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Tappy Tap Adventures: D&D version [Chapter 1]

Started by Pricey12345, Oct 24, 2017, 04:49:52 AM

Previous topic - Next topic

Faressain

Trebonth attacks one of two noobs, since those two are more dangerous than one biting the dust and second still alive.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: ThartlerTrebonth attacks one of two noobs, since those two are more dangerous than one biting the dust and second still alive.
Trebonth: 11
Noob: 10

You attack the noob which deals 14 damage to it.

Mysterious Woman casting magic: 19

She shot a large magic shot at the noob dealing 30 damage which disintegrates it gaining 10 gold and 1 plastic while she gains a modifier to the attack roll.

Noob: 5
Ken: 20

The noob punched Ken but he retaliates for 16 damage.

Location: In the straight path.

Mysterious woman HP: 26/26 MP: 26/28 Base DMG: 10 (+3) DMG Absorb: 12 M.DMG: 20 (+3) M.DMG Resist: 12 SPD: 2 Dice size: d22? Modifier bonuses: +1 to attack rolls. Super Spell: Platinum-Leaf Whirlwind 5/5 Weapons: Wooden staff: Deals 3 more damage for both with an increase of 2 for attack rolls Armour: Iron Helmet (Increases DMG absorb by 2 as well as increase of 2 for defense rolls)
(Base Stats: 24 (+12%) HP, 25 (+12.5%) MP, 10 (+8%) base DMG, 12 DMG absorb, 20 (+16%) M.DMG, 12 M.DMG resistance and 2 SPD)

Trebonth HP: 17/17 MP: 16/16 Base DMG: 16 (+4) DMG Absorb: 4 M.DMG: 16 M.DMG Resist: 16 SPD: 10 Dice size: d15 for attack and d25 for defense (d20 for both while as Agnes) Modifier bonuses: +2 to attack rolls. Super Spell: Lesser Power of the Dragons 5/5 Weapons: 2 Cheaply made swords which has 4 bonus damage while it has +2 increased attack modifiers each
(Base Stats: 16 (+8%) HP, 15 (+7.5%) MP, 15 (+12%) base DMG, 4 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 10 SPD)

Ken HP: 26/26 MP: 22/22 Base DMG: 16 DMG Absorb: 20 M.DMG: 16 M.DMG Resist: 16 SPD: 2 Dice size: d20 Modifier bonuses: None. Passive: Takes 75% damage to kill from KO, takes only 1/2 DMG from unholy damage and takes 10% less contact damage. Super Spell: Back into Light of World 4/5 Weakness: Magicians deal more DMG to him (including magic elementals) and cannot cast offensive magic.
(Base Stats: 24 (+12%) HP, 20 (+10%) MP, 15 (+12%) base DMG, 20 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 2 SPD)

Gold: 35
Inventory: 4 planks 4 plastic, 2 iron

I still accept sign ups during this game

Enemies
Noob HP: 0/35 Base DMG: 12 DMG Absorb: 6 and 1 SPD It has a chance to be stupid Dice size: d10 for both
Noob HP: 19/35 Base DMG: 12 DMG Absorb: 6 and 1 SPD It has a chance to be stupid Dice size: d10 for both

Other
None
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Trebonth just attacks second noob, as if he was in routine.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: ThartlerTrebonth just attacks second noob, as if he was in routine.
Trebonth: 21
Noob: 7

You attack the noob which deals a awesome 34 damage which blows the noob up into bits gaining 10 gold and 1 iron and gaining a modifier to attack rolls

As you go further, you saw another idiot with a cap

Location: In the straight path.

Mysterious woman HP: 26/26 MP: 28/28 Base DMG: 10 (+3) DMG Absorb: 12 M.DMG: 20 (+3) M.DMG Resist: 12 SPD: 2 Dice size: d22? Modifier bonuses: +1 to attack rolls. Super Spell: Platinum-Leaf Whirlwind 5/5 Weapons: Wooden staff: Deals 3 more damage for both with an increase of 2 for attack rolls Armour: Iron Helmet (Increases DMG absorb by 2 as well as increase of 2 for defense rolls)
(Base Stats: 24 (+12%) HP, 25 (+12.5%) MP, 10 (+8%) base DMG, 12 DMG absorb, 20 (+16%) M.DMG, 12 M.DMG resistance and 2 SPD)

