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Beginning of the End II: Means to Avert It

Started by Karanrimé, Nov 07, 2018, 12:36:35 PM

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Karanrimé

Rogue pieces of Energy known colloquially as Orbs Have taken over most of the Twin Nations. Having Escaped to a secluded Island, like many others, New technologies to fight the Orbs have finally been researched.

Orbs work by destroying the Bonds betwixt matter and energy, consuming the matter and adding the Energy to its own, corrupting it as it already has been.

You and several others have contacted scientists in some of the very slightly corrupted areas that are still not hospitable to the unprepared. Each scientist has told each of you to assemble a team of willing recruits and travel to the islands to get further information.

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There is no player limit, as each file is each stage of corruption rather than each individual player's lands.

To signup:

You have 30 points you can assign to Perks and a max of 10 points to each area.

Name:
General Description:
Perks
Building (Increases Building Speed):
Combat (Increases Orbs Killed During Attacks and Damage dealt in PvP):
Research (Increases speed of researching Technologies):
Mining (Increases Material Gained in Mines):
Scavenging (Increases Energy gained from slain Orbs):
Traveling (Reduces risk of traveling):
Medicine (Can Save people killed in normal Combat):
Charisma (Reduces cost of buying Items):
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Main File
Uncorrupted lands
Slightly Corrupted lands
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Once play starts Each player will be provided 750*, which they can use to hire recruits. Recruits with more points in more "valuable" areas will request more * than others for their services. A Basic Research Laboratory with what is needed to make it an attempt at reestablishing society is already constructed, courtesy of each Scientist.

There are many advanced rules and concepts which will most likely not be put into detail.

Are you ready? Once the fight to reclaim begins, even your death will not truly end it.
The human(?) previously known on this site as ChildGamer

[under construction]

;

Joyous Theta

#2
Name: Haren
General Description: Eyepatched, rough looking female who used to be in a group of desert roaming bandits.
Perks
Building: 0
Combat: 8
Research: 0
Mining: 5
Scavenging: 6
Traveling: 8
Medicine: 0
Charisma: 3

Karanrimé

bomp and CrazeePi was accepted if he didn't already notice
The human(?) previously known on this site as ChildGamer

[under construction]

;

GalaxySugarFox

Name: Via
General Description: Looks vulnerable, but is really a good fighter, also good at travel/research/scavenging.
Perks
Building (Increases Building Speed): 2
Combat (Increases Orbs Killed During Attacks and Damage dealt in PvP): 6
Research (Increases speed of researching Technologies): 4
Mining (Increases Material Gained in Mines): 2
Scavenging (Increases Energy gained from slain Orbs): 4
Traveling (Reduces risk of traveling): 4
Medicine (Can Save people killed in normal Combat): 3
Charisma (Reduces cost of buying Items): 5

Karanrimé

If I'll get a new signup every time I bump, awesome. I'll bump it 4 more times after this.
The human(?) previously known on this site as ChildGamer

[under construction]

;

Seanbobe

Name: Charles
General Description: Stereotypical nerd.
Perks
Building (Increases Building Speed): 0
Combat (Increases Orbs Killed During Attacks and Damage dealt in PvP): 0
Research (Increases speed of researching Technologies): 10
Mining (Increases Material Gained in Mines): 0
Scavenging (Increases Energy gained from slain Orbs): 10
Traveling (Reduces risk of traveling): 0
Medicine (Can Save people killed in normal Combat): 10
Charisma (Reduces cost of buying Items): 0
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404