News:

The moderation team is holding a poll on the topic of the site's connection to Scratch. More details can be found here. Your feedback is appreciated.

Main Menu

Stop the Spambots!

Started by Seanbobe, May 07, 2019, 08:44:43 AM

Previous topic - Next topic

Blunderbus

(I'd say we should give an apple to Flynn to get him to full and give a pear to LFH because they're on 3 energy, don't think we really need any other healing items right now)
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

redgreenandblue

Yeah, Flynn eats an apple to prepare for the battle.

Seanbobe

#253
Quote from: CrazeePi"I SEE," LFH says, before going back into the cabin.

LFH looks at the umbrella and the fruit bowl.

"WHAT DOES THIS 'barrier' DETECT?" LFH asks Trendy.
Trendy: I'm pretty sure it just detects Spambots. It has a 99% accuracy rate.

Quote from: DaEpikDude(I'd say we should give an apple to Flynn to get him to full and give a pear to LFH because they're on 3 energy, don't think we really need any other healing items right now)
Quote from: redgreenandblueYeah, Flynn eats an apple to prepare for the battle.
Flynn eats an apple. LFH dissolves a pear. Trendy quickly puts on the pearl necklace. Everyone walks out of the cabin.

(Leftover level-ups have temporarily been applied to health/energy)

Carson: Prepare yourselves!
Madam Wurm: Servants! Come!
Time to fight a Spambot!
You may not flee from this battle.

Carson makes everyone less jumpy.
Flynn is no longer jumpy.

Party:
John:
     Health:45/45
     Energy:12/20
Reshi:
     Health:45/45
     Energy:18/20
Jimmy:
     Health:50/50 (Reverts to 40 after battle)
     Energy:24/25 (Reverts to 15 after battle)
LFH:
     Health:42/45
     Energy:13/20
     Berserk!
     Trapped! Next enemy attack will be repelled!
Flynn:
     Health:45/45
     Energy:11/20
     Repaired! Attacks will be more powerful! (4 turns remaining)
     Repetitive tactics! Will use warm-up every turn!
     Warmed up! Next attack will be more powerful
Trendy:
     Health:45/45
     Energy:25/25

Enemies:
Quine:
     Health:50/50
     Skills:
          Replicate: Heals 10 health to all enemies.
          Toxic: Inflicts poison on a single party member.
     Fitness: 0
     Defense: 0
Ransom:
     Health: 50/50
     Skills:
          Encrypt: Deals 1d30 damage to any party member who healed someone else on the previous turn.
          Poison: Inflicts poison on 1-3 party members.
     Fitness: 3
     Defense: 0

Boss:
Carson:
     Health: 200/200
     Skills:
          Relax: Removes the jumpy status from all party members.
          Hide with me: Draws a single party member into a one-on-one sub-battle with Carson. This sub-battle lasts 3 turns or until either battle is won/lost.
          Glitch: Deals 1d20 damage to all party members.
          Spirit drain: Drains 1d10 energy from a single party member. Heals same amount of health to self.
          Encore (passive): Carson can act twice per turn.
     Fitness: 5
     Defense: 5

Spambot:
Madam Wurm:
     Health: 301/301
     Skills:
          Debilitate: Inflicts useless on a single party member.
          Sticky: Inflicts glued on a single party member, preventing the use of standard attacks.
          Summon: Summons Quine and Ransom to battle. Cannot be used while either Quine or Ransom are in battle or for one turn after both are defeated.
          Protect me (passive): Madam Wurm cannot be attacked while either Quine or Ransom are in battle.
     Fitness: 7
     Defense: 0
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Hollyleaf

Alright homies is it Primal Fury time
(Waiting for responses)
mmmmmmmm i don't use this account anymore so oof, pls see @Squirrelflight instead

Blunderbus

#255
John uses the Spam Bane.

i guess carson levelled up like 30 times between us going into the cabin and coming out


Edit: primal fury sounds like a good idea to spread damage around more (inb4 we 1-shot both the minions)
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

LFH uses Billiard Bash (I'm renaming it) on the two minions.

