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Stop the Spambots!

Started by Seanbobe, May 07, 2019, 08:44:43 AM

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Seanbobe

Quote from: FlashFlire"We need papers to get into the scambot office."
Old lady: Oh, OK. Give me a second.

The lady pulls out a few sheets of papers, writes some stuff on them, and hands them to Junka.

Old lady: Those should be enough for the guards to let you in. Be careful. They are using some sort of crystal to hypnotize the town. You should probably take this.

Obtained:
??x Forged Documents (KEY ITEM)
2x Pamphlet of slapping (SKILL): Allows a single party member to learn the "Multislap" skill, which deals 15d2 damage and affects scambots.

The group notices that the shouting has stopped.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Wolfslime123

"Crystal... as in crystalised posts?"
Yours Truly,
\\/\/

Seanbobe

Quote from: \//"Crystal... as in crystalised posts?"
Old lady: I think that sounds right. I don't know a whole lot, just what I saw before they hypnotized me.

An alarm goes off nearby.

Old lady: You need to go. Perhaps you should take the back exit so that nobody will notice you.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Tymewalk

Lucy pulls out her ladle, preparing for a fight.
Whosoever holds this banhammer, if he be worthy, shall possess the power of moderaThor...
he/him | Text Based Games Forums Discord Server | Just Dance 2014 | (つo.o)つ It's Kirby!
back on the road, back down the road, downtown, i don't have courage but i have something else - and it's more than words

Wolfslime123

"No! We need to leave so we can fix this problem faster!"
Yours Truly,
\\/\/

Blunderbus

"...Yeah, we should probably go," Robin says, leaving.


Also if nobody else wants to take them, Mackenzie uses a slapping pamphlet.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

Junka looks slightly confused on why she was given the forged documents but takes them anyways.

Seanbobe

Unused level-ups have been applied to Flynn, Nef, Lucy, Avalon, Josh, and James.

Quote from: TymewalkLucy pulls out her ladle, preparing for a fight.
Lucy looks around. Nobody immediately appears.
Quote from: \//"No! We need to leave so we can fix this problem faster!"
Quote from: FlashFlire"...Yeah, we should probably go," Robin says, leaving.


Also if nobody else wants to take them, Mackenzie uses a slapping pamphlet.
Applied.

Fred: Let's go.

Quote from: CrazeePiJunka looks slightly confused on why she was given the forged documents but takes them anyways.
Junka remembers to grab the papers as she leaves.

The group leaves and heads down a narrow alleyway. They notice a large crowd walking towards the inn on the street. When they get back to the mansion, they see the two guards laying unconscious on the ground inside the gate. They also see Kenny leaning on the gate looking around.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

Mackenzie rolls her eyes. "Oh boy, this guy again..."


"...Who?"
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

James removes his temporary level ups and continues to contemplate.

Junka just stares at the guy having basically never seen him before.

"Please be nice," Jimmy says, kind of tired of Kenny at this point too.

Wolfslime123

Yours Truly,
\\/\/

Seanbobe

Quote from: CrazeePiJames removes his temporary level ups and continues to contemplate.

Junka just stares at the guy having basically never seen him before.

"Please be nice," Jimmy says, kind of tired of Kenny at this point too.
Removed.
Quote from: FlashFlireMackenzie rolls her eyes. "Oh boy, this guy again..."


"...Who?"
Quote from: \//"Who?"
Fred: I think Carl mentioned him. He is some kind of Spambot supporter who keeps picking fights with the group of you.

Kenny notices the group.

Kenny: You! It took you long enough to get here. And why are you with that old lady who knocked me out with a skillet?
Muriel: Technically, it's a wok.
Kenny: Whatever. Anyways, I hid on your van and drained all the gas so I could follow you.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Wolfslime123

Yours Truly,
\\/\/

Blunderbus

"That wasn't a particularly nice thing to do," Robin says. "Also, who are you?"
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Seanbobe

#1090
Quote from: \//"That was mean..."
Quote from: FlashFlire"That wasn't a particularly nice thing to do," Robin says. "Also, who are you?"
Kenny: Yeah, I don't really care. Anyways, you don't remember me? Well you'll certainly remember me after this!
Muriel: You insolent child! Do you realize what you are doing?