Trebonth HP: 17/17 MP: 16/16 Base DMG: 16 (+4) DMG Absorb: 4 M.DMG: 16 M.DMG Resist: 16 SPD: 10 Dice size: d15 for attack and d25 for defense (d20 for both while as Agnes) Modifier bonuses: +3 to attack rolls. Super Spell: Lesser Power of the Dragons 5/5 Weapons: 2 Cheaply made swords which has 4 bonus damage while it has +2 increased attack modifiers each
(Base Stats: 16 (+8%) HP, 15 (+7.5%) MP, 15 (+12%) base DMG, 4 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 10 SPD)

Ken HP: 26/26 MP: 22/22 Base DMG: 16 DMG Absorb: 20 M.DMG: 16 M.DMG Resist: 16 SPD: 2 Dice size: d20 Modifier bonuses: None. Passive: Takes 75% damage to kill from KO, takes only 1/2 DMG from unholy damage and takes 10% less contact damage. Super Spell: Back into Light of World 4/5 Weakness: Magicians deal more DMG to him (including magic elementals) and cannot cast offensive magic.
(Base Stats: 24 (+12%) HP, 20 (+10%) MP, 15 (+12%) base DMG, 20 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 2 SPD)

Gold: 45
Inventory: 4 planks 4 plastic, 3 iron

I still accept sign ups during this game

Enemies
Noob with a cap HP: 35/35 Base DMG: 12 DMG Absorb: 7 and 1 SPD It has a chance to be stupid Dice size: d10 for both

Other
None
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

What happened again? I swear Superspells weren't swapped.

Trebonth attacks that noob anyway. "Cap is just a little useless when coming to real metal.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: ThartlerWhat happened again? I swear Superspells weren't swapped.

Trebonth attacks that noob anyway. "Cap is just a little useless when coming to real metal.
Fixed the Superspells.

Trebonth: 6
Noob: 2

You attack the noob which deals below average 9 damage however the noob defends it way too soon which takes another 5 damage.

Mysterious Woman casting an spell: 2

The spell which she shot is almost exploded on her face and it flies right at the noob dealing 11 damage.

Noob: 7
Mysterious Woman: 12
The noob throws a punch at the mysterious woman dealing 1 damage.

Location: In the straight path.

Mysterious woman HP: 25/26 MP: 28/28 Base DMG: 10 (+3) DMG Absorb: 12 M.DMG: 20 (+3) M.DMG Resist: 12 SPD: 2 Dice size: d22? Modifier bonuses: +1 to attack rolls. Super Spell: Lesser Power of the Dragons 5/5 Weapons: Wooden staff: Deals 3 more damage for both with an increase of 2 for attack rolls Armour: Iron Helmet (Increases DMG absorb by 2 as well as increase of 2 for defense rolls)
(Base Stats: 24 (+12%) HP, 25 (+12.5%) MP, 10 (+8%) base DMG, 12 DMG absorb, 20 (+16%) M.DMG, 12 M.DMG resistance and 2 SPD)

Trebonth HP: 17/17 MP: 16/16 Base DMG: 16 (+4) DMG Absorb: 4 M.DMG: 16 M.DMG Resist: 16 SPD: 10 Dice size: d15 for attack and d25 for defense (d20 for both while as Agnes) Modifier bonuses: +3 to attack rolls. Super Spell: Platinum-Leaf Whirlwind 5/5 Weapons: 2 Cheaply made swords which has 4 bonus damage while it has +2 increased attack modifiers each
(Base Stats: 16 (+8%) HP, 15 (+7.5%) MP, 15 (+12%) base DMG, 4 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 10 SPD)

Ken HP: 26/26 MP: 22/22 Base DMG: 16 DMG Absorb: 20 M.DMG: 16 M.DMG Resist: 16 SPD: 2 Dice size: d20 Modifier bonuses: None. Passive: Takes 75% damage to kill from KO, takes only 1/2 DMG from unholy damage and takes 10% less contact damage. Super Spell: Back into Light of World 4/5 Weakness: Magicians deal more DMG to him (including magic elementals) and cannot cast offensive magic.
(Base Stats: 24 (+12%) HP, 20 (+10%) MP, 15 (+12%) base DMG, 20 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 2 SPD)

Gold: 45
Inventory: 4 planks 4 plastic, 3 iron

I still accept sign ups during this game

Enemies
Noob with a cap HP: 10/35 Base DMG: 12 DMG Absorb: 7 and 1 SPD It has a chance to be stupid Dice size: d10 for both

Other
None
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

"Well, if this was real battle, hmm... I don't know." Trebonth attacks the noob with cap again.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: Thartler"Well, if this was real battle, hmm... I don't know." Trebonth attacks the noob with cap again.
Trebonth: 11
Noob: 7

You attack the noob which deals 13 damage however the noob dies on the floor gaining 12 gold and a fabric.

