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The Town against the Shadow Dragon [Chapter 1: The Rising Terror]

Started by Pricey12345, Apr 10, 2017, 07:42:04 AM

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Pricey12345

There will be a update tomorrow if there is a post or more before an update begin and I will wait for posts for tomorrow
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

An auto update is coming this tomorrow or Monday if there isn't any posts coming by at the latest in Monday
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

Well, this is pretty much my first Auto Update since there isn't any posts for quite a while now

[Auto Update Start]

Village Events: The farm generates 21 wheat with 7 eggs while the mines generates 25 stone with 21 coal, 16 iron, 15 sulphur and 11 steel and the set of trees harvested 15 wood with 4 yewwood.

The stables gets yet another horse.

There are 6 more novices going into the village while the other 4 buys a medicinal herb while the combat novices hangs around and the 10 guards are hanging around the castle while some carries the distress beacon to the top of the castle.

The scouters are in the forest, looking for some dangers for a while.

The advanced units sits with each other and hanging out with the warrior.

The general is hanging out for a while.

Profits earned in this update (Not including enemy/boss damage bonuses): 20 gold

2 suppliers sends 2 wood and 8 of them sends 8 iron to the Blacksmith while the other 5 sends a wood each to the Wooden Stall.

The general store made 2 bread.
The blacksmith does not work on the weapons before hiring one of the combat novices into another blacksmith and making them increase the weapon production in their shop before they had plans about making steel weaponry.
The armourer's workers couldn't work before they gathered 60 pieces of iron for their shop.
An wooden weapon stall team some wooden items.

The Builder was drawing ideas for the entire village while he is waiting for orders...

The research facility is operating for the magic shop. (Progress 20%)

The 2 dragons sits with each other for a while.

Some magical civilians looks at their magic shop being researched.

Looks peaceful isn't it?

The mines are going to be expanded in the next update.

Volcano Events:

The Shadow Dragon had a thing about making a auto update causes in 4 days without any posts and it rolls for a bit.

The Village

Players
Ferreton HP: 101/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (99 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Itaku] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Realicraft HP: 60/60 ATT: 22 DEF: 17 Weapons: Electrical Dense Iron Sword (+6 ATT with a +3 Electric damage boost) Iron and wood Bow (+4 ATT with an an 25% chance of firing another arrow for same damage and has 495 Ironstone Arrows (+4 extra damage and uses 1 per shot from the bow)) Items: An mysterious charm (Only you can find out) Immune to electric but weak to anything that resists electricity
Special Items: Magma Core (Can be used to fire an fiery blast at the enemy or makes a burning aura around you which damages enemies if they tried to attack you with an increased damage reduction and once you own it, you gain 20 HP, 8 ATT and 5 DEF) [Realicraft] Damage per turn: Currently 31/29+4 (Sword/Bow).

Steve HP: 58/58 ATT: 14 DEF: 20 Weapons: Magma-infused Steel Compound Bow: 20 DMG (30/40 when pulled back) with a 25% chance of burning enemies when attacking with it. 20% Double Arrow and also if you pull it back, the gears will boost the power then you fire it, dealing 1.5/2x damage. (400 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) [Currently using]
Steel Bow: +10 ATT when fired with an 40% chance of firing another arrow for same damage, (99 Iron Arrows (+3 extra damage and uses 1 per shot from the bow)) Iron Sword (+3 ATT), Pistol (+6 ATT and can shoot 2 bullets per attack. It has 50 bullets) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. [Terrariadude] Damage per turn: 30/24/20

Carmillia HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [CrazeePi]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 14

Bob HP: 40/40 ATT: 14 DEF: 12 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: None Items: None [DeepFriedBacon] Damage per turn: 17/18

Group Gold: 2,368

Population: 265 people.
151 novices and soldiers (3~8 more every update with 2% advanced novice/soldier rate), 3 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 3 researchers, an builder, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 2 dragons

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility. The building of research and it is conducting powerful researches including advanced technology (Houses 3 researchers and they're working on a research)

Research list:
Firearms Research: Costs 350 gold to research. Allows the construction for Guns and Firearms shop which can make powerful guns which has different ways of firing. Research time: 4 turns

Sharpened Wooden Sword Research: Costs 100 gold to research. Used to make sharpened wooden swords which deals more damage than blunt ones. Research time: 2 turns

Recycling Center Research: Costs 400 gold to research. Allows the construction for the Recycling Center which can collect and extract broken weapons and scrap for some resources. Research time: 5 turns

Magic Shop Research: Funded. Allows the construction of the Magic Shop while it offers offensive, defensive and support magic books and staves carved from Yewwood. Research time: 5 turns (1/5 done)

General Shop Level 2. Offers cheap and stock medicinal herbs for 5 gold. Has 442 wheat and 19 eggs in it's storage.
Bread (x15) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x6) Price 28. Takes 2 updates to make one (Progress: 1/2) while costing 2 bread and 1 egg and it heals 65 HP per use
Durability: 200/200

Mine Level 2. Can get Stone and Iron, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur and 2~8 steel per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur and 3~12 steel due to 50% bonus) (Max 20 workers) Has the iron pickaxes

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)

House (x6) Level 2. Raises max population by 8 each. Durability: 150/150 each
New House (4x) Level 2 Costs 250 gold to build it but reduced when the progress gets higher Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1%, 1 Iron = 2.5%, 1 Steel= 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Builder's Workshop. Used for constructions and upgrades (Up to level 3/4?). Durability: 500/500

Lumberjack Hut. Houses the Lumberjack. Durability: 150/150

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 31 iron and 22 wood in their storage Uses up 3 wood and 12 iron every turn
Stock: Pocket Knife (x33) Price: 8. Takes 1 update to make two.
Knuckleduster (x11) Price: 9. Takes 1 update to make two.
Dagger (x10) Price: 18. Takes 1 update to make two.
Iron Sword (x8) Price: 15. Takes 1 update to make one.
Iron Bow (x9) Price: 18. Takes 1 update to make one.
Durability: 250/250

Armour Shop Level 2: Creates armour for people and have 67 iron and 26 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x11) Price 10. Takes 1 update to make one.
Iron Armour (x4) Price 30. Takes 2 updates to make one (Progress 0/2)
Iron Shield (x5) Price 24. Takes 1 updates to make one
Durability: 250/250

Wooden Weapon stall: Makes some weapons out of wood. Has 16 wood in the storage and 3 people working. (Uses up 2 wood every turn and 8 wood every other turn)
Stock: Wooden Sword (x35) Price: 5. Takes 1 update to make one.
Wooden Bow (x23) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x20) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Stables: Generates 1-2 horses per turn
Horse (x24): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 660 wheat, 295 eggs, 252 stone, 534 coal, 101 iron, 125 sulphur, 66 steel, 186 wood and 76 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Easter Egg of Wishes (x3) Break it open and see what's inside and there are different contents in each egg.

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
As the shadow dragon is sleeping, do some exploring and scouting for enemies.


Allies:

Novice HP: 25/25 (x6) ATT: 18 DEF: 4

Combat Novice HP: 25/25 (x34) ATT: 18 DEF: 4 Items: Medicinal herb

Advanced Novice HP: ??/?? (x0) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

[ADV] Skilled Swordsman HP: 68/68 ATT: 32 DEF: 16 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Chain Arabian Knight HP: 76/76 ATT: 32 DEF: 19 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

The General HP: 63/63 ATT: 24 DEF: 14 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 53/53 ATT 22 DEF: 10 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 medicinal herbs

Thartler the First (Thartler I) HP: 22/32 ATT: 18 DEF: 7 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Beginner Bowman HP: 25/25 (x8) ATT: 18 DEF: 4 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb

Trainee Swordman HP: 25/25 (x15) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb.
Shield-holding Trainee Swordman HP: 27/27 ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb

Knife-wielding Novice HP: 25/25 (x9) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Swordsman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Iron Sword (+3 ATT) Items: Medicinal herb

Knuckle Fighter HP: 25/25 (x10) ATT: 18 DEF: 4 Weapon: Knuckleduster (+2 ATT) Items: Medicinal Herb
Trainee Swordman HP: 25/25 (x2) ATT: 18 DEF: 4 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Shield-holding Trainee Swordman HP: 21/27, 27/27 (x9) ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb
Beginner Bowman HP: 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and an Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)
Knife-wielding Novice HP: 17/25, 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Bowman HP: 17/25, 25/25 (x4) ATT: 18 DEF: 4 Holds a medicinal herb and an Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage)
Protesting Berserker HP: 17/35 (x1) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team A:
Armoured Bowman HP: 37/37 ATT: 18 DEF: 9 Weapons: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal herb.
Lightly-armoured Beginner Bowman HP: 30/30 (x1) ATT: 18 DEF: 6 Armour: Leather Armour (+5 HP and +2 DEF) Weapons: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb.
Trainee Swordman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal herb.
Knife-wielding Novice HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team B:
Armoured Swordman HP: 37/37 (x1) ATT: 18 DEF: 9 Weapons: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: None
Lightly-armoured Swordman HP: 30/30 (x1) ATT: 18 DEF: 6 Weapons: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal herb
Dagger Rogue HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Dagger (+4 ATT) Items: Medicinal Herb
Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Sword and Shield Guards HP: 36/36 (x3) ATT: 18 DEF: 9 Weapon: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 30/30 (x3) ATT: 18 DEF: 6 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb
Stealth Guards HP: 30/30 (x4) ATT: 18 DEF: 6 Weapon: Dagger (+4 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers and they are off scouting in the forest.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Some magical civilians sitting beside the trees (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (1/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3 after his workshop was upgraded)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

None atm

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

The Mega Volcano

Players and Allies:
None and currently blocked off...
Enemies:

The Fallen-God Shadow Dragon HP: 99,991,767/99,999,999 ATT: 12 DEF 10 Can hit 2 targets at once [MAIN TARGET] Kill counter: 8 (Is asleep for 1 turn.)

People Slain: 19
Enemies Slain: 34
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

There will be an update tomorrow if there is any posts in this game

And there will be a auto update in the next 2 days after this post
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

It was supposed to updated on 2nd of August but I'm doing this auto update today due to a delay and today's the day

Village Events: The farm generates 22 wheat with 9 eggs while the mines generates 29 stone with 17 coal, 12 iron, 9 sulphur and 10 steel and the set of trees harvested 17 wood with 8 yewwood.

The stables gets yet another horse.

There are 8 more novices going into the village while the other 6 buys a medicinal herb while the combat novices hangs around and the 10 guards are hanging around the castle while some carries the distress beacon to the top of the castle.

The scouters came back from the forest and they saw something terrible in the goblin base.

The advanced units sits with each other and hanging out with the warrior before the warrior buys 2 egg sandwiches and given to the 2 novices who didn't got anything.

The general is hanging out for a while.

Profits earned in this update (Not including enemy/boss damage bonuses): 86 gold

2 suppliers sends 2 wood and 8 of them sends 8 iron to the Blacksmith while the other 5 sends a wood each to the Wooden Stall before they took a rest.

The general store made 2 bread and egg sandwich.
The blacksmith does not work on the weapons before hiring one of the combat novices into another blacksmith and making them increase the weapon production in their shop before they had plans about making steel weaponry.
The armourer's workers couldn't work before they gathered 60 pieces of iron for their shop.
An wooden weapon stall team some wooden items.

The Builder had ideas for some upgrades for some existing buildings and the T3 equipment shops.

The research facility is operating for the magic shop. (Progress 40%)

The 2 dragons sits with each other for a while.

Some magical civilians looks at their magic shop being researched.

Looks peaceful isn't it?

The mines have been expanded bigger where mythril can be found which is used for T4 equipment and better upgrades while the miners wanted to have a settlement to keep on mining forever.

