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#476 2022-Jun-20  18:41:13

gilbert_given_TBG
TBGer
From: ロフィパラダイス
Registered: 2020-Nov-30
Posts: 13,999
Website

Re: Fighting Simulator 3: Subtitle

a month of radio silence


BBCode module not found. Falling back to text mode.
Some of my esolangs I made: [post=597646]redirected here[/post]
Stuff I made: Smiley Code Decoder Word Shuffler List nBASIC PseudoSmiley Pybolge Unshrekton OLLY in Wenyan ESC JSC TPSC Programmable Text Generator Why? Flerovium HTML to BBcode Another BMP codec Unicode Adventures TBG Extensions tbgclient Two Of Them
Links: My sig editor DWiki esolangs.org TIO Scratch alt Ocular wasteof Collection of BMP endecs The Sandbox
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#477 2022-Jun-29  22:14:39

IncendiaryGaming
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From: DESTRUCTION DOMINATION
Registered: 2020-May-16
Posts: 3,383
Website

Re: Fighting Simulator 3: Subtitle

Aight I guess we got an update anyway Imma work on the storage room.


No, I won't fix my sig to fit the BBCode shutdown.
[color=#ff4500]I am IncendiaryGaming, I go by she/they. Something something burn everything to the ground.[/color]
[img]https://u.cubeupload.com/DeepFried/IncendiaryGaming3.png[/img]
My discord is Incendiary #1833 and my server is [url]https://discord.gg/k2ywUzBAED[/url]
Twitch is available at [url]https://twitch.tv/incendiaryoce[/url]
[url=https://tbgforums.com/forums/viewtopic.php?id=6093]Play yourself some N00bs vs Pr0s[/url]
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#478 2022-Jun-29  22:31:18

TonyBrown148
TBGer
From: Saint Trimble's Island*
Registered: 2020-Apr-02
Posts: 5,717
Website

Re: Fighting Simulator 3: Subtitle

yosh uncooked purpleColour maybecooked midori CONTROVERSY joltColor lIGHTbLUE mulTIPlePENnies ONFIRE notINtheFRIDGE call-me LIKEthefruit bloody good-ol-goose WhEeLcHaIr itGOESclonk NOTONFIRE makingItSure;thatYOUalwaysSMILE!
(unsure whether there is more)


*See XKCD 1688.
Wondering why my signature isn't magenta? Check the announcement.
Trivia of the Myriad: Trivia is literally “cold knowledge” in Chinese.
Anthony Brown | E/Em/Es | INTJ | Pastafarian | Orzmic | Phigros | C++ | Python | Haskell | GitHub | CodeForces | TBG | roll

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#479 2022-Jun-29  22:32:24

TonyBrown148
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From: Saint Trimble's Island*
Registered: 2020-Apr-02
Posts: 5,717
Website

Re: Fighting Simulator 3: Subtitle

Work on storage room with emerald hammer (2/4)
mine for iron with emerald pickaxe
mine for electrum

Vote for the blocking change below:  yes  1day

Last edited by TonyBrown148 (2022-Jun-30  21:52:46)


*See XKCD 1688.
Wondering why my signature isn't magenta? Check the announcement.
Trivia of the Myriad: Trivia is literally “cold knowledge” in Chinese.
Anthony Brown | E/Em/Es | INTJ | Pastafarian | Orzmic | Phigros | C++ | Python | Haskell | GitHub | CodeForces | TBG | roll

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#480 2022-Jun-29  22:36:34

cheesyfriedeggs
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From: No OSHA compliance
Registered: 2020-Jan-05
Posts: 5,653
Website

Re: Fighting Simulator 3: Subtitle

Harvest my crops and see if I can use my Sponge to soak up the water in my storage room.

Last edited by cheesyfriedeggs (2022-Jun-30  07:32:23)


I'm cheesyfriedeggs, but you can call me Cheesy, Spark, or Pipes. I like Spongebob, object shows, roleplaying, and a bunch of other stuff.

non-binary (they/them but she/her is fine as well) / arospec/acespec / [url=https://tbgforums.com/forums/viewtopic.php?pid=603111#p603111]click here for some stuff about me[/url] / wink

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#481 2022-Jun-30  00:10:10

Byron_Inc_TBG
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From: Malaysia
Registered: 2020-Jul-29
Posts: 36,044
Website

Re: Fighting Simulator 3: Subtitle

(@tony i found one you missed in the structures page, or maybe you intentionally didn't include it)

Harvest crops.
Equip golden carrots.
Move my ores from the storage room to the ores room.

Last edited by Byron_Inc_TBG (2022-Jun-30  00:15:49)


if you have nothing nice to say, don't say it
if you have nothing nice to do here, don't log on

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#482 2022-Jun-30  01:49:27

TonyBrown148
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From: Saint Trimble's Island*
Registered: 2020-Apr-02
Posts: 5,717
Website

Re: Fighting Simulator 3: Subtitle

ngv/
[quote=Byron_Inc_TBG](@tony i found one you missed in the structures page, or maybe you intentionally didn't include it)[/quote]
I excluded it because realicraft is too pessimistic on how fast I can find the eggs.


*See XKCD 1688.
Wondering why my signature isn't magenta? Check the announcement.
Trivia of the Myriad: Trivia is literally “cold knowledge” in Chinese.
Anthony Brown | E/Em/Es | INTJ | Pastafarian | Orzmic | Phigros | C++ | Python | Haskell | GitHub | CodeForces | TBG | roll

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#483 2022-Jun-30  05:48:40

Joyous Theta
TBGer
Registered: 2017-Dec-17
Posts: 3,850

Re: Fighting Simulator 3: Subtitle

[quote=realicraft]...I feel like this could have been avoided very easily.
Once again, you've abruptly turned around and left the game. This is the second time you've left the game over something that's somewhat minor, and I've become concerned for the second time.
If it's really the poor range of Blocking that's the problem, you could have simply [i]talked[/i] to me, and I could have buffed it.
But I feel like there might be another problem here, though I won't pry.
The point still stands, though: you need to [i]communicate[/i] with me. I'm neurodivergent; I can't always tell if you have a problem with something unless you [i]tell me[/i] there's a problem.
Once again, I can't simply in good faith remove you entirely like you were never there, but I can comment out your data in case you return. After all, it [i]has[/i] been two months since the skeledop.

I will also change how the Blocking mechanic works:
[list=*]
[*]You can now block through 3 posts by default.[/*]
[*]Blocking at the latter third of the range (rounded up) will require a roll (1d20) to see if it works.[/*]
[*]Two posts next to each other count as one post for the purposes of Blocking.[/*]
[*]Your Blocking range can be increased with equipment that has a Block Range bonus.[/*]
[/list]

About the votes, it should be noted that [b]any player[/b] can start a vote on [b]any thing[/b] at [b]any time[/b]. Sure, a few votes [i]might[/i] be vetoed due to being overcomplicated or against the rules or community guidelines, but that's rare and always has a good reason.
Plus, some things can be added in very easily; want to add a cake? Bake it with Cooking. Want to make a new skill? Use it.
Also, why are you referring to me as just "the GM"? I [i]do[/i] have a username, you know.