Hollyleaf

(hoo boy here we go)

Reshi uses Primal Fury.
mmmmmmmm i don't use this account anymore so oof, pls see @Squirrelflight instead

redgreenandblue

Flynn uses the paper fan

Seanbobe

#259
Quote from: DaEpikDudeJohn uses the Spam Bane.

i guess carson levelled up like 30 times between us going into the cabin and coming out


Edit: primal fury sounds like a good idea to spread damage around more (inb4 we 1-shot both the minions)
John uses an item.

John: Item: 1d15=5

Quine: Health: 50-5=45
Ransom: Health: 50-5=45
Carson: Health: 200-5=195
Madam Wurm: (No effect, protected by servants.)

Quote from: CrazeePiLFH uses Billiard Bash (I'm renaming it) on the two minions.
LFH: 1d40=33+15(attack)=48

Quote from: Hollyleaf(hoo boy here we go)

Reshi uses Primal Fury.
Reshi: Primal fury:
     1d15=7
     18d5=4+5+2+3+2+5+5+5+1+1+4+1+2+2+1+5+4+3=55
     7+55=62
     Reshi's primal fury deals powerful hits.

Carson: Health: 195-62=133
Madam Wurm: Health: 301-62=239

Quote from: redgreenandblueFlynn uses the paper fan
Flynn warms up.
Flynn: Fan smack: 1d10=6+6(fitness)+3(repaired)=13*2(double warm-up)=26
Flynn's fan deals a good hit.

Madam Wurm: Health: 239-26=213
Carson: Health: 133-26=107

Jimmy uses a ruler smack.
It fails.

Trendy smacks Madam Wurm with her rolling pin.
Trendy: Roll and drop: 1d15=6
Trendy's rolling pit hits weakly.
Madam Wurm: Health: 213-6=207

Carson exploits a glitch.
Carson: Glitch: 1d20=9+5=14
The glitch is somewhat weak.

John: Health: 45-14=31
Reshi: Health: 45-14=31
Jimmy: Health: 50-14=36
LFH: Repelled! 1d10=4
Flynn: Health: 45-14=31
Trendy: Health: 45-14=31
Carson takes damage from the trap.
Carson: Health: 107-4-13(intelligence;LFH)=90

Carson hides with Reshi.
Carson and Reshi have been moved to a sub-battle.

Madam Wurm debilitates Flynn.
Useless! Highest stat (fitness) has been reduced to 0!

Madam Wurm kicks Trendy.
Madam Wurm: Kick: 1d20=7+7(fitness)=14
Trendy: Block: 1d10=3
14-3=11
Madam Wurm deals a somewhat weak kick to Trendy.
Trendy: Health: 31-11=20

Main battle:
Party:
John:
     Health:31/45
     Energy:12/20
Jimmy:
     Health:36/50 (Reverts to 40 after battle)
     Energy:23/25 (Reverts to 15 after battle)
LFH:
     Health:42/45
     Energy:8/20
Flynn:
     Health:31/45
     Energy:10/20
     Repaired! Attacks will be more powerful! (3 turns remaining)
     Useless! Highest stat (fitness) has been reduced to 0! (3 turns remaining)
Trendy:
     Health:20/45
     Energy:25/25

Spambot:
Madam Wurm:
     Health: 207/301
     Skills:
          Debilitate: Inflicts useless on a single party member.
          Sticky: Inflicts glued on a single party member, preventing the use of standard attacks.
          Summon: Summons Quine and Ransom to battle. Cannot be used while either Quine or Ransom are in battle or for one turn after both are defeated.
          Protect me (passive): Madam Wurm cannot be attacked while either Quine or Ransom are in battle.
     Fitness: 7
     Defense: 0

Sub-battle: (Turn 1/3)

