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Stop the Spambots!

Started by Seanbobe, May 07, 2019, 08:44:43 AM

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Seanbobe

Quote from: FlashFlireReshi equips the cursed shield and uses a water bottle on Lord Foar-wan IX.

Robin boost Jack with Equal + Opposite Reaction.

Mackenzie whaps Lord Foar-wan with an umbrella.
Reshi equips the shield. He uses a water bottle.

Equal/opposite! Highest unused stat will be added to used stats!

Mackenzie: Umbrella whack: 1d15=1+4(fitness)-20(enemy defense)+7(intimidated)=7*2(jacket)=14
Mackenzie lightly taps Lord Foar-wan IX with the umbrella.
Lord Foar-wan IX: Health: 1749-14=1735

Quote from: \//Jack warms up before performimg a multi multi slap focused on one bot one.
Jack warms up.

Jack: Multislap:  15d2=2+2+1+1+2+1+2+1+2+1+2+1+2+1+2+20(intelligence)+19(equal/opposite)-1(enemy defense)+7(intimidated)=68*3(warmed up)=204
Scambot 1: Health: 118-204=0
Scamot 1 is destroyed.

Quote from: Joyous ThetaJunka defends...

Jimmy uses Biohazard.

James makes a Deluxe Ribbit for more tech and also turns I guess...

Deluxe Robert from Accounting tries fiddling with tech again now that he has more tech...
Junka defends.

Biohazard! Attacks will be halved!
Scambot 2 dodges.

James makes a robot.

Deluxe robot 1 tech fiddles.
Deluxe robot: Tech fiddle: 1d20=15+2(tech)=17
Ultra barrier! Cannot take damage!

Deluxe robot 2 tech fiddles.
Deluxe robot: Tech fiddle: 1d20=8+2(tech)=10
"Nothing" happens.

Quote from: Faressain"Yer' a bratty bot!
What do you think you are, Foar?
Yer' useless!
Ha, useless, more like rubbish!
You can't even deal more than 20 damage in a single action! Talk about useless!" Ar'tler goes to roast Foar-Wan IX
Ar'tler: Roast: 1d30=15+9(intelligence)+5(eyeglasses)+5(equal/opposite)-2(eyeglasses)+11(surge)-20(enemy defense)+7(intimidated)=30
Lord Foar-wan IX is immune to angry.
Lord Foar-wan IX: Health: 1735-30=1705

Flynn brick tosses.
Flynn: Brick toss: 1d15+1d20(math power)=5+3+12(fitness)+12(intelligence)+7(willpower)+8(remediation)+22(surge)-20(enemy defense)+7(intimidated)=56
Lord Foar-wan IX: Health: 1705-56=1649

Nef uses a lightning spell.
Nef: Lightning spell: 1d20=16+14(intelligence)=30
Lord Foar-wan IX: Health: 1649-30=1619

The deluxe robot uses a lightning spell.
Deluxe robot: Lightning spell: 1d20=7+14(intelligence)=21
Lord Foar-wan IX: Health: 1619

Lucy impulsive charges.
Lucy: Impulsive charge: 1d50=19+8(intelligence)+8(remediation)-20(enemy defense)+7(intimidated)=22
Lord Foar-wan IX: Health: 1619-22=1597

Avalon prepares a discharge.

Josh tech fiddles.
Josh: Tech fiddle: 1d20=19+3(tech)=22
Ultracharge! Next attack is more powerful! (+50)

Andrew focuses Junka.

Fred plays the lyre, skipping Fearless.
Fred: Lyre tune: 1d15=11+9(fitness)-20(enemy defense)+7(intimidated)=7
Lord Foar-wan IX: Health: 1597-7=1590

Scambot 2 uses a piercing punch on Robin.
Junka saves Robin.
Scambot 2: Piercing punch: 1d20=17-4(fitness)-7(intimidated)=6/2(defend)=3
Junka: Health: 36-3=33

Junka: Counter: 1d0=0

Scambot 2 tries again.
Scambot 2: Piercing pinch: 1d20=18-4(fitness)-7(intimidated)=7
Robin: Health: 22-7=15

Lord Foar-wan IX sends automated emails.

Ar'tler: Counter: 1d5=4+5(fitness)-2(eyeglasses)+9(equal/opposite)+5(eyeglasses)+22(surge)+8(remediation)-20(enemy defense)+7(intimidated)=38
Lord Foar-wan IX: Health: 1590-38=1552

Junka: Counter: 1d50=30+17(fitness)+11(equal/opposite)+5(eyeglasses)+5(pumped up)+44(surge)+7(intimidated)=119
Lord Foar-wan IX: Health: 1552-119=1433

Lord Foar-wan IX sends automated emails.

Ar'tler: Counter: 1d5=4+5(fitness)-2(eyeglasses)+9(equal/opposite)+5(eyeglasses)+22(surge)+8(remediation)-20(enemy defense)+7(intimidated)=38
Lord Foar-wan IX: Health:1433-38=1395

Junka: Counter: 1d50=31+17(fitness)-2(eyeglasses)+11(equal/opposite)+5(eyeglasses)+5(pumped up)+44(surge)-20(enemy defense)+7(intimidated)=98
Lord Foar-wan IX: Health: 1395-98=1297

Battle sanction: Win the battle.
Reward for following sanction: This battle is worth double experience.

Party:
Mackenzie:
     Health: 1/1
     Energy: 22/25
     Effects from equipment:  Deal double damage, 1x immunity to fainting.

     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     Scrambled! Must use Reshi's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Ultra barrier! Cannot take damage! (10 turns remaining)
Robin:
     Health: 7/15
     Energy: 11/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Prepared: 1x Discharge, 1x Discharge (doubled by beanie)

     Vigor! Cost of skills has been reduced! (-5)(1 turns remaining)
     Scammed! Maximum health has been reduced! (35 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Ar'tler's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Reshi:
     Health: 15/16
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 other stats, deal and take half damage, +2 energy per turn, +10 willpower, no damage, can't swap weapons.
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(2 turns remaining)
     Scammed! Maximum health has been reduced! (34 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Flynn's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Flynn:
     Health: 25/26
     Energy: 33/35
     Effects from equipment: +2 energy per turn.
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(2 turns remaining)
     Scammed! Maximum health has been reduced! (24 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Andrew's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Math power! Standard attacks will be more powerful! (4x)
Nef:
     Health: 28/29
     Energy: 14/25
     Effects from equipment: May deal half damage back to enemies.
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     Scammed! Maximum health has been reduced! (21 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Lucy's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness is boosted! (+11)(1 turn remaining)
Deluxe robot:
     Health: 15/16
     Energy: 8/25
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     Scammed! Maximum health has been reduced! (34 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Josh's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Lucy:
     Health: 8/13
     Energy: 45/45
     Effects from equipment: +2 energy per turn.