The cannonballs haven't been fired yet.
Slime attempts to leave the island, but Dies upon contact with the ocean. Well, at least Allies can't be killed permanently...

...by the way, have you read [url=https://realicraft.github.io/FightSim/3/apology.txt]the apology[/url]?[/quote]

Trust me, the blocking system is only the straw that broke the camel's back, the camel's back being that I don't really like competitive games in the first place and easily get annoyed by them (I'll admit part of the reason I went to the north pole in the first place was to not deal with PvP.) Before I address that though, there is something else I'd like to touch up on.

[quote=realicraft]The point still stands, though: you need to [i]communicate[/i] with me. I'm neurodivergent; I can't always tell if you have a problem with something unless you [i]tell me[/i] there's a problem.[/quote]

Oh buddy, oh buddy, I can be bad about communicating and instead start getting petty but the thing about communication is that [i]you[/i] need to communicate too. I'm sorry but when you try to add elements and more people vote against it than for and then add it anyways followed by you adding a bunch of other stuff through the back door, it communicates to me that voting doesn't work. When you just start a vote out of nowhere to stop with the north pole business instead of trying to communicate with me first, it communicates to me that I'm just a problem that needs to stop. When I ask you why double posting is a mechanic and you just chop it off my post and pretend like I never asked, it communicates to me that communication doesn't work and at that point why bother.

Your attempt to make blocking work is a step in the right direction but the problem wasn't that there wasn't enough time to block, it was that there was a timer on blocking in the first place when people have better things to do than monitor a thread 24/7. I've considered deleting that post before because I felt like I might have come across as too harsh but all looking at that post has done for me is reopen old wounds and made me leave it up.

Please remove my data entirely from the website. Rejoining was already a reluctant decision and I do not plan on rejoining again. If I really wanted to return again I'd do so as a different character.

And by the way, putting a tiny "I'm sorry" under the portal isn't cute and if that full quest to adopt slime is specifically referring to the ally slime Kitty had then it isn't cute either. Please don't do things like that again.


she/her
Trying to advertise other RPs to get more posters.
[topic=6310]Clash of the Colors[/topic]

I don't know if these are still a thing but might as well advertise them as well?
[topic=6293]Timelines[/topic]
[topic=6285]The Duskward March[/topic]
[topic=6263]a Crown of Stars and Whispers[/topic]

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#484 2022-Jun-30  12:37:37

gilbert_given_TBG
TBGer
From: ロフィパラダイス
Registered: 2020-Nov-30
Posts: 13,999
Website

Re: Fighting Simulator 3: Subtitle

There seems to be a lack of attacks.
Well, let's what happens when I try to attack 3 random players.


BBCode module not found. Falling back to text mode.
Some of my esolangs I made: [post=597646]redirected here[/post]
Stuff I made: Smiley Code Decoder Word Shuffler List nBASIC PseudoSmiley Pybolge Unshrekton OLLY in Wenyan ESC JSC TPSC Programmable Text Generator Why? Flerovium HTML to BBcode Another BMP codec Unicode Adventures TBG Extensions tbgclient Two Of Them
Links: My sig editor DWiki esolangs.org TIO Scratch alt Ocular wasteof Collection of BMP endecs The Sandbox
Lists: BMP codecs Nonsense programs Gilbert's Random and Pointless Topics

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#485 2022-Jun-30  21:16:34

realicraft
TBGer
From: reali's cubicle, sknn hq
Registered: 2018-Jun-25
Posts: 4,317
Website

Re: Fighting Simulator 3: Subtitle

post 1
if gilbert attacks me, block it, otherwise, shoot gilbert with a thin-air bow and real arrow
go mining for coal
smelt the electrum and iron


super mario seven, is that the one i played?
[u]___                                               [/u]
[url=https://www.youtube.com/channel/UCBK14UJ-KyuMHTqKXTflvWQ/]videos[/url] | [topic=5465]Fighting Simulator 3: Subtitle[/topic] | [url=https://fightsim.miraheze.org/wiki/Main_Page]FS3 Wiki[/url] | [url=https://realicraft.github.io/tbgs-calendar/]Calendar[/url] | [url=https://mspfa.com/?s=40960&p=1]Universe Manager 2[/url] | [url=https://tbgsandbox.createaforum.com/index.php]Sandbox[/url]
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[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar08.png[/img][img]https://realicraft.github.io/progBar/ProgBar39.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar05.png[/img][img]https://realicraft.github.io/progBar/ProgBar06.png[/img]
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar51.png[/img][img]https://realicraft.github.io/progBar/ProgBar35.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar49.png[/img]
[url=https://internetometer.com/give/47007][img]https://internetometer.com/imagesmall/47007.png[/img][/url][topic=4716]:P[/topic][topic=4958]:|[/topic][topic=5733]:o[/topic]

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#486 2022-Jun-30  21:27:50

TonyBrown148
TBGer
From: Saint Trimble's Island*
Registered: 2020-Apr-02
Posts: 5,717
Website

Re: Fighting Simulator 3: Subtitle

VOTE:
1. Should we change the blocking mechanic to time-based?
A. Yes
B. No

2. (If 1.A) What should the duration be?


*See XKCD 1688.
Wondering why my signature isn't magenta? Check the announcement.
Trivia of the Myriad: Trivia is literally “cold knowledge” in Chinese.
Anthony Brown | E/Em/Es | INTJ | Pastafarian | Orzmic | Phigros | C++ | Python | Haskell | GitHub | CodeForces | TBG | roll

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#487 2022-Jun-30  21:41:27

realicraft
TBGer
From: reali's cubicle, sknn hq
Registered: 2018-Jun-25
Posts: 4,317
Website

Re: Fighting Simulator 3: Subtitle

post 2
craft as many disposable phones as i can
call random numbers on all of them
carve a stick

also i'm voting no on the blocking change because i don't pay attention to the time a post was made unless i'm recording votes (yes you are allowed to vote the same turn a vote is made, even if you made it, and can edit prior posts to vote)