Muriel runs at Kenny.

Time for a boss fight!
You may not escape this battle.


Muriel whacks Kenny with her wok.
Kenny: Health: 8000-4000=4000

Battle Sanction:
     Requirement: Don't let Muriel faint!
     Reward for following sanction: This battle is worth double experience.

Battle Sanction:
     Requirement: Only attack on EVEN numbered turns! (This is an ODD turn.)
     Punishment for breaking sanction: Take 10 unblockable damage.

Party:
Mackenzie:
     Health: 50/50
     Energy: 24/25
     Effects from equipment: User regains 2 energy per turn halve cost of skills.
     Dodgy! May dodge attacks (5 turns remaining)
Robin:
     Health: 50/50
     Energy: 25/25
     Prepared: 1x Quick thinking, 1x Multi-stage, 1x Accurate strategy (doubled by beanie)
     Effects from equipment: Skills cost 1.5x to prepare and are 2x as effective when prepared.
Reshi:
     Health: 50/50
     Energy: 18/25
     Effects from equipment: +5 willpower, -2 other stats, +2 energy per turn, Halve damage dealt and taken, 25% dodge chance.
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
Flynn:
     Health: 50/50
     Energy: 33/35
     Effects from equipment: +2 energy per turn.
     Repetitive tactics! Will repeatedly use the brick! (6 turns remaining)
Nef:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: May reflect attacks, +1 attack, +1 willpower.
Coded robot (Nef):
     Health: 30/30
Deluxe robot (Nef):
     Health: 40/40
     Energy: 15/15
Lucy:
     Health: 50/50
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
Avalon:
     Health: 70/70
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
Josh:
     Health: 70/70
     Energy: 50/50
     Effects from equipment: User always rolls the average rounded down.
Ar'tler:
     Health: 70/70
     Energy: 25/25
     Effects from equipment: User gains the stats and skills of fainted party members.
James:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: +2 energy per turn, halve the cost of skills.
Deluxe robot (James):
     Health: 40/40
     Energy: 15/15
     Repetitive tactics! Will repeatedly use the walkthrough! (1 turn remaining)
Junka:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 other stats, halve cost of skills, standard attacks may inflict freeze.
     Pumped up! Willpower is increased! Will counter enemy attacks! (+4)(3 turns remaining)
     Dodgy! May dodge attacks (2 turns remaining)
Jimmy:
     Health: 50/50
     Energy: 15/25
     Effects from equipment: Halve damage taken and dealt, immune to mood based statuses.
     Dodgy! May dodge attacks (1 turn remaining)
Jack:
     Health: 40/40
     Energy: 30/35
     Effects from equipment: +2 energy per turn.
Fred:
     Health: 50/50
     Playlist:
          Energizing song
          Cooldown
          Energizing song
     Effects from equipment: 50% chance of +5 health and/or energy each turn.
Muriel:
     Health: 30/30
     Skills:
          Pacifist (passive): User acts 0 times each turn.
          Wok shield (passive): User takes half damage from group hitting attacks and is immune to ransack.
          Permanency (passive): If user faints, they are removed from the battle.
     Defense: 10

Boss:
Kenny:
     Health: 4000/8000
     Skills:
          Ransack: Reduces a party member to 1 health.
          Inordinately lucky (passive): Party members always roll all 1's on non-evasion rolls when targeting user or blocking user attacks.
          CAPS LOCK: Deals 1d40 damage to the party and usually inflicts mute.
          Alt account: Deals 1d50 damage to the party.
          Encore (potentially passive): Effect obscured by clouds...
     Fitness: Obscured by clouds...
     Defense: Obscured by clouds...
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

Robin uses his accuracy strategy.

