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If this gets a Post ID of 16384, we advance!

Started by gilbert_given_TBG, Jun 07, 2021, 02:29:15 PM

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gilbert_given_TBG


gilbert_given_TBG

#2
Migrating my SC's to here before 8196 gets closed
This is Extended Smiley Code, or ESC. It's backwards compatible with regular Smiley Code.

Basic Characters
:) :) to :) B) : A to L
:| :) to :| B) : M to X
:( :) to :( :| : Y to Z
:( :( to :( B) : 0 to 9

Punctuations
:o :) - Period
:o :| - Comma
:o :( - Question mark
:o :o - Exclamation mark
:o :D - Colon
:o :lol: - Semicolon
:o :/ - Slash
:o D:< - Quotation mark
:o ;) - Open parentheses
:o :P - Close parentheses
:o :roll: - Apostrophe
:o B) - Space

:D :) - Greater than
:D :| - At sign
:D :( - Less than
:D :o - Tilde
:D :D - Caret
:D :lol: - Ampersand
:D :/ - Backslash
:D D:< - Asterisk
:D ;) - Open brackets
:D :P - Close brackets
:D :roll: - Dollar sign
:D B) - Hash

:lol: :) - Copyright symbol
:lol: :| - Percent sign
:lol: :( - Copyleft symbol
:lol: :o - Equal sign
:lol: :D - Plus sign
:lol: :lol: - Ditto mark
:lol: :/ - Vertical line
:lol: D:< - Minus sign
:lol: ;) - Open curly brackets
:lol: :P - Close curly brackets
:lol: :roll: - Pound sign
:lol: B) - Reference mark

:/ :) - Plus-minus sign
:/ :| - Bullet
:/ :( - Minus-plus sign
:/ :o - Index
:/ :D - Registered symbol
:/ :lol: - Trademark symbol
:/ :/ - Underscore
:/ D:< - Dagger
:/ ;) - Open angle brackets
:/ :P - Close angle brackets
:/ :roll: - Pilcrow
:/ B) - Section sign

Control Smileys
B) :) - Begin smiley code
B) :( - End smiley code
B) :| - Ignore previous opcode
B) :D - Uppercase next opcode
B) :lol: - Start all caps
B) D:< - End all caps
B) ;) - Start raw data
B) :P - End raw data
:roll: :) - Start compressed text
:roll: :( - End compressed text (Normal case)
:roll: :D - End compressed text (Title Cased)
:roll: :| - End compressed text (no case)
:roll: :lol: - End compressed text (Nospace)
:roll: :roll: - Escape compressed text (one pair of opcode)
:roll: :P - Start escape compressed text
:roll: D:< - End escape compressed text

Raw Data
Raw data allows you to use UTF-16 using smileys. The data uses octet and is big-endian. In this case, :) to D:< becomes 0 to 7 in octet. A single character takes 8 smileys.
For example:
B) :) B) :roll: :) :) :) :) :) :) :lol: :) :) :) :) :o :) :o :| :/ :) :) :) :) :/ :( :D :) :) :) :) D:< :o :o :| :( :) :) :) :) :/ :( :D :) :) :) :) :) :) :) :lol: :| :) :) :) :o :) :o :| :/ :) :) :) :lol: D:< :lol: :D :| :) :) :) :( :( :D D:< :o :) :) :) :( :( :D :) :| :) :) :) :( :( :D D:< :o B) :P B) :(
is:
0000005000030316000062400007331200006240000000510003031600057541000224730002240100022473 in octet, which is:
\u0028\u30ce\u0ca0\u76ca\u0ca0\u0029\u30ce\u5f61\u253b\u2501\u253b, which is:
(ノಠ益ಠ)ノ彡┻━┻ in text.