Party:
Reshi:
     Health:31/45
     Energy:0/20

Boss:
Carson:
     Health: 90/200
     Skills:
          Relax: Removes the jumpy status from all party members.
          Hide with me: Draws a single party member into a one-on-one sub-battle with Carson. This sub-battle lasts 3 turns or until either battle is won/lost.
          Glitch: Deals 1d20 damage to all party members.
          Spirit drain: Drains 1d10 energy from a single party member. Heals same amount of health to self.
          Encore (passive): Carson can act twice per turn.
     Fitness: 5
     Defense: 5
     Trapped! Defense is lowered!
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Joyous Theta


Blunderbus

John tries to persuade Madam Wurm that really this whole taking over the world business is really kind of rude, and maybe you don't have to do any of this, I'm sure you can manage just fine without taking over the world...
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

redgreenandblue

Flynn karate chops madam wurm

Seanbobe

#263
Quote from: CrazeePiLFH buys three grapes.
LFH purchases grapes. They will be delivered shortly.

Quote from: DaEpikDudeJohn tries to persuade Madam Wurm that really this whole taking over the world business is really kind of rude, and maybe you don't have to do any of this, I'm sure you can manage just fine without taking over the world...
John uses persuasion.
Persuaded! Stats will be lowered!

Quote from: redgreenandblueFlynn karate chops madam wurm
Flynn uses a karate chop. It doesn't connect.

Jimmy slaps Madam Wurm with his neck pillow.
Jimmy: Pillow slap: 1d15=14+2(ersuaded)=16
Jimmy deals a good hit with the pillow.
Madam Wurm: Health: 207-16=191

Trendy gives the group cookies and tea.
John: Health: 31+0+20(Intelligence)=45
Jimmy: Health: 36+0+20(Intelligence)=50
LFH: Health: 42+0+20(Intelligence)=45
Flynn: Health: 31+0+20(Intelligence)=45
Trendy: Health: 20+0+20(Intelligence)=40

Reshi smacks Carson with the binder.
Reshi: Binder smack: 1d15=15+1(fitness)-5(enemy defense)+5(trapped)=16
Reshi smacks Carson while Carson is stunned from the trap.
Carson: Health: 90-16=74

Carson exploits a glitch.
Carson: Glitch: 1d20=20
Carson causes a glitch that nearly stuns Reshi.
Reshi: Health: 31-20=11

Carson slaps Reshi.
Carson: Slap: 1d15=15+5(fitness)=20
Reshi: Block: 1d10=4+6(willpower)+2(weapon)=12
Carson weakly slaps Reshi.
Reshi: Health: 11-8=3

Madam Wurm kicks Jimmy.
Madam Wurm: Kick: 1d20=12+7(fitness)-2(persuaded)=17
Jimmy: Block: 1d10=4+5(willpower)=9
17-9=8
Madam Wurm kicks Jimmy quickly, causing Jimmy to stumble.
Jimmy: Health: 50-10=40

Madam Wurm summons servants!
Quine and Ransom have been summoned to battle.

Quine replicates.
Quine: Health: 50+10=60
Ransom: Health: 50+10=60
Madam Wurm: Health: 191+10=201

Ransom encrypts healing abilities.
Ransom: 1d30=26
John: No effect.
Jimmy: No effect.
LFH: No effect.
Flynn: No effect.
Trendy: Health: 40-26=14

Main battle:

Party:
John:
     Health:45/45
     Energy:9/20
Jimmy:
     Health:42/50 (Reverts to 40 after battle)
     Energy:23/25 (Reverts to 15 after battle)
LFH:
     Health:45/45
     Energy:8/20
     Ordered! Grapes (3x) will arrive shortly! (22 turns remaining)
Flynn:
     Health:45/45
     Energy:10/20
     Repaired! Attacks will be more powerful! (2 turns remaining)
     Useless! Highest stat (fitness) has been reduced to 0! (2 turns remaining)
Trendy:
     Health:14/45
     Energy:25/25

