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Stop the Spambots!

Started by Seanbobe, May 07, 2019, 08:44:43 AM

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Seanbobe

Quote from: CrazeePiyou just used break time
Break time can be used by the whole party.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Joyous Theta

Quote from: seanbobe
Quote from: CrazeePiyou just used break time
Break time can be used by the whole party.

yes it can

Seanbobe

It doesn't clear scrambled since scrambled isn't a negative status effect.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Joyous Theta

Quote from: seanbobeIt doesn't clear scrambled since scrambled isn't a negative status effect.

why not?

Seanbobe

Break time only clears negative status effects.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Joyous Theta


Seanbobe

And scrambled isn't a negative status.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Joyous Theta


realicraft

how about i throw a brick at the lion
seems easier than looking up a new set of skills
it sure is 43.250.142.151       tbgforums.com time, i think, maybe,
ewow status: 2a has released yet; voting ended on April 18th, at 10 PM UTC
videos | FS3 | FS3 Wiki | Ratings | Calendar | Universe Manager 2 | Sandbox
65536 progress: ~13.08% @ 97d (0y 3m 5d) [03/18/2024] {8572/65536}



:P:|:o

Seanbobe

Because it gives you new abilities, it's classified as neutral, like berserk.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Seanbobe

John's group:
Quote from: DaEpikDudeJohn uses Debilitate on the cursed statue.
John uses debilitate.
Useless! Highest stat (fitness) has been reduced to 0!

Quote from: CrazeePi(Joyce should have a soldier.)

Joyce creates another clay soldier.
Joyce summons a clay soldier.

The clay soldier attacks the cursed statue.
Clay soldier: Attack: 1d5=4+8(fitness)+4(excited)=16
The clay soldier hits the statue quickly and powerfully.
Cursed statue: Health: 150-16=134

Flynn warms up.
Flynn karate chops the cursed statue.
Flynn misses.

Avalon zaps the blessed statue.
It has no effect.

Trendy uses a power kick on the cursed statue.
Trendy: Power kick: 5+20(intelligence)+4(excited)=29
Trendy kicks the statue and nearly knocks it over.
Cursed statue: Health: 134-29=105

The blessed statue uses an antidote on the cursed statue.
Negative status effects have been cleared.

The cursed statue drags down Trendy.
Trendy: Health: 37-999=0
Trendy faints.

Party:
John:
     Health:25/45
     Energy:9/20
     Excited! Stats will be raised! (2 turns remaining)
     Unhealthy! Cannot regain health! (Lasts until cursed statue is defeated)
Joyce:
     Health: 45/45
     Energy: 8/20
     Excited! Stats will be raised! (2 turns remaining)
     Unhealthy! Cannot regain health! (Lasts until cursed statue is defeated)
     Clay soldier 1: Health: 20/20
     Clay soldier 2: Health: 20/20
Flynn:
     Health:31/45
     Energy:6/30
     Excited! Stats will be raised! (2 turns remaining)
     Unhealthy! Cannot regain health! (Lasts until cursed statue is defeated)
     Repetitive tactics! Will use warm-up each turn! (4 turns remaining)
     Warmed up! Next attack's power will be increased!
     Prepared! Next attack's power will be increased!
Avalon:
     Health: 36/55
     Energy: 24/30
     Excited! Stats will be raised! (2 turns remaining)
     Unhealthy! Cannot regain health! (Lasts until cursed statue is defeated)
Trendy:
     Health:0/50
     Energy:11/25
     Fainted! Cannot act!


Enemies:
Enemies:
Blessed statue:
     Health: 150/150
     Skills:
          Antidote: Clears negative status effects from a single enemy.
          Invigorate: Raises an enemy's fitness by 10 for a turn.
          Drain: Deals 1d30 damage to a party member. Heals that amount to self.
          Ultra heal (passive): Heals 1d100 damage to self. Used immediately once all other enemies are defeated.
     Fitness: 2
     Defense: 5
Cursed statue:
     Health: 105/150
     Skills:
          Unhealthy (passive): The party cannot regain health while user is alive.
          Drag down: 30% chance of instantly defeating a single target.
          Clay fist: Deals 1d15 damage to party. Cannot be blocked.
          Begone (passive): Once all other enemies are defeated, user deals 999 damage to the last party member to act.
     Fitness: 7
     Defense: 0

Mackenzie's group:
Quote from: DaEpikDudeMackenzie uses Break Time.
Mackenzie heals the group.