You saw 2 more noobs

Location: In the straight path.

Mysterious woman HP: 25/26 MP: 28/28 Base DMG: 10 (+3) DMG Absorb: 12 M.DMG: 20 (+3) M.DMG Resist: 12 SPD: 2 Dice size: d22? Modifier bonuses: +1 to attack rolls. Super Spell: Lesser Power of the Dragons 5/5 Weapons: Wooden staff: Deals 3 more damage for both with an increase of 2 for attack rolls Armour: Iron Helmet (Increases DMG absorb by 2 as well as increase of 2 for defense rolls)
(Base Stats: 24 (+12%) HP, 25 (+12.5%) MP, 10 (+8%) base DMG, 12 DMG absorb, 20 (+16%) M.DMG, 12 M.DMG resistance and 2 SPD)

Trebonth HP: 17/17 MP: 16/16 Base DMG: 16 (+4) DMG Absorb: 4 M.DMG: 16 M.DMG Resist: 16 SPD: 10 Dice size: d15 for attack and d25 for defense (d20 for both while as Agnes) Modifier bonuses: +3 to attack rolls. Super Spell: Platinum-Leaf Whirlwind 5/5 Weapons: 2 Cheaply made swords which has 4 bonus damage while it has +2 increased attack modifiers each
(Base Stats: 16 (+8%) HP, 15 (+7.5%) MP, 15 (+12%) base DMG, 4 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 10 SPD)

Ken HP: 26/26 MP: 22/22 Base DMG: 16 DMG Absorb: 20 M.DMG: 16 M.DMG Resist: 16 SPD: 2 Dice size: d20 Modifier bonuses: None. Passive: Takes 75% damage to kill from KO, takes only 1/2 DMG from unholy damage and takes 10% less contact damage. Super Spell: Back into Light of World 4/5 Weakness: Magicians deal more DMG to him (including magic elementals) and cannot cast offensive magic.
(Base Stats: 24 (+12%) HP, 20 (+10%) MP, 15 (+12%) base DMG, 20 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 2 SPD)

Gold: 57
Inventory: 4 planks 4 plastic, 1 fabric, 3 iron

I still accept sign ups during this game

Enemies
Noob HP: 35/35 Base DMG: 12 DMG Absorb: 6 and 1 SPD It has a chance to be stupid Dice size: d10 for both
Noob HP: 35/35 Base DMG: 12 DMG Absorb: 6 and 1 SPD It has a chance to be stupid Dice size: d10 for both

Other
None
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Trebonth attacks the first noob again, since the reason from previous fight, and the fact these noobs are getting more annoying.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: ThartlerTrebonth attacks the first noob again, since the reason from previous fight, and the fact these noobs are getting more annoying.
Trebonth: 20
Noob: 3

You attack the noob which deals 19 damage ganing another bonus attack roll.

Mysterious woman casting a spell: 15

The shot she fired at the noob for 24 damage which kills it gaining 10 gold and 1 iron.

Noob: 3
Mysterious woman: 15

The noob poorly punches the mysterious woman for 1 damage.

Location: In the straight path.

Mysterious woman HP: 24/26 MP: 26/28 Base DMG: 10 (+3) DMG Absorb: 12 M.DMG: 20 (+3) M.DMG Resist: 12 SPD: 2 Dice size: d22? Modifier bonuses: +1 to attack rolls. Super Spell: Lesser Power of the Dragons 5/5 Weapons: Wooden staff: Deals 3 more damage for both with an increase of 2 for attack rolls Armour: Iron Helmet (Increases DMG absorb by 2 as well as increase of 2 for defense rolls)
(Base Stats: 24 (+12%) HP, 25 (+12.5%) MP, 10 (+8%) base DMG, 12 DMG absorb, 20 (+16%) M.DMG, 12 M.DMG resistance and 2 SPD)

Trebonth HP: 17/17 MP: 16/16 Base DMG: 16 (+4) DMG Absorb: 4 M.DMG: 16 M.DMG Resist: 16 SPD: 10 Dice size: d15 for attack and d25 for defense (d20 for both while as Agnes) Modifier bonuses: +4 to attack rolls. Super Spell: Platinum-Leaf Whirlwind 5/5 Weapons: 2 Cheaply made swords which has 4 bonus damage while it has +2 increased attack modifiers each
(Base Stats: 16 (+8%) HP, 15 (+7.5%) MP, 15 (+12%) base DMG, 4 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 10 SPD)

