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Stop the Spambots!

Started by Seanbobe, May 07, 2019, 08:44:43 AM

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Faressain

Ar'tler for his first turn uses Frimag Gotregretan Pomsdun on Annie
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

The Deluxe Robot passes a note from Annie to itself.

James passes that note back to Annie.

Junka attacks with the nail bat to equip it.

Jimmy uses break time.

Wolfslime123

Conrad copies Warm up from Flynn.
Yours Truly,
\\/\/

Blunderbus

#979
Mackenzie uses Laser Shot.

Robin prepares a Quick Thinking.

Reshi uses a sheet of paper on Annie.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Seanbobe

#980
Quote from: FaressainAr'tler for his first turn uses Frimag Gotregretan Pomsdun on Annie
Stats have been lowered by 5.

Quote from: CrazeePiThe Deluxe Robot passes a note from Annie to itself.

James passes that note back to Annie.

Junka attacks with the nail bat to equip it.

Jimmy uses break time.
...Erm... Alright.
The extended exhaustion on Annie maxes out at 120 turns.
Exhaustion loses copyability.

The deluxe robot automatically uses the walkthrough.
Deluxe robot: Walkthrough Whack: 1d15=1+5(fitness)+1(negative enemy defense)=7
The robot deals light damage and weakens Annie.
Annie: Health: 1500-11=1493
Cheated! Defense will be lowered!

Junka: Bat smack: 2d15=4+10+12(fitness)+4(speedy)+1(negative enemy defense)+1(cheated)=32
Annie takes heavy damage from the bat.
Annie: Health: 1493-32=1461

Jimmy heals the group.

Quote from: \//Conrad copies Warm up from Flynn.
Skill copied.

Quote from: FlashFlireMackenzie uses Laser Shot.

Robin prepares a Quick Thinking.

Reshi uses a sheet of paper on Annie.
Mackenzie: Laser shot: 1d30=3+15(intelligence)+3(prepared)+1(negative enemy defense)+1(cheated)=23*2.5(focused)=58
Mackenzie deals haevy damage to Annie.
Annie: Health: 1461-58=1403

Robin prepares a skill.

Reshi: Paper toss: 1d5=4
Annie takes light damage from the paper.
Annie: Health: 1403-4=1399
Bleeding! Health will go down!

Flynn repetitively uses the brick toss.

Nef tech fiddles.
Nef: Tech fiddle: 1d20=3+4(tech)=7
Jumpy! Can act an extra time! May dodge attacks!

The coded robot attacks.
Coded robot: Zap: 1d15=4+2(fitness)+1(negative enemy defense)+1(cheated)=8
Annie: Health:1399-8=1391

The deluxe robot attacks with the brick.
Deluxe robot: Brick toss: 1d15=6+7(fitness)+4(prepared)+1(negative enemy defense)+1(cheated)=19
Annie takes moderate damage.
Annie: Health: 1391-19=1372

Lucy uses her kitchen knife.
Lucy: Knife slice: 1d15=7+6(fitness)+1(negative enemy defense)+1(cheated)=15
Annie takes some damage from the knife.
Annie: Health: 1372-15=1357
Cut! Health will go down!

Avalon invigorates Jack.

Josh uses low rolling.
Annie jumps away from the attack.

Fred plays his lyre, skipping the cooldown in his playlist.
Fred: Lyre tune: 1d15=11+7(fitness)+1(negative enemy defense)+1(cheated)=20
Annie: Health: 1357-20=1337

Annie restores herself three times.
Annie: Restoration: 3d20=17+13+14=44

Battle sanction:
     Requirement: Don't equip accessories!
     Punishment for breaking sanction: Unequip your accessory.