Last edited by realicraft (2022-Jun-30  21:41:58)


super mario seven, is that the one i played?
[u]___                                               [/u]
[url=https://www.youtube.com/channel/UCBK14UJ-KyuMHTqKXTflvWQ/]videos[/url] | [topic=5465]Fighting Simulator 3: Subtitle[/topic] | [url=https://fightsim.miraheze.org/wiki/Main_Page]FS3 Wiki[/url] | [url=https://realicraft.github.io/tbgs-calendar/]Calendar[/url] | [url=https://mspfa.com/?s=40960&p=1]Universe Manager 2[/url] | [url=https://tbgsandbox.createaforum.com/index.php]Sandbox[/url]
[topic=6069]32768[/topic] progress: ~25.30% @ 100d (0y 3m 10d) [04/08/2022] {8288/32768}
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar13.png[/img][img]https://realicraft.github.io/progBar/ProgBar29.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar05.png[/img][img]https://realicraft.github.io/progBar/ProgBar07.png[/img]
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar08.png[/img][img]https://realicraft.github.io/progBar/ProgBar39.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar05.png[/img][img]https://realicraft.github.io/progBar/ProgBar06.png[/img]
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar51.png[/img][img]https://realicraft.github.io/progBar/ProgBar35.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar49.png[/img]
[url=https://internetometer.com/give/47007][img]https://internetometer.com/imagesmall/47007.png[/img][/url][topic=4716]:P[/topic][topic=4958]:|[/topic][topic=5733]:o[/topic]

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#488 2022-Jun-30  22:05:08

gilbert_given_TBG
TBGer
From: ロフィパラダイス
Registered: 2020-Nov-30
Posts: 13,999
Website

Re: Fighting Simulator 3: Subtitle

Perhaps I can call Sell Us Stuff to sell my emeralds.


BBCode module not found. Falling back to text mode.
Some of my esolangs I made: [post=597646]redirected here[/post]
Stuff I made: Smiley Code Decoder Word Shuffler List nBASIC PseudoSmiley Pybolge Unshrekton OLLY in Wenyan ESC JSC TPSC Programmable Text Generator Why? Flerovium HTML to BBcode Another BMP codec Unicode Adventures TBG Extensions tbgclient Two Of Them
Links: My sig editor DWiki esolangs.org TIO Scratch alt Ocular wasteof Collection of BMP endecs The Sandbox
Lists: BMP codecs Nonsense programs Gilbert's Random and Pointless Topics

https://internetometer.com/image/48329.png

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#489 2022-Jul-02  19:23:00

realicraft
TBGer
From: reali's cubicle, sknn hq
Registered: 2018-Jun-25
Posts: 4,317
Website

Re: Fighting Simulator 3: Subtitle

Skeledop - Turn 70
hopefully this gets completed on time haha

You found [b]19[/b] of 23 eggs. Here were the ones you missed:
Blue Egg: found on the main index page (/FightSim/index.html), gave 2 Blue Dye and 2 Blueberries
CGA Egg: found on FS1's index page (/FightSim/1/index.html), gave 1 Electrum Bar and 1 Plain Shirt
Broken Egg: found on FS2's index page (/FightSim/2/index.html), caused everyone but the finder to take 5 damage
Egg Outline: found on the Structures page (/FightSim/3/structures.html), gave nothing
Looks like you aren't that good at checking indexes. Don't worry, there's always next year! (Maybe.)
[quote=IncendiaryGaming]Aight I guess we got an update anyway Imma work on the storage room.[/quote]
You work on the Storage Room. (6/?)
...are you ever going to, like, [i]finish[/i] this?
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=TonyBrown148]yosh uncooked purpleColour maybecooked midori CONTROVERSY joltColor lIGHTbLUE mulTIPlePENnies ONFIRE notINtheFRIDGE call-me LIKEthefruit bloody good-ol-goose WhEeLcHaIr itGOESclonk NOTONFIRE makingItSure;thatYOUalwaysSMILE!
(unsure whether there is more)[/quote]
Oh.
Okay, next time I'm making it so that not all of the eggs render at once.
You obtain the rewards for the Spotted Egg, Plain Egg, Purple Egg, White Egg, Green Egg, Mineral Egg, Yellow Egg, Cyan Egg, Copper Egg, Fire Egg, Chocolate Egg, Hardite Egg, Orange Egg, Red Egg, Gold Egg, Monochrome Egg, Iron Egg, Blue Fire Egg, and Smiling Egg, leaving 4 unclaimed.
Next time I'm also going to have less items as rewards.
You've obtained:
[list=*]
[*]A random Critter[/*]
[*]An Egg[/*]
[*]2 Purple Dye, 2 Grapes[/*]
[*]2 White Dye, 3 Bones[/*]
[*]2 Green Dye, 2 Cabbage[/*]
[*]2 Geodes[/*]
[*]2 Yellow Dye, 2 Wheat[/*]
[*]2 Cyan Dye, 3 Water[/*]
[*]3 Copper Bars[/*]
[*]Splash Potion of Ignition[/*]
[*]Everyone obtains a Chocolate Egg[/*]
[*]3 Hardite Bars[/*]
[*]2 Orange Dye, 2 Oranges[/*]
[*]2 Red Dye, 2 Tomatoes[/*]
[*]3 Gold Bars[/*]
[*]150% Mystery Skill 4 Exp[/*]
[*]3 Iron Bars[/*]
[*]Splash Potion of Flash Freeze[/*]
[*]2 Prizes[/*]
[*]A box to put all these in[/*]
[/list]
Wow, look at all that loot. A total of 25 unique items!
...do you even need those dyes? Or the splash potions?
Also you had only one slot left (and only 24 total) in your inventory before this. Just wanted to let you know.
All players, including AFK ones, have received a Chocolate Egg. This does not replace any remaining Heart-Shaped Chocolates.
(cheesy's has been queued due to a full inventory, and will be obtained when a free inventory slot is available.)
(Your Mystery Skill 4 skill has gone up by 150%. Your Mystery Skill 4 skill leveled up!) You should really try and figure out what that is.
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=TonyBrown148]Work on storage room with emerald hammer (2/4)
mine for iron with emerald pickaxe
mine for electrum

Vote for the blocking change below:  yes  1day[/quote]
You work on the Storage Room.
Since you specified that you used skill boosting equipment, I'll assume you want a skill roll.
Skill roll: 1d20+2+3 = [color=red]3[/color]+5 = [color=red]8[/color]
The Storage Room reaches (2/4). (Your Construction skill has gone up by 30%.)
You switch to the Emerald Pickaxe and mine for Iron, then Electrum.
Skill roll: 1d18+4+3 = 15+7 = 22
You mine 5 Stone, 4 Iron Ore, 2 Electrum Ore, 2 Diamonds, 2 Emeralds, 1 Hardite Ore, and 2 Geodes. (Your Mining skill has gone up by 80%.)
Skill roll: 1d16+4+3 = 11+7 = 18
You mine 4 Stone, 2 Iron Ore, 3 Electrum Ore, 1 Diamond, 1 Emerald, 1 Hardite Ore, and 2 Geodes. (Your Mining skill has gone up by 70%. Your Mining skill leveled up!)
Vote recorded.
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=cheesyfriedeggs]Harvest my crops and see if I can use my Sponge to soak up the water in my storage room.[/quote]
You harvest your crops.
Skill rolls: 3d20+10 = 7, [color=red]2[/color], 6 = 17, [color=red]12[/color], 16
You harvest 5 Cabbages, 4 Radishes, and 5 Cobs of Corn.
...but you don't have room for the Radishes and Corn, so you drop them on the ground.
There is no water in your Storage Room. There is in Byron's Storage Room, though.
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=Byron_Inc_TBG](@tony i found one you missed in the structures page, or maybe you intentionally didn't include it)

