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Emoji warriors: Terror of Xark

Started by -Terrariadude555-, Sep 08, 2018, 11:13:00 AM

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-Terrariadude555-

You know fight the emojis? This is like that but with a storyline. Simply fighting other emoji for your life is not that fun.

The year 2100, in an alternate universe, in a world with emoji lives a thriving kingdom. Villagers, warriors and even a royal family, but now, a monster has risen to attack. After the head warrior made a weapon capable of shooting spaghetti amazing powers, it was shattered into 10 pieces by the dark overlord, Xark, and spread among the world. New warriors arose and tried hard to defeat enemies along the way to the first challenge.

The game works by posting actions. You can attack physically or magically, but not both unless you have a bonus that allows it. Only fair actions are allowed, otherwise the action will be random.

Character powers:
Invisiblity: the caster can make themself, allies and objects invisible, or remove invisiblity. The invisibility wears off and cannot be reapplied until it wears off completely. The caster can see invisible things as translucent outlines.
Solids: the caster can create, manipulate and destroy solids within arm's reach. The created solids are silvery-grey in colour and have similar properties to steel. Can be used to create weapons, but they will disappear upon losing concentration. The softer or more powdery the solid is, the harder it is to manipulate or destroy. The solids can be melted into liquids, but not gases, and can't be changed again until it solidifies.
Liquids: the caster can create, change and destroy liquids. Created liquids are like mercury, but slightly thicker. Can also drown enemies, but must be placed in the victim's mouth or nose. Thicker liquids are harder to manipulate. Expanding liquids inside air pockets of solids can make the solid explode. Liquids can be solidified or made into a gas, but cannot be changed until it reverts
Gases: the caster can create, change and destroy gases. It can be used to rocket boost, hold enemies in place or create explosives. Gases can be made back into liquids, but cannot be manipulated again until made into a gas again. Also allows pushing melee attacks that deal good damage.
Plasma: the caster can create, change and destroy electricity and fire. It can be used mainly to attack enemies, create traps or rocket propel objects, but otherwise is not the most effective. The caster is also resistance to the flames and can withstand more electricity than others.
Life: the caster can create plants, grow them and change water into poison to control it. Weak wooden shields can be made and vines can strangle enemies, but this is a support class for plant defence. This power can heal plants and living beings.
Solar: this power can not only control, create and destroy fire, it can do the same with flaming suns and stars that have EXTREME heat levels. The caster can resist this heat, but the suns can affect teammates. The suns are part solid and part gas, so they effectively create stepping stones for solar emoji.
Arc: cold electricity that can be changed, created and destroyed by the caster. After the victim is affected, the victim becomes cold and can freeze easily. The caster is resistant to this power and electricity. It can also be used to propel the caster and can rappel around with it.
Void: this power can create, change and destroy black holes and infinite drops. The caster and allies are resistant to the caster's void, but only the caster is resistant to all voids. Can also rip apart objects, but not living beings directly and can be backfired.
Corruption: the caster can create, change and destroy poisons and the corruption. The caster is resistant to this power. The corruption can weaken and drain life from living beings, but can also chain to other living beings and can kill emoji.

Emoji classes:

Each emoji is a different class. Choose one with a good balance or just go crazy.

:) is a balanced class. They are good at many actions. HP: 60. ATK: 11 DEF: 7 POW: 8

:| is quite neutral and likes defence. HP: 75. ATK: 7 DEF: 12 POW: 6

:( is not happy and does good damage. Also good at magic. HP: 55. ATK: 14 DEF: 6 POW: 10

:o is often afraid and will attack with powerful magic most of the time. HP 50 ATK: 6 DEF: 5 POW: 15

:D is encouraging and will defend a lot. Also has healing abilities. HP: 65 ATK: 7 DEF: 11 POW: 9 Heal: 6

:lol: is just a guy that has slightly worse magic, but is good at attack and defence. HP: 60 ATK: 12 DEF: 9 POW: 7

:/ is concerned if friends are injured and are good medics. HP: 60 ATK: 6 DEF: 9 POW: 12 Heal: 10

D:< Just get into action and forget about health and defence. HP: 45 ATK: 16 DEF: 4 POW: 14

;) is helpful and will use magic mostly to defend HP: 55 ATK: 7 DEF: 10 POW: 12

:P are not the best at attacking and use magic to defend and heal HP: 55 ATK: 8 DEF: 9 POW: 10 Heal: 6

:roll: do not care about attack that much and are great defenders. HP: 55 ATK: 5 DEF: 14 POW: 7

B) are cool and are great all-rounders. Small healing abilities.  HP: 65 ATK: 14 DEF: 10 POW: 10 Heal: 4

HP: oh come on!
ATK: 1dATK is your damage with your weapon being held.
DEF: damage reduced per attack (1d(DEF * 1.5))
POW: how effective magic is.
MOV: always starts at 5, this is your agility (1d(MOV * 3))
Heal: certain classes only. How much HP is healed (1dHeal)

Weapons: all players start with elemental pistol (infinite ammo, bullets depend on current power).
Other weapons that can be picked!
Steel sword (melee sword, + 4 ATK)
Crown of thorns (ranged bow, +3 ATK, shoots thorn arrows, may inflict poison)
Staff of ice (magic staff, +3 ATK, shoots big snowflakes, may inflict chilly)
Hammer of Sol (melee sledgehammer, +3 ATK, May inflict solar burn)
Steel recurve bow (ranged bow, +4 ATK)

Items: all players start with 3 regen potions (heals and can also resurrect)
Shield of Magemetal (shield, +4 DEF -1 ATK, can reflect projectiles)
Shard of power (talisman, -1 POW, allows one more special power if the character is not badly injured)
Healer's neckchain (talisman, increases heal if available to class)
Strength potion x3 (potion, increases ATK and DEF)
Tooth of Magepower (talisman, +1 DEF, -2 POW, reduced damage from magic powers, but reduces your POW)

Armour:
Magemetal plate (+4 DEF, +1 POW, -1 MOV)
Magemetal scalemai" (+3 DEF, +1 MOV)
Magicflare armour (+3 DEF, +2 POW)
Deadmail armour (+4 DEF, +1 POW)
Swordmaster's Platemail (+4 DEF, +2 ATK, -1 MOV

Character signups:
Username (no self inserts):
Game name (must be suitable. No usernames):
Emoji:
Special power (pick one):
Weapon (pick one):
Items (pick 2):
Other:

Alive:
Username (no self inserts): Terrariadude
Game name (must be suitable. No usernames): Blake
Emoji: B)
Special power (pick one, unless using SOP): Solids, Solar
Weapon (pick one): Crown of thorns
Items (pick 2): shield of magemetal, shard of power
Armour: Deadmail Armour
Total stats: HP: 65 ATK: 13 DEF: 18 POW: 10 Heal: 4
Other:

dead characters:
None. Don't die.

Character death:
If a character loses all HP, they become defeated. If another character does not resurrect them within 5 turns, they die and end up in the dead list. A character dies in a danger zone? No new characters will be added until the characters finish the danger zone. All characters die and the 1d10 doesn't get better than a 6? GAME OVER

A max of 7 characters can play at a time. Characters that come after the 7 player spots are filled will be waitlisted and coloured orange. Waitlisted characters are added after the characters die and they have finished the danger zone. This will only add the oldest players on the list until all the 7 spots are filled.
I used to be active on the TBGs but was not a very nice person, I've changed now but my activity is lacking.

:D
"Stop touching my suspendies!" - My friend