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The Town against the Shadow Dragon [Chapter 1: The Rising Terror]

Started by Pricey12345, Apr 10, 2017, 07:42:04 AM

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Joyous Theta


Pricey12345

Quote from: \//What if I just do nothing? My companions are better at goblin murder than me...
You can still watch your allies do the work for you however you can spend some money on upgrading stats at the training area which can be used anytime and there are some free training tickets in some circumstances.
Quote from: IncendiaryGamingShoot with the shotgun and get behind the rock again.
You fired your shotgun, all of the shots flying at the shadow dragon for a total of 30 damage and gaining 3 gold before hiding behind the rock.

[Update 92]

Village Events: The farm generates 20 wheat with 9 eggs while the mines generates 30 stone with 11 coal, 9 iron, 8 sulphur, 6 steel and 6 mythril and the set of trees harvested 16 wood with 9 yewwood.

The stables gets 2 more horses.

There are 7 more novices going into the village as one of them is an advanced one while 38 of them are hanging out the other combat novices are taking a rest and the 10 guards hangs around at the castle.

The scouters are reading the guides for a while.

The advanced units and advanced novices sits with each other.

The conditioned novices are hanging around while the one sword fan who wanted high tiers had an interest about collecting the equipment from the steel storage box for more money and the invisible novice buys 2 daggers and an iron armour while blending themselves and takes a piece of bread.

The beginner bowmen books the inn for recovery.

Profits earned in this update (Not including enemy/boss damage bonuses): 78 gold

15 suppliers sends 2 wood and 8 iron to the blacksmith and 5 more for the armourer.

The general store made 2 bread while they planned some new stock...
The blacksmith made some weapons.
The armourer's workers made some armour and the iron shield.
An wooden weapon stall team are taking a break from building equipment...

The Builder's workers adds 20 stone into the upgrades and builds for houses. "Even this is taking us forever to build all of those houses right now..."

The research facility is empty of research at a moment.

The 2 dragons sits with each other for a while.

Some magical civilians are finding the place where the magic shop is built.

Looks peaceful isn't it?

Rifunia Cottontail is laying down and rolls for a bit before she sends 4 pieces of iron armour and 2 iron swords to the shops.

Goblin Base Events:

The mythril knight attacks the armoured goblin swordsman for 48 damage which kills it while the nature fluff dragon strikes the goblin rogue for 84 damage, killing it instantly and the other 3 attacks the other one for a total of 79 damage gaining 120 gold from 2 kills and 21 gold from total damage.

Total damage: 211

The goblins are cowards due to terrifying power from the commanders...

Volcano Events:
The general attacks the shadow dragon for 17 damage while the masked warrior sliced it for 12 damage, the chain arabian knight slashes it for 26 damage then 5 beginner bowmen fired 7 arrows at it for a total of 42 damage, an trainee swordsmen eats a medicinal herb and the rest hits it for a total of 72 damage while the knife wielders pokes it for 54 damage while gaining 21 gold from all the damage dealt to it.

Damage dealt to the shadow dragon: 219

The Shadow Dragon attacks the masked warrior for 7 damage, saw the cover Bob was behind, struck him for 6 damage and the shielding trainee swordsman for 12 damage.

The Village

Players
Carmillia HP: 55/55 ATT: 14 DEF: 20 Weapons: Assassin's Dagger (+7 ATT with a 2.5x assassination bonus) Armour: Steel Shield (+8 defence and +15 HP with a 1% chance to block attacks) Items: None [Joyous Theta]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 17

Group Gold: 3,856

Population: 350 people.
207 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 6 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 10 researchers, an builder with 10 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 4 dragons

Information about the buildings and research is here https://docs.google.com/spreadsheets/d/1Sa53BwK1vN6Yw0HLCNMg_BGE7SDb91dDUtqpB5sfxvU/edit?usp=sharing

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility's Research list: (The building's info is found in the info list)
Nothing atm

General Shop Level 3. Offers cheap and stock medicinal herbs for 5 gold. Has 368 wheat and 14 eggs in it's storage.
Bread (x28) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x10) Price 28. Takes 2 updates to make one (Progress: 0/2) while costing 2 bread and 1 egg and it heals 65 HP per use
3 possible new stock coming soon...
Durability: 400/400

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold (Boosts production by 50% and is stronger than Iron pickaxe)

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max villager population by 8 each. Durability: 150/150 each
New House (x4) Level 3 Costs 460 gold to build and/or upgrade each but reduced when the progress gets higher Progress: 8%. (Construction stuff for building and upgrading: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 52 iron and 25 wood in their storage Uses up 1 wood and 10 iron every turn
Stock: Pocket Knife (x41) Price: 8. Takes 1 update to make two. (Production Halted)
Knuckleduster (x34) Price: 9. Takes 1 update to make two. (Production Halted)
Dagger (x28) Price: 18. Takes 1 update to make two. (Production Halted)
Iron Sword (x28) Price: 15. Takes 1 update to make one.
Iron Bow (x28) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 32 iron and 17 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x24) Price 10. Takes 1 update to make one.
Iron Armour (x5) Price 30. Takes 2 updates to make one (Progress 0/2)
Iron Shield (x18) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop: Creates magical items for spell casters revolving in offence and defence
Build cost: 800 gold (Progress: 0%)
Construction stuff: Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Wooden Weapon stall: Makes some weapons out of wood. Has 3 wood in the storage and 3 people working. (Stopped producing weapons but commissions 2 more gold for sharpening swords)
Stock: Wooden Sword (x9) Price: 5. Takes 1 update to make one.
Sharpened Wooden Sword (x30) Price: 7. Can sharpen up to 5 per turn
Wooden Bow (x26) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x25) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Guns and Firearms Shop: Produces firearms while it has it's own gunpowder creation area which uses up coal/charcoal and sulphur.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Recycling Centre: Recycles broken items and scrap for resources.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Stables: Generates 1-2 horses per turn
Horse (x45): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 965 wheat, 443 eggs, 389 stone, 803 coal, 465 iron, 280 sulphur, 341 steel, 45 mythril, 382 wood and 191 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
Large resource container (Contains materials from T1 to T3)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Magma Core on the ground (Can be used to fire an fiery blast at the enemy for 100% increased damage or makes a burning aura around you which damages enemies if they tried to attack you with an increased damage reduction and once you own it, you gain 20 HP, 8 ATT and 5 DEF while it has a 3 turn cooldown each use)

Storage Pumpkin x3 (Contains assorted things in each pumpkin)

Loot storage: None atm

Steel storage box: Sword x2, Assassin's Dagger x4, Bow x2, Armour x2, Shield x1 (Those are kept until the shops are upgraded to level 3 and can be taken or given to the units)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x37) ATT: 23 DEF: 10

Metallic metal loving Novice HP: 50/50 ATT: 23 DEF: 15 Condition: Pays 50% less gold for buying non-metallic weapons and armour for 50% less gold but it will boost equipment power by 50% when equipping metallic weapons and armour. Strong against electric but weak against fire.

