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The Town against the Shadow Dragon [Chapter 1: The Rising Terror]

Started by Pricey12345, Apr 10, 2017, 07:42:04 AM

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Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: FaressainFerreton shoots the dragon again. Stupid oversights
You deal another 11 damage from a single shot and gaining another gold coin

Village Events: The farm generates 10 wheat while the mines generates 4 stone with 4 iron and the set of trees harvested 10 wood.

There is 3 more novice moving into the town while the novices are interested with building things.

Profits earned in this update (Not including enemy/boss damage bonuses): 0

2 Suppliers throws 2 more wood for the wooden weapon stall.

The Blacksmith does not have enough wood...

The Armourer made leather armour.

An wooden weapon stall is making something.

Volcano Events:
15 combat novices punches the shadow dragon for a total of 15 damage while the trainee swordsmen slices it for 4 damage in total while the knife-wielding novice stabs the shadow dragon for a total of 4 damage and 2 beginner bowmen shots 1 arrow each and dealing 1 damage each and gaining 3 gold.

Total Ally Damage: 25

The shadow dragon smashes a beginner bowman before gaining another point of defence.

Outside, there are 3 weak goblins are going to invade the town in 2 updates...

The Village

Players
Felix HP: 20/20 ATT: 3 DEF: 2 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Full-Iron Knife (+3 ATT+fancyness) [TBGChildGamer]
Barenthor HP: 20/20 ATT: 3 DEF: 2 [Kuramana]
Kyr HP: 20/20 ATT: 3 DEF: 2 [Smiley100P] Weapons: Giant Axe. (+5 ATT when used with a 25% critical chance) Iron Sword (+3 ATT EQUIPPED) Abilities: Weak Fire Breath: 2/2

Group Gold: 1,188

Population: 79 people.
30 novices and soldiers (1~3 more every update), 4 shopkeepers, 2 suppliers 40 villagers (30 working, 5 non working and working while trained), an builder, an lumberjack and an pink fluffy dragoness

Buildings
General Shop Level 1. Has medicinal herbs for 5 gold Can be upgraded now

Mine Level 1. Can get Stone and Iron, 10 people working into it generating 3~7 stone and 1~4 iron per update. (Max 10 workers) Can be upgraded now

Farm Level 1. Can get Wheat, 20 people working into it generating 7~10 wheat per update. (Max 20 workers) Can be upgraded now

A set of trees. Can get wood, 5 trained workers working on it generating 2~5 wood. (4~10 due to 100% bonus)

Inn Level 1. Raises max population by 10 also can be used to heal some soldiers who got damaged with a capacity of 10 also each healed soldier pays 2 gold coins per 10 HP restored. Can be upgraded now

House (6x) Level 1. Raises max population by 5 each
Villagers (x5) Looking for work

Builder's Hut. Used for constructions and upgrades

Lumberjack Hut. Has the Lumberjack

Training Area. Costs 1,000 gold to build it Progress: 0%. Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%

Weapon Shop: Creates weapons for people. Has 27 iron and 0 wood in his storage
Stock: Pocket Knife (x4 also Reserved for Travelers/Players) Price: 8. Takes 1 update to make one.
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%)

Armour Shop: Creates armour for people
Stock: Leather Armour (x4 also 2 of them are Reserved for Travellers/Players) Price 10. Takes 2 updates to make one (Progress: 1/2).
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff:
1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%)

Wooden Weapon stall: Makes some weapons out of wood. Has 5 wood in the storage and 3 people working.
Stock: Wooden Sword (x3) Price: 5. Takes 1 update to make one, Wooden Bow (x3) Price 8. Takes 2 updates to make one (Progress: 0/2).

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 218 wheat, 10 stone, 115 iron and 34 wood

Allies:
Novice HP: 5/5 (x4) ATT: 2 DEF: 2

Combat Novice HP: 5/5 (x2) ATT: 2 DEF: 2

Beginner Bowman HP: 10/10 ATT: 2 DEF: 4 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

NPCs
Tailclaw Whitefluff (She's protecting her own village also she likes Kyr and she gets excited over him)

Supplier (x2) Can ship an material at an time but may rest every 3 updates (3/3)
Blacksmith (Working in his weapon shop)
Builder (Can be spoken to him but he can upgrade buildings up to level 2)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

The Mega Volcano

Players and Allies:
Ferreton HP: 43/45 ATT: 3 DEF: 14 Weapon: Steel Bow. (+10 ATT when used with an an 40% chance of firing another arrow for same damage) Armour: Steel Armour (+12 defence and +25 HP) [Faressin]

Combat Novice HP: 5/5 (x15) ATT: 2 DEF: 2
Trainee Swordman HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 5/5 ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

Enemies:

The Fallen-God Shadow Dragon HP: 99,999,849/99,999,999 ATT: 7 DEF 3 [MAIN TARGET]

People Slain: 5
Enemies Slain: 1
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: FaressainI fire another shot at the Shadow Dragon...
You fire another arrow dealing 10 damage to the shadow dragon, gaining another gold coin.

Village Events: The farm generates 9 wheat while the mines generates 6 stone with 3 iron and the set of trees harvested 5 wood.

There is 3 more novice moving into the town while the other 3 joined the supply team and another buys a medicinal herb. The combat novices are waiting for more stock of weaponry.

The villagers wanted to be builders as well.

Profits earned in this update (Not including enemy/boss damage bonuses): 5

5 Suppliers sends 5 more wood for the wooden weapon stall.

The Blacksmith does not have enough wood...

The Armourer is making something.

An wooden weapon stall made an wooden bow.

Volcano Events:
15 combat novices punches the shadow dragon for a total of 15 damage while the trainee swordsmen slices it for 4 damage in total while the knife-wielding novice stabs the shadow dragon for a total of 4 damage and an beginner bowmen fires an arrow each dealing 1 damage each gaining 3 gold.

Total Ally Damage: 24

The shadow dragon tears an novice before it roars, summoning 2 stronger goblins to protect it.

