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Stop the Spambots!

Started by Seanbobe, May 07, 2019, 08:44:43 AM

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Seanbobe

Quote from: Byron_Inc_TBGAiden slashes his sword at Austin.
Grayson tutors Gary.
Kayson didn't really like Kevin's joke (not punny, didn't laugh) and attacked Kevin with his chalk.
Aiden: Sword slash: 10d10=57+65(fitness)-1(enemy defense)+35(Junka)=156
Austin: Health: 350-156=194

Poison! Health will go down! (-3)
Cut! Health will go down! (-4)
Bleeding! Health will go down! (-5)
Burn! Health will go down! May spread! (-4)

Kayson: NP;DL: 7d10=43+18(intelligence)-14(enemy defense)=47*2=94
Kevin: Health: 350-94=256

Kayson: Chalk whack: 1d15=14+12(fitness)-14=12
Kevin: Health: 256-12=244

Assistant: Dangerous speech: 6d10=27+18-14=31
Kevin: Health: 244-31=213

Quote from: Joyous Theta"Oh, these copycats again," Junka says, deciding that swiping some of Millie's defense would be a good idea (unless Mackenzie does manage to use the laser, in which case she establishes a barrier between herself and Julie).

"Heh, this guy looks kinda like me," Dennis says, setting his time signature to willpower/willpower and reflecting himself onto Millie with a side of electricity and taking advantage of the swiped defense to hopefully defeat her for good.

Luna fire reflects Lily, apples, and fire reflects again because I forgot she had hasty socks.
Junka swipes Millie's defense.

Junka sets up a barrier.

Dennis reflects.
Millie faints.

Luna uses The Devil.
Luna: The Devil: 1d250+1d50=207+6+46(fitness)+66(Junka)-10(enemy defense)=315
Lily: Health: 250-315=0
Lily faints.

Luna takes out the apple and Dennis eats it.

Luna uses the sun.
The sun! Health will be increased! Negative statuses disappear faster! (+7)

Quote from: BlunderbusJohn hushes Jake, reminding him that there's a library somewhere within a few kilometres of the base of the mountain and he's being far too loud can you please quiet down?

Mackenzie gets rid of the coffee that's in her inventory for some reason, ideally putting it back in the group inventory. If that doesn't count as her action she shoots a laser at Millie.

Maddy makes the party evasive.
John: Hushing whisper: 1d40=5+18(intelligence)-12(enemy defense)=11*2=22
Jake: health: 250-22=228
Winded! Stats are reduced! (-3)
Muted! Can't use skills!

As Millie is already defeated and Jake's defensive skill is disabled, Mackenzie stabs Jake with her pen.
Mackenzie: Pen poke: 1d15=13+9(fitness)+35(Junka)-9(enemy defense)=48
Jake: Health: 228-48=180

Evasive! May dodge attacks!

Quote from: TonyBrown148Hikari equips her compass and attacks Harry.
Hikari's compass chooses wind.
Hikari: Wind from the West: 1d15=10+23(fitness)-17(enemy defense)+31(Junka)=47*2=94
Harry: Health: 350-94=256
Winded! Attack is reduced! (-5)

Quote from: FaressainAdams exploits the fact Reflection affects his enemy and his low health and whispers something to Ar'tler. Ar'tler nods back in turn, as Adams exploits an unseen Zero-Hour Exploit within someone who is likely to die in one hit from normal attack, defaulting to Adam if he's unable to influence others, in order for Ar'tler to use Icy Reflection... but Ar'tler cannot do that. Then Ar'tler Pomsdun n' shots Arthur with his trusty shotgun. "Beware, the Marine is approaching!" That's while Adams cursors zerg-rush Adam.

Agnes steals from Audrey, then makes the party dodgy, after which she whirls her blades at her opposite.
Zero hour exploit! Next 5 attacks are more effective!

Stats lowered by 4!

Ar'tler: Shotgun blast: 2d50=1+46+16(fitness)-5(enemy defense)=58
Arthur: Health: 350-58=292

Cursors: Double click: 140+66(Junka)=206
Adam: Health: 200-206=0
Adam faints.

Agnes steals 4.36F from Audrey.

Dodgy! May dodge attacks!

Agnes: Whirlwind blades: 2d30=20+5+15(intelligence)-26(enemy defense)=14
Audrey: Health: 250-14=236

Flynn warms up.

Nef tech fiddles.
Nef: Tech fiddle: 1d20=14+2=16
The party is immune to stat decreases for a turn.

The deluxe robot tech fiddles.
Deluxe robot: Tech fiddle: 1d20=3+1=4
The party's health is halved.

Josh low rolls.
Josh: Low roll: 108
Joey: Health: 375-108=267

Jack copies Shocking Insults.

Jack eats a sugar cube.

Jack uses a raisin to absolute focus shift to intelligence.

Jack shockingly insults Connor.
Jack: Shocking insults: 1d20=4+84=88*2=176
Connor: Health: 200-176=24

Iolitestar warms up.

Flip attempts to sunder Drake. It fails.

Scratchykit exploits a bug.
Scratchykit: 1d35=27+16(intelligence)-14(enemy defense)=29
Scarlett: Health:350-29=321

SuperKamekArea uses blind faith.
SuperKamekArea: Blind faith: 1d20=13
Muted! Can't use skills!