Party:
Mackenzie:
     Health: 27/50
     Energy: 22/25
     Effects from equipment: None.
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (6 turns remaining)
Robin:
     Health: 50/50
     Energy: 21/25
     Prepared: 1x Quick Thinking
     Effects from equipment: None.
     Prepared! Next attack will do +3 damage!
Reshi:
     Health: 19/50
     Energy: 25/25
     Effects from equipment: 25% dodge chance.
     Vigor! Skills cost less energy! (-4)(6 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Flynn:
     Health: 27/45
     Energy: 13/30
     Effects from equipment: None.
     Prepared! Next attack will do +4 damage!
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Prepared! Next attack will do +3 damage!
     Repetitive tactics! Will repeatedly use lucky brick! (9 turns remaining)
Nef:
     Health: 21/50
     Energy: 23/25
     Effects from equipment: +1 attack, +1 willpower
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Prepared! Next attack will do +3 damage!
Coded robot (Nef):
     Health: 15/30
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe robot (Nef):
     Health: 25/40
     Energy: 15/15
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Lucy:
     Health: 21/50
     Energy: 45/45
     Effects from equipment: None.
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Avalon:
     Health: 27/60
     Energy: 34/35
     Effects from equipment: None.
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Josh:
     Health: 29/60
     Energy: 35/40
     Effects from equipment: None.
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Ar'tler:
     Health: 27/60
     Energy: 25/25
     Effects from equipment: None.
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
James:
     Health: 19/50
     Energy: 25/25
     Effects from equipment: None.
     Faulty Logic! Higher stat between intelligence and fitness is used for both! (1 turn remaining)
     Vigor! Skills cost less energy! (-4)(6 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Deluxe robot (James):
     Health: 19/40
     Energy: 10/15
     Repetitive tactics! Will repeatedly use walkthrough! (7 turns remaining)
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (3 turns remaining)
Junka:
     Health: 35/50
     Energy: 25/25
     Effects from equipment: Immune to some status effects.
     Pumped up! Willpower is increased! Will counter attacks! (+4)(8 turns remaining)
     Speedy! Intelligence will be added to fitness! (1 turn remaining)
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (4 turns remaining)
     Sponge! May absorb attacks! (1 turn remaining)
Jimmy:
     Health: 37/50
     Energy: 25/25
     Effects from equipment: Immune to some statuses.
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
Jack:
     Health: 27/40
     Energy: 34/35
     Effects from equipment: None.
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Fruits and vegetables! Stats will be increased! (+4)(3 turns remaining)
     Dodgy! May dodge attacks! (1 turn remaining)
     Temporary skill: Warm-up (See Flynn's stats)(Lasts until end of battle or replaced)
     Invigorated! Can act twice!
Fred:
     Health: 50/50
     Playlist:
          1. Fearless
          2. Hypnotic tune
          3. Energizing song
     Effects from equipment: None.

Opponent:
Annie:
     Health: 1328/1500
     Energy: 1/1
     Skills:
          Unarmed (passive): User deals 0 damage when using a standard attack.
          Annoying skill: Deal 1 piercing damage to any party members with even health. Ignore fitness or attack modifiers.
          Restoration: Reduce exhaustion by 1d20 turns. If exhaustion is cleared, gain an extra turn.
          Psyche blast (1 energy): Deal 999 damage to all party members. Gain 1 energy and 99 turns of exhaustion. Cannot be copied by party members.
          Speed up (passive): User can act 2 times this turn. This number increases by 1 every turn. Cannot be copied by party members.
          Energetic (passive): User is immune to mute, sleepy, and freeze.
     Fitness: 10
     Defense: -1
     Exhausted! Cannot use skills that cost energy! (75 turns remaining)(Cannot be copied by player actions)
     Cheated! Defense will be lowered! (-1)(4 turns remaining)
     Jumpy! Can act an extra time! May dodge attacks! (5 turns remaining)
     Cut! Health will go down! (-4)(4 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Wolfslime123

#981
Conrad copies Ar'tler's Wrath. And focuses intelligence.
Yours Truly,
\\/\/

Blunderbus

Robin prepares a Tag Team.

Mackenzie fires another Laser Shot.

If using Dodgy again will refresh the length, Reshi uses Dodgy. Otherwise, he takes a break.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Faressain

(Holy... Conrad!)

Ar'tler tries to wrathfully hit Annie, of course if most, if not all outcomes doesn't make him faint. If more than half does, he does a tennis racket smack.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Joyous Theta

James uses a break time if Reshi doesn't use a break time, otherwise he does a walkthrough slap.

The Deluxe Robot does another walkthrough slap.

Jimmy stops the battle to lecture Annie in that she shouldn't be making herself so exhausted, when being exhausted for that long is clearly bad for her health and could cause serious problems later in life, such as...

"Why don't you call yourself Grannie, Grannie?" Junka roasts.