     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(2 turns remaining)
     Scammed! Maximum health has been reduced! (37 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Mackenzie's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness is boosted! (+11)(1 turn remaining)
Avalon:
     Health: 41/42
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
     Prepared: 2x Discharge (Robin)
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(2 turns remaining)
     Scammed! Maximum health has been reduced! (28 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Robin's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Josh:
     Health: 50/52
     Energy: 53/55
     Effects from equipment: Roll average result on dice.
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     Scammed! Maximum health has been reduced! (18 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Ar'tler:
     Health: 47/47
     Energy: 25/25
     Effects from equipment: +5 intelligence, -2 other stats, halve cos of skills, may use one unallowed ability.
     Equal/opposite! Highest unused stat will be added to used stats! (1 turn remaining)
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(2 turns remaining)
     Scammed! Maximum health has been reduced! (23 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Junka's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Pumped up! Willpower is increased! May counter attacks! (+5)(9 turns remaining)
     Surge! Fitness is boosted! (+22)(1 turn remaining)
James:
     Health: 29/30
     Energy: 23/30
     Effects from equipment: +2 energy per turn, halve cost of skills.
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     High roll! Use this status to roll the highest possible value on dice!(1x)
     Focused! Next attack will have no negative modifiers!
     Scammed! Maximum health has been reduced! (25 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe robot:
     Health: 29/30
     Energy: 13/25
     Scammed! Maximum health has been reduced! (20 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (3 turns remaining)
     Ultracharge! Next attack is more powerful! (+50)
Deluxe robot:
     Health: 32/32
     Energy: 19/25
     Scammed! Maximum health has been reduced! (18 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (3 turns remaining)
Junka:
     Health: 26/34
     Energy: 23.5/25
     Effects from equipment: +5 wpower, -2 other stats, halve cost of skills, standard attacks may freeze.
     Pumped up! Willpower is increased! May counter attacks! (+5)(6 turns remaining)
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(2 turns remaining)
     Scammed! Maximum health has been reduced! (16 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use James's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Equal/opposite! Highest unused stat will be added to used stats! (7 turns remaining)
     Surge! Fitness is boosted! (+22)(1 turn remaining)
Jimmy:
     Health: 18/19
     Energy: 22/25
     Effects from equipment: Halve damage dealt and taken, halve cost of skills, immune to mood statuses.
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(2 turns remaining)
     Scammed! Maximum health has been reduced! (31 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Jack's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Temporary skill! Can use biohazard (Mackenzie)(Lasts until end of battle)
Jack:
     Health: 19/20
     Energy: 26/35
     Effects from equipment: Act twice per turn.
     Online often! Halve damage taken! (4x)
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(2 turns remaining)
     Temporary skill! Can use warm-up (Flynn)(Lasts until end of battle)
     Temporary skill! Can use multislap (Mackenzie)(Lasts until end of battle)
     Scammed! Maximum health has been reduced! (20 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Avalon's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Equal/opposite! Highest unused stat will be added to used stats! (7 turns remaining)
Andrew:
     Health: 40/41
     Energy: 41/50
     Effects from equipment: May attack scambots.
     Vigor! Cost of skills has been reduced! (-5)(1 turn remaining)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(2 turns remaining)
     Math power! Standard attacks are more powerful! (5x)
     Scammed! Maximum health has been reduced! (24 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Jimmy's skills instead of own skills! (3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Fred:
     Health: 19/20
     Playlist:
          Magic music
          Magic music
          Fearless
          Calming lyrics
     Effects from equipment: 50% chance of +5 health per turn.
     Scammed! Maximum health has been reduced! (30 turns remaining)(Cannot be removed by player actions)
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness is boosted! (+11)(1 turn remaining)

Enemies:
Scambot 2:
     Health: 192/250
     Skills:
          Scambot immunity (passive): User is immune to attacks that don't specifically target Scambots.
          Scam slap: Deals 1d20 damage to the party.
          Piercing punch: Deals 1d20 piercing damage to a target.
     Fitness: -4
     Defense: -7
     Intimidated! Stats are lowered! (-7)(1 turn remaining)
     Jumpy! Acts twice as often! May dodge attacks! (13 turns remaining)
     Burnt! Health will go down! May spread! (8 turns remaining)

Spambot:
Lord Foar-wan IX:
     Health: 1288/2500
     Skills:
          Phase change (passive): ?????
          Scam email: Deals 1d20 piercing damage to a target, inflicting scammed. Ignores fitness.
          Automated emails: Deals 1d10 piercing damage to the party, inflicting scammed. Ignores fitness. Can be used while forced to use single target moves.
          Mix up: Inflicts scrambled on the party.
          Reform: Summons Scambots 1 and 2 to the battle.
          Antidote (passive): User is immune to statuses that prevent acting or restrict actions.
          Encore (passive): User can act twice per turn.
     Fitness: 0
     Defense: 20
     Intimidated! Stats are lowered! (-7)(1 turn remaining)
     Marked! Attacks may hit Junka! (8 turns remaining)
     Marked! Attacking will grant surge! (8 turns remaining)
     Bleeding! Health will go down! (-5)(1 turn remaining)
     Burnt! Health will go down! May spread! (8 turns remaining)
     Biohazard! Attacks will be halved! (12 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Wolfslime123

Warm up the multislapper and slap a bot.
Yours Truly,
\\/\/

Blunderbus

Robin uses the doubled discharge on Lord Foar-wan.

Mackenzie uses a Focused Fury.

Reshi takes a lunch break.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Faressain

Ar'tler has some spark of inspiration, and quickly fades and he trashtalks Lord-Foarwan IX again (Roast)
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

Junka defends some more...

Jimmy copycats Online Often.

James summons a Deluxe Rover.
Deluxe Robert from Accounting fiddles with paperwork.
Deluxe Ribbit fiddles with lilypads.
Deluxe Rover fiddles with rocks.

Seanbobe

Quote from: \//Warm up the multislapper and slap a bot.
Jack warms up.

Jack: Multislap: 15d2=2+2+2+2+2+2+1+1+2+1+1+1+1+2+1+20(intelligence)+19(fitness)+8(remediation)+7(negative enemy defense)+7(intimidated)=84*3(warm up)=252
Scambot 2: Health: 192-252=0
Scambot 2 is destroyed.

Quote from: FlashFlireRobin uses the doubled discharge on Lord Foar-wan.

Mackenzie uses a Focused Fury.