Enemies:
Quine:
     Health: 60/50
     Skills:
          Replicate: Heals 10 health to all enemies.
          Toxic: Inflicts poison on a single party member.
     Fitness: 0
     Defense: 0
Ransom:
     Health: 60/50
     Skills:
          Encrypt: Deals 1d30 damage to any party member who healed someone else on the previous turn.
          Poison: Inflicts poison on 1-3 party members.
     Fitness: 3
     Defense: 0

Spambot:
Madam Wurm:
     Health: 201/301
     Skills:
          Debilitate: Inflicts useless on a single party member.
          Sticky: Inflicts glued on a single party member, preventing the use of standard attacks.
          Summon: Summons Quine and Ransom to battle. Cannot be used while either Quine or Ransom are in battle or for one turn after both are defeated.
          Protect me (passive): Madam Wurm cannot be attacked while either Quine or Ransom are in battle.
     Fitness: 7
     Defense: 0
     Persuaded! Stats will be lowered! (2 turns remaining)

Sub-battle (2/3 turns):

Party:
Reshi:
     Health:3/45
     Energy:0/20


Boss:
Carson:
     Health: 74/200
     Skills:
          Relax: Removes the jumpy status from all party members.
          Hide with me: Draws a single party member into a one-on-one sub-battle with Carson. This sub-battle lasts 3 turns or until either battle is won/lost.
          Glitch: Deals 1d20 damage to all party members.
          Spirit drain: Drains 1d10 energy from a single party member. Heals same amount of health to self.
          Encore (passive): Carson can act twice per turn.
     Fitness: 5
     Defense: 5
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Joyous Theta

LFH puts a trap in front of Trendy.

Blunderbus

#265
If possible, John throws an apple at Reshi.
If you can't use items on people in other sub-battles, then he attacks Quine with his textbook.

(also did you mean to say that grapes are arriving in 22 turns)
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Hollyleaf

Reshi does a notebook smack
mmmmmmmm i don't use this account anymore so oof, pls see @Squirrelflight instead

redgreenandblue

Flynn attacks Madam Wurm with scissors

Seanbobe

Quote from: CrazeePiLFH puts a trap in front of Trendy.
LFH prepares a trap. It will be ready shortly.

Quote from: DaEpikDudeIf possible, John throws an apple at Reshi.
If you can't use items on people in other sub-battles, then he attacks Quine with his textbook.

(also did you mean to say that grapes are arriving in 22 turns)
John can't use items on people in other sub-battles. He attacks instead.
John: Notebook smack: 1d15=3+5(fitness)+1(weapon)=9
John deals minor damage with his notebook.
Quine: Health: 60-9=51

Quote from: HollyleafReshi does a notebook smack
Reshi: Notebook smack: 1d15=5+1(fitness)+1(weapon)-5(enemy defense)=2
Reshi smacks Carson lightly.
Carson: Health: 74-2=72

Quote from: redgreenandblueFlynn attacks Madam Wurm with scissors
Flynn tries to attack Madam Wurm, but she is protected by Quine and Ransom!
Flynn: Blocked attack: 1d0=0

Jimmy performs first aid on Trendy.
Trendy: Health: 14+9+10(intelligence)=29

Trendy performs a power kick on Madam Wurm.
Her kick manages to pierce Madam Wurm's protection.
Madam Wurm: Health: 201-0-20(intelligence)-2(persuaded)=179

Quine replicates.
Quine: Health: 51+10=61
Ransom: Health: 60+10=70
Madam Wurm: Health: 179+10=189

Ransom releases poison.
John: No effect.
Jimmy: Immune!
LFH: Poisoned! Health will go down!
Flynn: No effect.
Trendy: Poisoned! Health will go down!

Madam Wurm makes LFH sticky.
Glued! Can't use standard attacks!