Outside, there are 3 weak goblins approached your town so be careful...

The Village

Players
Felix HP: 20/20 ATT: 3 DEF: 2 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Full-Iron Knife (+3 ATT+fancyness) [TBGChildGamer]
Barenthor HP: 20/20 ATT: 3 DEF: 2 [Kuramana]
Kyr HP: 20/20 ATT: 3 DEF: 2 [Smiley100P] Weapons: Giant Axe. (+5 ATT when used with a 25% critical chance) Iron Sword (+3 ATT EQUIPPED) Abilities: Weak Fire Breath: 2/2

Group Gold: 1,194

Population: 82 people.
30 novices and soldiers (1~3 more every update), 4 shopkeepers, 5 suppliers 40 villagers (30 working, 5 non working and working while trained), an builder, an lumberjack and an pink fluffy dragoness

Buildings
General Shop Level 1. Has medicinal herbs for 5 gold Can be upgraded now

Mine Level 1. Can get Stone and Iron, 10 people working into it generating 3~7 stone and 1~4 iron per update. (Max 10 workers) Can be upgraded now

Farm Level 1. Can get Wheat, 20 people working into it generating 7~10 wheat per update. (Max 20 workers) Can be upgraded now

A set of trees. Can get wood, 5 trained workers working on it generating 2~5 wood. (4~10 due to 100% bonus)

Inn Level 1. Raises max population by 10 also can be used to heal some soldiers who got damaged with a capacity of 10 also each healed soldier pays 2 gold coins per 10 HP restored. Can be upgraded now

House (6x) Level 1. Raises max population by 5 each. (Costs 250 gold to upgrade it Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1%, 1 Iron = 2.5%)
Villagers (x5) Looking for work

Builder's Hut. Used for constructions and upgrades

Lumberjack Hut. Has the Lumberjack

Training Area. Costs 1,000 gold to build it Progress: 0%. Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%

Weapon Shop: Creates weapons for people. Has 27 iron and 0 wood in his storage
Stock: Pocket Knife (x4 also Reserved for Travelers/Players) Price: 8. Takes 1 update to make one.
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%)

Armour Shop: Creates armour for people
Stock: Leather Armour (x4 also 2 of them are Reserved for Travellers/Players) Price 10. Takes 2 updates to make one (Progress: 1/2).
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff:
1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%)

Wooden Weapon stall: Makes some weapons out of wood. Has 5 wood in the storage and 3 people working.
Stock: Wooden Sword (x3) Price: 5. Takes 1 update to make one, Wooden Bow (x3) Price 8. Takes 2 updates to make one (Progress: 0/2).

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 227 wheat, 16 stone, 118 iron and 34 wood

Allies:
Novice HP: 5/5 (x3) ATT: 2 DEF: 2

Combat Novice HP: 5/5 (x3) ATT: 2 DEF: 2

Beginner Bowman HP: 10/10 ATT: 2 DEF: 4 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

NPCs
Tailclaw Whitefluff (She's protecting her own village also she likes Kyr and she gets excited over him)

Supplier (x5) Can ship an material at an time but may rest every 3 updates (2/3)
Blacksmith (Working in his weapon shop)
Builder (Can be spoken to him but he can upgrade buildings up to level 2)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Goblin (x3) HP: 15/15 ATT: 4 DEF: 2

The Mega Volcano

Players and Allies:
Ferreton HP: 43/45 ATT: 3 DEF: 14 Weapon: Steel Bow. (+10 ATT when used with an an 40% chance of firing another arrow for same damage) Armour: Steel Armour (+12 defence and +25 HP) [Faressin]

Combat Novice HP: 5/5 (x14) ATT: 2 DEF: 2
Trainee Swordman HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 5/5 ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

Enemies:

The Fallen-God Shadow Dragon HP: 99,999,815/99,999,999 ATT: 7 DEF 3 [MAIN TARGET]

Goblin Knight (x2) HP: 25/25 ATT: 5 DEF: 3

People Slain: 6
Enemies Slain: 1
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

Sorry for having a update delay, got some life problems going in my way so I will try to update it later or soon.
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: FaressainOk, so I perform some cleaning on the Goblin Knights.

You shoot 2 arrows dealing a total of 20 damage, gaining 2 gold

Village Events: The farm generates 9 wheat while the mines generates 5 stone with 2 iron and the set of trees harvested 6 wood.

There is 2 more novice moving into the town while the other 3 buys a medicinal herb. The combat novices are waiting for more stock of weaponry.

The villagers went inside the house due to an invasion.

Profits earned in this update (Not including enemy/boss damage bonuses): 15

5 Suppliers sends 5 more wood for the Blacksmith.

The Blacksmith is going to work for weapons again.

The Armourer made an leather armour.

An wooden weapon stall is making something.

The combat novices punches the goblin for a total of 3 damage while a beginner bowman fires an arrow at the goblin for 1 damage.

The goblins rushes off to attack the village which is the first one deals 4 damage to the Lumberjack hut while another attacks the inn for 4 damage and the last one attacks the Armour shop for 4 damage.

"The town is under attack!"

Volcano Events:
15 combat novices punches the stronger goblin knight for a total of 15 damage while the trainee swordsmen slices it for 4 damage in total while the knife-wielding novice stabs the weaker goblin knight for a total of 4 damage and an beginner bowmen fires an arrow dealing 1 damage gaining and making it fell on the floor gaining 1 gold with a kill bonus of 30.