Seanbobe

#985
Quote from: \//Conrad copies Ar'tler's Wrath. And focuses intelligence.
Copied and focused.

Quote from: FlashFlireRobin prepares a Tag Team.

Mackenzie fires another Laser Shot.

If using Dodgy again will refresh the length, Reshi uses Dodgy. Otherwise, he takes a break.
Robin prepares a skill.

Mackenzie: Laser shot: 1d30=20+15(intelligence)+1(negative enemy defense)+1(cheated)=37
Mackenzie deals large damage to Annie.
Annie: Health: 1328-37=1291
Blinded! Attacks may miss!

Reshi extends dodgy.

Quote from: Faressain(Holy... Conrad!)

Ar'tler tries to wrathfully hit Annie, of course if most, if not all outcomes doesn't make him faint. If more than half does, he does a tennis racket smack.
Ar'tler: Wrath:
     Annie: 1d50=29+9(intelligence)+1(negative enemy defense)+1(cheated)=40
     Annie: 1d30=24+9(intelligence)+1(negative enemy defense)+1(cheated)=35
     Annie: Miss!
     Ar'tler: 1d10=2+9(intelligence)=11
     Annie: Health: 1291-40-35=1216
     Ar'tler: Health: 27-11=16

Quote from: CrazeePiJames uses a break time if Reshi doesn't use a break time, otherwise he does a walkthrough slap.

The Deluxe Robot does another walkthrough slap.

Jimmy stops the battle to lecture Annie in that she shouldn't be making herself so exhausted, when being exhausted for that long is clearly bad for her health and could cause serious problems later in life, such as...

"Why don't you call yourself Grannie, Grannie?" Junka roasts.
The group is healed.

Deluxe robot: Walkthrough whack: 1d15=6+5(fitness)+1(negative enemy defense)+1(cheated)=13
The deluxe robot deals moderate damage to Annie.
Annie: Health: 1216-13=1203
Double cheated! Defense will be lowered!

The deluxe robot tries again.
Annie dodges.

Tired! Negative statuses will be more effective!

Junka: Roast: 1d30=2+4(intelligence)+1(negative enemy defense)+1(cheated)+1(double cheated)=9
Junka lightly singes Annie.
Annie: Health:1203-9=1194

Flynn brick tosses. It misses.

Flynn warms up.

Nef attacks with the book. It misses.

The coded robot protects Nef.

The deluxe robot brick tosses.
Deluxe robot: Brick toss: 1d15=10+7(fitness)+1(negative enemy defense)+1(cheated)+1(double cheated)=20
Annie takes moderate damage.
Annie: Health: 1194-20=1174

Lucy overcooks Annie.
Lucy: Overcook: 3d15=11+6+11+4(intelligence)+1(negative enemy defense)+1(cheated)+1(double cheated)=35
Annie is heavily burnt by the attack.
Annie: Health: 1174-35=1139
Burnt! Health will go down! May spread!

Avalon countersongs Restoration.

Josh use protractor boomerangs.
Bleeding! Health will go down!

Fred uses the lyre, skipping Fearless.
Fred: Lyre tune: 1d15=3+7(fitness)+1(negative enemy defense)+1(cheated)+1(double cheated)=13
Fred sings a loud song.
Annie: Health: 1139-13=1126

Annie uses restoration.
It is countered by avalon.

Annie uses restoration 3 more times.
Annie: Restoration: 3d20=8+12+14=34

Battle sanction:
     Requirement: Don't equip accessories!
     Punishment for breaking sanction: Unequip your accessory.

