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#51 2018-Jul-04  08:58:28

ColorMaster
TBGer
From: the depths of the vast seas
Registered: 2018-Jul-01
Posts: 228

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Zongus moves to E3

(king!)

Last edited by ColorMaster (2018-Jul-04  08:58:39)


Came over here from Scratch (I can be found here: https://scratch.mit.edu/users/-ColorMaster-/) since some of my buddies from over there use this website.

Officially the 800th registered user, woohoo

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#52 2018-Jul-04  09:04:42

DaEpikDude
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From: Yes
Registered: 2017-Dec-15
Posts: 2,050
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

ColorMaster wrote:

Zongus moves to E3

(king!)

Done

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#53 2018-Jul-04  09:27:00

redgreenandblue
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From: r/inthesoulstone
Registered: 2017-Jul-03
Posts: 8,537
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

DaEpikDude wrote:
Ryasis wrote:
DaEpikDude wrote:

You, uh, don't have enough movement to do that. (You'd need 6 movement for that action, but you've only got 4)

Then move to E5

Done

redgreenandblue wrote:
DaEpikDude wrote:

(You've already attacked but I guess you can talk)

"What? No, I'm just a generic adventurer enemy, you wouldn't want me to join you. My bases aren't good enough to be a player character."

Odin persists.

"Dear unit, you're becoming predictable. I fight you, you fight me, round and round in circles we go. See, Unit, life is about... it's about growth. It's about change. But you seem to just wanna stay the same. I guess what I'm trying to say is that you'll always be Unit #10, but you could be more."

"I dunno, I'm just fighting you guys because I'm getting paid, to be honest."
He thinks for a second.
"Also, I thought growths don't matter."

"You have 6 HP. If you are attacked one more time then you will probably die, that's not worth however much you're getting paid." Odin says, "Besides, we have gold!And I know that our party can use another adventurer."

(I think I am getting too attached to unit #10)

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#54 2018-Jul-04  09:39:39

DaEpikDude
TBGer
From: Yes
Registered: 2017-Dec-15
Posts: 2,050
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

redgreenandblue wrote:

"You have 6 HP. If you are attacked one more time then you will probably die, that's not worth however much you're getting paid." Odin says, "Besides, we have gold!And I know that our party can use another adventurer."

(I think I am getting too attached to unit #10)

"Look, dude, I'm just a generic non-player adventurer, there's literally nothing special about me. I don't even have a unique name. I'm just "merc". You really want someone like that in your party?"

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#55 2018-Jul-04  10:07:35

redgreenandblue
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From: r/inthesoulstone
Registered: 2017-Jul-03
Posts: 8,537
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

DaEpikDude wrote:
redgreenandblue wrote:

"You have 6 HP. If you are attacked one more time then you will probably die, that's not worth however much you're getting paid." Odin says, "Besides, we have gold!And I know that our party can use another adventurer."

(I think I am getting too attached to unit #10)

"Look, dude, I'm just a generic non-player adventurer, there's literally nothing special about me. I don't even have a unique name. I'm just "merc". You really want someone like that in your party?"

"yes"
"But if you want I can leave you be. I'm not guaranteeing that another member of my party won't kill you sad"

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#56 2018-Jul-04  10:10:08

DaEpikDude
TBGer
From: Yes
Registered: 2017-Dec-15
Posts: 2,050
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

redgreenandblue wrote:
DaEpikDude wrote:
redgreenandblue wrote:

"You have 6 HP. If you are attacked one more time then you will probably die, that's not worth however much you're getting paid." Odin says, "Besides, we have gold!And I know that our party can use another adventurer."

(I think I am getting too attached to unit #10)

"Look, dude, I'm just a generic non-player adventurer, there's literally nothing special about me. I don't even have a unique name. I'm just "merc". You really want someone like that in your party?"

"yes"
"But if you want I can leave you be. I'm not guaranteeing that another member of my party won't kill you sad"

"Pretty sure this is one of those games where people don't actually die, they're just """defeated""". And hey, maybe I'll become a recurring NPC because of this random conversation."

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#57 2018-Jul-04  10:14:27

redgreenandblue
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From: r/inthesoulstone
Registered: 2017-Jul-03
Posts: 8,537
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

DaEpikDude wrote:
redgreenandblue wrote:
DaEpikDude wrote:

"Look, dude, I'm just a generic non-player adventurer, there's literally nothing special about me. I don't even have a unique name. I'm just "merc". You really want someone like that in your party?"