Reshi takes a lunch break.
Robin: Discharge: 3d30+2d30(beanie)=21+9+23+6+7+32(doubled intelligence)-40(doubled enemy defense)+14(doubled intimidated)=72
Lord Foar-wan IX: Health: 1288-72=1216

Mackenzie: Focused fury: 70*2(jacket)=140
Lord Foar-wan IX: Health: 1216-140=1076

Reshi heals the group.

Quote from: FaressainAr'tler has some spark of inspiration, and quickly fades and he trashtalks Lord-Foarwan IX again (Roast)
Ar'tler: Roast: 1d30=4+9(intelligence)+5(eyeglasses)+5(equal/opposite)-2(eyeglasses)+8(remediation)+44(surge)-20(enemy defense)+7(intimidated)=60
Lord Foar-wan IX: Health: 1076-60=1016

Quote from: Joyous ThetaJunka defends some more...

Jimmy copycats Online Often.

James summons a Deluxe Rover.
Deluxe Robert from Accounting fiddles with paperwork.
Deluxe Ribbit fiddles with lilypads.
Deluxe Rover fiddles with rocks.
Junka defends.

Jimmy copies a skill.

James creates a robot.

Deluxe robot 1: Tech fiddle: 1d20=8+3(tech)=11
Lord Foar-wan IX: Health: 1016-20-50(ultracharge)=946

Deluxe robot 2: Tech fiddle: 1d20=3+3(tech)=6
Empowered! Next skill will be more powerful!

Deluxe robot 3:  Tech fiddle: 1d20=11+3(tech)=14
Lord Foar-wan IX: Health: 946-50=896

Flynn brick tosses.
Flynn: Brick toss: 1d15+1d20(math power)=10+12+12(fitness)+12(intelligence)+7(willpower)+22(surge)+8(remediation)-20(enemy defense)+7(intimidated)=70
Lord Foar-wan IX: Health: 896-70=826

Nef overcooks with the cooking utensils he definitely has.
Nef: Overcook: 3d15=14+14+2+14(intelligence)-20(enemy defense)+7(intimidated)=31
Lord Foar-wan IX: Health: 826-31=795

Nef's robot casts a lightning spell.
Deluxe robot: Lightning spell: 1d20=6+14(intelligence)=20
Lord Foar-wan IX: Health: 795-20=775

Lucy impulsive charges.
Lucy: Impulsive charge: 1d50=11+8(intelligence)+8(remediation)-20(enemy defense)+7(intimidated)=14
Lord Foar-wan IX: Health:775-14=761

Avalon prepares a discharge.

Josh tech fiddles.
Josh: Tech fiddle: 1d20=5+4(tech)=9
Stunned! Take 1 less action this turn!

Andrew whacks Lord Foar-wan IX with the ruler.
Andrew: Ruler whack: 1d15+1d20(math power)=11+2+6(fitness)+8(remediation)+9(intelligence)=36
Lord Foar-wan IX: Health: 761-36=725

Fred plays the lyre, skipping Fearless.
Fred: Lyre tune: 1d15=13+9(fitness)+11(surge)-20(enemy defense)+7(intimidated)=20
Lord Foar-wan IX: Health: 725-20=705

Lord Foar-wan IX sends automated emails.

Ar'tler: Counter: 1d5=4+5(fitness)-2(eyeglasses)+8(remediation)+9(equal/oposite)+5(eyeglasses)+22(surge)-20(enemy defense)+7(intimidated)=38
Lord Foar-wan IX: Health: 705-38=667

Junka: Counter: 1d50=43+17(fitness)-2(eyeglasses)+11(equal/opposite)+5(eyeglasses)+5(pumped up)+44(surge)-20(enemy defense)+7(intimidated)=110
Lord Foar-wan IX: Health: 667-110=557

Lord Foar-wan IX kicks Jimmy.
Lord Foar-wan IX: Kick: 1d20=11-7(intimidated)=4
Jimmy: Block: 1d10=8+5(willpower)=13
4<13
Jimmy glares at Lord Foar-wan IX, who stops kicking.

Battle sanction: Win the battle.
Reward for following sanction: This battle is worth double experience.

Party:
Mackenzie:
     Health: 1/1
     Energy: 25/25
     Effects from equipment:  Deal double damage, 1x immunity to fainting.

     Scrambled! Must use Reshi's skills instead of own skills! (2 turns remaining)
     Ultra barrier! Cannot take damage! (9 turns remaining)
Robin:
     Health: 9/10
     Energy: 25/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Prepared: 1x Discharge

     Scammed! Maximum health has been reduced! (40 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Ar'tler's skills instead of own skills! (2 turns remaining)
Reshi:
     Health: 9/10
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 other stats, deal and take half damage, +2 energy per turn, +10 willpower, no damage, can't swap weapons.

     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(1 turn remaining)
     Scammed! Maximum health has been reduced! (40 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Flynn's skills instead of own skills! (2 turns remaining)
Flynn:
     Health: 22/23
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(1 turn remaining)
     Scammed! Maximum health has been reduced! (27 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Andrew's skills instead of own skills! (2 turns remaining)
     Math power! Standard attacks will be more powerful! (3x)
Nef:
     Health: 15/16
     Energy: 23/25
     Effects from equipment: May deal half damage back to enemies.
     Scammed! Maximum health has been reduced! (34 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Lucy's skills instead of own skills! (2 turns remaining)
     Surge! Fitness is boosted! (+11)(1 turn remaining)
Deluxe robot:
     Health: 10/11
     Energy: 8/25

     Scammed! Maximum health has been reduced! (39 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Josh's skills instead of own skills! (2 turns remaining)
     Surge! Fitness is boosted! (+11)(1 turn remaining)
Lucy:
     Health: 9/10
     Energy: 45/45
     Effects from equipment: +2 energy per turn.