Madam Wurm kicks LFH.
Madam Wurm: Kick: 1d20=4+7(fitness)=11
LFH: Block: 1d10=10
11-10=1
Madam Wurm deals minimal damage to LFH.
LFH: Health: 45-1=44

Carson drains Reshi's spirit.
Carson: Spirit drain: 1d10=1+5=6
Carson drains a bit of energy from Reshi.
Reshi: Energy: 0-6=0
Carson: Health: 72+6=78

Carson smacks Reshi.
Carson: smack: 1d20=9+5(fitness)=14
Reshi: Block: 1d10=6+6(willpower)=12
14-12=2
Carson slaps Reshi lightly.
Reshi: Health: 3-2=1

LFH and Trendy take 3 damage from the poison.

Jimmy restores energy from the helmet.

Main battle:

Party:
John:
     Health:45/45
     Energy:9/20
Jimmy:
     Health:42/50 (Reverts to 40 after battle)
     Energy:23/25 (Reverts to 15 after battle)
LFH:
     Health:41/45
     Energy:4/20
     Ordered! Grapes (3x) will arrive shortly! (1 turn remaining)
     Glued! Cannot use standard attacks. (3 turns remaining)
     Poisoned! Health will go down! (2 turns remaining)
Flynn:
     Health:45/45
     Energy:10/20
     Repaired! Attacks will be more powerful! (1 turn remaining)
     Useless! Highest stat (fitness) has been reduced to 0! (1 turn remaining)
Trendy:
     Health:26/45
     Energy:10/25
     Trap is being set up! (2 turns remaining)
     Poisoned! Health will go down! (2 turns remaining)

Enemies:
Quine:
     Health: 61/50
     Skills:
          Replicate: Heals 10 health to all enemies.
          Toxic: Inflicts poison on a single party member.
     Fitness: 0
     Defense: 0
Ransom:
     Health: 70/50
     Skills:
          Encrypt: Deals 1d30 damage to any party member who healed someone else on the previous turn.
          Poison: Inflicts poison on 1-3 party members.
     Fitness: 3
     Defense: 0

Spambot:
Madam Wurm:
     Health: 189/301
     Skills:
          Debilitate: Inflicts useless on a single party member.
          Sticky: Inflicts glued on a single party member, preventing the use of standard attacks.
          Summon: Summons Quine and Ransom to battle. Cannot be used while either Quine or Ransom are in battle or for one turn after both are defeated.
          Protect me (passive): Madam Wurm cannot be attacked while either Quine or Ransom are in battle.
     Fitness: 7
     Defense: 0
     Persuaded! Stats will be lowered! (1 turn remaining)

Sub-battle (3/3 turns):

Party:
Reshi:
     Health:1/45
     Energy:0/20


Boss:
Carson:
     Health: 78/200
     Skills:
          Relax: Removes the jumpy status from all party members.
          Hide with me: Draws a single party member into a one-on-one sub-battle with Carson. This sub-battle lasts 3 turns or until either battle is won/lost.
          Glitch: Deals 1d20 damage to all party members.
          Spirit drain: Drains 1d10 energy from a single party member. Heals same amount of health to self.
          Encore (passive): Carson can act twice per turn.
     Fitness: 5
     Defense: 5
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

redgreenandblue

Flynn uses repetitive tactics on a standard attack
(with the fan?)

Blunderbus

LFH should have a natural immunity to poison by virtue of being a robo- a local friendly human

John uses a Fang on Quine.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta


Seanbobe

Quote from: redgreenandblueFlynn uses repetitive tactics on a standard attack
(with the fan?)
Flynn uses repetitive tactics!
Repetitive tactics! Fan will be used every turn!

Quote from: DaEpikDudeLFH should have a natural immunity to poison by virtue of being a robo- a local friendly human

John uses a Fang on Quine.
John: Fang: 1d20=20
John deals large damage with the fang.
Quine: Health: 61-20=41
Bleeding! Health will go down!

Quote from: CrazeePiLFH consumes grape.
LFH starts eating? grapes.
Eating grapes! Health and energy will recover slowly!

Jimmy uses a ruler smack.
Enemies have been stunned!