An material-carrying dragon swoops over before dropping off a T3 Material Box.

Volcano Events:

The Shadow Dragon finally got up before it strengthened itself further, gaining more power and can hit 3 targets per turn.

The volcano is now available to access.

The Village

Players
Ferreton HP: 101/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (99 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Itaku] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Realicraft HP: 60/60 ATT: 22 DEF: 17 Weapons: Electrical Dense Iron Sword (+6 ATT with a +3 Electric damage boost) Iron and wood Bow (+4 ATT with an an 25% chance of firing another arrow for same damage and has 495 Ironstone Arrows (+4 extra damage and uses 1 per shot from the bow)) Items: An mysterious charm (Only you can find out) Immune to electric but weak to anything that resists electricity
Special Items: Magma Core (Can be used to fire an fiery blast at the enemy or makes a burning aura around you which damages enemies if they tried to attack you with an increased damage reduction and once you own it, you gain 20 HP, 8 ATT and 5 DEF) [Realicraft] Damage per turn: Currently 31/29+4 (Sword/Bow). (Inactive)

Steve HP: 58/58 ATT: 14 DEF: 20 Weapons: Magma-infused Steel Compound Bow: 20 DMG (30/40 when pulled back) with a 25% chance of burning enemies when attacking with it. 20% Double Arrow and also if you pull it back, the gears will boost the power then you fire it, dealing 1.5/2x damage. (400 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) [Currently using]
Steel Bow: +10 ATT when fired with an 40% chance of firing another arrow for same damage, (99 Iron Arrows (+3 extra damage and uses 1 per shot from the bow)) Iron Sword (+3 ATT), Pistol (+6 ATT and can shoot 2 bullets per attack. It has 50 bullets) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. [Terrariadude] Damage per turn: 30/24/20 (Inactive)

Carmillia HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [CrazeePi]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 14

Bob HP: 40/40 ATT: 14 DEF: 12 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: None Items: None [DeepFriedBacon] Damage per turn: 17/18

Group Gold: 2,454

Population: 273 people.
159 novices and soldiers (3~8 more every update with 2% advanced novice/soldier rate), 3 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 3 researchers, an builder, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 2 dragons

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility. The building of research and it is conducting powerful researches including advanced technology (Houses 3 researchers and they're working on a research)

Research list:
Firearms Research: Costs 350 gold to research. Allows the construction for Guns and Firearms shop which can make powerful guns which has different ways of firing. Research time: 4 turns

Sharpened Wooden Sword Research: Costs 100 gold to research. Used to make sharpened wooden swords which deals more damage than blunt ones. Research time: 2 turns

Recycling Center Research: Costs 400 gold to research. Allows the construction for the Recycling Center which can collect and extract broken weapons and scrap for some resources. Research time: 5 turns

Magic Shop Research: Funded. Allows the construction of the Magic Shop while it offers offensive, defensive and support magic books and staves carved from Yewwood. Research time: 5 turns (2/5 done)

General Shop Level 2. Offers cheap and stock medicinal herbs for 5 gold. Has 438 wheat and 18 eggs in it's storage.
Bread (x15) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x5) Price 28. Takes 2 updates to make one (Progress: 1/2) while costing 2 bread and 1 egg and it heals 65 HP per use
Durability: 200/200
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes

Worker Storage House build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max population by 8 each. Durability: 150/150 each
New House (4x) Level 3 Costs 500 gold to build it but reduced when the progress gets higher Progress: 0%. (Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Builder's Workshop. Used for constructions and upgrades (Up to level 3/4?). Durability: 500/500

Lumberjack Hut. Houses the Lumberjack. Durability: 150/150

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 27 iron and 21 wood in their storage Uses up 3 wood and 12 iron every turn
Stock: Pocket Knife (x35) Price: 8. Takes 1 update to make two.
Knuckleduster (x13) Price: 9. Takes 1 update to make two.
Dagger (x12) Price: 18. Takes 1 update to make two.
Iron Sword (x9) Price: 15. Takes 1 update to make one.
Iron Bow (x10) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 67 iron and 26 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x12) Price 10. Takes 1 update to make one.
Iron Armour (x4) Price 30. Takes 2 updates to make one (Progress 1/2)
Iron Shield (x6) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Wooden Weapon stall: Makes some weapons out of wood. Has 19 wood in the storage and 3 people working. (Uses up 2 wood every turn and 8 wood every other turn)
Stock: Wooden Sword (x36) Price: 5. Takes 1 update to make one.
Wooden Bow (x23) Price 8. Takes 2 updates to make one (Progress: 1/2).
Wooden Shield (x20) Price 8. Takes 2 updates to make one (Progress: 1/2) Durability: 150/150

Stables: Generates 1-2 horses per turn
Horse (x25): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 682 wheat, 304 eggs, 281 stone, 551 coal, 105 iron, 134 sulphur, 76 steel, 196 wood and 84 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
T3 material box (Contains around 60~100 Iron and 30~50 Steel when opened)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Easter Egg of Wishes (x3) Break it open and see what's inside and there are different contents in each egg.

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
As the shadow dragon is sleeping, do some exploring and scouting for enemies.


Allies:

Novice HP: 25/25 (x6) ATT: 18 DEF: 4

Combat Novice HP: 25/25 (x42) ATT: 18 DEF: 4 Items: Medicinal herb

Advanced Novice HP: ??/?? (x0) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

[ADV] Skilled Swordsman HP: 68/68 ATT: 32 DEF: 16 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Chain Arabian Knight HP: 76/76 ATT: 32 DEF: 19 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

The General HP: 63/63 ATT: 24 DEF: 14 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 53/53 ATT 22 DEF: 10 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

Thartler the First (Thartler I) HP: 22/32 ATT: 18 DEF: 7 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Beginner Bowman HP: 25/25 (x8) ATT: 18 DEF: 4 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb

Trainee Swordman HP: 25/25 (x15) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb.
Shield-holding Trainee Swordman HP: 27/27 ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb

Knife-wielding Novice HP: 25/25 (x9) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Swordsman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Iron Sword (+3 ATT) Items: Medicinal herb

Knuckle Fighter HP: 25/25 (x10) ATT: 18 DEF: 4 Weapon: Knuckleduster (+2 ATT) Items: Medicinal Herb
Trainee Swordman HP: 25/25 (x2) ATT: 18 DEF: 4 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Shield-holding Trainee Swordman HP: 21/27, 27/27 (x9) ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb
Beginner Bowman HP: 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and an Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)
Knife-wielding Novice HP: 17/25, 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Bowman HP: 17/25, 25/25 (x4) ATT: 18 DEF: 4 Holds a medicinal herb and an Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage)
Protesting Berserker HP: 17/35 (x1) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team A:
Armoured Bowman HP: 37/37 ATT: 18 DEF: 9 Weapons: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal herb.
Lightly-armoured Beginner Bowman HP: 30/30 (x1) ATT: 18 DEF: 6 Armour: Leather Armour (+5 HP and +2 DEF) Weapons: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb.
Trainee Swordman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal herb.
Knife-wielding Novice HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team B:
Armoured Swordman HP: 37/37 (x1) ATT: 18 DEF: 9 Weapons: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: None
Lightly-armoured Swordman HP: 30/30 (x1) ATT: 18 DEF: 6 Weapons: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal herb
Dagger Rogue HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Dagger (+4 ATT) Items: Medicinal Herb
Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Sword and Shield Guards HP: 36/36 (x3) ATT: 18 DEF: 9 Weapon: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 30/30 (x3) ATT: 18 DEF: 6 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb
Stealth Guards HP: 30/30 (x4) ATT: 18 DEF: 6 Weapon: Dagger (+4 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Some magical civilians sitting beside the trees (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (0/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3 after his workshop was upgraded)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Goblin Base (Can be entered however there is goblins armed with T2 and T3 weapons and equipment)

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

The Mega Volcano

Players and Allies:
None
Enemies:

The Fallen-God Shadow Dragon HP: 99,991,767/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once [MAIN TARGET] Kill counter: 8 (Is waiting for victims to come inside)

People Slain: 19
Enemies Slain: 34
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

There will be an update if there is a single action post or more if I feel like it
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

The auto update will be done tomorrow if there is not any action posts for this update, it's been a while since the last update because I'm so busy for a while
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

Yet another auto update since no-one posted an action and been a while since last update

Village Events: The farm generates 19 wheat with 8 eggs while the mines generates 17 stone with 14 coal, 15 iron, 7 sulphur, 8 steel and 8 mythril and the set of trees harvested 20 wood with 8 yewwood.

The stables gets 2 more horses.

There are 8 more novices going into the village while one of them is only interested with buying classic and wooden weapons as 6 of them buys a medicinal herb while the combat novices hangs around and the 10 guards are hanging around the castle while some carries the distress beacon to the top of the castle.

Due to the first appearance of the conditioned novice and a bigger population, the appearance of advanced novices have been increased slightly.

The scouters are hanging out for a while.

The advanced units sits with each other and hanging out with the warrior.

The general is hanging out for a while.

Profits earned in this update (Not including enemy/boss damage bonuses): 30 gold

The suppliers are resting.

The general store made 2 bread.
The blacksmith made some iron weaponry.
The armourer's workers made an leather armour and iron equipment.
An wooden weapon stall team some wooden items.

The Builder had ideas for some upgrades for some existing buildings and the T3 equipment shops.

The research facility is operating for the magic shop. (Progress 60%)

The 2 dragons sits with each other for a while.

Some magical civilians looks at their magic shop being researched.

Looks peaceful isn't it?

Volcano Events:

The Shadow Dragon is waiting for some targets and prey...

The Village

Players
Ferreton HP: 101/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (99 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Itaku] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Realicraft HP: 60/60 ATT: 22 DEF: 17 Weapons: Electrical Dense Iron Sword (+6 ATT with a +3 Electric damage boost) Iron and wood Bow (+4 ATT with an an 25% chance of firing another arrow for same damage and has 495 Ironstone Arrows (+4 extra damage and uses 1 per shot from the bow)) Items: An mysterious charm (Only you can find out) Immune to electric but weak to anything that resists electricity
Special Items: Magma Core (Can be used to fire an fiery blast at the enemy or makes a burning aura around you which damages enemies if they tried to attack you with an increased damage reduction and once you own it, you gain 20 HP, 8 ATT and 5 DEF) [Realicraft] Damage per turn: Currently 31/29+4 (Sword/Bow). (Inactive)

Steve HP: 58/58 ATT: 14 DEF: 20 Weapons: Magma-infused Steel Compound Bow: 20 DMG (30/40 when pulled back) with a 25% chance of burning enemies when attacking with it. 20% Double Arrow and also if you pull it back, the gears will boost the power then you fire it, dealing 1.5/2x damage. (400 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) [Currently using]
Steel Bow: +10 ATT when fired with an 40% chance of firing another arrow for same damage, (99 Iron Arrows (+3 extra damage and uses 1 per shot from the bow)) Iron Sword (+3 ATT), Pistol (+6 ATT and can shoot 2 bullets per attack. It has 50 bullets) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. [Terrariadude] Damage per turn: 30/24/20 (Inactive)

Carmillia HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [CrazeePi]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 14

Bob HP: 40/40 ATT: 14 DEF: 12 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: None Items: None [DeepFriedBacon] Damage per turn: 17/18

Group Gold: 2,484

Population: 281 people.
159 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 3 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 3 researchers, an builder, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 2 dragons

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility. The building of research and it is conducting powerful researches including advanced technology (Houses 3 researchers and they're working on a research)

Research list:
Firearms Research: Costs 350 gold to research. Allows the construction for Guns and Firearms shop which can make powerful guns which has different ways of firing. Research time: 4 turns