     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(1 turn remaining)
     Scammed! Maximum health has been reduced! (40 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Mackenzie's skills instead of own skills! (2 turns remaining)
     Surge! Fitness is boosted! (+11)(1 turn remaining)
Avalon:
     Health: 26/27
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
     Prepared: 3x Discharge (Robin)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(1 turn remaining)
     Scammed! Maximum health has been reduced! (43 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Robin's skills instead of own skills! (2 turns remaining)
Josh:
     Health: 38/39
     Energy: 54/55
     Effects from equipment: Roll average result on dice.
     Scammed! Maximum health has been reduced! (31 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (2 turns remaining)
Ar'tler:
     Health: 35/36
     Energy: 25/25
     Effects from equipment: +5 intelligence, -2 other stats, halve cos of skills, may use one unallowed ability.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(1 turn remaining)
     Scammed! Maximum health has been reduced! (34 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Junka's skills instead of own skills! (2 turns remaining)
     Pumped up! Willpower is increased! May counter attacks! (+5)(8 turns remaining)
     Surge! Fitness is boosted! (+11)(1 turn remaining)
James:
     Health: 18/19
     Energy: 27/30
     Effects from equipment: +2 energy per turn, halve cost of skills.
     High roll! Use this status to roll the highest possible value on dice!(1x)
     Focused! Next attack will have no negative modifiers!
     Scammed! Maximum health has been reduced! (36 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (2 turns remaining)
Deluxe robot:
     Health: 24/25
     Energy: 19/25
     Scammed! Maximum health has been reduced! (25 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (2 turns remaining)
Deluxe robot:
     Health: 16/17
     Energy: 19/25
     Scammed! Maximum health has been reduced! (33 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (2 turns remaining)
Deluxe robot:
     Health: 32/32
     Energy: 19/25
     Scammed! Maximum health has been reduced! (18 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (2 turns remaining)
Junka:
     Health: 32/34
     Energy: 25/25
     Effects from equipment: +5 wpower, -2 other stats, halve cost of skills, standard attacks may freeze.
     Pumped up! Willpower is increased! May counter attacks! (+5)(5 turns remaining)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(1 turn remaining)
     Scammed! Maximum health has been reduced! (16 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use James's skills instead of own skills! (2 turns remaining)
     Equal/opposite! Highest unused stat will be added to used stats! (6 turns remaining)
     Surge! Fitness is boosted! (+11)(1 turn remaining)
Jimmy:
     Health: 9/10
     Energy: 24/25
     Effects from equipment: Halve damage dealt and taken, halve cost of skills, immune to mood statuses.

     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(1 turn remaining)
     Scammed! Maximum health has been reduced! (40 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Jack's skills instead of own skills! (2 turns remaining)
     Temporary skill! Can use biohazard (Mackenzie)(Lasts until end of battle)
     Temporary skill! Can use online often (Andrew)(Lasts until end of battle)
Jack:
     Health: 10/10
     Energy: 35/35
     Effects from equipment: Act twice per turn.

     Online often! Halve damage taken! (4x)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(1 turn remaining)
     Temporary skill! Can use warm-up (Flynn)(Lasts until end of battle)
     Temporary skill! Can use multislap (Mackenzie)(Lasts until end of battle)
     Scammed! Maximum health has been reduced! (30 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Avalon's skills instead of own skills! (2 turns remaining)
     Equal/opposite! Highest unused stat will be added to used stats! (6 turns remaining)
     Stunned! Take 1 less action this turn! (1 turn remaining)
Andrew:
     Health: 23/24
     Energy: 50/50
     Effects from equipment: May attack scambots.
     Remediation! Lowest stat is raised! Stat boosts are doubled! (+8)(1 turn remaining)
     Math power! Standard attacks are more powerful! (4x)
     Scammed! Maximum health has been reduced! (41 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Jimmy's skills instead of own skills! (2 turns remaining)
Fred:
     Health: 18/19
     Playlist:
          Magic music
          Magic music
          Magic music
          Calming lyrics
     Effects from equipment: 50% chance of +5 health per turn.
     Scammed! Maximum health has been reduced! (31 turns remaining)(Cannot be removed by player actions)
     Surge! Fitness is boosted! (+11)(1 turn remaining)

Spambot:
Lord Foar-wan IX:
     Health: 548/2500
     Skills:
          Phase change (passive): ?????
          Scam email: Deals 1d20 piercing damage to a target, inflicting scammed. Ignores fitness.
          Automated emails: Deals 1d10 piercing damage to the party, inflicting scammed. Ignores fitness. Can be used while forced to use single target moves.
          Mix up: Inflicts scrambled on the party.
          Reform: Summons Scambots 1 and 2 to the battle.
          Antidote (passive): User is immune to statuses that prevent acting or restrict actions.
          Encore (passive): User can act twice per turn.
     Fitness: 0
     Defense: 20
     Marked! Attacks may hit Junka! (7 turns remaining)
     Marked! Attacking will grant surge! (7 turns remaining)
     Burnt! Health will go down! May spread! (7 turns remaining)
     Biohazard! Attacks will be halved! (11 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Wolfslime123

Yours Truly,
\\/\/

Blunderbus

Mackenzie reinvigorates the party.

Robin OwOs at Lord Foar-wan and then immediately hates himself. (i.e. furryism)

Reshi guards, I guess.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

Junka copies Jimmy from last turn and copycats Repetitive Tactics.

Jimmy uses Online Often on Junka.

James makes a Deluxe Rocket.
Deluxe Robert from Accounting fiddles with paperwork.
Deluxe Ribbit fiddles with lilypads.
Deluxe Rover fiddles with rocks.
Deluxe Rocket fiddles with exploding.

Faressain

Ar'tler does yet another roast, after which he swaps clay for tennis racket for the rest of the fight.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Seanbobe

#1311
Quote from: \//High rolled slaps
Jack: Multislap: 30+20(intelligence)+19(equal/opposite)+8(remediation)-20(enemy defense)=57
Lord Foar-wan IX: Health: 548-57=491

Quote from: FlashFlireMackenzie reinvigorates the party.

Robin OwOs at Lord Foar-wan and then immediately hates himself. (i.e. furryism)

Reshi guards, I guess.
Vigor! Skills cost less energy! (-5)

Robin: Furryism: 1d10=3+5+16(intelligence)=24*1.5(beanie)=36
Lord Foar-wan IX: Health: 491-36=455
The group is healed.

Reshi defends.

Quote from: Joyous ThetaJunka copies Jimmy from last turn and copycats Repetitive Tactics.

Jimmy uses Online Often on Junka.

James makes a Deluxe Rocket.
Deluxe Robert from Accounting fiddles with paperwork.
Deluxe Ribbit fiddles with lilypads.
Deluxe Rover fiddles with rocks.
Deluxe Rocket fiddles with exploding.
Junka copies a skill.

Jimmy shows Junka computer skills.

James makes another robot.

Deluxe robot 1: Tech fiddle: 1d20=13+4(tech)=17
Lord Foar-wan IX: Health: 455-100=355

Deluxe robot 2: Tech fiddle: 1d20=15+4(tech)=19
Fast! Can act twice!

Deluxe robot 3: Tech fiddle: 1d20=19+4(tech)=23
Lord Foar-wan IX: Health: 355-200=155

Deluxe robot 4: Tech fiddle: 1d20=12+4(tech)=16
Ethereal! May be unaffected by enemy moves!