Andrew sets up a pie eating contest between John and Andy. John regains energy.
Sickened! Health will decrease every turn!

Annie uses hot skillet on Abby.
Annie: Hot skillet:
     Fire: 3d10=3+1+1+20(intelligence)-13(enemy defense)=12
     Normal: 30+20(intelligence)-13(enemy defense)=37
Abby: Health: 250-49=201

Drake sets his time signature to fitness and intelligence (sort of).

Jake punches John. It misses.

Mandy uses a buzzer om Maddy. She dodges.

Mandy uses flurry.
Mandy: Flurry: 4d20=12+15+2+12+58=99
Maddy: Block: 1d10=1+26(willpower)=27
99-27=72
Maddy: Health: 35-72=0

Frank uses a spark on Flynn.
Rusted! Can't use warm-up!

Frank warms up.

Nat uses a snowflake on Adams. Adams dodges.

Nat tech fiddles.
Nat: Tech fiddle: 1d20=12+1.
The enemies are immune to stat decreases for a turn.

The deluxe robot uses a buzzer on Nef.
Nef dodges.

The deluxe robot tech fiddles.
Deluxe robot: Tech fiddle: 1d20=15
Nef's deluxe robot is defeated.

Joey whispers at Junka. Junka dodges.

Joey low rolls.
Joey: Low roll: 1d20=8+23(fitness)+14(1d20)=45
Josh: Block: 1d10=2+21(willpower)=23
45-23=22
Josh: Health: 37-22=15

Arthur uses a snowflake on Ar'tler. Ar'tler dodges.

Arthur uses law of realtivity on Connor.

Arthur uses a miracle.
Arthur: Miracle: 1d10=4+10=14
Empowered! Stats are increased! (+5)

Audrey uses a snowflake on Nef.
Nef dodges.

Audrey quakes.
Mackenzie, Flynn, Nef, Josh, Adams, Agnes, Dennis, Luna, Aiden, Grayson, Kayson, Flip, Scratchykit, SuperKamekArea, and Annie dodge.
The party is shielded from stat decreases.

Julie uses a buzzer on Dennis.
Stunned! Act one less time per turn!

Julie roasts Junka. Junka dodges.

Drake whispers to Jack.
Weakened! Moves will be less effective!

Drake searches for a soda.
He finds a rainbow soda.

Connor uses a spark on Annie. Annie dodges.

Connor absolute focus shifts fitness.

Austin uses a snowflake on John.
Chilled! Can't act! Ends early if damage is received!

Austin puts Aiden on the list.
Austin: The list: 9d10=49+22(fitness)=71
Aiden: Block: 1d10=1+12(willpower)=13
71-13=58
The attack is deflected by don't touch my people.

Gary whispers at Grayson.
Grayson is weakened.

Gary gets an A+. Grayson dodges.

Kevin uses a buzzer on Nef.
Nef is stunned.

Kevin creates an assistant.

Isabelle whispers at Iolitestar. Iolitestar dodges.

Isabelle uses commanding eyes on Kayson.
Control! Actions will be chosen by Isabelle!
The skill spreads to Ar'tler.
The skill spreads to Junka.

Felix uses a buzzer on Flip. Flip dodges.

Felix uses a hyper rush. Flip dodges.
Felix: Hyper rush backswing: 1d10=5+19(fitness)=24
Jake: Health: 180-24=156
Mandy: Health: 300-24=276
Frank: Health: 250-24=226
Nat: Health: 300-24=276
Deluxe robot: Health: 350-24=326
Joey: Health: 267-24=243
Arthur: Health: 292-24=268
Audrey: Health: 236-24=212
Julie: Health: 350-24=326
Drake: Health: 275-24=251
Connor: Health: 24-24=0
Austin: Health: 194-24=170
Gary: Health: 275-24=251
Kevin: Health: 213-24=189
Assistant: Health: 40-24=16
Isabelle: Health: 500-24=476
Felix: Health: 200-24=176
Scarlett: Health: 321-24=297
Steve: Health: 350-24=326
Harry: Health: 256-24=232
Andy: Health: 350-24=326
Abby: Health: 201-24=177
Connor faints.

Scarlett uses a buzzer on Annie. Annie dodges.

Scarlett uses a bug on Scratchykit. Scratchykit dodges.

Steve punches SuperKamekArea. SuperKamekArea dodges.

Andy whispers at Flip. Flip dodges.

Andy gives Isabelle a skateboard.
Jumpy! Can act twice! May dodge attacks!

Isabelle uses commanding eyes on Flip. Flip dodges.

Abby uses a snowflake on Annie. Annie dodges.

Abby cooks up an orange juice.

Harry uses a spark on Hikari.
Rusted! Can't use Lemma!

Harry uses number theory on Cursor and Hikari.
Cursor health: 1
Hikari health: 35
GCF: 1
LCM: 35
Cursor's health is set to 35. Hikari's health is set to 1.