Ken HP: 26/26 MP: 22/22 Base DMG: 16 DMG Absorb: 20 M.DMG: 16 M.DMG Resist: 16 SPD: 2 Dice size: d20 Modifier bonuses: None. Passive: Takes 75% damage to kill from KO, takes only 1/2 DMG from unholy damage and takes 10% less contact damage. Super Spell: Back into Light of World 4/5 Weakness: Magicians deal more DMG to him (including magic elementals) and cannot cast offensive magic.
(Base Stats: 24 (+12%) HP, 20 (+10%) MP, 15 (+12%) base DMG, 20 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 2 SPD)

Gold: 67
Inventory: 4 planks 4 plastic, 1 fabric, 4 iron

I still accept sign ups during this game

Enemies
Noob HP: 0/35 Base DMG: 12 DMG Absorb: 6 and 1 SPD It has a chance to be stupid Dice size: d10 for both
Noob HP: 35/35 Base DMG: 12 DMG Absorb: 6 and 1 SPD It has a chance to be stupid Dice size: d10 for both

Other
None
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Trebonth just attacks the second noob, as he's bored.

(Hmm, bonus roll size just averages the dice.)
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: ThartlerTrebonth just attacks the second noob, as he's bored.

(Hmm, bonus roll size just averages the dice.)
I might think about it soon so...

Trebonth: 13
Noob: 4

You attack the noob which deals 17 damage.

Mysterious woman casting a spell: 13

The shot she fired at the noob for 24 damage which kills it gaining 10 gold and 1 fabric.

Why is it taking so long... We saw the treasure boc

Location: In the straight path.

Mysterious woman HP: 26/26 MP: 26/28 Base DMG: 10 (+3) DMG Absorb: 12 M.DMG: 20 (+3) M.DMG Resist: 12 SPD: 2 Dice size: d22? Modifier bonuses: +1 to attack rolls. Super Spell: Lesser Power of the Dragons 5/5 Weapons: Wooden staff: Deals 3 more damage for both with an increase of 2 for attack rolls Armour: Iron Helmet (Increases DMG absorb by 2 as well as increase of 2 for defense rolls)
(Base Stats: 24 (+12%) HP, 25 (+12.5%) MP, 10 (+8%) base DMG, 12 DMG absorb, 20 (+16%) M.DMG, 12 M.DMG resistance and 2 SPD)

Trebonth HP: 17/17 MP: 16/16 Base DMG: 16 (+4) DMG Absorb: 4 M.DMG: 16 M.DMG Resist: 16 SPD: 10 Dice size: d15 for attack and d25 for defense (d20 for both while as Agnes) Modifier bonuses: +4 to attack rolls. Super Spell: Platinum-Leaf Whirlwind 5/5 Weapons: 2 Cheaply made swords which has 4 bonus damage while it has +2 increased attack modifiers each
(Base Stats: 16 (+8%) HP, 15 (+7.5%) MP, 15 (+12%) base DMG, 4 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 10 SPD)

Ken HP: 26/26 MP: 22/22 Base DMG: 16 DMG Absorb: 20 M.DMG: 16 M.DMG Resist: 16 SPD: 2 Dice size: d20 Modifier bonuses: None. Passive: Takes 75% damage to kill from KO, takes only 1/2 DMG from unholy damage and takes 10% less contact damage. Super Spell: Back into Light of World 4/5 Weakness: Magicians deal more DMG to him (including magic elementals) and cannot cast offensive magic.
(Base Stats: 24 (+12%) HP, 20 (+10%) MP, 15 (+12%) base DMG, 20 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 2 SPD)

Gold: 77
Inventory: 4 planks 4 plastic, 2 fabric, 4 iron

I still accept sign ups during this game

Enemies
None

Other
A treasure box (Open it up and see.)
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Trebonth kicks the treasure chest open, and he wonders why it's calm today.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

-Terrariadude555-

#66
Name: Steve
Age: 23
Gender (Male, Female or Cross/Mix-gender): male
Personality: strong, but kind and helpful.
Species: human
Other: wields steel long sword.
Class: Your info here
Stat info: (You can spend up to 32 points but you can spend 1 point to increase a stat by 1)
CON: 8 (legendary)
WIS: 2 (weak)
CHS: 3 (low)
STR: 5 (medium)
DEF: 5 (medium)
MAG: 2 (weak)
RES:  4 (decent)
AGI: 3 (low)
Passive: -25% damage from unholy attacks and -10% damage from physical. +10% extra damage dealt to unholy.
Super Spell: darkness rises
Strength A: Unholy magic
Strength B: fire magic
Strength C: Offensive magic
Weakness A: holy magic
Weakness B: Water magic
I used to be active on the TBGs but was not a very nice person, I've changed now but my activity is lacking.