Harvest crops.
Equip golden carrots.
Move my ores from the storage room to the ores room.[/quote]
You harvest your Wheat.
Skill roll: 1d20+12 = [color=green]17[/color]+12 = [color=green]29[/color]
You harvest 8 Wheat and 2 Golden Wheat.
You equip your 6 Golden Carrots, bringing your total equiped carrots up to 50, with a new bonus of +[b]5.5[/b] Indirect Defense. This is [b]0.1[/b] more than before.
...you know there's diminishing returns here, right?
Your Ore Room can't store items because it isn't complete. It's currently at (1/5).
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=Joyous Theta][quote=realicraft]...I feel like this could have been avoided very easily.
Once again, you've abruptly turned around and left the game. This is the second time you've left the game over something that's somewhat minor, and I've become concerned for the second time.
If it's really the poor range of Blocking that's the problem, you could have simply [i]talked[/i] to me, and I could have buffed it.
But I feel like there might be another problem here, though I won't pry.
The point still stands, though: you need to [i]communicate[/i] with me. I'm neurodivergent; I can't always tell if you have a problem with something unless you [i]tell me[/i] there's a problem.
Once again, I can't simply in good faith remove you entirely like you were never there, but I can comment out your data in case you return. After all, it [i]has[/i] been two months since the skeledop.

I will also change how the Blocking mechanic works:
[list=*]
[*]You can now block through 3 posts by default.[/*]
[*]Blocking at the latter third of the range (rounded up) will require a roll (1d20) to see if it works.[/*]
[*]Two posts next to each other count as one post for the purposes of Blocking.[/*]
[*]Your Blocking range can be increased with equipment that has a Block Range bonus.[/*]
[/list]

About the votes, it should be noted that [b]any player[/b] can start a vote on [b]any thing[/b] at [b]any time[/b]. Sure, a few votes [i]might[/i] be vetoed due to being overcomplicated or against the rules or community guidelines, but that's rare and always has a good reason.
Plus, some things can be added in very easily; want to add a cake? Bake it with Cooking. Want to make a new skill? Use it.
Also, why are you referring to me as just "the GM"? I [i]do[/i] have a username, you know.

The cannonballs haven't been fired yet.
Slime attempts to leave the island, but Dies upon contact with the ocean. Well, at least Allies can't be killed permanently...

...by the way, have you read [url=https://realicraft.github.io/FightSim/3/apology.txt]the apology[/url]?[/quote]

Trust me, the blocking system is only the straw that broke the camel's back, the camel's back being that I don't really like competitive games in the first place and easily get annoyed by them (I'll admit part of the reason I went to the north pole in the first place was to not deal with PvP.) Before I address that though, there is something else I'd like to touch up on.

[quote=realicraft]The point still stands, though: you need to [i]communicate[/i] with me. I'm neurodivergent; I can't always tell if you have a problem with something unless you [i]tell me[/i] there's a problem.[/quote]

Oh buddy, oh buddy, I can be bad about communicating and instead start getting petty but the thing about communication is that [i]you[/i] need to communicate too. I'm sorry but when you try to add elements and more people vote against it than for and then add it anyways followed by you adding a bunch of other stuff through the back door, it communicates to me that voting doesn't work. When you just start a vote out of nowhere to stop with the north pole business instead of trying to communicate with me first, it communicates to me that I'm just a problem that needs to stop. When I ask you why double posting is a mechanic and you just chop it off my post and pretend like I never asked, it communicates to me that communication doesn't work and at that point why bother.

Your attempt to make blocking work is a step in the right direction but the problem wasn't that there wasn't enough time to block, it was that there was a timer on blocking in the first place when people have better things to do than monitor a thread 24/7. I've considered deleting that post before because I felt like I might have come across as too harsh but all looking at that post has done for me is reopen old wounds and made me leave it up.

Please remove my data entirely from the website. Rejoining was already a reluctant decision and I do not plan on rejoining again. If I really wanted to return again I'd do so as a different character.

And by the way, putting a tiny "I'm sorry" under the portal isn't cute and if that full quest to adopt slime is specifically referring to the ally slime Kitty had then it isn't cute either. Please don't do things like that again.[/quote]
...I see.
The thing about adding things in through "the back door" is that I have too many ideas too just throw up a vote on them; if I did that, then there'd be several votes per turn, ranging from major things like the scroll system, to minor things like "add coconuts".
I do suppose that I should have talked with you about the North Pole situation, but I'd like to point out this game originally focused [b]only[/b] on PvP; features such as the gardens or even [i]inventories[/i] came later.

I must have missed the part about double-posts; your post was quite long (and the editor I use to make these posts doesn't have word-wrap), so there's a good chance that's what happened.
I'm assuming you're talking about the part in your post in Turn 69 where you mention that double-posting is more efficient that two seperate posts. But the only reason you give is that it can prevent Blocking attacks in the first post, which is no longer true, leaving the only boost in efficiency as the one caused simply by doing multiple things at once.
I feel like one longer has to check the thread consistently to get a Block in, as the three-post limit leaves ample time for the email notification to arrive, or for one to reload either the main page or the RPGs page and see that there are new posts.

Unfortunately, I'm not sure if I can completely fulfil the request to be removed entirely, since the website is stored on a system which leaves prior revisions open to viewing by the public, meaning that it's nearly impossible to remove all traces of something from the website.
Additionally, there are still some traces of your [i]previous[/i] character in the website, located in comments on the voting, inventory, and structures pages. Do those need to be removed as well?
Some of this data, such as your previous character's (empty) inventory, and structures made by your previous character, but the rest will remain as it was in Turn 69: in comments that [b]can not be seen[/b] unless one checks the code.
I will, however, remove this data completely from the current version of the website if requested again.

That message you mention has been removed.
I do have to agree with you on the Full Quest mentioned being stupid; it was a last-minute decision (like most quests) with little thought put into it. It has been replaced with a different quest, and the prior quest removed from the current copy of the website.

