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#1 2018-Sep-12  16:06:41

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
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Isle of Leaf: Marb1

(This is a file for Marb1. If you are not Marb1, please don’t post here (unless you're another player posting a trade offer). If you’d like to join, come over to the main topic.)

Welcome to the Isle of Leaf! The map can be found here.

Current settler count: 6
Requirement to recruit new settler: 6
Recruitment chance: 90% (9 or lower)
Current score: 0
Claimed spaces: 1

Materials

Wood: 15 (+0 per turn)
Stone: 10 (+0 per turn)
Metal: 11 (+0 per turn)
Food: 5 (+0 per turn)
Water: 5 (+0 per turn)

Last edited by FlashFlire (2018-Oct-12  10:49:16)


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

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#2 2018-Sep-12  16:07:46

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
Website

Re: Isle of Leaf: Marb1

Tutorial type thing (You can make your move for the first turn but it won't actually happen until the game's full)

Pretty much, as long as you say something that makes sense I'll do it. For example, you can say:

example1 wrote:

Move all my settlers towards B4.

and I'll do that until you say something different (taking the fastest route).
Or you could say:

example2 wrote:

Move 2 of the settlers on B1 to B2, move the other 5 to C1 and build a house.

and I'll do exactly that.
You don't have to say "move to space x and gather", I'll just assume you want your settlers to gather whenever you move to a space unless you want them to build.


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

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#3 2018-Sep-12  16:39:26

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

Move 3 of my settlers to A10 and the other 2 to B11 please!

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#4 2018-Sep-12  18:52:54

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
Website

Re: Isle of Leaf: Marb1

Marb1 wrote:

Move 3 of my settlers to A10 and the other 2 to B11 please!

All right


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

Offline

#5 2018-Sep-15  09:52:53

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

DaEpikDude wrote:
Marb1 wrote:

Move 3 of my settlers to A10 and the other 2 to B11 please!

All right

Thanks

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#6 2018-Sep-21  11:54:19

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
Website

Re: Isle of Leaf: Marb1

--End of day 1--

Gathering Results:
1d10 = 4
Eh, it's OK.

Wood +2


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

Offline

#7 2018-Sep-21  17:42:59

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

Attract settler. Move all my settlers to B10.

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#8 2018-Sep-21  20:36:55

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
Website

Re: Isle of Leaf: Marb1

Marb1 wrote:

Attract settler. Move all my settlers to B10.

All right

1d10 = who cares
Wow, what a surprise, you got a settler


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

Offline

#9 2018-Sep-22  09:05:31

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

DaEpikDude wrote:
Marb1 wrote:

Attract settler. Move all my settlers to B10.

All right

1d10 = who cares
Wow, what a surprise, you got a settler

Lol

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#10 2018-Sep-22  09:08:10

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

Actually, for the settlers still on B11, move them to C11. I changed my mind.

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#11 2018-Sep-22  16:20:03

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
Website

Re: Isle of Leaf: Marb1

Marb1 wrote:

Actually, for the settlers still on B11, move them to C11. I changed my mind.

All right


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

Offline

#12 2018-Oct-12  09:27:31

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

Can the settlers on B10 move to B9?

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#13 2018-Oct-12  10:49:07

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
Website

Re: Isle of Leaf: Marb1

Marb1 wrote:

Can the settlers on B10 move to B9?

Ok


Also I should update this shouldn't I

--End of day 2--
Gathering Results:
1d10 = 8
Awesome!!

Wood +3
Metal +6


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

Offline

#14 2018-Oct-12  10:51:44

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

DaEpikDude wrote:
Marb1 wrote:

Can the settlers on B10 move to B9?

Ok


Also I should update this shouldn't I

--End of day 2--
Gathering Results:
1d10 = 8
Awesome!!

Wood +3
Metal +6

Please update the map

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#15 2018-Oct-12  11:09:58

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
Website

Re: Isle of Leaf: Marb1

Marb1 wrote:

Please update the map

i didn't update it?


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

Offline

#16 2018-Oct-12  16:35:52

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

DaEpikDude wrote:
Marb1 wrote:

Please update the map

i didn't update it?

Oh I see. You need to wait until everyone else has done their things to move my settlers on B10 to B9.

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#17 2018-Oct-12  16:38:02

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
Website

Re: Isle of Leaf: Marb1

Marb1 wrote:
DaEpikDude wrote:
Marb1 wrote:

Please update the map

i didn't update it?

Oh I see. You need to wait until everyone else has done their things to move my settlers on B10 to B9.

The settlers that you just say "start moving these guys to here" I move at the end of the turn in case you change your mind


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

Offline

#18 2018-Oct-12  19:27:22

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

DaEpikDude wrote:
Marb1 wrote:
DaEpikDude wrote:

i didn't update it?

Oh I see. You need to wait until everyone else has done their things to move my settlers on B10 to B9.

The settlers that you just say "start moving these guys to here" I move at the end of the turn in case you change your mind

OK

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#19 2018-Oct-19  23:56:28

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

When will you start the next turn, DaEpikDude?

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#20 2018-Oct-20  10:12:31

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,818
Website

Re: Isle of Leaf: Marb1

Marb1 wrote:

When will you start the next turn, DaEpikDude?

When some of the other players decide to, you know, play


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

Offline

#21 2018-Oct-20  10:24:35

Marb1
TBGer
From: Hong Kong
Registered: 2018-Sep-11
Posts: 421
Website

Re: Isle of Leaf: Marb1

DaEpikDude wrote:
Marb1 wrote:

When will you start the next turn, DaEpikDude?

When some of the other players decide to, you know, play

Ok. Can you tell them to?

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