Sharpened Wooden Sword Research: Costs 100 gold to research. Used to make sharpened wooden swords which deals more damage than blunt ones. Research time: 2 turns

Recycling Center Research: Costs 400 gold to research. Allows the construction for the Recycling Center which can collect and extract broken weapons and scrap for some resources. Research time: 5 turns

Magic Shop Research: Funded. Allows the construction of the Magic Shop while it offers offensive, defensive and support magic books and staves carved from Yewwood. Research time: 5 turns (3/5 done)

General Shop Level 2. Offers cheap and stock medicinal herbs for 5 gold. Has 432 wheat and 18 eggs in it's storage.
Bread (x17) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x5) Price 28. Takes 2 updates to make one (Progress: 1/2) while costing 2 bread and 1 egg and it heals 65 HP per use
Durability: 200/200
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes

Worker Storage House build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max population by 8 each. Durability: 150/150 each
New House (4x) Level 3 Costs 500 gold to build it but reduced when the progress gets higher Progress: 0%. (Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Builder's Workshop. Used for constructions and upgrades (Up to level 3/4?). Durability: 500/500

Lumberjack Hut. Houses the Lumberjack. Durability: 150/150

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 15 iron and 18 wood in their storage Uses up 3 wood and 12 iron every turn
Stock: Pocket Knife (x37) Price: 8. Takes 1 update to make two.
Knuckleduster (x15) Price: 9. Takes 1 update to make two.
Dagger (x14) Price: 18. Takes 1 update to make two.
Iron Sword (x10) Price: 15. Takes 1 update to make one.
Iron Bow (x11) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 52 iron and 25 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x13) Price 10. Takes 1 update to make one.
Iron Armour (x5) Price 30. Takes 2 updates to make one (Progress 0/2)
Iron Shield (x7) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Wooden Weapon stall: Makes some weapons out of wood. Has 11 wood in the storage and 3 people working. (Uses up 2 wood every turn and 8 wood every other turn)
Stock: Wooden Sword (x37) Price: 5. Takes 1 update to make one.
Wooden Bow (x24) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x21) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Stables: Generates 1-2 horses per turn
Horse (x27): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 701 wheat, 312 eggs, 298 stone, 565 coal, 120 iron, 141 sulphur, 84 steel, 8 mythril, 216 wood and 92 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
T3 material box (Contains around 60~100 Iron and 30~50 Steel when opened)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Easter Egg of Wishes (x3) Break it open and see what's inside and there are different contents in each egg.

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
As the shadow dragon is sleeping, do some exploring and scouting for enemies.


Allies:

Novice HP: 25/25 (x7) ATT: 18 DEF: 4

Classic Wooden-Loving Novice HP: 25/25 ATT: 18 DEF: 4 Condition: Only buys classic weapons and armour for 50% extra gold while it boosts WeapATT by 5x and Armour Stats by 3x but 50% stat reduction if they equip Steel or stronger

Combat Novice HP: 25/25 (x48) ATT: 18 DEF: 4 Items: Medicinal herb

Advanced Novice HP: ??/?? (x0) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

[ADV] Skilled Swordsman HP: 68/68 ATT: 32 DEF: 16 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Chain Arabian Knight HP: 76/76 ATT: 32 DEF: 19 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

The General HP: 63/63 ATT: 24 DEF: 14 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 53/53 ATT 22 DEF: 10 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

Thartler the First (Thartler I) HP: 22/32 ATT: 18 DEF: 7 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Beginner Bowman HP: 25/25 (x8) ATT: 18 DEF: 4 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb

Trainee Swordman HP: 25/25 (x15) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb.
Shield-holding Trainee Swordman HP: 27/27 ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb

Knife-wielding Novice HP: 25/25 (x9) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Swordsman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Iron Sword (+3 ATT) Items: Medicinal herb

Knuckle Fighter HP: 25/25 (x10) ATT: 18 DEF: 4 Weapon: Knuckleduster (+2 ATT) Items: Medicinal Herb
Trainee Swordman HP: 25/25 (x2) ATT: 18 DEF: 4 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Shield-holding Trainee Swordman HP: 21/27, 27/27 (x9) ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb
Beginner Bowman HP: 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and an Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)
Knife-wielding Novice HP: 17/25, 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Bowman HP: 17/25, 25/25 (x4) ATT: 18 DEF: 4 Holds a medicinal herb and an Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage)
Protesting Berserker HP: 17/35 (x1) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team A:
Armoured Bowman HP: 37/37 ATT: 18 DEF: 9 Weapons: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal herb.
Lightly-armoured Beginner Bowman HP: 30/30 (x1) ATT: 18 DEF: 6 Armour: Leather Armour (+5 HP and +2 DEF) Weapons: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb.
Trainee Swordman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal herb.
Knife-wielding Novice HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team B:
Armoured Swordman HP: 37/37 (x1) ATT: 18 DEF: 9 Weapons: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: None
Lightly-armoured Swordman HP: 30/30 (x1) ATT: 18 DEF: 6 Weapons: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal herb
Dagger Rogue HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Dagger (+4 ATT) Items: Medicinal Herb
Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Sword and Shield Guards HP: 36/36 (x3) ATT: 18 DEF: 9 Weapon: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 30/30 (x3) ATT: 18 DEF: 6 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb
Stealth Guards HP: 30/30 (x4) ATT: 18 DEF: 6 Weapon: Dagger (+4 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Some magical civilians sitting beside the trees (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (0/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3 after his workshop was upgraded)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Goblin Base (Can be entered however there is goblins armed with T2 and T3 weapons and equipment)

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

The Mega Volcano

Players and Allies:
None
Enemies:

The Fallen-God Shadow Dragon HP: 99,991,767/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once [MAIN TARGET] Kill counter: 8 (Is waiting for victims to come inside)

People Slain: 19
Enemies Slain: 34
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Incendiary

Bob looks for some more weapons he might be able to get, as well as some steel armour.
Just another internet user and anime transbian catgirl cosplaying as Sakuya Izayoi for April. If you were looking for something interesting here, you've come to the wrong place.

My discord is Incendiary__ and you can join my server at https://discord.gg/k2ywUzBAED
My Twitch channl is available at https://twitch.tv/incendiaryoce

Pricey12345

Quote from: DeepFriedBaconBob looks for some more weapons he might be able to get, as well as some steel armour.
You take a look at the Tier 1 and 2 Weapons and you can get up to Iron Armour sets since Steel is locked for Tier 3.

The blacksmith said to you "Which weapon would you like? Iron Sword, Assassin Dagger or Iron Bow?"

Village Events: The farm generates 22 wheat with 11 eggs while the mines generates 18 stone with 10 coal, 9 iron, 8 sulphur, 4 steel and 8 mythril and also the set of trees harvested 20 wood with 10 yewwood.

The stables gets another horse.

There are 5 more novices going into the village as 2 of them are conditioned with being made of metal and only cares about buying higher tiered weapons and is also a aspiring swordsman, 2 advanced appeared (lucky!) while 7 of them buys a medicinal herb, the wood-loving one buys a wooden equipment, an wooden sword and a medicinal herb paying a total of 34 gold. The combat novices hangs around and the 10 guards are hanging around the castle.

The scouters are hanging out for a while.

The advanced units sits with each other and hanging out with the warrior.

The general is hanging out for a while.

Profits earned in this update (Not including enemy/boss damage bonuses): 64 gold

2 suppliers sends 2 wood and 8 of them sends 8 iron to the Blacksmith while the other 5 sends a wood each to the Wooden Stall.

The general store made 2 bread and an egg sandwich.
The blacksmith made some iron weaponry and is running out of iron.
The armourer's workers made an leather armour.
An wooden weapon stall team made a wooden sword.

The Builder had ideas for some upgrades for some existing buildings and the T3 equipment shops.

The research facility is operating for the magic shop. (Progress 80%)

The 2 dragons sits with each other for a while.

Some magical civilians looks at their magic shop being researched.

Looks peaceful isn't it?

Volcano Events:

The Shadow Dragon is waiting for some targets and prey...

The Village

Players
Ferreton HP: 101/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (99 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Itaku] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Realicraft HP: 60/60 ATT: 22 DEF: 17 Weapons: Electrical Dense Iron Sword (+6 ATT with a +3 Electric damage boost) Iron and wood Bow (+4 ATT with an an 25% chance of firing another arrow for same damage and has 495 Ironstone Arrows (+4 extra damage and uses 1 per shot from the bow)) Items: An mysterious charm (Only you can find out) Immune to electric but weak to anything that resists electricity
Special Items: Magma Core (Can be used to fire an fiery blast at the enemy or makes a burning aura around you which damages enemies if they tried to attack you with an increased damage reduction and once you own it, you gain 20 HP, 8 ATT and 5 DEF) [Realicraft] Damage per turn: Currently 31/29+4 (Sword/Bow). (Inactive)

Steve HP: 58/58 ATT: 14 DEF: 20 Weapons: Magma-infused Steel Compound Bow: 20 DMG (30/40 when pulled back) with a 25% chance of burning enemies when attacking with it. 20% Double Arrow and also if you pull it back, the gears will boost the power then you fire it, dealing 1.5/2x damage. (400 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) [Currently using]
Steel Bow: +10 ATT when fired with an 40% chance of firing another arrow for same damage, (99 Iron Arrows (+3 extra damage and uses 1 per shot from the bow)) Iron Sword (+3 ATT), Pistol (+6 ATT and can shoot 2 bullets per attack. It has 50 bullets) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. [Terrariadude] Damage per turn: 30/24/20 (Inactive)

Carmillia HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [CrazeePi]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 14

Bob HP: 40/40 ATT: 14 DEF: 12 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: None Items: None [DeepFriedBacon] Damage per turn: 17/18

Group Gold: 2,548

Population: 286 people.
162 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 5 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 3 researchers, an builder, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 2 dragons

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility. The building of research and it is conducting powerful researches including advanced technology (Houses 3 researchers and they're working on a research)

Research list:
Firearms Research: Costs 350 gold to research. Allows the construction for Guns and Firearms shop which can make powerful guns which has different ways of firing. Research time: 4 turns

Sharpened Wooden Sword Research: Costs 100 gold to research. Used to make sharpened wooden swords which deals more damage than blunt ones. Research time: 2 turns

Recycling Center Research: Costs 400 gold to research. Allows the construction for the Recycling Center which can collect and extract broken weapons and scrap for some resources. Research time: 5 turns

Magic Shop Research: Funded. Allows the construction of the Magic Shop while it offers offensive, defensive and support magic books and staves carved from Yewwood. Research time: 5 turns (4/5 done)

General Shop Level 2. Offers cheap and stock medicinal herbs for 5 gold. Has 426 wheat and 17 eggs in it's storage.
Bread (x17) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x6) Price 28. Takes 2 updates to make one (Progress: 0/2) while costing 2 bread and 1 egg and it heals 65 HP per use
Durability: 200/200
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes

Worker Storage House build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max population by 8 each. Durability: 150/150 each
New House (4x) Level 3 Costs 500 gold to build it but reduced when the progress gets higher Progress: 0%. (Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Builder's Workshop. Used for constructions and upgrades (Up to level 3/4?). Durability: 500/500

Lumberjack Hut. Houses the Lumberjack. Durability: 150/150

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 11 iron (Running out of iron) and 17 wood in their storage Uses up 3 wood and 12 iron every turn
Stock: Pocket Knife (x39) Price: 8. Takes 1 update to make two.
Knuckleduster (x17) Price: 9. Takes 1 update to make two.
Dagger (x16) Price: 18. Takes 1 update to make two.
Iron Sword (x11) Price: 15. Takes 1 update to make one.
Iron Bow (x12) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 52 iron and 25 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x13) Price 10. Takes 1 update to make one.
Iron Armour (x5) Price 30. Takes 2 updates to make one (Progress 1/2)
Iron Shield (x7) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Wooden Weapon stall: Makes some weapons out of wood. Has 14 wood in the storage and 3 people working. (Uses up 2 wood every turn and 8 wood every other turn)
Stock: Wooden Sword (x37) Price: 5. Takes 1 update to make one.
Wooden Bow (x24) Price 8. Takes 2 updates to make one (Progress: 1/2).
Wooden Shield (x21) Price 8. Takes 2 updates to make one (Progress: 1/2) Durability: 150/150

Stables: Generates 1-2 horses per turn
Horse (x28): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 723 wheat, 323 eggs, 316 stone, 575 coal, 121 iron, 149 sulphur, 88 steel, 16 mythril, 229 wood and 102 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
T3 material box (Contains around 60~100 Iron and 30~50 Steel when opened)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Easter Egg of Wishes (x3) Break it open and see what's inside and there are different contents in each egg.