Fragile Damage Novice HP: 12/12 ATT: 46 DEF: 5
Tanking Novice HP: 50/50 ATT: 11 DEF: 20
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 23 DEF: 10

Super Fragile Damage Novice HP 1/1 ATT: 115 DEF: 0 (One hit and they died)
Sneaky Invisible Rogue HP: 37/37 ATT: 23 DEF: 15 Weapon: Dagger x2 (+4 ATT and always deals 62 damage per attack) Armour: Iron Armour (+12 HP and +5 DEF) Items: None Very hard to hit and always activates assassination bonuses when attacking enemies

High-tier wanting Novice HP: 25/25 ATT: 23 DEF: 10 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used
High-tier wanting Sword Novice HP: 25/25 ATT: 23 DEF: 10 Condition: Only buys high-tiered swords and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x59) ATT: 23 DEF: 10 Items: Medicinal herb

Advanced Novice HP: ??/?? (x3) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

Thartler the First (Thartler I) HP: 22/32 ATT: 23 DEF: 13 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Sword and Shield Guards HP: 43/43 (x3) ATT: 23 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 37/37 (x3) ATT: 23 DEF: 15 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb
Stealth Guards HP: 37/37 (x4) ATT: 23 DEF: 15 Weapon: Dagger (+4 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb

Beginner Bowman HP: 11/25 (x2) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: None (Inn booked)

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Rifunia Cottontail (Can be talked to her however she wanted 30 any non-conditioned novices for a nice payment)
Some magical civilians looking for a place for the magic shop (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (2/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder (Reduces the turns to make the equipment for the armourer)
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x10) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

Goblin Base

Players and Ally Commanders:
Arctur HP: 58/58 ATT: 14 DEF: 20 Weapons: Dagger (+4 ATT with 2x assassination bonus), Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: None [\//] Damage per turn: 17/18

[ADV] Mythril Knight HP: 240/240 (120) ATT: 61 (41) DEF: 48 Weapon: Mythril Greatsword (+32 ATT with a 25% critical chance) Armour: Mythril Armour (+70 HP and +28 DEF) Items: None
Horse with mythril plate: boosts ATT by 50% while HP and DEF (didn't increase) by 100%

Nature Fluff Dragon HP: 116/116 (+10% HP per turn) ATT: 92 with 10% crit chance (Stacks with Sharpened Wooden Sword's crit rate) DEF: 55 Weapon: Sharpened Wooden Sword (+10 ATT with 10% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb (x5 but it can also boost recovery when used) Absorbs Water damage, Resists Nature damage

Ally Units
[ADV] Skilled Swordsman HP: 68/68 ATT: 46 DEF: 28 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

Metallic Metal-loving Swordsman HP: 77/77 ATT: 23 DEF: 27 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Enemies:

First Floor:
Goblin Rogue HP: 1/80 ATT: 16 DEF: 8 (Equipped with daggers which they can go into stealth mode and attack via assassination)
Goblin Bowman HP: 80/80 (x2) ATT: 15 DEF: 8 (Equipped with iron bows which they can aim for headshots and have a 25% chance of firing another arrow)

Floor 2 and Weapons room are blocked off

The Mega Volcano

Players and Allies:
Ferreton HP: 99/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (96 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Faressain] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Bob HP: 48/52 ATT: 14 DEF: 17 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage), Makeshift Shotgun: Steel Version (+7 per bullet and having a 30% spread chance) 49 Steel shotgun shells (+3 extra damage per shot and have 5 shots contained) Armour: Iron Armour (+12 HP and +5 DEF) Items: None [IncendiaryGaming] Damage per turn: 17/18/24 (per shot via steel shells) Is hiding behind a giant rock and is will be the last likely to get attacked

The General HP: 54/63 ATT: 29 DEF: 20 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 32/53 ATT 27 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

[ADV] Chain Arabian Knight HP: 74/76 ATT: 46 DEF: 31 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

Beginner Bowman HP: 25/25 (x5) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb
Trainee Swordman HP: 24/25 ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: None
Trainee Swordman HP: 25/25 (x7) ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb
Shield-holding Trainee Swordman HP: 15/27, 27/27 (x4) ATT: 23 DEF: 11 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb
Knife-wielding Novice HP: 24/25 ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: None
Knife-wielding Novice HP: 25/25 (x8) ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Enemies:

The Fallen-God Shadow Dragon HP: 99,990,066/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once (Avoids targeting the Arabian Knight) [MAIN TARGET] Kill counter: 9

People Slain: 20
Enemies Slain: 41
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Joyous Theta

Quote from: Joyous ThetaBuild the magic shop with 40 steel I guess.

Pricey12345

Happy christmas everyone, I hope you have a wonderful time for tonight and I will update this game for tomorrow as well
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

Quote from: Joyous Theta
Quote from: Joyous ThetaBuild the magic shop with 40 steel I guess.
I've missed that last turn but you use up 40 steel to build the magic shop. The magical civilians are pleased about the construction of this building.

[Update 93]

Village Events: The farm generates 22 wheat with 11 eggs while the mines generates 20 stone with 11 coal, 15 iron, 9 sulphur, 4 steel and 8 mythril and the set of trees harvested 13 wood with 7 yewwood.

The stables gets another horse.

There are 3 more novices going into the village as one of them is an advanced one while 38 of them are hanging out the other combat novices are taking a rest and the 10 guards hangs around at the castle.

The scouters are reading the guides for a while.

The advanced units and advanced novices sits with each other and looks at the advanced unit guides to turn them into stronger units with special behaviours.

The conditioned novices are hanging around while the one sword fan who wanted high tiers decides to grab the steel equipment (Sword, Shield and Armour) and puts about 330 gold in the box and it evolves while buying an egg sandwich.

The beginner bowmen are now fully recovered and spends a total of 16 gold for recoveries.

Profits earned in this update (Not including enemy/boss damage bonuses): 374 gold

15 suppliers sends 2 wood and 8 iron to the blacksmith and 5 more for the armourer.

The general store made 2 bread while they planned some new stock...
The blacksmith made some weapons.
The armourer's workers made an leather armour and the iron shield.
An wooden weapon stall team are taking a break from building equipment...

The Builder's workers adds 20 stone into the upgrades and builds for houses. "Even this is taking us forever to build all of those houses right now..."

The research facility is empty of research at a moment.

The 2 dragons sits with each other for a while.

Some magical civilians are impressed about the construction of the magic shop and they will open it next turn while they finally move into the village.

Looks peaceful isn't it?

Rifunia Cottontail is looking at her own village.

Something interesting is coming next update or something...

Goblin Base Events:

The mythril knight, the spiked shielder and the metallic swordsman attacks the goblin bowman for a total of 119 damage which kills it while the nature fluff dragon strikes the goblin bowman for a critical 176 damage, killing it instantly and the metallic swordsman attacks the weakest goblin rogue for 15 damage which finishes it off gaining 180 gold from 3 kills and 31 gold from total damage.

Total damage: 310

The goblins are all dead and there is 2 iron armours and one of each iron weaponry dropped by the goblins however the raid team will decide the weapon storage to steal those weapons for the village.

Volcano Events:
The general attacks the shadow dragon for 17 damage while the masked warrior sliced it for 12 damage, the chain arabian knight slashes it for 26 damage then 5 beginner bowmen fired 6 arrows at it for a total of 36 damage, 13 trainee swordsmen hits it for a total of 78 damage while the knife wielders pokes it for 54 damage while gaining 21 gold from all the damage dealt to it.

Damage dealt to the shadow dragon: 219

The Shadow Dragon decides to make something from a dead monster and it created 4 Magma Pups which are formidable but lost their abilities and they got it's special ability when it dies.