Total Ally Damage: 23

The goblin knight slashes a novice for 3 damage

The shadow dragon was about to attack Ferreton but it tears an knife-weilding novice in half instead

The Village

Players
Felix HP: 20/20 ATT: 3 DEF: 2 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Full-Iron Knife (+3 ATT+fancyness) [TBGChildGamer]
Barenthor HP: 20/20 ATT: 3 DEF: 2 [Kuramana]
Kyr HP: 20/20 ATT: 3 DEF: 2 [Smiley100P] Weapons: Giant Axe. (+5 ATT when used with a 25% critical chance) Iron Sword (+3 ATT EQUIPPED) Abilities: Weak Fire Breath: 2/2

Group Gold: 1,240

Population: 83 people.
31 novices and soldiers (1~3 more every update), 4 shopkeepers, 5 suppliers 40 villagers (30 working, 5 non working and working while trained), an builder, an lumberjack and an pink fluffy dragoness

Buildings
General Shop Level 1. Has medicinal herbs for 5 gold Can be upgraded now Durability: 150/150

Mine Level 1. Can get Stone and Iron, 10 people working into it generating 3~7 stone and 1~4 iron per update. (Max 10 workers) Can be upgraded now

Farm Level 1. Can get Wheat, 20 people working into it generating 7~10 wheat per update. (Max 20 workers) Can be upgraded now Durability: 150/150

A set of trees. Can get wood, 5 trained workers working on it generating 2~5 wood. (4~10 due to 100% bonus)

Inn Level 1. Raises max population by 10 also can be used to heal some soldiers who got damaged with a capacity of 10 also each healed soldier pays 2 gold coins per 10 HP restored. Can be upgraded now Durability: 196/200

House (6x) Level 1. Raises max population by 5 each. (Costs 250 gold to upgrade it Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1%, 1 Iron = 2.5%) Durability: 100/100
Villagers (x5) Inside one of the houses

Builder's Hut. Used for constructions and upgrades Durability: 150/150

Lumberjack Hut. Has the Lumberjack Durability: 146/150

Training Area. Costs 1,000 gold to build it Progress: 0%. Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%

Weapon Shop: Creates weapons for people. Has 27 iron and 0 wood in his storage
Stock: Pocket Knife (x4 also Reserved for Travelers/Players) Price: 8. Takes 1 update to make one.
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%)

Armour Shop: Creates armour for people
Stock: Leather Armour (x4 also 2 of them are Reserved for Travellers/Players) Price 10. Takes 2 updates to make one (Progress: 1/2).
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff:
1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%)

Wooden Weapon stall: Makes some weapons out of wood. Has 5 wood in the storage and 3 people working.
Stock: Wooden Sword (x3) Price: 5. Takes 1 update to make one, Wooden Bow (x3) Price 8. Takes 2 updates to make one (Progress: 0/2).

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 236 wheat, 21 stone, 120 iron and 35 wood

Allies:
Novice HP: 5/5 (x3) ATT: 2 DEF: 2

Combat Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb

Beginner Bowman HP: 10/10 ATT: 2 DEF: 4 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

NPCs
Tailclaw Whitefluff (She's protecting her own village also she likes Kyr and she gets excited over him)

Supplier (x5) Can ship an material at an time but may rest every 3 updates (2/3)
Blacksmith (Working in his weapon shop)
Builder (Can be spoken to him but he can upgrade buildings up to level 2)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Goblin HP: 12/15, 15/15 (x2) ATT: 4 DEF: 2

The Mega Volcano

Players and Allies:
Ferreton HP: 43/45 ATT: 3 DEF: 14 Weapon: Steel Bow. (+10 ATT when used with an an 40% chance of firing another arrow for same damage) Armour: Steel Armour (+12 defence and +25 HP) [Faressin]

Combat Novice HP: 2/5 5/5 (x13) ATT: 2 DEF: 2 Holds a medicinal herb
Trainee Swordman HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 5/5 ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

Enemies:

The Fallen-God Shadow Dragon HP: 99,999,815/99,999,999 ATT: 7 DEF 3 [MAIN TARGET]

Goblin Knight HP: 6/25 ATT: 5 DEF: 3

People Slain: 7
Enemies Slain: 2
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Karanrimé

The human(?) previously known on this site as ChildGamer

[under construction]

;

Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: TBGChildGamerFelix starts killing the Goblins.
You fired an arrow at the Goblin for 5 damage then you stabbed the same one for 4 damage, gaining 1 gold.
Quote from: FaressainI still shoot the said Shadow Dragon.
You shoot an arrow at the shadow dragon for 10 damage, gaining 1 gold

Village Events: The farm generates 10 wheat while the mines generates 7 stone with 1 iron and the set of trees harvested 9 wood.

There is another novice moving into the town while the other 2 buys a medicinal herb. The combat novices are waiting for more stock of weaponry.

The villagers went inside the house due to an invasion.

Profits earned in this update (Not including enemy/boss damage bonuses): 10

5 Suppliers sends 5 more wood for the Blacksmith.

The Blacksmith made an iron knife.

The Armourer is making something.

An wooden weapon stall made an wooden bow.

5 combat novices punches 2 goblins which killed 1 goblin (gaining 15 gold) for a total of 2 damage to another while a beginner bowman fires an arrow at the goblin for 1 damage.

Total Ally Damage: 6+1 kill

The first one goblin deals 2 damage to the Kyr and another trashes the farm for 4 damage

Volcano Events:
6 combat novices punches the goblin knight to death with a kill bonus of 30 gold while 17 of those dealing 17 to the shadow dragon gaining 1 gold with a kill bonus of 30.

The archer fell on the floor instead

Total Ally Damage: 22

The shadow dragon smirks so that something happens next turn...