If inflicting status effects doesn't count as attacking, Mackenzie uses Biohazard. Otherwise, she focuses.

Reshi makes everyone dodgy.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Faressain

Ar'tler uses his Pomsdun on Kenny, since stat removal isn't quite attacking. If he can act twice, he also uses his Newtonian Law of Speed knowledge on Junka, so she can attack next turn more powerfully.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

sparkycinnamon

Josh uses Protractor Boomerangs on Kenny.
I'm sparkycinnamon (formerly known as cheesyfriedeggs), but you can call me Cheesy, Spark, or Pipes. I like a lot of things, but the fandoms I am fixating on the most at the moment are object shows, Alphabet Lore, and KaBlam!.
non-binary (they/them but she/her is fine if we're close / omniromantic asexual / click here for some stuff about me / ;)

Seanbobe

#1094
Quote from: FlashFlireRobin uses his accuracy strategy.

If inflicting status effects doesn't count as attacking, Mackenzie uses Biohazard. Otherwise, she focuses.

Reshi makes everyone dodgy.
High roll! Use this status to roll the highest possible number with a die!

Kenny's luck locks up the dice for biohazard!
Infected! Attack power will be halved!

Dodgy! May dodge attacks!

Quote from: FaressainAr'tler uses his Pomsdun on Kenny, since stat removal isn't quite attacking. If he can act twice, he also uses his Newtonian Law of Speed knowledge on Junka, so she can attack next turn more powerfully.

Kenny's luck locks up the dice for Frimag Gotregretan Pomsdun!
Stats lowered!

Speedy! Intelligence will be added to fitness!

Quote from: cheesyfriedeggsJosh uses Protractor Boomerangs on Kenny.

Kenny's luck locks up the dice for Protractor Boomerangs!
No effect.

Flynn brick tosses.
Flynn: Brick toss: 1+12(fitness)-5(enemy defense)=8
Kenny: Health: 4000-8=3992
Flynn: Health: 50-10=40

Flynn warms up.

Nef prepares himself.

Nef's coded robot protects nef.

Nef's deluxe robot prepares himself.

Lucy feeds Kenny mystery meat.
Kenny's luck locks up the dice for mystery meat!
Poisoned! Health will go down!

Avalon invigorates Mackenzie.
Invigorated! Can act twice!

James also invigorates Mackenzie.
Invigorated! Can act twice thrice!

James's deluxe robot uses the walkthrough.
Deluxe robot: Walkthrough whack: 1+5(fitness)-5(enemy defense)=1
Kenny: Health: 3992-1=3991
Deluxe robot: Health: 40-10=30
Cheated! Defense will be lowered! (-1)

James's deluxe robot invigorates Junka.
Invigorated! Can act twice!

Junka fires a surge mark.
Marked! Attacks will grant +11 fitness!

Jimmy motivates Junka.
Motivated! Next attack will be more powerful! (+20)

Jack copies Multislap from Mackenzie.
Temporary skill! Can use multislap!

Fred plays an energizing song.
Energized! Stats are increased! (+3)

Kenny uses his alt accounts.
Kenny: Alt account: 1d50=50+8(fitness)=58/2(infected)=29
Kenny deals massive damage.
Josh, James, and James's robot dodge.
Nef's coded robot is destroyed.
Junka counters the attack.
Junka's rubber band deals no damage because Kenny isn't a Scambot.
Junka: Health: 37-10=27

Kenny rushes at Muriel.
Kenny: Attack: 1d20=5+8(fitness)=13/2=6.5
Muriel: Block: 1+10(defense)=11
Muriel blocks the attack.

Kenny ransacks Jimmy.
Jimmy: Health: 1

Battle Sanction:
     Requirement: Don't let Muriel faint!
     Reward for following sanction: This battle is worth double experience.