:D
"Stop touching my suspendies!" - My friend

realicraft

Sign ups
Name: realicraft
Age: 12
Gender (Male, Female or Cross/Mix-gender): M
Personality: Easy to anger, good with electronics, young
Species: Human
Other: Takes no damage from electric attacks (Is this too OP here), Has a mysterious charm...

Your character sheet:
Class: Electric Mage

Stat info: (You can spend up to 32 points but you can spend 1 point to increase a stat by 1)
CON: 4
WIS: 4
CHS: 4
STR: 4
DEF: 4
MAG: 4
RES: 4
AGI: 4
Passive: None
Super Spell: Omega Thunderstorm: Roll 3x the normal amount of dice.
Strength A: Good with electronics
Strength B: None
Strength C: None
Weakness A: Easy to anger
Weakness B: None
it sure is 43.250.142.151       tbgforums.com time, i think, maybe,
ewow status: 2a has released yet; voting ends on April 18th, at 10 PM UTC
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:P:|:o

Pricey12345

#68
Quote from: ThartlerTrebonth kicks the treasure chest open, and he wonders why it's calm today.
You kick the chest open as you get 10 gold, 2 fabric and a iron.
Quote from: -Terrariadude555-Name: Steve
Age: 23
Gender (Male, Female or Cross/Mix-gender): male
Personality: strong, but kind and helpful.
Species: human
Other: wields steel long sword.
Class: Your info here
Stat info: (You can spend up to 32 points but you can spend 1 point to increase a stat by 1)
CON: 8 (legendary)
WIS: 2 (weak)
CHS: 3 (low)
STR: 5 (medium)
DEF: 5 (medium)
MAG: 2 (weak)
RES:  4 (decent)
AGI: 3 (low)
Passive: -25% damage from unholy attacks and -10% damage from physical. +10% extra damage dealt to unholy.
Super Spell: darkness rises
Strength A: Unholy magic
Strength B: fire magic
Strength C: Offensive magic
Weakness A: holy magic
Weakness B: Water magic
Accepted? Can you give me info for Darkness Rises and your actual class?

Quote from: realicraftSign ups
Name: realicraft
Age: 12
Gender (Male, Female or Cross/Mix-gender): M
Personality: Easy to anger, good with electronics, young
Species: Human
Other: Takes no damage from electric attacks (Is this too OP here), Has a mysterious charm...

Your character sheet:
Class: Electric Mage

Stat info: (You can spend up to 32 points but you can spend 1 point to increase a stat by 1)
CON: 4
WIS: 4
CHS: 4
STR: 4
DEF: 4
MAG: 4
RES: 4
AGI: 4
Passive: None
Super Spell: Omega Thunderstorm: Roll 3x the normal amount of dice.
Strength A: Good with electronics
Strength B: None
Strength C: None
Weakness A: Easy to anger
Weakness B: None
Accepted.

We saw something but 3 more noobs pops up

Location: In the straight path.

Mysterious woman HP: 26/26 MP: 26/28 Base DMG: 10 (+3) DMG Absorb: 12 M.DMG: 20 (+3) M.DMG Resist: 12 SPD: 2 Dice size: d22? Modifier bonuses: +1 to attack rolls. Super Spell: Lesser Power of the Dragons 5/5 Weapons: Wooden staff: Deals 3 more damage for both with an increase of 2 for attack rolls Armour: Iron Helmet (Increases DMG absorb by 2 as well as increase of 2 for defense rolls)
(Base Stats: 24 (+12%) HP, 25 (+12.5%) MP, 10 (+8%) base DMG, 12 DMG absorb, 20 (+16%) M.DMG, 12 M.DMG resistance and 2 SPD)

Trebonth HP: 17/17 MP: 16/16 Base DMG: 16 (+4) DMG Absorb: 4 M.DMG: 16 M.DMG Resist: 16 SPD: 10 Dice size: d15 for attack and d25 for defense (d20 for both while as Agnes) Modifier bonuses: +4 to attack rolls. Super Spell: Platinum-Leaf Whirlwind 5/5 Weapons: 2 Cheaply made swords which has 4 bonus damage while it has +2 increased attack modifiers each
(Base Stats: 16 (+8%) HP, 15 (+7.5%) MP, 15 (+12%) base DMG, 4 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 10 SPD)