The Village

Players
Carmillia HP: 55/55 ATT: 14 DEF: 20 Weapons: Assassin's Dagger (+7 ATT with a 2.5x assassination bonus) Armour: Steel Shield (+8 defence and +15 HP with a 1% chance to block attacks) Items: None [Joyous Theta]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 17

Group Gold: 4,462

Population: 358 people.
210 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 6 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 10 researchers, an builder with 10 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon 5 magical civilians and 4 dragons

Information about the buildings and research is here https://docs.google.com/spreadsheets/d/1Sa53BwK1vN6Yw0HLCNMg_BGE7SDb91dDUtqpB5sfxvU/edit?usp=sharing

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility's Research list: (The building's info is found in the info list)
Nothing atm

General Shop Level 3. Offers cheap and stock medicinal herbs for 5 gold. Has 368 wheat and 14 eggs in it's storage.
Bread (x30) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x9) Price 28. Takes 2 updates to make one (Progress: 0/2) while costing 2 bread and 1 egg and it heals 65 HP per use
3 possible new stock coming soon...
Durability: 400/400

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold (Boosts production by 50% and is stronger than Iron pickaxe)

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max villager population by 8 each. Durability: 150/150 each
New House (x4) Level 3 Costs 460 gold to build and/or upgrade each but reduced when the progress gets higher Progress: 8%. (Construction stuff for building and upgrading: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 50 iron and 24 wood in their storage Uses up 1 wood and 10 iron every turn
Stock: Pocket Knife (x41) Price: 8. Takes 1 update to make two. (Production Halted)
Knuckleduster (x34) Price: 9. Takes 1 update to make two. (Production Halted)
Dagger (x28) Price: 18. Takes 1 update to make two. (Production Halted)
Iron Sword (x29) Price: 15. Takes 1 update to make one.
Iron Bow (x29) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 34 iron and 16 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x25) Price 10. Takes 1 update to make one.
Iron Armour (x5) Price 30. Takes 2 updates to make one (Progress 1/2)
Iron Shield (x19) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop: Creates magical items for spell casters revolving in offence and defence
Currently Built: Will have something useful next turn

Wooden Weapon stall: Makes some weapons out of wood. Has 3 wood in the storage and 3 people working. (Stopped producing weapons but commissions 2 more gold for sharpening swords)
Stock: Wooden Sword (x9) Price: 5. Takes 1 update to make one.
Sharpened Wooden Sword (x30) Price: 7. Can sharpen up to 5 per turn
Wooden Bow (x26) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x25) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Guns and Firearms Shop: Produces firearms while it has it's own gunpowder creation area which uses up coal/charcoal and sulphur.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Recycling Centre: Recycles broken items and scrap for resources.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Stables: Generates 1-2 horses per turn
Horse (x46): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 987 wheat, 454 eggs, 389 stone, 814 coal, 467 iron, 289 sulphur, 305 steel, 53 mythril, 393 wood and 198 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
Large resource container (Contains materials from T1 to T3)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Magma Core on the ground (Can be used to fire an fiery blast at the enemy for 100% increased damage or makes a burning aura around you which damages enemies if they tried to attack you with an increased damage reduction and once you own it, you gain 20 HP, 8 ATT and 5 DEF while it has a 3 turn cooldown each use)

Storage Pumpkin x3 (Contains assorted things in each pumpkin)

Loot storage: None atm

Steel storage box: Sword x1, Assassin's Dagger x4, Bow x2, Armour x1 (Those are kept until the shops are upgraded to level 3 and can be taken or given to the units)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x39) ATT: 23 DEF: 10

Metallic metal loving Novice HP: 50/50 ATT: 23 DEF: 15 Condition: Pays 50% less gold for buying non-metallic weapons and armour for 50% less gold but it will boost equipment power by 50% when equipping metallic weapons and armour. Strong against electric but weak against fire.

Fragile Damage Novice HP: 12/12 ATT: 46 DEF: 5
Tanking Novice HP: 50/50 ATT: 11 DEF: 20
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 23 DEF: 10

Super Fragile Damage Novice HP 1/1 ATT: 115 DEF: 0 (One hit and they died)
Sneaky Invisible Rogue HP: 37/37 ATT: 23 DEF: 15 Weapon: Dagger x2 (+4 ATT and always deals 62 damage per attack) Armour: Iron Armour (+12 HP and +5 DEF) Items: None Very hard to hit and always activates assassination bonuses when attacking enemies

High-tier wanting Novice HP: 25/25 ATT: 23 DEF: 10 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used
Armoured Steel Knight+ HP: 84/84 ATT: 23 DEF: 40 Weapon: Steel Sword+ (+10 ATT with a 15% critical chance) Armour: Steel Armour+ (+37 HP and +18 DEF), Steel Shield+ (+22 HP and +12 DEF with a 2% block rate) Items: Egg sandwich [Boosted equipment power by 50% for equipping steel equipment or stronger]

Combat Novice HP: 25/25 (x59) ATT: 23 DEF: 10 Items: Medicinal herb

Advanced Novice HP: ??/?? (x4) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

Thartler the First (Thartler I) HP: 22/32 ATT: 23 DEF: 13 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Sword and Shield Guards HP: 43/43 (x3) ATT: 23 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 37/37 (x3) ATT: 23 DEF: 15 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb
Stealth Guards HP: 37/37 (x4) ATT: 23 DEF: 15 Weapon: Dagger (+4 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb

Beginner Bowman HP: 25/25 (x2) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: None

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Rifunia Cottontail (Can be talked to her however she wanted 30 any non-conditioned novices for a nice payment)
5 magical civilians running the magic shop (Can be spoken to them and they will sell magic-related products and magic items)
Supplier (x15) Can ship an material at an time but may rest every 3 updates (1/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder (Reduces the turns to make the equipment for the armourer)
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x10) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

Goblin Base

Players and Ally Commanders:
Arctur HP: 58/58 ATT: 14 DEF: 20 Weapons: Dagger (+4 ATT with 2x assassination bonus), Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: None [\//] Damage per turn: 17/18

[ADV] Mythril Knight HP: 240/240 (120) ATT: 61 (41) DEF: 48 Weapon: Mythril Greatsword (+32 ATT with a 25% critical chance) Armour: Mythril Armour (+70 HP and +28 DEF) Items: None
Horse with mythril plate: boosts ATT by 50% while HP and DEF (didn't increase) by 100%

Nature Fluff Dragon HP: 116/116 (+10% HP per turn) ATT: 92 with 10% crit chance (Stacks with Sharpened Wooden Sword's crit rate) DEF: 55 Weapon: Sharpened Wooden Sword (+10 ATT with 10% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb (x5 but it can also boost recovery when used) Absorbs Water damage, Resists Nature damage

Ally Units
[ADV] Skilled Swordsman HP: 68/68 ATT: 46 DEF: 28 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

Metallic Metal-loving Swordsman HP: 77/77 ATT: 23 DEF: 27 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Enemies:

First Floor:
All dead, 2 iron armours, an iron sword, an dagger and an iron bow can be looted

Floor 2 and Weapons room are now accessible and one of each can be chosen

The Mega Volcano

Players and Allies:
Ferreton HP: 99/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (96 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Faressain] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Bob HP: 48/52 ATT: 14 DEF: 17 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage), Makeshift Shotgun: Steel Version (+7 per bullet and having a 30% spread chance) 49 Steel shotgun shells (+3 extra damage per shot and have 5 shots contained) Armour: Iron Armour (+12 HP and +5 DEF) Items: None [IncendiaryGaming] Damage per turn: 17/18/24 (per shot via steel shells) Is hiding behind a giant rock and is will be the last likely to get attacked

The General HP: 54/63 ATT: 29 DEF: 20 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 32/53 ATT 27 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

[ADV] Chain Arabian Knight HP: 74/76 ATT: 46 DEF: 31 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

Beginner Bowman HP: 25/25 (x5) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb
Trainee Swordman HP: 24/25 ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: None
Trainee Swordman HP: 25/25 (x7) ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb
Shield-holding Trainee Swordman HP: 15/27, 27/27 (x4) ATT: 23 DEF: 11 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb
Knife-wielding Novice HP: 24/25 ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: None
Knife-wielding Novice HP: 25/25 (x8) ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Enemies:

The Fallen-God Shadow Dragon HP: 99,989,847/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once (Avoids targeting the Arabian Knight) [MAIN TARGET] Kill counter: 9

Magma Pups HP: 275/275 ATT: 18 DEF: 12 (10% chance of burning targets after attacking and it has something after one of each dies)

People Slain: 20
Enemies Slain: 44
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

[Happy New Years day]

I hope you had a lovely new years and there will be a update tomorrow there is any action posts in this game
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

Boop~ been nearly 2 weeks without an action post and the auto update is here

[Update 94]

Village Events: The farm generates 20 wheat with 7 eggs while the mines generates 23 stone with 24 coal, 14 iron, 7 sulphur, 4 steel and 3 mythril and the set of trees harvested 19 wood with 9 yewwood.

The stables gets yet another horse.

