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#826 2020-Mar-24  18:22:17

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 7,413
Website

Re: Stop the Spambots!

John talks to the cloaked figure about this interesting thing that spheres have where if you do some sort of continuous transformation of the sphere onto a plane there'll always be two antipodal points that land on the same point in the mapping, and this generalises to higher dimensions as well, and this can solve this kind of weird but potentially useful puzzle called the stolen necklace problem, where...
(John used his high roll already in the last battle, you must've made a mistake somewhere)


Reshi reinvigorates the party.

"...Maybe I should've tried a different number. Oh well."
Mackenzie throws a vial with a weird gas on the floor near the workers, infecting them.


oNnUzle.jpg

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#827 2020-Mar-24  22:41:07

\\/\/
TBGer
From: yours truly
Registered: 2016-Dec-04
Posts: 5,264

Re: Stop the Spambots!

"WAIT WAIT WAIT! WE'RE JUST PASSING THROUGH AND WE GOT LOST. IF YOU WOULD HELP US FIND OUR WAY YOU WOULDN'T HAVE TO FIGHT US AND RISK DAMAGES!"


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#828 2020-Mar-24  23:30:19

Faressain
TBGer
From: //CURRENT: CANTERLOT//
Registered: 2015-Nov-28
Posts: 13,601

Re: Stop the Spambots!

"Well, playing this way, I see..." Ar'tler wrathfully hits the cloaked figure.


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#829 2020-Mar-25  06:33:07

CrazeePi
TBGer
From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 2,121

Re: Stop the Spambots!

"Yeah, I'm gonna agree that you need to work on your outfit, try this maybe?"

James presents Cloaker with the clown mask.

-

"Who do you think we are?!" Junka shouts, PUMPED to beat these workers UP.

Jimmy just looks at Junka for a moment, before stopping the battle to lecture a worker on how they shouldn't throw such bold declarations around, and they should really think about what they're doing and why they're doing it, along with how Mr. Conrad is right here in that they shouldn't be so impolite, and they should really think about...

Last edited by CrazeePi (2020-Mar-25  06:33:32)


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#830 2020-Mar-25  07:43:37

\\/\/
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From: yours truly
Registered: 2016-Dec-04
Posts: 5,264

Re: Stop the Spambots!

In the case that combat actually does start, Mr. Conrad will shift his focus to knowing things and being intelligent.


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#831 2020-Mar-26  11:36:42

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,135

Re: Stop the Spambots!

John's group:
FlashFlire wrote:

John talks to the cloaked figure about this interesting thing that spheres have where if you do some sort of continuous transformation of the sphere onto a plane there'll always be two antipodal points that land on the same point in the mapping, and this generalises to higher dimensions as well, and this can solve this kind of weird but potentially useful puzzle called the stolen necklace problem, where...
(John used his high roll already in the last battle, you must've made a mistake somewhere)

John: Mathspeak: 1d20=14+12(intelligence)+1(weapon)=27
John deals a moderately powerful hit.
Cloaker: Health: 700-27=673
Confused! May attack wrong target!

Faressain wrote:

"Well, playing this way, I see..." Ar'tler wrathfully hits the cloaked figure.

Ar'tler: Wrath:
     Cloaker: 1d40=36+9(intelligence)+5(eyeglasses)=50
     Cloaker: 1d20=11+9(intelligence)+5(eyeglasses)=25
     Cloaker: 1d20=8+9(intelligence)+5(eyeglasses)=22
     Ar'tler: 1d20=10+9(intelligence)+5(eyeglasses)=24
50+25+22=97
Cloaker: Health: 673-97=576
Ar'tler: Health: 60-24=36

CrazeePi wrote:

"Yeah, I'm gonna agree that you need to work on your outfit, try this maybe?"

James presents Cloaker with the clown mask.

James cannot equip a new accessory without taking of an existing one first. Instead, he attacks with the walkthrough.
James misses due to the fog.

Nef creates a deluxe robot.

The coded robot attacks Cloaker.
Coded robot: Zap: 1d15=4+2(fitness)=6
Cloaker: Health: 576-6=570

The deluxe robot fiddles with tech.
Deluxe robot: Tech fiddle: 6d20=14, 15, 17, 6, 14, 6
Sleepy! Can only cat every other turn!

Lucy overcooks cloaker with luck.
Lucy: Overcook: High roll=20+4(intelligence)=24
Cloaker is burnt.
Cloaker: Health: 570-24=546
Burnt! Health will go down! May spread!

Josh low rolls.
Josh: Low roll: Safety roll=10+13(intelligence)+1(weapon)=24
Josh keeps rolling.
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Cap reached!
Total=103
Josh deals a massive hit to Cloaker.
Cloaker: Health: 546-104=442

Carl bells Cloaker with luck.
Carl: Bell toll: High roll=15+3(fitness)=18
Cloaker: Health: 442-18=424

Cloaker waves his scythe at Josh.
Cloaker: Reap: 1d20=7+999(fitness)=1006
Josh: Block: Safety roll=5+5(willpower)=10
1006-10=996
Josh takes massive damage from the scythe.
Josh: Health: 59-999=0
Josh faints.

Cloaker waves his scythe at John.
Confused! Attack hits wrong target!
Cloaker misses due to the fog.