The Village

Players
Felix HP: 20/20 ATT: 3 DEF: 2 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Full-Iron Knife (+3 ATT+fancyness) [TBGChildGamer]
Barenthor HP: 20/20 ATT: 3 DEF: 2 [Kuramana]
Kyr HP: 18/20 ATT: 3 DEF: 2 [Smiley100P] Weapons: Giant Axe. (+5 ATT when used with a 25% critical chance) Iron Sword (+3 ATT EQUIPPED) Abilities: Weak Fire Breath: 2/2

Group Gold: 1,278

Population: 84 people.
32 novices and soldiers (1~3 more every update), 4 shopkeepers, 5 suppliers 40 villagers (30 working, 5 non working and working while trained), an builder, an lumberjack and an pink fluffy dragoness

Buildings
General Shop Level 1. Has medicinal herbs for 5 gold Can be upgraded now Durability: 150/150

Mine Level 1. Can get Stone and Iron, 10 people working into it generating 3~7 stone and 1~4 iron per update. (Max 10 workers) Can be upgraded now

Farm Level 1. Can get Wheat, 20 people working into it generating 7~10 wheat per update. (Max 20 workers) Can be upgraded now Durability: 146/150

A set of trees. Can get wood, 5 trained workers working on it generating 2~5 wood. (4~10 due to 100% bonus)

Inn Level 1. Raises max population by 10 also can be used to heal some soldiers who got damaged with a capacity of 10 also each healed soldier pays 2 gold coins per 10 HP restored. Can be upgraded now Durability: 196/200

House (6x) Level 1. Raises max population by 5 each. (Costs 250 gold to upgrade it Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1%, 1 Iron = 2.5%) Durability: 100/100
Villagers (x5) Inside one of the houses

Builder's Hut. Used for constructions and upgrades Durability: 150/150

Lumberjack Hut. Has the Lumberjack Durability: 146/150

Training Area. Costs 1,000 gold to build it Progress: 0%. Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%

Weapon Shop: Creates weapons for people. Has 27 iron and 0 wood in his storage
Stock: Pocket Knife (x5 Some of them are reserved for Travelers/Players) Price: 8. Takes 1 update to make one.
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%)

Armour Shop: Creates armour for people
Stock: Leather Armour (x4 also 2 of them are Reserved for Travellers/Players) Price 10. Takes 2 updates to make one (Progress: 1/2).
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff:
1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%)

Wooden Weapon stall: Makes some weapons out of wood. Has 5 wood in the storage and 3 people working.
Stock: Wooden Sword (x3) Price: 5. Takes 1 update to make one, Wooden Bow (x4) Price 8. Takes 2 updates to make one (Progress: 0/2).

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 246 wheat, 28 stone, 121 iron and 39 wood

Allies:
Novice HP: 5/5 (x1) ATT: 2 DEF: 2

Combat Novice HP: 5/5 (x5) ATT: 2 DEF: 2 Holds a medicinal herb

Beginner Bowman HP: 10/10 ATT: 2 DEF: 4 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

NPCs
Tailclaw Whitefluff (She's protecting her own village also she likes Kyr and she gets excited over him)

Supplier (x5) Can ship an material at an time but may rest every 3 updates (1/3)
Blacksmith (Working in his weapon shop)
Builder (Can be spoken to him but he can upgrade buildings up to level 2)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Goblin HP: 0/15, 12/15, 15/15 ATT: 4 DEF: 2

The Mega Volcano

Players and Allies:
Ferreton HP: 43/45 ATT: 3 DEF: 14 Weapon: Steel Bow. (+10 ATT when used with an an 40% chance of firing another arrow for same damage) Armour: Steel Armour (+12 defence and +25 HP) [Faressin]

Combat Novice HP: 2/5 5/5 (x13) ATT: 2 DEF: 2 Holds a medicinal herb
Trainee Swordman HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 5/5 ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

Enemies:

The Fallen-God Shadow Dragon HP: 99,999,798/99,999,999 ATT: 7 DEF 3 [MAIN TARGET]

Goblin Knight HP: 0/25 ATT: 5 DEF: 3

People Slain: 7
Enemies Slain: 4
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

I am going off to the holidays so I won't be able to update this game for a week so when if I get back, I will update it again in 2nd of September and see ya next week~
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

I decided to shoot another time at the dragon... now I aim for eyes.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

I have returned today and game is back online so happy gaming~

I won't be updating tonight just to make it a bit fair
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

Quote from: FaressainI decided to shoot another time at the dragon... now I aim for eyes.
You shoot the arrow at the eye of she shadow dragon dealing 10 damage but the arrow burns before it blinks as it restores it's eye to normal also you gain 1 gold.

Village Events: The farm generates 8 wheat while the mines generates 7 stone with 3 iron and the set of trees harvested 4 wood.

There is another novice moving into the town while the other buys a medicinal herb and the other 3 combat novices brought an knife each. The combat novices are waiting for more stock of weaponry.

The villagers went inside the house due to an invasion.

Profits earned in this update (Not including enemy/boss damage bonuses): 25

5 Suppliers sends 5 more wood for the Blacksmith.

The Blacksmith made an iron knife.

The Armourer made an leather armour.

An wooden weapon stall is making something.

3 combat novices punches the goblin for a total of 3 damage while 3 knife wielders stabs it for another 3 damage in total and an beginner bowman fires 2 arrows at the goblin for 2 damage and gaining 1 gold.

Total Ally Damage: 8

The first one goblin hits the lumberjack hut for 4 damage and another attacks the armour shop for 4 damage

Volcano Events:
The archer fires an arrow dealing 1 damage to the shadow dragon while the 6 combat novices punches it for 6 damage and the rest of those dealing 17 to the shadow dragon gaining 2 gold

Total Ally Damage: 24

The shadow dragon roars in the skies as it summons a rocky monster which is the Rock Golem before it flies up above.

This is the first boss of the game which is a challenge for new players and watch out for it's abillities though

The Village

Players
Felix HP: 20/20 ATT: 3 DEF: 2 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Full-Iron Knife (+3 ATT+fancyness) [TBGChildGamer]
Barenthor HP: 20/20 ATT: 3 DEF: 2 [Kuramana]
Kyr HP: 18/20 ATT: 3 DEF: 2 [Smiley100P] Weapons: Giant Axe. (+5 ATT when used with a 25% critical chance) Iron Sword (+3 ATT EQUIPPED) Abilities: Weak Fire Breath: 2/2

Group Gold: 1,307

Population: 85 people.
33 novices and soldiers (1~3 more every update), 4 shopkeepers, 5 suppliers 40 villagers (30 working, 5 non working and working while trained), an builder, an lumberjack and an pink fluffy dragoness

Buildings
General Shop Level 1. Has medicinal herbs for 5 gold Can be upgraded now Durability: 150/150

Mine Level 1. Can get Stone and Iron, 10 people working into it generating 3~7 stone and 1~4 iron per update. (Max 10 workers) Can be upgraded now

Farm Level 1. Can get Wheat, 20 people working into it generating 7~10 wheat per update. (Max 20 workers) Can be upgraded now Durability: 146/150

A set of trees. Can get wood, 5 trained workers working on it generating 2~5 wood. (4~10 due to 100% bonus)

Inn Level 1. Raises max population by 10 also can be used to heal some soldiers who got damaged with a capacity of 10 also each healed soldier pays 2 gold coins per 10 HP restored. Can be upgraded now Durability: 196/200

House (6x) Level 1. Raises max population by 5 each. (Costs 250 gold to upgrade it but reduced when the progress gets higher Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1%, 1 Iron = 2.5%) Durability: 100/100
Villagers (x5) Inside one of the houses.