Party:
John:
     Health: 37/50
     Energy: 35/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Can see who enemies will target next. +1 Attack/Defense.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Chilled! Can't act! Ends early if damage is received! (3 turns remaining)
Mackenzie:
     Health: 32/40
     Energy: 15/15
     Effects from equipment: -5 willpower. +1 fitness/intelligence (SuperKamekArea). Cannot be revived, may use non-attacking skills while fainted.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Maddy:
     Health: 0/60
     Energy: 17/25
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +5 fitness, -2 other stats. Halve elemental damage received. Double elemental damage dealt. Block statuses.
     Limited use moves used:
     Fainted! Cannot act!

Flynn:
     Health: 37/50
     Energy: 35/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +2 energy per turn. May pass turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Warmed up! Next move will be more effective! (4x)
     Rusted! Can't use warm-up! (Lasts until user defends)
Nef:
     Health: 42/60
     Energy: 29/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). May reflect attacks.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Josh:
     Health: 27/75
     Energy: 57/60
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Always roll average results on dice.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (3 turns remaining)
Adams:
     Health: 32/40
     Energy: 31/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). -5 Willpower, +3 other stats. Halve cost of skills. May cheat.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Encrypted! Receive half damage! (7 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Cursor:
     Health: 1/1
Cursor:
     Health: 1/1

Agnes:
     Health: 37/50
     Energy: 13.5/25
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Act thrice on first turn. Halve cost of skills.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Dennis:
     Health: 37/55
     Energy: 30/30
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). May save items. +1 energy per turn, immune to mute/silence/exhausted. Rock.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)
          Willpower is increased! (+12)
          Double cherry soda! Fitness is increased! (+6)(2 turns remaining)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Stunned! Act one less time per turn! (1 turn remaining)
Luna:
     Health: 37/50
     Energy: 27.5/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 to stats. Halve cost of skills. Act thrice on first turn. +2 fitness. +2 willpower.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Fortune! The Star is destined!
     Weapon mastery! Gain effects of wand! (2 turns remaining)
     Weapon mastery! Gain effects of tarot cards (3 turns remaining)
Jack:
     Health: 32/40
     Energy:  30/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Act twice per turn. +2 attack.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Copycat! Can use shocking insults! (See John's stats)
     Absolute focus shift! All stats are used for intelligence!
     Weakened! Moves will be less effective! (3 turns remaining)
Aiden:
     Health: 47/70
     Energy: 40/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +20 fitness. Immune to glued. Cannot use skills, items, or special moves.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Grayson:
     Health: 49/75
     Energy: 39/50
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +3 to stats. Can heal health and energy every turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Weakened! Moves will be less effective! (3 turns remaining)
Assistant:
     Health: 29/40
     Energy: 21/30
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Iolitestar:
     Health: 62/100
     Energy: 72/75
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn. Immune to fitness decrease, may charge.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Warmed up! Next attack will be more effective! (2.5x)
Flip:
     Health: 32/40
     Energy: 48/55
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Scratchykit:
     Health: 47/70
     Energy: 38/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
SuperKamekArea:
     Health: 47/70
     Energy: 43/45
     Effects from equipment: +1 willpower (Mackenzie). -5 fitness/intelligence.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Hikari:
     Health: 8/70
     Energy: 45/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn.
     Limited use moves used:

     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Rusted! Can't use Lemma! (Lasts until user defends)
Andrew:
     Health: 42/70
     Energy: 47/55
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Annie:
     Health: 32/50
     Energy: 35/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 to stats. +5 to stats, must swap actions every turn. +5 willpower.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)

Controlled:
Ar'tler:
     Health: 47/70
     Energy: 25/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Gain abilities of fainted party members.
     Limited use moves used:
     Controlled! Actions are chosen by Isabelle! (3 turns remaining)

     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Swift! Can act twice! (3 turns remaining)
Junka:
     Health: 42/70
     Energy: 25/25
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). -5 intelligence, +3 other stats. Halve cost of skills. May assist standard attacks.
     Limited use moves used:
     Controlled! Actions are chosen by Isabelle! (3 turns remaining)

     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (2 turns remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Barrier! Will take half damage!
     Defense swipe! Willpower is increased!
Kayson:
     Health: 42/70
     Energy: 34/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +3 to stats. May attack after using an attacking skill.
     Limited use moves used:
     Controlled! Actions are chosen by Isabelle! (3 turns remaining)

     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(3 turns remaining)
     Evasive! May dodge attacks! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)