Party:
Mackenzie:
     Health: 27/50
     Energy: 22/25
     Effects from equipment: None.
     Dodgy! May dodge attacks! (7 turns remaining)
Robin:
     Health: 50/50
     Energy: 21/25
     Prepared: 1x Quick Thinking, 1x Tag team
     Effects from equipment: None.
     Prepared! Next attack will do +3 damage!
Reshi:
     Health: 29/50
     Energy: 25/25
     Effects from equipment: 25% dodge chance.
     Dodgy! May dodge attacks! (3 turns remaining)
Flynn:
     Health: 37/45
     Energy: 15/30
     Effects from equipment: None.
     Prepared! Next attack will do +4 damage!
     Dodgy! May dodge attacks! (3 turns remaining)
     Prepared! Next attack will do +3 damage!
     Repetitive tactics! Will repeatedly use lucky brick! (9 turns remaining)
     Warmed up! Next attack will do 3x damamge!
Nef:
     Health: 31/50
     Energy: 25/25
     Effects from equipment: +1 attack, +1 willpower
     Dodgy! May dodge attacks! (3 turns remaining)
     Prepared! Next attack will do +3 damage!
Coded robot (Nef):
     Health: 25/30
     Dodgy! May dodge attacks! (3 turns remaining)
Deluxe robot (Nef):
     Health: 35/40
     Energy: 15/15
     Dodgy! May dodge attacks! (3 turns remaining)
Lucy:
     Health: 31/50
     Energy: 41/45
     Effects from equipment: None.
     Dodgy! May dodge attacks! (3 turns remaining)
Avalon:
     Health: 37/60
     Energy: 34/35
     Effects from equipment: None.
     Dodgy! May dodge attacks! (3 turns remaining)
Josh:
     Health: 39/60
     Energy: 38/40
     Effects from equipment: None.
     Dodgy! May dodge attacks! (3 turns remaining)
Ar'tler:
     Health: 26/60
     Energy: 25/25
     Effects from equipment: None.
     Dodgy! May dodge attacks! (3 turns remaining)
James:
     Health: 29/50
     Energy: 25/25
     Effects from equipment: None.
     Vigor! Skills cost less energy! (-4)(5 turns remaining)
     Dodgy! May dodge attacks! (3 turns remaining)
Deluxe robot (James):
     Health: 29/40
     Energy: 15/15
     Repetitive tactics! Will repeatedly use walkthrough! (6 turns remaining)
     Vigor! Skills cost less energy! (-4)(2 turns remaining)
     Dodgy! May dodge attacks! (3 turns remaining)
Junka:
     Health: 45/50
     Energy: 21/25
     Effects from equipment: Immune to some status effects.
     Pumped up! Willpower is increased! Will counter attacks! (+4)(7 turns remaining)
     Dodgy! May dodge attacks! (6 turns remaining)
Jimmy:
     Health: 47/50
     Energy: 21/25
     Effects from equipment: Immune to some statuses.
     Dodgy! May dodge attacks! (3 turns remaining)
Jack:
     Health: 37/40
     Energy: 33/35
     Effects from equipment: None.
     Fruits and vegetables! Stats will be increased! (+4)(2 turns remaining)
     Dodgy! May dodge attacks! (3 turns remaining)
     Temporary skill: Warm-up (See Flynn's stats)(Lasts until end of battle or replaced)
     Temporary skill: Wrath (See Ar'tler's stats)(Lasts until end of battle or replaced)
     Focus shift! All stats will be used for intelligence! (Lasts until end of battle)
Fred:
     Health: 50/50
     Playlist:
          1. Calming Lyrics
          2. Hypnotic tune
          3. Energizing song
     Effects from equipment: None.
     Dodgy! May dodge attacks! (2 turns remaining)

Opponent:
Annie:
     Health: 1113/1500
     Energy: 1/1
     Skills:
          Unarmed (passive): User deals 0 damage when using a standard attack.
          Annoying skill: Deal 1 piercing damage to any party members with even health. Ignore fitness or attack modifiers.
          Restoration: Reduce exhaustion by 1d20 turns. If exhaustion is cleared, gain an extra turn.
          Psyche blast (1 energy): Deal 999 damage to all party members. Gain 1 energy and 99 turns of exhaustion. Cannot be copied by party members.
          Speed up (passive): User can act 4 times this turn. This number increases by 1 every turn. Cannot be copied by party members.
          Energetic (passive): User is immune to mute, sleepy, and freeze.
     Fitness: 10
     Defense: -1
     Exhausted! Cannot use skills that cost energy! (41 turns remaining)(Cannot be copied by player actions)
     Cheated! Defense will be lowered! (-1)(5 turns remaining)
     Jumpy! Can act an extra time! May dodge attacks! (4 turns remaining)
     Cut! Health will go down! (-4)(5 turns remaining)
     Blinded! Attacks may miss! (6 turns remaining)
     Double cheated! Defense will be lowered! (-1)(6 turns remaining)
     Burnt! Health will go down! May spread! (-4)(6 turns remaining)
     Bleeding! Health will go down! (-5)(13 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Faressain

Ar'tler shrugs and goes to beat Annie angrily with a Wrath again.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Blunderbus

Before Ar'tler attacks, Robin uses Tag Team on Annie.

