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Bound souls: When worlds collide

Started by Seanbobe, Jul 03, 2020, 08:01:38 PM

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Seanbobe

Please read the rules before signing up.

The world of Avaniata was a fast-paced one. The population was booming, new technologies were being invented faster than they could be put to use, and more and more people were flocking to Neo Rio City as jobs popped up at faster and faster rates constantly. In short, everyone was busy.

Meanwhile, the world of Glamonia was changing as well. As more and more of the population began receiving an education, the number of people able and willing to research the properties of the magic intertwined with the world grew. This lead to the town of Oakroot receiving an influx of travelers due to the strength of the magical effects near the town.

Everything was fairly normal. That is, until rifts started appearing between the two worlds. Chaos broke out. Someone accidentally drove their car through a rift and into a marketplace. A dragon went through a rift and burnt down a neighborhood before anyone could figure out how to handle it.

Perhaps the strangest thing that happened was the interactions between the inhabitants of the two worlds. On rare occasions, when two people from opposite worlds come near each other, they gain new abilities that neither world is capable of alone. A number of these pairs have come together to try to figure out how the rifts formed and how to either close the rifts or solve he problems they are causing.

Rules:
1. Player Characters usually appear in pairs. If you want to play a single character, you'll either need to pair up with another player's character or accept that your character will have limited abilities.
2. These are the stats for this game and what they do (Paired characters add their stats together.):
     Bond: This represents the bond between two paired characters. Each point in Bond increases your maximum BP by 1.
     Mana: This represents the vitality of a pair of characters. Each point in Mana increases your maximum MP by 1.
          Health: This represents the health of an unpaired character. Each point in Health increases your maximum HP by 1. Health replaces Bond and Mana in an unpaired character.
     Fitness: This represents the strength of your character. Each point in Fitness increases the attack power of nonmagical attacks by 1.
     Arcane: This represents the magical potential of your character. Each point in Arcane increases the power of magical attacks by 1.
     Recovery: This represents your character's ability to recover from nonmagical attacks. Each point in Recovery reduces the power of nonmagical attacks against you by 1 and lowers the hit chance of nonmagical statuses.
     Insight: This represents your character's ability to recover from magical attacks. Each point in Insight reduces the power of magical attacks against you by 1 and lowers the hit chance of magical statuses.
3. Injury in this game: When a paired character is injured, they lose BP. Once BP reaches 0, the bond between the paired characters is broken. Unpaired characters lose HP. If your HP reaches 0, you die. Death is permanent.
4. If a skill or item heals BP, it can also heal HP. A character at 0 BP can only regain BP if the skill or item specifies it can heal someone at 0 BP.
5. To prove you are reading these rules, please make the first item in your character's signup inventory a food or drink that perishes quickly if not refrigerated.
6. Paired characters must remain within 30 feet of each other or their bonds are broken until they are within 30 feet of each other again.
7. Each character in a pair acts individually in battle.
8. The group gains 1 level each chapter. You may level-up an existing class or take a new class.
9. When leveling up, each class has a list of four skills per level. Please select two for your character to learn.
10. In battle, characters have the following options:
     A. Attack: Standard attacks deal 1d10 damage unless otherwise stated.
          A1: Avaniata residents use weapons. These weapons deal nonmagical damage.
          A2: Glamonia residents use magic blasts which deal magical damage.
     B. Skill: Each class has a list of skills they can use. More skills are unlocked later. Skills above half of your level can only be used by paired characters with unbroken bonds.
     C. Item: Access the group inventory.
     D. Block: Halve damage taken by a turn. Stop the first status that would hit you. If paired and with unbroken bonds, both characters must defend at the same time.
     E. Idle: Do nothing, skip your turn.
     F. Flee: Run away. If over half of the group flees, the rest will flee immediately. Not always available.
11. In battle, player characters act in the order they post in unless you say something like "before that, x does this" in your post and the other player agrees. Enemies act after all player characters.
12. A maximum of 5 pairs of characters and 2 unpaired characters can be in the group at a time. A pair can be replaced with up to 4 unpaired characters. Additional characters will be put in a waitlist.
13. If you have multiple pairs of characters, I may ask you to put one of your pairs in the waitlist if too many people sign up.
14. If you don't reply to this topic for an extended time, I may put you in the waitlist to free space for another player. If you have discord, I will try to give you a 24 hour warning before doing this.
15. This is a Gmed RPG. I will try to update about once every 24 hours.
16. Insert typical RPG/TBGForums rules here.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Seanbobe

#2
Classes: Each world has 6 classes. Each character chooses a single class from their own world to start. Starting classes grant a +6 boost to one stat and a -3 reduction to another.

Glamonia Classes:

Water (+Mana, -Bond): Water users are masters of flexibility and energy. They gain the following skills:
Level 1:
     Refreshing rain (0 MP): Regain 2 MP.
     Splash (2 MP): Any target regains 2 MP.
     Watering can (3 MP): Raise your paired ally's Fitness by 5 for 2 turns.
     Change shape (passive): 20% chance of dodging attacks.
Level 2:
     Energizing shower (3 MP): Any target regains 4 MP.
     Aqueous flexibility (0 MP): Learn any level 1 ability. Keep the ability until you use this ability again.
     Sprinkler (5 MP): Raise your paired ally's fitness and recovery by 5 for 2 turns.
     Mix (0 MP): Choose a single non-paired ally who has a paired ally other than you. The two of you add each other's current MP to their own, then divide by 2.
Level 3:
     Power storm (5 MP): Everyone regains 3 MP.
     Coursing river (0 MP): Learn any ability of level 2 or lower. Keep the ability until you use this ability again.
     Stream (8 MP): Raise your paired ally's fitness, recovery, and insight by 5 for 2 turns.
     Freeze up (? MP): Immediately use any level 1 ability for double the MP cost or +1 MP, whichever is more.
Level 4:
     Soothing mist (5 MP): Any target regain 10 MP.
     Lake of versatility (0 MP) Learn any ability of level 3 or lower. Keep the ability until you use this ability again.
     Cyclic motion (10 MP): Raise your paired ally's fitness, recovery, and insight by 5 for 2 turns. Additionally, they gain 5 HP if needed.
     Pool (0 MP): The party adds their MP together and divides it evenly amongst themselves.
Level 5:
     Rainstorm (10 BP): Everyone regains 7 MP.
     Ocean of knowledge (0 MP): Learn any ability of level 4 or lower. Keep the ability until you use this ability again.
     Waterfall (12 MP): Raise your paired ally's fitness, recovery, and insight by 5 for 3 turns.
     Ice bath (? MP): Immediately use any level 2 ability for double the MP cost or +1 MP, whichever is more.

