligence)+12(negative enemy defense)=78
The Wizard: Health: 4872-78=4794

Deluxe robot: Wind spell: 1d20=2+34(intelligence)+12(negative enemy defense)=48
The Wizard: Health: 4794-48=4746
Winded! Fitness will be decreased!

Flynn: Karate chop: 1d60=58+30(intelligence)+12(negative enemy defense)=100*3.5=350
The Wizard: Health: 4746-350=4396

Jack steals 3.28F and some milk from the cat. Jack copies focus.

SuperKamekArea: Blind faith: 1d20=14
SuperKamekArea is very random this turn.

The Cat tries to use loud meow, but SuperKamekArea is so random that it forgets to take its action.

The Wizard tries to use an ice curse, but SuperKamekArea is so random that he forgets to take his action.

Party:
Mackenzie:
     Health: 0/40
     Fainted! Can only use skils targeting other party members!

     High roll! Can use this status to roll the highest possible value!
Robin:
     Health: 43/50
     Energy: 25/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), Skills cost 1.5x energy, are twice as effective.
     Limited use moves used:
     Prepared: 3x Advantage shock (doubled by beanie)
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Maddy:
     Health: 45/60
     Energy: 17/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +5 fitness, -2 other stats, may instantly defeat enemies, resist negative statuses.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
Flynn:
     Health: 42/50
     Energy: 11/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +2 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
Nef:
     Health: 48/60
     Energy: 20/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), reflect enemy attacks, gain spellbook skills.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Prepared! Next 4 attacks will be more effective! (+8)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Deluxe robot:
     Health: 31/60
     Energy: 13/35
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
Josh:
     Health: 62/75
     Energy: 50/60
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), roll average results on dice.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Ar'tler:
     Health: 55/70
     Energy: 11/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), gain abilities of fainted party members.
     Limited use moves used: Frimag Gotregretan Pomsdun (Wizard)
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Swift! Can act twice per turn! (1 turn remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     Roleplay! Gain Rarity's abilities! (13 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Adams:
     Health: 19/40
     Energy: 26/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 willpower, +3 other stats, halve cost of skills, may cheat.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Cursor:
     Health: 1/1
Cursor:
     Health: 1/1

Agnes:
     Health: 50/50
     Energy: 12/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), act thrice on first turn, halve cost of skills.
     Limited use moves used: Steal (Cat, 1 item, Wizard, 1 item)
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Limit break charging! (33/70)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     Destined shipped! Gain Bryon's first active skill and first three passive skills! (6 turns remaining)
Junka:
     Health: 65/65
     Energy: 20/20
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 intelligence, +3 other stats, may assist standard attacks.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Pumped up! Willpower is increased! Will counter enemy attacks! (+7)(5 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
Dennis:
     Health: 40/55
     Energy: 26/30
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn, immune to mute, silence, exhaustion, may regain items, rock.
     Limited use moves used:
     Prepared: Cooldown (Robin)
     Rock! Additional statuses may be applied! (3 turns remaining)
          Intelligence and willpower are increased! (+5)
          2x Green apple soda! Intelligence will be increased! (+6)(3 turns remaining)
          2x Blue raspberry soda! Willpower will be increased! (+6)(4 turns remaining)
          Key stat up! Key stat will be raised! (+4)(4 turns remaining)
     Roleplay! Gain Shaggy's abilities! (12 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Luna:
     Health: 37/50
     Energy: 31/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 to stats, halve cost of skills, regain 1 health if fainted for a turn.
     Limited use moves used: The Fool
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Fortune! The Lovers is destined!
     Roleplay! Gain Joe's abilities! (Lasts until end of battle)
Jack:
     Health: 37/40
     Energy: 21/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), act twice per turn.
     Limited use moves used: Steal (Cat, 1 item, Wizard, 1 item)
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Temporary skill! Can use steal! (See Agnes's stats)
     Temporary skill! Can use focus! (See Mackenzie's stats)
Byron:
     Health: 64/70
     Energy: 34/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Calculated charge! Next standard attack will be more powerful!
Bryon:
     Health: 75/75
     Energy: 35/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea).
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     Destined shipped! Gain Agnes's first active skill and first three passive skills! (6 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Bryson:
     Health: 77/80
     Energy: 31/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +3 to stats.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Iolitestar:
     Health: 75/95
     Energy: 70/70
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn, +5 fitness.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Flip:
     Health: 26/40
     Energy: 49/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Scratchykit:
     Health: 58/70
     Energy: 39/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Weakened! Stats are reduced! (-5)(2 turns remaining)
SuperKamekArea:
     Health: 70/70
     Energy: 29/45
     Effects from equipment: -5 fitness and intelligence.
     Limited use moves used:
     Rock! Additional statuses may be applied! (See Dennis's stats)(3 turns remaining)
     Test account! Will block enemy attacks! (2x)
     High roll! Can use this status to roll the highest possible value!