"yes"
"But if you want I can leave you be. I'm not guaranteeing that another member of my party won't kill you sad"

"Pretty sure this is one of those games where people don't actually die, they're just """defeated""". And hey, maybe I'll become a recurring NPC because of this random conversation."

"Well then I guess I'll talk to you later, Unit #10." Odin says "I'm probably still going to """defeat""" you though. No hard feelings."

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#58 2018-Jul-06  13:11:20

DaEpikDude
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From: Yes
Registered: 2017-Dec-15
Posts: 2,050
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Ok, well it's been a few days and we're still waiting so findanegg and Terrariadude are going to auto-move.

Steve moves to E2.

Komija moves to F3.

Enemy's Turn

Unit #9 moves to G2 and attacks Teddy for 7 damage.
Teddy counters for 10 damage.
Teddy gains 7 exp.

The beloved Unit #10 decides that they're just going to mysteriously vanish, this conversation with some other adventurer has been truly eye-opening!

Unit #13 moves to G3 and attacks Komija for 6 damage.
Komija counters for 11 damage twice.
Unit #13 is defeated.
Komija gains 30 exp.

Unit #15 moves to F5.
Swords get a penalty against Spears.
Unit #15 attacks Winny for 3 damage.
Spears get a bonus against Swords.
Winny counters for 11 damage.
Winny gains 7 exp.

All other units stay where they are.


Player's Turn 2

Have at 'em

Last edited by DaEpikDude (2018-Jul-06  13:12:58)

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#59 2018-Jul-06  13:18:57

CrazeePi
TBGer
From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 223

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Move to F4 and attack Unit #15.


Remember, don't shoot food.

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#60 2018-Jul-06  14:11:00

DaEpikDude
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From: Yes
Registered: 2017-Dec-15
Posts: 2,050
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Re: GeneriVenture: a 100% completely totally generic RPG of craziness

CrazeePi wrote:

Move to F4 and attack Unit #15.

Ringo moves to F4 and pokes the Merc for 8 damage.
The Merc was defeated!
Ringo gains 23 exp.

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#61 2018-Jul-06  14:19:31

ChildGamer
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From: On a rock floating in space
Registered: 2016-May-04
Posts: 10,976
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#62 2018-Jul-06  14:27:39

DaEpikDude
TBGer
From: Yes
Registered: 2017-Dec-15
Posts: 2,050
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

ChildGamer wrote:

Jason Moves Towards unit #18

(I've interpreted that as moving to D8 since it's out of range of the fighter) done

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#63 2018-Jul-07  04:23:32

ColorMaster
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From: the depths of the vast seas
Registered: 2018-Jul-01
Posts: 228

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Zongus moonwalks to G2 and attacks Merc (unless that was already done)


Came over here from Scratch (I can be found here: https://scratch.mit.edu/users/-ColorMaster-/) since some of my buddies from over there use this website.

Officially the 800th registered user, woohoo

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#64 2018-Jul-07  07:51:48

-Terrariadude555-
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From: With Cayde-6 in the Tower
Registered: 2017-Dec-28
Posts: 1,310
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Re: GeneriVenture: a 100% completely totally generic RPG of craziness

(Sorry for inactivity) Steve moves to attack unit 15


Huh, wonder where this leads.
Here: Elementals RP and Zombie Tower Defence.
Oh, this is just some text.
When Happy music is not a good choice and Where online debating is possible.
Generation 1: copy and paste this in your siggy and change the generation by 1. Social experiment.
46964.png
big_smile

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#65 2018-Jul-07  13:35:44

DaEpikDude
TBGer
From: Yes
Registered: 2017-Dec-15
Posts: 2,050
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

ColorMaster wrote:

Zongus moonwalks to G2 and attacks Merc (unless that was already done)

It's a bit hard to move to a space that an enemy is already on, but nonetheless Zongus moves to G3 instead.
Zongus attacks the Merc for 9 damage.
The Merc is defeated.
Zongus gains 23 exp.

-Terrariadude555- wrote:

(Sorry for inactivity) Steve moves to attack unit 15

(Apparently I accidentally removed Unit 15 even though they weren't dead, but anyway)
Steve moves to F6 and attacks the Merc for 9 damage.
The Merc is defeated.
Steve gains 23 exp.

Guess I should move Teddy too.

Teddy moves to I2 and uses a Potion.
Teddy is healed by 15.

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#66 2018-Jul-07  14:35:56

redgreenandblue
TBGer
From: r/inthesoulstone
Registered: 2017-Jul-03
Posts: 8,537
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Assuming Odin can move straight through Winny, he moves to H2 and attacks Unit #14.