Compressed Text
Using this, you can compress text, similar to what 05AB1E does. It uses 05AB1E's dictionary for the list of words. The numbering system is decimal, in this case :) to :P becomes 0 to 9.
For example,
B) :) :roll: :) :) :) :) :D :) :D :| :( :) :) :| :( :) :) :) :D :o :) :| :| :) :) :) :| :) :o :o :o D:< :lol: :D :) :) :) :| :( :) :) :) :D D:< :o ;) :/ :| :o :| :P :lol: :( :( :) :roll: :( :o :) B) :(
becomes:
A man with a shape of water surfing with a calm sea shore.

The same thing encoded the normal way will be twice as long:
B) :) B) :D :) :) :o B) :| :) :) :) :| :| :o B) :| :roll: :) ;) :| D:< :) D:< :o B) :) :) :o B) :| :/ :) D:< :) :) :| :o :) :D :o B) :| :( :) :lol: :o B) :| :roll: :) :) :| D:< :) :D :| :lol: :o B) :| :/ :| :P :| :lol: :) :lol: :) ;) :| :| :) :/ :o B) :| :roll: :) ;) :| D:< :) D:< :o B) :) :) :o B) :) :( :) :) :) B) :| :) :o B) :| :/ :) :D :) :) :o B) :| :/ :) D:< :| :( :| :lol: :) :D :o :) B) :(

Let's say you have this compressed text:
:) :) :) :D :) :| :/ :D :| :P ;) :| :) :) :) ;) :) :) :) :D :) :lol: ;) :P :) :P ;) ;) :( ;) :/ :o
The smileys is split into pairs of 4:
:) :) :) :D    :) :| :/ :D    :| :P ;) :|    :) :) :) ;)    :) :) :) :D    :) :lol: ;) :P    :) :P ;) ;)    :( ;) :/ :o
Then it got converted to numbers (trailing zeros removed):
4 164 1981 8 4 589 988 2863The numbers are then converted to words in the dictionary. For example, 4 becomes "A", 164 becomes "school", and so on. After all the numbers have changed into their corresponding word, combine them and you'll get:
a school bus on a road near trees

Encoding Method (new in ESC 1.1.0)
Using this, inter-language support can be achieved. It kinda acts like Unicode surrogates.
The default encoding code is :) :) , which is ESC.
To set the high (first) smiley, you use ;) (smiley).
To set the low (last) smiley, you use :P (smiley).
For example, ;) :) :P :/ sets the encoding code to :) :/ , which is BBSC.
The list of smiley codes that is compatible with ESC can be found here.

Examples

int main(){} -> B) :) :) ;) :| :| :| D:< :o B) :| :) :) :) :) ;) :| :| :o ;) :o :P :lol: ;) :lol: :P B) :(

The quick brown fox jumped over the lazy dog. -> B) :) :roll: :) :) :) :) :) :) :P :o :o :| :( :/ D:< :o :( :( :| :| ;) :/ :) :roll: :P :) :D :) :o :roll: D:< :) :| :) :P :) :) :) :D :P :| :( :D :| :) :D :/ :roll: :( :o :) B) :(

こんにちは! -> B) :) B) ;) :) :) :) :o :) :| :( :o :) :) :) :o :) :( :( :o :) :) :) :o :) :| :lol: :o :) :) :) :o :) :| :D :| :) :) :) :o :) :| :lol: D:< :) :) :| D:< D:< :D :) :| B) :P B) :(

realicraft

Unless told otherwise, answer questions with whole numbers, like 42.
What's the Topic ID of the topic? (The 'id' part of the url) >5790
How many posts needed to complete the thread? (Total, not remaining) >16384
Traceback (most recent call last):
  File "D:\Personal\Scripts\Python\tbgs\getsXPosts_EDCalcAdvanced.py", line 19, in <module>
    mostRecentPage = int(mostRecentPage[0])
IndexError: list index out of range
what a great estimate
it sure is 43.250.142.151       tbgforums.com time, i think
ewow status: 1a has released yet; voting has ended
videos | FS3 | FS3 Wiki | Ratings | Calendar | Universe Manager 2 | Sandbox
65536 progress: ~13.08% @ 97d (0y 3m 5d) [03/18/2024] {8572/65536}