Party:
John:
     Health: 55/55
     Energy: 16/20
     Effects from equipment: +1 attack, +1 defense, 1x immunity to fainting.
Nef:
     Health:50/50
     Energy:9/25
     Effects from equipment: +1 attack, +1 defense, half damage may be dealt back to enemy when attacked.
Coded robot:
     Health: 30/30
Deluxe robot:
     Health: 40/40
     Energy: 11/15
Lucy:
     Health: 50/50
     Energy: 36/45
     Effects from equipment: +2 energy per turn.
Josh:
     Health: 0/60
     Energy: 35/40
     Effects from equipment: Always roll the average result on dice, rounded down, +1 attack.
     Fainted! Cannot act!

Ar'tler:
     Health: 36/60
     Energy: 15/25
     Effects from equipment: +5 intelligence, -2 other stats, +2 energy per turn.
James:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: Skills cost half energy, +2 energy per turn.
Carl:
     Health: 45/60
     Prepared: 2x Energize, 3x Time out, 3x Fireball, 3x Shout, 2x Sponge, 1x Fearless, 2x Cooldown
     Effects from equipment: +1 skill may be prepared.

Enemies:
Cloaker:
     Health: 420/700
     Skills:
          Encore (passive): User can act twice per turn.
          Eternal (passive): User is immune to glued and fitness decreases.
     Fitness: 999
     Defense: 0
     Burnt! Health will go down! May spread! (-4)(4 turns remaining)
     Sleepy! Can only act every other turn! (3 turns remaining)(CANNOT act this turn)

Mackenzie's group:
FlashFlire wrote:

Reshi reinvigorates the party.

"...Maybe I should've tried a different number. Oh well."
Mackenzie throws a vial with a weird gas on the floor near the workers, infecting them.

Vigor! Skills cost less energy!

Infected! Attack will be reduced!

CrazeePi wrote:

"Who do you think we are?!" Junka shouts, PUMPED to beat these workers UP.

Jimmy just looks at Junka for a moment, before stopping the battle to lecture a worker on how they shouldn't throw such bold declarations around, and they should really think about what they're doing and why they're doing it, along with how Mr. Conrad is right here in that they shouldn't be so impolite, and they should really think about...

Pumped up! Willpower will be increased! Will counter attacks!

Bored! Negative statuses have increased potency!

\// wrote:

In the case that combat actually does start, Mr. Conrad will shift his focus to knowing things and being intelligent.

Focused! All stats are used for intelligence!

Flynn uses repetitive tactics on an ultra-focused warm-up.

Avalon invigorates Flynn.
Invigorated! Can act twice!

Nozomi squidwardchats Jack's Focus shift.
Focused! All stats are used for intelligence!

Worker 1 improvises a sewing needle.
Worker 1: Scissors: 20+6(fitness)=26/2(infected)=13
Mackenzie: Health: 49-13=36
Reshi: Health: 46-(13/2(trench coat))=39.5
Flynn: Health: 45-13=32
Avalon: Health: 60-13=47
Junka: Health: 50-13=37
Jimmy: Health: 35-(13/2(trench coat))=28.5
Jack: Health: 40-13=37
Nozomi: Health: 40-13=37

Junka repels the attack.
Junka: Counter: 2d15=5+12+11(fitness)-2(eyeglasses)-2(enemy defense)=24
Worker 1: Health: 300-24=276
Bleeding! Health will go down!

Worker 2 improvises a candy cane.
Workers have been healed.

Worker 3 improvises a strawberry ice cream cone.
Evasive! Next two attacks will be dodged!

Worker 4 improvises a rusted thing.
Rusted! The specified skill is disabled!

Worker 1 evades the bleed.

Party:
Mackenzie:
     Health: 36/50
     Energy: 25/25
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Rusted! Cannot use Biohazard! (User must defend to clear)(Cannot be cleared without defending)
Reshi:
     Health:39.5/50
     Energy:17/25
     Effects from equipment: +5 willpower, -2 fitness, -2 intelligence, +2 energy per turn, halve damage taken and dealt +2 willpower.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Rusted! Cannot use Come at me! (User must defend to clear)(Cannot be cleared without defending)
Flynn:
     Health:32/45
     Energy:30/30
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Repetitive tactics! Will use ultra-charge on Warm-up every turn! (8 turns remaining)
     Invigorated! Can act twice!
     Rusted! Cannot use Karate chop! (User must defend to clear)(Cannot be cleared without defending)
Avalon:
     Health: 47/60
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Rusted! Cannot use Invigorating song! (User must defend to clear)(Cannot be cleared without defending)
Junka:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 fitness, -2 intelligence, standard attacks may inflict freeze.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Pumped up! Willpower will be increased! Will counter attacks! (+4)(4 turns remaining)
     Rusted! Cannot use Bat mark! (User must defend to clear)(Cannot be cleared without defending)
Jimmy:
     Health: 35/50
     Energy: 25/25
     Effects from equipment: Halve damage taken and dealt, +2 attack.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Rusted! Cannot use Ruler smack! (User must defend to clear)(Cannot be cleared without defending)
Jack:
     Health: 40/40
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Focused! All stats are used for intelligence! (Lasts until end of battle)
     Rusted! Cannot use Double copy! (User must defend to clear)(Cannot be cleared without defending)
Nozomi:
     Health: 27/45
     Energy: 50/50
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Focused! All stats are used for intelligence! (Lasts until end of battle)
     Rusted! Cannot use Freeze! (User must defend to clear)(Cannot be cleared without defending)