Fire (+Bond, -Mana): Fire users are masters of spread damage and self-healing. They gain the following skills:
Level 1:
     Heat wave (2 MP): Deal 1d10 damage to all enemies.
     Warmth (3 MP): Regain 5 BP.
     Smoke (3 MP): 20% chance of incinerating a random ability the target knows, disabling it for 3 turns.
     Firewall (passive): Enemies who attack you directly take 1d5 damage and end their turn.
Level 2:
     Crisp (4 MP): Inflicts ignited on the enemies, dealing 4 damage per turn for 3 turns.
     Rekindle (7 MP): Regain 10 BP.
     Blaze (4 MP): 15% chance of incinerating an ability from each enemy.
     Heat shield (5 MP): Your paired ally takes half damage from magical attacks for 3 turns.
Level 3:
     Burn (7 MP): Negates enemy defense for 3 turns.
     Smolder (9 MP): Regain 1 BP. You may use this ability if you are out of BP.
     Cinder (7 MP): 25% chance of incinerating all of the target's abilities.
     Burn Bright (? MP): Use a level 1 ability known by either light or air for double the MP cost or +1 MP, whichever is more.
Level 4:
     Flame (9 MP): Deal 1d35 damage to all enemies.
     Spark (8 MP): Regain 10 BP and scatters all your status effects. Positive statuses always go to allies and negative statuses always go to enemies.
     Kindling (8 MP): 20% chance of incinerating a random enemy skill and allowing your paired ally to use it while it is incinerated.
     Blinding shield (7 MP): Your paired ally takes no damage from magical attacks for 2 turns.
Level 5:
     Incinerate (10 MP): Inflicts ablaze on the enemies, dealing 8 damage per turn for 4 turns.
     Phoenix fire (12 MP): Regain 25 BP. You may use this ability if you are out of BP.
     Ash (10 MP): 50% chance of incinerating a random enemy skill.
     Flaming light (? MP): Use a level 2 ability known by either light or air for double the MP cost or +1 MP, whichever is more.

Air (+Insight, -Recovery): Air users are masters of evasion and precision. They gain the following skills:
Level 1:
     Breeze (3 MP): Any target gains a 45% dodge chance this turn.
     Float (3 MP): Any target gains a +3 boost to attacks for 3 turns.
     Puff (3 MP): 30% chance of defeating a single non-boss enemy.
     Lightfoot (passive): Negative statuses are inflicted for half as long.
Level 2:
     Wind (5 MP): The party gains a 25% dodge chance this turn.
     Flight (5 MP): The party gains a +2 boost to attacks for 3 turns.
     Bluster (7 MP): 50% chance of defeating a single non-boss enemy. On failure, deal 1d5 damage.
     Draft (5 MP): Choose a target. For 3 turns, that target takes double damage from magical attacks.
Level 3:
     Gale (8 MP): Any target gains an 80% dodge chance this turn and a 20% dodge chance for two turns after.
     Levitation (7 MP): Select a single ally. For 3 turns, when that ally attacks, deal a standard attack to each target.
     Gust (8 MP): 15% chance of defeating each non-boss enemy.
     Carrying breeze (? MP): Use a level 1 ability known by either fire or earth for double the MP cost or +1 MP, whichever is more.
Level 4:
     Tempest (9 MP): The party gains a 50% dodge chance this turn and a 10% dodge chance next turn.
     Hover (9 MP): For 2 turns, deal a standard attack to each target when any party member attacks.
     Whirlwind (9 MP): 10% chance of defeating each non-boss enemy. 100% for enemies who take double damage from magical attacks.
     Breath (7 MP): Choose a target that is not weak to air. For 2 turns, that target is weak to air.
Level 5:
     Hurricane (10 MP): The party gains a 30% dodge chance for three turns.
     Soar (10 MP): The party gains a +7 boost to attack for 2 turns.
     Tornado (9 MP): 75% chance of defeating a single non-boss enemy.
     Gust of power (? MP): Use a level 2 ability known by either fire or earth for double the MP cost or +1 MP, whichever is more.