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
As the shadow dragon is sleeping, do some exploring and scouting for enemies.


Allies:

Novice HP: 25/25 (x1) ATT: 18 DEF: 4

Metallic Metal-loving Novice HP: 50/50 ATT: 18 DEF: 6 Condition: Pays 50% less gold for buying non-metallic weapons and armour for 50% less gold but it will boost equipment power by 50% when equipping metallic weapons and armour. Strong against electric but weak against fire.

High-tier wanting Sword Novice HP: 25/25 ATT: 18 DEF: 4 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x55) ATT: 18 DEF: 4 Items: Medicinal herb

Advanced Novice HP: ??/?? (x2) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

[ADV] Skilled Swordsman HP: 68/68 ATT: 32 DEF: 16 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Chain Arabian Knight HP: 76/76 ATT: 32 DEF: 19 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

The General HP: 63/63 ATT: 24 DEF: 14 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 53/53 ATT 22 DEF: 10 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

Thartler the First (Thartler I) HP: 22/32 ATT: 18 DEF: 7 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Classic Wooden Leather Sword Fighter HP: 46/46 ATT: 18 DEF: 13 Weapon: Wooden Sword (+5 ATT with 5% crit rate) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb

Beginner Bowman HP: 25/25 (x8) ATT: 18 DEF: 4 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb

Trainee Swordman HP: 25/25 (x15) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb.
Shield-holding Trainee Swordman HP: 27/27 ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb

Knife-wielding Novice HP: 25/25 (x9) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Swordsman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Iron Sword (+3 ATT) Items: Medicinal herb

Knuckle Fighter HP: 25/25 (x10) ATT: 18 DEF: 4 Weapon: Knuckleduster (+2 ATT) Items: Medicinal Herb
Trainee Swordman HP: 25/25 (x2) ATT: 18 DEF: 4 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Shield-holding Trainee Swordman HP: 21/27, 27/27 (x9) ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb
Beginner Bowman HP: 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and an Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)
Knife-wielding Novice HP: 17/25, 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Bowman HP: 17/25, 25/25 (x4) ATT: 18 DEF: 4 Holds a medicinal herb and an Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage)
Protesting Berserker HP: 35/35 (x1) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team A:
Armoured Bowman HP: 37/37 ATT: 18 DEF: 9 Weapons: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal herb.
Lightly-armoured Beginner Bowman HP: 30/30 (x1) ATT: 18 DEF: 6 Armour: Leather Armour (+5 HP and +2 DEF) Weapons: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb.
Trainee Swordman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal herb.
Knife-wielding Novice HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team B:
Armoured Swordman HP: 37/37 (x1) ATT: 18 DEF: 9 Weapons: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: None
Lightly-armoured Swordman HP: 30/30 (x1) ATT: 18 DEF: 6 Weapons: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal herb
Dagger Rogue HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Dagger (+4 ATT) Items: Medicinal Herb
Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Sword and Shield Guards HP: 36/36 (x3) ATT: 18 DEF: 9 Weapon: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 30/30 (x3) ATT: 18 DEF: 6 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb
Stealth Guards HP: 30/30 (x4) ATT: 18 DEF: 6 Weapon: Dagger (+4 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Some magical civilians sitting beside the trees (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (0/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3 after his workshop was upgraded)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Goblin Base (Can be entered however there is goblins armed with T2 and T3 weapons and equipment)

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

The Mega Volcano

Players and Allies:
None
Enemies:

The Fallen-God Shadow Dragon HP: 99,991,767/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once [MAIN TARGET] Kill counter: 8 (Is waiting for victims to come inside)

People Slain: 19
Enemies Slain: 34
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Incendiary

"Well, currently, I'm all good for weapons. Might make my own makeshift shotgun or something later, one that doesn't need multiple barrels but still has multiple shells. Could come in handy."
Just another internet user and anime transbian catgirl cosplaying as Sakuya Izayoi for April. If you were looking for something interesting here, you've come to the wrong place.

My discord is Incendiary__ and you can join my server at https://discord.gg/k2ywUzBAED
My Twitch channl is available at https://twitch.tv/incendiaryoce

Pricey12345

Quote from: DeepFriedBacon"Well, currently, I'm all good for weapons. Might make my own makeshift shotgun or something later, one that doesn't need multiple barrels but still has multiple shells. Could come in handy."
You make yourself the Makeshift Shotgun using up 2 Steel and 1 Iron however you also got 50 steel shotgun shells.

Makeshift Shotgun (Steel Version) Takes at least 2 Steel and 1 Iron to make it while it deals 7 damage each bullet and having a 30% spread chance

Village Events: The farm generates 19 wheat with 8 eggs while the mines generates 20 stone with 24 coal, 17 iron, 8 sulphur, 12 steel and 2 mythril and also the set of trees harvested 20 wood with 4 yewwood.

The stables gets two horses.

There are 5 more novices going into the village as 2 of them are conditioned with less defensive power but hits harder and another's always recovers while an novice sits down for a while, the combat novices hangs around and the metal-loving novice buys the iron sword, the iron armour and the iron shield while the 10 guards are hanging around the castle.

The scouters also found out that there is around 25 tier 2 goblins and 10 tier 3 goblins in the base but these are not condirmed yet...

The advanced units and advanced novices sits with each other and hanging out with the warrior.

The general is hanging out for a while.

Profits earned in this update (Not including enemy/boss damage bonuses): 69 gold

2 suppliers sends 2 wood and 8 of them sends 8 iron to the Blacksmith while the other 5 sends a wood each to the Wooden Stall.

The general store made 2 bread and an egg sandwich.
The blacksmith saw another material transporting dragon which gives them a box filled with 80 iron.
The armourer's workers made some armour.
An wooden weapon stall team made wooden equipment.

The Builder hired around 5 novices as construction workers before he tells them to build and upgrade houses and the workers will give around 50 gold for each house built.

The research facility finished researching the magic shop and is ready to be built.

The 2 dragons sits with each other for a while.

Some magical civilians goes into the village and finds the place where the magic shop is built.

Looks peaceful isn't it?

The steel pickaxes are avalible to buy for 1,000 gold and gives a 50% boost in mining stuff.

Realicraft and Steve has been removed for inactivity.

Volcano Events:

The Shadow Dragon is waiting for some targets and prey...

The Village

Players
Ferreton HP: 101/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (99 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Itaku] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Carmillia HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [CrazeePi]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 14

Bob HP: 40/40 ATT: 14 DEF: 12 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: None Items: None [DeepFriedBacon] Damage per turn: 17/18

Group Gold: 2,617

Population: 291 people.
163 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 5 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 3 researchers, an builder with 5 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 2 dragons

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility. The building of research and it is conducting powerful researches including advanced technology (Houses 3 researchers and they're working on a research)

Research list:
Firearms Research: Costs 350 gold to research. Allows the construction for Guns and Firearms shop which can make powerful guns which has different ways of firing. Research time: 4 turns

Sharpened Wooden Sword Research: Costs 100 gold to research. Used to make sharpened wooden swords which deals more damage than blunt ones. Research time: 2 turns

Recycling Center Research: Costs 400 gold to research. Allows the construction for the Recycling Center which can collect and extract broken weapons and scrap for some resources. Research time: 5 turns

General Shop Level 2. Offers cheap and stock medicinal herbs for 5 gold. Has 420 wheat and 17 eggs in it's storage.
Bread (x19) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x6) Price 28. Takes 2 updates to make one (Progress: 1/2) while costing 2 bread and 1 egg and it heals 65 HP per use
Durability: 200/200
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max population by 8 each. Durability: 150/150 each
New House (4x) Level 3 Costs 500 gold to build it but reduced when the progress gets higher Progress: 0%. (Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Builder's Workshop. Used for constructions and upgrades (Up to level 3/4?). Durability: 500/500

Lumberjack Hut. Houses the Lumberjack. Durability: 150/150

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 99 iron and 19 wood in their storage Uses up 3 wood and 12 iron every turn
Stock: Pocket Knife (x39) Price: 8. Takes 1 update to make two.
Knuckleduster (x17) Price: 9. Takes 1 update to make two.
Dagger (x16) Price: 18. Takes 1 update to make two.
Iron Sword (x11) Price: 15. Takes 1 update to make one.
Iron Bow (x12) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 37 iron and 24 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x14) Price 10. Takes 1 update to make one.
Iron Armour (x5) Price 30. Takes 2 updates to make one (Progress 0/2)
Iron Shield (x7) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop: Creates magical items for spell casters revolving in offence and defence
Build cost: 800 gold (Progress: 0%)
Construction stuff: Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Wooden Weapon stall: Makes some weapons out of wood. Has 11 wood in the storage and 3 people working. (Uses up 2 wood every turn and 8 wood every other turn)
Stock: Wooden Sword (x38) Price: 5. Takes 1 update to make one.
Wooden Bow (x25) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x24) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Stables: Generates 1-2 horses per turn
Horse (x30): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 742 wheat, 331 eggs, 336 stone, 599 coal, 129 iron, 157 sulphur, 98 steel, 18 mythril, 242 wood and 106 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
T3 material box (Contains around 60~100 Iron and 30~50 Steel when opened)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Easter Egg of Wishes (x3) Break it open and see what's inside and there are different contents in each egg.