That is all.
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=gilbert_given_TBG]There seems to be a lack of attacks.
Well, let's what happens when I try to attack 3 random players.[/quote]
You attack three active players (not including yourself) at random.
Target rolls: 3d7 = 1, 5, 7
You attempt to attack Reali, but the attack is quickly Blocked! (Reali has recieved 1 Combat EXP.)
You attack Twilight.
Attack roll: 1d8+3 = [color=green]7[/color]+3 = [color=green]10[/color]
Defense roll: 1d6 = 4
You deal 10-4=[b]6[/b] damage to Twilight. ([color=transparent]maybe i should buff attacks... or nerf the defense stat[/color])
You attack Tony.
Attack roll: 1d8+3 = [color=red][b]1[/b][/color]
You miss.
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=realicraft]post 1
if gilbert attacks me, block it, otherwise, shoot gilbert with a thin-air bow and real arrow
go mining for coal
smelt the electrum and iron[/quote]
You've Blocked the attack.
You've completed a quest! (Block an attack.) You've permanently gained 0.2 Direct Defense! ...plus 2 Misc EXP.
You go Mining.
Skill roll: 1d20+4 = [color=green]15[/color]+4 = [color=green]19[/color]
You mine 4 Stone, 3 Coal, 2 Iron Ore, 2 Electrum Ore, 2 Diamonds, 1 Emerald, 1 Hardite Ore, and 2 Geodes. (Your Mining skill has gone up by 75%.)
You use 4 Iron Ore, 2 Electrum Ore, and 16 Fuel (3 Coal, 2 Sticks, 1 Planks) to make 2 Iron Bars and 2 Electrum Bars. (Your Crafting skill has gone up by 30+22=[b]52[/b]%.)
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=TonyBrown148]VOTE:
1. Should we change the blocking mechanic to time-based?
A. Yes
B. No

2. (If 1.A) What should the duration be?[/quote]
Vote acknowledged.
...are [i]you[/i] going to vote?
[quote=realicraft]post 2
craft as many disposable phones as i can
call random numbers on all of them
carve a stick

also i'm voting no on the blocking change because i don't pay attention to the time a post was made unless i'm recording votes (yes you are allowed to vote the same turn a vote is made, even if you made it, and can edit prior posts to vote)[/quote]
You use 1 Iron Bar, 1 Electrum Bar, and 2 Electrum Nuggets to make 2 Disposable Phones. (Your Crafting skill has gone up by 10%.)
You dial a random number.
Luck roll: 1d3 = 2
Number roll: 1d99999 = [img=Phone]https://realicraft.github.io/FightSim/Icons/Text/phone.png[/img][color=#0f5f0f]46900[/color]
You dial [img=Phone]https://realicraft.github.io/FightSim/Icons/Text/phone.png[/img][color=#0f5f0f]46900[/color], which does not appear to be a mnemonic.
Luck roll: 1d100 = 68
[quote]
<ringtone>
<ringtone>
<ringtone>
[b]Answering Machine[/b]: You've reached the residence of
[b]Answering Machine[/b] (in a robot voice): Joe, Smith.
[b]Answering Machine[/b]: Please leave a message after the beep.
<beep>
[/quote]
Hm, looks like you called some random resident. Oh well. (You collect the Electrum Nugget and throw the phone away.)
You dial a random number.
Luck roll: 1d3 = [color=green]3[/color]
Number roll: 1d90 = 76
You dial [img=Phone]https://realicraft.github.io/FightSim/Icons/Text/phone.png[/img][color=#0f5f0f]78833 STUFF[/color].
It's probably another number for Sell Us Stuff. You mark it on your Contact List.
You dial another random number.
Luck roll: 1d3 = [color=green]3[/color]
Number roll: 1d90 = 48
You dial [img=Phone]https://realicraft.github.io/FightSim/Icons/Text/phone.png[/img][color=#0f5f0f]58259 LUCKY[/color].
That one's probably for Luck Lottos Ltd. You mark it on your Contact List as well.
You dial another random number.
Luck roll: 1d3 = [color=green]3[/color]
Number roll: 1d90 = 53
You dial [img=Phone]https://realicraft.github.io/FightSim/Icons/Text/phone.png[/img][color=#0f5f0f]64255 NICKL[/color].
Hmm. What could this one be?
[quote]Unfortunately, the number you are trying to call is reserved. Please try again later.[/quote]
Oh. Well, that's disappointing. (You collect the Electrum Nugget and throw the phone away.)
You attempt to carve a stick.
Skill roll: 1d20 = [color=red][b]1[/b][/color]
You confuse your arm with the stick. This, naturally, goes poorly. (You take [b]6[/b] damage and start [i]Bleeding[/i] for 2 turns.) (Your Carving skill has gone up by 10%.)
You've completed a quest! (Use a Disposable Phone.) You've obtained 2 Disposable Phones, plus 2 Misc EXP.
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=gilbert_given_TBG]Perhaps I can call Sell Us Stuff to sell my emeralds.[/quote]
Perhaps.
You dial [img=Phone]https://realicraft.github.io/FightSim/Icons/Text/phone.png[/img][color=#0f5f0f]73557 SELLS[/color] on a Disposable Phone.
[quote][b]Clerk[/b]: Welcome to [i]Sell Us Stuff[/i], the only place where we get the stuff and you get the money.
[b]Clerk[/b]: What would you like to sell to us today?
[b]gilbert[/b]: 5 Emeralds.
[b]Clerk[/b]: Alright, just toss them through the portal.[/quote]
A purple portal appears in front of the phone. You put the Emeralds in.
[quote][b]Clerk[/b]: Looks like that'll be... C6 and 5 cents.[/quote]
A dollar bill, 2 Coins, and 5 Decicoins come out of the portal.
[quote][b]Clerk[/b]: Is that all?
[b]gilbert[/b]: Yes.
[b]Clerk[/b]: Then thank you for doing business. We hope to see you back soon![/quote]
The call ends. (You pocket the battery.)
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
Plants grow.
Twilight's crops continue to rot.
reali's Carrots are harvestable.

It's raining.
Rain roll: 28d10 = 3, 8, 5, 7, 3, 10, 5, 8, 10, 3, [color=red][b]1[/b][/color], 3, 10, [color=red][b]1[/b][/color], 4, 8, 2, 9, 2, 2, 3, 4, 2, 2, 8, 10, 9, 7,  (all 8 active players, Moat, Tank, Everythingproof Wall, all 7 of Byron's storage rooms, all 4 turrets, Campfire, cheesy's Storage Room, Excavator, Log Cabin, Tree House, Wooden Shed)
The Everythingproof Wall is, unsurprisingly, rain-proof.
The Explosives Room now has even more water in it. ([color=transparent]Well that was anti-climatic.[/color])

Lightning strikes!
Count roll: 1d4 = 3
Target roll: 3d38 = 25, 4, 4 (all rain targets, plus 10 empty spots)
The Excavator gets struck by lightning!
Damage roll: 1d15+10 = 7+10 = 17
Defense roll: 1d6 = [color=green]5[/color]
The excavator takes 17-5=[b]12[/b] [color=#4f4f0f]Electric[/color] damage, and has its internals fried.
Cheesy gets struck by lightning!
Damage roll: 1d15+10 = 7+10 = 17
Defense roll: 1d5 = [color=green]4[/color]
Cheesy takes 17-4=[b]13[/b] [color=#4f4f0f]Electric[/color] damage.
Effect roll: 1d10 = [color=red]6[/color]
Cheesy is also Paralyzed for one turn.
Cheesy gets struck by lightning [i]again[/i]!
Damage roll: 1d15+10 = [color=red]13[/color]+10 = [color=red]23[/color]
Defense roll: 1d5 = [color=green][b]5[/b][/color]
Cheesy takes 23*⅔=[b]15[/b] [color=#4f4f0f]Electric[/color] damage.
Effect roll: 1d10 = [color=green][b]10[/b][/color]
Cheesy somehow recieves a charge from the lightning?!