There are 5 more novices going into the village as one of them is an advanced one and the conditioned one with a one-hit wonder while 39 of them are hanging out the other combat novices are taking a rest and the 10 guards hangs around at the castle.

The scouters are reading the guides for a while.

The advanced units and advanced novices sits with each other and looks at the advanced unit guides to turn them into stronger units with special behaviours.

The conditioned novices are hanging around and the armoured steel knight goes off to the goblin village by themselves.

The beginner bowmen rejoins the battle against the shadow dragon.

Profits earned in this update (Not including enemy/boss damage bonuses): 0 gold

15 suppliers sends 2 wood and 8 iron to the blacksmith and 5 more for the armourer before taking a rest.

The general store made 2 bread and an egg sandwich while they planned some new stock...
The blacksmith made some weapons.
The armourer's workers made some armour and the iron shield.
An wooden weapon stall team are taking a break from building equipment...

The Builder's workers adds 20 stone into the upgrades and builds for houses. "Even this is taking us forever to build all of those houses right now..."

The research facility is empty of research at a moment.

The 2 dragons sits with each other for a while.

Some magical civilians are impressed about the construction of the magic shop and they will open it next turn while they finally move into the village.

Looks peaceful isn't it?

Rifunia Cottontail is looking at her own village.

Something interesting is coming next update or something...

Goblin Base Events:

The allies are waiting for a while and greets a new member into the team.

Volcano Events:
The general saw a new issue before attacks one of the magma pups for 23 damage while the masked warrior sliced it for 18 damage, the chain arabian knight slashes it for 32 damage then 5 out of 7 beginner bowmen fired 5 arrows at it for a total of 60 damage, 13 trainee swordsmen hits it for a total of 156 damage while the knife wielders pokes another magma pup for 108 damage while gaining 39 gold from all the damage dealt to those.

Damage dealt to the shadow dragon: 0
Enemy damage: 397

The Shadow Dragon strikes the shield-holding trainee swordsman for 12 damage, an herbless knife-wielding novice for 13 damage and Ferreton for 2 damage.

3 magma pups does the same tactic of avoiding the arabian knight before the first one attacks the healthiest shielding trainee swordsman for 7 damage then the second one attacks the beginner bowman for 8 damage, burning it and the last one sizzles the herbless knife novice for 8 damage.

The dead magma pup pops out the magma bomb which it targets victims and will explode when it hits the targets.

The Village

Players
Carmillia HP: 55/55 ATT: 14 DEF: 20 Weapons: Assassin's Dagger (+7 ATT with a 2.5x assassination bonus) Armour: Steel Shield (+8 defence and +15 HP with a 1% chance to block attacks) Items: None [Joyous Theta]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 17

Group Gold: 4,501

Population: 363 people.
215 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 6 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 10 researchers, an builder with 10 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon 5 magical civilians and 4 dragons

Information about the buildings and research is here https://docs.google.com/spreadsheets/d/1Sa53BwK1vN6Yw0HLCNMg_BGE7SDb91dDUtqpB5sfxvU/edit?usp=sharing

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility's Research list: (The building's info is found in the info list)
Nothing atm

General Shop Level 3. Offers cheap and stock medicinal herbs for 5 gold. Has 368 wheat and 14 eggs in it's storage.
Bread (x30) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x9) Price 28. Takes 2 updates to make one (Progress: 0/2) while costing 2 bread and 1 egg and it heals 65 HP per use
3 possible new stock coming soon...
Durability: 400/400

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold (Boosts production by 50% and is stronger than Iron pickaxe)

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max villager population by 8 each. Durability: 150/150 each
New House (x4) Level 3 Costs 460 gold to build and/or upgrade each but reduced when the progress gets higher Progress: 8%. (Construction stuff for building and upgrading: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 48 iron and 25 wood in their storage Uses up 1 wood and 10 iron every turn
Stock: Pocket Knife (x41) Price: 8. Takes 1 update to make two. (Production Halted)
Knuckleduster (x34) Price: 9. Takes 1 update to make two. (Production Halted)
Dagger (x28) Price: 18. Takes 1 update to make two. (Production Halted)
Iron Sword (x30) Price: 15. Takes 1 update to make one.
Iron Bow (x30) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 24 iron and 15 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x26) Price 10. Takes 1 update to make one.
Iron Armour (x6) Price 30. Takes 2 updates to make one (Progress 0/2)
Iron Shield (x20) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop: Creates magical items for spell casters revolving in offence and defence
Currently Built: Will have something useful next turn

Wooden Weapon stall: Makes some weapons out of wood. Has 3 wood in the storage and 3 people working. (Stopped producing weapons but commissions 2 more gold for sharpening swords)
Stock: Wooden Sword (x9) Price: 5. Takes 1 update to make one.
Sharpened Wooden Sword (x30) Price: 7. Can sharpen up to 5 per turn
Wooden Bow (x26) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x25) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Guns and Firearms Shop: Produces firearms while it has it's own gunpowder creation area which uses up coal/charcoal and sulphur.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Recycling Centre: Recycles broken items and scrap for resources.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Stables: Generates 1-2 horses per turn
Horse (x46): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 1,007 wheat, 461 eggs, 392 stone, 838 coal, 468 iron, 296 sulphur, 309 steel, 56 mythril, 410 wood and 207 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
Large resource container (Contains materials from T1 to T3)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Magma Core on the ground (Can be used to fire an fiery blast at the enemy for 100% increased damage or makes a burning aura around you which damages enemies if they tried to attack you with an increased damage reduction and once you own it, you gain 20 HP, 8 ATT and 5 DEF while it has a 3 turn cooldown each use)

Storage Pumpkin x3 (Contains assorted things in each pumpkin)

Loot storage: None atm

Steel storage box: Sword x1, Assassin's Dagger x4, Bow x2, Armour x1 (Those are kept until the shops are upgraded to level 3 and can be taken or given to the units)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x42) ATT: 23 DEF: 10

Metallic metal loving Novice HP: 50/50 ATT: 23 DEF: 15 Condition: Pays 50% less gold for buying non-metallic weapons and armour for 50% less gold but it will boost equipment power by 50% when equipping metallic weapons and armour. Strong against electric but weak against fire.

Fragile Damage Novice HP: 12/12 ATT: 46 DEF: 5
Tanking Novice HP: 50/50 ATT: 11 DEF: 20
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 23 DEF: 10

Super Fragile Damage Novice HP 1/1 ATT: 115 DEF: 0 (One hit and they died)
One Hit Wonder HP 1/1 ATT: 115 DEF: 0 (One hit and they died but gives 5x weapon power once equipped a weapon)
Sneaky Invisible Rogue HP: 37/37 ATT: 23 DEF: 15 Weapon: Dagger x2 (+4 ATT and always deals 62 damage per attack) Armour: Iron Armour (+12 HP and +5 DEF) Items: None Very hard to hit and always activates assassination bonuses when attacking enemies

High-tier wanting Novice HP: 25/25 ATT: 23 DEF: 10 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x59) ATT: 23 DEF: 10 Items: Medicinal herb

Advanced Novice HP: ??/?? (x5) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

Thartler the First (Thartler I) HP: 22/32 ATT: 23 DEF: 13 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Sword and Shield Guards HP: 43/43 (x3) ATT: 23 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 37/37 (x3) ATT: 23 DEF: 15 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb
Stealth Guards HP: 37/37 (x4) ATT: 23 DEF: 15 Weapon: Dagger (+4 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb

Beginner Bowman HP: 25/25 (x2) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: None

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Rifunia Cottontail (Can be talked to her however she wanted 30 any non-conditioned novices for a nice payment)
5 magical civilians running the magic shop (Can be spoken to them and they will sell magic-related products and magic items)
Supplier (x15) Can ship an material at an time but may rest every 3 updates (0/3 Resting)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder (Reduces the turns to make the equipment for the armourer)
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x10) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