Builder's Hut. Used for constructions and upgrades. Durability: 150/150

Lumberjack Hut. Houses the Lumberjack. Durability: 146/150

Training Area. Costs 1,000 gold to build it but reduced when the progress gets higher Progress: 0%. Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%

Weapon Shop: Creates weapons for people. Has 27 iron and 13 wood in his storage
Stock: Pocket Knife (x3 Some of them are reserved for Travelers/Players) Price: 8. Takes 1 update to make one.
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%)

Armour Shop: Creates armour for people.
Stock: Leather Armour (x5 also 2 of them are Reserved for Travellers/Players) Price 10. Takes 2 updates to make one (Progress: 0/2).
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff:
1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%) Durability: 146/150

Wooden Weapon stall: Makes some weapons out of wood. Has 5 wood in the storage and 3 people working.
Stock: Wooden Sword (x3) Price: 5. Takes 1 update to make one, Wooden Bow (x4) Price 8. Takes 2 updates to make one (Progress: 1/2).

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 254 wheat, 35 stone, 124 iron and 38 wood

Allies:
Novice HP: 5/5 (x1) ATT: 2 DEF: 2

Combat Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb

Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)

Beginner Bowman HP: 10/10 ATT: 2 DEF: 4 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

NPCs
Tailclaw Whitefluff (She's protecting her own village also she likes Kyr and she gets excited over him)

Supplier (x5) Can ship an material at an time but may rest every 3 updates (0/3)
Blacksmith (Working in his weapon shop)
Builder (Can be spoken to him but he can upgrade buildings up to level 2)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Goblin HP: 4/15, 15/15 ATT: 4 DEF: 2

The Mega Volcano

Players and Allies:
Ferreton HP: 43/45 ATT: 3 DEF: 14 Weapon: Steel Bow. (+10 ATT when used with an an 40% chance of firing another arrow for same damage) Armour: Steel Armour (+12 defence and +25 HP) [Faressin]

Combat Novice HP: 2/5 5/5 (x13) ATT: 2 DEF: 2 Holds a medicinal herb
Trainee Swordman HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 5/5 ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

Enemies:

The Fallen-God Shadow Dragon HP: 99,999,764/99,999,999 ATT: 7 DEF 3 [MAIN TARGET] (Flying above, cannot attack and cannot be attacked)

Rock Golem HP: 200/200, Rocky Protection: 100/100 (Must be broken to weaken it's defence) ATT: 6 DEF 8 [Miniboss] Hits 2 targets. Rock Throw: 0/2 Earthquake: 0/5

People Slain: 7
Enemies Slain: 4
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Ferreton decided to reverse-meatshield the entities and hit the Rock Golem.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: FaressainFerreton decided to reverse-meatshield the entities and hit the Rock Golem.
You go behind all of the allies before hitting the golem's protection for 5 damage.

Village Events: The farm generates 9 wheat while the mines generates 3 stone with 1 iron and the set of trees harvested 6 wood.

There is 3 more novices moving into the town while another buys a medicinal herb and the rest of the combat novices sent a message to Tailclaw.

"Looks like this beast is underestimating us, Can you help us please?"

Tailclaw isn't very happy afterwards as her tail is on the floor...

The villagers went inside the house due to an invasion.

Profits earned in this update (Not including enemy/boss damage bonuses): 5

5 Suppliers are asleep...

The Blacksmith made an iron knife.

The Armourer is making something.

An wooden weapon stall made an leather bow.

4 combat novices pounds the goblin down to the floor gaining 15 gold while 3 knife wielders stabs another one for 3 damage in total and an beginner bowman fires 2 arrows at another goblin for 2 damage and gaining 1 gold.

Total Ally Damage: 9 +1 kill

The goblin hits the weapon shop for 4 damage

Volcano Events:
The archer fires an arrow on the rocky protection for 1 damage while 5 combat novices punches it for 5 damage (as another uses up an Medicinal herb to heal itself) and the rest of those dealing 17 to the rocky protection gaining 2 gold

Total Ally Damage: 23

The rocky golem hits the itemless combat novice, sending it flying to the beginner bowman for 4 damage each.

The shadow dragon is flying up above.

The Village

Players
Felix HP: 20/20 ATT: 3 DEF: 2 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Full-Iron Knife (+3 ATT+fancyness) [TBGChildGamer]
Barenthor HP: 20/20 ATT: 3 DEF: 2 [Kuramana]
Kyr HP: 18/20 ATT: 3 DEF: 2 [Smiley100P] Weapons: Giant Axe. (+5 ATT when used with a 25% critical chance) Iron Sword (+3 ATT EQUIPPED) Abilities: Weak Fire Breath: 2/2

Group Gold: 1,329

Population: 88 people.
36 novices and soldiers (1~3 more every update), 4 shopkeepers, 5 suppliers 40 villagers (30 working, 5 non working and working while trained), an builder, an lumberjack and an pink fluffy dragoness

Buildings
General Shop Level 1. Has medicinal herbs for 5 gold Can be upgraded now Durability: 150/150

Mine Level 1. Can get Stone and Iron, 10 people working into it generating 3~7 stone and 1~4 iron per update. (Max 10 workers) Can be upgraded now

Farm Level 1. Can get Wheat, 20 people working into it generating 7~10 wheat per update. (Max 20 workers) Can be upgraded now Durability: 146/150

A set of trees. Can get wood, 5 trained workers working on it generating 2~5 wood. (4~10 due to 100% bonus)

Inn Level 1. Raises max population by 10 also can be used to heal some soldiers who got damaged with a capacity of 10 also each healed soldier pays 2 gold coins per 10 HP restored. Can be upgraded now Durability: 196/200

House (6x) Level 1. Raises max population by 5 each. (Costs 250 gold to upgrade it but reduced when the progress gets higher Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1%, 1 Iron = 2.5%) Durability: 100/100
Villagers (x5) Inside one of the houses.