Mackenzie recklessly attacks Annie.

Reshi uses Primal Fury because why the heck not.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Wolfslime123

Yours Truly,
\\/\/

Joyous Theta

((You forgot to add Tired.))

"Go back to your retirement home, Grannie!" Junka roasts again since Annie isn't immune to angry.
"To your retirement home, Grannie!" James repeats.
"To your retirement home, Grannie!" the Deluxe Robot synthesizes.

Junka gives them both a look that means "I'm going to send you both to a retirement home if you keep that up."

Jimmy applies first aid to Ar'tler since he keeps injuring himself.

Seanbobe

Quote from: FlashFlireBefore Ar'tler attacks, Robin uses Tag Team on Annie.
Tag team! Robin's intelligence will be added to attacks!
Quote from: FaressainAr'tler shrugs and goes to beat Annie angrily with a Wrath again.
Ar'tler: Wrath:
     Annie: 1d50=23+9(intelligence)+11(tag team)+3(prepared)+1(negative enemy defense)+1(cheated)+1(double cheated)=49
     Annie: 1d30=11+9(intelligence)+11(tag team)+1(negative enemy defense)+1(cheated)+1(double cheated)=34
     Annie: 1d30=1+9(intelligence)+11(tag team)+1(negative enemy defense)+1(cheated)+1(double cheated)=24
     Ar'tler: 1d10=10+9(intelligence)=19
     Annie: Health: 1113-49-34-24=1006
     Ar'tler: Health: 26-19=7

Quote from: FlashFlireMackenzie recklessly attacks Annie.

Reshi uses Primal Fury because why the heck not.
Mackenzie: Reckless charge: 1d50=16+15(intelligence)+1(negative enemy defense)+1(cheated)+1(double cheated)=34
Annie takes heavy damage.
Annie: Health: 1006-34=972

The main hit from primal fury misses, along with 5 of the other hits.
Reshi: Primal fury: 9d12=5+10+6+1+9+10+7+8+11+3(intelligence)+1(negative enemy defense)+1(cheated)+1(double cheated)=73
Annie is severely damaged by the attack.
Annie: Health: 972-73=899

Quote from: \//Conrad uses warm up.
Warmed up! Next attack will be more effective!

Quote from: CrazeePi((You forgot to add Tired.))

"Go back to your retirement home, Grannie!" Junka roasts again since Annie isn't immune to angry.
"To your retirement home, Grannie!" James repeats.
"To your retirement home, Grannie!" the Deluxe Robot synthesizes.

Junka gives them both a look that means "I'm going to send you both to a retirement home if you keep that up."

Jimmy applies first aid to Ar'tler since he keeps injuring himself.
Tired was applied for 1 turn.

Junka tries to roast Annie. Annie dodges.
James tries to roast Annie. Annie dodges again.
James's robot tries to roast Annie. Annie dodges a third time.

James's robot uses the walkthrough.
Deluxe robot: Walkthrough whack: 1d15=3+5(fitness)+1(negative enemy defense)+1(cheated)+1(double cheated)=11
Annie takes light damage from the walkthrough.
Annie: Health: 899-11=888
Triple cheated! Defense will be lowered!

Jimmy heals Ar'tler.
Ar'tler: Health: 7+18+10(intelligence)=35

Flynn brick tosses.
Flynn: Brick toss: 1d15=6+10(fitness)+3(prepared)+4(prepared)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)=27
Flynn's brick rebouds!
Flynn: Brick reobound: 1d15=13+10(fitness)+3(prepared)+4(prepared)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)=34
27+34=61*3(warmed up)=183
Flynn deals devastating damage.
Annie: Health: 888-183=705

Flynn warms up.

Nef tech fiddles.
Nef: Tech fiddle: 1d20=11+3(tech)=14
Party members gain 5 energy.

The coded robot defends.