Enemies:
Worker 1:
     Health: 291/300
     Skills:
          Improvise: ¯\_(ツ)_/¯
          Sewing needle: Deal 20 damage to the party. Gain an extra action. Only usable once per turn.
     Fitness: 6
     Willpower: 2
     Infected! Attack will be reduced! (5 turns remaining)
     Bored! Negative statuses have increased potency! (4 turns remaining)
     Bleeding! Health will go down! (3 turns remaining)
     Evasive! Next attack will be dodged!
Worker 2:
     Health: 300/300
     Skills:
          Improvise: ¯\_(ツ)_/¯
          Candy cane: Heal 15 health to all enemies. Gain an extra action. Only usable once per turn,
     Fitness: 6
     Willpower: 2
     Infected! Attack will be reduced! (4 turns remaining)
     Evasive! Next two attacks will be dodged!
Worker 3:
     Health: 300/300
     Skills:
          Improvise: ¯\_(ツ)_/¯
          Strawberry ice cream cone: All enemies evade two attacks. Gain an extra action. Only usable once per turn.
     Fitness: 6
     Willpower: 2
     Infected! Attack will be reduced! (4 turns remaining)
     Evasive! Next two attacks will be dodged!
Worker 4:
     Health: 300/300
     Skills:
          Improvise: ¯\_(ツ)_/¯
          Rusted thing: Inflict rusted on all party members.
     Fitness: 6
     Willpower: 2
     Infected! Attack will be reduced! (4 turns remaining)
     Evasive! Next two attacks will be dodged!

Last edited by seanbobe (2020-Mar-26  13:24:14)


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#832 2020-Mar-26  12:02:26

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 7,413
Website

Re: Stop the Spambots!

John throws a dried peach at Josh, which wakes him up for somehow.


Mackenzie tries to cool down the workers.
Reshi makes the party dodgy.


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#833 2020-Mar-26  12:04:30

CrazeePi
TBGer
From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 2,121

Re: Stop the Spambots!

"Ugh, I forgot that I couldn't equip other enemies normally..." James says.

James does a bunch of backflips while pause buffering in order to keep himself in the air while repeatedly knocking over a nearby bookcase, causing it to be duplicated every time he unpauses. This goes on for about an hour before it's too much for the game to handle, finally allowing him to access Cloaker's inventory and equip the clown mask there before flooding the library with bookcases.

He then whacks Cloaker with a normal walkthrough slap.

EDIT: Actually copy Nef's deluxe robot creation last turn if James is able to.

-

Junka attacks with the rope so that she can equip it.

Jimmy defends.

Last edited by CrazeePi (2020-Mar-27  16:55:30)


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#834 2020-Mar-26  23:48:55

\\/\/
TBGer
From: yours truly
Registered: 2016-Dec-04
Posts: 5,264

Re: Stop the Spambots!

Mr. Conrad defends.

"Hey workers, can you confirm for me that those foot circuits are a safe way to move to and from that balcony?"


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#835 2020-Mar-27  08:37:08

Faressain
TBGer
From: //CURRENT: CANTERLOT//
Registered: 2015-Nov-28
Posts: 13,601

Re: Stop the Spambots!

Ar'tler just mumbles something to himself. Why is he so strong? He then talks gibberish, that Cloaker could hear (Pomsdun..., note - targetting defence).

Last edited by Faressain (2020-Mar-27  08:37:58)


[imttp://i.imgur.com/oesozb4nits never get oldoesozb4.gif

36: SIEOV_SP_NOUND
- Sponsoms/viewtopic.php?id=5476]The second tak the Multiverse RPGrl].

17253.jpg?1588928860

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#836 2020-Mar-27  18:46:45

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,135

Re: Stop the Spambots!

FlashFlire wrote:

John throws a dried peach at Josh, which wakes him up for somehow.

John heals Josh.

CrazeePi wrote:

"Ugh, I forgot that I couldn't equip other enemies normally..." James says.

James does a bunch of backflips while pause buffering in order to keep himself in the air while repeatedly knocking over a nearby bookcase, causing it to be duplicated every time he unpauses. This goes on for about an hour before it's too much for the game to handle, finally allowing him to access Cloaker's inventory and equip the clown mask there before flooding the library with bookcases.

He then whacks Cloaker with a normal walkthrough slap.

EDIT: Actually copy Nef's deluxe robot creation last turn if James is able to.

James copies the robot.

The robot bug exploits itself.

Faressain wrote:

Ar'tler just mumbles something to himself. Why is he so strong? He then talks gibberish, that Cloaker could hear (Pomsdun..., note - targetting defence).

Ar'tler misses due to the fog. (It's still usable since it didn't hit BTW.)

Nef flails the coded robot.
Nef: Robotic flailing: 1d40=11+11(intelligence)+3(prepared)+2(belled)=27
Cloaker: Health: 420-27=393

The coded robot defends itself.

The deluxe robot uses break time.

Lucy gives fruits and vegetables to James.
Fruits and Vegetables! Stats are increased!