Battle Sanction:
     Requirement: Only attack on EVEN numbered turns! (This is an EVEN turn.)
     Punishment for breaking sanction: Take 10 unblockable damage.

Party:
Mackenzie:
     Health: 34/50
     Energy: 22/25
     Effects from equipment: User regains 2 energy per turn halve cost of skills.
     Dodgy! May dodge attacks (7 turns remaining)
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Invigorated! Can act twice thrice!
     Energized! Stats are increased! (+3)(1 turn remaining)
Robin:
     Health: 35/50
     Energy: 25/25
     Prepared: 1x Quick thinking, 1x Multi-stage
     Effects from equipment: Skills cost 1.5x to prepare and are 2x as effective when prepared.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
Reshi:
     Health: 50/50
     Energy: 19/25
     Effects from equipment: +5 willpower, -2 other stats, +2 energy per turn, Halve damage dealt and taken, 25% dodge chance.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
Flynn:
     Health: 23/50
     Energy: 28/35
     Effects from equipment: +2 energy per turn.
     Repetitive tactics! Will repeatedly use the brick! (5 turns remaining)
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
Nef:
     Health: 50/50
     Energy: 20/25
     Effects from equipment: May reflect attacks, +1 attack, +1 willpower.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Prepared! Next 5 attacks will be more powerful! (+5)
     Energized! Stats are increased! (+3)(1 turn remaining)
Deluxe robot (Nef):
     Health: 19/40
     Energy: 10/15
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Prepared! Next 5 attacks will be more powerful! (+5)
     Energized! Stats are increased! (+3)(1 turn remaining)
Lucy:
     Health: 37/50
     Energy: 42/45
     Effects from equipment: +2 energy per turn.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
Avalon:
     Health: 44/70
     Energy: 42/45
     Effects from equipment: +2 energy per turn.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
Josh:
     Health: 70/70
     Energy: 44/50
     Effects from equipment: User always rolls the average rounded down.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
Ar'tler:
     Health: 70/70
     Energy: 9/25
     Effects from equipment: User gains the stats and skills of fainted party members.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
James:
     Health: 50/50
     Energy: 22.5/25
     Effects from equipment: +2 energy per turn, halve the cost of skills.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
Deluxe robot (James):
     Health: 35/40
     Energy: 8/15
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
Junka:
     Health: 32/50
     Energy: 14/25
     Effects from equipment: +5 willpower, -2 other stats, halve cost of skills, standard attacks may inflict freeze.
     Pumped up! Willpower is increased! Will counter enemy attacks! (+4)(2 turns remaining)
     Dodgy! May dodge attacks (4 turns remaining)
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Speedy! Intelligence will be added to fitness! (6 turns remaining)
     Invigorated! Can act twice!
     Motivated! Next attack will be more powerful! (+20)
     Energized! Stats are increased! (+3)(1 turn remaining)
Jimmy:
     Health: 6/50
     Energy: 3/25
     Effects from equipment: Halve damage taken and dealt, immune to mood based statuses.

     Dodgy! May dodge attacks (3 turns remaining)
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Energized! Stats are increased! (+3)(1 turn remaining)
Jack:
     Health: 34/40
     Energy: 29/35
     Effects from equipment: +2 energy per turn.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Temporary skill! Can use multislap! (Lasts until end of battle or replaced)
     Energized! Stats are increased! (+3)(1 turn remaining)
Fred:
     Health: 31/50
     Playlist:
          Energizing song
          Cooldown
          Energizing song
     Effects from equipment: 50% chance of +5 health and/or energy each turn.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)
Muriel:
     Health: 22/30
     Skills:
          Pacifist (passive): User acts 0 times each turn.
          Wok shield (passive): User takes half damage from group hitting attacks and is immune to ransack.
          Permanency (passive): If user faints, they are removed from the battle.
     Defense: 10
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (2 turns remaining)
     Energized! Stats are increased! (+3)(1 turn remaining)