The deluxe robot brick tosses.
Deluxe robot: Brick toss: 1d15=10+7(fitness)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)=21
Annie takes moderate damage from the brick.
Annie: Health: 705-21=684

Lucy gives Robin fruits and vegetables.
Fruits and vegetables! Stats will be increased!

Avalon countersongs Psyche blast.

Josh uses a low roll.
It deals 107 damage.
Annie: Health: 684-107=577

Fred sings a calming song.
Statuses end.

Annie uses four restorations.
Annie: 4x Restoration: 4d20=9+5+18+7=39

Battle sanction:
     Requirement: Don't equip accessories!
     Punishment for breaking sanction: Unequip your accessory.

Party:
Mackenzie:
     Health: 32/50
     Energy: 20/25
     Effects from equipment: None.
     Dodgy! May dodge attacks! (7 turns remaining)
Robin:
     Health: 50/50
     Energy: 25/25
     Prepared: 1x Quick Thinking
     Effects from equipment: None.
     Dodgy! May dodge attacks! (1 turn remaining)
     Fruits and vegetables! Stats will be increased! (+5)(3 turns remaining)
Reshi:
     Health: 29/50
     Energy: 6/25
     Effects from equipment: 25% dodge chance.
     Dodgy! May dodge attacks! (2 turns remaining)
Flynn:
     Health: 37/45
     Energy: 13/30
     Effects from equipment: None.
     Dodgy! May dodge attacks! (2 turns remaining)
     Repetitive tactics! Will repeatedly use lucky brick! (7 turns remaining)
     Warmed up! Next attack will do 3x damage!
Nef:
     Health: 31/50
     Energy: 24/25
     Effects from equipment: +1 attack, +1 willpower
     Dodgy! May dodge attacks! (2 turns remaining)
     Prepared! Next attack will do +3 damage!
Coded robot (Nef):
     Health: 25/30
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe robot (Nef):
     Health: 35/40
     Energy: 15/15
     Dodgy! May dodge attacks! (2 turns remaining)
Lucy:
     Health: 31/50
     Energy: 38/45
     Effects from equipment: None.
     Dodgy! May dodge attacks! (2 turns remaining)
Avalon:
     Health: 37/60
     Energy: 30/35
     Effects from equipment: None.
     Dodgy! May dodge attacks! (2 turns remaining)
     Countersong! Will nullify Psyche blast!
Josh:
     Health: 39/60
     Energy: 35/40
     Effects from equipment: None.
     Dodgy! May dodge attacks! (2 turns remaining)
Ar'tler:
     Health: 35/60
     Energy: 21/25
     Effects from equipment: None.
     Dodgy! May dodge attacks! (2 turns remaining)
James:
     Health: 29/50
     Energy: 23/25
     Effects from equipment: None.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Deluxe robot (James):
     Health: 29/40
     Energy: 13/15
     Repetitive tactics! Will repeatedly use walkthrough! (5 turns remaining)
     Vigor! Skills cost less energy! (-4)(1 turn remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Junka:
     Health: 45/50
     Energy: 18/25
     Effects from equipment: Immune to some status effects.
     Pumped up! Willpower is increased! Will counter attacks! (+4)(6 turns remaining)
     Dodgy! May dodge attacks! (5 turns remaining)
Jimmy:
     Health: 47/50
     Energy: 20/25
     Effects from equipment: Immune to some statuses.
     Dodgy! May dodge attacks! (2 turns remaining)
Jack:
     Health: 37/40
     Energy: 31/35
     Effects from equipment: None.
     Fruits and vegetables! Stats will be increased! (+4)(1 turn remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Temporary skill: Warm-up (See Flynn's stats)(Lasts until end of battle or replaced)
     Temporary skill: Wrath (See Ar'tler's stats)(Lasts until end of battle or replaced)
     Focus shift! All stats will be used for intelligence! (Lasts until end of battle)
     Warmed up! Next attack will be more effective! (3.0x)
Fred:
     Health: 50/50
     Playlist:
          1. Energizing song
          2. Hypnotic tune
          3. Energizing song
     Effects from equipment: None.
     Dodgy! May dodge attacks! (1 turn remaining)