Josh low rolls.
Josh: Low roll: Safety roll=10+13(intelligence)+2(belled)=25
Josh rolls again.
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Cap reached!
Josh deals massive damage to cloaker.
Cloaker: Health: 393-105=288

Carl shoots a fireball at Cloaker.
Carl: Fireball: 30+6(intelligence)+2(belled)=38
Cloaker: Health: 288-38=250

Party:
John:
     Health: 55/55
     Energy: 20/20
     Effects from equipment: +1 attack, +1 defense, 1x immunity to fainting.
Nef:
     Health:50/50
     Energy:9/25
     Effects from equipment: +1 attack, +1 defense, half damage may be dealt back to enemy when attacked.
Coded robot:
     Health: 25/30
Deluxe robot:
     Health: 40/40
     Energy: 15/15
Lucy:
     Health: 50/50
     Energy: 38/45
     Effects from equipment: +2 energy per turn.
Josh:
     Health: 11/60
     Energy: 35/40
     Effects from equipment: Always roll the average result on dice, rounded down, +1 attack.
Ar'tler:
     Health: 46/60
     Energy: 15/25
     Effects from equipment: +5 intelligence, -2 other stats, +2 energy per turn.
James:
     Health: 50/50
     Energy: 21/25
     Effects from equipment: Skills cost half energy, +2 energy per turn.
     Fruits and Vegetables! Stats are increased! (+4)(3 turns remaining)
Deluxe robot:
     Health: 40/40
     Energy: 15/15
     Bug Exploit! Can act twice! Can't lose health or energy! Skills used will be disabled!
Carl:
     Health: 55/60
     Prepared: 2x Energize, 3x Time out, 2x Fireball, 3x Shout, 2x Sponge, 1x Fearless, 2x Cooldown
     Effects from equipment: +1 skill may be prepared.

Enemies:
Cloaker:
     Health: 246/700
     Skills:
          Encore (passive): User can act twice per turn.
          Eternal (passive): User is immune to glued and fitness decreases.
     Fitness: 999
     Defense: 0
     Burnt! Health will go down! May spread! (-4)(3 turns remaining)
     Sleepy! Can only act every other turn! (2 turns remaining)(CAN act this turn)
     Belled! Defense will be lowered! (-2)(2 turns emaining)

Mackenzie's party:
FlashFlire wrote:

Mackenzie tries to cool down the workers.
Reshi makes the party dodgy.

The enemies all dodge Mackenzie's cooldown.

Dodgy! May dodge attacks!

CrazeePi wrote:

Junka attacks with the rope so that she can equip it.

Jimmy defends.

Workers 2-4 dodge the rope.

Junka: Rope whip: 1d10=2+11(fitness)-2(eyeglasses)-2(enemy defense)=9
Worker 1: Health: 291-9=282

Jimmy defends, breaking the rust.

\// wrote:

Mr. Conrad defends.

"Hey workers, can you confirm for me that those foot circuits are a safe way to move to and from that balcony?"

Jack defends, breaking the rust.

Flynn Hyper warms up twice before defending, breaking the rust.

Avalon cools down the enemies.

Nozomi squidwardchats the improvise and grabs an anti-rust.

Worker 1 uses the sewing needle.
Worker 1 improvises and grabs a Calculator.
Error! Cannot see health or damage taken!

Worker 2 uses the candy cane.
Worker 2 improvises and grabs a dice.
Lucky! Can reroll rolls below average!

Worker 3 uses the strawberry ice cream cone.
Worker 3 improvises and grabs a coin.
Mackenzie, Avalon, And Jack dodge.
Reshi, Flynn, Junka, and Nozomi's attack rolls are hidden by error.
Reshi, Flynn, and Junka block completely, apparently.
Worker 3: Coin: 1d30=10/2(infected)=5
Jimmy: Block: 1d10=6+5(willpower)=11
6<11
Jimmy blocks it completely.

Worker 4 uses the rusted thing.
Rusted! The specified skill is disabled!
It doesn't seem to affect Flynn, Jimmy, Jack, or Nozomi.
Junka counters, but all enemies dodge it.

Worker 4 improvises and grabs an anti-spam.
All the workers dodge it.