Earth (+Recovery, -Insight): Earth users are masters of defense and weakness. They gain the following skills:
Level 1:
     Stone shield (2 MP): Any target gains a +3 boost to defense for 3 turns.
     Soil wrath (3 MP): A single enemy gets a -4 reduction to defense this turn.
     Sandy taunt (3 MP): Choose a target. For 3 turns or until your bond is broken, that target must attack you.
     Unwavering hardness (passive): You get two chances to block statuses.
Level 2:
     Boulder blockade (4 MP): The party gaits a +2 boost to defense for 3 turns.
     Sandstorm (5 MP): All enemies get a -3 reduction to defense this turn.
     Dirt wall (4 MP): Choose a target. For 3 turns or until your bond is broken, attacks toward that target will be redirected towards you.
     Crystal (5 MP): Swap statuses and ailments with your paired ally.
Level 3:
     Rock Reinforcement (5 MP): Any target may block attacks twice for 3 turns.
     Mud toss (5 MP): A single enemy gets a -4 reduction to defense this turn and loses any defense buffs they have.
     Dust devil (6 MP): Enemies must target you this turn if your bond is not broken.
     Soil transfer (? MP): Use a level 1 ability known by either air or darkness for double the MP cost or +1 MP, whichever is more.
Level 4:
     Slab barrier (8 MP): The party may block attacks twice for 2 turns.
     Clay Curse (7 MP): All enemies get a -3 reduction to defense this turn and lose any defense buffs they have.
     Silt stall (8 MP): Enemies cannot target anyone except you this turn if your bond is not broken.
     Geode (7 MP): Take your paired ally's negative ailments.
Level 5:
     Wall of earth (9 MP): The party gains a +9 boost to defense this turn.
     Avalanche (8 MP): All enemies get a -5 reduction to defense for 2 turns.
     Bedrock hardness (10 MP): You defend this turn. Enemies cannot target anyone except you this turn if your bond is not broken.
     Fertilizer (? MP): Use a level 2 ability known by either air or darkness for double the MP cost or +1 MP, whichever is more.

Light (+Fitness, -Arcane): Light users are masters of healing and recovery. They gain the following skills:
Level 1:
     Cure (4 MP): Any target regains 10 BP.
     Glow (2 MP): Remove negative ailments from a single target.
     Surge (3 MP): Raise your paired ally's stats by 1 for 2 turns.
     Soul charge (passive): When your paired ally is targeted by an enemy, raise their stats by 2 for a turn.
Level 2:
     Medic (6 MP): The party gains 5 BP.
     Aura (4 MP): Remove negative ailments from the party.
     Charge (5 MP): Raise your paired ally's stats by 3 this turn.
     Light cage (4 MP): Your paired ally takes no damage from the next attack to hit them.
Level 3:
     Heal (9 MP): Any target regains 20 BP. This can heal someone who is out of BP.
     Restoration (6 MP): Invert negative ailments on a single target into positive statuses.
     Glowing armor (7 MP): Raise your paired ally's Recovery and Insight by 5 for 3 turns.
     Brightness (? MP): Use a level 1 ability known by either fire or darkness for double the MP cost or +1 MP, whichever is more.
Level 4:
     Recovery (10 MP): The party gains 4 BP per turn for 5 turns.
     Refresh (7 MP): Remove negative ailments from the party. Extend the length of positive ailments by 2 turns.
     Blinding energy (8 MP): Raise your paired ally's Fitness and Arcane by 5 for 3 turns.
     Shield aura (9 MP): Your paired ally is unaffected by the next two enemy moves to hit them.
Level 5:
     Mass heal (15 MP): The party gains 15 BP. This includes party members with no BP.
     Mass restoration (10 MP): Invert negative ailments on the party into positive statuses.
     Solar boost (10 MP): Raise your paired ally's and your own stats by 2 for 2 turns.
     Luminous (? MP): Use a level 2 ability known by either fire or darkness for double the MP cost or +1 MP, whichever is more.

Darkness (+Arcane, -Fitness): Darkness users are masters of focused damage and misdirection. They gain the following skills:
Level 1:
     Shade blast (2 MP): Deal 1d20 damage to a single enemy.
     Blindness (3 MP): A single enemy gets a 45% miss chance this turn.
     Bond steal (2 MP): Lower your paired ally's stats by 1 next turn. Raise your own stats by 2 next turn.
     Bond surge (passive):  When your paired ally is targeted by an enemy, raise your stats by 2 for a turn.
Level 2:
     Draining gloom (4 MP): Deal 1d20 damage to a single enemy. Heal yourself for half of the damage dealt. Heal HP before BP if possible.
     Blot out (5 MP): The enemies get a 25% miss chance this turn.
     Weak spot (3 MP): Lower your paired ally's Recovery and Insight by 3 this turn. Raise your Recovery and Insight by 5 this turn.
     Antiblock (4 MP): Nullify enemy weaknesses and resistances for 2 turns.
Level 3:
     Dark orb (5 MP): Deal 1d40 damage to a single enemy.
     Dark aura (8 MP): A single enemy gets an 80% miss chance this turn and a 20% miss chance for two turns after.
     Protective Shade (4 MP): Lower your Recovery and Insight by 1 this turn. Raise your paired ally's Recovery and Insight by 5 this turn.
     Cast Shadow (? MP): Use a level 1 ability known by either light or earth for double the MP cost or +1 MP, whichever is more.
Level 4:
     Life siphon (7 MP): Deal 1d30 damage to a single enemy. Heal yourself for half of the damage dealt. Heal BP before HP if possible.
     Mass blindness (9 MP): All enemies gain a 50% miss chance this turn and a 10% miss chance next turn.
     Blind arrow (6 MP): Lower your paired ally's Fitness by 2 next turn. Raise your Arcane by 8 next turn.
     Vulnerability (8 MP): Nullify enemy resistances for 2 turns.
Level 5:
     Consume energy (10 MP): Deal 1d40 damage damage to a single enemy. If this defeats the enemy, you and your paired ally take a second turn.
     Shadow of confusion (10 MP): All enemies gain a 30% miss chance for three turns.
     Dark Focus (8 MP): Lower your Arcane by 1 next turn. Raise your paired ally's Fitness by 8 next turn.
     Dark matter (? MP) Use a level 2 ability known by either light or earth for double the MP cost or +1 MP, whichever is more.
Avaniata Classes:

Chef (+Bond, -Fitness): Chefs are masters of healing and support. They gain the following skills:
Level 1:
     Sugary snack (3 MP): Any target gets a +3 boost to attack for 3 turns.
     Healthy snack (4 MP): Any target regains 10 BP.
     Oily snack (3 MP): Your paired ally loses 5 HP and gains a +5 boost to Arcane for 3 turns. This cannot be used if your paired ally is below 6 HP.
     Fry up (passive): Double the effect of items you use.
Level 2:
     Candy platter (5 MP): The party gets a +2 boost to attack for 3 turns.
     Fruit platter (6 MP): The party regains 5 BP this turn and 5 BP next turn.
     Buttery platter (4 MP): Your paired ally loses 4 HP and gains a +4 boost to Arcane for 4 turns. This cannot be used if your paired ally is below 5 HP.
     Item sandwich (4 MP): Use two items this turn.
Level 3:
     Energizing dish (7 MP): Your paired ally gets a +7 boost to attack for 3 turns.
     Filling dish (6 MP): Any target regains 20 BP. This can heal someone who is out of BP.
     Flambe (7 MP): Your paired ally loses 5 HP and gains a +5 boost to Arcane, Recovery, and Insight for 3 turns. This cannot be used if your paired ally is below 6 HP.
     Taste of power (? MP): Use a level 1 ability known by either doctors or painters for double the MP cost or +1 MP, whichever is more.
Level 4:
     Birthday cake (9 MP): The party gets a +5 boost to attack and defense for 2 turns.
     Feast (8 MP): For 2 turns, the party regains 20% of damage from attacks they deal to enemies.
     Filling dessert (9 MP): Your paired ally loses 3 HP and gains a +4 boost to Arcane, Recovery, and Insight for 4 turns. This cannot be used if your paired ally is below 4 HP.
     Item salad (8 MP): Use three items this turn.
Level 5:
     Dessert buffet (9 MP): The party gets a +7 boost to attack next turn.
     Hearty buffet (12 MP): The party gains 15 BP. This includes party members with no BP.
     Spicy dish (10 MP): Your paired ally loses 2 HP and gains a +4 boost to Arcane, Recovery, and Insight for 5 turns. This cannot be used if your paired ally is below 3 HP.
     Flavorful buffet (? MP): Use a level 2 ability known by either doctors or painters for double the MP cost or +1 MP, whichever is more.

Doctor (+Recovery, -Arcane): Doctors are masters of recovery and focused damage. They gain the following skills:
Level 1:
     Checkup (2 MP): Remove negative ailments from a single target.
     Stab (2 MP): Deal 1d20 damage to a single enemy.
     Pressure point (2 MP): Deal 1d10 defense piercing damage to a single enemy.
     Apple a day (passive): Positive statuses on you last for double the length.
Level 2:
     Dosage (4 MP): Remove negative ailments from each party member with a negative ailment.
     Incision (4 MP): Deal 1d20 damage to a single enemy. Regain half of that as BP.
     Weak spot (3 MP): Deal 1d20 defense piercing damage to a single enemy.
     Chest compressions (5 MP): Any target regains 10 BP and loses negative status effects.
Level 3:
     Surgery (6 MP): Remove negative ailments from a single party member and make them immune to negative ailments for 2 turns.
     Poison (5 MP): Deal 1d10 damage to a single enemy each turn for 6 turns.
     Vulnerability (6 MP): Deal 1d20 defense piercing damage to an enemy. Lower defense by 1 for 5 turns. Self-stacking up to 5.
     Night training (? MP): Use a level 1 ability known by either chefs or salespeople for double the MP cost or +1 MP, whichever is more.
Level 4:
     Vaccine (7 MP): Remove negative ailments from the party and extend the length of positive status ailments by 2 turns.
     Biohazard (7 MP): Deal 5d10 damage to a single enemy.
     Syringe (7 MP): Deal 20 defense piercing damage to a single enemy.
     CPR (8 MP): Any target regains 15 BP and loses negative status effects. This can heal smeone who is out of BP.
Level 5:
     Miracle cure (10 MP): Invert negative statuses on the party into positive statuses.
     Malpractice (10 MP): Deal 1d60 damage to a single enemy. If this defeats the enemy, this move is free.
     Slash (9 MP): Deal 1d45 defense piercing damage to a single enemy. Deal 1d10 damage to one other enemy.
     Speed course (? MP): Use a level 2 ability known by either chefs or salespeople for double the MP cost or +1 MP, whichever is more.

Salesperson (+Fitness, -Bond): Salespeople are masters of spread damage and misdirection. They gain the following skills:
Level 1:
     Free sample (2 MP): Deal 1d10 damage to all enemies.
     Sales pitch (3 MP): A single enemy gets a 40% miss chance this turn and a 10% miss chance for two turns after.
     Clearance (4 MP): Deal 1d10 damage that pierces half defense to all enemies.
     Buy one get one (passive): If user uses an item, it has a 50% chance of being returned to inventory.
Level 2:
     Discount (4 MP): Deal 1d15 damage to all enemies.
     Persuasion (5 MP): All enemies get a 25% miss chance this turn.
     Store brand (6 MP): Deal 1d15 damage that pierces half defense to all enemies.
     Storeroom (4 MP): Attempt to take an item from the enemy. On failure, take money instead.
Level 3:
     Bulk offer (7 MP): Deal 20 damage to all enemies.
     Credibility (8 MP): A single enemy gets an 80% miss chance this turn and a 20% miss chance for two turns after.
     Negotiation (7 MP): Deal 1d15 damage that pierces half defense to all enemies. Enemy defense is reduced by half for 1 turn.
     Internship (? MP):  Use a level 1 ability known by either doctors or blacksmiths for double the MP cost or +1 MP, whichever is more.
Level 4:
     Bundle (9 MP): Deal 4d10 damage to all enemies.
     Statistics (9 MP): All enemies get a 50% miss chance this turn.
     Commission (8 MP): Deal 1d25 damage that pierces half defense to all enemies. Regain BP equal to 50% of the damage dealt to a single enemy.
     Warehouse (8 MP): Take an item from the enemy.
Level 5:
     Upsell (10 MP): Deal 1d35 damage to all enemies. If this defeats someone, deal an additional 1d15 damage to the remaining enemies.
     Manipulated statistics (10 MP): All enmeies get a 30% miss chance for 3 turns.
     Name brand (10 MP): Deal 25 damage that pierces half defense to all enemies. Deal an additional 10 damage if no enemies are defeated.
     Part-time (? MP):  Use a level 2 ability known by either doctors or blacksmiths for double the MP cost or +1 MP, whichever is more.