Quote from: CrazeePiJimmy First-Aids LFH.

LFH Billiard Bashes the lion and the jaguar.
Jimmy is currently scrambled to Mackenzie's skills and Mackenzie doesn't have a replacement for First aid, so:
Jimmy uses reverse card on the painted jaguar!
!noitisop evisnefeD Defense will be reduced! Positive statuses will be blocked!

LFH is currently scrambled to Reshi's skills, and the closest replacement Reshi has is primal fury (I'll interpret this as allowed in berserk), so:
LFH: Primal fury: 1d20=9+15(attack)+4(excited)=28
4d6=1+2+1+3+1+5=13
28+13=41
LFH deals devastating hits in their rage.
Painted Lion: Health: 100-(35-6(defense))=65
Painted Wolf: Health: 100-(35-12(defense))=71
Painted Coyote: Health: 100-(35-10(defense))=69
Painted Jaguar: Health: 95-(35-4(defense))=58

Quote from: realicrafthow about i throw a brick at the lion
seems easier than looking up a new set of skills
Nef: Brick toss: 1d15=3+5(fitness)-6(enemy defense)+4(excited)+3(prepared)=9
Nef's brick hits the lion somewhat weakly.
Painted lion: Health:65-9=56

Reshi fiddles with tech.
Reshi: Tech fiddle: 2d20=5, 14
Jumpy! Can act twice! may dodge attacks!

The painted lion swipes at LFH.
Painted lion: Swipe: 1d20=3+6(fitness)=9
LFH: Can't block!
The painted lion deals a weak hit.
LFH: Health: 14-9=5

The painted wolf swipes at Reshi.
Reshi dodges.

The painted coyote swipes at Mackenzie.
Painted coyote: Swipe: 1d20=9+4(fitness)=13
Mackenzie: Block: 1d5=1
13-1=12
The coyote deals a somewhat strong hit, which Mackenzie fails to block.
Mackenzie: Health: 29-12=17

The painted jaguar swipes at Nef.
Painted jaguar: Swipe: 1d20=6
Nef: Block: 1d5=3
6-3=3
It deals a weak swipe, which Nef blocks.
Nef: Health: 19-3=26

Party:
Mackenzie:
     Health: 17/50
     Energy: 25/25
     Focused! Next attack's power will be doubled!
     Scrambled! Must use LFH's skills! (2 turns remaining)
     Prepared! Next attack's power will be increased!
     Jumpy! Can act twice! May dodge attacks! (4 turns remaining)
LFH:
     Health: 9/45
     Energy: 1/20

     Berserk! (1 turn remaining)
     Recovering! Health will slowly regenerate! (3 turns remaining)
     Scrambled! Must use Reshi's skills! (2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (4 turns remaining)
Jimmy:
     Health: 31/45
     Energy: 18/20
     Scrambled! Must use Mackenzie's skills! (2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (4 turns remaining)
Nef:
     Health: 26/50
     Energy: 25/25
     Scrambled! Must use Jimmy's skills! (2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (4 turns remaining)
Reshi:
     Health: 17/50
     Energy: 17/25
     Scrambled! Must use Nef's skills! (2 turns remaining)
     Jumpy! Can act twice! May dodge attacks! (4 turns remaining)

Enemies:
Painted lion:
     Health: 56/100
     Skills:
          Tackle: Deals 1d6 damage to a single party member and skips target's next turn. Grants user an extra turn.
          Slice: Inflicts bleeding on party.
     Fitness: 6
     Defense: 3
     Defensive position! Defense will be increased! Statuses will be blocked! (1 turn remaining)
Painted wolf:
     Health: 71/100
     Skills:
          Double slice: Inflicts cut on any party member with bleeding.
          Defensive position: Doubles all enemies' defense and grants immunity to statuses.
     Fitness: 3
     Defense: 6
     Defensive position! Defense will be increased! Statuses will be blocked! (1 turn remaining)
Painted coyote:
     Health: 69/100
     Skills:
          Triple slice: Inflicts poison on any party member with cut.
          Charge: Raises an enemy's fitness by 10 for a turn.
     Fitness: 4
     Defense: 5
     Defensive position! Defense will be increased! Statuses will be blocked! (1 turn remaining)
Painted jaguar:
     Health: 58/100
     Skills:
          Recover: Heals 60 health to a single enemy.
          Mass cure: Heals 20 health to all enemies.
     Fitness: 0
     Defense: 9
     !noitisop evisnefeD Defense will be reduced! Positive statuses will be blocked! (1 turn remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

#512
John uses a dried peach on Trendy.