Weather roll: 1d20 = [color=red]4[/color]
The thunderstorm gets !

Mob Action rolls: 5d6 = 2, 3, [color=green]6[/color], 2, 4
The Sheep eats some grass and is overhealed by 2.

Mob Spawn rolls: 2d13 = 7, 10
A Blue Slime and a Zombie spawn.

Byron's bank account gains 6.807[img=Decicoin]https://realicraft.github.io/FightSim/Icons/Text/decicoin.png[/img].
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[url=https://realicraft.github.io/FightSim/3/]Website[/url] [url=https://fightsim.miraheze.org/wiki/Main_Page]Wiki[/url] [url=https://forms.gle/VtpwBew9qHj1NcUt9]Disp. Phone Submission Form[/url]
Well, at least this didn't take [i]too[/i] long.
I made another changelog file for this turn: [url]https://realicraft.github.io/FightSim/Changelogs/turn70.txt[/url]
Here are the important changes:
- easter event ended sad
- new types of arrows
- splash potions, obtained by mixing electrum dust into regular potions
- nerfed the regen effects
- it takes less time to be considered afk now
- new type of afk, obtained after 8 turns of not playing, where it's assumed that you won't be returning and that we can have your inventory
- somehow i missed two business submissions? (you know, for the disp. phone.) i added one (big stuff ind.) but rejected the other (monsters for hire, sending mobs through the phone portal doesn't make sense, and [b][i]how would people from the mainland have curse-generated mobs[/i][/b])
- updated the main body font
- it now has a cent sign smile
- maybe some other stuff (do coconuts count?)
The next skeledop will be on Friday.

...it's almost 5 am, i defienetly missed at least something, please keep your posts simple for the next turn
(also i remember saying something about getting prizes if you're at turret 3)

Last edited by realicraft (2022-Jul-07  22:57:24)


super mario seven, is that the one i played?
[u]___                                               [/u]
[url=https://www.youtube.com/channel/UCBK14UJ-KyuMHTqKXTflvWQ/]videos[/url] | [topic=5465]Fighting Simulator 3: Subtitle[/topic] | [url=https://fightsim.miraheze.org/wiki/Main_Page]FS3 Wiki[/url] | [url=https://realicraft.github.io/tbgs-calendar/]Calendar[/url] | [url=https://mspfa.com/?s=40960&p=1]Universe Manager 2[/url] | [url=https://tbgsandbox.createaforum.com/index.php]Sandbox[/url]
[topic=6069]32768[/topic] progress: ~25.30% @ 100d (0y 3m 10d) [04/08/2022] {8288/32768}
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#490 2022-Jul-08  02:51:12

realicraft
TBGer
From: reali's cubicle, sknn hq
Registered: 2018-Jun-25
Posts: 4,317
Website

Re: Fighting Simulator 3: Subtitle

post 1

call random numbers on the disposable phones
pull an item out from the Treasure Chest
attempt to steal the bobm from squirrelflight


super mario seven, is that the one i played?
[u]___                                               [/u]
[url=https://www.youtube.com/channel/UCBK14UJ-KyuMHTqKXTflvWQ/]videos[/url] | [topic=5465]Fighting Simulator 3: Subtitle[/topic] | [url=https://fightsim.miraheze.org/wiki/Main_Page]FS3 Wiki[/url] | [url=https://realicraft.github.io/tbgs-calendar/]Calendar[/url] | [url=https://mspfa.com/?s=40960&p=1]Universe Manager 2[/url] | [url=https://tbgsandbox.createaforum.com/index.php]Sandbox[/url]
[topic=6069]32768[/topic] progress: ~25.30% @ 100d (0y 3m 10d) [04/08/2022] {8288/32768}
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#491 2022-Jul-08  03:01:20

Byron_Inc_TBG
TBGer
From: Malaysia
Registered: 2020-Jul-29
Posts: 36,044
Website

Re: Fighting Simulator 3: Subtitle

I remove the water from the excavator, repeatedly.

Then fix the fried contents.


if you have nothing nice to say, don't say it
if you have nothing nice to do here, don't log on

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#492 2022-Jul-08  11:57:44

IncendiaryGaming
TBGer
From: DESTRUCTION DOMINATION
Registered: 2020-May-16
Posts: 3,383
Website

Re: Fighting Simulator 3: Subtitle

I thought you would set a duration in turns until the storage room is built.

I guess it's done?

I get to finishing the outer walls of the base.


No, I won't fix my sig to fit the BBCode shutdown.
[color=#ff4500]I am IncendiaryGaming, I go by she/they. Something something burn everything to the ground.[/color]
[img]https://u.cubeupload.com/DeepFried/IncendiaryGaming3.png[/img]
My discord is Incendiary #1833 and my server is [url]https://discord.gg/k2ywUzBAED[/url]
Twitch is available at [url]https://twitch.tv/incendiaryoce[/url]
[url=https://tbgforums.com/forums/viewtopic.php?id=6093]Play yourself some N00bs vs Pr0s[/url]
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#493 2022-Jul-08  20:13:42

TonyBrown148
TBGer
From: Saint Trimble's Island*
Registered: 2020-Apr-02
Posts: 5,717
Website

Re: Fighting Simulator 3: Subtitle

switch to hammer, work on storage room (3/4)
Complete the room if I can do it twice per post


*See XKCD 1688.
Wondering why my signature isn't magenta? Check the announcement.
Trivia of the Myriad: Trivia is literally “cold knowledge” in Chinese.
Anthony Brown | E/Em/Es | INTJ | Pastafarian | Orzmic | Phigros | C++ | Python | Haskell | GitHub | CodeForces | TBG | roll

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#494 2022-Jul-09  14:05:18

realicraft
TBGer
From: reali's cubicle, sknn hq
Registered: 2018-Jun-25
Posts: 4,317
Website