Party:
Mackenzie:
     Health: Error!
     Energy: 24/25
     Effects from equipment: +2 energy per turn.
     Prepared! +3 to next attack!
     Vigor! Skills cost less energy! (-4)(3 turns remaining)
     Rusted! Cannot use Biohazard! (User must defend to clear)(Cannot be cleared without defending)
     Dodgy! May dodge attacks! (3 turns remaining)
     Error! Cannot see health or damage taken! (1 turn remaining)
     Rusted! Cannot use Laser Shot! (User must defend to clear)(Cannot be cleared without defending)
Reshi:
     Health: Error!
     Energy: 20/25
     Effects from equipment: +5 willpower, -2 fitness, -2 intelligence, +2 energy per turn, halve damage taken and dealt +2 willpower.
     Vigor! Skills cost less energy! (-4)(3 turns remaining)
     Rusted! Cannot use Come at me! (User must defend to clear)(Cannot be cleared without defending)
     Dodgy! May dodge attacks! (3 turns remaining)
     Error! Cannot see health or damage taken! (1 turn remaining)
     Rusted! Cannot use Primal Fury! (User must defend to clear)(Cannot be cleared without defending)
Flynn:
     Health: Error!
     Energy: 28/30
     Effects from equipment: +2 energy per turn.
     Prepared! +3 to next attack!
     Vigor! Skills cost less energy! (-4)(3 turns remaining)
     Repetitive tactics! Will use ultra-charge on Warm-up every turn! (7 turns remaining)
     Warmed up! Next attack will be more effective! (x5.5)
     Dodgy! May dodge attacks! (3 turns remaining)
     Error! Cannot see health or damage taken! (1 turn remaining)
Avalon:
     Health: Error!
     Energy: 34/35
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(4 turns remaining)
     Rusted! Cannot use Invigorating song! (User must defend to clear)(Cannot be cleared without defending)
     Dodgy! May dodge attacks! (3 turns remaining)
     Error! Cannot see health or damage taken! (1 turn remaining)
     Rusted! Cannot use Zap! (User must defend to clear)(Cannot be cleared without defending)
Junka:
     Health: Error!
     Energy: 25/25
     Effects from equipment: +5 willpower, -2 fitness, -2 intelligence, standard attacks may inflict freeze.
     Vigor! Skills cost less energy! (-4)(3 turns remaining)
     Pumped up! Willpower will be increased! Will counter attacks! (+4)(3 turns remaining)
     Rusted! Cannot use Bat mark! (User must defend to clear)(Cannot be cleared without defending)
     Dodgy! May dodge attacks! (3 turns remaining)
     Error! Cannot see health or damage taken! (1 turn remaining)
     Rusted! Cannot use Minamata mark! (User must defend to clear)(Cannot be cleared without defending)
Jimmy:
     Health: 36/50
     Energy: 25/25
     Effects from equipment: Halve damage taken and dealt, +2 attack.
     Vigor! Skills cost less energy! (-4)(3 turns remaining)
     Dodgy! May dodge attacks! (3 turns remaining)
Jack:
     Health: 32/40
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(3 turns remaining)
     Focused! All stats are used for intelligence! (Lasts until end of battle)
     Dodgy! May dodge attacks! (3 turns remaining)
Nozomi:
     Health: Error!
     Energy: 50/50
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(3 turns remaining)
     Focused! All stats are used for intelligence! (Lasts until end of battle)
     Dodgy! May dodge attacks! (3 turns remaining)
     Error! Cannot see health or damage taken! (1 turn remaining)
     Temporary skill: Anti-rust (0 energy, passive): User is immune to rust. (Lasts until end of battle)

Enemies:
Worker 1:
     Health: 277/300
     Skills:
          Improvise: ¯\_(ツ)_/¯
          Sewing needle: Deal 20 damage to the party. Gain an extra action. Only usable once per turn.
          Calculator: Inflicts Error on the party. Gain an extra action. Only usable once per turn.
     Fitness: 6
     Willpower: 2
     Infected! Attack will be reduced! (4 turns remaining)
     Bored! Negative statuses have increased potency! (3 turns remaining)
     Bleeding! Health will go down! (-5)(2 turns remaining)
Worker 2:
     Health: 300/300
     Skills:
          Improvise: ¯\_(ツ)_/¯
          Candy cane: Heal 15 health to all enemies. Gain an extra action. Only usable once per turn.
          Dice: Inflict lucky on all enemies. Gain an extra action. Only usable once per turn.
     Fitness: 6
     Willpower: 2
     Infected! Attack will be reduced! (3 turns remaining)
Worker 3:
     Health: 300/300
     Skills:
          Improvise: ¯\_(ツ)_/¯
          Strawberry ice cream cone: All enemies evade two attacks. Gain an extra action. Only usable once per turn.
          Coin: Deal 1d30 damage to each party member. Gain an extra action. Only usable once per turn.
     Fitness: 6
     Willpower: 2
     Infected! Attack will be reduced! (3 turns remaining)
Worker 4:
     Health: 300/300
     Skills:
          Improvise: ¯\_(ツ)_/¯
          Rusted thing: Inflict rusted on all party members.
          Anti-spam: Deal 30 damage to each enemy. Gain an extra action. Must be used before anything else can be used.
     Fitness: 6
     Willpower: 2
     Infected! Attack will be reduced! (3 turns remaining)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#837 2020-Mar-27  21:02:11

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 7,413
Website

Re: Stop the Spambots!

John uses Mathspeak on the cloaked figure again and pretend there's some ramble here i'm lazy


Mackenzie takes a break.

Reshi tries to intimidate the enemies.


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#838 2020-Mar-28  05:25:36

CrazeePi
TBGer
From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 2,121

Re: Stop the Spambots!

James, now having no idea how his Bug Exploit move works anymore, decides to try what Ar'tler was doing again.

The Deluxe Robot figures that if somebody can use Bug Exploit but then not use the extra attack, they can just use a move then bug exploit every turn, which logically means one with their moveset can do free damage while being immune to damage for the rest of time, which essentially means that someone with their moveset can deal infinite damage, and since James has their moveset, this means that James can deal infinite damage.

The Deluxe Robot thinks this is brilliant logic before proceeding to pass a note from James to Ar'tler.

-

Junka calls Worker 3 an absolute moron for that ice cream stunt and that he should really come out and stop being Chicken 3.

Jimmy whacks a nearby surface with his ruler to get the attention of the workers.

Last edited by CrazeePi (2020-Mar-28  06:59:36)


Remember, don't shoot food.

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#839 2020-Mar-28  12:13:18

Faressain
TBGer
From: //CURRENT: CANTERLOT//
Registered: 2015-Nov-28
Posts: 13,601

Re: Stop the Spambots!