Mackenzie whacks the jaguar with a brick. Twice.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

#513
Joyce uses Fire Up and hopes somebody is going to use break time.



LFH bashes the jaguar's face in a bunch.

EDIT: Actually use Primal Fury if able. (I'm not sure if there's a minimum energy requirement)

Jimmy also bashes in the jaguar's face in a bunch.

redgreenandblue


Seanbobe

John's group:
Quote from: DaEpikDudeJohn uses a dried peach on Trendy.
John uses a dried peach.

Quote from: CrazeePiJoyce uses Fire Up and hopes somebody is going to use break time.
Joyce uses fire up.
Burned! Health will go down! May spread!

Joyce's soldiers attack.
Soldier 1: Attack: 1d5=5+11(fitness)+4(excited)=20
Soldier 2: Attack: 1d5=2+11(fitness)+4(excited)=17
20+17=37
Cursed statue: Health: 105-37=68

Quote from: redgreenandblueFlynn uses break time.
Flynn warms up.
Flynn heals the group. Their energy and stats anyway.

Avalon tosses a brick at the cursed statue.
Avalon: Brick toss: 1d15=9+2(fitness)+4(excited)=15
Avalon tosses the brick rather powerfully.
Cursed statue: Health: 68-15=53

Trendy uses a power kick on the cursed statue.
Cursed statue: Health: 53-5-20(intelligence)=28

The blessed statue uses an antidote on itself.

The cursed statue uses a clay fist.
Cursed statue: Clay fist: 1d15=6+7(fitness)=13
John: Health: 25-13=12
Burned! Health will go down! May spread!
Joyce: Health: 45-13=32
     Clay soldier 1:Health: 20-13=7
     Clay soldier 2: Health: 20-13=7
Flynn: Health: 31-13=18
Avalon: Health: 36-13=23
Trendy: Health: 1-13=0
Trendy faints.

Party:
John:
     Health:9/45
     Energy:15/20
     Burned! Health will go down! May spread! (2 turns remaining)

     Excited! Stats will be raised! (1 turn remaining)
     Unhealthy! Cannot regain health! (Lasts until cursed statue is defeated)
Joyce:
     Health: 32/45
     Energy: 11/20
     Excited! Stats will be raised! (1 turn remaining)
     Unhealthy! Cannot regain health! (Lasts until cursed statue is defeated)
     Clay soldier 1: Health: 7/20 Burnt!
     Clay soldier 2: Health: 7/20 Burnt!
Flynn:
     Health:18/45
     Energy:12/30
     Excited! Stats will be raised! (1 turn remaining)
     Unhealthy! Cannot regain health! (Lasts until cursed statue is defeated)
     Repetitive tactics! Will use warm-up each turn! (3 turns remaining)
     Warmed up! Next attack's power will be increased! (2x)
     Prepared! Next attack's power will be increased!
Avalon:
     Health: 23/55
     Energy: 30/30
     Excited! Stats will be raised! (1 turn remaining)
     Unhealthy! Cannot regain health! (Lasts until cursed statue is defeated)
Trendy:
     Health:0/50
     Energy:11/25
     Fainted! Cannot act!


Enemies:
Enemies:
Blessed statue:
     Health: 150/150
     Skills:
          Antidote: Clears negative status effects from a single enemy.
          Invigorate: Raises an enemy's fitness by 10 for a turn.
          Drain: Deals 1d30 damage to a party member. Heals that amount to self.
          Ultra heal (passive): Heals 1d100 damage to self. Used immediately once all other enemies are defeated.
     Fitness: 2
     Defense: 5
Cursed statue:
     Health: 25/150
     Skills:
          Unhealthy (passive): The party cannot regain health while user is alive.
          Drag down: 30% chance of instantly defeating a single target.
          Clay fist: Deals 1d15 damage to party. Cannot be blocked.
          Begone (passive): Once all other enemies are defeated, user deals 999 damage to the last party member to act.
     Fitness: 7
     Defense: 0
     Burned! Health will go down! May spread! (2 turns remaining)
Mackenzie's group:
Quote from: DaEpikDudeMackenzie whacks the jaguar with a brick. Twice.
Mackenzie: Brick toss: 1d15=14+2(fitness)+3(prepared)=19*2(focused)=38-4(enemy defense)=34
Mackenzie deals a devastating hit to the jaguar.
Painted jaguar: Health: 38-34=24