Enemies:
Cat:
     Health: 1/1
     Skills:
          Loud meow: Annoys up to 5 party members.
          Cuteness (passive): Up to 5 party member skills may be nullified per turn.
          Hairball (passive): User cannot use standard attacks. If user is inflicted with a status, user is defeated.
          Retaliation (passive): If user is defeated, all other enemies immediately act.
          Scaredy cat (passive): If all other enemies are defeated, user flees.
     Fitness: 0
     Defense: 0

Wizard:
     Health: 4396/7000
     Energy: 0/10
     Skills:
          Smart bomb (10 energy): Instantly defeats the party. Fails 10% of the time.
          Fire bomb: Deals 4d10 fire damage to the party. If Cat is defeated, deals 8d10 fire damage and inflicts burn.
          Ice bomb: Deals 25 ice damage to the party. If Cat is defeated, deals 50 ice damage and may freeze.
          Electric bomb: Deals 2d20 piercing electric damage to the party. If Cat is defeated, deals 2d40 piercing electric damage and may stun.
          Wind bomb: Deals 2d20 wind damage to the party, lowering stats by 5. If Cat is defeated, deals 2d40 wind damage, lowers stats by 5, and inflicts mute.
          Laughing gas: Confuses the party. If Cat is defeated, controls 5 party members and confuses the rest.
          Fire curse: Deals 6d10 fire damage and inflicts burn on 10 party members. If Cat is defeated, deals 12d10 fire damage and inflicts burn and overheat.
          Ice curse: Deals 35 ice damage and blinds 10 party members. If Cat is defeated, deals 70 ice damage and freezes.
          Electric curse: Deals 3d20 piercing electric damage to 10 party members and may stun. If Cat is defeated, deals 999 piercing electric damage and cannot miss or be dodged.
          Wind curse: Deals 3d20 wind damage to 10 party members and lowers stats by 10. If Cat is defeated, deals 6d20 wind damage and lowers stats by 15.
          Magic resistance (passive): User is immune to statuses that restrict actions. If Cat is defeated, user is immune to all negative statuses and loses existing negative statuses.
     Fitness: 5 (20 if Cat is defeated)
     Defense: -5 (10 if Cat is defeated)
     Soft! Defense is lowered! (-5)(1 turn remaining)
     Marked! Attacks may only hit Junka! (4 turns remaining)
     Winded! Fitness will be decreased! (3 turns remaining)
     Def Down! Defense will be lowered! (-2)(2 turns remaining)
I am seanbobe.
If I post from this account, the post was likely made from a mobile device. This may lead to errors and briefness.

Byron_Inc_TBG

#2095
Byron uses Coding on the Wizard.
Bryon uses Protection on Junka (28), Byron (1) and Bryson (1).
Bryson uses Brilliant Scores, then uses his laptop (chalk in effect again)
eh

Blunderbus

Mackenzie tries to heal the party again.

Robin skill rushes all three Advantage Shocks on the wizard.

Maddy makes the party evasive.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Faressain

#2097
Agnes pounds on the Wizard wrathfully. {Beat Up}

Ar'tler uses clay on wizard, then after Ar'tler hollywood hacks him, uses the Laser Shot again.

"Sugarcube, this isn't a good time for annoying the hat gentlestallion."

The cursors attempt to swap slingshot with a single-target weapon, before attacking the Wizard
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

#2098
Junka attacks the wizard with the trophy.

Dennis gives a scooby snack to Maddy before she moves.

Luna secretly crushes on and ships herself with that strong-looking girl who's using beat up on the wizard (Agnes).

-

Josh tries chemistry class on the wizard again.

Flynn attacks the wizard with the fidget spinner.