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x1) ATT: 18 DEF: 4

Fragile Damage Novice HP: 12/12 ATT: 36 DEF: 2
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 18 DEF: 4

High-tier wanting Sword Novice HP: 25/25 ATT: 18 DEF: 4 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x55) ATT: 18 DEF: 4 Items: Medicinal herb

Advanced Novice HP: ??/?? (x2) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

[ADV] Skilled Swordsman HP: 68/68 ATT: 32 DEF: 16 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Chain Arabian Knight HP: 76/76 ATT: 32 DEF: 19 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

The General HP: 63/63 ATT: 24 DEF: 14 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 53/53 ATT 22 DEF: 10 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

Thartler the First (Thartler I) HP: 22/32 ATT: 18 DEF: 7 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Classic Wooden Leather Sword Fighter HP: 46/46 ATT: 18 DEF: 13 Weapon: Wooden Sword (+5 ATT with 5% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb

Metallic Metal-loving Swordsman HP: 77/77 ATT: 18 DEF: 18 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Beginner Bowman HP: 25/25 (x8) ATT: 18 DEF: 4 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb

Trainee Swordman HP: 25/25 (x15) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb.
Shield-holding Trainee Swordman HP: 27/27 ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb

Knife-wielding Novice HP: 25/25 (x9) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Swordsman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Iron Sword (+3 ATT) Items: Medicinal herb

Knuckle Fighter HP: 25/25 (x10) ATT: 18 DEF: 4 Weapon: Knuckleduster (+2 ATT) Items: Medicinal Herb
Trainee Swordman HP: 25/25 (x2) ATT: 18 DEF: 4 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Shield-holding Trainee Swordman HP: 21/27, 27/27 (x9) ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb
Beginner Bowman HP: 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and an Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)
Knife-wielding Novice HP: 17/25, 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Bowman HP: 17/25, 25/25 (x4) ATT: 18 DEF: 4 Holds a medicinal herb and an Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage)
Protesting Berserker HP: 35/35 (x1) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team A:
Armoured Bowman HP: 37/37 ATT: 18 DEF: 9 Weapons: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal herb.
Lightly-armoured Beginner Bowman HP: 30/30 (x1) ATT: 18 DEF: 6 Armour: Leather Armour (+5 HP and +2 DEF) Weapons: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb.
Trainee Swordman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal herb.
Knife-wielding Novice HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team B:
Armoured Swordman HP: 37/37 (x1) ATT: 18 DEF: 9 Weapons: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: None
Lightly-armoured Swordman HP: 30/30 (x1) ATT: 18 DEF: 6 Weapons: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal herb
Dagger Rogue HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Dagger (+4 ATT) Items: Medicinal Herb
Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Sword and Shield Guards HP: 36/36 (x3) ATT: 18 DEF: 9 Weapon: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 30/30 (x3) ATT: 18 DEF: 6 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb
Stealth Guards HP: 30/30 (x4) ATT: 18 DEF: 6 Weapon: Dagger (+4 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Some magical civilians sitting beside the trees (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (1/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x5) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Goblin Base (Can be entered however there is goblins armed with T2 and T3 weapons and equipment)

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

The Mega Volcano

Players and Allies:
None
Enemies:

The Fallen-God Shadow Dragon HP: 99,991,767/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once [MAIN TARGET] Kill counter: 8 (Is waiting for victims to come inside)

People Slain: 19
Enemies Slain: 34
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

There will be an update tomorrow if there is a single action post in this game
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

Since there isn't any posts for over a week, I've also made another auto update for today

Village Events: The farm generates 21 wheat with 11 eggs while the mines generates 20 stone with 21 coal, 14 iron, 12 sulphur, 6 steel and 2 mythril and also the set of trees harvested 17 wood with 8 yewwood.

The stables gets another horse.

There are 7 more novices going into the village as 1 of them are conditioned being like a tank, the novice tells the 4 other combat novices to join the construction workers while they spend 25 gold each, giving 4 of them to the classic wooden fighter and the rest of them hangs around while the 10 guards are hanging around the castle.

The scouters also found out some goblins had some research and they even got guns.

The advanced units and advanced novices sits with each other and hanging out with the warrior.

The general spends 400 of the group gold into getting the recycling centre researched ASAP.

The classic wooden fighter spends 100 of it's money into buying the sharpened sword research before they sharpened it's sword to make it deal 10 damage with a 10% crit chance.

Profits earned in this update (Not including enemy/boss damage bonuses): -275 gold

2 suppliers sends 2 wood and 8 of them sends 8 iron to the Blacksmith while the other 5 sends a wood each to the Wooden Stall before they start resting.

The general store made 2 bread.
The blacksmith built some weapons.
The armourer's workers made an leather armour and a iron shield.
An wooden weapon stall team a wooden sword.

The Builder tells the workers to work on the houses and upgrades while they adds the stone into the upgrades and builds for houses.

The research facility is working on 2 researches...

The 2 dragons sits with each other for a while.

Some magical civilians goes into the village and finds the place where the magic shop is built.

Looks peaceful isn't it?

Volcano Events:

The Shadow Dragon is waiting for some targets and prey...

The Village

Players
Ferreton HP: 101/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (99 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Itaku] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Carmillia HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [CrazeePi]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 14

Bob HP: 40/40 ATT: 14 DEF: 12 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: None Items: None [DeepFriedBacon] Damage per turn: 17/18

Group Gold: 2,342

Population: 298 people.
165 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 5 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 3 researchers, an builder with 10 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 2 dragons

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility. The building of research and it is conducting powerful researches including advanced technology (Houses 3 researchers and they're working on a research)

Research list:
Firearms Research: Costs 350 gold to research. Allows the construction for Guns and Firearms shop which can make powerful guns which has different ways of firing. Research time: 4 turns

Sharpened Wooden Sword Research: Funded. Used to make sharpened wooden swords which deals more damage than blunt ones. Research time: 2 turns (0/2 done)

Recycling Center Research: Funded. Allows the construction for the Recycling Center which can collect and extract broken weapons and scrap for some resources. Research time: 5 turns (0/5 done)

General Shop Level 2. Offers cheap and stock medicinal herbs for 5 gold. Has 414 wheat and 17 eggs in it's storage.
Bread (x21) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x6) Price 28. Takes 2 updates to make one (Progress: 1/2) while costing 2 bread and 1 egg and it heals 65 HP per use
Durability: 200/200
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max population by 8 each. Durability: 150/150 each
New House (4x) Level 3 Costs 495 gold to build it but reduced when the progress gets higher Progress: 1%. (Construction stuff for building and upgrading: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Builder's Workshop. Used for constructions and upgrades (Up to level 3/4?). Durability: 500/500

Lumberjack Hut. Houses the Lumberjack. Durability: 150/150

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 95 iron and 18 wood in their storage Uses up 3 wood and 12 iron every turn
Stock: Pocket Knife (x41) Price: 8. Takes 1 update to make two.
Knuckleduster (x19) Price: 9. Takes 1 update to make two.
Dagger (x18) Price: 18. Takes 1 update to make two.
Iron Sword (x12) Price: 15. Takes 1 update to make one.
Iron Bow (x13) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 34 iron and 23 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x15) Price 10. Takes 1 update to make one.
Iron Armour (x5) Price 30. Takes 2 updates to make one (Progress 1/2)
Iron Shield (x8) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop: Creates magical items for spell casters revolving in offence and defence
Build cost: 800 gold (Progress: 0%)
Construction stuff: Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Wooden Weapon stall: Makes some weapons out of wood. Has 11 wood in the storage and 3 people working. (Uses up 2 wood every turn and 8 wood every other turn)
Stock: Wooden Sword (x38) Price: 5. Takes 1 update to make one.
Wooden Bow (x25) Price 8. Takes 2 updates to make one (Progress: 1/2).
Wooden Shield (x24) Price 8. Takes 2 updates to make one (Progress: 1/2) Durability: 150/150

Stables: Generates 1-2 horses per turn
Horse (x30): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 763 wheat, 342 eggs, 356 stone, 620 coal, 135 iron, 169 sulphur, 104 steel, 20 mythril, 252 wood and 114 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
T3 material box (Contains around 60~100 Iron and 30~50 Steel when opened)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Easter Egg of Wishes (x3) Break it open and see what's inside and there are different contents in each egg.

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x7) ATT: 18 DEF: 4

Fragile Damage Novice HP: 12/12 ATT: 36 DEF: 2
Tanking Novice HP: 50/50 ATT: 9 DEF: 8
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 18 DEF: 4

High-tier wanting Sword Novice HP: 25/25 ATT: 18 DEF: 4 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x51) ATT: 18 DEF: 4 Items: Medicinal herb

Advanced Novice HP: ??/?? (x2) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

[ADV] Skilled Swordsman HP: 68/68 ATT: 32 DEF: 16 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Chain Arabian Knight HP: 76/76 ATT: 32 DEF: 19 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

The General HP: 63/63 ATT: 24 DEF: 14 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 53/53 ATT 22 DEF: 10 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

Thartler the First (Thartler I) HP: 22/32 ATT: 18 DEF: 7 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Classic Wooden Leather Sword Fighter HP: 46/46 ATT: 18 DEF: 13 Weapon: Sharpened Wooden Sword (+10 ATT with 10% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb (x5 but it can also boost recovery as well)

Metallic Metal-loving Swordsman HP: 77/77 ATT: 18 DEF: 18 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Beginner Bowman HP: 25/25 (x8) ATT: 18 DEF: 4 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb

Trainee Swordman HP: 25/25 (x15) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb.
Shield-holding Trainee Swordman HP: 27/27 ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb

Knife-wielding Novice HP: 25/25 (x9) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Swordsman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Iron Sword (+3 ATT) Items: Medicinal herb

Knuckle Fighter HP: 25/25 (x10) ATT: 18 DEF: 4 Weapon: Knuckleduster (+2 ATT) Items: Medicinal Herb
Trainee Swordman HP: 25/25 (x2) ATT: 18 DEF: 4 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Shield-holding Trainee Swordman HP: 21/27, 27/27 (x9) ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb
Beginner Bowman HP: 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and an Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)
Knife-wielding Novice HP: 17/25, 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Bowman HP: 17/25, 25/25 (x4) ATT: 18 DEF: 4 Holds a medicinal herb and an Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage)
Protesting Berserker HP: 35/35 (x1) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team A:
Armoured Bowman HP: 37/37 ATT: 18 DEF: 9 Weapons: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal herb.
Lightly-armoured Beginner Bowman HP: 30/30 (x1) ATT: 18 DEF: 6 Armour: Leather Armour (+5 HP and +2 DEF) Weapons: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb.
Trainee Swordman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal herb.
Knife-wielding Novice HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team B:
Armoured Swordman HP: 37/37 (x1) ATT: 18 DEF: 9 Weapons: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: None
Lightly-armoured Swordman HP: 30/30 (x1) ATT: 18 DEF: 6 Weapons: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal herb
Dagger Rogue HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Dagger (+4 ATT) Items: Medicinal Herb
Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Sword and Shield Guards HP: 36/36 (x3) ATT: 18 DEF: 9 Weapon: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 30/30 (x3) ATT: 18 DEF: 6 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb
Stealth Guards HP: 30/30 (x4) ATT: 18 DEF: 6 Weapon: Dagger (+4 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Some magical civilians sitting beside the trees (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (0/3) Resting for 1 turn
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x10) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Goblin Base (Can be entered however there is goblins armed with T2 and T3 weapons and equipment including some researched stuff while there is 35+ residing in the base)

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

The Mega Volcano

Players and Allies:
None
Enemies:

The Fallen-God Shadow Dragon HP: 99,991,767/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once [MAIN TARGET] Kill counter: 8 (Is waiting for victims to come inside)

People Slain: 19
Enemies Slain: 34
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Wolfslime123

Name: Arctur
Age: 20
Gender (Male, Female or Cross/Mix-gender): M
Personality: Hard worker, team player
Species: Human
Other: None
Yours Truly,
\\/\/

Incendiary

Bob goes to the armoured guy to Get iron armour if possible
Just another internet user and anime transbian catgirl cosplaying as Sakuya Izayoi for April. If you were looking for something interesting here, you've come to the wrong place.

My discord is Incendiary__ and you can join my server at https://discord.gg/k2ywUzBAED
My Twitch channl is available at https://twitch.tv/incendiaryoce

Pricey12345

Quote from: \//Name: Arctur
Age: 20
Gender (Male, Female or Cross/Mix-gender): M
Personality: Hard worker, team player
Species: Human
Other: None
Accepted, welcome to the game.
Quote from: IncendiaryGamingBob goes to the armoured guy to Get iron armour if possible
You spend 30 gold for the iron armour from the armourer.

Village Events: The farm generates 22 wheat with 11 eggs while the mines generates 19 stone with 23 coal, 18 iron, 9 sulphur, 6 steel and 2 mythril and the set of trees harvested 18 wood with 5 yewwood.

The stables gets 2 more horses.

There are 7 more novices going into the village while 7 of them are watching at workers doing businesses before they spend around 50 gold into joining the research team speeding up the researches by 25%, investing for one of the researches which is the gun shop research and the rest of them hangs around while the 10 guards are hanging around the castle.

The scouters are reading the guides for a while.

The advanced units and advanced novices sits with each other and hanging out with the warrior.