Mackenzie: Brick toss: 1d15=3+2(fitness)-4(enemy defense)=1
Mackenzie's brick rebounds!
Mackenzie: Brick rebound: 1d15=11+2(fitness)-4(enemy defense)=9
1+9=10
Mackenzie nearly misses with the first hit, but hits the jaguar somewhat well the second time.
Painted jaguar: Health: 24-10=14

Quote from: CrazeePiLFH bashes the jaguar's face in a bunch.

EDIT: Actually use Primal Fury if able. (I'm not sure if there's a minimum energy requirement)

Jimmy also bashes in the jaguar's face in a bunch.
(You need 2 energy to use primal fury)
LFH: Brick toss: 1d15=14+15(attack)-4(enemy defense)=25
LFH's brick rebounds towards the lion!
LFH: Brick rebound: 1d15=15+15(attack)-6(enemy defense)=24
LFH deals two powerful hits to the animals.
Painted lion: Health:56-24=32
Painted jaguar: Health: 14-24=0
The painted jaguar flees.

LFH: Brick toss: 1d15=9+15(attack)-6(enemy defense)=18
LFH deals a third powerful hit to the lion.
Painted lion: Health: 32-18=14

Jimmy: Brick toss: 1d15=11-6(enemy defense)=5
Jimmy hits the lion weakly.
Painted lion: Health: 14-5=9

Jimmy: Brick toss: 1d15=4-6(enemy defense)=0
Jimmy's brick rebounds!
Jimmy: Brick rebound: 1d15=11-6(enemy defense)=5
Jimmy deals another weak hit.
Painted lion: Health: 9-5=4

Nef tosses a brick at the painted lion.
Nef: Brick toss: 1d15=1+5(fitness)-6(enemy defense)=0
Nef's brick bounces harmlessly.

Nef tosses another brick.
Nef: Brick toss: 1d15=7+5(fitness)-6(enemy defense)=6
Nef deals a weak hit o the lion.
Painted lion: Health: 5-6=0
The painted lion flees.

Reshi fiddles with tech.
Reshi: Tech fiddle: 2d20=10, 13
Lucky! Dice will be rerolled!

Reshi fiddles with tech again.
Reshi: Tech fiddle: 4d20=16, 4, 6, 9
30 damage is dealt to all enemies.
Painted wolf: Health: 71-30=41
Painted coyote: Health: 69-30=39

The painted wolf swipes at LFH.
LFH dodges.

The painted coyote charges.
Charged! Fitness will be raised!

Party:
Mackenzie:
     Health: 17/50
     Energy: 25/25
     Scrambled! Must use LFH's skills! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
LFH:
     Health: 13/45
     Energy: 2/20
     Recovering! Health will slowly regenerate! (2 turns remaining)
     Scrambled! Must use Reshi's skills! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
Jimmy:
     Health: 31/45
     Energy: 20/20
     Scrambled! Must use Mackenzie's skills! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
Nef:
     Health: 26/50
     Energy: 25/25
     Scrambled! Must use Jimmy's skills! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)
Reshi:
     Health: 17/50
     Energy: 12/25
     Scrambled! Must use Nef's skills! (1 turn remaining)
     Jumpy! Can act twice! May dodge attacks! (3 turns remaining)

Enemies:
Painted wolf:
     Health: 41/100
     Skills:
          Double slice: Inflicts cut on any party member with bleeding.
          Defensive position: Doubles all enemies' defense and grants immunity to statuses.
     Fitness: 3
     Defense: 6
Painted coyote:
     Health: 39/100
     Skills:
          Triple slice: Inflicts poison on any party member with cut.
          Charge: Raises an enemy's fitness by 10 for a turn.
     Fitness: 4
     Defense: 5
     Charged! Attack will be raised! (1 turn remaining)
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

John whacks the cursed statue in the face with a brick.
...Do statues have faces?


Mackenzie repairs Nef's brick.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

Whack.



Whack whack.

Pew pew.

