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#51 2018-Apr-14  11:15:12

-Terrariadude555-
TBGer
From: With Cayde-6 in the Tower
Registered: 2017-Dec-28
Posts: 1,757
Website

Re: Periodic Adventure: Battles between ACTUAL elements

Name: Shaun
Element: francium
Attacks (make up your own, and I might change them if they're too good / bad):
COWABUNGA: creates an atomic blast.
Self-destruct: blows up Shaun in a massive blast, not technically killing him but he becomes unconscious and invincible, as well as being unable to attack.
Any extras: none

Last edited by -Terrariadude555- (2018-Apr-14  11:15:41)


Huh, wonder where this leads.
Here: Elementals RP and Zombie Tower Defence.
Oh, this is just some text.
When Happy music is not a good choice and Where online debating is possible.
Generation 1: copy and paste this in your siggy and change the generation by 1. Social experiment.
46964.png
big_smile
“Stop touching my suspendies!” - My friend

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#52 2018-Apr-14  12:05:46

DaEpikDude
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From: the observable universe
Registered: 2017-Dec-15
Posts: 3,803
Website

Re: Periodic Adventure: Battles between ACTUAL elements

seanbobe wrote:

Name: Bobe
Element: Helium
Moves:
Attack: Standard attack
No reaction: The next time an enemy tries to inflict status effect on an ally or enemy this battle, it automatically fails. Cannot be used again while still in effect.
Up, up, and away: Slight chance of sending target flying away, instantly defeating it.
We're flying: If successful, gives entire party except user an extra turn, but they cannot use it to attack.

Ok, but we're flying sounds like it'd be complicated to do, so I've changed it a bit.

Thartler wrote:

"Wait, where did Argon go?"

"We're terribly sorry, she's not here at the moment." the elements say in unison.
Not helpful...
Some of the other elements have seen what's happening and are also confused by these two weird elements.


"Bah, humbug" - Scrooge
this counts as a christmas sig right

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#53 2018-Apr-14  12:07:08

Tezuka Yamikami
TBGer
From: Nabata, obviously.
Registered: 2017-Apr-11
Posts: 764

Re: Periodic Adventure: Battles between ACTUAL elements

"...What even is going on?"


It's TYME to tip DEM scales!

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#54 2018-Apr-14  16:10:55

Itaku
TBGer
From: Pretty much the void
Registered: 2015-Nov-28
Posts: 12,168

Re: Periodic Adventure: Battles between ACTUAL elements

Aerius goes to see other elements and continues to ask the same question until satisfying reply is given.

Last edited by Itaku (2018-Apr-14  16:11:07)


Stay tuned for 1x1 RP era.
"Our destiny is not just what others pick for us. Our destiny is mix of environment, our common goals, our actions, their consequences and time." - Itaku, 2018
Whether I play Pokemon Super Mystery Dungeon, I always make artefact elsewhere, like defeating hard boss, making some excessive quality items or even making a miracle.
Doh.gif
"We're in middle of very important science project, feel free to visit us at any time."
Quote of the day: “Do not be deceived: bad company corrupts good morals.” - Anonymous.
mad Proud saviour of these guys. Also I am happy to see that I'm one of first to see Heathcliffe's 25k post milestone.

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#55 2018-Apr-14  17:43:34

DaEpikDude
TBGer
From: the observable universe
Registered: 2017-Dec-15
Posts: 3,803
Website

Re: Periodic Adventure: Battles between ACTUAL elements

Tezuka Yamikami wrote:

"...What even is going on?"

I don't think anybody really knows the answer to that question.

Thartler wrote:

Aerius goes to see other elements and continues to ask the same question until satisfying reply is given.

Nobody really knows exactly where Argon is, they all think she should be where the two weird elements are.

The group goes back to try to get past the elements. The strange elements stare at the group, before more pop out and attack!


Boss Fight!


Enemy party

Silver
HP 82 / 82
MOV 2
Attacks:
Attack (1): Basic phys. attack
Shiny!! (2): ???
Polish Up (2): ???