:P:|:o

Byron_Inc_TBG

eh

realicraft

Quote from: Byron_Inc_TBGwhy the topic id
why the topic id what
it sure is 43.250.142.151       tbgforums.com time, i think
ewow status: 1a has released yet; voting has ended
videos | FS3 | FS3 Wiki | Ratings | Calendar | Universe Manager 2 | Sandbox
65536 progress: ~13.08% @ 97d (0y 3m 5d) [03/18/2024] {8572/65536}



:P:|:o

Byron_Inc_TBG

Quote from: gilbert_given_TBGMigrating my SC's to here before 8196 gets closed
This is Extended Smiley Code, or ESC. It's backwards compatible with regular Smiley Code.

Basic Characters
:) :) to :) B) : A to L
:| :) to :| B) : M to X
:( :) to :( :| : Y to Z
:( :( to :( B) : 0 to 9

Punctuations
:o :) - Period
:o :| - Comma
:o :( - Question mark
:o :o - Exclamation mark
:o :D - Colon
:o :lol: - Semicolon
:o :/ - Slash
:o D:< - Quotation mark
:o ;) - Open parentheses
:o :P - Close parentheses
:o :roll: - Apostrophe
:o B) - Space

:D :) - Greater than
:D :| - At sign
:D :( - Less than
:D :o - Tilde
:D :D - Caret
:D :lol: - Ampersand
:D :/ - Backslash
:D D:< - Asterisk
:D ;) - Open brackets
:D :P - Close brackets
:D :roll: - Dollar sign
:D B) - Hash

:lol: :) - Copyright symbol
:lol: :| - Percent sign
:lol: :( - Copyleft symbol
:lol: :o - Equal sign
:lol: :D - Plus sign
:lol: :lol: - Ditto mark
:lol: :/ - Vertical line
:lol: D:< - Minus sign
:lol: ;) - Open curly brackets
:lol: :P - Close curly brackets
:lol: :roll: - Pound sign
:lol: B) - Reference mark

:/ :) - Plus-minus sign
:/ :| - Bullet
:/ :( - Minus-plus sign
:/ :o - Index
:/ :D - Registered symbol
:/ :lol: - Trademark symbol
:/ :/ - Underscore
:/ D:< - Dagger
:/ ;) - Open angle brackets
:/ :P - Close angle brackets
:/ :roll: - Pilcrow
:/ B) - Section sign

Control Smileys
B) :) - Begin smiley code
B) :( - End smiley code
B) :| - Ignore previous opcode
B) :D - Uppercase next opcode
B) :lol: - Start all caps
B) D:< - End all caps
B) ;) - Start raw data
B) :P - End raw data
:roll: :) - Start compressed text
:roll: :( - End compressed text (Normal case)
:roll: :D - End compressed text (Title Cased)
:roll: :| - End compressed text (no case)
:roll: :lol: - End compressed text (Nospace)
:roll: :roll: - Escape compressed text (one pair of opcode)
:roll: :P - Start escape compressed text
:roll: D:< - End escape compressed text

Raw Data
Raw data allows you to use UTF-16 using smileys. The data uses octet and is big-endian. In this case, :) to D:< becomes 0 to 7 in octet. A single character takes 8 smileys.
For example:
B) :) B) :roll: :) :) :) :) :) :) :lol: :) :) :) :) :o :) :o :| :/ :) :) :) :) :/ :( :D :) :) :) :) D:< :o :o :| :( :) :) :) :) :/ :( :D :) :) :) :) :) :) :) :lol: :| :) :) :) :o :) :o :| :/ :) :) :) :lol: D:< :lol: :D :| :) :) :) :( :( :D D:< :o :) :) :) :( :( :D :) :| :) :) :) :( :( :D D:< :o B) :P B) :(
is:
0000005000030316000062400007331200006240000000510003031600057541000224730002240100022473 in octet, which is:
\u0028\u30ce\u0ca0\u76ca\u0ca0\u0029\u30ce\u5f61\u253b\u2501\u253b, which is:
(ノಠ益ಠ)ノ彡┻━┻ in text.