Blunderbus

Quote from: CrazeePiWhack.



Whack whack.

Pew pew.
(what i believe is a correct interpretation of this post is Joyce attacks x1, LFH attacks x2, Jimmy uses laser shot x2)
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Seanbobe

John's group:
Quote from: DaEpikDudeJohn whacks the cursed statue in the face with a brick.
...Do statues have faces?
John: Brick toss: 1d15=2+7(fitness)+4(excited)=13
John deals a moderately powerful hit to the cursed statue.
Cursed statue: Health:25-13=12

Quote from: CrazeePiWhack.
Joyce: Brick toss: 1d15=1+8(fitness)+4(excited)=13
Joyce deals another hit to the cursed statue.
Cursed statue: Health: 12-13=0
The cursed statue breaks.
The blessed statue is healed.

The clay soldiers attack the blessed statue.
Clay soldier 1: Attack: 1d5=2+11(fitness)-5(enemy defense)+4(excited)=12
Clay soldier 2: Attack: 1d5=5+11(fitness)-5(enemy defense)+4(excited)=15
12+15=27
The soldiers deal two moderately powerful hits to the statue.
Blessed statue: Health: 150-27=123

Flynn Warms up.
Flynn karate chops the blessed statue.
Flynn misses.

Avalon uses a dried peach on Trendy.

Trendy uses break time.

The blessed statue invigorates itself.
Invigorated! Fitness will be raised!

Party:
John:
     Health:19/45
     Energy:20/20
Joyce:
     Health: 42/45
     Energy: 17/20
     Clay soldier 1: Health: 17/20 Burnt!
     Clay soldier 2: Health: 17/20 Burnt!
Flynn:
     Health:28/45
     Energy:10/30
     Repetitive tactics! Will use warm-up each turn! (2 turns remaining)
     Warmed up! Next attack's power will be increased! (4x)
     Prepared! Next attack's power will be increased!
Avalon:
     Health: 33/55
     Energy: 30/30
Trendy:
     Health:11/50
     Energy:18/25

Enemies:
Blessed statue:
     Health: 123/150
     Skills:
          Antidote: Clears negative status effects from a single enemy.
          Invigorate: Raises an enemy's fitness by 10 for a turn.
          Drain: Deals 1d30 damage to a party member. Heals that amount to self.
          Ultra heal (passive): Heals 1d100 damage to self. Used immediately once all other enemies are defeated.
     Fitness: 2
     Defense: 5
     Invigorated! Fitness will be raised!
Mackenzie's group:
Quote from: DaEpikDudeMackenzie repairs Nef's brick.
Mackenzie repairs Nef.
Repaired! Fitness will be increased!

Quote from: CrazeePiWhack whack.

Pew pew.
LFH: Brick toss: 1d15=11+3(fitness)-6(enemy defense)=8
LFH's brick rebounds!
LFH: Brick rebound: 1d15=12+3(fitness)-6(enemy defense)=9
8+9=17
LFH deals a powerful hit to the painted wolf.
Painted wolf: Health: 41-17=24

LFH: Brick toss: 1d15=6+3(fitness)-6(enemy defense)=3
LFH's brick rebounds.
LFH: Brick rebound: 1d15=13+3(fitness)-6(enemy defense)=10
3+10=13
LFH deals two somewhat weaker hits to the wolf.
Painted wolf: Health: 24-13=11

Jimmy: Laser shot: 1d20=1+10(intelligence)-6(enemy defense)=5
Jimmy fires the laser with poor aim, nearly missing.
Painted wolf: Health: 11-5=6

Jimmy: Laser shot: 1d20=14+10(intelligence)-5(enemy defense)=19
Jimmy fires the laser directly into the coyote's eye.
Painted coyote: Health: 39-19=20

Nef tosses a brick at the painted coyote.
Nef: Brick toss: 1d15=5+5(fitness)+8(repaired)-5(enemy defense)=13
Nef's brick rebounds.
Nef: Brick rebound: 1d15=8+5(fitness)+8(repaired)-5(enemy defense)=16
13+16=29
Nef tosses the brick quickly and elegantly.
Painted coyote: Health: 20-29=0
The painted coyote flees.