Quote from: Scratchykit-IolitestarIolitestar and Flip High roll Commanding Eyes (Iolitestar) and Hyper Rush (Flip).

:/

Scratchykit

Iolitestar and Flip High roll Commanding Eyes (Iolitestar) and Hyper Rush (Flip).

Scratchykit attacks.
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

TotallyNotSeanbobe

#2100
Byron: Coding: 7d10=3+3+10+9+8+10+9+26(intelligence)+12(negative enemy defense)=90
The Wizard: Health: 4396-90=4306

Bryon adds armor.

Bryson tries to use brilliant scores, but the cat is so cute that he forgets to take his action.

Mackenzie heals the party.

Robin tries to use skill rush, but the cat is so cute that he forgets to take his action.

Dennis improves Maddy's action.

The party is now dodgy.

Maddy: Weakened brick toss: 3d8=3+3+8+27(fitness)+18(negative enemy defense)=59
The Wizard: Health:  4306-59=4247

Agnes: Beat up: 5d15=9+10+13+1+4+10+19(intelligence)+12(negative enemy defense)=78
The Wizard: Health: 4247-78=4169

Ar'tler: Clay smack: 1d5=1+7(fitness)+12(negative enemy defense)=20
The wizard: Health: 4169-20=4149

The Wizard is hacked.

Ar'tler tries to use laser shot, but the cat is so cute that he forgets to take his action.

Cursors: Double click: 72
The Wizard: Health: 4149-72=4077

Junka: Trophy smash: 1d50=14+18(fitness)+12(negative enemy defense)=44*1.5=66
The Wizard: Health: 4077-66=4011

Agnes and Luna are shipped. By some oddity of shipped, this also means that Bryon and Luna are shipped.

Poisoned! Health will go down! (-3)

Flynn: Fidget spin: 1d15=8+13(fitness)+12(negative enemy defense)=33*1.5=49
The Wizard: Health: 4011-49=3962

Iolitestar uses commanding eyes on The Wizard.
Control! Actions will be chosen by Iolitestar!

Flip tries to hyper rush, but the cat is so cute that he forgets to take his action.

Scratchykit: We have technology: 6d5=3+1+2+2+5+2+17(fitness)=32
Cat: Health: 1-32=0

All remaining enemies are controlled.

Battle won.

Henry28: And the winner is... TEAM SCHOLARS! And that means they are the winner of the tournament as a whole! Teams, here are your prizes.
Crowd: *cheers, with chants of "team scholars" mixed in*

A man walks up to Robin carrying a golden basket. Another man gives The Wizard a basket.

Obtained:
1x Gold Basket (WEAPON): Deals no damage. Raises party stats by 5 this turn.
100.00F
1x Wood staff (KEY ITEM): Nozomi needs this.
3x Apple Cider
3x Pear Tea
3x Orange Soda
3x Banana Milk
3x Lemonade
3x Grape Punch
3x Peach Drink
3x Mango Water
3x Strawberry Milkshake

Henry28: Since the tournament ended early, I will spend the rest of the day performing magic tricks!
Crowd: *cheers*

When the group leaves the arena, they have 4 texts that arrived during the battle.

Quote from: TinyMart CashierTinyMart News: We have a new partner! They sell stew and sweets! Here is our new stock!

Thick stew: Restores 40 health and 20 energy to a target and clears negative statuses. Inflicts sleepy. COST: 5.00F
Cotton candy: Raises a party member's stats by 10 for 4 turns. When the boost expires or is cleared, lowers the party member's stats by 10 for 2 turns. COST: 6.00F
Ice cream: Restores 30 energy and randomly inflicts impervious, jumpy, or frozen on a single party member. COST: 5.00F
PoweRush Plus Soda: Normally this soda restores 1 health and energy to the party. If used during a boss battle or while fighting a Spambot, it restores 5 health and energy and raises stats by 5 for 2 turns. The stat boost ends after battle. COST: 10.00F
Quote from: Trendygdedkhsdjklsdd;podgddcdcl;oxndiuclsdio
Quote from: Trendyfhfjechxjneed;ie krnxex
Quote from: CarlTrendy :) just got a text :o from Leaf. :P Something about a hammer :/ in a wing B basement? :| She's not really sure :( because it's confusing :roll: . She asked me B) to send you ;) a text about it. Could you :D check it out?

The party gains a level up.
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