Quote from: FaressainAr'tler does yet another roast, after which he swaps clay for tennis racket for the rest of the fight.
Ar'tler: Roast: 1d30=27+9(intelligence)+5(eyeglasses)+5(fitness)+8(remediation)+22(surge)-2(eyeglasses)-20(enemy defense)=54
Lord Foar-wan IX: Health: 155-54=101

Josh creates a robot. He calls it Ronald.

Ronald tech fiddles.
Deluxe robot: Tech fiddle: 1d20=6+5(tech)=11
Dodgy! May dodge attacks!

Avalon prepares advantage shock.

Flynn brick tosses.
Flynn: Brick toss: 1d15+1d20(math power)=5+2+12(fitness)+12(intelligence)-20(enemy defense)=11
Lord Foar-wan IX: Health: 101-11=90

Nef overcooks.
Nef: Overcook: 3d15=12+8+2+14(intelligence)-20(enemy defense)=16
Lord Foar-wan IX: Health: 90-16=74

The deluxe robot low rolls.
Deluxe robot: Low roll: 1d20=20+14(intelligence)-20(enemy defense)=14
Lord Foar-wan IX: Health: 74-14=60

Lucy impulsive charges.
Lucy: Impulsive charge: 1d50=44+8(intelligence)+8(remediation)-20(enemy defense)=40
Lord Foar-wan IX: Health: 60-40=20

Andrew uses the ruler.
Andrew: Ruler whack: 1d15+1d20(math power)=6+3+6(fitness)+8(remediation)+9(intelligence)=32
Lord Foar-wan IX: Health: 20-32=0

Lord Foar-wan IX faints...
But he immediately gets up and changes phases.
As Lord Foar-wan IX changes pahses, the group hears Leaf cheering.
Leaf's cheering heals the group slightly.

Battle sanction: Win the battle.
Reward for following sanction: This battle is worth double experience.

Party:
Mackenzie:
     Health: 1/1
     Energy: 14/25
     Effects from equipment:  Deal double damage, 1x immunity to fainting.

     Scrambled! Must use Reshi's skills instead of own skills! (1 turn remaining)
     Ultra barrier! Cannot take damage! (8 turns remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Robin:
     Health: 16/16
     Energy: 20/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Prepared: 1x Discharge
     Scammed! Maximum health has been reduced! (34 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Ar'tler's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Reshi:
     Health: 16/16
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 other stats, deal and take half damage, +2 energy per turn, +10 willpower, no damage, can't swap weapons.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (34 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Flynn's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Flynn:
     Health: 29/29
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Scammed! Maximum health has been reduced! (21 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Andrew's skills instead of own skills! (1 turn remaining)
     Math power! Standard attacks will be more powerful! (2x)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
     Ethereal! May be unaffected by enemy moves! (3 turns remaining)
Nef:
     Health: 22/22
     Energy: 25/25
     Effects from equipment: May deal half damage back to enemies.
     Scammed! Maximum health has been reduced! (27 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Lucy's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Deluxe robot:
     Health: 17/17
     Energy: 21/25
     Scammed! Maximum health has been reduced! (33 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Josh's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Lucy:
     Health: 16/16
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
     Scammed! Maximum health has been reduced! (34 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Mackenzie's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Avalon:
     Health: 33/33
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
     Prepared: 3x Discharge (Robin), 1x Advantage shock (Robin)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (37 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Robin's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Josh:
     Health: 45/45
     Energy: 49/55
     Effects from equipment: Roll average result on dice.
     Scammed! Maximum health has been reduced! (25 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Deluxe robot:
     Health: 50/50
     Energy: 25/25
     Scrambled! Must use Nef's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Ar'tler:
     Health: 42/42
     Energy: 25/25
     Effects from equipment: +5 intelligence, -2 other stats, halve cos of skills, may use one unallowed ability.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (28 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Junka's skills instead of own skills! (1 turn remaining)
     Pumped up! Willpower is increased! May counter attacks! (+5)(7 turns remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
James:
     Health: 25/25
     Energy: 29/30
     Effects from equipment: +2 energy per turn, halve cost of skills.
     High roll! Use this status to roll the highest possible value on dice!(1x)
     Focused! Next attack will have no negative modifiers!
     Scammed! Maximum health has been reduced! (30 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Deluxe robot:
     Health: 31/31
     Energy: 23/25
     Scammed! Maximum health has been reduced! (19 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Deluxe robot:
     Health: 23/23
     Energy: 23/25
     Scammed! Maximum health has been reduced! (27 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Deluxe robot:
     Health: 38/38
     Energy: 23/25
     Scammed! Maximum health has been reduced! (12 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Nef's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Deluxe robot:
     Health: 50/50
     Energy: 25/25
     Scrambled! Must use Nef's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Junka:
     Health: 40/40
     Energy: 25/25
     Effects from equipment: +5 wpower, -2 other stats, halve cost of skills, standard attacks may freeze.
     Pumped up! Willpower is increased! May counter attacks! (+5)(4 turns remaining)
     Scammed! Maximum health has been reduced! (10 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use James's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
     Temporary skill! Can use online often (Andrew)(Lasts until end of battle)
     Online often! Halve damage taken! (5x)
Jimmy:
     Health: 16/16
     Energy: 25/25
     Effects from equipment: Halve damage dealt and taken, halve cost of skills, immune to mood statuses.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (34 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Jack's skills instead of own skills! (1 turn remaining)
     Temporary skill! Can use biohazard (Mackenzie)(Lasts until end of battle)
     Temporary skill! Can use online often (Andrew)(Lasts until end of battle)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
     Fast! Can act twice!
Jack:
     Health: 16/16
     Energy: 35/35
     Effects from equipment: Act twice per turn.
     Online often! Halve damage taken! (4x)
     High roll! Use this status to roll the highest possible value on dice!(1x)
     Temporary skill! Can use warm-up (Flynn)(Lasts until end of battle)
     Temporary skill! Can use multislap (Mackenzie)(Lasts until end of battle)
     Scammed! Maximum health has been reduced! (24 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Avalon's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Andrew:
     Health: 30/30
     Energy: 50/50
     Effects from equipment: May attack scambots.
     Math power! Standard attacks are more powerful! (2x)
     Scammed! Maximum health has been reduced! (35 turns remaining)(Cannot be removed by player actions)
     Scrambled! Must use Jimmy's skills instead of own skills! (1 turn remaining)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
Fred:
     Health: 25/25
     Playlist:
          Magic music
          Magic music
          Magic music
          Calming lyrics
     Effects from equipment: 50% chance of +5 health per turn.
     Scammed! Maximum health has been reduced! (25 turns remaining)(Cannot be removed by player actions)

Spambot:
Lord Foar-wan IX (Phase 10):
     Health: 3000/3000
     Skills:
          Phase change (passive) ?????
          High Scam: Inflicts up to 5 turns of scammed on the party.
          Dodgy medicine: Inflicts bleeding on the party.
          Strong punch: Deals 30 damage to the party.
          Careful punch: Deals 15 piercing damage to the party.
          Unpredictable (passive): Nullifies stat boosts on the party.
          Magic cure: Removes negative statuses on self. Grants an extra turn.
     Fitness: 5
     Defense: 15
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

#1312
Mackenzie makes everyone dodgy.

