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Giant Board Game

Started by redgreenandblue, Apr 06, 2019, 09:36:34 AM

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Xenon

1d6=6
12.
I swap with Smiley
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Xenon

1d6=2
50. I overwrite 49
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redgreenandblue

And that's 10.
All spaces that read "Overwrite any space with this rule. Go back to start. (If 10 spaces have this rule they are all turned blank)" have been turned blank.

1d7=4

39 -> 43
43.Do the action of a random space on the board.
I'm going to assume Start and End are excluded.

1d50=20

20. Your roll is doubled if you are on this space

Well, I guess that is more of a modifier so nothing happens.

awesome-llama

1d6=2

Space 2.
Roll 3d6=13

Move to space 15. It is empty, so the new rule is:
Take your current post count and divide by 8. The remainder is how many spaces you advance. (Post Count modulo 8)

redgreenandblue

#405
I made your pawn be brown for now because you didn't specify a color, just tell me if you want to change it.

1d7=5
43->48
48. Flip a coin.  If heads, go forward one space.  If tails, go back one space.
coin flip=heads
48->49
49 is blank


49 now reads: Choose a number 1-10 and go back that many spaces.
never mind I was actually on space 20

1d7=6*2=12
20->32
32. Add or remove an asterisk from any rule**

I'll remove the second asterisk on space 1

Seanbobe

Pretty sure my "all rolls are double" went away a while back.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
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redgreenandblue

Quote from: seanbobePretty sure my "all rolls are double" went away a while back.
Fixed!

awesome-llama

Quote from: redgreenandblueI made your pawn be brown for now because you didn't specify a color, just tell me if you want to change it
That's fine. I will be brown.

1d6=3
I am on space 18
I decide to leave it as it is.

Seanbobe

1d6=2
39->41
41 is blank.

New 41: Roll 2d6. If both dice show a 4 or less, move forward the result of the higher die. If either die shows a 5 or 6, move forward the result of the smaller die.
My joke RPG: Instructions Unclear: The RPG of Memes
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redgreenandblue

1d7=3
32 -> 35

35. If you land on this space, pick any rule on any space (other than this space), and then, pick another space (other this space or the space you picked) to be overwritten with that rule

I overwrite 40 (Remove all instances of the text "After that, go back 1 space*") with 29 (Delete the rule on another space)

(also, awesome-llama, you are now on start but your next roll is tripled)

Xenon

#411
1d6=5
5.
1d5=5+7
17.
If you land on this space, you can add a phantom space anywhere, which is marked in gray, and it takes the number of nearest space, towards the end. The phantom space disappears when 5 people pass through this space. If there are anyone in this space when it disappears, they are sent back to start.

(The phantom space would look like: 22 [] If you land on this space, start a kitchen fire.)
(Yes, the phantom space can carry rules.)
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redgreenandblue

1d7=4
35 -> 39
39. Add this text at the end of any other square's rule: "After that, go forward one space*". Adding this to a square with "After that, go back 1 space*" removes both texts and vice versa.

I add it to 23 (Move someone else forward 1)

awesome-llama

Okay, time to roll again.
1d6=2
Now I am on 20, but the roll is doubled so I end up on 22.
On 22 I roll a 1d4 and get 4.
That gives me a cardI get the 4th card to move backwards, but I will keep it for the next turn.

redgreenandblue

Quote from: awesome-llamaOkay, time to roll again.
1d6=2
Now I am on 20, but the roll is doubled so I end up on 22.
On 22 I roll a 1d4 and get 4.
That gives me a cardI get the 4th card to move backwards, but I will keep it for the next turn.
Space 20 only takes effect if you are on it before you roll, so you actually get to double your roll this turn (from space 20)

1d7=2
39->41
41. Roll 2d6. If both dice show a 4 or less, move forward the result of the higher die. If either die shows a 5 or 6, move forward the result of the smaller die.
2d6=1,3
41->44
44 is blank

New rule for 44: Choose a number 1-10 and go back that many spaces.

awesome-llama

Quote from: redgreenandblue
Quote from: awesome-llamaOkay, time to roll again.
1d6=2
Now I am on 20, but the roll is doubled so I end up on 22.
On 22 I roll a 1d4 and get 4.
That gives me a cardI get the 4th card to move backwards, but I will keep it for the next turn.
Space 20 only takes effect if you are on it before you roll, so you actually get to double your roll this turn (from space 20)
I see. In that case, this turn starts at 20.

1d6=1
Doubled roll makes it 2 and I land on 22

Funny, now i am on the same space as before.
1d4=1
I get the card "move 5 spaces"

redgreenandblue

1d7=6
44->50
50 is blank

50 now reads: Choose a space with a rule that has a number. Add 1 to that number.

eg. move 10 spaces -> move 11 spaces

Xenon

1d6=4
21.
If you land on a space, you get an ability, which you get to send any player to the "end", and they move backwards until they win.
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awesome-llama

1d6=6
22 > 28

I swap with Wolfslime123 on 34.

Xenon

1d6=4
25.
If you land on this space, the next poster has to move your piece instead of their piece for next turn.
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redgreenandblue

1d7=3
50->End
I win and add a space at 25

Xenon

1d6=5
31.
I overwrite 18 with "If you land on this space, you move to the "end", and you go backwards until you win."
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redgreenandblue

1d7=1
0 -> 1
1. If you land on this space, move to a random space. The start and the end is not included.* After that, go forward one space.
1d51 = 48
48 -> 49
49. Flip a coin.  If heads, go forward one space.  If tails, go back one space.
Coin Flip = Heads
49 -> 50
50 is blank

50 now reads:

50. Add 1 to the counter and then go forward that many spaces. Counter
  • .

Xenon

1d6=1
32. Reset all counters to 0.
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Alex The JPEG

well it's been a while since I rolled

1d6 = 4
I use my ability to add 1 to my roll.
4 + 1 = 5

I land on space 15.
5882 % 8 = 2

I land on space 17.
I turn 19 into a phantom space
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redgreenandblue

I changed the wording on space 17 because it was a bit confusing. I hope it still follows the intentions of the original rule.
(also wb jpeg)

1d7=4
51->End
Win
Add space at end