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Stop the Spambots!

Started by Seanbobe, May 07, 2019, 08:44:43 AM

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Joyous Theta

#2001
Quote from: Byron_Inc_TBG"Wait. Are we attacking this turn?"

((Not as far as I know. Not sure what Iolite is doing right now, but maybe she could try having Flip use Sunder if she wants to attack early since they don't seem to be immune to instant death as far as I can tell?))

Byron_Inc_TBG

#2002
(Oh. Ignore the second post and use the first post instead I guess.

Also Iolite if you're reading this we're not attacking yet.)
eh

TotallyNotSeanbobe

Quote from: FlashFlireMaddy whaps the party with the rope.

Robin preps an Advantage Shock, twice if he's made jumpy.

Mackenzie sings at Robin, unless someone else needs energy and is cool with not attacking anyone this turn.
Maddy uses the rope. Mackenzie, Robin, Flynn, Josh, Adams, and Bryson dodge.
Jumpy! May dodge attacks!

Junka: Counter: 1d20=4+29(fitness)=33
Flynn, the deluxe robot, Agnes, Luna, Flip, and Elise dodge.
Mackenzie faints.
Junka takes reflection damage from Nef's vest.

Junka: Counter: 1d20=15+29(fitness)=44
Nef, Josh, Agnes, Dennis, Luna, Byron, and Iolitestar dodge.
Adams faints.

Robin's energy is restored.

Quote from: Joyous ThetaJunka gives The Pyromancer a Surge Mark, and I guess gets a second Surge Mark if she gets another turn. All before the Byron brothers act, since they're using standard attacks.
Marked! Attackers will get a fitness boost!

Junka swaps to clay.

Quote from: Byron_Inc_TBGBryon gives Byron a dried pear, then uses his backpack.
Bryson equips a chalk.
Byron: Backpack whack: 1d15=8+21(fitness)=29
The Pyromancer: Health: 3500-29=3471
Bryon finds a dried apple.

Bryson: Chalk whack: 1d15=7+18(fitness)=25
The Pyromancer: Health: 3471-25=3446

Byron whacks with the textbook.
Byron: Textbook whack: 1d15=4+18=22
The Pyromancer: Health: 3446-22=3424

Byron charges.

Quote from: Joyous ThetaDennis takes up the frostbite pamphlet if nobody else wants it, otherwise use two reeds on reinvigorate on himself. If he has an extra turn, use Electric Riffs.

Luna casts Death, and then casts The Sun if she has an extra turn.
Vigor! Cost of skills is reduced! (-4)

Cheery! Will regain health and energy! (+7/1)

Quote from: Scratchykit-IolitestarIolitestar shouts: "DEATH TO YOU!!!" While using the power of Iolite.

Flip decides to attack from afar with attractiveness.
Cut! Health will go down!
Blinded! Attacks may miss!
The Pyromancer: Health: 3424-550=2874

Iolitestar gives Jack a pear cake.

Flip: Attractiveness: 42
The Pyromancer: Health: 2874-42=2832
Frozen! Cannot act!

Flip sunders the Pyromancer. It fails.

Quote from: SuperKamekAreaSuperKamekArea uses a Floppy Disk!
(does floppy disk allow you to choose the effect to copy?)
(You copy all the effects.)SuperKamekArea: Disk whack: 1d15=14+3(fitness)=17
The Pyromancer: Health: 2832-17=2815

Quote from: FaressainAr'tler equips the frostbite pamphlet and uses it, attempting to cover as many people as he can. "Might've been a slight tactical mistake, Agnes."

"Sorry." Agnes marks the pyromancer with marker.

Adams double Hollywood Hacks after everyone acts, to double attacks that could be done against Pyromancer. And uses a banana smoothie for third action, if he gets it.

If Agnes gets her second action, she uses a non limit-broken Quake if Adams gets his third action. If only two, she uses steal.

If Ar'tler gets his third action, and the mana cost of Pomsdun < total energy he has after Frostbite, he uses it on Pyromancer. Else, he becomes (in here - roleplays as) Rarity.
Ar'tler uses frostbite. Robin, Nef, Josh, Dennis, Byron, and Iolitestar dodge.

Junka: Counter: 1d5=5+31=36
Ar'tler: Block: 1d10=1+13(willpower)=14
36-14=22
Ar'tler: Health: 28-22=6

Agnes: Marker swipe: 1d15=9+33(fitness)=42
The Pyromancer: Health: 2815-42=2773

Agnes: Quake: 1d16=4+20(intelligence)=24*2=48
The Pyromancer: Health: 2773-48=2725
Quake! Stats lowered by 7!