Compressed Text
Using this, you can compress text, similar to what 05AB1E does. It uses 05AB1E's dictionary for the list of words. The numbering system is decimal, in this case :) to :P becomes 0 to 9.
For example,
B) :) :roll: :) :) :) :) :D :) :D :| :( :) :) :| :( :) :) :) :D :o :) :| :| :) :) :) :| :) :o :o :o D:< :lol: :D :) :) :) :| :( :) :) :) :D D:< :o ;) :/ :| :o :| :P :lol: :( :( :) :roll: :( :o :) B) :(
becomes:
A man with a shape of water surfing with a calm sea shore.

The same thing encoded the normal way will be twice as long:
B) :) B) :D :) :) :o B) :| :) :) :) :| :| :o B) :| :roll: :) ;) :| D:< :) D:< :o B) :) :) :o B) :| :/ :) D:< :) :) :| :o :) :D :o B) :| :( :) :lol: :o B) :| :roll: :) :) :| D:< :) :D :| :lol: :o B) :| :/ :| :P :| :lol: :) :lol: :) ;) :| :| :) :/ :o B) :| :roll: :) ;) :| D:< :) D:< :o B) :) :) :o B) :) :( :) :) :) B) :| :) :o B) :| :/ :) :D :) :) :o B) :| :/ :) D:< :| :( :| :lol: :) :D :o :) B) :(

Let's say you have this compressed text:
:) :) :) :D :) :| :/ :D :| :P ;) :| :) :) :) ;) :) :) :) :D :) :lol: ;) :P :) :P ;) ;) :( ;) :/ :o
The smileys is split into pairs of 4:
:) :) :) :D    :) :| :/ :D    :| :P ;) :|    :) :) :) ;)    :) :) :) :D    :) :lol: ;) :P    :) :P ;) ;)    :( ;) :/ :o
Then it got converted to numbers (trailing zeros removed):
4 164 1981 8 4 589 988 2863The numbers are then converted to words in the dictionary. For example, 4 becomes "A", 164 becomes "school", and so on. After all the numbers have changed into their corresponding word, combine them and you'll get:
a school bus on a road near trees

Encoding Method (new in ESC 1.1.0)
Using this, inter-language support can be achieved. It kinda acts like Unicode surrogates.
The default encoding code is :) :) , which is ESC.
To set the high (first) smiley, you use ;) (smiley).
To set the low (last) smiley, you use :P (smiley).
For example, ;) :) :P :/ sets the encoding code to :) :/ , which is BBSC.
The list of smiley codes that is compatible with ESC can be found here.

Examples

int main(){} -> B) :) :) ;) :| :| :| D:< :o B) :| :) :) :) :) ;) :| :| :o ;) :o :P :lol: ;) :lol: :P B) :(

The quick brown fox jumped over the lazy dog. -> B) :) :roll: :) :) :) :) :) :) :P :o :o :| :( :/ D:< :o :( :( :| :| ;) :/ :) :roll: :P :) :D :) :o :roll: D:< :) :| :) :P :) :) :) :D :P :| :( :D :| :) :D :/ :roll: :( :o :) B) :(

こんにちは! -> B) :) B) ;) :) :) :) :o :) :| :( :o :) :) :) :o :) :( :( :o :) :) :) :o :) :| :lol: :o :) :) :) :o :) :| :D :| :) :) :) :o :) :| :lol: D:< :) :) :| D:< D:< :D :) :| B) :P B) :(

not bread :(
eh

gilbert_given_TBG

Migrating my SC's to here before 8196 gets closed
Japanese Smiley Code (Nihongo no Sumairīkōdo)
Because Japanese are ;) :( B) :( :o :roll: B) :| :D!

