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Over Time

Started by Karanrimé, May 06, 2018, 09:19:06 AM

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Karanrimé

Over time, people have researched new technologies and prepared for the major war.

But now- now you work to prepare yourself for later.



Over Time is a Deck builder with a twist- Cards only become available after so many turns.
You start with five cards and get to draw one per turn and play one per turn. If you draw more new, different cards, you will get to use those to do different things.
Every 1-3 turns, new cards become available in your draw pile.
The rest is for you to discover!
The human(?) previously known on this site as ChildGamer

[under construction]

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Karanrimé

#2
TURN 30

Players:
Childgamer
Health: 100
Gold: 16
Income: 51
Max Hand size: 15
Draws per turn: 19
Plays per turn: 19

UNITS:
6x Decoy 1/1 HP
9x Knight: 14/14 HP 6 ATK, 3 DEF
1x Knight: 11/14 HP 6 ATK, 3 DEF
2x Catapult: 11/11 HP, 8 ATK
BUILDINGS:
8x House 10/10 HP, 1 DEF
6x Guard Tower 25/25 HP, 7 ATK, 4 DEF
1x Blacksmith 25/25 HP, 3 DEF
1x Military Development Center 50/50 HP, 5 DEF
TECHNOLOGIES:
Men-At-Arms -> Heavy Swordsmen
Catapult Design
Crossbowmen
Knights
RedGreenAndBlue
Health: 100
Gold: 40
Income: 30
Max Hand size: 9
Draws per turn: 14
Plays per turn: 14
https://privnote.com/ushvyZAF

UNITS:
2x Decoy 1/1 HP
13x Heavy Swordsmen: 10/10 HP 5 ATK, 2 DEF
1x Heavy Swordsmen: 6/10 HP 5 ATK, 2 DEF
3x Crossbowmen: 6/6 HP 6 ATK
BUILDINGS:
4x House 25/25 HP, 2 DEF
1x Blacksmith 40/40 HP, 4 DEF
4x Guard Tower 40/40 HP, 7 ATK, 5 DEF
1x Military Development Center 65/65 HP, 6 DEF
TECHNOLOGIES:
Men-At-Arms -> Heavy Swordsmen
Catapult Design
Building Design
Guard Tower
Crossbowmen
Seanbobe
Health: 100
Gold: 15
Income: 41
Max Hand size: 9
Draws per turn: 12
Plays per turn: 12

UNITS:
11x Heavy Swordsmen: 10/10 HP 5 ATK, 2 DEF
6x Decoy 1/1 HP
4x Knight: 14/14 HP 6 ATK, 3 DEF
1x Crossbowmen: 6/6 HP 6 ATK
BUILDINGS:
2x House: 10/10 HP, 1 DEF
1x Blacksmith 25/25 HP, 3 DEF
1x University 50/50 HP, 5 DEF
1x Military Development Center 50/50 HP, 5 DEF
TECHNOLOGIES:
Men-At-Arms -> Heavy Swordsmen
Catapult Design
Crossbowmen
Knights
Thartler
Health: 99
Gold: 143
Income: 44
Max Hand size: 9
Draws per turn: 19
Plays per turn: 29

UNITS:
12x Decoy 1/1 HP
4x Men-At-Arms: 6/6 HP 2 ATK, 1 DEF
3x Knight 14/14 HP 6 ATK, 3 DEF
1x Crossbowmen 6/6 HP, 6 ATK
2x Catapult 11/11 HP, 8 ATK
BUILDINGS:
2x House 10/10 HP 1 DEF
1x Blacksmith 25/25 HP, 3 DEF
6x Tower 15/15 HP, 3 ATK, 2 DEF
TECHNOLOGIES:
Catapult Design
Men-At-Arms
Knights
Crossbowmen
8435.5 Eliminated on turn 21
Terarriadude Eliminated on Turn 30