Builder's Hut. Used for constructions and upgrades. Durability: 150/150

Lumberjack Hut. Houses the Lumberjack. Durability: 146/150

Training Area. Costs 1,000 gold to build it but reduced when the progress gets higher Progress: 0%. Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%

Weapon Shop: Creates weapons for people. Has 26 iron and 12 wood in his storage
Stock: Pocket Knife (x3 Some of them are reserved for Travelers/Players) Price: 8. Takes 1 update to make one.
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%) 146/150

Armour Shop: Creates armour for people.
Stock: Leather Armour (x5 also 2 of them are Reserved for Travellers/Players) Price 10. Takes 2 updates to make one (Progress: 0/2).
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff:
1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%) Durability: 146/150

Wooden Weapon stall: Makes some weapons out of wood. Has 2 wood in the storage and 3 people working.
Stock: Wooden Sword (x4) Price: 5. Takes 1 update to make one, Wooden Bow (x4) Price 8. Takes 2 updates to make one (Progress: 0/2).

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 263 wheat, 38 stone, 125 iron and 44 wood

Allies:
Novice HP: 5/5 (x3) ATT: 2 DEF: 2

Combat Novice HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb

Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)

Beginner Bowman HP: 10/10 ATT: 2 DEF: 4 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

NPCs
Tailclaw Whitefluff (You can speak to her however she isn't happy about the weakening power of her army...)

Supplier (x5) Can ship an material at an time but may rest every 3 updates (3/3)
Blacksmith (Working in his weapon shop)
Builder (Can be spoken to him but he can upgrade buildings up to level 2)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
Goblin HP: 0/15, 10/15 ATT: 4 DEF: 2

The Mega Volcano

Players and Allies:
Ferreton HP: 43/45 ATT: 3 DEF: 14 Weapon: Steel Bow. (+10 ATT when used with an an 40% chance of firing another arrow for same damage) Armour: Steel Armour (+12 defence and +25 HP) [Faressin]

Combat Novice HP: 5/5 (x13) ATT: 2 DEF: 2 Holds a medicinal herb
Combat Novice HP: 1/5 ATT: 2 DEF: 2
Trainee Swordman HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 1/5 ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

Enemies:

The Fallen-God Shadow Dragon HP: 99,999,764/99,999,999 ATT: 7 DEF 3 [MAIN TARGET] (Flying above, cannot attack and cannot be attacked)

Giant Axed Barbarian HP: 70/100 ATT: 5 DEF 3 [Miniboss] Hits 2 targets
Rock Golem HP: 200/200, Rocky Protection: 72/100 (Must be broken to weaken it's defence) ATT: 6 DEF 8 [Miniboss] Hits 2 targets. Rock Throw: 0/2 Earthquake: 0/5

People Slain: 7
Enemies Slain: 5
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Ferreton tries to pull off a snipe against Rock Golem... and wut is the Barbarian?
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: FaressainFerreton tries to pull off a snipe against Rock Golem... and wut is the Barbarian?
You sniped the rocky protection of the rock golem twice for a total of 10 damage and gaining 1 gold and the barbarian ceased to exist since it is already dead.

Village Events: The farm generates 8 wheat while the mines generates 6 stone with 3 iron and the set of trees harvested 7 wood.

There is another novice moving into the town while the other 3 buys a medicinal herb and the rest of the combat novices buys an wooden sword to advance those into the trainee swordsmen.

The villagers went inside the house due to an invasion.

Profits earned in this update (Not including enemy/boss damage bonuses): 30

5 Suppliers sends a wood each to the Blacksmith.

The Blacksmith made an iron knife.

The Armourer made an Leather Armour.

An wooden weapon stall is making something.

4 combat novices smacks the goblin for a total of 4 damage while the 3 trainee swordsmen hits it for a total of 3 damage and the 3 knife wielders stabs it to death gaining 1 gold with a kill bonus of 15 gold.

Looks like this place is safe now and the villagers gone out of their houses as well.

Total Ally Damage: 10 +1 kill

Volcano Events:
The archer eats the herb to restore itself to the max HP while 6 combat novices punches it for 6 damage and the rest of those dealing 17 to the rocky protection gaining 3 gold

Total Ally Damage: 23

The rocky golem picks up the combat novice holding an medicinal herb before it throws it at trainee swordsman for 4 damage each.

The shadow dragon is flying up above.

The Village

Players
Felix HP: 20/20 ATT: 3 DEF: 2 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Full-Iron Knife (+3 ATT+fancyness) [TBGChildGamer]
Barenthor HP: 20/20 ATT: 3 DEF: 2 [Kuramana]
Kyr HP: 18/20 ATT: 3 DEF: 2 [Smiley100P] Weapons: Giant Axe. (+5 ATT when used with a 25% critical chance) Iron Sword (+3 ATT EQUIPPED) Abilities: Weak Fire Breath: 2/2

Group Gold: 1,378

Population: 89 people.
37 novices and soldiers (1~3 more every update), 4 shopkeepers, 5 suppliers 40 villagers (30 working, 5 non working and working while trained), an builder, an lumberjack and an pink fluffy dragoness

Buildings
General Shop Level 1. Has medicinal herbs for 5 gold Can be upgraded now Durability: 150/150

Mine Level 1. Can get Stone and Iron, 10 people working into it generating 3~7 stone and 1~4 iron per update. (Max 10 workers) Can be upgraded now

Farm Level 1. Can get Wheat, 20 people working into it generating 7~10 wheat per update. (Max 20 workers) Can be upgraded now Durability: 146/150

A set of trees. Can get wood, 5 trained workers working on it generating 2~5 wood. (4~10 due to 100% bonus)

Inn Level 1. Raises max population by 10 also can be used to heal some soldiers who got damaged with a capacity of 10 also each healed soldier pays 2 gold coins per 10 HP restored. Can be upgraded now Durability: 196/200

House (6x) Level 1. Raises max population by 5 each. (Costs 250 gold to upgrade it but reduced when the progress gets higher Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1%, 1 Iron = 2.5%) Durability: 100/100
Villagers (x5) Inside one of the houses.