Robin uses 60 second rule.

Reshi uses Repetitive Tactics on defending.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Wolfslime123

Yours Truly,
\\/\/

Joyous Theta

#1314
Junka uses Repetitive Tactics on defending as well.

Jimmy uses Online Often on Reshi, and himself too I suppose.

James makes a Deluxe Robin.
Deluxe Robert from Accounting fiddles with paperwork.
Deluxe Ribbit fiddles with lilypads.
Deluxe Rover fiddles with rocks.
Deluxe Rocket fiddles with exploding.
Deluxe Robin fiddles with Fire Emblem.

Faressain

#1315
Ar'tler uses a Roast on Foar-wan. "Now, you made quite a big mistake of making a move that isn't immune to angry. Hah, more useless!"
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Seanbobe

Quote from: FlashFlireMackenzie makes everyone dodgy.

Robin uses 60 second rule.

Reshi uses Repetitive Tactics on defending.
Dodgy! May dodge attacks!

Lord Foar-wan IX (Phase 10): Health: 3000-40=2960

Repetitive tactics! Will repeatedly use defend!
Quote from: \//Warm up slap
Jack warms up.
Jack: Multislap: 15d2=2+1+2+1+1+2+2+1+2+2+2+1+2+2+2+20(intelligence)-15(enemy defense)=30*3(warmed up)=90
Lord Foar-wan IX (Phase 10): Health: 2960-90=2870

Quote from: Joyous ThetaJunka uses Repetitive Tactics on defending as well.

Jimmy uses Online Often on Reshi, and himself too I suppose.

James makes a Deluxe Robin.
Deluxe Robert from Accounting fiddles with paperwork.
Deluxe Ribbit fiddles with lilypads.
Deluxe Rover fiddles with rocks.
Deluxe Rocket fiddles with exploding.
Deluxe Robin fiddles with Fire Emblem.
Repetitive tactics! Will repeatedly use defend!

Online often! Halve damage taken!

James makes a robot.

Deluxe Robert: Tech fiddle: 1d20=4+6(tech)=10
"Nothing" happens.

Deluxe Ribbit: Tech fiddle: Special roll: 99
A powerful opponent approaches.

Deluxe Rover: Tech fiddle: 1d20=1+6(tech)=7
Junka: Health: 40-(30/2(online often))=25

Deluxe Rocket: Tech fiddle: 1d20=18+6(tech)=24
The party is healed.

Deluxe Robin: Tech fiddle: 1d20=1+6(tech)=7
netfo enilnO! Double damage taken!

Quote from: FaressainAr'tler uses a Roast on Foar-wan. "Now, you made quite a big mistake of making a move that isn't immune to angry. Hah, more useless!"
Ar'tler: Roast: 1d30=5+9(intelligence)+5(eyeglasses)-15(enemy defense)=4*2(netfo enilnO)=8
Lord Foar-wan IX (Phase 10): Health: 2870-8=2862
yrgnA! Cannot use attacking moves!

Flynn extends math power.

Nef overcooks.
Nef: Overcook: 3d15=2+11+9+14(intelligence)-15(enemy defense)=21*2(netfo enilnO)=42
Lord Foar-wan IX (Phase 10): Health: 2862-42=2820
nurB! Will be healed every turn! May spread! (+4)

Nef also tosses a pencil to Jack.

The deluxe robot low rolls.
Deluxe robot: Low roll: 1d20=3+14(intelligence)-15(enemy defense)=2+1d20=2+13=15*2(netfo enilnO)=30
Lord Foar-wan IX (Phase 10): Health: 2820-30=2790

Lucy impulsive charges.
Lucy: Impulsive charge: 1d50=15+8(intelligence)-15(enemy defense)=8*2(netfo enilnO)=16
Lord Foar-wan IX (Phase 10): Health: 2790-16=2774

Avalon prepares advantage shock.

Josh creates a deluxe roll.

Deluxe Ronald fiddles with magic.
Deluxe Ronald: Tech fiddle: 1d20=5+7(tech)=12
Invigorated! Can act twice!

Deluxe Roll fiddles with yeast.
Deluxe Roll: Tech fiddle: 1d20=11+7(tech)=18
Energy is regained.

Andrew smacks Lord Foar-wan IX with the ruler.
Andrew: Ruler whack: 1d15+1d20(math power)=8+3+6(fitness)+9(intelligence)=26*2(netfo enilnO)=52
Lord Foar-wan IX: Health: 2774-52=2722

Fred plays the lyre, skipping magic music.
Fred: Lyre tune: 1d15=6+9(fitness)-15(enemy defense)=0

Lord Foar-wan IX uses the magic cure.

Lord Foar-wan IX uses a strong punch.
Some people dodge.

Perryriley enters the battle.

Battle sanction: Win the battle.
Reward for following sanction: This battle is worth double experience.

Party:
Mackenzie:
     Health: 1/1
     Energy: 25/25
     Effects from equipment:  Deal double damage, 1x immunity to fainting.

     Ultra barrier! Cannot take damage! (7 turns remaining)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Robin:
     Health: 7/17
     Energy: 25/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Prepared: 1x Discharge

     Scammed! Maximum health has been reduced! (33turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Invigorated! Can act twice!
Reshi:
     Health: 15/17
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 other stats, deal and take half damage, +2 energy per turn, +10 willpower, no damage, can't swap weapons.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (33 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Repetitive tactics! Will repeatedly use defend! (7 turns remaining)
     Online often! Halve damage taken! (4x)
Flynn:
     Health: 29/30
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Scammed! Maximum health has been reduced! (20 turns remaining)(Cannot be removed by player actions)
     Math power! Standard attacks will be more powerful! (7x)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Ethereal! May be unaffected by enemy moves! (2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Nef:
     Health: 10/23
     Energy: 25/25
     Effects from equipment: May deal half damage back to enemies.

     Scammed! Maximum health has been reduced! (27 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(4 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe robot:
     Health: 5/18
     Energy: 21/25

     Scammed! Maximum health has been reduced! (32 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Lucy:
     Health: 5/17
     Energy: 45/45
     Effects from equipment: +2 energy per turn.