Re: Fighting Simulator 3: Subtitle

post 2

harvest carrots
attack blue slime
eat chocolate egg


super mario seven, is that the one i played?
[u]___                                               [/u]
[url=https://www.youtube.com/channel/UCBK14UJ-KyuMHTqKXTflvWQ/]videos[/url] | [topic=5465]Fighting Simulator 3: Subtitle[/topic] | [url=https://fightsim.miraheze.org/wiki/Main_Page]FS3 Wiki[/url] | [url=https://realicraft.github.io/tbgs-calendar/]Calendar[/url] | [url=https://mspfa.com/?s=40960&p=1]Universe Manager 2[/url] | [url=https://tbgsandbox.createaforum.com/index.php]Sandbox[/url]
[topic=6069]32768[/topic] progress: ~25.30% @ 100d (0y 3m 10d) [04/08/2022] {8288/32768}
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar13.png[/img][img]https://realicraft.github.io/progBar/ProgBar29.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar05.png[/img][img]https://realicraft.github.io/progBar/ProgBar07.png[/img]
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar08.png[/img][img]https://realicraft.github.io/progBar/ProgBar39.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar05.png[/img][img]https://realicraft.github.io/progBar/ProgBar06.png[/img]
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar51.png[/img][img]https://realicraft.github.io/progBar/ProgBar35.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar49.png[/img]
[url=https://internetometer.com/give/47007][img]https://internetometer.com/imagesmall/47007.png[/img][/url][topic=4716]:P[/topic][topic=4958]:|[/topic][topic=5733]:o[/topic]

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#495 2022-Jul-09  14:42:46

realicraft
TBGer
From: reali's cubicle, sknn hq
Registered: 2018-Jun-25
Posts: 4,317
Website

Re: Fighting Simulator 3: Subtitle

Skeledop - Turn 71
oh no, i think i forgot to remind you about the prizes at turret 3
it's okay, we'll just do that next turn (since there's nothing else happening there this turn)
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=realicraft]post 1

call random numbers on the disposable phones
pull an item out from the Treasure Chest
attempt to steal the bobm from squirrelflight[/quote]
You dial a random number.
Luck roll: 1d3 = 3
Number roll: 1d90 = 38
You dial [img=Phone]https://realicraft.github.io/FightSim/Icons/Text/phone.png[/img][color=#0f5f0f]48364 HTDOG[/color].
[quote]
[b]???[/b]: You've reached Hank's Delicious Hot Dogs, Hank here.
[b]Hank[/b]: What can I get'cha?
[/quote]
Oh no, a store.
Well, it probably sells hotdogs, and you [i]do[/i] have C2.5, so...
[quote]
[color=#3f3f0f][b]reali[/b]: Uh- one hot dog, please.[/color]
[b]Hank[/b]: Alright, that'll be C1 and two deci.
[/quote]
You put the coins in the portal and receive a hot dog in exchange.
[quote]
[b]Hank[/b]: Anything else I can get you.
[color=#3f3f0f][b]reali[/b]: No, I'm fine.[/color]
[b]Hank[/b]: Alright. If you'd like anything else, feel free to call again, but I'm closing in about an hour.
[/quote]
Oh, right, most Isle of Fighting citizens [i]aren't[/i] nocturnal. You hang up and pocket the battery.
You also add the number to your Contact Li- wait, where'd the menu come from?
You've completed a quest! (Use a Disposable Phone.) You've obtained 2 Disposable Phones, plus 2 Misc EXP.
...but you can't hold the phones, so you drop them on the ground.
You dial a random number.
Luck roll: 1d3 = 2
Number roll: 1d99999 = 15701
You dial [img=Phone]https://realicraft.github.io/FightSim/Icons/Text/phone.png[/img][color=#0f5f0f]15701[/color], which has no mnemonic.
Type roll: 1d100 = [color=red]32[/color]
[quote]Unfortunately, the number you are trying to call is currently unassigned. Please try again later.[/quote]
Oh. (You pocket the battery.)
You grab an item from the Treasure Chest.
Category roll: 1d9 = 5 (Stickers)
Item roll: 1d81 = 59
You pull out a Hand Basket Sticker. Neat.
You attempt to commit theft.
Theft roll: 1d20 = [color=red]5[/color]
You fail to steal from the AFK marker.
Nothing happens after that, though, because an AFK player can't counter-attack.
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=Byron_Inc_TBG]I remove the water from the excavator, repeatedly.

Then fix the fried contents.[/quote]
You attempt to remove the water.
Luck roll: 1d20 = [color=red]5[/color]
You fail.
You attempt to de-fry the Excavator.
Skill roll: 1d20+6 = [color=green]16[/color]+6 = [color=green]22[/color]
You succeed, and also heal it by [b]2[/b]. (Your Construction skill has gone up by 80%. Your Construction skill leveled up!)
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=IncendiaryGaming]I thought you would set a duration in turns until the storage room is built.

I guess it's done?

I get to finishing the outer walls of the base.[/quote]
The Storage Room spontaneously finishes itself.
You work on the outer walls. (2/6)
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=TonyBrown148]switch to hammer, work on storage room (3/4)
Complete the room if I can do it twice per post[/quote]
You switch to your Emerald Hammer.
You work on the Storage Room.
Skill roll: 1d20+2+3 = 13+5 = 18
You finish the Storage Room. (4/4) (Your Construction skill has gone up by 70%.)
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[quote=realicraft]post 2

harvest carrots
attack blue slime
eat chocolate egg[/quote]
You harvest your Carrots.
Skill roll: 1d20 = 8
You harvest 2 Carrots. (Your Farming skill has gone up by 35%.)
...but you don't have any room in your inventory for them, so you eat your Chocolate Egg early to make room.
Looks like it's filled with...
Luck roll: 1d20 = [color=green][b]19[/b][/color]
Some [b][i]Overheal Potion[/i][/b]! You gain 1 Max HP [b]permanently[/b].
You've completed a quest! (Obtain a Carrot-based item.) You gain 200% Farming, 200% Cooking, 200% Gathering, 3 Iron Bars, and 4 Misc EXP. Wow, that's a lot.
(Your Cooking skill leveled up!) (Your Gathering skill leveled up twice!) (Your Farming skill leveled up twice!)
You attack the Blue Slime.
Attack roll: 1d8+2 = 3+2 = 5
Defense roll: 1d5+1 = 5+1 = 6
The Blue Slime dodges. Aw.
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
Plants grow.
Byron's Beans and Potatoes are harvestable.
Twilight's crops will rot away if they aren't harvested next turn. If anyone [i]else[/i] would like the rotting mush (you know, to make into fertilizer,) feel free to steal the mush.*

It's raining.
Rain roll: 29d10 = [color=red][b]1[/b][/color], 5, 4, 2, [color=red][b]1[/b][/color], 8, 9, [color=red][b]1[/b][/color], 8, 3, 6, 7, 9, 4, 10, 7, 8, 7, 10, 5, 5, [color=red][b]1[/b][/color], 6, 6, 9, 9, 8, 5, 9 (all 8 active players, Moat, Tank, Everythingproof Wall, all 7 of Byron's storage rooms, all 4 turrets, Campfire, cheesy's Storage Room, Excavator, Log Cabin, Tree House, Wooden Shed, Tony's Storage Room)
Reali is Soaked for two turns.
Gilbert is Soaked for an additional two turns.
Tony is Soaked for two turns.
Turret 4 is waterlogged.