Builder's Hut. Used for constructions and upgrades. Durability: 150/150

Lumberjack Hut. Houses the Lumberjack. Durability: 146/150

Training Area. Costs 1,000 gold to build it but reduced when the progress gets higher Progress: 0%. Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%

Weapon Shop: Creates weapons for people. Has 25 iron and 16 wood in his storage
Stock: Pocket Knife (x4 Some of them are reserved for Travelers/Players) Price: 8. Takes 1 update to make one.
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%) 146/150

Armour Shop: Creates armour for people.
Stock: Leather Armour (x6 also 2 of them are Reserved for Travellers/Players) Price 10. Takes 2 updates to make one (Progress: 0/2).
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff:
1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%) Durability: 146/150

Wooden Weapon stall: Makes some weapons out of wood. Has 2 wood in the storage and 3 people working.
Stock: Wooden Sword (x4) Price: 5. Takes 1 update to make one, Wooden Bow (x4) Price 8. Takes 2 updates to make one (Progress: 1/2).

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 271 wheat, 44 stone, 128 iron and 46 wood

Allies:
Novice HP: 5/5 (x1) ATT: 2 DEF: 2

Combat Novice HP: 5/5 (x4) ATT: 2 DEF: 2 Holds a medicinal herb
Trainee Swordman HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 10/10 ATT: 2 DEF: 4 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

NPCs
Tailclaw Whitefluff (You can speak to her however she isn't happy about the weakening power of her army...)

Supplier (x5) Can ship an material at an time but may rest every 3 updates (3/3)
Blacksmith (Working in his weapon shop)
Builder (Can be spoken to him but he can upgrade buildings up to level 2)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
All goblins are dead.

The Mega Volcano

Players and Allies:
Ferreton HP: 43/45 ATT: 3 DEF: 14 Weapon: Steel Bow. (+10 ATT when used with an an 40% chance of firing another arrow for same damage) Armour: Steel Armour (+12 defence and +25 HP) [Faressin]

Combat Novice HP: 1/5, 5/5 (x12) ATT: 2 DEF: 2 Holds a medicinal herb
Combat Novice HP: 1/5, ATT: 2 DEF: 2
Trainee Swordman HP: 1/5, 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 5/5 ATT: 2 DEF: 2 Holds an Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

Enemies:

The Fallen-God Shadow Dragon HP: 99,999,764/99,999,999 ATT: 7 DEF 3 [MAIN TARGET] (Flying above, cannot attack and cannot be attacked)

Rock Golem HP: 200/200, Rocky Protection: 49/100 (Must be broken to weaken it's defence) ATT: 6 DEF 8 [Miniboss] Hits 2 targets. Rock Throw: 2/2 Earthquake: 2/5

People Slain: 7
Enemies Slain: 6
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

Update's done and happy gaming also here is the shipment of 20 stone and wood (which will be checked for tomorrow)
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Ferreton shoots the shadow dragon, but he feels a little... lonely?.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

Quote from: FaressainFerreton shoots the shadow dragon, but he feels a little... lonely?.
You fire an arrow in the air but the shadow dragon is way too high for the arrow to reach before it falls down on the rocky protection for 5 damage.

Village Events: The farm generates 7 wheat while the mines generates 4 stone with 3 iron and the set of trees harvested 4 wood.

There is another novice moving into the town while another one buys a medicinal herb 5 combat novices starts protesting which is "WE NEED MORE WEAPONS" "WE NEED MORE POWER" and "WE NEED SOME TRAINING".

The Trainee bowman rallies 3 trainee swordsmen and 3 knife wielding novices to arm themselves

Profits earned in this update (Not including enemy/boss damage bonuses): 5

5 Suppliers sends a wood each to the Blacksmith.

The Blacksmith made an pocket knife.

The Armourer made an is making something.

An wooden weapon stall is low on stock and cannot create an wooden bow.

It's peaceful isn't it?

Volcano Events:
The combat novice and the trainee swordsman eats the herb to restore itself to the max HP while 5 combat novices punches it for 5 damage, the beginner bowman shoots the arrow at the rocky protection for 1 damage and the rest of those dealing 14 to the rocky protection gaining 2 gold

Total Ally Damage: 22

The rocky golem picks up an rock, a big rock before it threw it at the combat novice dealing 10 damage and it is crushed underneath then it explodes into 2 which deals 5 damage to the trainee swordsman and crushing another combat novice.

The shadow dragon is flying up above but has an idea which casts a long-lasting effect which reduced Farreton's defense to 4 because you are probably invincible until the game gets a bit harder.