     Scammed! Maximum health has been reduced! (33 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Avalon:
     Health: 13/34
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
     Prepared: 3x Discharge (Robin), 2x Advantage shock (Robin)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (36 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Josh:
     Health: 28/46
     Energy: 55/55
     Effects from equipment: Roll average result on dice.
     Scammed! Maximum health has been reduced! (24 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe Ronald:
     Health: 33/50
     Energy: 25/25
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe Roll:
     Health: 50/50
     Energy: 25/25
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Ar'tler:
     Health: 25/43
     Energy: 25/25
     Effects from equipment: +5 intelligence, -2 other stats, halve cos of skills, may use one unallowed ability.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (27 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
James:
     Health: 26/26
     Energy: 30/30
     Effects from equipment: +2 energy per turn, halve cost of skills.
     High roll! Use this status to roll the highest possible value on dice!(1x)
     Focused! Next attack will have no negative modifiers!
     Scammed! Maximum health has been reduced! (29 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe Robert:
     Health: 32/32
     Energy: 23/25
     Scammed! Maximum health has been reduced! (18 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe Ribbit:
     Health: 6/24
     Energy: 25/25

     Scammed! Maximum health has been reduced! (26 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe Rover:
     Health: 19/39
     Energy: 25/25
     Scammed! Maximum health has been reduced! (11 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe Rocket:
     Health: 25/50
     Energy: 25/25
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe Robin:
     Health: 30/50
     Energy: 25/25
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Junka:
     Health: 41/41
     Energy: 25/25
     Effects from equipment: +5 wpower, -2 other stats, halve cost of skills, standard attacks may freeze.
     Scammed! Maximum health has been reduced! (9 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Temporary skill! Can use online often (Andrew)(Lasts until end of battle)
     Online often! Halve damage taken! (5x)
     Dodgy! May dodge attacks! (2 turns remaining)
Jimmy:
     Health: 13/17
     Energy: 25/25
     Effects from equipment: Halve damage dealt and taken, halve cost of skills, immune to mood statuses.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (33 turns remaining)(Cannot be removed by player actions)
     Temporary skill! Can use biohazard (Mackenzie)(Lasts until end of battle)
     Temporary skill! Can use online often (Andrew)(Lasts until end of battle)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Online often! Halve damage taken! (4x)
Jack:
     Health: 16/17
     Energy: 35/35
     Effects from equipment: Act twice per turn.
     Online often! Halve damage taken! (3x)
     High roll! Use this status to roll the highest possible value on dice!(1x)
     Temporary skill! Can use warm-up (Flynn)(Lasts until end of battle)
     Temporary skill! Can use multislap (Mackenzie)(Lasts until end of battle)
     Scammed! Maximum health has been reduced! (23 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Andrew:
     Health: 12/31
     Energy: 50/50
     Effects from equipment: May attack scambots.
     Math power! Standard attacks are more powerful! (2x)
     Scammed! Maximum health has been reduced! (34 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(3 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Fred:
     Health: 25/26
     Playlist:
          Magic music
          Magic music
          Invigorating song
          Calming lyrics
     Effects from equipment: 50% chance of +5 health per turn.
     Scammed! Maximum health has been reduced! (24 turns remaining)(Cannot be removed by player actions)
     Dodgy! May dodge attacks! (2 turns remaining)

Perryriley:
Perryriley:
     Health: 20/20
     Skills:
           Null magic (passive): User takes no damage from anything except standard attacks. Standard attacks deal exactly 1 damage to user.
          Resistance (passive): User is immune to status effects.
          Bountiful reward (passive): Upon defeat, user drops a power charm, 100.00F and a bacon platter.
          Level Sanchez: Deals 0 damage to the party. May inflict stun.
          Owie: User flees from battle.
     Fitness: 100
     Defense: ???

Spambot:
Lord Foar-wan IX (Phase 10):
     Health: 2726/3000
     Skills:
          Phase change (passive) ?????
          High Scam: Inflicts up to 5 turns of scammed on the party.
          Dodgy medicine: Inflicts bleeding on the party.
          Strong punch: Deals 30 damage to the party.
          Careful punch: Deals 15 piercing damage to the party.
          Unpredictable (passive): Nullifies stat boosts on the party.
          Magic cure: Removes negative statuses on self. Grants an extra turn.
          Reversal of fortune (passive): Statuses that party members inflict on user are reversed. This skill is not visible to players until it activates.
     Fitness: 5
     Defense: 15
     netfo enilnO! Double damage taken! (4x)
     nurB! Will be healed every turn! May spread! (+4)(11 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Wolfslime123

#1317
@Perryriley: Double Standard.
Yours Truly,
\\/\/

Blunderbus

Robin checks his planner and sees that Lord Foar-wan is going to use Magic Cure. If you can use the planner's effect on a different target than the one you attack with it Robin smacks perryriley with it, otherwise he just smacks Lord Foar-wan with it. Either way he then pokes perryriley with a pen.

Mackenzie whacks perryriley with an umbrella if we still have one.

Reshi uses an orange or something idk
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

Standard attack Perryriley, everyone.

Faressain

Ar'tler smacks Perryriley with tennis racket.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Seanbobe

Quote from: \//@Perryriley: Double Standard.
Perryriley: Health: 20-2(attacks)=18

Quote from: FlashFlireRobin checks his planner and sees that Lord Foar-wan is going to use Magic Cure. If you can use the planner's effect on a different target than the one you attack with it Robin smacks perryriley with it, otherwise he just smacks Lord Foar-wan with it. Either way he then pokes perryriley with a pen.

Mackenzie whacks perryriley with an umbrella if we still have one.

Reshi uses an orange or something idk
dennalP! Will use something other than Magic cure as soon as possible!

Perryriley: Health: 18-3(attacks)=15

Reshi defends.

Quote from: Joyous ThetaStandard attack Perryriley, everyone.
Perryriley: Health: 15-8(attacks)=7

Junka defends.

Quote from: FaressainAr'tler smacks Perryriley with tennis racket.
Perryriley: Health: 7-1(attack)=6

Nef, Robot, Josh, Ronald, Roll, and Fred team up to finish off Perryriley.
Perryriley: Health: 6-6(attacks)=0
Perryriley runs off, dropping a bag filled with, a power charm, a bacon platter, and a ton of gold.

Flynn repeatedly warms up.

Avalon invigorates Ar'tler.

Lucy tosses Ar'tler a cold cut.

Andrew extends his math power.

Lord Foar-wan IX (Phase 10) uses high scam.
Flynn, Josh, Ronald, Ar'tler, Junka, Andrew, and Fred dodge.