Enemies:
Jake:
     Health: 156/250
     Skills:
          Mirror image (passive): User knows John's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except John. User cannot damage any party members except John. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 12 (16 when using skills)
     Defense: 12
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
     Winded! Stats are reduced! (-3)(8 turns remaining)
     Muted! Can't use skills! (8 turns remaining)
Mandy:
     Health: 276/300
     Skills:
          Mirror image (passive): User knows Maddy's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Maddy. User cannot damage any party members except Maddy. Reflection pierces this ability.
          Fiery personality (passive): User is immune to fire and electricity. User takes double damage from ice and wind.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 23 (3 when using skills)
     Defense: 15
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Frank:
     Health: 226/250
     Skills:
          Mirror image (passive): User knows Flynn's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Flynn. User cannot damage any party members except Flynn. Reflection pierces this ability.
          Frigid personality (passive): User is immune to ice and wind. User takes double damage from fire and electricity.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 17
     Defense: 12
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
     Warmed up! Next attack will be more effective! (4x)
Nat:
     Health: 276/300
     Skills:
          Mirror image (passive): User knows Nef's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Nef. User cannot damage any party members except Nef. Reflection pierces this ability.
          Fiery personality (passive): User is immune to fire and electricity. User takes double damage from ice and wind.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
     Fitness: 11 (25 when using skills)
     Defense: 14
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Deluxe robot:
     Health: 326/350
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Joey:
     Health: 243/375
     Skills:
          Mirror image (passive): User knows Josh's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Josh. User cannot damage any party members except Josh. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 7 (17 when using skills)
     Defense: 9
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Arthur:
     Health: 268/350
     Skills:
          Mirror image (passive): User knows Ar'tler's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Ar'tler. User cannot damage any party members except Ar'tler. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 5
     Defense: 5
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Audrey:
     Health: 212/250
     Skills:
          Mirror image (passive): User knows Agnes's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Agnes. User cannot damage any party members except Agnes. Reflection pierces this ability.
          Frigid personality (passive): User is immune to ice and wind. User takes double damage from fire and electricity.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 26 (14 when using skills)
     Defense: 26
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Julie:
     Health: 326/350
     Skills:
          Mirror image (passive): User knows Junka's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Junka. User cannot damage any party members except Junka. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 20 (4 when using skills)
     Defense: 18
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Drake:
     Health: 251/275
     Skills:
          Mirror image (passive): User knows Dennis's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Dennis. User cannot damage any party members except Dennis. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 13 (6 when using skills)
     Defense: 13
     Inventory: 1x Rainbow soda
     Pop! Gain additional statuses! (3 turns remaining)
          Fitness and intelligence are increased! (+6)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Austin:
     Health: 170/350
     Skills:
          Mirror image (passive): User knows Aiden's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Aiden. User cannot damage any party members except Aiden. Reflection pierces this ability.
          Fiery personality (passive): User is immune to fire and electricity. User takes double damage from ice and wind.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 38 (1 when using skills)
     Defense: 1
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Gary:
     Health: 235/275
     Skills:
          Mirror image (passive): User knows Grayson's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Grayson. User cannot damage any party members except Grayson. Reflection pierces this ability.
          Frigid personality (passive): User is immune to ice and wind. User takes double damage from fire and electricity.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 1 (36 when using skills)
     Defense: 3
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
     Poison! Health will go down! (-3)(9 turns remaining)
     Cut! Health will go down! (-4)(9 turns remaining)
     Bleeding! Health will go down! (-5)(9 turns remaining)
     Burn! Health will go down! May spread! (-4)(9 turns remaining)
Kevin:
     Health: 189/350
     Skills:
          Mirror image (passive): User knows Kayson's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Kayson. User cannot damage any party members except Kayson. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 2 (14 when using skills)
     Defense: 14
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Assistant:
     Health: 16/40
Isabelle:
     Health: 476/500
     Skills:
          Mirror image (passive): User knows Iolitestar's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Iolitestar. User cannot damage any party members except Iolitestar. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 7 (4 when using skills)
     Defense: 5
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
Felix:
     Health: 176/200
     Skills:
          Mirror image (passive): User knows Flip's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Flip. User cannot damage any party members except Flip. Reflection pierces this ability.
          Frigid personality (passive): User is immune to ice and wind. User takes double damage from fire and electricity
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 25 (19 when using skills)
     Defense: 19
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Scarlett:
     Health: 297/350
     Skills:
          Mirror image (passive): User knows Scratchykit's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Scratchykit. User cannot damage any party members except Scratchykit. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 17 (15 when using skills)
     Defense: 14
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Steve:
     Health: 326/350
     Skills:
          Mirror image (passive): User knows SuperKamekArea's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except SuperKamekArea. User cannot damage any party members except SuperKamekArea. Reflection pierces this ability.
          Fiery personality (passive): User is immune to fire and electricity. User takes double damage from ice and wind.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn..
     Fitness: 8 (23 when using skills)
     Defense: 18
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
     Muted! Can't use skills! (2 turns remaining)
Harry:
     Health: 232/350
     Skills:
          Mirror image (passive): User knows Hikari's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Hikari. User cannot damage any party members except Hikari. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 16 (19 when using skills)
     Defense: 17
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
Andy:
     Health: 316/350
     Skills:
          Mirror image (passive): User knows Andrew's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Andrew. User cannot damage any party members except Andrew. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 13 (15 when using skills)
     Defense: 12
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
     Sickened! Health will decrease every turn! (9 turns remaining)
Abby:
     Health: 177/250
     Skills:
          Mirror image (passive): User knows Annie's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Annie. User cannot damage any party members except Annie. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 14 (13 when using skills)
     Defense: 13
     Inventory: 1x Orange juice: Restores 100 health to all enemies.
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(2 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Faressain

Adams sighs and whispers something to Agnes, after which another Zero Hour exploit goes flying at Isabelle, after which she uses windy Reflection, after which cursors click on the same thing unless they are not allowed to.