Ar'tler lowers The Pyromancer's stats by 5.

Flynn uses a raisin to warm up.

Nef prepares.

The deluxe robot tech fiddles.
Deluxe robot: Tech fiddle: 1d20=20
The party's health and energy is restored.

Josh defends.

Jack uses accurate strategy and then defends.
High roll! Can use this status to roll the highest possible value!

Elise defends.

Hacked! Attacks will be more effective!

The pyromancer is wreathed in flames.
Pyromancer: Health: 2725+3500=3500

The temperature rises again.

Party:
Mackenzie:
     Health: 0/1
     Fainted! Can only use skills that target other party members!

Robin:
     Health: 45/50
     Energy: 25/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), Skills cost 1.5x energy, are twice as effective.
     Limited use moves used:
     Prepared: 3x Discharge
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Dodgy! May dodge attacks! (1 turn remaining)
     Eating grape pop! Will regain health and energy! (+10)(3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Maddy:
     Health: 60/60
     Energy: 25/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +5 fitness, -2 other stats, may instantly defeat enemies, resist negative statuses.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Stored status! Rope is imbued with jumpy!
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Flynn:
     Health: 50/50
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +2 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Warmed up! Next attack will be more powerful! (3.5x)
     Dodgy! May dodge attacks! (1 turn remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Nef:
     Health: 55/60
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), reflect enemy attacks, gain spellbook skills.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Prepared! Next 5 attacks will be more effective! (+8)
     Dodgy! May dodge attacks! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Deluxe robot:
     Health: 60/60
     Energy: 35/35
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Prepared! Next 5 attacks will be more effective! (+8)
     Dodgy! May dodge attacks! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Josh:
     Health: 70/75
     Energy: 60/60
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), roll average results on dice.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Ar'tler:
     Health: 70/70
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), gain abilities of fainted party members.
     Limited use moves used: Frimag gotregretan pomsdun (The Pyromancer)
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Adams:
     Health: 40/40
     Energy: 30.5/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 willpower, +3 other stats, halve cost of skills, may cheat.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Cursor:
     Health: 1/1
Cursor:
     Health: 1/1

Agnes:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), act thrice on first turn, halve cost of skills.
     Limited use moves used:
     Limit break!
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Equal/opposite! Half of highest unused stat will be added to stats! (3 turns remaining)
     Destined withdrawn! May dodge attacks! (5 turns remaining)
     Surge! Fitness is increased! (+12)(2 turns remaining)
     Focused! Next attack will be more powerful! (2.0x)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Junka:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 intelligence, +3 other stats, resist fire, may assist standard attacks.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Pumped up! Willpower is increased! Will counter enemy attacks! (+7)(5 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
Dennis:
     Health: 50/55
     Energy: 30/30
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn, immune to mute, silence, exhaustion, rock.
     Limited use moves used:
     Prepared: Cooldown (Robin)
     Rock! (Fitness/Intelligence) Will gain additional statuses! (3 turns remaining)
          2x Lime soda! Intelligence is increased! (+2)(4 turns remaining)
          Vigor! Cost of skills is reduced (-5)(4 turns remaining)
          Charged! (3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Luna:
     Health: 50/50
     Energy: 35/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 to stats, halve cost of skills, regain 1 health if fainted for a turn.
     Limited use moves used:
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Fortune! The Star is destined!
     Death! The Devil will not be destined!
Jack:
     Health: 40/40
     Energy: 26/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), act twice per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Temporary skill! Can use The star! (See Luna's stats)
     Temporary skill! Can use Accurate strategy! (See Robin's stats)
Byron:
     Health: 65/70
     Energy: 55/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Calculated charge! Next standard attack will be more powerful!
     Surge! Fitness is increased! (+12)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Bryon:
     Health: 75/75
     Energy: 55/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea).
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness is increased! (+12)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Bryson:
     Health: 80/80
     Energy: 55/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +3 to stats.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turns remaining)
     Surge! Fitness is increased! (+12)(2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Iolitestar:
     Health: 90/95
     Energy: 46/70
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn, +5 fitness.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness is increased! (+12)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Flip:
     Health: 40/40
     Energy: 55/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
SuperKamekArea:
     Health: 70/70
     Energy: 45/45
     Effects from equipment: -5 fitness and intelligence.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness is increased! (+12)(2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Floppy disk! Statuses are stored! (Glued, Vortex, Surge, Frozen)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Elise:
     Health: 70/70
     Energy: 15/15
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), may spend health on skills.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (4 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)