Opponent:
Annie:
     Health: 562/1500
     Energy: 1/1
     Skills:
          Unarmed (passive): User deals 0 damage when using a standard attack.
          Annoying skill: Deal 1 piercing damage to any party members with even health. Ignore fitness or attack modifiers.
          Restoration: Reduce exhaustion by 1d20 turns. If exhaustion is cleared, gain an extra turn.
          Psyche blast (1 energy): Deal 999 damage to all party members. Gain 1 energy and 99 turns of exhaustion. Cannot be copied by party members.
          Speed up (passive): User can act 5 times this turn. This number increases by 1 every turn. Cannot be copied by party members.
          Energetic (passive): User is immune to mute, sleepy, and freeze.
     Fitness: 10
     Defense: -1
     Exhausted! Cannot use skills that cost energy! (1 turn remaining)(Cannot be copied by player actions)
     Cheated! Defense will be lowered! (-1)(4 turns remaining)
     Cut! Health will go down! (-4)(4 turns remaining)
     Blinded! Attacks may miss! 5 turns remaining)
     Double cheated! Defense will be lowered! (-1)(5 turns remaining)
     Burnt! Health will go down! May spread! (-4)(5 turns remaining)
     Bleeding! Health will go down! (-5)(12 turns remaining)
     Tag team! Robin's intelligence will be added to attacks! (9 turns remaining)
     Triple cheated! Defense will be lowered! (-1)(4 turns remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
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Wolfslime123

#991
"Hey Ar'tler! This seemed like a much better idea before I gained a perfect understanding of your technique!" Conrad shouts, psyching himself up.

"This is gonna hurt."

With that and a warcry to the sky, Conrad delivers the most wrathful attack he's ever attacked.
Yours Truly,
\\/\/

Joyous Theta

Jimmy tries to motivate Conrad not to hurt himself in the process before he attacks, which will probably will do absolutely nothing to stop him from hurting himself but darn it if Jimmy doesn't try.

James doesn't know what he's doing anymore so he just walkthrough slaps and so does the Deluxe Robot.

Junka does a thing with the nail bat.

Blunderbus

Robin prepares a Multi-stage.

Mackenzie recklessly attacks again.

Reshi super defends just in case nobody dodges somehow.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Faressain

#994
Ar'tler continues to wrathfully hit Annie.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Seanbobe

Quote from: CrazeePiJimmy tries to motivate Conrad not to hurt himself in the process before he attacks, which will probably will do absolutely nothing to stop him from hurting himself but darn it if Jimmy doesn't try.
Motivated! Next attack's power will be increased!

Quote from: \//"Hey Ar'tler! This seemed like a much better idea before I gained a perfect understanding of your technique!" Conrad shouts, psyching himself up.

"This is gonna hurt."

With that and a warcry to the sky, Conrad delivers the most wrathful attack he's ever attacked.
Ar'tler: Wrath:
     Annie: 1d50=21+40(focus shift)+20(motivated)+12(fruits and vegetables)+16(tag team)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)=113*3(warmed up)=339
     Annie: 1d30=9+40(focus shift)+20(motivated)+12(fruits and vegetables)+16(tag team)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)=101*3(warmed up)=303
     Annie: 1d30=27+40(focus shift)+20(motivated)+12(fruits and vegetables)+16(tag team)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)=119*3(warmed up)=357
     Jack: 1d10=6+40(focus shift)+20(motivated)=66*3(warmed up)=198
     339+303+357=450(damage cap)
     Annie: Health: 562-450=112
     Jack: Health: 37-198=0
     Jack faints.

Quote from: CrazeePiJames doesn't know what he's doing anymore so he just walkthrough slaps and so does the Deluxe Robot.

Junka does a thing with the nail bat.
James: Walkthrough slap: 1d15=15+5(fitness)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)=24
Annie takes moderate damage from the attack.
Annie: Health: 112-24=88
Quadruple cheated! Defense will be lowered!

Deluxe robot: Walkthrough slap: 1d15=2+5(fitness)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)+1(quadruple cheated)=12
Annie takes a bit less damage from the second smack.
Annie: Health: 88-12=76
Quintuple cheated! Defense will be lowered!

Deluxe robot: Walkthrough slap: 1d15=3+5(fitness)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)+1(quadruple cheated)+1(quintuple cheated)=14
The deluxe robot deals slightly more damage.
Annie: Health: 76-14=62
6x cheated! Defense will be lowered!