Battle sanction: Win the battle.
Reward for following sanction: This battle is worth double experience.

Party:
Mackenzie:
     Health: 1/1
     Energy: 25/25
     Effects from equipment:  Deal double damage, 1x immunity to fainting.

     Ultra barrier! Cannot take damage! (6 turns remaining)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Robin:
     Health: 17/17
     Energy: 25/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Prepared: 1x Discharge
     Scammed! Maximum health has been reduced! (33 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Reshi:
     Health: 18/18
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 other stats, deal and take half damage, +2 energy per turn, +10 willpower, no damage, can't swap weapons.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (32 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Repetitive tactics! Will repeatedly use defend! (6 turns remaining)
     Online often! Halve damage taken! (4x)
Flynn:
     Health: 30/31
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Scammed! Maximum health has been reduced! (19 turns remaining)(Cannot be removed by player actions)
     Math power! Standard attacks will be more powerful! (7x)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Ethereal! May be unaffected by enemy moves! (1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Repetitive tactics! Will repeatedly use Warm-up! (6 turns remaining)
Nef:
     Health: 20/20
     Energy: 25/25
     Effects from equipment: May deal half damage back to enemies.
     Scammed! Maximum health has been reduced! (30 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe robot:
     Health: 15/15
     Energy: 21/25
     Scammed! Maximum health has been reduced! (35 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Lucy:
     Health: 15/15
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
     Scammed! Maximum health has been reduced! (35 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Avalon:
     Health: 23/30
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
     Prepared: 3x Discharge (Robin), 2x Advantage shock (Robin)
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (40 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Josh:
     Health: 38/47
     Energy: 55/55
     Effects from equipment: Roll average result on dice.
     Scammed! Maximum health has been reduced! (23 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe Ronald:
     Health: 43/50
     Energy: 25/25
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe Roll:
     Health: 50/50
     Energy: 25/25
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Ar'tler:
     Health: 35/39
     Energy: 25/25
     Effects from equipment: +5 intelligence, -2 other stats, halve cos of skills, may use one unallowed ability.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (31 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(5 turns remaining)
     Dodgy! May dodge attacks! (4 turns remaining)
     Invigorated! Can act twice! (4 turns remaining)
James:
     Health: 26/26
     Energy: 30/30
     Effects from equipment: +2 energy per turn, halve cost of skills.
     High roll! Use this status to roll the highest possible value on dice!(1x)
     Focused! Next attack will have no negative modifiers!
     Scammed! Maximum health has been reduced! (29 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe Robert:
     Health: 32/32
     Energy: 23/25
     Scammed! Maximum health has been reduced! (18 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe Ribbit:
     Health: 16/20
     Energy: 25/25
     Scammed! Maximum health has been reduced! (30 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe Rover:
     Health: 29/35
     Energy: 25/25
     Scammed! Maximum health has been reduced! (15 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe Rocket:
     Health: 35/45
     Energy: 25/25
     Scammed! Maximum health has been reduced! (5 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe Robin:
     Health: 40/45
     Energy: 25/25
     Scammed! Maximum health has been reduced! (5 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Junka:
     Health: 41/42
     Energy: 25/25
     Effects from equipment: +5 wpower, -2 other stats, halve cost of skills, standard attacks may freeze.
     Scammed! Maximum health has been reduced! (8 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Temporary skill! Can use online often (Andrew)(Lasts until end of battle)
     Online often! Halve damage taken! (5x)
     Repetitive tactics! Will repeatedly use defend! (5 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Jimmy:
     Health: 17/17
     Energy: 25/25
     Effects from equipment: Halve damage dealt and taken, halve cost of skills, immune to mood statuses.
     High roll! Use this status to roll the highest possible value on dice!(2x)
     Scammed! Maximum health has been reduced! (33 turns remaining)(Cannot be removed by player actions)
     Temporary skill! Can use biohazard (Mackenzie)(Lasts until end of battle)
     Temporary skill! Can use online often (Andrew)(Lasts until end of battle)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Online often! Halve damage taken! (4x)
Jack:
     Health: 18/18
     Energy: 35/35
     Effects from equipment: Act twice per turn.
     Online often! Halve damage taken! (3x)
     High roll! Use this status to roll the highest possible value on dice!(1x)
     Temporary skill! Can use warm-up (Flynn)(Lasts until end of battle)
     Temporary skill! Can use multislap (Mackenzie)(Lasts until end of battle)
     Scammed! Maximum health has been reduced! (22 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Andrew:
     Health: 22/32
     Energy: 49/50
     Effects from equipment: May attack scambots.
     Math power! Standard attacks are more powerful! (7x)
     Scammed! Maximum health has been reduced! (33 turns remaining)(Cannot be removed by player actions)
     Vigor! Skills cost less energy! (-5)(2 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Fred:
     Health: 26/27
     Playlist:
          Magic music
          Magic music
          Invigorating song
          Calming lyrics
     Effects from equipment: 50% chance of +5 health per turn.
     Scammed! Maximum health has been reduced! (23 turns remaining)(Cannot be removed by player actions)
     Dodgy! May dodge attacks! (1 turn remaining)

Spambot:
Lord Foar-wan IX (Phase 10):
     Health: 2730/3000
     Skills:
          Phase change (passive) ?????
          High Scam: Inflicts up to 5 turns of scammed on the party.
          Dodgy medicine: Inflicts bleeding on the party.
          Strong punch: Deals 30 damage to the party.
          Careful punch: Deals 15 piercing damage to the party.
          Unpredictable (passive): Nullifies stat boosts on the party.
          Magic cure: Removes negative statuses on self. Grants an extra turn.
          Reversal of fortune (passive): Statuses that party members inflict on user are reversed. This skill is not visible to players until it activates.
     Fitness: 5
     Defense: 15
     netfo enilnO! Double damage taken! (4x)
     nurB! Will be healed every turn! May spread! (+4)(10 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

Well, the whole planner thing worked last time so Robin checks it again. What do you know, it still says Magic Cure. Although Foar-wan didn't actually use Magic Cure last time, so maybe this planner's actually not very good?

Mackenzie does an impulsive charge at Lord Foar-wan.

Reshi makes everyone dodgy.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

#1323
Junka shrugs and unequips the apron.

Jimmy buys two towels and a hot lightbulb.

James uses Faulty Logic on Foar-wan if he can, otherwise... I guess everyone attacks with the pen because I dunno what else to do.

Wolfslime123

Yours Truly,
\\/\/

Faressain

Ar'tler uses up a lucky roll and cheat ability to Pomsdun Foar-Wan IX twice.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783