If Ar'tler gets freed by that, he goes for double-gunning Arthur
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

Junka, should she get freed, decides she's had enough of this copycat and starts toughing things out herself sword in hand and locking onto Julie for minimum length..

Luna decides to hold back onto a support role and deaths.

Blunderbus

#2354
John uses a dried peach on Maddy.

Maddy's not thrilled about being revived with literally the lowest possible HP, but takes this chance to use Sticky.

Mackenzie breaks lunch.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Maew Nryang

#2355
"i don't have much time left, don't touch joey! 243 is a power of 3!" hikari says as she uses nta on harry and joey(harry is gcd)
*See XKCD 1688.
Hi. My name is Maew Nryang. Please call me "Maew", not "Nryang".
NEW GAME: https://tbgforums.com/forums/index.php?topic=6658.0

Renamed user 17322184719

Quote from: Byron_Inc_TBGI mean, BlackBerry soda raises willpower

How would you turn a BlackBerry into soda?

Byron_Inc_TBG

Quote from: SAVVYSCLUTTER
Quote from: Byron_Inc_TBGI mean, BlackBerry soda raises willpower

How would you turn a BlackBerry into soda?
Idk, it's an in-game item

Also thanks for bumping lol, I didn't see there's an update in this RP



Aiden smashed his sword towards Austin.
Grayson scores an A+.
The assistant somehow spoke way too dangerously.
eh

Seanbobe

Quote from: FaressainAdams sighs and whispers something to Agnes, after which another Zero Hour exploit goes flying at Isabelle, after which she uses windy Reflection, after which cursors click on the same thing unless they are not allowed to.

If Ar'tler gets freed by that, he goes for double-gunning Arthur
Zero hour exploit! Next 5 attacks will be more effective!

Isabelle: Health: 476-400=76

The cursors can't click Isabelle, so they click on Steve.
Steve: Health: 326-22=304

Quote from: Joyous ThetaJunka, should she get freed, decides she's had enough of this copycat and starts toughing things out herself sword in hand and locking onto Julie for minimum length..

Luna decides to hold back onto a support role and deaths.
Luna ends her fortune effect.

Quote from: BlunderbusJohn uses a dried peach on Maddy.

Maddy's not thrilled about being revived with literally the lowest possible HP, but takes this chance to use Sticky.

Mackenzie breaks lunch.
John heals Maddy.

Sticky! Stats are increased! (+4)

Dennis screeches at Drake.
Dennis: Screech: 1d50=50+11(intelligence)-13(enemy defense)=48*2=96
Drake: Health: 251-96=155
2x Cherry weakness! Fitness is reduced! (-6)

Quote from: Byron_Inc_TBGAiden smashed his sword towards Austin.
Grayson scores an A+.
The assistant somehow spoke way too dangerously.
Aiden: Sword slash: 10d10=53+69(fitness)-6(enemy defense)=116
Austin: Health: 170-116=54

Grayson: A+: 11d2=16*6=96+44(intelligence)-8(enemy defense)=132
Gary: Health: 235-132=103

Assistant: Dangerous speech: 6d10=27+22(intelligence)-18(enemy defense)=31
Kevin: Health: 189-31=158

Flynn ultra focuses and karate chops Frank.
Flynn: Karate chop: 1d65=65+22(intelligence)-17=70*10=650(damage cap)
Frank: Health: 226-650=0
Frank faints.

Nef tech fiddles.
Nef: Tech fiddle: 1d20=12
Nat: Health: 276-150=126

Josh defends.

Jack copies hushing whisper and uses it on Steve.
Jack: Hushing whisper: 1d40=27+85(intelligence)-23(enemy defense)=89*2=178
Steve: Health: 304-178=126

Iolitestar swings gym plans at Isabelle. Isabelle dodges.

Flip attempts to Sunder Isabelle. It fails.

Scratchykit uses a bug.
Scratchykit: Bug: 1d35=23+20(intelligence)-19(enemy defense)=24
Scarlett: Health: 297-24=273

SuperKamekArea deletes root.
SuperKamekArea: Delete root: 1d60=60+50+22(intelligence)=132
Jake: Health: 156-118=38
Deluxe robot: Health: 326-113=213
Assistant: Health: 16-113=0
Steve: Health: 126-109=17
The assistant is broken.
SuperKamekArea is deleted from the party for the rest of the battle.

Andrew challenges Andy to a pie eating contest, healing Dennis.

Annie whacks Abby with the skillet.
Annie: Skillet whack: 1d20=10+10+27(fitness)-18(enemy defense)=29
Abby: Health: 177-29=148

Hikari uses number theory.
GCF: 1
LCM: 56376
Targets are determined by coin flip.
Joey: Health: 1
Harry: Health: 350

Ar'tler uses Furryism.
John, Flynn, Nef, Agnes, Dennis, Jack, Aiden, Assistant, Iolitestar, Andrew, and Annie dodge.
Ar'tler: Furryism: 1d25=4+15+10=29
Everyone except Adams completely blocks the attack.
Adams: Health: 40-1=39
Jake: Health: 38+1=39

Ar'tler shoots a cursor, destroying it.