Radon
HP 75 / 75
MOV 3
Attacks:
Electro-Zap (1): Basic chem. attack
Fission Shot (3): ???

Fluorine
HP 50 / 50
MOV 4
Attacks:
Electro-Zap (1): Basic chem. attack
Disinfect (2): Heals a target, removes + blocks debuffs
Extreme Corrosion (3): ???

Antimony
HP 58 / 58
MOV 3
Attacks:
Attack (1): Basic phys. attack
Poison! (2): ???
Polish Up (2): ???

Carbon
HP 60 / 60
MOV 3
Attacks:
Electro-Zap (1): Basic chem. attack
Lattice Form (2): ???
Graphite Stab (2): ???



Your party

Darby (Mercury)
HP 60 / 60
MOV 5

Jason™ (Ununennium)
HP 32 / 32
MOV 3

Terrariadude (Hydrogen)
HP 45 / 45
MOV 3

Viviana (Neon)
HP 65 / 65
MOV 4

Aerius (Oxygen)
HP 48 / 48
MOV 3

Sean (Chlorine)
HP 45 / 45
MOV 3

Bobe (Helium)
HP 63 / 63
MOV 3

Tezuka (Cobalt)
HP 64 / 64
MOV 2

Cryo (Nitrogen)
HP 43 / 43
MOV 3


Wow that's a lot of elements


"Bah, humbug" - Scrooge
this counts as a christmas sig right

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#56 2018-Apr-14  18:31:19

Itaku
TBGer
From: Pretty much the void
Registered: 2015-Nov-28
Posts: 12,168

Re: Periodic Adventure: Battles between ACTUAL elements

Now, everyone knows Reacting is best way to kill foes. Aerius uses that on Antimony.


Stay tuned for 1x1 RP era.
"Our destiny is not just what others pick for us. Our destiny is mix of environment, our common goals, our actions, their consequences and time." - Itaku, 2018
Whether I play Pokemon Super Mystery Dungeon, I always make artefact elsewhere, like defeating hard boss, making some excessive quality items or even making a miracle.
Doh.gif
"We're in middle of very important science project, feel free to visit us at any time."
Quote of the day: “Do not be deceived: bad company corrupts good morals.” - Anonymous.
mad Proud saviour of these guys. Also I am happy to see that I'm one of first to see Heathcliffe's 25k post milestone.

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#57 2018-Apr-14  19:57:11

Tezuka Yamikami
TBGer
From: Nabata, obviously.
Registered: 2017-Apr-11
Posts: 764

Re: Periodic Adventure: Battles between ACTUAL elements

Tezuka sighs, before willing a Cobalt Odachi to rise from the ground.

Turn end.


It's TYME to tip DEM scales!

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#58 2018-Apr-14  20:22:34

-Terrariadude555-
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From: With Cayde-6 in the Tower
Registered: 2017-Dec-28
Posts: 1,757
Website

Re: Periodic Adventure: Battles between ACTUAL elements

Terrariadude uses rings of fire, then flame burst on carbon because carbon has no chance against fire


Huh, wonder where this leads.
Here: Elementals RP and Zombie Tower Defence.
Oh, this is just some text.
When Happy music is not a good choice and Where online debating is possible.
Generation 1: copy and paste this in your siggy and change the generation by 1. Social experiment.
46964.png
big_smile
“Stop touching my suspendies!” - My friend

Offline

#59 2018-Apr-15  03:27:04

GalaxySugarFox
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From: None of your business
Registered: 2017-Oct-25
Posts: 859
Website

Re: Periodic Adventure: Battles between ACTUAL elements

Viviana uses glow on Fluorine, then levitates to prevent any counter-attacks.

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#60 2018-Apr-15  04:24:17

CrazeePi
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From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 414

Re: Periodic Adventure: Battles between ACTUAL elements

Darby uses Minamata then Mad Hat.


Remember, don't shoot food.