The general hangs around waiting for some researches to be done.

The classic wooden fighter feels it's about to change next turn...

Profits earned in this update (Not including enemy/boss damage bonuses): -30 gold

The suppliers are resting...

The general store made 2 bread and the egg sandwich.
The blacksmith built so much pocket knives before they begin to halt production of pocket knives for a while before they built some weapons.
The armourer's workers made some armour.
An wooden weapon stall team made some wooden equipment.

The Builder tells the workers to work on the houses and upgrades while they adds the stone into the upgrades and builds for houses.

The research facility is working on 3 researches...

The 2 dragons sits with each other for a while.

Some magical civilians are finding the place where the magic shop is built.

Looks peaceful isn't it?

Volcano Events:

The Shadow Dragon is waiting for some targets and prey...

The Village

Players
Ferreton HP: 101/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (99 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Itaku] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Carmillia HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [CrazeePi]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 14

Bob HP: 52/52 ATT: 14 DEF: 17 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: None [IncendiaryGaming] Damage per turn: 17/18

Arctur HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [\//] Damage per turn: 14

Group Gold: 2,312

Population: 305 people.
165 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 5 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 10 researchers, an builder with 10 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 2 dragons

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility. The building of research and it is conducting powerful researches including advanced technology (Houses 10 researchers with a 25% and they're working on a research)

Research list:
Firearms Research: Costs 350 gold to research. Allows the construction for Guns and Firearms shop which can make powerful guns which has different ways of firing. Research time: 4-1 turns

Sharpened Wooden Sword Research: Funded. Used to make sharpened wooden swords which deals more damage than blunt ones. Research time: 2 turns (1/2 done)

Recycling Center Research: Funded. Allows the construction for the Recycling Center which can collect and extract broken weapons and scrap for some resources. Research time: 5-1 turns (1/4 done)

General Shop Level 2. Offers cheap and stock medicinal herbs for 5 gold. Has 408 wheat and 17 eggs in it's storage.
Bread (x21) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x7) Price 28. Takes 2 updates to make one (Progress: 0/2) while costing 2 bread and 1 egg and it heals 65 HP per use
Durability: 200/200
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max villager population by 8 each. Durability: 150/150 each
New House (4x) Level 3 Costs 490 gold to build it but reduced when the progress gets higher Progress: 2%. (Construction stuff for building and upgrading: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Builder's Workshop. Used for constructions and upgrades (Up to level 3/4?). Durability: 500/500

Lumberjack Hut. Houses the Lumberjack. Durability: 150/150

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 85 iron and 17 wood in their storage Uses up 1 wood and 10 iron every turn
Stock: Pocket Knife (x41) Price: 8. Takes 1 update to make two. (Production Halted)
Knuckleduster (x21) Price: 9. Takes 1 update to make two.
Dagger (x20) Price: 18. Takes 1 update to make two.
Iron Sword (x13) Price: 15. Takes 1 update to make one.
Iron Bow (x14) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 19 iron and 24 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x16) Price 10. Takes 1 update to make one.
Iron Armour (x5) Price 30. Takes 2 updates to make one (Progress 0/2)
Iron Shield (x9) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop: Creates magical items for spell casters revolving in offence and defence
Build cost: 800 gold (Progress: 0%)
Construction stuff: Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Wooden Weapon stall: Makes some weapons out of wood. Has 3 wood (Running out of wood...) in the storage and 3 people working. (Uses up 2 wood every turn and 8 wood every other turn)
Stock: Wooden Sword (x39) Price: 5. Takes 1 update to make one.
Wooden Bow (x26) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x25) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Stables: Generates 1-2 horses per turn
Horse (x33): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 785 wheat, 353 eggs, 355 stone, 643 coal, 153 iron, 178 sulphur, 110 steel, 22 mythril, 280 wood and 119 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
T3 material box (Contains around 60~100 Iron and 30~50 Steel when opened)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Easter Egg of Wishes (x3) Break it open and see what's inside and there are different contents in each egg.

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x7) ATT: 18 DEF: 4

Fragile Damage Novice HP: 12/12 ATT: 36 DEF: 2
Tanking Novice HP: 50/50 ATT: 9 DEF: 8
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 18 DEF: 4

High-tier wanting Sword Novice HP: 25/25 ATT: 18 DEF: 4 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x51) ATT: 18 DEF: 4 Items: Medicinal herb

Advanced Novice HP: ??/?? (x2) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

[ADV] Skilled Swordsman HP: 68/68 ATT: 32 DEF: 16 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Chain Arabian Knight HP: 76/76 ATT: 32 DEF: 19 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

The General HP: 63/63 ATT: 24 DEF: 14 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 53/53 ATT 22 DEF: 10 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

Thartler the First (Thartler I) HP: 22/32 ATT: 18 DEF: 7 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Classic Wooden Leather Sword Fighter? HP: 46/46? ATT: 18? DEF: 13? Weapon: Sharpened Wooden Sword (+10 ATT with 10% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb (x5 but it can also boost recovery as well)

Metallic Metal-loving Swordsman HP: 77/77 ATT: 18 DEF: 18 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Beginner Bowman HP: 25/25 (x8) ATT: 18 DEF: 4 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb

Trainee Swordman HP: 25/25 (x15) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb.
Shield-holding Trainee Swordman HP: 27/27 ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb

Knife-wielding Novice HP: 25/25 (x9) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb

Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Swordsman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Iron Sword (+3 ATT) Items: Medicinal herb

Knuckle Fighter HP: 25/25 (x10) ATT: 18 DEF: 4 Weapon: Knuckleduster (+2 ATT) Items: Medicinal Herb
Trainee Swordman HP: 25/25 (x2) ATT: 18 DEF: 4 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Shield-holding Trainee Swordman HP: 21/27, 27/27 (x9) ATT: 18 DEF: 6 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb
Beginner Bowman HP: 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and an Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)
Knife-wielding Novice HP: 17/25, 25/25 (x9) ATT: 18 DEF: 4 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Bowman HP: 17/25, 25/25 (x4) ATT: 18 DEF: 4 Holds a medicinal herb and an Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage)
Protesting Berserker HP: 35/35 (x1) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team A:
Armoured Bowman HP: 37/37 ATT: 18 DEF: 9 Weapons: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: Medicinal herb.
Lightly-armoured Beginner Bowman HP: 30/30 (x1) ATT: 18 DEF: 6 Armour: Leather Armour (+5 HP and +2 DEF) Weapons: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb.
Trainee Swordman HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Wooden Sword (+1 ATT) Items: Medicinal herb.
Knife-wielding Novice HP: 25/25 (x3) ATT: 18 DEF: 4 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Rally Team B:
Armoured Swordman HP: 37/37 (x1) ATT: 18 DEF: 9 Weapons: Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF) Items: None
Lightly-armoured Swordman HP: 30/30 (x1) ATT: 18 DEF: 6 Weapons: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal herb
Dagger Rogue HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Dagger (+4 ATT) Items: Medicinal Herb
Bowman HP: 25/25 (x2) ATT: 18 DEF: 4 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Items: Medicinal Herb
Protesting Berserkers HP: 35/35 (x2) ATT: 21 DEF: 8 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and an Protester's Rage (+5 ATT and they will fly into rage while losing half of it's HP boosting ATT by 50%). They are unruly and they cannot be commanded by the player.

Sword and Shield Guards HP: 36/36 (x3) ATT: 18 DEF: 9 Weapon: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 30/30 (x3) ATT: 18 DEF: 6 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb
Stealth Guards HP: 30/30 (x4) ATT: 18 DEF: 6 Weapon: Dagger (+4 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Some magical civilians sitting beside the trees (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (3/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x10) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Goblin Base (Can be entered however there is goblins armed with T2 and T3 weapons and equipment including some researched stuff while there is 35+ residing in the base)

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

The Mega Volcano

Players and Allies:
None
Enemies:

The Fallen-God Shadow Dragon HP: 99,991,767/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once [MAIN TARGET] Kill counter: 8 (Is waiting for victims to come inside)

People Slain: 19
Enemies Slain: 34
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Ferreton attempted to see through the sea of information, but couldn't.

---

A mysterious controller walked to Pricey's terminal. "Pricey, get allies, buildings and other info that would eventually clog the space into google docs, please. He can't even see what he needs to do!"

---

Ferreton looks at the novice that wanted good gear. "Huh, I think I can make you some myself. Give me a minute or two." Ferreton would try to forge a mythril greatsword and mythril knight armour for that novice, if he could do that. "Thartler, get a horse for him" Ferreton spoke. "And make some mithrill horse plating for it."
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Wolfslime123

Arctur nabs a knife.

"I'm new. How do things work around here?" he asks to the first person he sees.
Yours Truly,
\\/\/

Pricey12345

Quote from: FaressainFerreton attempted to see through the sea of information, but couldn't.

---

A mysterious controller walked to Pricey's terminal. "Pricey, get allies, buildings and other info that would eventually clog the space into google docs, please. He can't even see what he needs to do!"

---

Ferreton looks at the novice that wanted good gear. "Huh, I think I can make you some myself. Give me a minute or two." Ferreton would try to forge a mythril greatsword and mythril knight armour for that novice, if he could do that. "Thartler, get a horse for him" Ferreton spoke. "And make some mithrill horse plating for it."
I was planning to do a squeeze for this game and it will be done this update.

You also use up 15 mythril and 2 steel to create the equipment for the advanced novice and using 5 more mythril with 1 steel and 2 coal (2 for making Mythril) to make some horse plating made from mythril, and the advanced novice turns into the Mythril Knight while it pays you 260 gold for those equipment while they will pay you 140 for the plated horse.
Quote from: \//Arctur nabs a knife.

"I'm new. How do things work around here?" he asks to the first person he sees.
As you obtained a pocket knife, Tailclaw waves at you "Hello there, if you were stuck, the creator of the game have the discord server where you can talk directly to them."

This is the biggest update I've done so far... [Update 84]

Village Events: The farm generates 19 wheat with 10 eggs while the mines generates 20 stone with 19 coal, 16 iron, 12 sulphur, 3 steel and 4 mythril and the set of trees harvested 5 wood with 17 yewwood.

The stables gets another horse.

There are 3 more novices going into the village as one of them is an advanced novice while 7 of them buys a medicinal herb each and the rest of them hangs around while the 10 guards are hanging around the castle.

The scouters are reading the guides for a while.

The advanced units and advanced novices sits with each other and hanging out with the warrior.

The general hangs around waiting for some researches to be done.

The classic wooden fighter transforms into an nature fluff dragon with some inheritance and traits.

Profits earned in this update (Not including enemy/boss damage bonuses): 435 gold

15 suppliers sends 5 wood and 5 iron to the blacksmith and 5 more for the armourer.

The general store made 2 bread.
The blacksmith built some weapons.
The armourer's workers made a leather armour and a iron shield.
An wooden weapon stall team stopped making some wooden equipment before they starts commissioning 2 gold for sharpening the wooden swords.

The Builder's workers adds the stone into the upgrades and builds for houses.

The research facility is working on 3 researches while the sharpened wooden swords is researched.

The 2 dragons sits with each other for a while.

Some magical civilians are finding the place where the magic shop is built.

Looks peaceful isn't it?

Volcano Events:

The Shadow Dragon is waiting for some targets and prey...