Discovered Cards:
-
AGE I
Increase Income (Use): Raises your income by 1.
Supplement Income (Use): gives you 5 free gold.
Conjure Decoy (Unit): 1 HP; Cost 1 Gold.
Hire Infantry (Unit): 3 HP, 1 ATK; Cost 2 Gold
Major Income Increase (Use): Raises your Income by 3; Cost 3 gold.
Build House (Building): Enables you to hold an extra card in your hand; 10 HP, 1 DEF; Cost 2 Gold
Draw Power (Use): Increases the number of cards you draw in a turn by 1; Cost 5 Gold.
Playing Power (Use): Increases the number of cards you can play in a turn by 1; Cost 5 Gold.
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AGE II
Men-At-Arms (Upgrade): Upgrades all INFANTRY to MEN-AT-ARMS; 6 HP, 2 ATK, 1 DEF; Cost 3 Gold; Upgrade Cost 6 Gold
Hire Archers (Unit): 4 HP, 3 ATK, 1 DEF; Cost 3 gold.
Major Draw Power (Use): Increases the number of cards you can draw per turn by 3. Cost 15 Gold.
Major Playing Power (Use): Increases the number of cards you can play per turn by 3. Cost 15 Gold.
Hire Cavalry (Unit): 8 HP, 3 ARK, 2 DEF. Cost 8 Gold.
Build Blacksmith (Building): 25 HP, 3 DEF; required to Research all Age III Technologies; Cost 11 Gold
Catapult Design (Upgrade): Required to Build Catapults; Cost 9 Gold
Construct Tower (Building): 15 HP, 3 ATK, 2 DEF; Cost 5 Gold
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AGE III
Heavy Swordsmen (Upgrade): 10 HP, 5 DMG, 2 DEF; Cost 5 Gold; Upgrade Cost 11 Gold
Crossbowmen (Upgrade): 6 HP, 6 DMG; Cost 6 Gold; Upgrade Cost 11 Gold
Build Catapult (Unit): 11 HP, 8 DMG; Cost 6 Gold
Immense Draw Power (Use): Increases the number of cards you draw per turn by 5. Cost 25 Gold
Immense Playing Power (Use) Increases the number of cards you can play per turn by 5. Cost 25 Gold.
Knights (Upgrade): 14 HP, 6 DMG, 3 DEF; Cost 9 Gold; Upgrade Cost 17 Gold
University (Building): 50 HP, 5 DEF; Required to use economic upgrades in age IV; cost 16 gold
Military Development Center (Building): 50 HP, 5 DEF; Required to use Unit and Warfare upgrades in age IV; cost 16 gold
Immense Income Increase (Use): Raises your income by 5; cost 7 gold
Caravan Sabotage (Use): Decreases another player's income by 1. Cost 2 Gold.
Building Design (Upgrade): Increases the stats of ALL Buildings by 15 HP and 1 DEF
Guard Tower (Upgrade): 25 HP, 7 DMG,  4 DEF; Cost 15 Gold; Upgrade Cost 25 Gold
-
AGE IV
Taxation (Upgrade): Increases your income by however many units you own- changes each turn; Cost 20 gold
Halberdiers (Upgrade): 17 HP 9 ATK, 4 DEF; Cost 9 Gold; Upgrade Cost 25 Gold
The human(?) previously known on this site as ChildGamer

[under construction]

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Karanrimé

The human(?) previously known on this site as ChildGamer

[under construction]

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redgreenandblue

Sign up. This sounds really fun.
🌱

Karanrimé

Quote from: redgreenandblueSign up. This sounds really fun.
welcome.
I will start at 4 players, and accept any more people up until turn 5.
The human(?) previously known on this site as ChildGamer

[under construction]

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Seanbobe

My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Karanrimé

#7
The human(?) previously known on this site as ChildGamer

[under construction]

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Karanrimé

Both of you: please confirm you have received your passwords. Just an FYI, It's not going to be super helpful to me knowing what you guys have.
The human(?) previously known on this site as ChildGamer

[under construction]

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Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Karanrimé

Quote from: ThartlerSigning up :3
Welcome! here is your password: https://privnote.com/5GuGAC7A#yK68Hj0gt
The human(?) previously known on this site as ChildGamer

[under construction]

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Karanrimé

Also, Everyone feel free to play your cards out right now. This is public, and you do not draw or gain income your first turn.

I Play an Increase Income Card. it Being a "use" card, it is discarded as soon as it is used.
The human(?) previously known on this site as ChildGamer

[under construction]

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Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Seanbobe

My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Karanrimé

Thartler has played an Increase Income card. I am posting on his behalf.
The human(?) previously known on this site as ChildGamer

[under construction]

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Karanrimé

Quote from: seanbobeGot it.
Your note has been added to the Status post.
The human(?) previously known on this site as ChildGamer

[under construction]

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Karanrimé

Quote from: seanbobeWhat are my cards?
They're in your privnote, which in in the Player Status post.
The human(?) previously known on this site as ChildGamer

[under construction]

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Seanbobe

I play a supplement income card.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Karanrimé

Turn one:

ChildGamer plays an Increase Income Card. His income is now 2.
Thartler plays an Increase Income Card. His income is now 2.
Seanbobe plays a Supplement Income Card. He has gained 5 Gold.
RedGreenAndBlue will get to play two cards next turn.

Turn 2.
ChildGamer gains 2 Gold.
Thartler Gains 2 Gold.
Seanbobe gains 1 Gold.
RedGreenAndBlue gains 1 gold. Can be retconned to 2 later.

Everyone draws one card.
The human(?) previously known on this site as ChildGamer

[under construction]

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redgreenandblue

#19
Whoops, I wasn't online. I got my password now though.

Question: What happens if no cards are left in the deck, is the discard shuffled?
🌱

Seanbobe

I use an increase income card.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Karanrimé

Quote from: redgreenandblueWhoops, I wasn't online. I got my password now though.

Question: What happens if no cards are left in the deck, is the discard shuffled?
K thanks. Let me make a bunch of stuff.

Answer: Yes, but that shouldn't happen, and also there are several cards that won't get added back in. You'll learn why later.
The human(?) previously known on this site as ChildGamer

[under construction]

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Karanrimé

@RBG note made- added to the Player Status list.
The human(?) previously known on this site as ChildGamer

[under construction]

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LiberianPrince

I cast magic missile

Karanrimé

#24
Quote from: NigerianPrinceI cast magic missile
NigerianPrince uses Magic Missile on [null] for 14 Damage.
[null] has Magic Missile: Arcane Condition added:

Duration: 3 Seconds
- Taking increased Damage from "Magic Missiles" Skill

CG uses Dude that's not a game feature on NigerianPrince.
NigerianPrince is told to stop.
CG uses Edit.
"Nigerian Prince" is corrected to "NigerianPrince"
The human(?) previously known on this site as ChildGamer

[under construction]

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NotAJumbleOfNumbers

j u m b l e !

Currently listening to: Lemaitre - 1:18