TBGF Christmas Tree
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#61 2018-Apr-15  05:07:37

seanbobe
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From: Under a local rock
Registered: 2014-Jun-30
Posts: 5,810

Re: Periodic Adventure: Battles between ACTUAL elements

Sean uses poison.

Bobe uses electro-zap on silver.
Bobe uses we're flying on Sean.

Sean uses toxic.

Last edited by seanbobe (2018-Apr-15  05:09:38)


I have no clue what to type here right now.

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#62 2018-Apr-15  06:30:50

ChildGamer
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From: On a rock floating in space
Registered: 2016-May-04
Posts: 11,056
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Re: Periodic Adventure: Battles between ACTUAL elements

Name: Nellie
Element: Neon
Attacks
Attack (1) Quick Plysical attack for low damage
Purify (1) Remove target debuffs and gains a small chance of evading future debuffs
Take Me Instead (2) Caster takes damage equivalent to 100% of damage taken by target, but target is restored to full health. Can be used to resurrect with caster's current health, but caster dies. Caster can not die from using this skill unless resurrecting.
Nope (3) Caster is immune to attacks for the remainder of the turn.
Healing aura (4) Entire party is healed 5 HP ter turn, but caster takes 10 damage per turn. Action cost is per turn.
Electron wall (3) Caster is the sole target of enemy attacks for the rest of the turn
Healing stun (1) Heals target by 20% of caster's HP, but cancels 2 actions from the target.
Particle shoot (X) Deals 3 times actions Chemical damage to a target, and turns this Neon into a Fluorine for the remainder of the battle. Uses all action.
As Fluorine:
Take me instead, healing aura, purify are kept.
Extend orbit (3) Deals low Chemical damage to all nearby enemies.
Ionic bond (6) Fuse with an enemy Alkali metal. Both take damage from both sides together, and at the end of the turn, they both take damage equal to the health of the lower health player, and spit off. if one or both die, the bond is broken that way as well.
Any extras (optional)


How well do I surviv?
A number of Internets. Dare you add one more?
Beginning Of The End II: Old-Timers Remember the train-wreck of BotE I
The Harold Temperature Scale
H = K/2889 - 1; K = (H + 1) * 2889
H = (C + 273.15)/2889 - 1; C = (H + 1) * 2889 - 273.15
H = (5/9(F - 32) + 273.15)/2889 - 1 ; F = 9/5((H + 1) * 2889 - 273.15) + 32

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#63 2018-Apr-15  14:53:38

DaEpikDude
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From: the observable universe
Registered: 2017-Dec-15
Posts: 3,803
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Re: Periodic Adventure: Battles between ACTUAL elements

ChildGamer wrote:

Name: Nellie
Element: Neon
Attacks
Attack (1) Quick Plysical attack for low damage
Purify (1) Remove target debuffs and gains a small chance of evading future debuffs
Take Me Instead (2) Caster takes damage equivalent to 100% of damage taken by target, but target is restored to full health. Can be used to resurrect with caster's current health, but caster dies. Caster can not die from using this skill unless resurrecting.
Nope (3) Caster is immune to attacks for the remainder of the turn.
Healing aura (4) Entire party is healed 5 HP ter turn, but caster takes 10 damage per turn. Action cost is per turn.
Electron wall (3) Caster is the sole target of enemy attacks for the rest of the turn
Healing stun (1) Heals target by 20% of caster's HP, but cancels 2 actions from the target.
Particle shoot (X) Deals 3 times actions Chemical damage to a target, and turns this Neon into a Fluorine for the remainder of the battle. Uses all action.
As Fluorine:
Take me instead, healing aura, purify are kept.
Extend orbit (3) Deals low Chemical damage to all nearby enemies.
Ionic bond (6) Fuse with an enemy Alkali metal. Both take damage from both sides together, and at the end of the turn, they both take damage equal to the health of the lower health player, and spit off. if one or both die, the bond is broken that way as well.
Any extras (optional)

In my opinion, that's too many attacks, and I'm not sure how I feel about the element switching thing (it'd mean you'd have two different stats). Plus we kinda already have a neon?