Characters
Each JSC character consists of 1-7 smileys, which consists of consonants and vowels.

Consonants
Bold text are dakuten consonants.
Italic text are handakuten consonants.
:) : m
:| : silent
:( : k g
:o : h /h/ or [ç], f [ɸ] b p
:D : t [t], ch [t͡ɕ], ts [t͡s] d
:lol: : w [ɰ]
:/ : n [n]/[ɲ]
D:< : r [ɾ]
;) : s /s/ or [ɕ] z
:P : y [j]

Vowels
:) : a
:| : e
:( : u
:o : o
:D : i
To make a long vowel, double it.

Markers
:roll: is a diacritic marker.
[list=*]
[li]If present before consonant, it will act like sokuon, i.e., double the consonant. (ex. :) :) B) :roll: :D :| (matte))[/li]
[li]If present between consonant and vowel, it will make a yōon. (ex. :D :roll: :) :roll: B) ;) :( (jazu))[/li]
[li]If present after vowel, it will add dakuten (ex. :/ :) B) :/ B) :D :| :roll: B) :) :o (nan demo))
If doubled, it will add handakuten instead. (ex. :o :o :roll: :roll: B) D:< :D B) D:< :D B) ;) :( :roll: B) :) :( (poririzumu))[/li]
[li]If used alone or only with another :roll:'s, it will act like iteration mark (ex. :| :D B) ;) :( B) :roll: :roll: (Isuzu))[/li]
[/list]
B) is a control/end character.
[list=*]
[li]D:< B) : end of text[/li]
[li]:P B) : start of text[/li]
[li];) B) : new line[/li]
[li]B) B) : backspace (remove last character)[/li]
[/list]
:| :| is a punctuation marker.
[list=*]
[li]:| :| D:< : dot[/li]
[li]:| :| :P : comma[/li]
[li]:| :| :/ : question mark[/li]
[li]:| :| :D : exclamation mark[/li]
[li]:| :| ;) : quotation marks[/li]
[li]:| :| :o : interpunct[/li]
[li]:| :| :| : "e"[/li]
[/list]

Examples
こんにちは!= :P B) :( :o B) :/ B) :/ :D B) :D :D B) :lol: :) B) :| :| :D B) D:< B)
すごい! = :P B) ;) :( B) :( :o :roll: B) :| :D B) :| :| :D B) D:< B)
日本語のスマイリーコード = :P B) :/ :D B) :o :o B) :/ B) :( :o :roll: B) :/ :o B) ;) :( B) :) :) B) :| :D B) D:< :D :D B) :( :o :o B) :D :o :roll: B) D:< B)

PkmnQ

#8
Quote from: gilbert_given_TBGMigrating my SC's to here before 8196 gets closed
This is Extended Smiley Code, or ESC. It's backwards compatible with regular Smiley Code.

Basic Characters
:) :) to :) B) : A to L
:| :) to :| B) : M to X
:( :) to :( :| : Y to Z
:( :( to :( B) : 0 to 9

Punctuations
:o :) - Period
:o :| - Comma
:o :( - Question mark
:o :o - Exclamation mark
:o :D - Colon
:o :lol: - Semicolon
:o :/ - Slash
:o D:< - Quotation mark
:o ;) - Open parentheses
:o :P - Close parentheses
:o :roll: - Apostrophe
:o B) - Space

:D :) - Greater than
:D :| - At sign
:D :( - Less than
:D :o - Tilde
:D :D - Caret
:D :lol: - Ampersand
:D :/ - Backslash
:D D:< - Asterisk
:D ;) - Open brackets
:D :P - Close brackets
:D :roll: - Dollar sign
:D B) - Hash

:lol: :) - Copyright symbol
:lol: :| - Percent sign
:lol: :( - Copyleft symbol
:lol: :o - Equal sign
:lol: :D - Plus sign
:lol: :lol: - Ditto mark
:lol: :/ - Vertical line
:lol: D:< - Minus sign
:lol: ;) - Open curly brackets
:lol: :P - Close curly brackets
:lol: :roll: - Pound sign
:lol: B) - Reference mark