Reshi motivates himself.
Reshi throws a brick at the painted wolf.
Reshi: Brick toss: 1d15=15+1(fitness)-6(enemy defense)+10(motivated)=20
Reshi hits the wolf perfectly.
Painted wolf: Health: 6-20=0
The painted wolf flees.
Battle won.
The animals flee, dropping a key. Mr. R. T. Kit's voice comes over the speaker.
Speaker: CONGRATULATIONS! You have completed your half of the challenge. Please wait for the other group to complete their half before continuing.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

John debilitates the blessed statue.


Mackenzie picks up the key, then... well, does nothing, really.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

Joyce waits until the last moment and then pots the blessed statue.

-

LFH gets bored and throws their brick at the speaker.

redgreenandblue

Flynn just stabs the statue with scissors.

Seanbobe

John's group:
Quote from: DaEpikDudeJohn debilitates the blessed statue.
John uses debilitate.
Useless! Highest stat (defense) has been reduced to 0!

Quote from: redgreenandblueFlynn just stabs the statue with scissors.
Flynn warms up.
Flynn can't find his scissors due to the curse on the building, so he uses the brick instead.
Flynn: Brick toss: 1d15=2+7(fitness)+3(prepared)=10*5(warm up)=50
Flynn tosses the brick hard enough to knock the statue over.
Blessed statue: Health: 123-50=73

Avalon sings an invigorating song.
Flynn will get an extra turn next turn.

Trendy tosses a brick.
Trendy: Brick toss: 1d15=10
Trendy tosses somewhat powerfully.
Blessed statue: Health: 73-10=63

Quote from: CrazeePiJoyce waits until the last moment and then pots the blessed statue.
The clay soldiers attack while waiting for Joyce.
Clay soldier 1: Attack: 1d5=1+11(fitness)=12
Clay soldier 2: Attack: 1d5=2+11(fitness)=13
12+13=25
Blessed statue: Health: 63-25=38

Joyce pots the statue.
Potted! Cannot attack or be attacked!

The blessed statue drains the pot.
Blessed statue: Drain: 1d30=5+2(fitness)-12(willpower)+10(invigorated)=10
The statue drains some health from the pot.
Pot: Health: 10-10=0
The pot breaks.
Blessed statue: Health: 38+10=48

Party:
John:
     Health:19/45
     Energy:16/20
Joyce:
     Health: 42/45
     Energy: 15/20
     Clay soldier 1: Health: 17/20 Burnt!
     Clay soldier 2: Health: 17/20 Burnt!
Flynn:
     Health:28/45
     Energy:8/30
     Repetitive tactics! Will use warm-up each turn! (1 turn remaining)
     Invigorated! Can act twice! (1 turn remaining)
Avalon:
     Health: 33/55
     Energy: 29/30
Trendy:
     Health:11/50
     Energy:20/25

Enemies:
Blessed statue:
     Health: 48/150
     Skills:
          Antidote: Clears negative status effects from a single enemy.
          Invigorate: Raises an enemy's fitness by 10 for a turn.
          Drain: Deals 1d30 damage to a party member. Heals that amount to self.
          Ultra heal (passive): Heals 1d100 damage to self. Used immediately once all other enemies are defeated.
     Fitness: 2
     Defense: 5
     Useless! Highest stat (defense) will be reduced to 0! (5 turns remaining)
     Unpotted! Defense will go down! (2 turns remaining)
Mackenzie's group:
Quote from: DaEpikDudeMackenzie picks up the key, then... well, does nothing, really.
Mackenzie grabs the key. It says "Key 3 of 4" on the handle.

Quote from: CrazeePiLFH gets bored and throws their brick at the speaker.
LFH attacks the speaker.

Time to fight!
LFH: Brick toss: 1d15=6+2(fitness)=8
LFH tosses the brick rather weakly.
Speaker: Health: 10-8=2

The speaker uses "that wasn't very nice"
Pointless! This battle doesn't count towards level-ups!
Status effects have been frozen.

Party:
LFH:
     Health: 17/45
     Energy: 4/20
     Status effects are frozen. (Lasts until end of battle.)

Enemies:
Speaker:
     Health: 2/10
     Skills:
          That wasn't very nice: Inflicts pointless and status-freeze on a party member.
     Fitness: 0
     Defense: 0
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

John throws his brick at the statue. Again.


Mackenzie tries to repair the speaker, before realising that she no longer knows how to repair stuff.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

Joyce brick smacks.

-

LFH uses "say 'COUGH' out loud"
Nothing happens.