Fluorine uses Extreme Corrosion on Darby.
Darby takes 14 damage.
Darby's DEF is reduced!
Darby's Ch. DEF is reduced!

Darby uses Minamata.
Reduced ATK of all enemies!

Darby uses Mad Hat.
Enemies will target Darby more!
Darby's DEF increases!

Vivania uses Glow on Fluorine.
Fluorine takes 20 damage!

(Not enough MOV to use levitate, will use next turn)

Carbon uses Lattice Form.
Carbon's Ch. DEF increases!

Carbon uses Electro-Zap on Cryo.
Cryo takes 5 damage!

Antimony uses Poison! on Darby.
Darby takes 1 damage.
Darby is now Poisoned!

Terrariadude uses Rings of Fire.
Doesn't hit...
Fluorine takes 23 damage.
Doesn't hit...

Radon uses Fission Shot on Bobe.
Bobe takes 29 damage!
Radon takes 12 damage as recoil.

Terrariadude uses Flame Burst on Carbon.
Carbon's weak to Fire attacks!
Carbon takes 3 damage.

Cryo auto-attacks.
Cryo uses Gust on Silver and Carbon x2.
Silver takes 8 damage.
Carbon takes 1 damage.
Carbon takes 1 damage.

Aerius uses React on Antimony.
Antimony takes 28 damage!

Jason™ auto-attacks.
Jason™ uses Attack on Fluorine, Antimony and Carbon.
Critical Hit!!!
Fluorine takes 18 damage.
Fluorine is defeated!
Antimony takes 1 damage.
Carbon takes 12 damage.

Sean uses Poison.
Silver takes 10 damage.
Radon takes 1 damage.
Fluorine's already defeated.
Antimony takes 10 damage.
Carbon takes 1 damage.

Bobe uses Electro-Zap on Silver.
Silver takes 1 damage.
Bobe uses We're Flying on Sean.
Sean moves again!

Sean uses Poison.
Silver takes 7 damage.
Radon takes 1 damage.
Fluorine's already defeated.
Critical Hit!!!
Antimony takes 17 damage.
Carbon takes 1 damage.

(I know you intended for it to be you use toxic, but that'd be a little unfair for you to be able to make your own character move twice)

(Sean will use Toxic next turn)

Silver uses Polish Up.
Silver gains priority!

Tezuka uses Ao no Odachi.
An Odachi appears!

Darby takes 6 damage from poison.



Enemy party

Silver
HP 56 / 82
MOV 2
Priority (2)
Attacks:
Attack (1): Basic phys. attack
Shiny!! (2): ???
Polish Up (2): Gives self priority: will move first for the next 2 turns

Radon
HP 61 / 75
MOV 3
Attacks:
Electro-Zap (1): Basic chem. attack
Fission Shot (3): Very high damage, recoil to self

Fluorine
HP 0 / 50
MOV 4
Defeated (infinity)
Attacks:
Electro-Zap (1): Basic chem. attack
Disinfect (2): Heals a target, removes + blocks debuffs
Extreme Corrosion (3): Chemical damage, reduces both defenses

Antimony
HP 2 / 58
MOV 3
Attacks:
Attack (1): Basic phys. attack
Poison! (2): Chemical damage, inflicts Poison on target
Polish Up (2): ???

Carbon
HP 53 / 60
MOV 3
Ch. DEF increased (2, effect 20%)
Attacks:
Electro-Zap (1): Basic chem. attack
Lattice Form (2): Forms an extremely tough diamond, increasing Ch. DEF
Graphite Stab (2): ???