:/ :) - Plus-minus sign
:/ :| - Bullet
:/ :( - Minus-plus sign
:/ :o - Index
:/ :D - Registered symbol
:/ :lol: - Trademark symbol
:/ :/ - Underscore
:/ D:< - Dagger
:/ ;) - Open angle brackets
:/ :P - Close angle brackets
:/ :roll: - Pilcrow
:/ B) - Section sign

Control Smileys
B) :) - Begin smiley code
B) :( - End smiley code
B) :| - Ignore previous opcode
B) :D - Uppercase next opcode
B) :lol: - Start all caps
B) D:< - End all caps
B) ;) - Start raw data
B) :P - End raw data
:roll: :) - Start compressed text
:roll: :( - End compressed text (Normal case)
:roll: :D - End compressed text (Title Cased)
:roll: :| - End compressed text (no case)
:roll: :lol: - End compressed text (Nospace)
:roll: :roll: - Escape compressed text (one pair of opcode)
:roll: :P - Start escape compressed text
:roll: D:< - End escape compressed text

Raw Data
Raw data allows you to use UTF-16 using smileys. The data uses octet and is big-endian. In this case, :) to D:< becomes 0 to 7 in octet. A single character takes 8 smileys.
For example:
B) :) B) :roll: :) :) :) :) :) :) :lol: :) :) :) :) :o :) :o :| :/ :) :) :) :) :/ :( :D :) :) :) :) D:< :o :o :| :( :) :) :) :) :/ :( :D :) :) :) :) :) :) :) :lol: :| :) :) :) :o :) :o :| :/ :) :) :) :lol: D:< :lol: :D :| :) :) :) :( :( :D D:< :o :) :) :) :( :( :D :) :| :) :) :) :( :( :D D:< :o B) :P B) :(
is:
0000005000030316000062400007331200006240000000510003031600057541000224730002240100022473 in octet, which is:
\u0028\u30ce\u0ca0\u76ca\u0ca0\u0029\u30ce\u5f61\u253b\u2501\u253b, which is:
(ノಠ益ಠ)ノ彡┻━┻ in text.

Compressed Text
Using this, you can compress text, similar to what 05AB1E does. It uses 05AB1E's dictionary for the list of words. The numbering system is decimal, in this case :) to :P becomes 0 to 9.
For example,
B) :) :roll: :) :) :) :) :D :) :D :| :( :) :) :| :( :) :) :) :D :o :) :| :| :) :) :) :| :) :o :o :o D:< :lol: :D :) :) :) :| :( :) :) :) :D D:< :o ;) :/ :| :o :| :P :lol: :( :( :) :roll: :( :o :) B) :(
becomes:
A man with a shape of water surfing with a calm sea shore.

The same thing encoded the normal way will be twice as long:
B) :) B) :D :) :) :o B) :| :) :) :) :| :| :o B) :| :roll: :) ;) :| D:< :) D:< :o B) :) :) :o B) :| :/ :) D:< :) :) :| :o :) :D :o B) :| :( :) :lol: :o B) :| :roll: :) :) :| D:< :) :D :| :lol: :o B) :| :/ :| :P :| :lol: :) :lol: :) ;) :| :| :) :/ :o B) :| :roll: :) ;) :| D:< :) D:< :o B) :) :) :o B) :) :( :) :) :) B) :| :) :o B) :| :/ :) :D :) :) :o B) :| :/ :) D:< :| :( :| :lol: :) :D :o :) B) :(