Painter (+Mana, -Insight): Painters are masters of energy and weakness. Thay gain the following skills: (Thanks to Tymewalk and Joyous Theta for help on this class)
Level 1:
     Mini-painting (1 MP): Any target regains 2 MP.
     Brush tickle (3 MP): A single enemy gets a -4 reduction to defense this turn.
     Fragile portrait (4 MP): Paint a portrait of an enemy with 20 HP. The enemy's defense is reduced by 3 until the portrait is destroyed.
     Muse (passive): MP restoring skills cost 1 less MP.
Level 2:
     Art Trade (2 MP): You and another target both gain 3 MP.
     Face painting (4 MP): All enemies get a -2 reduction to defense this turn.
     Weak portrait (5 MP): Paint a portrait of an enemy with 20 HP. The enemy's attack is reduced by 3 until the portrait is destroyed.
     Arcane art (5 MP): Your paired ally gets a +9 boost to Arcane this turn.
Level 3:
     Oil painting (5 MP): The party gains 3 MP.
     Color wheel (6 MP): Double the damage output of the next attack against a single enemy.
     Toxic portrait (5 MP): Paint a portrait of an enemy with 20 HP. The enemy takes 5 damage per turn until the portrait is destroyed.
     Impression (? MP): Use a level 1 ability known by either chefs or blacksmiths for double the MP cost or +1 MP, whichever is more.
Level 4:
     Portrait (6 MP): Any target regains 10 MP. Your paired ally's skills are 2 MP cheaper to use this turn (minimum of 1 MP).
     Scary mask (7 MP): All enemies get a -7 reduction to defense this turn.
     Sluggish portrait (8 MP): Paint a portrait of an enemy with 20 HP. The enemy has 1 less action to a minimum of 1 every turn until the portrait is destroyed.
     Magic art (7 MP): Your paired ally gets a +6 boost to Arcane, Recovery, and Insight this turn.
Level 5:
     Mural (10 MP): The party regains 7 MP.
     War paint (9 MP): All enemies get a -5 reduction to defense this turn. The party gains a +3 buff to defense this turn.
     Silent portrait (10 MP): Paint a portrait of an enemy with 20 HP. The enemy cannot use skills until the portrait is destroyed.
     Depiction (? MP): Use a level 2 ability known by either chefs or blacksmiths for double the MP cost or +1 MP, whichever is more.

Comedian (+Arcane, -Recovery): Comedians are masters of flexibility and support. They gain the following skills:
Level 1:
     Laugh track (0 MP): Regain 2 MP.
     Brick... (3 MP): A single enemy gets a -3 reduction to attack this turn.
     Improvise (4 MP): Use an enemy's skill. If it normally targets an enemy, it targets you instead. If it normally targets a party member, it targets the copied enemy instead.
     Laugh off (passive): When attacked, regain MP equal to 1/2 the damage taken.
Level 2:
     Parody (0 MP): Learn any level 1 ability. Keep the ability until you use this ability again.
     Pun (4 MP): All enemies get a -2 reduction to attack this turn.
     Copycat (5 MP): Use an enemy's skill. If it normally targets an enemy, it instead targets a random party member. If it normally targets a party member, it instead targets a random enemy.
     Snicker (4 MP): Disable skills on a single enemy this turn.
Level 3:
     Mockery (0 MP): Learn any ability of level 2 or lower. Keep the ability until you use this ability again.
     Shtick (6 MP): A single enemy fails it's first attack this turn.
     Encore (8 MP): Use an enemy's skill.
     Performance (? MP): Immediately use any level 1 ability for double the MP cost or +1 MP, whichever is more.
Level 4:
     Jest (0 MP): Learn any ability of level 3 or lower. Keep the ability until you use this ability again.
     One-liner (7 MP): All enemies get a 50% reduction to attack this turn.
     Charm (9 MP): Force a single enemy to use a skill of your choice on a target of your choice this turn.
     Chuckle (9 MP): Disable enemy skills this turn.
Level 5:
     Imitation (0 MP): Learn any ability of level 4 or lower. Keep the ability until you use this ability again.
     ... joke! (9 MP): All enemies fail their first attack each turn for 2 turns.
     Punchline (12 MP): Use an enemy's skill. If it normally targets an enemy, it instead targets the party. If it normally targets a party member, it instead targets all enemies.
     Spotlight (? MP): Immediately use any level 2 ability for double the MP cost or +1 MP, whichever is more.