Goblin Base

Players and Ally Commanders:
Arctur HP: 58/58 ATT: 14 DEF: 20 Weapons: Dagger (+4 ATT with 2x assassination bonus), Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: None [\//] Damage per turn: 17/18

[ADV] Mythril Knight HP: 240/240 (120) ATT: 61 (41) DEF: 48 Weapon: Mythril Greatsword (+32 ATT with a 25% critical chance) Armour: Mythril Armour (+70 HP and +28 DEF) Items: None
Horse with mythril plate: boosts ATT by 50% while HP and DEF (didn't increase) by 100%

Nature Fluff Dragon HP: 116/116 (+10% HP per turn) ATT: 92 with 10% crit chance (Stacks with Sharpened Wooden Sword's crit rate) DEF: 55 Weapon: Sharpened Wooden Sword (+10 ATT with 10% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb (x5 but it can also boost recovery when used) Absorbs Water damage, Resists Nature damage

Ally Units
[ADV] Skilled Swordsman HP: 68/68 ATT: 46 DEF: 28 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

Metallic Metal-loving Swordsman HP: 77/77 ATT: 23 DEF: 27 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Armoured Steel Knight+ HP: 84/84 ATT: 23 DEF: 40 Weapon: Steel Sword+ (+10 ATT with a 15% critical chance) Armour: Steel Armour+ (+37 HP and +18 DEF), Steel Shield+ (+22 HP and +12 DEF with a 2% block rate) Items: Egg sandwich [Boosted equipment power by 50% for equipping steel equipment or stronger]

Enemies:

First Floor:
All dead, 2 iron armours, an iron sword, an dagger and an iron bow can be looted

Floor 2 and Weapons room are now accessible and one of each can be chosen

The Mega Volcano

Players and Allies:
Ferreton HP: 97/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (96 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Faressain] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Bob HP: 48/52 ATT: 14 DEF: 17 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage), Makeshift Shotgun: Steel Version (+7 per bullet and having a 30% spread chance) 49 Steel shotgun shells (+3 extra damage per shot and have 5 shots contained) Armour: Iron Armour (+12 HP and +5 DEF) Items: None [IncendiaryGaming] Damage per turn: 17/18/24 (per shot via steel shells) Is hiding behind a giant rock and is will be the last likely to get attacked

The General HP: 54/63 ATT: 29 DEF: 20 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 32/53 ATT 27 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

[ADV] Chain Arabian Knight HP: 74/76 ATT: 46 DEF: 31 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

Beginner Bowman HP: 17/25 (Burned for 3 turns and -3 HP per turn), 25/25 (x6) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb
Trainee Swordman HP: 24/25 ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: None
Trainee Swordman HP: 25/25 (x7) ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb
Shield-holding Trainee Swordman HP: 3/27, 20/27, 27/27 (x3) ATT: 23 DEF: 11 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb
Knife-wielding Novice HP: 3/25 ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: None
Knife-wielding Novice HP: 25/25 (x8) ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Enemies:

The Fallen-God Shadow Dragon HP: 99,989,847/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once (Avoids targeting the Arabian Knight) [MAIN TARGET] Kill counter: 9

Magma Pups HP: 167/275, 275/275 (x2) ATT: 18 DEF: 12 (10% chance of burning targets after attacking and it has something after one of each dies)

Lava Bomb HP: 100/100 ATT: 50 (AoE affects 1~3 targets but half damage dealt) DEF: 8 (Dies after attacking and can burn targets who got affected and AoE)

People Slain: 20
Enemies Slain: 45
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Incendiary

Just another internet user and anime transbian catgirl dealing with the boring dystopia that is our society. If you were looking for something interesting here, you've come to the wrong place.

My discord is Incendiary__ and you can join my server at https://discord.gg/k2ywUzBAED
My Twitch channl is available at https://twitch.tv/incendiaryoce

Pricey12345

Been a while since TowDra's not updated for a long time and just updated after the other games are lacking posts for a while

Quote from: IncendiaryGamingShoot at the dragon again
pewpew You fired a your shotgun at the shadow dragon while 3 hits it for a total of 18 damage then 2 more flew at a magma pup for 12 damage and the lava bomb for 16 damage, gaining 4 gold from the total damage.

[Update 95]

Village Events: The farm generates 21 wheat with 7 eggs while the mines generates 20 stone with 25 coal, 16 iron, 9 sulphur, 11 steel and 3 mythril while the set of trees harvested 14 wood with 5 yewwood.

The stables gets two horses.

There are 6 more novices going into the village as 2 of them are conditioned while one is fragile and another one prefers wooden items while 42 of them are hanging out the other combat novices are taking a rest and the 10 guards hangs around at the castle.

The scouters are reading the guides for a while.

The advanced units and advanced novices sits with each other and looks at the advanced unit guides to turn them into stronger units with special behaviours.

The conditioned novices are hanging around and the armoured steel knight goes off to the goblin village by themselves.

Profits earned in this update (Not including enemy/boss damage bonuses): 0 gold

15 suppliers are resting...

The magical civilians opened the magic shop as a level 3 building with items and equipment which focuses on magic combat and support however all of the shops have been delayed for a turn.

The Builder's workers adds 20 stone into the upgrades and builds for houses. "Even this is taking us forever to build all of those houses right now..."

The research facility is empty of research at a moment.

The 2 dragons sits with each other for a while.

The news flyer guy appeared while he said "Hey there folks, the opening of the magic shop has more people being attracted to this shop and I have somethin' for ya which costs 500 gold." The novice appearance rates have been increased to 4~8.

Looks peaceful isn't it?

Rifunia Cottontail is looking at her own village and the Blacksmith had an interest of tempering an giant axe for increased power.

Goblin Base Events:

The allies are waiting for a while.

Volcano Events:
The general had a new strategy before it attacks the lava bomb for 27 damage while the masked warrior sliced it for 22 damage, the chain arabian knight slashes the bomb for 41 damage, breaks it in half gaining 150 gold then 7 beginner bowmen fired 7 arrows at the living lava pup for a total of 84 damage, 12 trainee swordsmen two of them for a total of 72 damage each which killed the weakest one before the weakest trainee swordsman eats a medicinal herb, recovering 10 HP and one the knife wielders fled outside with 10 gold coins taken from the beginner bowmen since they were found suspicious of taking a medicinal herb without paying but they were disgusted by this before 8 of them pokes another magma pup for 96 damage, gaining 33 gold from all the damage dealt to those.

Damage dealt to the shadow dragon: 0
Enemy damage: 330

The Shadow Dragon attacks Ferreton for 2 damage, the masked warrior for 7 damage and the general for 3 damage.

2 magma pups flies out while one bites the shield trainee swordsman with a herb for 7 damage and slashes at the regular one with the herb for 8 damage.

The dead magma pup pops out the magma bomb and will explode at the target after 1 turn.