Enemies:
The Pyromancer:
     Health: 3500/3500
     Skills:
          Heat wave: Deals 1 piercing fire damage to the party 10 times. Only triggers counter attacks once per party member.
          Mana burn: Drains 10 energy from the party.
          Fire affinity (passive): User is healed by fire and takes double damage and is stunned by ice.
          Rising temperature (passive): The party is inflicted with overheat every turn.
          Rekindle (passive): User deals 3500 fire damage to self at the end of every turn.
          Rebirth (passive): Upon defeat, user proceeds to phase 2.
          Encore (passive): User acts twice per turn.
     Fitness: -5
     Defense: -5
     Glued! Cannot use standard attacks! (Lasts until end of battle)(Cannot be cleared by party actions)
     Marked! Attacks might hit Junka! (4 turns remaining)
     Marked! Attackers will get a fitness boost! (+20)(4 turns remaining)
     Marked! Attackers will get a fitness boost! (+20)(4 turns remaining)
     Quake! Stats lowered by 7! (3 turns remaining)
     Hacked! Will take additional damage! (5x)
I am seanbobe.
If I post from this account, the post was likely made from a mobile device. This may lead to errors and briefness.

Blunderbus

Mackenzie revitalises the party.

Maddy bops The Pyromancer with a lucky brick.

Robin skill-rushes three discharges onto The Pyromancer.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Faressain

#2005
Adams Hollywood Hacks again.

Agnes uses limit broken Quake and Somersault (also using highest dice)

Ar'tler Focuses and uses Furryism.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Byron_Inc_TBG

Byron uses Coding.
Bryon uses Beat Up.
Bryson uses Older Brother, then uses Brilliant Scores (The chalk).
eh

Faressain

Ar'tler and Adams add their intelligence for Older Brother attack
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

Junka detonates both marks before Bryson uses Older Brother, high rolling the second since it'll get the Shocked multiplier from the first and all the Shocked will cause the Pyromancer to go :o.

Dennis drinks a cherry soda and then high-rolls a guitar smash.

Luna casts The Star and decides to high roll a devil'd glass bottle.

Scratchykit

#2009
Iolitestar tries to equip a cursed sword.

Flip tries to sunder. AGAIN.

And for the record, I also would like a new character added to the game after the battle:
____________________________

Name: Scratchykit
Student or teacher: Student
Age: 12 going on 13
Gender: Female
Personality: Blabs with her friends a lot, however needs far more alone time than most. Can occasionally have sociopathic tendencies when overworked by too much social interaction.
Stats:
     Fitness: 5
     Intelligence: 3
     Willpower: 2
Skills:

YOU HAVE TICKED ME OFF ONE TOO MANY TIMES (if the enemy has attacked Scratchykit more than once, she can do scratch damage and/or bite damage.)

Chilling and coding (She runs the programs on her computer, which can raise intelligence or willpower by 1.)

I am a lousy thrower (Attempts to throw a dodgeball, but will usually do half the damage a dodgeball usually deals. A last resort attack: can only be used when Health is low)

Inventory: School-issued computer, Water bottle, dodgeball
Other:
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

Faressain

Quote from: Scratchykit-IolitestarIolitestar tries to equip a cursed sword.

Flip tries to sunder. AGAIN.

And for the record, I also would like a new character added to the game after the battle:
____________________________

Name: Scratchykit
Student or teacher: Student
Age: 12 going on 13
Gender: Female
Personality: Blabs with her friends a lot, however needs far more alone time than most. Can occasionally have sociopathic tendencies when overworked by too much social interaction.
Stats:
     Fitness: 5
     Intelligence: 3
     Willpower: 2
Skills:

YOU HAVE TICKED ME OFF ONE TOO MANY TIMES (if the enemy has attacked Scratchykit more than once, she can do scratch damage and/or bite damage.)

Chilling and coding (She runs the programs on her computer, which can raise intelligence or willpower by 1.)

I am a lousy thrower (Attempts to throw a dodgeball, but will usually do half the damage a dodgeball usually deals. A last resort attack: can only be used when Health is low)

Inventory: School-issued computer, Water bottle, dodgeball
Other:
(For the record, Chilling and Coding compared to Equal/Opposite is very underpowered. Try raising the boosts.