Blacksmith (+Insight, -Mana): Blacksmiths are masters of protection and defense. They gain the following skills:
Level 1:
     Patch up (2 MP): Any target gets a second chance to block attacks this turn.
     Defensive position (3 MP): The next attack towards the target fails.
     Minor shield (2 MP): Create a barrier with 10 HP in front of a target. The barrier absorbs damage for the target until it breaks. Remaining damage is transferred to target.
     Anvil cover (passive): The first attack towards you in each battle fails.
Level 2:
     Reinforce (4 MP): The party gets a +2 boost to defense for 3 turns.
     Simple barrier (5 MP): Non-magical attacks have a 50% chance to fail this turn.
     Plating (4 MP): Create a barrier with 20 HP in front of a target. The barrier absorbs damage for the target until it breaks. Remaining damage is transferred to target.
     Taunt (3 MP): All enemies must attack you this turn.
Level 3:
     Mend (5 MP): Any target gains a +5 boost to defense for 3 turns.
     Small shield (7 MP): Any target gains an 80% dodge chance this turn and a 20% dodge chance for 2 turns after.
     Iron shell (5 MP): Choose a party member. That party member cannot take damage this turn.
     Skill trade (? MP): Use a level 1 ability known by either painters or salespeople for double the MP cost or +1 MP, whichever is more.
Level 4:
     Repairs (8 MP): The party gains a +5 boost to defense for 2 turns.
     Large shield (9 MP): The party gains a 50% dodge chance this turn.
     Super shield (8 MP): Create a barrier with 30 HP in front of a target. The barrier absorbs damage for the target until it breaks.
     Block taunt (7 MP): All enemies must attack you this turn. You take half damage this turn.
Level 5:
     Craft armor (9 MP): The party takes half damage for two turns.
     Improved barrier (10 MP): The next three attacks against the party fail.
     Large wall (11 MP): The party takes no damage this turn. Don't act next turn.
     Cross training (? MP): Use a level 2 ability known by either painters or salespeople for double the MP cost or +1 MP, whichever is more.
My joke RPG: Instructions Unclear: The RPG of Memes
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Seanbobe

#3
Characters:

Current:
Pairs:
FlashFlire:
Leif Golding (Chef) & Lydia Sylvian (Air)
Stats:
     Bond: 2+6
     Mana: 5
     Fitness: 1-3
     Arcane: 6
     Recovery: 3-3
     Insight: 3+6
BP: 48/48
MP: 17/20
     Leif:
     HP: 38/38
     Weapon: Metal spatula: A standard cooking utensil. +1 to standard attacks if wielded by a chef.
     Abilities: Sugary snack, Fry up
     Status: OK.
     Lydia:
     HP: 32/32
     Magic focus: Feather wand: A wand specifically tailored for air magic. +1 to standard attacks if wielded by an air user.
     Abilities: Breeze, Lightfoot
     Status: OK.
Signup: https://tbgforums.com/forums/index.php?msg=498517

Fishmael:
Jeremy decker (Comedian) & Eirmede Kelmoira (Fire)
Stats:
     Bond: 4+6
     Mana: 4-3
     Fitness: 0
     Arcane: 6+6
     Recovery: 4-3
     Insight: 2
BP: 47/50
MP: 8/16
     Jeremy:
     HP: 33/33
     Weapon: Bar stool: A stool used by comedians. +1 to standard attacks if wielded by a comedian.
     Abilities: Laugh track, Improvise
     Status: OK.
     Eirmede:
     HP: 36/36
     Magic focus: Locket: A flame enchanted locket. +1 to standard attacks if wielded by a fire user.
     Abilities: Heat wave, Warmth
     Status: Frail (-1 DEF) (1 turn left), Sugar rush (+3 ATK) (2 turns left)
Signup: https://tbgforums.com/forums/index.php?msg=501421

Unpaired:
\\/\/:
Charles Windward (Painter)
Stats:
     Bond: 2
     Mana: 1+6
     Fitness: 4
     Arcane: 1
     Recovery: 2
     Insight: 0-3
HP: 32/34
MP: 17/17
Weapon: Paint brush: A standard paintbrush for canvas paintings. +1 to standard attacks if wielded by a painter.
Abilities: Muse, Mini-painting
Status: OK.
Signup: https://tbgforums.com/forums/index.php?msg=498536

Waitlist:
Empty.

Left:
Joyous Theta:
The Shield (Earth)
Stats:
     Bond: 0
     Mana: 1
     Fitness: 0
     Arcane: 0
     Recovery: 6+6
     Insight: 3-3
HP: 22/26
MP: 11/11
Magic focus: Stone hammer:  A heavy hammer. +1 to standard attacks if wielded by an earth user.
Abilities: Sandy taunt, Unwavering hardness
Status: OK.
Signup: https://tbgforums.com/forums/index.php?msg=501433
My joke RPG: Instructions Unclear: The RPG of Memes
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Seanbobe

#4
Location:
     All: Avaniata Eastern district-Paige's office
Current objective(s):
     1.Go to 84 Tungsten Street.
     2.Give the folder to the scientists.
     A. Return the purse to the lady.
Inventory:
     16 Sliver coins: A currency. Accepted largely in Avaniata.
     0 Ruby nuggets: A currency. Accepted largely in Glamonia.
     14 Gold coins: A currency. Accepted nearly everywhere.
     1x Tomato: Both a fruit and a vegetable. When eaten, heals 5 BP and 1 MP to a target.
     1x Apple: A sweet fruit. When eaten, heals 10 BP.
     1x Ice cream sandwich: Sweet, but unhealthy. When eaten, heals 5 MP, but lowers defense by 3 for 2 turns.
     1x Water: Refreshing water. Neutralizes all statuses.
     1x Granola bar: Travel food. Heals 5 BP and raises defense by 3 for 2 turns.
     3x Pasta: Uncooked pasta. Restores 10 BP to a single target.
     1x bread: Plain bread. Restores 5 BP to the party.
     1x Hot sauce: A spicy sauce. Raises a target's attack by 5 for two turns.
     3x Cheese: Delicious snack. Raises a target's defense by 5 for two turns.
     2x Bond potion: A potion fresh from Glamonia. Restores 1 BP to a pair of allies with 0 BP.
     5x Vigor bottle: A potion packed with energy. Restores 5 MP to a target.
     1x Rest bottle: Just looking at it makes you drowsy. Restores 2 MP to the party, but inflicts sleepy.
     1x Water bomb: Deals 15 damage to a target and 5 damage to up to two other targets.
     1x Plushie (weapon or magic focus): While equipped, the user and their paired ally take no damage while asleep. In addition, once per battle they may use an action to inflict 3 turns of sleep on themselves.
     1x Notebook (weapon): Raises defense by 1.
     1x Pen (weapon): Standard attacks have a 50% chance of inflicting poison-1, which deals 1 damage per turn.
     1x Microphone (weapon): +3 to Arcane if used by a comedian.
     1x Leather textbook (magic focus): Raises arcane by 1, lowers recovery by 1.
     1x Quill (magic focus): Standard attacks have a 25% chance of inflicting poison-2, which deals 2 damage per turn.
     1x Calling card [Purse lady]: You can't discern a use for this just yet. Maybe it will come in handy later.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Seanbobe