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#67 2018-Jul-12  10:12:37

DaEpikDude
TBGer
From: Yes
Registered: 2017-Dec-15
Posts: 2,050
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

redgreenandblue wrote:

Assuming Odin can move straight through Winny, he moves to H2 and attacks Unit #14.

Yes, you can move through friendly characters, but a. you can't move to H2 since you've only got 5 movement and b. you aren't equipped with any 3 range weapons anyway.
(Sorry for the late update btw)

Need RGB to update move and findanegg and Ryasis to move

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#68 2018-Jul-12  12:06:56

Ryasis
TBGer
From: From: From: From: From: From:
Registered: 2018-May-31
Posts: 114
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Winny moves to G5 and attacks


Hi. I'm A. Nube. What's your name?

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#69 2018-Jul-12  19:39:48

DaEpikDude
TBGer
From: Yes
Registered: 2017-Dec-15
Posts: 2,050
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Ryasis wrote:

Winny moves to G5 and attacks

Winny attacks the Merc for 7 damage.
The Merc counters, but misses!
Winny gains 4 exp.

(I feel like these exp gains are too small)

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#70 2018-Jul-12  20:14:53

-Terrariadude555-
TBGer
From: With Cayde-6 in the Tower
Registered: 2017-Dec-28
Posts: 1,310
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Move to h6 and attack enemy knight


Huh, wonder where this leads.
Here: Elementals RP and Zombie Tower Defence.
Oh, this is just some text.
When Happy music is not a good choice and Where online debating is possible.
Generation 1: copy and paste this in your siggy and change the generation by 1. Social experiment.
46964.png
big_smile

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#71 2018-Jul-13  10:52:02

DaEpikDude
TBGer
From: Yes
Registered: 2017-Dec-15
Posts: 2,050
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

-Terrariadude555- wrote:

Move to h6 and attack enemy knight

(...you've already moved?)



By the way, I'm going to be gone for about 4 days so I won't be able to update, so here's a turn


Komija moves to K3.

Enemy's Turn

Unit #14 attacks Winny, but misses.
Winny counters, but misses.
Wow, what an eventful turn!

Unit #16 moves to L3.
Unit #16 attacks Komija, but misses.
Komija counters for 12 damage.
Unit #16 is defeated.
Komija gains 30 exp.

Unit #17 moves to I5.
Axes get a bonus against Spears.
Unit #17 attacks Winny for 6 damage.

Unit #18 moves to F8.
Unit #18 attacks Steve for 3 damage.

Unit #19 moves to G6.
Axes get a bonus against Spears.
Critical Hit!!!
Unit #19 attacks Winny for 16 damage.
Spears get a penalty against Axes.
Winny counters for 10 damage.
Winny gains 6 exp.


Player's Turn

You all have 4 days of doing stuff

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#72 2018-Jul-13  11:03:41

-Terrariadude555-
TBGer
From: With Cayde-6 in the Tower
Registered: 2017-Dec-28
Posts: 1,310
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Move to H4 and attack knight, then move to F2.


Huh, wonder where this leads.
Here: Elementals RP and Zombie Tower Defence.
Oh, this is just some text.
When Happy music is not a good choice and Where online debating is possible.
Generation 1: copy and paste this in your siggy and change the generation by 1. Social experiment.
46964.png
big_smile

Offline

#73 2018-Jul-13  12:06:36

ColorMaster
TBGer
From: the depths of the vast seas
Registered: 2018-Jul-01
Posts: 228

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Zongus moves to H5 and attacks Merc (the knight one, if not already killed)

Last edited by ColorMaster (2018-Jul-13  12:07:18)


Came over here from Scratch (I can be found here: https://scratch.mit.edu/users/-ColorMaster-/) since some of my buddies from over there use this website.

Officially the 800th registered user, woohoo

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#74 2018-Jul-13  12:44:57

Ryasis
TBGer
From: From: From: From: From: From:
Registered: 2018-May-31
Posts: 114
Website

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Winny attacks 14 and then says "Why is everyone attacking me?"


Hi. I'm A. Nube. What's your name?

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#75 2018-Jul-13  12:48:52

CrazeePi
TBGer
From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 223

Re: GeneriVenture: a 100% completely totally generic RPG of craziness

Ringo moves to G7 and attacks Unit #19.

((I don't see the problem with that, you're meant to be a physical tank.

Although you should probably be healing yourself instead of attacking right now.))

Last edited by CrazeePi (2018-Jul-13  12:52:09)


Remember, don't shoot food.

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