Your party

Darby (Mercury)
HP 39 / 60
MOV 5
DEF increased (2, 30%)
DEF decreased (2, 20%)
total defense change: +10%
Ch. DEF decreased (2, 20%)
Poisoned (3)

Jason™ (Ununennium)
HP 32 / 32
MOV 3

Terrariadude (Hydrogen)
HP 45 / 45
MOV 3

Viviana (Neon)
HP 65 / 65
MOV 4

Aerius (Oxygen)
HP 48 / 48
MOV 3

Sean (Chlorine)
HP 45 / 45
MOV 3

Bobe (Helium)
HP 34 / 63
MOV 3

Tezuka (Cobalt)
HP 64 / 64
MOV 2
Holding Odachi (7)

Cryo (Nitrogen)
HP 38 / 43
MOV 3


"Bah, humbug" - Scrooge
this counts as a christmas sig right

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#64 2018-Apr-15  14:55:36

DaEpikDude
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From: the observable universe
Registered: 2017-Dec-15
Posts: 3,803
Website

Re: Periodic Adventure: Battles between ACTUAL elements

Terrariadude wrote:

Name: Shaun
Element: francium
Attacks (make up your own, and I might change them if they're too good / bad):
COWABUNGA: creates an atomic blast.
Self-destruct: blows up Shaun in a massive blast, not technically killing him but he becomes unconscious and invincible, as well as being unable to attack.
Any extras: none

Oh wait I just noticed this i'll add that (will join after battle)

(Also with self-destruct you get exp even if you're dead so it doesn't really matter that you're not technically killed)

Last edited by DaEpikDude (2018-Apr-15  14:58:31)


"Bah, humbug" - Scrooge
this counts as a christmas sig right

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#65 2018-Apr-15  16:09:58

seanbobe
TBGer
From: Under a local rock
Registered: 2014-Jun-30
Posts: 5,810

Re: Periodic Adventure: Battles between ACTUAL elements

Bobe uses no reaction on Darby and electro-zap on Silver.


I have no clue what to type here right now.

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#66 2018-Apr-15  17:05:02

Tezuka Yamikami
TBGer
From: Nabata, obviously.
Registered: 2017-Apr-11
Posts: 764

Re: Periodic Adventure: Battles between ACTUAL elements

Tezuka smirks, before attacking Silver with the Odachi he summoned


It's TYME to tip DEM scales!

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#67 2018-Apr-15  20:44:15

Itaku
TBGer
From: Pretty much the void
Registered: 2015-Nov-28
Posts: 12,168

Re: Periodic Adventure: Battles between ACTUAL elements

Connect with Terrariadude to attack Radon, and Dangerously Breathable on Antimony

(If Oxygen levels up, he would have another (3) move: Whirlwind - randomly deals slight damage to three enemies and decreases their accuracy. Oxygen gains increased evasion rate.)

Last edited by Itaku (2018-Apr-15  20:52:49)


Stay tuned for 1x1 RP era.
"Our destiny is not just what others pick for us. Our destiny is mix of environment, our common goals, our actions, their consequences and time." - Itaku, 2018
Whether I play Pokemon Super Mystery Dungeon, I always make artefact elsewhere, like defeating hard boss, making some excessive quality items or even making a miracle.
Doh.gif
"We're in middle of very important science project, feel free to visit us at any time."
Quote of the day: “Do not be deceived: bad company corrupts good morals.” - Anonymous.
mad Proud saviour of these guys. Also I am happy to see that I'm one of first to see Heathcliffe's 25k post milestone.

Offline

#68 2018-Apr-16  00:33:46

CrazeePi
TBGer
From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 414

Re: Periodic Adventure: Battles between ACTUAL elements

Poke Antimony until they die and attack Carbon. Use Thermo Raise on Silver.


Remember, don't shoot food.

TBGF Christmas Tree
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#69 2018-Apr-16  07:40:51

-Terrariadude555-
TBGer
From: With Cayde-6 in the Tower
Registered: 2017-Dec-28
Posts: 1,757
Website

Re: Periodic Adventure: Battles between ACTUAL elements

Rings of fire, then flame burst on carbon and silver.