This post is reserved in case something happens.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Seanbobe

#6
Signup sheets:

Pairs:
Name of Avaniata Character:
Class:
Weapon:
Gender:
Appearance:
Personality:
Abilities (Pick 2 first level abilities from your starting class):
Name of Glamonia character:
Class:
Magic focus:
Gender:
Appearance:
Personality:
Abilities (Pick 2 first level abilities from your starting class):
Stats: Split 20 between:
     Bond:
     Mana:
     Fitness:
     Arcane:
     Recovery:
     Insight:
Inventory:
Other:

Avainata only:
Name of Avaniata character:
Class:
Weapon:
Gender:
Appearance:
Personality:
Abilities (Pick 2 first level abilities from your starting class):
Stats: Split 10 between:
     Bond:
     Mana:
     Fitness:
     Arcane:
     Recovery:
     Insight:
Inventory:
Other:

Glamonia only:
Name of Glamonia character:
Class:
Magic focus:
Gender:
Appearance:
Personality:
Abilities (Pick 2 first level abilities from your starting class):
Stats: Split 10 between:
     Bond:
     Mana:
     Fitness:
     Arcane:
     Recovery:
     Insight:
Inventory:
Other:

Signups are now open.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

#7
All right
Name of Avaniata Character: Leif Golding
Class: Chef
Weapon: A metal spatula.
Gender: M
Appearance: Rather scruffy-looking overall. Wears jeans and a shirt with a few stains on it (never bothered to clean them out properly).
Personality: A bit of a cynic, and generally prone to making sarcastic remarks. Typically quite selfish, although he'll still help out his friends if need be. Has a soft spot for animals.
Name of Glamonia character: Lydia Silvian
Class: Air
Magic focus: A homemade wand with a small feather on the end.
Gender: F
Appearance: Tries to look presentable, although her air magic does tend to ruffle her hair a bit. Wears a robe that's probably a size too small for her.
Personality: Optimistic and outgoing. Usually friendly to people she's meeting, as long as they're civil back. She can get pretty angry if someone's not treating her well, though.
Stats: Split 20 between:
     Bond: 2 (+6)
     Mana: 5
     Fitness: 1 (-3)
     Arcane: 6
     Recovery: 3 (-3)
     Insight: 3 (+6)
Inventory: A tomato Leif snuck out of where he works, a small notebook and pen, a leather-bound textbook and quill.
Other: ¯\_(ツ)_/¯
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Wolfslime123

#8
Name of Avaniata character: Charles Windward
Class: Painter
Weapon: Paint Brush
Gender: M
Appearance: Wears a smock covered with painter and a beret. Looks exactly like you'd expect a painter to.
Personality: Energetic and forward moving. Keeps his eyes on the ball.
Stats: Split 10 between:
     Bond: 2
     Mana: 1
     Fitness: 4
     Arcane: 1
     Recovery: 2
     Insight: 0
Inventory: An apple he was going use to practice painting still life.
Other: Nothing.
Yours Truly,
\\/\/

Seanbobe

Quote from: FlashFlireAll right
Name of Avaniata Character: Leif Golding
Class: Chef
Weapon: A metal spatula.
Gender: M
Appearance: Rather scruffy-looking overall. Wears jeans and a shirt with a few stains on it (never bothered to clean them out properly).
Personality: A bit of a cynic, and generally prone to making sarcastic remarks. Typically quite selfish, although he'll still help out his friends if need be. Has a soft spot for animals.
Name of Glamonia character: Lydia Silvian
Class: Air
Magic focus: A homemade wand with a small feather on the end.
Gender: F
Appearance: Tries to look presentable, although her air magic does tend to ruffle her hair a bit. Wears a robe that's probably a size too small for her.
Personality: Optimistic and outgoing. Usually friendly to people she's meeting, as long as they're civil back. She can get pretty angry if someone's not treating her well, though.
Stats: Split 20 between:
     Bond: 2 (+6)
     Mana: 5
     Fitness: 1 (-3)
     Arcane: 6
     Recovery: 3 (-3)
     Insight: 3 (+6)
Inventory: A tomato Leif snuck out of where he works, a small notebook and pen, a leather-bound textbook and quill.
Other: ¯\_(ツ)_/¯
Accepted.
Quote from: \//Name of Avaniata character: Charles Windward
Class: Painter
Weapon: Paint Brush
Gender: M
Appearance: Wears a smock covered with painter and a beret. Looks exactly like you'd expect a painter to.
Personality: Energetic and forward moving. Keeps his eyes on the ball.
Stats: Split 10 between:
     Bond: 2
     Mana: 2
     Fitness: 4
     Arcane: 1
     Recovery: 2
     Insight: 1
Inventory: An apple he was going use to practice painting still life.
Other: Nothing.
Your character has too many points in stats.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Wolfslime123

Right, sorry, I edited 1 but forgot to trade others.

-1 Mana
-1 insight.