Lousy thrower could be some passive that automatically attacks every turn on low HP with said trait. Else it's worse than basic attack.

Also, I get a vibe that the capslock text is a passive or active Pumped Up without willpower boost)
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

#2011
Quote from: Faressain(For the record, Chilling and Coding compared to Equal/Opposite is very underpowered. Try raising the boosts.

Lousy thrower could be some passive that automatically attacks every turn on low HP with said trait. Else it's worse than basic attack.

Also, I get a vibe that the capslock text is a passive or active Pumped Up without willpower boost)

((I mean, it doesn't really specify who gets the boosts so possibly everyone would get the boost, and it could last longer and be cheaper than Equal/Opposite. Still though, very underpowered.

Seems like the capslock text might only counter with unarmed attacks maybe if it is a counter attack skill? Not sure there. I was going to change how counter attacks work between chapters since Junka was the only character who used them before but I can most likely just start specifying for Junka to counter with her current weapon if we get weapon specifying counter attacks.

Also, Scratchykit, remember that you have 13 level ups that you can spend on anything as specified in the original post.))

Scratchykit

Quote from: Joyous Theta
Quote from: Faressain(For the record, Chilling and Coding compared to Equal/Opposite is very underpowered. Try raising the boosts.

Lousy thrower could be some passive that automatically attacks every turn on low HP with said trait. Else it's worse than basic attack.

Also, I get a vibe that the capslock text is a passive or active Pumped Up without willpower boost)

((I mean, it doesn't really specify who gets the boosts so possibly everyone would get the boost, and it could last longer and be cheaper than Equal/Opposite. Still though, very underpowered.

Seems like the capslock text might only counter with unarmed attacks maybe if it is a counter attack skill? Not sure there. I was going to change how counter attacks work between chapters since Junka was the only character who used them before but I can most likely just start specifying for Junka to counter with her current weapon if we get weapon specifying counter attacks.

Also, Scratchykit, remember that you have 13 level ups that you can spend on anything as specified in the original post.))

OH FRICK, 13 LEVELUPS!? (Sorry for the capslock)

I purposely dialed things down to prevent the character from being OP, actually. I can boost the amount C&C gives Scratchykit by 2.

I could turn that last resort into what faressain described.

_______________

I'll add the levelups later.
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

Byron_Inc_TBG

Did you just... cursed?
That doesn't seem anywhere mild (for me).
eh

Blunderbus

Quote from: Byron_Inc_TBGDid you just... cursed?
That doesn't seem anywhere mild (for me).
(I'm 99% sure 'frick' is TBGs-enabled)
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Scratchykit

Quote from: Byron_Inc_TBGDid you just... cursed?
That doesn't seem anywhere mild (for me).

Frick is not the f word. Do not think it is.
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

Byron_Inc_TBG

Quote from: Byron_Inc_TBGByron uses Coding.
Bryon uses Beat Up.
Bryson uses Older Brother, then uses Brilliant Scores (The chalk).
EDIT: The standard attack is gonna be the laptop.
eh

TotallyNotSeanbobe

(Will handle new character after battle)

The party is healed.

Maddy: Quadruple brick toss: 4d15=10+9+8+14+130(fitness)+48(negative enemy defense)=219*1.5=
The Pyromancer: Health: 3500-257=3243

Robin: Doubled skill rush: 42d30=662+198(intelligence)+72(negative enemy defense)=932*1.5=1398
The Pyromancer: Health: 3243-1398=1845

Adams extends hacked.

Agnes: Quake: High roll=16+31(intelligence)=47*2=94*1.5=141
The Pyromancer: Health: 1845-141=1704
Stats lowered by 12.

Agnes: Somersault: High roll: 30+30+30+30+62(intelligence)+34(negative enemy defense)=216*1.5=324
The Pyromancer: Health: 1704-324=1480

Ar'tler focuses.

Ar'tler: Furryism: 1d20=10+10+60(intelligence)+17(negative enemy defense)=97*3.5*1.5=509
The Pyromancer: Health: 1480-509=971

Byron: Coding: 7d10=8+3+9+9+9+4+5+22(intelligence)+17(negative enemy defense)=86*1.5=129
The Pyromancer: Health:971-129=842

Byron defends.