Let's say you have this compressed text:
:) :) :) :D :) :| :/ :D :| :P ;) :| :) :) :) ;) :) :) :) :D :) :lol: ;) :P :) :P ;) ;) :( ;) :/ :o
The smileys is split into pairs of 4:
:) :) :) :D    :) :| :/ :D    :| :P ;) :|    :) :) :) ;)    :) :) :) :D    :) :lol: ;) :P    :) :P ;) ;)    :( ;) :/ :o
Then it got converted to numbers (trailing zeros removed):
4 164 1981 8 4 589 988 2863The numbers are then converted to words in the dictionary. For example, 4 becomes "A", 164 becomes "school", and so on. After all the numbers have changed into their corresponding word, combine them and you'll get:
a school bus on a road near trees

Encoding Method (new in ESC 1.1.0)
Using this, inter-language support can be achieved. It kinda acts like Unicode surrogates.
The default encoding code is :) :) , which is ESC.
To set the high (first) smiley, you use ;) (smiley).
To set the low (last) smiley, you use :P (smiley).
For example, ;) :) :P :/ sets the encoding code to :) :/ , which is BBSC.
The list of smiley codes that is compatible with ESC can be found here.

Examples

int main(){} -> B) :) :) ;) :| :| :| D:< :o B) :| :) :) :) :) ;) :| :| :o ;) :o :P :lol: ;) :lol: :P B) :(

The quick brown fox jumped over the lazy dog. -> B) :) :roll: :) :) :) :) :) :) :P :o :o :| :( :/ D:< :o :( :( :| :| ;) :/ :) :roll: :P :) :D :) :o :roll: D:< :) :| :) :P :) :) :) :D :P :| :( :D :| :) :D :/ :roll: :( :o :) B) :(

こんにちは! -> B) :) B) ;) :) :) :) :o :) :| :( :o :) :) :) :o :) :( :( :o :) :) :) :o :) :| :lol: :o :) :) :) :o :) :| :D :| :) :) :) :o :) :| :lol: D:< :) :) :| D:< D:< :D :) :| B) :P B) :(
This says nothing about bread. Guess the person who told me lied.
This was a thing I tried to do, but insert mess of a sentence here. Also, I'm a vowelless neither transparent nor translucent mammal of the genus Neogale, I guess. :/ B)
The future experience must be anticipated beforehand to ensure proper expectations.
Tip: Use c͢ombining cha͊racters, because ye᷂s.
Quine list

Threads that I think should be played more (found in the Infinite Flood): link chain

redgreenandblue

Quote from: Byron_Inc_TBG
Quote from: gilbert_given_TBG-snip-

not bread :(
my disappointment is immeasurable and my day is ruined

also worth nothing blunderbus won the rights to make this topic but he can endorse this one if he wants I suppose
🌱

Byron_Inc_TBG

disappointed
the examples aren't bread either
eh

PkmnQ

I wanted to learn bread. Can post 127 teach me about it instead? Please?
This was a thing I tried to do, but insert mess of a sentence here. Also, I'm a vowelless neither transparent nor translucent mammal of the genus Neogale, I guess. :/ B)
The future experience must be anticipated beforehand to ensure proper expectations.
Tip: Use c͢ombining cha͊racters, because ye᷂s.
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Threads that I think should be played more (found in the Infinite Flood): link chain

Byron_Inc_TBG

#12
REMINDER
LIST OF THINGS TO INCLUDE
POST 00148: Total mess
POST 00150: Cheese
eh

realicraft

we'll probably need to reach page 2 or 3 for getsXPosts to work
it sure is 43.250.142.151       tbgforums.com time, i think
ewow status: 1a has released yet; voting has ended
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65536 progress: ~13.08% @ 97d (0y 3m 5d) [03/18/2024] {8572/65536}



:P:|:o

Byron_Inc_TBG

eh

realicraft

it sure is 43.250.142.151       tbgforums.com time, i think
ewow status: 1a has released yet; voting has ended
videos | FS3 | FS3 Wiki | Ratings | Calendar | Universe Manager 2 | Sandbox
65536 progress: ~13.08% @ 97d (0y 3m 5d) [03/18/2024] {8572/65536}