Junka: Bat ram: 2d15=10+4+12(fitness)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)+1(quadruple cheated)+1(quintuple cheated)+1(6x cheated)=33
Junka deals large damage with the bat.
Annie: Health: 62-33=29

Quote from: FlashFlireRobin prepares a Multi-stage.

Mackenzie recklessly attacks again.

Reshi super defends just in case nobody dodges somehow.
Robin prepares an attack.

Mackenzie: Reckless charge: 1d50=48+15(intelligence)+1(negative enemy defense)+1(cheated)+1(double cheated)+1(triple cheated)+1(quadruple cheated)+1(quintuple cheated)+1(6x cheated)=70
Mackenzie deals massive damage to Annie.
Annie: Health: 29-70=0
Annie ends the battle.
Battle won.

Annie: Alright. I think that is suitable for our purposes. Anyways, my grandmother agreed to drive you guys to the Tundra you need to go to. My grandfather wanted to do it himself, but he's blind so my grandmother offered to drive you instead. She's waiting for you guys around the back of the school.

Annie hands the group a charm.

Obtained:
1x Power charm: Counts as an additional level for the group.

Group level-up.
You may choose an additional bonus from the level-up list.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Faressain

Ar'tler spends a level-up on Motivation (Motivation - Ar'tler seems to be ready to fight, having burst of stamina enough to him to act twice for a short time. This ability is passive.)
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Blunderbus

Robin gets +5 Intelligence.
Mackenzie gets +2 to all stats.
Reshi gets +5 Intelligence.


Robin gives a dried peach and two apples to Mr Conrad.
"All right. Should we go then?"
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Wolfslime123

#998
Conrad contemplates life while in dreamland and cannot use enough of his brain to level up.
Yours Truly,
\\/\/

Joyous Theta

Jimmy gets +5 intelligence.

Junka learns a new skill:

     Surge Mark (11 energy): A mark that looks like a really cool lightning bolt, upon striking an enemy with a Surge Mark, the striker gains a +11 fitness buff with a length equal to half the dice rolled when dealing damage to that enemy rounded up. Tag Team will also trigger Surge Mark's fitness buff for the Tag Team assister despite not using dice. Upon detonation, deals 4d10 damage and inflicts Shocked, causing the next attack towards that enemy to be multiplied by 3.0x.

((+3 energy, +3 fitness, +1d10 damage, +0.5x Shocked multiplier per chapter.))

James doesn't know what to do right now but he changes Pass Notes so that when both targets have the same status effect, it extends the status effect to be the longer of the two target's status.

Seanbobe

#1000
Quote from: FaressainAr'tler spends a level-up on Motivation (Motivation - Ar'tler seems to be ready to fight, having burst of stamina enough to him to act twice for a short time. This ability is passive.)
Quote from: CrazeePiJimmy gets +5 intelligence.

Junka learns a new skill:

     Surge Mark (11 energy): A mark that looks like a really cool lightning bolt, upon striking an enemy with a Surge Mark, the striker gains a +11 fitness buff with a length equal to half the dice rolled when dealing damage to that enemy rounded up. Tag Team will also trigger Surge Mark's fitness buff for the Tag Team assister despite not using dice. Upon detonation, deals 4d10 damage and inflicts Shocked, causing the next attack towards that enemy to be multiplied by 3.0x.

((+3 energy, +3 fitness, +1d10 damage, +0.5x Shocked multiplier per chapter.))

James doesn't know what to do right now but he changes Pass Notes so that when both targets have the same status effect, it extends the status effect to be the longer of the two target's status.
Quote from: FlashFlireRobin gets +5 Intelligence.
Mackenzie gets +2 to all stats.
Reshi gets +5 Intelligence.


Robin gives a dried peach and two apples to Mr Conrad.
"All right. Should we go then?"
Level-ups applied. Jack is partially healed.

Fred: OK. Let's go.

The group heads around the back of the school. Behind the school, they see Kenny, lying knocked out on the ground. Next to him is an elderly lady holding a frying pan.

Elderly lady: Oh, hi. I hope this isn't one of your friends. He tried to hit me, so I stopped him. Anyways, I rented a van so I can take you guys where you need to go. I hope you don't mind me tagging along. I'm not good in fights, but I can help you get level-ups faster.
My joke RPG: Instructions Unclear: The RPG of Memes
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