Boss:
Kenny:
     Health: 3988/8000
     Skills:
          Ransack: Reduces a party member to 1 health.
          Inordinately lucky (passive): Party members always roll all 1's on non-evasion rolls when targeting user or blocking user attacks.
          CAPS LOCK: Deals 1d40 damage to the party and usually inflicts mute.
          Alt account: Deals 1d50 damage to the party.
          Encore (potentially passive): Effect obscured by clouds...
     Fitness: Obscured by clouds...
     Defense: Obscured by clouds...
     Cheated! Defense will be lowered! (-1)(5 turns remaining)
     Marked! Attacks will grant +11 fitness! (10 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Faressain

#1095
Ar'tler uses his high roll to use Wrath at Kenny. "OKAY, YOU messed up now big time, Kenny. Time for your punishment time!"

He also uses some clay (if possible) to hit Kenny, since laziness.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Blunderbus

Mackenzie focuses twice, before using High Roll to blast Kenny in the face with her laser pointer. Apparently focusing is able to turn a laser pointer into a laser cannon death ray of doom. Who knew.

Robin prepares an Advantage Shock, and kindly reminds the GM to update the description for Accuracy Strategy in the Google Doc because it still incorrectly says it gives Lucky Roll.

Reshi uses Recovery on Jimmy.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Wolfslime123

Yours Truly,
\\/\/

Joyous Theta

Junka sprays a Vortex Mark into what's-his-name's eyes before whacking him with some clay so that she can at least get the health back from the auto-attacking.

James rolls a die and sees what happens.

Jimmy decides it's time for a break.

Seanbobe

Quote from: FaressainAr'tler uses his high roll to use Wrath at Kenny. "OKAY, YOU messed up now big time, Kenny. Time for your punishment time!"

He also uses some clay (if possible) to hit Kenny, since laziness.
Ar'tler: Wrath:
     Kenny: 50+9(intelligence)+3(energized)-5(enemy defense)+1(cheated)=58
     Kenny: 30+9(intelligence)+3(energized)-5(enemy defense)+1(cheated)=38
     Kenny: 30+9(intelligence)+3(energized)-5(enemy defense)+1(cheated)=38
     Ar'tler: 10+9(intelligence)+3(energized)=22
     Kenny: Health: 3988-58-38-38=3854
     Ar'tler: Health: 70-22=48

Ar'tler: Clay toss: 5+5(fitness)+3(energized)-5(enemy defense)+1(cheated)+33(surge)=42
     Kenny: Health: 3854-42=3812
Ar'tler is healed.

Quote from: FlashFlireMackenzie focuses twice, before using High Roll to blast Kenny in the face with her laser pointer. Apparently focusing is able to turn a laser pointer into a laser cannon death ray of doom. Who knew.

Robin prepares an Advantage Shock, and kindly reminds the GM to update the description for Accuracy Strategy in the Google Doc because it still incorrectly says it gives Lucky Roll.

Reshi uses Recovery on Jimmy.

Kenny's luck locks up the dice!
Mackenzie: Laser shot: 1+20(intelligence)+3(energized)-5(enemy defense)=20*5(focused)=100
Kenny: Health: 3812-100=3712

Robin prepares a skill.

Reshi heals Jimmy.

Quote from: \//Jack focuses int
Focused.

Quote from: CrazeePiJunka sprays a Vortex Mark into what's-his-name's eyes before whacking him with some clay so that she can at least get the health back from the auto-attacking.

James rolls a die and sees what happens.

Jimmy decides it's time for a break.
Junka uses a vortex mark.

Marked! Will target Junka! Attacks may only hit Junka!

Junka use clay.
Junka: Clay toss: 1+17(fitness)-2(eyeglasses)+3(energized)+20(motivated)+4(speedy)-2(eyeglasses)-5(enemy defense)+1(cheated)=37
Kenny: Health: 3712-37=3675

The dice rolled a... 2!