Reshi smacks Carson with the binder.
Reshi: Binder smack: 1d15=12+1(fitness)-5(enemy defense)=8
Reshi deals moderate damage with the binder.
Carson: Health: 78-8=70

Trendy eats a gourmet cookie.
Trendy: health: 26+0+20(intelligence)=45

Madam Wurm kicks LFH.
Madam Wurm: Kick: 1d20=16+7(fitness)=23
LFH: Block: 1d10=5
23-5=18
LFH staggers backwards from the kick.
LFH: Health:41-18=23
LFH is now berserk!

Carson uses a spirit drain on Reshi.
Carson: Spirit drain: 1d10=2+5(fitness)=7
Carson drains some energy from Reshi.
Reshi: Energy:0-7=0
Carson: Health: 70+7=77

Carson smacks Reshi with his book.
Carson: Book smack: 1d20=4+5(fitness)=9
Reshi: Block: 1d10=8+6(willpower)+2(weapon)=16
16>9
Reshi blocks the book perfectly.

LFH and Trendy take 3 damage from poison.
Quine takes 5 damage from bleeding.
Reshi and Carson rejon the main battle.
Jimmy recovers health and energy from the helmet.
LFH's grapes arrive!
LFH recovers health and energy from the grapes!

Party:
John:
     Health:45/45
     Energy:9/20
Reshi:
     Health:1/45
     Energy:0/20

Jimmy:
     Health:47/50 (Reverts to 40 after battle)
     Energy:25/25 (Reverts to 15 after battle)
LFH:
     Health:25/45
     Energy:9/20
     Glued! Cannot use standard attacks! (2 turns remaining)
     Poisoned! Health will go down! (1 turn remaining)
     Eating grapes! Health and energy will be recovered! (4 turns remaining)
     Berserk! (3 turns remaining)
Flynn:
     Health:45/45
     Energy:7/20
     Repetitive tactics! Fan will be used for attack every turn! (7 turns remaining)
Trendy:
     Health:42/45
     Energy:5/25
     Trap is being set up! (1 turn remaining)
     Poisoned! Health will go down! (1 turn remaining)

Enemies:
Quine:
     Health: 36/50
     Skills:
          Replicate: Heals 10 health to all enemies.
          Toxic: Inflicts poison on a single party member.
     Fitness: 0
     Defense: 0
     Bleeding! Health will go down!
Ransom:
     Health: 70/50
     Skills:
          Encrypt: Deals 1d30 damage to any party member who healed someone else on the previous turn.
          Poison: Inflicts poison on 1-3 party members.
     Fitness: 3
     Defense: 0

Boss:
Carson:
     Health: 77/200
     Skills:
          Relax: Removes the jumpy status from all party members.
          Hide with me: Draws a single party member into a one-on-one sub-battle with Carson. This sub-battle lasts 3 turns or until either battle is won/lost.
          Glitch: Deals 1d20 damage to all party members.
          Spirit drain: Drains 1d10 energy from a single party member. Heals same amount of health to self.
          Encore (passive): Carson can act twice per turn.
     Fitness: 5
     Defense: 5

Spambot:
Madam Wurm:
     Health: 189/301
     Skills:
          Debilitate: Inflicts useless on a single party member.
          Sticky: Inflicts glued on a single party member, preventing the use of standard attacks.
          Summon: Summons Quine and Ransom to battle. Cannot be used while either Quine or Ransom are in battle or for one turn after both are defeated.
          Protect me (passive): Madam Wurm cannot be attacked while either Quine or Ransom are in battle.
     Fitness: 7
     Defense: 0
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Hollyleaf

Reshi takes an apple and devours it in a few seconds.
mmmmmmmm i don't use this account anymore so oof, pls see @Squirrelflight instead

Blunderbus

how is reshi still alive
John tries to persuade Carson that really, lying to people is a bad thing to do, and so is betraying them, and really wouldn't it be a lot nicer if you were back on our side again, I mean really, what reason is there to go with the spambots...
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Joyous Theta

#275
LFH billiard bashes the two minions.