Ar'tler would then use Wrath on Cloaker. Once or twice, depends on if Bug Exploit happens to get passed on or not.


[imttp://i.imgur.com/oesozb4nits never get oldoesozb4.gif

36: SIEOV_SP_NOUND
- Sponsoms/viewtopic.php?id=5476]The second tak the Multiverse RPGrl].

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#840 2020-Mar-28  14:46:03

\\/\/
TBGer
From: yours truly
Registered: 2016-Dec-04
Posts: 5,264

Re: Stop the Spambots!

“Who has the strongest attack?” Conrad says to his comrades.


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#841 2020-Mar-28  15:26:02

FlashFlire
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From: Software
Registered: 2017-Dec-15
Posts: 7,413
Website

Re: Stop the Spambots!

"That'd be my Primal Fury, probably," Reshi says.


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#842 2020-Mar-29  13:52:03

\\/\/
TBGer
From: yours truly
Registered: 2016-Dec-04
Posts: 5,264

Re: Stop the Spambots!

“Thanks.” Mr. Conrad says, copycating Reshi’s Primal Fury.


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#843 2020-Mar-29  15:30:14

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,135

Re: Stop the Spambots!

John's group:
FlashFlire wrote:

John uses Mathspeak on the cloaked figure again and pretend there's some ramble here i'm lazy

John: Mathspeak: 1d20=19+12(intelligence)=31
Cloaker: Health: 246-31=215

CrazeePi wrote:

James, now having no idea how his Bug Exploit move works anymore, decides to try what Ar'tler was doing again.

The Deluxe Robot figures that if somebody can use Bug Exploit but then not use the extra attack, they can just use a move then bug exploit every turn, which logically means one with their moveset can do free damage while being immune to damage for the rest of time, which essentially means that someone with their moveset can deal infinite damage, and since James has their moveset, this means that James can deal infinite damage.

The Deluxe Robot thinks this is brilliant logic before proceeding to pass a note from James to Ar'tler.

James lowers Cloaker's defense by 1.

The deluxe robot uses faulty logic and then passes a note.
Faulty logic! Higher stat between intelligence and fitness will be used!
Bugged! Cannot use faulty logic or pass notes!

Faressain wrote:

Ar'tler would then use Wrath on Cloaker. Once or twice, depends on if Bug Exploit happens to get passed on or not.

Ar'tler: Wrath:
     Cloaker: Miss! (Fog)
     Cloaker: 1d20=12+9(intelligence)+4(fruits and vegeables)+5(eyeglasses)+1(negative enemy defense)=31
     Cloaker: 1d20=2+9(intelligence)+4(fruits and vegeables)+5(eyeglasses)+1(negative enemy defense)=21
     Ar'tler: 1d20=3+9(intelligence)+4(fruits and vegeables)+5(eyeglasses)=21
     Cloaker: Health: 215-31-21=163
     Ar'tler: Health: 46-21=25

Nef uses CalcuCode.
Nef's energy is restored.

The coded robot defends itself.

The deluxe robot tech fiddles.
Deluxe robot: Tech fiddle: 6d20=16, 7, 11, 5, 14, 9
Cloaker: Health: 163-50=113

Lucy whacks Cloaker with the ladle.
Lucy misses due to the fog.

Josh rolls low.
Josh: Low roll: Safety roll=10+13(intelligence)+1(negative enemy defense)=24
Josh rolls again.
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Safety roll=10
     Cap reached!
Cloaker: Health: 113-104=9

Carl bells Cloaker.
Carl: Bell toll: 1d15=7+3(fitness)+1(negative enemy defense)=11
Cloaker: Health: 9-11=0
Cloaker disappears.

Battle won.

Cloaker disappears.

Obtained:
1x Scythe (WEAPON): Deals 1d40 damage. Inflicts rusted on a random skill that the user knows.

Mackenzie's group:
FlashFlire wrote:

Mackenzie takes a break.

Reshi tries to intimidate the enemies.

Mackenzie heals the group. Rusted isn't cleared.
Party health as of now:
Mackenzie: 36/50
Reshi: 44.5/50
Flynn: 42/45
Avalon: 47/60
Junka: 37/50
Jimmy: 46/50
Jack: 40/40
Nozomi: 30/45

Intimidated! Stats will be lowered!

CrazeePi wrote:

Junka calls Worker 3 an absolute moron for that ice cream stunt and that he should really come out and stop being Chicken 3.

Jimmy whacks a nearby surface with his ruler to get the attention of the workers.

Junka: Roast: 1d20=16+5(intelligence)-2(eyeglasses)-2(enemy defense)+6(intimidated)=23
Worker 3: Health: 300-23=277
Angry! Can only use attacking abilities!

Jimmy ruler smacks.
The enemies don't notice.

\// wrote:

“Thanks.” Mr. Conrad says, copycating Reshi’s Primal Fury.

Jack learns Primal Fury.

Flynn warms up hyperly.

Flynn hyper uses the fan on the first, second, and fourth worker.
Flynn: Fan smack:
     Worker 1: 1d10=4+10(fitness)-2(enemy defense)+6(intimidated)+3(focused)=21*11(charge)=231
          Health: 277-231=46
     Worker 2: 1d10=5+10(fitness)-2(enemy defense)+6(intimidated)+3(focused)=22*11(charge)=242
          Health: 300-242=58
     Worker 4: 1d10=9+10(fitness)-2(enemy defense)+6(intimidated)+3(focused)=26*11(charge)=286
          Health: 300-286=14

Avalon countersongs the improvise
Counter! Improvise will be blocked!