Huh, wonder where this leads.
Here: Elementals RP and Zombie Tower Defence.
Oh, this is just some text.
When Happy music is not a good choice and Where online debating is possible.
Generation 1: copy and paste this in your siggy and change the generation by 1. Social experiment.
46964.png
big_smile
“Stop touching my suspendies!” - My friend

Offline

#70 2018-Apr-16  10:41:18

DaEpikDude
TBGer
From: the observable universe
Registered: 2017-Dec-15
Posts: 3,803
Website

Re: Periodic Adventure: Battles between ACTUAL elements

Silver uses Shiny!!
It doesn't work on Darby.
Jason™ is stunned!
It doesn't work on Terrariadude.
It doesn't work on Vivania.
It doesn't work on Aerius.
Sean is stunned!
It doesn't work on Bobe.
Tezuka is stunned!
Cryo is stunned!

Darby pokes Antimony twice.
Antimony takes 1 damage.
Antimony takes another 1 damage.
Antimony is defeated!

Darby uses Attack on Carbon.
Carbon takes 3 damage.

Darby uses Thermo Raise on Silver.
It didn't work...

Vivania uses Levitate.
Vivania is harder to hit!

Carbon uses Graphite Stab on Sean.
Sean takes 3 damage!
Sean's DEF is reduced!

Carbon uses Electro-Zap on Darby.
Darby takes 14 damage!

Radon uses Fission Shot on Darby.
Darby takes 47 damage!
Darby is defeated...
Radon takes 12 recoil damage.

Terrariadude uses Rings of Fire.
Doesn't hit...
Carbon's weak to Fire attacks!
Carbon takes 39 damage.
Carbon takes 39 damage.
Carbon is defeated!

Terrariadude uses Flame Burst on Carbon.
Carbon's already defeated.

(not enough mov for second flame burst: queued for next turn)

Aerius uses Connect with Terrariadude to attack Radon.
Radon takes 18 damage!

Cryo recovers from being stunned.

Jason™ recovers from being stunned.

Sean recovers from being stunned.

Bobe uses No Reaction on Darby.
But Darby's already defeated...

Bobe uses Electro-Zap on Silver.
Silver takes 1 damage.

Tezuka recovers from being stunned.



Enemy party

Silver
HP 55 / 82
MOV 2
Priority (2)
Attacks:
Attack (1): Basic phys. attack
Shiny!! (2): Attacks entire enemy party, 50% chance to STUN for a turn.
Polish Up (2): Gives self priority: will move first for the next 2 turns

Radon
HP 31 / 75
MOV 3
Attacks:
Electro-Zap (1): Basic chem. attack
Fission Shot (3): Very high damage, recoil to self

Fluorine
HP 0 / 50
MOV 4
Defeated (infinity)
Attacks:
Electro-Zap (1): Basic chem. attack
Disinfect (2): Heals a target, removes + blocks debuffs
Extreme Corrosion (3): Chemical damage, reduces both defenses

Antimony
HP 0 / 58
MOV 3
Defeated (infinity)
Attacks:
Attack (1): Basic phys. attack
Poison! (2): Chemical damage, inflicts Poison on target
Polish Up (2): ???

Carbon
HP 0 / 60
MOV 3
Defeated (infinity)
Attacks:
Electro-Zap (1): Basic chem. attack
Lattice Form (2): Forms an extremely tough diamond, increasing Ch. DEF
Graphite Stab (2): Somewhat stronger physical attack that reduces DEF.