James's deluxe robot uses a walkthrough slap.
Deluxe robot: Walkhrough whack: 1+5(fitness)+3(energized)-5(enemy defense)+1(cheated)=5
Kenny: Health: 3675-5=3670
Double cheated! Defense will be lowered! (-1)

Jimmy uses break time.

Flynn high rolls before using is brick toss.
Flynn: Brick toss: 15+12(fitness)+3(energized)-5(enemy defense)+1(cheated)+1(double cheated)=27*3=81
Flynn: Brick rebound: 15+12(fitness)+3(energized)-5(enemy defense)+1(cheated)+1(double cheated)=27*3=81
Kenny: Health: 3670-81-81=3508

Flynn brick tosses.
Flynn: Brick toss: 15+12(fitness)+3(energized)+22(surge)-5(enemy defense)+1(cheated)+1(double cheated)=49
Flynn: Brick rebound: 15+12(fitness)+3(energized)+22(surge)-5(enemy defense)+1(cheated)+1(double cheated)=49
Kenny: Health: 3508-49-49=3410

Nef high rolls a robotic flail.
Nef: Robotic flail: 40+14(intelligence)+4(prepared)+3(energized)-5(enemy defense)+1(cheated)+1(double cheated)=58
Kenny: Health: 3410-58=3352

Nef's robot uses the lucky brick.
Deluxe robot: Brick toss: 15+7(fitness)+4(prepared)+3(energized)-5(enemy defense)+1(cheated)+1(double cheated)=26
Deluxe robot: Brick rebound: 15+7(fitness)+4(prepared)+3(energized)-5(enemy defense)+1(cheated)+1(double cheated)=26
Kenny: Health: 3352-26-26=3300

Lucy uses break time.

Avalon counters CAPS LOCK.

Josh low rolls the high roll.
Josh: Low roll: 20+13(intelligence)+3(energized)-5(enemy defense)+1(cheated)+1(double cheated)=33
Kenny: Health: 3300-33=3267

Fred uses cooldown.

Kenny uses CAPS LOCK and is countered by Avalon.

Kenny ransacks Junka. It is dodged.

Kenny ransacks Junka again.
Junka: Health: 33
Kenny: Health: 3235.

Battle Sanction:
     Requirement: Don't let Muriel faint!
     Reward for following sanction: This battle is worth double experience.

Battle Sanction:
     Requirement: Only attack on EVEN numbered turns! (This is an ODD turn.)
     Punishment for breaking sanction: Take 10 unblockable damage.