Nozomi squidwardchats the improvise.
Nozomi grabs an anti-spam.
Worker 1: Health: 46-60=0
Worker 2: Health: 58-60=0
Worker 3: Health: 277-60=217
Worker 4: Health: 14-60=0
The workers flee.

Worker 3 uses the coin.
Flynn and Junka dodge.
     Mackenzie: 1d30=24+6(fitness)-6(intimidated)=24/2(infected)=12
          Block: 1d10=10+8(willpower)=18
          Mackenzie blocks completely.
     Reshi: 1d30=15+6(fitness)-6(intimidated)=15/2(infected)=7
          Block: 1d10=3+11(willpower)=14
          Reshi blocks completely.
     Avalon: 1d30=11+6(fitness)-6(intimidated)=11/2(infected)=5
          Block: 1d10=3+7(willpower)=10
          Avalon blocks completely.
     Jimmy: 1d30=25+6(fitness)-6(intimidated)=25/2(infected)=12
          Block: 1d10=2+5(willpower)=7
          12-7=5/2(trench coat)=2.5
          Health: 46-2.5=43.5
     Jack: 1d30=25+6(fitness)-6(intimidated)=25/2(infected)=12
          Block: 1d10=8
          12-8=4
          Health: 40-4=36
     Nozomi: 1d30=19+6(fitness)-6(intimidated)=19/2(infected)=9
          Block: 1d10=6+7(willpower)=13
          Nozomi blocks completely.

Worker 3 improvises but is stopped by Avalon.

Party:
Mackenzie:
     Health: 36/50
     Energy: 25/25
     Effects from equipment: +2 energy per turn.
     Prepared! +3 to next attack!
     Vigor! Skills cost less energy! (-4)(2 turns remaining)
     Rusted! Cannot use Biohazard! (User must defend to clear)(Cannot be cleared without defending)
     Dodgy! May dodge attacks! (2 turns remaining)
     Rusted! Cannot use Laser Shot! (User must defend to clear)(Cannot be cleared without defending)
Reshi:
     Health: 44.5/50
     Energy: 24/25
     Effects from equipment: +5 willpower, -2 fitness, -2 intelligence, +2 energy per turn, halve damage taken and dealt +2 willpower.
     Vigor! Skills cost less energy! (-4)(2 turns remaining)
     Rusted! Cannot use Come at me! (User must defend to clear)(Cannot be cleared without defending)
     Dodgy! May dodge attacks! (2 turns remaining)
     Rusted! Cannot use Primal Fury! (User must defend to clear)(Cannot be cleared without defending)
Flynn:
     Health: 42/45
     Energy: 28/30
     Effects from equipment: +2 energy per turn.
     Prepared! +3 to next attack!
     Vigor! Skills cost less energy! (-4)(2 turns remaining)
     Repetitive tactics! Will use ultra-focus on warm-up every turn! (6 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Avalon:
     Health: 47/60
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(2 turns remaining)
     Rusted! Cannot use Invigorating song! (User must defend to clear)(Cannot be cleared without defending)
     Dodgy! May dodge attacks! (2 turns remaining)
     Rusted! Cannot use Zap! (User must defend to clear)(Cannot be cleared without defending)
Junka:
     Health: 37/50
     Energy: 23/25
     Effects from equipment: +5 willpower, -2 fitness, -2 intelligence, standard attacks may inflict freeze.
     Vigor! Skills cost less energy! (-4)(2 turns remaining)
     Rusted! Cannot use Bat mark! (User must defend to clear)(Cannot be cleared without defending)
     Dodgy! May dodge attacks! (2 turns remaining)
     Rusted! Cannot use Minamata mark! (User must defend to clear)(Cannot be cleared without defending)
Jimmy:
     Health: 43.5/50
     Energy: 24/25
     Effects from equipment: Halve damage taken and dealt, +2 attack.
     Vigor! Skills cost less energy! (-4)(2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
Jack:
     Health: 36/40
     Energy: 35/35
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(2 turns remaining)
     Focused! All stats are used for intelligence! (Lasts until end of battle)
     Dodgy! May dodge attacks! (2 turns remaining)
     Temporary skill: Primal fury (See Reshi's character stats)(Lasts until end of battle or until replaced)
Nozomi:
     Health: 30/45
     Energy: 47/50
     Effects from equipment: +2 energy per turn.
     Vigor! Skills cost less energy! (-4)(2 turns remaining)
     Dodgy! May dodge attacks! (2 turns remaining)
     Temporary skill: Anti-rust (0 energy, passive): User is immune to rust. (Lasts until end of battle)
     Temporary skill: Anti-spam: Deal 60 piercing damage to all enemies. Gain an extra action. Only usable once per turn. (Lasts until end of battle)

Worker 3:
     Health: 217/300
     Skills:
          Improvise: ¯\_(ツ)_/¯
          Strawberry ice cream cone: All enemies evade two attacks. Gain an extra action. Only usable once per turn.
          Coin: Deal 1d30 damage to each party member. Gain an extra action. Only usable once per turn.
     Fitness: 6
     Willpower: 2
     Infected! Attack will be reduced! (3 turns remaining)
     Angry! Can only use attacking abilities! (1 turn remaining)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#844 2020-Mar-29  15:42:23

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 7,413
Website

Re: Stop the Spambots!