Junka fires the bazooka.
John, Mackenzie, Nef, Josh, Adams, Dennis, Luna, Jack, Aiden, Grayson, Assistant, Iolitestar, Scratchykit, Hikari, Andrew, and Annie dodge.
Junka: Bazooka blast: 5d10=26+24(fitness)=50
Maddy: Health: 41-32=9
Flynn: Health: 50-24=26
Agnes: Health: 50-9=41

Jake defends.

Mandy punches.
Mandy: Punch: 1d20=16+28(fitness)=44
Maddy: Block: 1d10=8+29(willpower)=37
Maddy: Health: 9-7=2

Nat tech fiddles.
Nat: Tech fiddle: 1d20=18
The party's health is halved.

Joey low rolls. Josh dodges.

Arthur defends.

Audrey steals 4.70F from Agnes.

Julie pumps up.

Drake drinks the rainbow soda.
2x Rainbow soda! Stats will be increased! (+2)

Austin melts down.
Austin: Melt down: 30*45=1350
Aiden: Health: 35-650(damage cap)=0
Aiden faints.

Gary writes a compelling essay.
Grayson dodges.

Kevin is hands-on.
Learning experience! Will resist Sleepy!
Confused! Actions may affect wrong target!

The assistant uses dangerous speech on Luna. Luna dodges.

Isabelle tackles Iolitestar. Iolitestar dodges.

Felix hyper rushes.
Flip dodges.
Felix: Hyper rush backswing: 1d10=6+31(fitness)=37
Jake: Health: 39-18=21
Mandy: Health: 276-37=239
Nat: Health: 276-37=239
Deluxe robot: Health: 213-37=186
Joey: Health: 1-37=0
Arthur: Health: 268-18=250
Audrey: Health: 212-37=175
Julie: Health: 326-37=289
Drake: Health: 155-37=118
Austin: Health: 54-37=17
Gary: Health:103-37=66
Kevin: Health: 158-37=121
Isabelle: Health: 76-74=2
Felix: Health: 176-37=139
Scarlett: Health: 273-37=236
Steve: Health: 17-37=0
Harry: Health: 350-37=313
Andy: Health: 316-37=279
Abby: Health: 148-37=111
Joey and Steve faint.
Julie counters.
Julie: Counterattack: 1d20=2+33(fitness)-26(defense)=9
Felix: Health: 139-9=130

Scarlett uses a bug.
Scarlett: Bug: 1d35=33+28(fitness)=61
Scratchykit: Block: 1d10=5+31(willpower)=36
61-36=25
Scratchykit: Health: 25-25=0
Scratchykit faints.

Harry uses an arithmetic attack on Hikari and cursor.
sqrt(24*1)=5

Andy uses a skateboard on Harry.

Harry kicks Hikari. Hikari dodges.

Abby uses a hot skillet on Annie. It defeats Annie because it can.

Party:
John:
     Health: 37/50
     Energy: 35/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Can see who enemies will target next. +1 Attack/Defense.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Mackenzie:
     Health: 32/40
     Energy: 15/15
     Effects from equipment: -5 willpower. +1 fitness/intelligence (SuperKamekArea). Cannot be revived, may use non-attacking skills while fainted.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Maddy:
     Health: 1/60
     Energy: 25/25
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +5 fitness, -2 other stats. Halve elemental damage received. Double elemental damage dealt. Block statuses.
     Limited use moves used:

     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Sticky! Stats are increased! (+4) (1 turn remaining)
Flynn:
     Health: 24/50
     Energy: 34/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +2 energy per turn. May pass turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
     Rusted! Can't use warm-up! (Lasts until user defends)
Nef:
     Health: 42/60
     Energy: 35/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). May reflect attacks.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Josh:
     Health: 50/75
     Energy: 60/60
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Always roll average results on dice.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Adams:
     Health: 32/40
     Energy: 35/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). -5 Willpower, +3 other stats. Halve cost of skills. May cheat.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Encrypted! Receive half damage! (6 turns remaining)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Cursor:
     Health: 1/1

Agnes:
     Health: 32/50
     Energy: 25/25
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Act thrice on first turn. Halve cost of skills.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Dennis:
     Health: 40/55
     Energy: 30/30
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). May save items. +1 energy per turn, immune to mute/silence/exhausted. Rock.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)
          Willpower is increased! (+12)
          Double cherry soda! Fitness is increased! (+6)(1 turn remaining)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Luna:
     Health: 37/50
     Energy: 35/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 to stats. Halve cost of skills. Act thrice on first turn. +2 fitness. +2 willpower.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(2 turns remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Fortune! The Lovers is destined!
     Weapon mastery! Gain effects of wand! (1 turn remaining)
     Weapon mastery! Gain effects of tarot cards (2 turns remaining)
     Death! The Star won't be destined!
     Sticky! Stats are increased! (+4) (1 turn remaining)
Jack:
     Health: 32/40
     Energy:  27/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Act twice per turn. +2 attack.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
     Copycat! Can use shocking insults! (See John's stats)
     Copycat! Can use hushing whisper! (See John's stats)
     Absolute focus shift! All stats are used for intelligence!
Aiden:
     Health: 0/70
     Energy: 45/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +20 fitness. Immune to glued. Cannot use skills, items, or special moves.
     Limited use moves used:
     Fainted! Cannot act!