:P:|:o

Byron_Inc_TBG

why dont we make a tool that can update the images
eh

realicraft

Quote from: Byron_Inc_TBGwhy dont we make a tool that can update the images
i'll probably have that be a feature of the bot
it sure is 43.250.142.151       tbgforums.com time, i think
ewow status: 1a has released yet; voting has ended
videos | FS3 | FS3 Wiki | Ratings | Calendar | Universe Manager 2 | Sandbox
65536 progress: ~13.08% @ 97d (0y 3m 5d) [03/18/2024] {8572/65536}



:P:|:o

redgreenandblue

My official guess: We will get to 16,384 on June 6th, 2023.
🌱

PkmnQ

My guess is it'll take 8 months if cheesy continues the smiley spam. Otherwise, 1 year.
This was a thing I tried to do, but insert mess of a sentence here. Also, I'm a vowelless neither transparent nor translucent mammal of the genus Neogale, I guess. :/ B)
The future experience must be anticipated beforehand to ensure proper expectations.
Tip: Use c͢ombining cha͊racters, because ye᷂s.
Quine list

Threads that I think should be played more (found in the Infinite Flood): link chain

realicraft

in 17 minutes we've made 18 posts, which is a speed of ~1.058 posts per minute. With a goal of 16384, that means it will take ~15473.78 minutes to reach the goal, which is ~257.90 hours, which is ~10.75 days. Therefore, I conclude we will reach 16,384 on June 17th, 2021.
it sure is 43.250.142.151       tbgforums.com time, i think
ewow status: 1a has released yet; voting has ended
videos | FS3 | FS3 Wiki | Ratings | Calendar | Universe Manager 2 | Sandbox
65536 progress: ~13.08% @ 97d (0y 3m 5d) [03/18/2024] {8572/65536}



:P:|:o

redgreenandblue

Quote from: realicraftin 17 minutes we've made 18 posts, which is a speed of ~1.058 posts per minute. With a goal of 16384, that means it will take ~15473.78 minutes to reach the goal, which is ~257.90 hours, which is ~10.75 days. Therefore, I conclude we will reach 16,384 on June 17th, 2021.
can't argue with that
🌱

solitaire

hi!


PkmnQ

#23
Quote from: redgreenandblue
Quote from: realicraftin 17 minutes we've made 18 posts, which is a speed of ~1.058 posts per minute. With a goal of 16384, that means it will take ~15473.78 minutes to reach the goal, which is ~257.90 hours, which is ~10.75 days. Therefore, I conclude we will reach 16,384 on June 17th, 2021.
can't argue with that
Hold on a minute, because everyone needs to sleep at some point. So let's say that everyone sleeps for 8 hours, which means there are 16 hours left in a day. Therefore, it will actually take 16 days. Therefore, it will actually reach 16384 on June 23rd, 2021. But that's assuming 8 hours of sleep. Graph
This was a thing I tried to do, but insert mess of a sentence here. Also, I'm a vowelless neither transparent nor translucent mammal of the genus Neogale, I guess. :/ B)
The future experience must be anticipated beforehand to ensure proper expectations.
Tip: Use c͢ombining cha͊racters, because ye᷂s.
Quine list

Threads that I think should be played more (found in the Infinite Flood): link chain

redgreenandblue

#24
Quote from: PkmnQ
Quote from: redgreenandblue
Quote from: realicraftin 17 minutes we've made 18 posts, which is a speed of ~1.058 posts per minute. With a goal of 16384, that means it will take ~15473.78 minutes to reach the goal, which is ~257.90 hours, which is ~10.75 days. Therefore, I conclude we will reach 16,384 on June 17th, 2021.
can't argue with that
Hold on a minute, because everyone needs to sleep at some point. So let's say that everyone sleeps for 8 hours, which means there are 16 hours left in a day. Therefore, it will actually take 16 days. Therefore, it will actually reach 16384 on June 23rd, 2021.
yeah I don't know what I was thinking with 2023, I'd like to change my guess now.
🌱

gilbert_given_TBG

#25
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