"...Okay."


Mackenzie recklessly charges at the worker.
Reshi hypnotises the worker.


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#845 2020-Mar-30  02:13:37

\\/\/
TBGer
From: yours truly
Registered: 2016-Dec-04
Posts: 5,264

Re: Stop the Spambots!

Mr. Conrad uses Primal Fury


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#846 2020-Mar-30  03:45:48

CrazeePi
TBGer
From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 2,121

Re: Stop the Spambots!

James decides to look for a good book now that the battle's over.

-

Junka defends.

Jimmy uses Break Time.


Remember, don't shoot food.

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#847 2020-Mar-31  16:14:56

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,135

Re: Stop the Spambots!

John's group:
CrazeePi wrote:

James decides to look for a good book now that the battle's over.

James looks at a nearby table and sees three books left by someone else:
1. "History of Forumtopia"
2. "Economy of Forumtopia"
3. "This book will halve your health if you open it."

The third book has something sticking out of it.

Carl: Hey! I think the fog cleared!

Mackenzie's group:
FlashFlire wrote:

Mackenzie recklessly charges at the worker.
Reshi hypnotises the worker.

Mackenzie: Reckless Charge: 1d50=4+15(intelligence)-2(enemy defense)+6(intimidated)=23
Mackenzie's aim is somewhat off and she nearly misses.
Worker 3: Health: 217-23=194

Sleepy! Can only act every other turn!

\// wrote:

Mr. Conrad uses Primal Fury

Jack: Primal fury: 1d25=6+14(intelligence)+26(focus shift)-2(enemy defense)+6(intimidated)=50
     19d9=4+4+5+7+3+3+4+7+5+4+9+3+7+7+9+1+4+2+8=96
50+96=146
Jack deals devastating damage to the worker.
Worker 3: Health:194-146=48

CrazeePi wrote:

Junka defends.

Jimmy uses Break Time.

Junka breaks the rust.
Jimmy heals the group.

Flynn uses the lantern.
Flynn: Lantern smack: 1d15=13+10(fitness)-2(enemy defense)+6(intimidated)=27
Worker 3: Health: 48-27=21

Avalon: Brick toss: 1d15=5+2(fitness)-2(enemy defense)+6(intimidated)=11
Worker 3: Health: 21-11=10

Nozomi: Lock pick:2d10=1+2+7(fitness)-2(enemy defense)+6(intimidated)=14
Worker 3: Health: 10-14=0
The worker runs away.

Battle won.

The workers all avoid the group and try to continue. One worker drops a folder reading "Spambots monthly budget" as it goes past. Another drops some items.

Obtained:
10.00F
1x Rusted thing: Rusts a single skill on each enemy.
1x Strawberry ice cream cone: Each party member will evade two attacks.
1x Felt hat (ACCESSORY): Stats increase by 5, but the user cannot use the same category of action (e.g. weapon, skill, item, special move) twice in a row.

The group receives a text:

Carl wrote:

cool No more yikes fog! cool big_smile


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#848 2020-Mar-31  18:33:43

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 7,413
Website

Re: Stop the Spambots!

John tries to pry open the third book from a distance using the scythe.


Reshi looks in the folder.


oNnUzle.jpg

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#849 2020-Mar-31  23:33:40

\\/\/
TBGer
From: yours truly
Registered: 2016-Dec-04
Posts: 5,264

Re: Stop the Spambots!

Mr. Conrad examines the workers themselves as they seem to be... robots, perhaps?

Last edited by \\/\/ (2020-Mar-31  23:33:52)


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#850 2020-Apr-01  17:03:37

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,135

Re: Stop the Spambots!

John's Group:
FlashFlire wrote:

John tries to pry open the third book from a distance using the scythe.

John opens the book. An employee access card and an apple are flung out of the book directly at John.
John: Health: 55/2=28
Obtained:
1x Apple.
Employee key card (SPECIAL): Opens the stairway to the ground floor.

The inside of the book is hollowed out and contains a small board that is held to the back of the book by a spring.

Mackenzie's group:
FlashFlire wrote:

Reshi looks in the folder.

Reshi finds a few papers in the folder, each with a pie chart:

Someone wrote:

Revenue:
July: 45% Sales, 29% Government Support, 17% Services, 9% Other.
August: 47% Sales, 22% Government support, 20% Services, 11% Other
September: 55% Sales, 27% Services, 18% Other
October: 15% Sales, 9% Services, 76% Other

Expenditures:
July: 53% Sales, 30% Services, 17% Other
August: 47% Sales, 25% Services, 28% Other
September: 33% Sales, 15% Services, 52% Other
October: 21% Sales, 9% Services, 70% Other

\// wrote:

Mr. Conrad examines the workers themselves as they seem to be... robots, perhaps?

The workers indeed appear to be robots. Some are fairly well disguised as humans. On notices Jack staring. It begins talking without moving its mouth.

Worker: What are you staring at me for? Don't attack me! Here! Take this.

The worker hands Jack a key before flying away.

Nozomi: That key... Maybe it can unlock the gate on one of the elevators. We can use it to head up a floor.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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