Lightning strikes!
Count roll: 1d4+2 = 1+2 = 3
Target roll: 3d29 = 14, 18, 14 (All Rain targets)
Lightning strikes Byron's Explosives Room! Good thing it's empty.
Lightning strikes Byron's Shelter! Might want to repair that.
Lightning strikes Byron's Explosives Room [i]again[/i]! Good thing it's still empty.

Weather roll: 1d20 = 11
It stops raining. There's still lightning, though.

Mob Action rolls: 7d6 = 1, 1, 5, 3, 3, 2, 2
One of the sheep makes a noise.

Byron's bank account gains 7.147[img=Decicoin]https://realicraft.github.io/FightSim/Icons/Text/decicoin.png[/img]. Are you ever going to withdraw that?

Reali takes 5 damage from Bleeding, and 5 damage from Bleeding last turn.

Reali's Bleeding expires.
Cheesy's Paralysis expires.
Twilight's Soaked expires.
[img=Horizontal rule]https://realicraft.github.io/FightSim/Icons/Exported/hr.png[/img]
[url=https://realicraft.github.io/FightSim/3/]Website[/url] [url=https://fightsim.miraheze.org/wiki/Main_Page]Wiki[/url] [url=https://forms.gle/VtpwBew9qHj1NcUt9]Disp. Phone Submission Form[/url]
This turn is also late, but not too late. Hopefully I can start posting updates on the day it's meant to be posted again.
This turn also has a changelog file: [url]https://realicraft.github.io/FightSim/Changelogs/70s/turn71.txt[/url]

*You can't harvest other people's crops unless they've been rotting for a few turns already.

Last edited by realicraft (2022-Jul-12  21:11:07)


super mario seven, is that the one i played?
[u]___                                               [/u]
[url=https://www.youtube.com/channel/UCBK14UJ-KyuMHTqKXTflvWQ/]videos[/url] | [topic=5465]Fighting Simulator 3: Subtitle[/topic] | [url=https://fightsim.miraheze.org/wiki/Main_Page]FS3 Wiki[/url] | [url=https://realicraft.github.io/tbgs-calendar/]Calendar[/url] | [url=https://mspfa.com/?s=40960&p=1]Universe Manager 2[/url] | [url=https://tbgsandbox.createaforum.com/index.php]Sandbox[/url]
[topic=6069]32768[/topic] progress: ~25.30% @ 100d (0y 3m 10d) [04/08/2022] {8288/32768}
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar13.png[/img][img]https://realicraft.github.io/progBar/ProgBar29.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar05.png[/img][img]https://realicraft.github.io/progBar/ProgBar07.png[/img]
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar08.png[/img][img]https://realicraft.github.io/progBar/ProgBar39.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar05.png[/img][img]https://realicraft.github.io/progBar/ProgBar06.png[/img]
[img]https://realicraft.github.io/progBar/ProgBar02.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar00.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar51.png[/img][img]https://realicraft.github.io/progBar/ProgBar35.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar01.png[/img][img]https://realicraft.github.io/progBar/ProgBar49.png[/img]
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#496 2022-Jul-09  20:43:03

gilbert_given_TBG
TBGer
From: ロフィパラダイス
Registered: 2020-Nov-30
Posts: 13,999
Website

Re: Fighting Simulator 3: Subtitle

as probably my last two posts on this RP:
• store my hardites and electrums on my double chest
• craft a Reusable Phone, if possible


BBCode module not found. Falling back to text mode.
Some of my esolangs I made: [post=597646]redirected here[/post]
Stuff I made: Smiley Code Decoder Word Shuffler List nBASIC PseudoSmiley Pybolge Unshrekton OLLY in Wenyan ESC JSC TPSC Programmable Text Generator Why? Flerovium HTML to BBcode Another BMP codec Unicode Adventures TBG Extensions tbgclient Two Of Them
Links: My sig editor DWiki esolangs.org TIO Scratch alt Ocular wasteof Collection of BMP endecs The Sandbox
Lists: BMP codecs Nonsense programs Gilbert's Random and Pointless Topics

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#497 2022-Jul-09  21:46:44

gilbert_given_TBG
TBGer
From: ロフィパラダイス
Registered: 2020-Nov-30
Posts: 13,999
Website

Re: Fighting Simulator 3: Subtitle

Also, use the Esolang three times.


BBCode module not found. Falling back to text mode.
Some of my esolangs I made: [post=597646]redirected here[/post]
Stuff I made: Smiley Code Decoder Word Shuffler List nBASIC PseudoSmiley Pybolge Unshrekton OLLY in Wenyan ESC JSC TPSC Programmable Text Generator Why? Flerovium HTML to BBcode Another BMP codec Unicode Adventures TBG Extensions tbgclient Two Of Them
Links: My sig editor DWiki esolangs.org TIO Scratch alt Ocular wasteof Collection of BMP endecs The Sandbox
Lists: BMP codecs Nonsense programs Gilbert's Random and Pointless Topics

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#498 2022-Jul-09  23:01:20

TonyBrown148
TBGer
From: Saint Trimble's Island*
Registered: 2020-Apr-02
Posts: 5,717
Website

Re: Fighting Simulator 3: Subtitle

Pick up a stone and throw it as far as possible.


*See XKCD 1688.
Wondering why my signature isn't magenta? Check the announcement.
Trivia of the Myriad: Trivia is literally “cold knowledge” in Chinese.
Anthony Brown | E/Em/Es | INTJ | Pastafarian | Orzmic | Phigros | C++ | Python | Haskell | GitHub | CodeForces | TBG | roll

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#499 2022-Jul-12  22:01:33

IncendiaryGaming
TBGer
From: DESTRUCTION DOMINATION
Registered: 2020-May-16
Posts: 3,383
Website

Re: Fighting Simulator 3: Subtitle

I work on the outer walls because idk


No, I won't fix my sig to fit the BBCode shutdown.
[color=#ff4500]I am IncendiaryGaming, I go by she/they. Something something burn everything to the ground.[/color]
[img]https://u.cubeupload.com/DeepFried/IncendiaryGaming3.png[/img]
My discord is Incendiary #1833 and my server is [url]https://discord.gg/k2ywUzBAED[/url]
Twitch is available at [url]https://twitch.tv/incendiaryoce[/url]
[url=https://tbgforums.com/forums/viewtopic.php?id=6093]Play yourself some N00bs vs Pr0s[/url]
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#500 2022-Jul-13  03:12:20

Byron_Inc_TBG
TBGer
From: Malaysia
Registered: 2020-Jul-29
Posts: 36,044
Website

Re: Fighting Simulator 3: Subtitle

I work on the ore room.
Then fix the shelter.
Then harvest crops.


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