Bryon: Beat up: 5d15=11+2+11+2+9+10+20(intelligence)+17(negative enemy defense)=82*1.5=123
The Pyromancer: Health: 842-123=719

Bryon: Textbook whack: 1d15=10+32(fitness)+17(negative enemy defense)=59
The Pyromacer: Health: 719-59=660

Junka: Detonate: High roll: 30+8(intelligence)+20+17(negative enemy defense)=75
     Detonate: High roll: 30+8+20+17=75*3.5=263
     The Pyromancer: Health: 660-338=322

Bryson: Older brother: 3d30=19+19+24+21(intelligence)+92(Ar'tler+Adams)+17(negative enemy defense)=192*3.5=550(damage cap)
The Pyromancer: Health: 322-550=0
The pyromancer faints.

The pyromancer is reborn.

The Pyromancer II mana burns.

The Pyromancer II mana burns.

The Pyromancer II mana burns.

The party notices the temperature rising.

Party:
Mackenzie:
     Health: 0/1
     Fainted! Can only use skills that target other party members!

Robin:
     Health: 50/50
     Energy: 0/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), Skills cost 1.5x energy, are twice as effective.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Eating grape pop! Will regain health and energy! (+10)(2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Maddy:
     Health: 60/60
     Energy: 0/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +5 fitness, -2 other stats, may instantly defeat enemies, resist negative statuses.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Stored status! Rope is imbued with jumpy!
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Flynn:
     Health: 50/50
     Energy: 0/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +2 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Warmed up! Next attack will be more powerful! (3.5x)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Nef:
     Health: 57/60
     Energy: 0/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), reflect enemy attacks, gain spellbook skills.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Prepared! Next 5 attacks will be more effective! (+8)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Deluxe robot:
     Health: 60/60
     Energy: 0/35
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Prepared! Next attack will be more powerful! (+3)
     Prepared! Next 5 attacks will be more effective! (+8)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Josh:
     Health: 72/75
     Energy: 15/60
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), roll average results on dice.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Ar'tler:
     Health: 70/70
     Energy: 0/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), gain abilities of fainted party members.
     Limited use moves used: Frimag gotregretan pomsdun (The Pyromancer)
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Adams:
     Health: 40/40
     Energy: 0/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 willpower, +3 other stats, halve cost of skills, may cheat.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Cursor:
     Health: 1/1
Cursor:
     Health: 1/1

Agnes:
     Health: 50/50
     Energy: 0/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), act thrice on first turn, halve cost of skills.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Equal/opposite! Half of highest unused stat will be added to stats! (2 turns remaining)
     Destined withdrawn! May dodge attacks! (4 turns remaining)
     Surge! Fitness is increased! (+12)(1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Junka:
     Health: 50/50
     Energy: 0/25
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), -5 intelligence, +3 other stats, resist fire, may assist standard attacks.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Pumped up! Willpower is increased! Will counter enemy attacks! (+7)(4 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
Dennis:
     Health: 52/55
     Energy: 0/30
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn, immune to mute, silence, exhaustion, rock.
     Limited use moves used:
     Prepared: Cooldown (Robin)
     Rock! (Fitness/Intelligence) Will gain additional statuses! (3 turns remaining)
          2x Lime soda! Intelligence is increased! (+2)(3 turns remaining)
          Vigor! Cost of skills is reduced (-5)(3 turns remaining)
          Charged! (2 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Luna:
     Health: 50/50
     Energy: 0/35
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 to stats, halve cost of skills, regain 1 health if fainted for a turn.
     Limited use moves used:
     Rock! (Fitness/Intelligence) Will gain additional statuses! (3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Fortune! The Lovers is destined!
     Death! The Devil will not be destined!
Jack:
     Health: 40/40
     Energy: 0/45
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), act twice per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Temporary skill! Can use The star! (See Luna's stats)
     Temporary skill! Can use Accurate strategy! (See Robin's stats)
Byron:
     Health: 67/70
     Energy: 7/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Calculated charge! Next standard attack will be more powerful!
     Surge! Fitness is increased! (+12)(1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Bryon:
     Health: 75/75
     Energy: 6/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea).
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Surge! Fitness is increased! (+12)(1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Bryson:
     Health: 80/80
     Energy: 5/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +3 to stats.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Surge! Fitness is increased! (+12)(1 turn remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Iolitestar:
     Health: 92/95
     Energy: 25/70
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn, +5 fitness.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Surge! Fitness is increased! (+12)(1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Flip:
     Health: 40/40
     Energy: 10/55
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), +1 energy per turn.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
SuperKamekArea:
     Health: 67/70
     Energy: 0/45
     Effects from equipment: -5 fitness and intelligence.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Surge! Fitness is increased! (+12)(1 turn remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Floppy disk! Statuses are stored! (Glued, Vortex, Surge, Frozen)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
Elise:
     Health: 70/70
     Energy: 0/15
     Effects from equipment: +1 fitness and intelligence (SuperKamekArea), may spend health on skills.
     Limited use moves used:
     Rock! Will gain additional statuses! (See Dennis's stats)(3 turns remaining)
     Flower! Will regain health! (+4)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
     Cheery! Will regain health and energy! (+7/1) (3 turns remaining)
     High roll! Can use this status to roll the highest possible value!
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)
     Overheat! Health will go down! (-5)(Lasts until user takes ice damage or battle ends)(Cannot be cleared without taking ice damage or battle ending)