Grayson:
     Health: 50/75
     Energy: 41/50
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +3 to stats. Can heal health and energy every turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Assistant:
     Health: 27/40
     Energy: 21/30
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Iolitestar:
     Health: 62/100
     Energy: 75/75
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn. Immune to fitness decrease, may charge.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
     Warmed up! Next attack will be more effective! (2.5x)
Flip:
     Health: 32/40
     Energy: 48/55
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Scratchykit:
     Health: 0/70
     Energy: 35/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn.
     Limited use moves used:
     Fainted! Cannot act!

Hikari:
     Health: 12/70
     Energy: 31/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
     Rusted! Can't use Lemma! (Lasts until user defends)
Andrew:
     Health: 42/70
     Energy: 47/55
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 energy per turn.
     Limited use moves used:
     Rock! Gain additional statuses! (3 turns remaining)(See Dennis's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(1 turn remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Sticky! Stats are increased! (+4) (1 turn remaining)
     Confused! Actions may affect wrong target! (3 turns remaining)
Annie:
     Health: 0/50
     Energy: 45/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +1 to stats. +5 to stats, must swap actions every turn. +5 willpower.
     Limited use moves used:
     Fainted! Cannot act!


Controlled:
Ar'tler:
     Health: 70/70
     Energy: 20/35
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). Gain abilities of fainted party members.
     Limited use moves used:
     Controlled! Actions are chosen by Isabelle! (1 turn remaining)

     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(2 turns remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Swift! Can act twice! (2 turns remaining)
Junka:
     Health: 70/70
     Energy: 25/25
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). -5 intelligence, +3 other stats. Halve cost of skills. May assist standard attacks.
     Limited use moves used:
     Controlled! Actions are chosen by Isabelle! (1 turn remaining)

     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Storytime! Will regain health and energy! (1 turn remaining)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(2 turns remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Barrier! Will take half damage!
     Defense swipe! Willpower is increased!
Kayson:
     Health: 70/70
     Energy: 45/45
     Effects from equipment: +1 willpower (Mackenzie). +1 fitness/intelligence (SuperKamekArea). +3 to stats. May attack after using an attacking skill.
     Limited use moves used:
     Controlled! Actions are chosen by Isabelle! (1 turn remaining)

     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     The sun! Health will be increased! Negative statuses disappear faster! (+7)(2 turns remaining)
     Evasive! May dodge attacks! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)

Enemies:
Jake:
     Health: 21/250
     Skills:
          Mirror image (passive): User knows John's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except John. User cannot damage any party members except John. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 12 (16 when using skills)
     Defense: 12
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
     Winded! Stats are reduced! (-3)(7 turns remaining)
     Muted! Can't use skills! (7 turns remaining)
Mandy:
     Health: 239/300
     Skills:
          Mirror image (passive): User knows Maddy's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Maddy. User cannot damage any party members except Maddy. Reflection pierces this ability.
          Fiery personality (passive): User is immune to fire and electricity. User takes double damage from ice and wind.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 23 (3 when using skills)
     Defense: 15
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
Nat:
     Health: 239/300
     Skills:
          Mirror image (passive): User knows Nef's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Nef. User cannot damage any party members except Nef. Reflection pierces this ability.
          Fiery personality (passive): User is immune to fire and electricity. User takes double damage from ice and wind.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
     Fitness: 11 (25 when using skills)
     Defense: 14
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
Deluxe robot:
     Health: 186/350
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
Arthur:
     Health: 246/350
     Skills:
          Mirror image (passive): User knows Ar'tler's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Ar'tler. User cannot damage any party members except Ar'tler. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 5
     Defense: 5
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
     Burn! Health will go down! May spread! (-4)(8 turns remaining)
Audrey:
     Health: 175/250
     Skills:
          Mirror image (passive): User knows Agnes's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Agnes. User cannot damage any party members except Agnes. Reflection pierces this ability.
          Frigid personality (passive): User is immune to ice and wind. User takes double damage from fire and electricity.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 26 (14 when using skills)
     Defense: 26
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
Julie:
     Health: 289/350
     Skills:
          Mirror image (passive): User knows Junka's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Junka. User cannot damage any party members except Junka. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 20 (4 when using skills)
     Defense: 18
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
     Pumped up! Defense is increased! May counter attacks! (+8)(16 turns remaining)
Drake:
     Health: 118/275
     Skills:
          Mirror image (passive): User knows Dennis's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Dennis. User cannot damage any party members except Dennis. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 13 (6 when using skills)
     Defense: 13
     Pop! Gain additional statuses! (3 turns remaining)
          Fitness and intelligence are increased! (+6)
          2x Cherry weakness! Fitness is reduced! (-6)(1 turn remaining)
          2x Rainbow soda! Stats will be increased! (+2)(3 turns remaining)
     Empowered! Stats are increased! (+5)(1 turn remaining)
Austin:
     Health: 17/350
     Skills:
          Mirror image (passive): User knows Aiden's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Aiden. User cannot damage any party members except Aiden. Reflection pierces this ability.
          Fiery personality (passive): User is immune to fire and electricity. User takes double damage from ice and wind.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 38 (1 when using skills)
     Defense: 1
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
Gary:
     Health: 50/275
     Skills:
          Mirror image (passive): User knows Grayson's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Grayson. User cannot damage any party members except Grayson. Reflection pierces this ability.
          Frigid personality (passive): User is immune to ice and wind. User takes double damage from fire and electricity.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 1 (36 when using skills)
     Defense: 3
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
     Poison! Health will go down! (-3)(8 turns remaining)
     Cut! Health will go down! (-4)(8 turns remaining)
     Bleeding! Health will go down! (-5)(8 turns remaining)
     Burn! Health will go down! May spread! (-4)(8 turns remaining)
Kevin:
     Health: 117/350
     Skills:
          Mirror image (passive): User knows Kayson's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Kayson. User cannot damage any party members except Kayson. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 2 (14 when using skills)
     Defense: 14
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turns remaining)
     Burn! Health will go down! May spread! (-4)(8 turns remaining)
Isabelle:
     Health: 2/500
     Skills:
          Mirror image (passive): User knows Iolitestar's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Iolitestar. User cannot damage any party members except Iolitestar. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 7 (4 when using skills)
     Defense: 5