The Village

Players
Carmillia HP: 55/55 ATT: 14 DEF: 20 Weapons: Assassin's Dagger (+7 ATT with a 2.5x assassination bonus) Armour: Steel Shield (+8 defence and +15 HP with a 1% chance to block attacks) Items: None [Joyous Theta]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 17

Group Gold: 4,688

Population: 369 people.
221 novices and soldiers (4~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 6 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 10 researchers, an builder with 10 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon 5 magical civilians and 4 dragons

Information about the buildings and research is here https://docs.google.com/spreadsheets/d/1Sa53BwK1vN6Yw0HLCNMg_BGE7SDb91dDUtqpB5sfxvU/edit?usp=sharing

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility's Research list: (The building's info is found in the info list)
Nothing atm

General Shop Level 3. Offers cheap and stock medicinal herbs for 5 gold. Has 368 wheat and 14 eggs in it's storage.
Bread (x30) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x9) Price 28. Takes 2 updates to make one (Progress: 0/2) while costing 2 bread and 1 egg and it heals 65 HP per use
3 possible new stock coming soon...
Durability: 400/400

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold (Boosts production by 50% and is stronger than Iron pickaxe)

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max villager population by 8 each. Durability: 150/150 each
New House (x4) Level 3 Costs 455 gold to build and/or upgrade each but reduced when the progress gets higher Progress: 9%. (Construction stuff for building and upgrading: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 48 iron and 25 wood in their storage Uses up 1 wood and 10 iron every turn
Stock: Pocket Knife (x41) Price: 8. Takes 1 update to make two. (Production Halted)
Knuckleduster (x34) Price: 9. Takes 1 update to make two. (Production Halted)
Dagger (x28) Price: 18. Takes 1 update to make two. (Production Halted)
Iron Sword (x30) Price: 15. Takes 1 update to make one.
Iron Bow (x30) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 24 iron and 15 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x26) Price 10. Takes 1 update to make one.
Iron Armour (x6) Price 30. Takes 2 updates to make one (Progress 0/2)
Iron Shield (x20) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop Level 3: Creates magical items for spell casters revolving in offence and defence (Will produce stock next turn)
Stock: Yew Wand Price: 10
Copper Rod Price: 20
Bronze Rod Price: 40
Cheap Robes Price: 8
Copper Suit Price: 25
Bronze Suit Price: 50

Wooden Weapon stall: Makes some weapons out of wood. Has 3 wood in the storage and 3 people working. (Stopped producing weapons but commissions 2 more gold for sharpening swords)
Stock: Wooden Sword (x9) Price: 5. Takes 1 update to make one.
Sharpened Wooden Sword (x30) Price: 7. Can sharpen up to 5 per turn
Wooden Bow (x26) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x25) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Guns and Firearms Shop: Produces firearms while it has it's own gunpowder creation area which uses up coal/charcoal and sulphur.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Recycling Centre: Recycles broken items and scrap for resources.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Stables: Generates 1-2 horses per turn
Horse (x46): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 1,028 wheat, 468 eggs, 392 stone, 863 coal, 484 iron, 315 sulphur, 320 steel, 59 mythril, 424 wood and 212 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
Large resource container (Contains materials from T1 to T3)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Magma Core on the ground (Can be used to fire an fiery blast at the enemy for 100% increased damage or makes a burning aura around you which damages enemies if they tried to attack you with an increased damage reduction and once you own it, you gain 20 HP, 8 ATT and 5 DEF while it has a 3 turn cooldown each use)

Storage Pumpkin x3 (Contains assorted things in each pumpkin)

Loot storage: None atm

Steel storage box: Sword x1, Assassin's Dagger x4, Bow x2, Armour x1 (Those are kept until the shops are upgraded to level 3 and can be taken or given to the units)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x46) ATT: 23 DEF: 10

Classic Wooden-Loving Novice HP: 25/25 ATT: 18 DEF: 4 Condition: Only buys classic weapons and armour for 50% extra gold while it boosts WeapATT by 5x and Armour Stats by 3x but 50% stat reduction if they equip Steel or stronger

Metallic metal loving Novice HP: 50/50 ATT: 23 DEF: 15 Condition: Pays 50% less gold for buying non-metallic weapons and armour for 50% less gold but it will boost equipment power by 50% when equipping metallic weapons and armour. Strong against electric but weak against fire.

Fragile Damage Novice (x2) HP: 12/12 ATT: 46 DEF: 5
Tanking Novice HP: 50/50 ATT: 11 DEF: 20
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 23 DEF: 10

Super Fragile Damage Novice HP 1/1 ATT: 115 DEF: 0 (One hit and they died)
One Hit Wonder HP 1/1 ATT: 115 DEF: 0 (One hit and they died but gives 5x weapon power once equipped a weapon)
Sneaky Invisible Rogue HP: 37/37 ATT: 23 DEF: 15 Weapon: Dagger x2 (+4 ATT and always deals 62 damage per attack) Armour: Iron Armour (+12 HP and +5 DEF) Items: None Very hard to hit and always activates assassination bonuses when attacking enemies

High-tier wanting Novice HP: 25/25 ATT: 23 DEF: 10 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x59) ATT: 23 DEF: 10 Items: Medicinal herb

Advanced Novice HP: ??/?? (x5) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

Thartler the First (Thartler I) HP: 22/32 ATT: 23 DEF: 13 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Sword and Shield Guards HP: 43/43 (x3) ATT: 23 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 37/37 (x3) ATT: 23 DEF: 15 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb
Stealth Guards HP: 37/37 (x4) ATT: 23 DEF: 15 Weapon: Dagger (+4 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb

Beginner Bowman HP: 25/25 (x2) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: None

Knife-wielding Novice HP: 3/25 ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: None

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Rifunia Cottontail (Can be talked to her however she wanted 30 any non-conditioned novices for a nice payment)
5 magical civilians running the magic shop (Can be spoken to them and they will sell magic-related products and magic items)
Supplier (x15) Can ship an material at an time but may rest every 3 updates (3/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder (Reduces the turns to make the equipment for the armourer)
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x10) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)
News Flyer Guy (Offers advertising to increase population while it costs 500 gold)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

Goblin Base

Players and Ally Commanders:
Arctur HP: 58/58 ATT: 14 DEF: 20 Weapons: Dagger (+4 ATT with 2x assassination bonus), Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: None [\//] Damage per turn: 17/18

[ADV] Mythril Knight HP: 240/240 (120) ATT: 61 (41) DEF: 48 Weapon: Mythril Greatsword (+32 ATT with a 25% critical chance) Armour: Mythril Armour (+70 HP and +28 DEF) Items: None
Horse with mythril plate: boosts ATT by 50% while HP and DEF (didn't increase) by 100%

Nature Fluff Dragon HP: 116/116 (+10% HP per turn) ATT: 92 with 10% crit chance (Stacks with Sharpened Wooden Sword's crit rate) DEF: 55 Weapon: Sharpened Wooden Sword (+10 ATT with 10% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb (x5 but it can also boost recovery when used) Absorbs Water damage, Resists Nature damage

Ally Units
[ADV] Skilled Swordsman HP: 68/68 ATT: 46 DEF: 28 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

Metallic Metal-loving Swordsman HP: 77/77 ATT: 23 DEF: 27 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Armoured Steel Knight+ HP: 84/84 ATT: 23 DEF: 40 Weapon: Steel Sword+ (+10 ATT with a 15% critical chance) Armour: Steel Armour+ (+37 HP and +18 DEF), Steel Shield+ (+22 HP and +12 DEF with a 2% block rate) Items: Egg sandwich [Boosted equipment power by 50% for equipping steel equipment or stronger]

Enemies:

First Floor:
All dead, 2 iron armours, an iron sword, an dagger and an iron bow can be looted

Floor 2 and Weapons room are now accessible and one of each can be chosen

The Mega Volcano

Players and Allies:
Ferreton HP: 95/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (96 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Faressain] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Bob HP: 48/52 ATT: 14 DEF: 17 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage), Makeshift Shotgun: Steel Version (+7 per bullet and having a 30% spread chance) 48 Steel shotgun shells (+3 extra damage per shot and have 5 shots contained) Armour: Iron Armour (+12 HP and +5 DEF) Items: None [IncendiaryGaming] Damage per turn: 17/18/24 (per shot via steel shells) Is hiding behind a giant rock and is will be the last likely to get attacked


The General HP: 51/63 ATT: 29 DEF: 20 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 25/53 ATT 27 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

[ADV] Chain Arabian Knight HP: 74/76 ATT: 46 DEF: 31 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

Beginner Bowman HP: 14/25 (Burned for 2 turns and -3 HP per turn), 25/25 (x6) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb
Trainee Swordman HP: 24/25 ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: None
Trainee Swordman HP: 17/25, 25/25 (x6) ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb
Shield-holding Trainee Swordman HP: 13/27, 27/27 (x3) ATT: 23 DEF: 11 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb
Shield-holding Trainee Swordman HP: 13/27 ATT: 23 DEF: 11 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: None
Knife-wielding Novice HP: 25/25 (x8) ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: Medicinal herb

Enemies:

The Fallen-God Shadow Dragon HP: 99,989,829/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once (Avoids targeting the Arabian Knight) [MAIN TARGET] Kill counter: 9

Magma Pups HP: 0/275, 203/275, 275/275 ATT: 18 DEF: 12 (10% chance of burning targets after attacking and it has something after one of each dies)

Lava Bomb HP: 0/100, 100/100 ATT: 50 (AoE affects 1~3 targets but half damage dealt) DEF: 8 (Dies after attacking and can burn targets who got affected and AoE)

People Slain: 20
Enemies Slain: 47
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

There will be an update tomorrow if there is a action post in this game and the weekly auto updates will happen next tuesday without any posts for a while
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Incendiary

Just another internet user and anime transbian catgirl dealing with the boring dystopia that is our society. If you were looking for something interesting here, you've come to the wrong place.