Enemies:
Spark:
     Health: 1/1
     Skills:
          Hot (passive): User is immune to fire and ice damage.
          Mob: All sparks act together, dealing 1 piercing damage per 10 sparks split amongst the party.
     Fitness: 0
     Defense: 0
The Pyromancer II:
     Health: 3999/4000
     Skills:
          Split (passive): When damaged by anything except ice, user creates a number of sparks equal to damage taken.
          Reform: Defeats all sparks, heals user for number of sparks. Grants user an extra turn.
          Fireball: Deals 12d5 fire damage to 5 party members.
          Roast: Deals 15d2 fire damage to the party.
          Mana burn: Drains 15 energy from the party.
          Fire affinity (passive): User is healed by fire and takes double damage and is stunned by ice.
          Rising temperature (passive): The party is inflicted with overheat every turn.
          Encore (passive): User acts thrice per turn.
     Fitness: 15
     Defense: 5
     Glued! Cannot use standard attacks! (Lasts until end of battle)(Cannot be cleared by party actions)
I am seanbobe.
If I post from this account, the post was likely made from a mobile device. This may lead to errors and briefness.

Blunderbus

Mackenzie makes Adams jumpy.

Robin gives the party a banana smoothie.

Maddy bops The Pyromancer with a taunting cricket bat whack, then bops him a couple more times for good measure.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

#2019
Dennis continues his electric riffs for longer, using the high roll on status length, then passes the mic over to Luna.

Luna rocks out, fixes Cheery's description, Deaths The Lovers unless somebody else has any ideas that involve it, uses The Fool for Phoenix Wright, and casts Justice on Mana Burn.

Junka waits for the rest of the party to act before whacking a random spark with the clay, using Dennis's electric riffs to take care of the majority of them while keeping Pyromancer damage to a minimum, before taking the basket out of the inventory and equipping it if possible, otherwise equip car keys.

Byron_Inc_TBG

#2020
Byron uses Coding, then his slingshot on The Pyromancer II. (Jumpy)
Bryon uses Beat Up, then his backpack. (Jumpy too)
Bryson uses his laptop on The Pyromancer II. If the chalk's effects still apply, he then uses his crowbar.
eh

Faressain

#2021
Ar'tler uses a pamphlet of frostbite.

Agnes uses Quake (high rolled; before anyone else but those who use Smoothies acts) and Cross Scissors on Pyromancer II

Adams uses Hollywood Hacking and then Brute Force on Pyromancers security.

Ar'tler finishes with Furryism once everyone else acts, since sparks aren't immune to Furry damage of all the odds.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Scratchykit

Iolitestar uses malice.

Flip uses Hyper Rush.
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

Scratchykit

Bumping because HOW THE FRICK DID THE RPG FORUM GO A WEEK WTHOUT A SINGLE POST
SK (she/her). 15 y/o

PFP by yours truly ( ͡° ͜ʖ ͡°) haha finally I changed it to my own art

Not the most active here but I visit sometimes because this place is nice and also brings me nostalgia because of how much I was on here when I was 12

sk5743 on discord, feel free to interact if I ever encounter you on the TBGs discord

Byron_Inc_TBG

Quote from: Scratchykit-IolitestarBumping because HOW THE FRICK DID THE RPG FORUM GO A WEEK WTHOUT A SINGLE POST
cheesyfriedeggs became inactive so basically i have no reason to post here too
seanbobe is probably busy calculating
eh

Wolfslime123

Make the GM level up allocations permanent.

Stab Pyromancer with pencil
Yours Truly,
\\/\/