Ken HP: 26/26 MP: 22/22 Base DMG: 16 DMG Absorb: 20 M.DMG: 16 M.DMG Resist: 16 SPD: 2 Dice size: d20 Modifier bonuses: None. Passive: Takes 75% damage to kill from KO, takes only 1/2 DMG from unholy damage and takes 10% less contact damage. Super Spell: Back into Light of World 5/5 Weakness: Magicians deal more DMG to him (including magic elementals) and cannot cast offensive magic.
(Base Stats: 24 (+12%) HP, 20 (+10%) MP, 15 (+12%) base DMG, 20 DMG absorb, 15 (+12%) M.DMG, 12 M.DMG resistance and 2 SPD) [Inactive?]

Steve HP: 84/84 MP: 10/10 Base DMG: 30 DMG Absorb: 20 M.DMG: 10 M.DMG Resist: 16 SPD: 6 Dice size: d20 Modifier bonuses: None. Passive: Takes 75% damage to kill from KO, -25% DMG from unholy damage and takes 10% less physical damage. Super Spell: Darkness Rises 0/? Weakness: Takes more damage from Water and Holy magic.
(Base Stats: 64 (+32%) HP, 10 (+5%) MP, 25 (+20%) base DMG, 20 DMG absorb, 10 (+12%) M.DMG, 16 M.DMG resistance and 6 SPD)

Realicraft HP: 37/37 MP: 22/22 Base DMG: 23 DMG Absorb: 16 M.DMG: 23 M.DMG Resist: 16 SPD: 6 Dice size: d20 Modifier bonuses: None. Passive: Immune to electric. Super Spell: Omega Thunderstorm 0/5 Weakness: Takes more damage from Water and Holy magic.
(Base Stats: 32 (+16%) HP, 20 (+10%) MP, 20 (+16%) base DMG, 16 DMG absorb, 20 (+16%) M.DMG, 16 M.DMG resistance and 8 SPD) Has a mysterious charm.

Gold: 87
Inventory: 4 planks 4 plastic, 4 fabric, 5 iron

I still accept sign ups during this game

Enemies
Noob HP: 35/35 Base DMG: 12 DMG Absorb: 6 and 1 SPD It has a chance to be stupid Dice size: d10 for both
Noob HP: 35/35 Base DMG: 12 DMG Absorb: 6 and 1 SPD It has a chance to be stupid Dice size: d10 for both
Noob HP: 35/35 Base DMG: 12 DMG Absorb: 6 and 1 SPD It has a chance to be stupid Dice size: d10 for both

Other
None
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

Update's done so there are 3 noobs popped up as we are closer.
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

realicraft

<null>
Quote from: Pricey12345and a iron.
*an
</null>
I zap a Noob.
it sure is 43.250.142.151       tbgforums.com time, i think, maybe,
ewow status: 2a has released yet; voting ends on April 18th, at 10 PM UTC
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:P:|:o

Faressain

Out of topic:

I think it got some errors.

In topic:

Trebonth jumps and slashes the noob so he could split the noob in half. He wondered why Agnes didn't talk in his mind, but then:

- Uh, huh? What's this move called?
- That's not a move. That's a technique, my spiritual neighbour. Simply, you jump and then slash the foe. Simple.
- Wait, what does the blue cord do?
- Wait, no Agnes, don't do it.
- Wait, why shouldn't I do it?
- First, I don't know the word cord, and I treat it as monster. Second, what would you do with it? And three - why?
- Well, darn.But that doesn't change fact that I'll change the cord location soon, tee-hee! Just to mess with him.

Out of topic split 2:
Blue cord is just a metaphor on spirit control. Don't take it like a literal blue cord of machine.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

-Terrariadude555-

#72
The class is spellfighter. We has a sword, as well as being able to use unholy and fire magic. 'Darkness rises' causes Steve to summon a turret of dark energy. The turret lasts for 6 turns and in that time the turret summons dark ghosts that follow enemies and do great damage. The ghosts inflict poison, but only 4 can exist at a time. The turret is invincible and takes no damage, but it will teleport to the nearest solid ground if the ground beneath it is removed.

Edit: the ghosts vanish 1 second after making contact with an enemy.
I used to be active on the TBGs but was not a very nice person, I've changed now but my activity is lacking.

:D
"Stop touching my suspendies!" - My friend