My discord is Incendiary__ and you can join my server at https://discord.gg/k2ywUzBAED
My Twitch channl is available at https://twitch.tv/incendiaryoce

Pricey12345

Quote from: IncendiaryGamingFight dragon again.
fightfightfight
You fight again with your shotgun, shooting your shell at the shadow dragon with 4 shots hitting for a total of 24 damage and the last shot flew at the magma pup for 12 damage with 3 gold obtained from total damage.

[Update 96]

Village Events: The farm generates 20 wheat with 12 eggs while the mines generates 27 stone with 20 coal, 14 iron, 13 sulphur, 12 steel and 4 mythril while the set of trees harvested 11 wood with 9 yewwood.

A while later, the mines had some explosions which expanded it bigger and it becomes a level 3 mine while it has mineral balancing and 2 new metals which are copper and bronze

The stables gets two more horses.

There are 5 more novices going into the village as one of them are conditioned with an thing which it dies in one hit but deals 5x damage when attacking while 46 of them looked at the mine's expansion while the other combat novices are taking a rest and the 10 guards hangs around at the castle.

The scouters are reading the guides for a while.

The advanced units and advanced novices sits with each other and looks at the advanced unit guides to turn them into stronger units with special behaviours.

The weakest knife-wielder puts 10 gold on top of the safe before it booked the inn.

The conditioned novices are hanging around while the wood-loving novice had an interest of buying an yew wand and the stealthy rogue hangs out near the inn.

Profits earned in this update (Not including enemy/boss damage bonuses): 0+10 gold

15 suppliers sends 2 wood and 8 iron to the blacksmith and 5 more for the armourer.

The magical civilians worked together with other shops with new items and the general shop gets 3 new items in stock which are 3 power vials while one's for recovering 30 HP per turn for 3 turns, another gives a 3 turn +5 ATT and the last one gives a 3 turn +5 DEF. They also take 50 yewwood to start producing yew wands for a while.

The general store made 2 bread.
The blacksmith is taking a quick break for a while.
The armourer's workers made an leather armour and the iron shield.
An wooden weapon stall team are taking a break from building equipment...

The Builder's workers adds 20 stone into the upgrades and builds for houses. "Even this is taking us forever to build all of those houses right now..."

The research facility is empty of research at a moment before they took the rocket blaster in for research.

The 2 dragons sits with each other for a while.

The news flyer guy is hanging out for a while.

Looks peaceful isn't it?

Rifunia Cottontail is looking at her own village and the Blacksmith had an interest of tempering an giant axe for increased power.

Goblin Base Events:

The allies are waiting for a while.

Volcano Events:
The general attacks the lava bomb for 27 damage while the masked warrior sliced it for 22 damage, the chain arabian knight slashes the bomb for 41 damage then one of the 7 beginner bowmen fired an arrow at it for 16 damage, breaks it in half gaining 150 gold while the rest of it shoots 6 arrows at the living lava pup for a total of 72 damage, 13 trainee swordsmen attacks two of them for a total of 120 and 36 damage for the two which killed the weakest and 8 of them pokes the last magma pup for 96 damage, gaining 41 gold from all the damage dealt to those.

Damage dealt to the shadow dragon: 0
Enemy damage: 410

The Shadow Dragon slices the general for 3 damage one of the knife-weilding novices for 13 damage and Bob after it saw him for 6 damage.

The magma pup bites the burning beginner bowman for 8 damage.

The dead magma pup pops out the magma bomb and will explode at the target after 1 turn.

The Village

Players
Carmillia HP: 55/55 ATT: 14 DEF: 20 Weapons: Assassin's Dagger (+7 ATT with a 2.5x assassination bonus) Armour: Steel Shield (+8 defence and +15 HP with a 1% chance to block attacks) Items: None [Joyous Theta]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 17

Group Gold: 4,892

Population: 374 people.
226 novices and soldiers (4~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 6 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 10 researchers, an builder with 10 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon 5 magical civilians and 4 dragons

Information about the buildings and research is here https://docs.google.com/spreadsheets/d/1Sa53BwK1vN6Yw0HLCNMg_BGE7SDb91dDUtqpB5sfxvU/edit?usp=sharing

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility's Research list: (The building's info is found in the info list)
Nothing atm

General Shop Level 3. Offers cheap and stock medicinal herbs for 5 gold. Has 362 wheat and 14 eggs in it's storage.
Bread (x32) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x9) Price 28. Takes 2 updates to make one (Progress: 1/2) while costing 2 bread and 1 egg and it heals 65 HP per use
Attack Vial: Increases 5 ATT for 3 turns with a cost of 30 gold each (Will be produced once the potion makers arrived to work)
Defence Vial: Increases 5 DEF for 3 turns with a cost of 30 gold each (Will be produced once the potion makers arrived to work)
Recovery Vial: Restores 30 HP per turn for 3 turns with a cost of 30 gold each (Will be produced once the potion makers arrived to work)
Durability: 400/400

Mine Level 3. Workers can obtain materials, 20 trained people working into it generating 16~20 stone, 12~16 coal, 10~14 iron, 8~14 sulphur, 6~12 copper, 3~8 steel, 3~6 bronze and 2~4 mythril per update. (24~30 stone 18~24 coal, 15~21 iron, 9~21 sulphur, 9~18 copper, 4~12 steel, 4~9 bronze and 3~6 mythril due to 50% bonus) (Max 30~40 trained workers? and has a high normal worker capacity for now) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold (Boosts production by 50% and is stronger than Iron pickaxe)

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max villager population by 8 each. Durability: 150/150 each
New House (x4) Level 3 Costs 450 gold to build and/or upgrade each but reduced when the progress gets higher Progress: 10%. (Construction stuff for building and upgrading: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 56 iron and 27 wood in their storage Uses up 1 wood and 10 iron every turn
Stock: Pocket Knife (x41) Price: 8. Takes 1 update to make two. (Production Halted)
Knuckleduster (x34) Price: 9. Takes 1 update to make two. (Production Halted)
Dagger (x28) Price: 18. Takes 1 update to make two. (Production Halted)
Iron Sword (x30) Price: 15. Takes 1 update to make one. (Production Halted)
Iron Bow (x30) Price: 18. Takes 1 update to make one. (Production Halted)
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 26 iron and 14 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x27) Price 10. Takes 1 update to make one.
Iron Armour (x6) Price 30. Takes 2 updates to make one (Progress 1/2)
Iron Shield (x21) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop Level 3: Creates magical items for spell casters revolving in offence and defence and have 50 yewwood in storage
Stock: Yew Wand Price: 10. Takes 1 updates to make one
Copper Rod Price: 20. Takes 1 updates to make one (Needs 3 Copper to make it)
Bronze Rod Price: 40. Takes 2 updates to make one (Needs 3 Bronze to make it)
Cheap Robes Price: 8. Takes 1 updates to make one
Copper Suit Price: 25. Takes 2 updates to make one (Needs 6 Copper to make it)
Bronze Suit Price: 50. Takes 2 updates to make one (Needs 6 Bronze to make it)