The Village

Players
Felix HP: 20/20 ATT: 3 DEF: 2 Weapon: Iron Bow (+4 ATT with an an 25% chance of firing another arrow for same damage) Full-Iron Knife (+3 ATT+fancyness) [TBGChildGamer]
Barenthor HP: 20/20 ATT: 3 DEF: 2 [Kuramana]
Kyr HP: 18/20 ATT: 3 DEF: 2 [Smiley100P] Weapons: Giant Axe. (+5 ATT when used with a 25% critical chance) Iron Sword (+3 ATT EQUIPPED) Abilities: Weak Fire Breath: 2/2

Group Gold: 1,385

Population: 89 people.
37 novices and soldiers (1~3 more every update), 4 shopkeepers, 5 suppliers 40 villagers (30 working, 5 non working and working while trained), an builder, an lumberjack and an pink fluffy dragoness

Buildings
General Shop Level 1. Has medicinal herbs for 5 gold Can be upgraded now Durability: 150/150

Mine Level 1. Can get Stone and Iron, 10 people working into it generating 3~7 stone and 1~4 iron per update. (Max 10 workers) Can be upgraded now

Farm Level 1. Can get Wheat, 20 people working into it generating 7~10 wheat per update. (Max 20 workers) Can be upgraded now Durability: 146/150

A set of trees. Can get wood, 5 trained workers working on it generating 2~5 wood. (4~10 due to 100% bonus)

Inn Level 1. Raises max population by 10 also can be used to heal some soldiers who got damaged with a capacity of 10 also each healed soldier pays 2 gold coins per 10 HP restored. Can be upgraded now Durability: 196/200

House (6x) Level 1. Raises max population by 5 each. (Costs 250 gold to upgrade it but reduced when the progress gets higher Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1%, 1 Iron = 2.5%) Durability: 100/100
Villagers (x5) Inside one of the houses.

Builder's Hut. Used for constructions and upgrades. Durability: 150/150

Lumberjack Hut. Houses the Lumberjack. Durability: 146/150

Training Area. Costs 1,000 gold to build it but reduced when the progress gets higher Progress: 0%. Construction stuff: 1 Stone = 0.5%, 1 Iron = 1%

Weapon Shop: Creates weapons for people. Has 24 iron and 20 wood in his storage
Stock: Pocket Knife (x5 Some of them are reserved for Travelers/Players) Price: 8. Takes 1 update to make one.
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff: 1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%) 146/150

Armour Shop: Creates armour for people.
Stock: Leather Armour (x6 also 2 of them are Reserved for Travellers/Players) Price 10. Takes 2 updates to make one (Progress: 1/2).
Upgrade to Level 2: Costs 300 gold to build it. (Progress: 0%. Construction stuff:
1 Wood = 0.5%, 1 Stone = 1% 1 Iron = 2.5%) Durability: 146/150

Wooden Weapon stall: Makes some weapons out of wood. Has 2 wood in the storage and 3 people working.
Stock: Wooden Sword (x1) Price: 5. Takes 1 update to make one, Wooden Bow (x4) Price 8. Takes 2 updates to make one (Progress: 1/2).

Other/Utilities
The Weapon Making Handbook: (It's ever expanding) https://docs.google.com/document/d/1ZPLe6_a8DVoCjUt_2DN_51v9cGG3s9SZRh7UwcrJfeQ/edit?usp=sharing

Resource Box: Contains 278 wheat, 48 stone, 131 iron and 45 wood

Objectives
Build the Training Area and upgrade buildings.
Make more stock for weapons and stuff so the novices to be calm.
Smash up the Rock Golem before attacking the Shadow Dragon.


Allies:
Novice HP: 5/5 (x2) ATT: 2 DEF: 2

Combat Novice HP: 5/5 (x5) ATT: 2 DEF: 2 Holds a medicinal herb and they are probably protesting

Rally Team A:
Trainee Swordman HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 10/10 ATT: 2 DEF: 4 Armour: Leather Armour (+5 HP and +2 DEF) Holds a medicinal herb and a Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

NPCs
Tailclaw Whitefluff (You can speak to her however she isn't happy about the weakening power of her army...)

Supplier (x5) Can ship an material at an time but may rest every 3 updates (2/3)
Blacksmith (Working in his weapon shop)
Builder (Can be spoken to him but he can upgrade buildings up to level 2)
Lumberjack (Can be spoken to him and he can give a boost of wood production by 50%)

Enemies
It's peaceful isn't it?

Tips: When if the combat novices starts protesting, they cannot buy weapons or engage in fights until they were calm

Sometimes the army have to rally themselves so they must be prepared to defend or attack.

The Mega Volcano

Players and Allies:
Ferreton HP: 43/45 ATT: 3 DEF: 14 (4) Weapon: Steel Bow. (+10 ATT when used with an an 40% chance of firing another arrow for same damage) Armour: Steel Armour (+12 DEF and +25 HP) [Faressin] Debuffs: 10 Defense reduced. Goes away when if it's balanced

Combat Novice HP: 5/5 (x12) ATT: 2 DEF: 2 Holds a medicinal herb
Combat Novice HP: 0/5 (x2) ATT: 2 DEF: 2
Trainee Swordman HP: 3/5, 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Wooden Sword (+1 ATT)
Trainee Swordman HP: 5/5 ATT: 2 DEF: 2 Holds a Wooden Sword (+1 ATT)
Knife-wielding Novice HP: 5/5 (x3) ATT: 2 DEF: 2 Holds a medicinal herb and a Pocket Knife (+1 ATT)
Beginner Bowman HP: 5/5 ATT: 2 DEF: 2 Holds an Wooden Bow (+1 ATT and has a 10% chance of firing another arrow at the enemy)

Enemies:

The Fallen-God Shadow Dragon HP: 99,999,764/99,999,999 ATT: 7 DEF 3 [MAIN TARGET] (Flying above, cannot attack and cannot be attacked)

Rock Golem HP: 200/200, Rocky Protection: 22/100 (Must be broken to weaken it's defence) ATT: 6 DEF 8 [Boss] Hits 2 targets. Rock Throw: 0/2 Earthquake: 3/5

People Slain: 9
Enemies Slain: 6
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Pricey12345

In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord

Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Pricey12345

OK so I hope other people will be back on for this game soon but needs more people as well...

Updating tomorrow if there is 2 posts (if I am gonna start putting up the rule of the thing that the game won't update if there is not enough posts)
In a small town where the massive volcano is... https://tbgforums.com/forums/index.php?topic=3664

An adventure game where we fight stuff...
https://tbgforums.com/forums/index.php?topic=5512

I'm also Pricey12345#5037 on Discord