The Village

Players
Ferreton HP: 101/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (99 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Itaku] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

Carmillia HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [CrazeePi]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 14

Bob HP: 52/52 ATT: 14 DEF: 17 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: None [IncendiaryGaming] Damage per turn: 17/18

Arctur HP: 40/40 ATT: 14 DEF: 12 Weapons: Dagger (+4 ATT with 2x assassination bonus) Armour: None Items: None [\//] Damage per turn: 18

Group Gold: 2,777

Population: 308 people.
166 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 6 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 10 researchers, an builder with 10 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 3 dragons

Information about the buildings and research is here https://docs.google.com/spreadsheets/d/1Sa53BwK1vN6Yw0HLCNMg_BGE7SDb91dDUtqpB5sfxvU/edit?usp=sharing

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility's Research list: (The building's info is found in the info list)

Firearms Research Progress: 1/3 done
Recycling Center Progress: 2/4 done

General Shop Level 2. Offers cheap and stock medicinal herbs for 5 gold. Has 402 wheat and 17 eggs in it's storage.
Bread (x23) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x7) Price 28. Takes 2 updates to make one (Progress: 1/2) while costing 2 bread and 1 egg and it heals 65 HP per use
Durability: 200/200
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max villager population by 8 each. Durability: 150/150 each
New House (4x) Level 3 Costs 490 gold to build it but reduced when the progress gets higher Progress: 2%. (Construction stuff for building and upgrading: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 80 iron and 21 wood in their storage Uses up 1 wood and 10 iron every turn
Stock: Pocket Knife (x41) Price: 8. Takes 1 update to make two. (Production Halted)
Knuckleduster (x23) Price: 9. Takes 1 update to make two.
Dagger (x21) Price: 18. Takes 1 update to make two.
Iron Sword (x14) Price: 15. Takes 1 update to make one.
Iron Bow (x15) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 21 iron and 23 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x17) Price 10. Takes 1 update to make one.
Iron Armour (x5) Price 30. Takes 2 updates to make one (Progress 1/2)
Iron Shield (x10) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop: Creates magical items for spell casters revolving in offence and defence
Build cost: 800 gold (Progress: 0%)
Construction stuff: Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Wooden Weapon stall: Makes some weapons out of wood. Has 3 wood in the storage and 3 people working. (Stopped producing weapons but commissions 2 more gold for sharpening swords)
Stock: Wooden Sword (x39) Price: 5. Takes 1 update to make one.
Sharpened Wooden Sword (x0) Price: 7. Can sharpen up to 5 per turn
Wooden Bow (x26) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x25) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Stables: Generates 1-2 horses per turn
Horse (x33): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 804 wheat, 363 eggs, 375 stone, 660 coal, 159 iron, 190 sulphur, 112 steel, 4 mythril, 280 wood and 136 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)
T3 material box (Contains around 60~100 Iron and 30~50 Steel when opened)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Easter Egg of Wishes (x3) Break it open and see what's inside and there are different contents in each egg.

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x2) ATT: 18 DEF: 4

Fragile Damage Novice HP: 12/12 ATT: 36 DEF: 2
Tanking Novice HP: 50/50 ATT: 9 DEF: 8
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 18 DEF: 4

High-tier wanting Sword Novice HP: 25/25 ATT: 18 DEF: 4 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x58) ATT: 18 DEF: 4 Items: Medicinal herb

Advanced Novice HP: ??/?? (x2) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

[ADV] Skilled Swordsman HP: 68/68 ATT: 36 DEF: 16 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Chain Arabian Knight HP: 76/76 ATT: 36 DEF: 19 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

[ADV] Mythril Knight HP: 240/240 (120) ATT: 54 (36) DEF: 36 Weapon: Mythril Greatsword (+32 ATT with a 25% critical chance) Armour: Mythril Armour (+70 HP and +28 DEF) Items: None
Horse with mythril plate: boosts ATT by 50% while HP and DEF (didn't increase) by 100%

Nature Fluff Dragon HP: 116/116 (+10% HP per turn) ATT: 72 with 10% crit chance (Stacks with Sharpened Wooden Sword's crit rate) DEF: 31 Weapon: Sharpened Wooden Sword (+10 ATT with 10% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb (x5 but it can also boost recovery when used) Absorbs Water damage, Resists Nature damage

The General HP: 63/63 ATT: 24 DEF: 14 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 53/53 ATT 22 DEF: 10 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

Thartler the First (Thartler I) HP: 22/32 ATT: 18 DEF: 7 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Metallic Metal-loving Swordsman HP: 77/77 ATT: 18 DEF: 18 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Sword and Shield Guards HP: 36/36 (x3) ATT: 18 DEF: 9 Weapon: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 30/30 (x3) ATT: 18 DEF: 6 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb
Stealth Guards HP: 30/30 (x4) ATT: 18 DEF: 6 Weapon: Dagger (+4 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Some magical civilians sitting beside the trees (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (2/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x10) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Goblin Base (Can be entered however there is goblins armed with T2 and T3 weapons and equipment including some researched stuff while there is 35+ residing in the base)

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

The Mega Volcano

Players and Allies:
None
Enemies:

The Fallen-God Shadow Dragon HP: 99,991,767/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once [MAIN TARGET] Kill counter: 8 (Is waiting for victims to come inside)

People Slain: 19
Enemies Slain: 34
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Wolfslime123

Arctus amended an arrangement of iron armor to his acquired equipment equipped, secures a set of sword and shield shining in in similar solid, and then swiftly stamped in a march to match the soldiers of the Goblin Base in combat.
Yours Truly,
\\/\/

Faressain

Ferreton would then fund with those money + 100 more, the update to general shop, before opening a material box, trains soldier attack five times (paid for), and defences six times (also paid for), before rallying a large number of trainees (half of trainees, knucklefighters and knife-wielders, the Swordsman, General and Arabian Knight) and organizing an attack against the shadow dragon.

"Arctus, you have a permission to take the Mythril-clad knight with you."
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Wolfslime123

Quote from: Faressain"Arctus, you have a permission to take the Mythril-clad knight with you."
Do that I guess.
Yours Truly,
\\/\/

Pricey12345

Quote from: \//Arctus amended an arrangement of iron armor to his acquired equipment equipped, secures a set of sword and shield shining in in similar solid, and then swiftly stamped in a march to match the soldiers of the Goblin Base in combat.
The armourer and the blacksmith gives you a free iron armour and a iron shield as well as the iron sword before you head off while the Mythril knight is joining you for the battle.
Quote from: FaressainFerreton would then fund with those money + 100 more, the update to general shop, before opening a material box, trains soldier attack five times (paid for), and defences six times (also paid for), before rallying a large number of trainees (half of trainees, knucklefighters and knife-wielders, the Swordsman, General and Arabian Knight) and organizing an attack against the shadow dragon.

"Arctus, you have a permission to take the Mythril-clad knight with you."
You paid a total of 1,095 gold to upgrade the general store, trained the soldiers' ATT 5 times and DEF 6 times, opening up the T3 material box containing 88 iron and 47 steel before you rallied the soldiers into battle.
Quote from: \//
Quote from: Faressain"Arctus, you have a permission to take the Mythril-clad knight with you."
Do that I guess.
You do that.

[Update 85]

Village Events: The farm generates 19 wheat with 9 eggs while the mines generates 23 stone with 14 coal, 16 iron, 15 sulphur, 7 steel and 4 mythril and the set of trees harvested 18 wood with 10 yewwood.

The stables gets yet another horse.

There are 8 more novices going into the village as 2 of them are conditioned while one only wanted high-tiered weapons and another which can deal 5x damage but one hit will get itself killed while 3 of them buys a medicinal herb each and the rest of them hangs around while the 10 guards are hanging around the castle.

All the trainee swordsmen sharpened their swords while spending 2 gold each for a total of 56 gold.

The scouters are reading the guides for a while.

The advanced units and advanced novices sits with each other.

The general moves out with the warrior to the volcano.

The nature fluff dragon flies off to the goblin base.

Profits earned in this update (Not including enemy/boss damage bonuses): -1,029 gold

15 suppliers sends 2 wood and 8 iron to the blacksmith and 5 more for the armourer.

The general store is thinking about some new stock.
The blacksmith built some weapons.
The armourer's workers made some armour.
An wooden weapon stall team is sharpening the wooden swords...

The Builder's workers adds 20+20 (from the error) stone into the upgrades and builds for houses.

The research facility is working on 2 researches...

The 2 dragons sits with each other for a while.

Some magical civilians are finding the place where the magic shop is built.

Looks peaceful isn't it?

Goblin Base Events:

There are 4 goblins holding an iron sword and an iron armour.

Volcano Events:

The Shadow Dragon is ready to attack...

The Village

Players
Carmillia HP: 40/40 ATT: 14 DEF: 12 Weapons: None Armour: None Items: None [CrazeePi]
Species: Bat person Resists dark attacks but weak to light attacks Damage per turn: 14

Bob HP: 52/52 ATT: 14 DEF: 17 Weapons: Iron Sword (+3 ATT), Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Iron Armour (+12 HP and +5 DEF) Items: None [IncendiaryGaming] Damage per turn: 17/18

Group Gold: 1,748

Population: 316 people.
174 novices and soldiers (3~8 more every update with 10% conditioned novice and 4% advanced novice/soldier rate), 6 advanced novice/soldiers, 13 shopkeepers and shop workers, 15 suppliers 68 villagers (8 non-working and 60 working while trained), 5 scouters, 10 researchers, an builder with 10 construction workers, an lumberjack, an masked warrior, the general, the messenger which is about to become king soon and 3 dragons

Information about the buildings and research is here https://docs.google.com/spreadsheets/d/1Sa53BwK1vN6Yw0HLCNMg_BGE7SDb91dDUtqpB5sfxvU/edit?usp=sharing

Buildings
Castle. Governmental Building, used to store most heroes and stronger units (Guarded by 10 guards)

Research Facility's Research list: (The building's info is found in the info list)

Firearms Research Progress: 2/3 done
Recycling Center Progress: 3/4 done

General Shop Level 3. Offers cheap and stock medicinal herbs for 5 gold. Has 402 wheat and 17 eggs in it's storage.
Bread (x23) Price 12. Takes an update to make two while costing 3 Wheat each and it heals 25 HP per use
Egg Sandwich (x7) Price 28. Takes 2 updates to make one (Progress: 1/2) while costing 2 bread and 1 egg and it heals 65 HP per use
3 possible new stock coming soon...
Durability: 400/400

Mine Level 2. Workers can obtain materials, 20 trained people working into it generating 9~21 stone, 6~18 coal, 3~12 iron, 3~10 sulphur, 2~8 steel and 1~4 mythril per update. (13~31 stone 9~27 coal, 6~18 iron, 6~15 sulphur, 3~12 steel and 2~8 mythril due to 50% bonus) (Max 20 workers) Has the iron pickaxes, can buy the Steel Pickaxe upgrade for 1,000 gold

Worker Storage House: Can hold more trained people
Build cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Farm Level 2. Can get Wheat, 30 trained people working into it generating 13~15 wheat and 5-8 eggs per update. (19~22 wheat and 7~12 eggs due to 50% bonus) (Max 30 workers) Durability: 200/200 (Houses 2 cows)
Upgrade cost: 500 gold (Progress: 0%)
Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

A set of trees. Can get wood, 10 trained people working on it generating 4~10 wood and 2~5 yewwood. (8~20 wood and 4~10 yewwood due to 100% bonus)

Inn Level 2. Raises max population by 20 also can be used to heal some soldiers who got injured in battles and wars with a capacity of 20 also each healed soldier pays 4 gold coins per 10 HP restored. Durability: 300/300 (Capacity: 0/20)
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

House (x6) Level 2. Raises max villager population by 8 each. Durability: 150/150 each
New House (4x) Level 3 Costs 490 gold to build it but reduced when the progress gets higher Progress: 2%. (Construction stuff for building and upgrading: 1 Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%)
Housing Space: 68/68 (Houses and Inn)
Villagers (x8) Inside one of the houses.