Wooden Weapon stall: Makes some weapons out of wood. Has 3 wood in the storage and 3 people working. (Stopped producing weapons but commissions 2 more gold for sharpening swords)
Stock: Wooden Sword (x9) Price: 5. Takes 1 update to make one.
Sharpened Wooden Sword (x30) Price: 7. Can sharpen up to 5 per turn
Wooden Bow (x26) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x25) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Guns and Firearms Shop: Produces firearms while it has it's own gunpowder creation area which uses up coal/charcoal and sulphur.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Recycling Centre: Recycles broken items and scrap for resources.
Build cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Stables: Generates 1-2 horses per turn
Horse (x52): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 1,048 wheat, 480 eggs, 399 stone, 883 coal, 490 iron, 328 sulphur, 332 steel, 63 mythril, 424 wood and 171 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
Large resource container (Contains materials from T1 to T3)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Magma Core on the ground (Can be used to fire an fiery blast at the enemy for 100% increased damage or makes a burning aura around you which damages enemies if they tried to attack you with an increased damage reduction and once you own it, you gain 20 HP, 8 ATT and 5 DEF while it has a 3 turn cooldown each use)

Storage Pumpkin x3 (Contains assorted things in each pumpkin)

Loot storage: None atm

Steel storage box: Sword x1, Assassin's Dagger x4, Bow x2, Armour x1 (Those are kept until the shops are upgraded to level 3 and can be taken or given to the units)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x46) ATT: 23 DEF: 10

Classic Wooden-Loving Novice HP: 25/25 ATT: 23 DEF: 10 Condition: Only buys classic weapons and armour for 50% extra gold while it boosts WeapATT by 5x and Armour Stats by 3x but 50% stat reduction if they equip Steel or stronger

Metallic metal loving Novice HP: 50/50 ATT: 23 DEF: 15 Condition: Pays 50% less gold for buying non-metallic weapons and armour for 50% less gold but it will boost equipment power by 50% when equipping metallic weapons and armour. Strong against electric but weak against fire.

Fragile Damage Novice (x2) HP: 12/12 ATT: 46 DEF: 5
Tanking Novice HP: 50/50 ATT: 11 DEF: 20
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 23 DEF: 10

Super Fragile Damage Novice HP 1/1 (x2) ATT: 115 DEF: 0 (One hit and they died)
One Hit Wonder HP 1/1 ATT: 115 DEF: 0 (One hit and they died but gives 5x weapon power once equipped a weapon)
Sneaky Invisible Rogue HP: 37/37 ATT: 23 DEF: 15 Weapon: Dagger x2 (+4 ATT and always deals 62 damage per attack) Armour: Iron Armour (+12 HP and +5 DEF) Items: None Very hard to hit and always activates assassination bonuses when attacking enemies

High-tier wanting Novice HP: 25/25 ATT: 23 DEF: 10 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x59) ATT: 23 DEF: 10 Items: Medicinal herb

Advanced Novice HP: ??/?? (x5) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

Thartler the First (Thartler I) HP: 22/32 ATT: 23 DEF: 13 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Sword and Shield Guards HP: 43/43 (x3) ATT: 23 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 37/37 (x3) ATT: 23 DEF: 15 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb
Stealth Guards HP: 37/37 (x4) ATT: 23 DEF: 15 Weapon: Dagger (+4 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal Herb

Beginner Bowman HP: 25/25 (x2) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: None

Knife-wielding Novice HP: 3/25 ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: None (Inn booked)

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Rifunia Cottontail (Can be talked to her however she wanted 30 any non-conditioned novices for a nice payment)
5 magical civilians running the magic shop (Can be spoken to them and they will sell magic-related products and magic items)
Supplier (x15) Can ship an material at an time but may rest every 3 updates (0/3 Resting)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder (Reduces the turns to make the equipment for the armourer)
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x10) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)
News Flyer Guy (Offers advertising to increase population while it costs 500 gold)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

Goblin Base

Players and Ally Commanders:
Arctur HP: 58/58 ATT: 14 DEF: 20 Weapons: Dagger (+4 ATT with 2x assassination bonus), Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: None [\//] Damage per turn: 17/18

[ADV] Mythril Knight HP: 240/240 (120) ATT: 61 (41) DEF: 48 Weapon: Mythril Greatsword (+32 ATT with a 25% critical chance) Armour: Mythril Armour (+70 HP and +28 DEF) Items: None
Horse with mythril plate: boosts ATT by 50% while HP and DEF (didn't increase) by 100%

Nature Fluff Dragon HP: 116/116 (+10% HP per turn) ATT: 92 with 10% crit chance (Stacks with Sharpened Wooden Sword's crit rate) DEF: 55 Weapon: Sharpened Wooden Sword (+10 ATT with 10% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb (x5 but it can also boost recovery when used) Absorbs Water damage, Resists Nature damage

Ally Units
[ADV] Skilled Swordsman HP: 68/68 ATT: 46 DEF: 28 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

Metallic Metal-loving Swordsman HP: 77/77 ATT: 23 DEF: 27 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Armoured Steel Knight+ HP: 84/84 ATT: 23 DEF: 40 Weapon: Steel Sword+ (+10 ATT with a 15% critical chance) Armour: Steel Armour+ (+37 HP and +18 DEF), Steel Shield+ (+22 HP and +12 DEF with a 2% block rate) Items: Egg sandwich [Boosted equipment power by 50% for equipping steel equipment or stronger]

Enemies:

First Floor:
All dead, 2 iron armours, an iron sword, an dagger and an iron bow can be looted

Floor 2 and Weapons room are now accessible and one of each can be chosen

The Mega Volcano

Players and Allies:
Ferreton HP: 95/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (96 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Faressain] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Bob HP: 42/52 ATT: 14 DEF: 17 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage), Makeshift Shotgun: Steel Version (+7 per bullet and having a 30% spread chance) 47 Steel shotgun shells (+3 extra damage per shot and have 5 shots contained) Armour: Iron Armour (+12 HP and +5 DEF) Items: None [IncendiaryGaming] Damage per turn: 17/18/24 (per shot via steel shells) Is hiding behind a giant rock and is will be the last likely to get attacked


The General HP: 48/63 ATT: 29 DEF: 20 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 25/53 ATT 27 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

[ADV] Chain Arabian Knight HP: 74/76 ATT: 46 DEF: 31 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

Beginner Bowman HP: 3/25 (Burned for 1 turn and -3 HP per turn), 25/25 (x6) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb
Trainee Swordman HP: 24/25 ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: None
Trainee Swordman HP: 17/25, 25/25 (x6) ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb
Shield-holding Trainee Swordman HP: 13/27, 27/27 (x3) ATT: 23 DEF: 11 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb
Shield-holding Trainee Swordman HP: 13/27 ATT: 23 DEF: 11 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: None
Knife-wielding Novice HP: 12/25, 25/25 (x7) ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: Medicinal herb

Enemies:

The Fallen-God Shadow Dragon HP: 99,989,805/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once (Avoids targeting the Arabian Knight) [MAIN TARGET] Kill counter: 9

Magma Pups HP: 0/275, 173/275 ATT: 18 DEF: 12 (10% chance of burning targets after attacking and it has something after one of each dies)

Lava Bomb HP: 0/100, 100/100 ATT: 50 (AoE affects 1~3 targets but half damage dealt) DEF: 8 (Dies after attacking and can burn targets who got affected and AoE)

People Slain: 20
Enemies Slain: 49
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Joyous Theta

I'd like to quit since I don't really know what I'm doing and I don't think I ever gave my character a motivation to participate in combat to begin with.

Incendiary

Just another internet user and anime transbian catgirl dealing with the boring dystopia that is our society. If you were looking for something interesting here, you've come to the wrong place.

My discord is Incendiary__ and you can join my server at https://discord.gg/k2ywUzBAED
My Twitch channl is available at https://twitch.tv/incendiaryoce