     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (1 turn remaining)
Felix:
     Health: 130/200
     Skills:
          Mirror image (passive): User knows Flip's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Flip. User cannot damage any party members except Flip. Reflection pierces this ability.
          Frigid personality (passive): User is immune to ice and wind. User takes double damage from fire and electricity
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 25 (19 when using skills)
     Defense: 19
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
Scarlett:
     Health: 236/350
     Skills:
          Mirror image (passive): User knows Scratchykit's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Scratchykit. User cannot damage any party members except Scratchykit. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 17 (15 when using skills)
     Defense: 14
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
Harry:
     Health: 313/350
     Skills:
          Mirror image (passive): User knows Hikari's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Hikari. User cannot damage any party members except Hikari. Reflection pierces this ability.
          Shocking personality (passive): User is immune to electricity and ice. User takes double damage from wind and fire.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 16 (19 when using skills)
     Defense: 17
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (2 turns remaining)
Andy:
     Health: 256/350
     Skills:
          Mirror image (passive): User knows Andrew's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Andrew. User cannot damage any party members except Andrew. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Buzzer: Stuns a party member for 1 turn and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists electricity. Grants user an extra turn. Only usable once per turn and blocks use of snowflake, whisper, and spark on the same turn.
          Whisper: Weakens a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists wind. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and spark on the same turn.
     Fitness: 13 (15 when using skills)
     Defense: 12
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
     Sickened! Health will decrease every turn! (18 turns remaining)
     Burn! Health will go down! May spread! (-4)(8 turns remaining)
Abby:
     Health: 107/250
     Skills:
          Mirror image (passive): User knows Annie's skills.
          Enforced duel (passive): User is immune to damage dealt by any party members except Annie. User cannot damage any party members except Annie. Reflection pierces this ability.
          Airy personality (passive): User is immune to wind and fire. User takes double damage from electricity and ice.
          Snowflake: Chills a party member for 3 turns and grants immunity to stun, chill, rust, and weaken for 1 turn after the status ends. No effect if target resists ice. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, whisper, and spark on the same turn.
          Spark: Rusts a single skill on a party member and grants immunity to stun, chill, rust, and weaken next turn. No effect if target resists fire. Grants user an extra turn. Only usable once per turn and blocks use of buzzer, snowflake, and whisper on the same turn.
     Fitness: 14 (13 when using skills)
     Defense: 13
     Inventory: 1x Orange juice: Restores 100 health to all enemies.
     Pop! Gain additional statuses! (3 turns remaining)(See Drake's stats)
     Empowered! Stats are increased! (+5)(1 turn remaining)
     Burn! Health will go down! May spread! (-4)(8 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Faressain

#2359
Agnes uses a peach on Aiden, because she sees that the rival is nearly dead.
Adams uses the pineapple just because he can.

Ar'tler, if broken free, will undergo the JoJo posing process in order to use double Miracle.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

#2360
Dennis preforms a wind reflection on Drake.

Junka, if freed, hits Julie with the sword.
edit: actually Surge Spray Julie just in case Number Theory makes Julie the least common denominator.

Luna sits around and defends.

Blunderbus

Mackenzie chucks refreshing powder around at everyone.

John hushes Jake again. Still too loud.

Maddy chomps on a sugar cube, then imbues her shotgun with ice and attacks Mandy with it. I'm pretty sure guns get quite hot to work so I'm not sure how an ice-imbued shotgun works, but hey.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Byron_Inc_TBG

#2362
"... seriously? Aiden, you gotta wait."

Grayson smacks his sword towards Gary, hopefully for the one last time.
The assistant somehow does dangerous speech to Austin instead. Unless that's not happening. Then damaging Kevin also seems like a great idea.


If for some reason Aiden gets revived this turn (I'll have Grayson do Literature next turn, you don't have to heal him), he'll just attack Austin because he has enough finesse.
eh

Maew Nryang

Hikari uses NT at Harry and Julie.
*See XKCD 1688.
Hi. My name is Maew Nryang. Please call me "Maew", not "Nryang".
NEW GAME: https://tbgforums.com/forums/index.php?topic=6658.0