Training Area. Trains units for increased stats.
Players and Heroes: +2 HP costs 120 gold +1 ATT costs 90 gold +1 DEF costs 120 gold (Increases by 10 gold each purchase)
Soldiers: +2 HP costs 60 gold +1 ATT costs 70 gold +1 DEF costs 20 gold (Increases by 5 gold each purchase)
Boosted Stats: Players and Heroes: +20 HP, +7 ATT and +10 DEF. Soldiers: +20 HP, +12 ATT and +2 DEF. Durability: 300/300

Weapon Shop Level 2: Creates weapons for people. Has 72 iron and 22 wood in their storage Uses up 1 wood and 10 iron every turn
Stock: Pocket Knife (x41) Price: 8. Takes 1 update to make two. (Production Halted)
Knuckleduster (x25) Price: 9. Takes 1 update to make two.
Dagger (x23) Price: 18. Takes 1 update to make two.
Iron Sword (x14) Price: 15. Takes 1 update to make one.
Iron Bow (x16) Price: 18. Takes 1 update to make one.
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Armour Shop Level 2: Creates armour for people and have 11 iron (Low on Iron) and 22 wood in the storage. (Uses up 1 wood and 3 iron every turn and uses up 1 wood and 15 iron every 2 turns)
Stock: Leather Armour (x18) Price 10. Takes 1 update to make one.
Iron Armour (x5) Price 30. Takes 2 updates to make one (Progress 0/2)
Iron Shield (x10) Price 24. Takes 1 updates to make one
Durability: 250/250
Upgrade cost: 1,000 gold (Progress: 0%)
Construction stuff: 1 Iron = 0.5%, 1 Steel = 1%, 1 Mythril = 2.5%

Magic Shop: Creates magical items for spell casters revolving in offence and defence
Build cost: 800 gold (Progress: 0%)
Construction stuff: Stone = 0.5%, 1 Iron = 1%, 1 Steel = 2.5%, 1 Mythril = 5%

Wooden Weapon stall: Makes some weapons out of wood. Has 3 wood in the storage and 3 people working. (Stopped producing weapons but commissions 2 more gold for sharpening swords)
Stock: Wooden Sword (x39) Price: 5. Takes 1 update to make one.
Sharpened Wooden Sword (x0) Price: 7. Can sharpen up to 5 per turn
Wooden Bow (x26) Price 8. Takes 2 updates to make one (Progress: 0/2).
Wooden Shield (x25) Price 8. Takes 2 updates to make one (Progress: 0/2) Durability: 150/150

Stables: Generates 1-2 horses per turn
Horse (x34): Gives a rider 20% to all stats. Costs 20 per horse

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 823 wheat, 372 eggs, 358 stone, 674 coal, 250 iron, 205 sulphur, 166 steel, 8 mythril, 296 wood and 146 yewwood

Medium-large equipment and material box (Contains mostly Tier 2 weapons and armour while there are some assorted materials from Wood to Steel)

Destroyed Vill-Wiper's broken Rocket Blaster (Was in storage for future research)

Failed Goblin Tech Scrap (A piece of scrap from a failed experiment and it can be scrapped when the recycling center was built)

Easter Egg of Wishes (x3) Break it open and see what's inside and there are different contents in each egg.

Giant Axe on the ground (Can be claimed while +5 ATT when used with a 25% critical chance)

Objectives
Keep upgrading buildings and keep training some troops for more power.
Make more stock for weapons and stuff as soon as possible.
Deal damage to the shadow dragon.


Allies:

Novice HP: 25/25 (x6) ATT: 23 DEF: 10

Fragile Damage Novice HP: 12/12 ATT: 46 DEF: 5
Tanking Novice HP: 50/50 ATT: 11 DEF: 20
Recovering Novice HP: 25/25 (Recovers 10% HP per turn) ATT: 23 DEF: 10

Super Fragile Damage Novice HP 1/1 ATT: 115 DEF: 0 (One hit and they died)

High-tier wanting Novice HP: 25/25 ATT: 23 DEF: 10 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used
High-tier wanting Sword Novice HP: 25/25 ATT: 23 DEF: 10 Condition: Only buys high-tiered weapons and armour for 200% extra gold while it boosts equipment power by 50% when used

Combat Novice HP: 25/25 (x60) ATT: 23 DEF: 10 Items: Medicinal herb

Advanced Novice HP: ??/?? (x2) ATT: ?? DEF: ?? (Looks a lot different than a regular novice)

[ADV] Skilled Swordsman HP: 68/68 ATT: 46 DEF: 28 Weapon: Steel Sword (+7 ATT with a 10% critical chance) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

[ADV] Spiked Sulphur Barrier HP: 82/82 ATT: 36 DEF: 34 Weapons: None Armour: Steel-Sulphur spiked Iron-Steel Kite Shield: +18 defence and +32 HP with a 3% chance to block attacks when worn and all enemies takes a bit of damage while the wearer gets hit and will get sick because of sulphur (Except on some bosses) Items: Egg sandwich

Thartler the First (Thartler I) HP: 22/32 ATT: 23 DEF: 13 Weapon: His own special halberd (+12 ATT with an 20% crit chance when he attacks and 30% of hitting another enemy for the same damage) Armour: Leather Armour (+5 HP and +2 DEF), Wooden Shield (+2 HP and +1 DEF) Items: Medicinal Herb Special: He is the current messenger of the village and seeing how things goes in the village. (He can revive many times everytime if he died and he can be summoned by Ferreton to base to get inventory upgrades. He also can't act by Ferreton's command (he then is independent) when Ferreton is knocked down.)

Metallic Metal-loving Swordsman HP: 77/77 ATT: 23 DEF: 30 Weapon: Iron Sword (+4 ATT with a 5% critical chance) Armour: Iron Armour (+18 HP and +8 DEF), Iron Shield (+9 HP and +4 DEF) Strong against electric but weak to fire

Sword and Shield Guards HP: 36/36 (x3) ATT: 23 DEF: 15 Weapon: Iron Sword (+3 ATT) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF) Items: Medicinal Herb
Bow Guards HP: 30/30 (x3) ATT: 23 DEF: 12 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb
Stealth Guards HP: 30/30 (x4) ATT: 23 DEF: 12 Weapon: Dagger (+4 ATT) Armour: Leather Armour (+5 HP and +2 DEF) Items: Medicinal Herb

Scouter HP: 25/25 (x5) ATT: 18 DEF: 4 Holds a medicinal herb Can scout for danger with help from soldiers.

NPCs
Tailclaw Whitefluff (You can speak to her and she sitting down)

Furina (You can speak to her and she is always sitting next to Tailclaw)
Some magical civilians looking for a place for the magic shop (Can be spoken to them and there are possibly 5 of them)

Supplier (x15) Can ship an material at an time but may rest every 3 updates (1/3)
Shopkeeper (x2) (Sells things in the general store)
Bread Maker (Can create up to 2 bread per turn)
Wooden weapon shopkeeper (x3) (Sells wooden stuff)
Blacksmith (x2) (Working in their weapon shop)
Armourer (Sells armour)
Leather worker and Metal Armour Builder
Helpers (x2) (They work for the blacksmith and the armourer)
Builder (Can be spoken to him but he can upgrade buildings up to level 3~4 after his workshop was upgraded)
Construction Worker (x10) (Constructs buildings while being tasked to build and upgrades houses)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Looks peaceful isn't it?

Outside of the Main Village/The Wilds

Collected Items
Medium-sized meat: Can be cooked for food.
Boar leather: Can be turned into something?
Enemies
Currently none atm

Other
Nothing?

Goblin Base

Players and Allies:
Arctur HP: 58/58 ATT: 14 DEF: 20 Weapons: Dagger (+4 ATT with 2x assassination bonus), Iron Sword (+3 ATT) Armour: Iron Armour (+12 HP and +5 DEF), Iron Shield (+6 HP and +3 DEF) Items: None [\//] Damage per turn: 17/18

[ADV] Mythril Knight HP: 240/240 (120) ATT: 61 (41) DEF: 48 Weapon: Mythril Greatsword (+32 ATT with a 25% critical chance) Armour: Mythril Armour (+70 HP and +28 DEF) Items: None
Horse with mythril plate: boosts ATT by 50% while HP and DEF (didn't increase) by 100%

Nature Fluff Dragon HP: 116/116 (+10% HP per turn) ATT: 92 with 10% crit chance (Stacks with Sharpened Wooden Sword's crit rate) DEF: 55 Weapon: Sharpened Wooden Sword (+10 ATT with 10% critical chance) Armour: Leather Armour (+15 HP and +6 DEF), Wooden Shield (+6 HP and +3 DEF) Items: Medicinal herb (x5 but it can also boost recovery when used) Absorbs Water damage, Resists Nature damage

Enemies:

Entrance:
Iron Goblin Swordsman HP: 92/92 (x4) ATT: 15 DEF: 13 (Equipped with iron swords and iron armour)

The Mega Volcano

Players and Allies:
Ferreton HP: 101/101 (75) ATT: 13 (10) DEF: 36-15 (27) Weapons: Steel Recurve Bow + Steel Quiver: +16 (7 damage bonus) ATT when used with an 25% chance of firing another arrow for same damage and also have 20% crit rate per shot. (99 Steelsulphur Arrows (+7 extra damage and uses 1 per shot from the bow and causes sickness when the enemy has been damaged)) Armour: Steel Armour (+12 DEF and +25 HP) Items: Free Training Ticket: Can be used for an free training for one of the stats but use it wisely. Egg sandwich: Heals 65 HP when used.
Special Items: Stone Heart (Gives an player or an hero or up to 5 soldiers 25% damage reduction and once you own it, you gain 10 HP and 3 DEF) Reload: 3/3 (Ready) [Itaku] Debuffs: 15 DEF reduced. Goes away when if it's balanced. He cannot use shields Damage per turn: 43

Ferreton's horse with steel hooves (Bonus 35% for Ferreton's Stats until he died)

The General HP: 63/63 ATT: 29 DEF: 20 Weapons: Dual Iron Swords (+3 ATT each) Armour: Leather Armour (+5 HP and +2 DEF), Iron Shield (+6 HP and +3 DEF and is attached on it's back), Bandanna (+2 HP and +1 DEF) Items: Egg sandwich

Masked Warrior HP: 53/53 ATT 27 DEF: 16 Weapon: Iron Sword (+3 ATT) Armour: Iron Shield (+6 HP and +3 DEF), Eyecover (+2 HP and +1 DEF) Items: 2 Egg sandwiches

[ADV] Chain Arabian Knight HP: 76/76 ATT: 46 DEF: 31 Weapon: Steel Sabre (+13 ATT with a 15% critical chance) Armour: Chainmail (+20 HP and +10 DEF), Iron Shield (+6 HP and +3 DEF) Items: Egg sandwich

Beginner Bowman HP: 25/25 (x8) ATT: 23 DEF: 10 Weapon: Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy) Items: Medicinal herb
Trainee Swordman HP: 25/25 (x8) ATT: 23 DEF: 10 Weapon: Wooden Sword (+1 ATT) Items: Medicinal Herb.
Shield-holding Trainee Swordman HP: 27/27 (x5) ATT: 23 DEF: 12 Weapon: Wooden Sword (+1 ATT) Armour: Wooden Shield (+2 HP and +1 DEF) Items: Medicinal herb
Knife-wielding Novice HP: 25/25 (x9) ATT: 23 DEF: 10 Weapon: Pocket Knife (+1 ATT) Items: Medicinal Herb
Enemies:

The Fallen-God Shadow Dragon HP: 99,991,767/99,999,999 ATT: 23 DEF 18 Can hit 3 targets at once [MAIN TARGET] Kill counter: 8 (Is waiting for victims to come inside)

People Slain: 19
Enemies Slain: 34
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Wolfslime123

Yours Truly,
\\/\/