Your party

Darby (Mercury)
HP 0 / 60
MOV 5
Defeated (infinity)

Jason™ (Ununennium)
HP 32 / 32
MOV 3

Terrariadude (Hydrogen)
HP 45 / 45
MOV 3

Viviana (Neon)
HP 65 / 65
MOV 4
Levitating (2)

Aerius (Oxygen)
HP 48 / 48
MOV 3

Sean (Chlorine)
HP 42 / 45
MOV 3
DEF reduced (2, 20%)

Bobe (Helium)
HP 34 / 63
MOV 3

Tezuka (Cobalt)
HP 64 / 64
MOV 2
Holding Odachi (7)

Cryo (Nitrogen)
HP 38 / 43
MOV 3

Last edited by DaEpikDude (2018-Apr-16  15:29:44)


"Bah, humbug" - Scrooge
this counts as a christmas sig right

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#71 2018-Apr-16  14:02:33

Tezuka Yamikami
TBGer
From: Nabata, obviously.
Registered: 2017-Apr-11
Posts: 764

Re: Periodic Adventure: Battles between ACTUAL elements

Tezuka sighs before attempting to attack Silver again.


It's TYME to tip DEM scales!

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#72 2018-Apr-16  14:15:31

seanbobe
TBGer
From: Under a local rock
Registered: 2014-Jun-30
Posts: 5,810

Re: Periodic Adventure: Battles between ACTUAL elements

Sean uses disinfect on Bobe and attack on silver.

Bobe uses no reaction on Sean and electro-zap on silver.


I have no clue what to type here right now.

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#73 2018-Apr-16  20:19:00

-Terrariadude555-
TBGer
From: With Cayde-6 in the Tower
Registered: 2017-Dec-28
Posts: 1,757
Website

Re: Periodic Adventure: Battles between ACTUAL elements

Terrariadude uses floating gas


Huh, wonder where this leads.
Here: Elementals RP and Zombie Tower Defence.
Oh, this is just some text.
When Happy music is not a good choice and Where online debating is possible.
Generation 1: copy and paste this in your siggy and change the generation by 1. Social experiment.
46964.png
big_smile
“Stop touching my suspendies!” - My friend

Offline

#74 2018-Apr-16  22:47:12

ChildGamer
TBGer
From: On a rock floating in space
Registered: 2016-May-04
Posts: 11,056
Website

Re: Periodic Adventure: Battles between ACTUAL elements

Name: Arie
Element: Argon
Attacks
Attack (1) Quick Plysical attack for low damage
Purify (1) Remove target debuffs and gains a small chance of evading future debuffs
Take Me Instead (2) Caster takes damage equivalent to 100% of damage taken by target, but target is restored to full health. Can be used to resurrect with caster's current health, but caster dies. Caster can not die from using this skill unless resurrecting.
Healing aura (4) Entire party is healed 5 HP ter turn, but caster takes 10 damage per turn. Action cost is per turn.
Electron wall (3) Caster is the sole target of enemy attacks for the rest of the turn
Healing stun (1) Heals target by 20% of caster's HP, but cancels 2 actions from the target.
(I am not willing to remove any more attacks)


How well do I surviv?
A number of Internets. Dare you add one more?
Beginning Of The End II: Old-Timers Remember the train-wreck of BotE I
The Harold Temperature Scale
H = K/2889 - 1; K = (H + 1) * 2889
H = (C + 273.15)/2889 - 1; C = (H + 1) * 2889 - 273.15
H = (5/9(F - 32) + 273.15)/2889 - 1 ; F = 9/5((H + 1) * 2889 - 273.15) + 32

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#75 2018-Apr-17  01:29:13

Itaku
TBGer
From: Pretty much the void
Registered: 2015-Nov-28
Posts: 12,168

Re: Periodic Adventure: Battles between ACTUAL elements

Aerius reacts with Radon


Stay tuned for 1x1 RP era.
"Our destiny is not just what others pick for us. Our destiny is mix of environment, our common goals, our actions, their consequences and time." - Itaku, 2018
Whether I play Pokemon Super Mystery Dungeon, I always make artefact elsewhere, like defeating hard boss, making some excessive quality items or even making a miracle.
Doh.gif
"We're in middle of very important science project, feel free to visit us at any time."
Quote of the day: “Do not be deceived: bad company corrupts good morals.” - Anonymous.
mad Proud saviour of these guys. Also I am happy to see that I'm one of first to see Heathcliffe's 25k post milestone.

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