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Six Heroes

Started by Karanrimé, Sep 11, 2016, 10:48:38 AM

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Karanrimé

This is a very complex game, but I am sure You will understand.

There were once six kingdoms, each with their own powerful warrior, their hero. The hero was said to have incredible skills, but they needed to be drawn out. The kingdoms saw an artifact in the center, where they bordered, and sent their heroes out to take it...

This is a combination of a video game Called "Hill of the King, " and Arena.

Rules:
Each nation starts with 50 Gold.
Each nation's hero starts with a hammer, and his basic clothes for weapons and armor.
In combat, heroes fight based in the Arena system, D10s where the higher numbers are better.
After five turns of combat, the conflict is paused, allowing Nations with slain heroes to revive them.
The hero who deals a killing blow will get 75 gold for their team.
You lose if you can not afford to revive your hero, after combat.
If one Hero is left standing before five turns are up, the Kingdom earns 100 gold.
You may only have one hero at a time.
Leveling up weapons creates different combat opportunities.
Leveling up armor makes it harder to create flesh wounds, depending on coverage.
Leveling up luck gives a +1 to all your actions, but cost is exponential.
There are also a few buffs you can buy. Those will be described in Prices.

Prices:
Next level up for weapons: ([Weapon level+1]*25) [start at 2 [hammer], 3 [Shortsword], or 1 [knife] depending on kingdom.]
Next level up for armor: ([Weapon level+1]*60) [Start at 0 [clothes], or 1 [leather vest] depending on kingdom]
Next level up for Luck: ([Luck+1]^2*100+50) [start at -1, 0, or 1, depending on kingdom.]
Blocking Trap: 20 Gold, delays a hero for one battle turn, even your own if you want to.
Injuring trap: 35 Gold, Creates a large cut in a hero's limb. The hero will spend a turn bandaging it.

Kingdoms:
[The Kingdoms will have a two word overview: strong/weak. When You get your file, You will have an in depth explanation, which also includes disadvantages to each nation. They will be ordered in difficulty, but are mostly balanced.
Speensh: Armored/Underarmed
Breet: Normal/Normal
Deesh: Richer/Underarmed
Prteegeese: Lucky/Poor
Chinees: Armed/Unlucky
Freench: Trappers/Unlucky

Where to Post:
You post actions for setting traps and leveling up your hero on Your topic.
The BattleGround topic is where the fighting takes place.

Signups:

Hero Name:
Kingdom:
Extra Credit [+10 starting Gold if you know what country the one you choose is named after:]
The human(?) previously known on this site as ChildGamer

[under construction]

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NuclearArmadillo

Will Smith
Prteegeese
Portugal/Portuguese
[removed by moderator - inappropriate]

Karanrimé

Quote from: NuclearArmadilloWill Smith
Prteegeese
Portugal/Portuguese
Correct.
The human(?) previously known on this site as ChildGamer

[under construction]

;

Karanrimé

The human(?) previously known on this site as ChildGamer

[under construction]

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Dino

#5
Hero Name: James
Kingdom: Breet
Extra Credit: Britain/England/Great Britain Highlight for answer.

Karanrimé

Quote from: jji10dinoHero Name: James
Kingdom: Breet
Extra Credit: Britain/England/Great Britain Highlight for answer.
Correct.
The human(?) previously known on this site as ChildGamer

[under construction]

;

Karanrimé

The human(?) previously known on this site as ChildGamer

[under construction]

;