Party:
Mackenzie:
     Health: 50/50
     Energy: 24.5/25
     Effects from equipment: User regains 2 energy per turn halve cost of skills.
     Dodgy! May dodge attacks (6 turns remaining)
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Surge! Fitness will be increased! (+11)(1 turn remaining)
Robin:
     Health: 50/50
     Energy: 25/25
     Prepared: 1x Quick thinking, 1x Multi-stage, 1x Advantage shock (beanie-ified)
     Effects from equipment: Skills cost 1.5x to prepare and are 2x as effective when prepared.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (1 turn remaining)
Reshi:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 other stats, +2 energy per turn, Halve damage dealt and taken, 25% dodge chance.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (1 turn remaining)
Flynn:
     Health: 48/50
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Repetitive tactics! Will repeatedly use the brick! (4 turns remaining)
     High roll! Use this status to roll the highest possible number with a die!
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness will be increased! (+22)(1 turn remaining)
Nef:
     Health: 50/50
     Energy: 23/25
     Effects from equipment: May reflect attacks, +1 attack, +1 willpower.
     High roll! Use this status to roll the highest possible number with a die!
     Dodgy! May dodge attacks! (1 turn remaining)
     Prepared! Next 4 attacks will be more powerful! (+4)
     Surge! Fitness will be increased! (+11)(1 turn remaining)
Deluxe robot (Nef):
     Health: 19/40
     Energy: 10/15
     High roll! Use this status to roll the highest possible number with a die!
     Dodgy! May dodge attacks! (1 turn remaining)
     Prepared! Next 4 attacks will be more powerful! (+4)
     Surge! Fitness will be increased! (+11)(1 turn remaining)
Lucy:
     Health: 50/50
     Energy: 45/45
     Effects from equipment: +2 energy per turn.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (1 turn remaining)
Avalon:
     Health: 69/70
     Energy: 42/45
     Effects from equipment: +2 energy per turn.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (1 turn remaining)
Josh:
     Health: 70/70
     Energy: 50/50
     Effects from equipment: User always rolls the average rounded down.
     High roll! Use this status to roll the highest possible number with a die!
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness will be increased! (+11)(1 turn remaining)
Ar'tler:
     Health: 70/70
     Energy: 18/25
     Effects from equipment: User gains the stats and skills of fainted party members.
     Swift! Can act twice! (1 turn remaining)
     High roll! Use this status to roll the highest possible number with a die!
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness will be increased! (+11)(1 turn remaining)
James:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: +2 energy per turn, halve the cost of skills.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (1 turn remaining)
     Stored roll! Storing a 2!
Deluxe robot (James):
     Health: 35/40
     Energy: 15/15
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (1 turn remaining)
     Surge! Fitness will be increased! (+11)(1 turn remaining)
Junka:
     Health: 38/50
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 other stats, halve cost of skills, standard attacks may inflict freeze.
     Pumped up! Willpower is increased! Will counter enemy attacks! (+4)(1 turn remaining)
     Dodgy! May dodge attacks (3 turns remaining)
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Speedy! Intelligence will be added to fitness! (5 turns remaining)
     Surge! Fitness will be increased! (+11)(1 turn remaining)
Jimmy:
     Health: 49/50
     Energy: 13/25
     Effects from equipment: Halve damage taken and dealt, immune to mood based statuses.
     Dodgy! May dodge attacks (2 turns remaining)
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
Jack:
     Health: 40/40
     Energy: 32/35
     Effects from equipment: +2 energy per turn.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (1 turn remaining)
     Temporary skill! Can use multislap! (Lasts until end of battle or replaced)
     Focus shift! All stats will be used for Intelligence! (Lasts until end of battle)
Fred:
     Health: 50/50
     Playlist:
          High note
          High Note
          Energizing song
     Effects from equipment: 50% chance of +5 health and/or energy each turn.
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (1 turn remaining)
Muriel:
     Health: 30/30
     Skills:
          Pacifist (passive): User acts 0 times each turn.
          Wok shield (passive): User takes half damage from group hitting attacks and is immune to ransack.
          Permanency (passive): If user faints, they are removed from the battle.
     Defense: 10
     High roll! Use this status to roll the highest possible number with a die! (2.0x)
     Dodgy! May dodge attacks! (1 turn remaining)

Boss:
Kenny:
     Health: 3235/8000
     Skills:
          Ransack: Reduces a party member to 1 health.
          Inordinately lucky (passive): Party members always roll all 1's on non-evasion rolls when targeting user or blocking user attacks.
          CAPS LOCK: Deals 1d40 damage to the party and usually inflicts mute.
          Alt account: Deals 1d50 damage to the party.
          Encore (potentially passive): Effect obscured by clouds...
     Fitness: Obscured by clouds...
     Defense: Obscured by clouds...
     Cheated! Defense will be lowered! (-1)(4 turns remaining)
     Marked! Attacks will grant +11 fitness! (9 turns remaining)
     Marked! Will target Junka! Attacks may only hit Junka! (10 turns remaining)
     Double! Defense will be lowered! (-1)(4 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Faressain

Ar'tler uses Newtonian Law of Speed on both Jack and himself, if possible.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783