Editing sheet
Yours Truly,
\\/\/

Seanbobe

Quote from: \//Name of Avaniata character: Charles Windward
Class: Painter
Weapon: Paint Brush
Gender: M
Appearance: Wears a smock covered with painter and a beret. Looks exactly like you'd expect a painter to.
Personality: Energetic and forward moving. Keeps his eyes on the ball.
Stats: Split 10 between:
     Bond: 2
     Mana: 1
     Fitness: 4
     Arcane: 1
     Recovery: 2
     Insight: 0
Inventory: An apple he was going use to practice painting still life.
Other: Nothing.
Accepted.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Seanbobe

My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Wolfslime123

Charles vibes in before-rp space.

"Hi."
Yours Truly,
\\/\/

Blunderbus

join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Seanbobe

I just did a major update to the skills here. If you signed up before and still wish to play, please select two level 1 abilities for each of your characters. Post your choices here.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
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Blunderbus

All right
Leif will take Sugary Snack and Fry Up.
Lydia will take Breeze and Lightfoot.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Wolfslime123

Charles takes Muse and Mini-painting
Yours Truly,
\\/\/

Fishmael

#18
Name of Avaniata Character: Jeremy Decker
Class: Comedian (+Arcane, -Recovery)
Weapon: Bar Stool
Gender: Male
Appearance: Wears a suit that you can tell is obviously very cheap. Hair the color of dried wheat and eyes the color of brown.
Personality: Far too genuine, a bit cheesy and washed up.
Abilities:
     Laugh track (0 MP): Regain 2 MP.
     Improvise (4 MP): Use an enemy's skill. If it normally targets an enemy, it targets you instead. If it normally targets a party member, it targets the copied enemy instead.
Name of Glamonia character: Eirmede Kelmoira
Class: Fire (+Bond, -Mana)
Magic focus: A locket on a chain
Gender: Female
Appearance: Wears a bright red dress that you can tell was very expensive. Hair the color of rust and sand and eyes the color of blue.
Personality: Fiery and hotheaded. There are no surprises here.
Abilities:
     Heat wave (2 MP): Deal 1d10 damage to all enemies.
     Warmth (3 MP): Regain 5 BP.
Stats: Split 20 between:
     Bond: 4 (+6=10)
     Mana: 4 (-3=1)
     Fitness: 0
     Arcane: 6 (+6=12)
     Recovery: 4 (-3=1)
     Insight: 2
Inventory: Ice cream sandwich, glass of water, microphone
Other: Nothing.
ke a safe just fell on a ca
hived, but I'm happy to tr
ouns are they/she, pleas
ive on the misc forums, i

Joyous Theta

#19
Name of Glamonia character: The Shield
Class: Earth
Magic focus: A giant stone hammer with "The Peacekeeper" etched into the side of the head.
Gender: F
Appearance: Never seen outside of her giant suit of armor, so nobody really knows. She has a cool cape though!
Personality: Very stoic, believes deeply in protecting others
Abilities (Pick 2 first level abilities from your starting class):
Sandy taunt
Unwavering hardness
Stats: Split 10 between:
     Bond: 0
     Mana: 1
     Fitness: 0
     Arcane: 0
     Recovery: 6+6
     Insight: 3-3
Inventory: Uh... I dunno, a granola bar? You're really leaving me on the spot here.
Other: Leave me unbonded for now

Seanbobe

Quote from: FishmaelName of Avaniata Character: Jeremy Decker
Class: Comedian (+Arcane, -Recovery)
Weapon: Bar Stool
Gender: Male
Appearance: Wears a suit that you can tell is obviously very cheap. Hair the color of dried wheat and eyes the color of brown.
Personality: Far too genuine, a bit cheesy and washed up.
Abilities:
     Laugh track (0 MP): Regain 2 MP.
     Improvise (4 MP): Use an enemy's skill. If it normally targets an enemy, it targets you instead. If it normally targets a party member, it targets the copied enemy instead.
Name of Glamonia character: Eirmede Kelmoira
Class: Fire (+Bond, -Mana)
Magic focus: A locket on a chain
Gender: Female
Appearance: Wears a bright red dress that you can tell was very expensive. Hair the color of rust and sand and eyes the color of blue.
Personality: Fiery and hotheaded. There are no surprises here.
Abilities:
     Heat wave (2 MP): Deal 1d10 damage to all enemies.
     Warmth (3 MP): Regain 5 BP.
Stats: Split 20 between:
     Bond: 4 (+6=10)
     Mana: 4 (-3=1)
     Fitness: 0
     Arcane: 6 (+6=12)
     Recovery: 4 (-3=1)
     Insight: 2
Inventory: Ice cream sandwich, glass of water, microphone
Other: Nothing.
Quote from: Joyous ThetaName of Glamonia character: The Shield
Class: Earth
Magic focus: A giant stone hammer with "The Peacekeeper" etched into the side of the head.
Gender: F
Appearance: Never seen outside of her giant suit of armor, so nobody really knows. She has a cool cape though!
Personality: Very stoic, believes deeply in protecting others
Abilities (Pick 2 first level abilities from your starting class):
Sandy taunt
Unwavering hardness
Stats: Split 10 between:
     Bond: 0
     Mana: 1
     Fitness: 0
     Arcane: 0
     Recovery: 6+6
     Insight: 3-3
Inventory: Uh... I dunno, a granola bar? You're really leaving me on the spot here.
Other: Leave me unbonded for now
Both look good. Anyways, time to begin I think.

About a month has passed since the rifts have started appearing. In that time, a group of about 20 or 30 people started working together to try to learn what was happening. Some patterns have been gathered, but nothing conclusive. Meanwhile, the group is no closer to finding a way to solve all the problems the rifts have been causing.

Leif, Lydia, Charles, Jeremy, Eirmede, and Shield are sitting in a waiting room in an office in Avaniata. A lady with a hair bun and a suit walks in. The group recognizes her as Paige Turner, the leader of the group they are all part of. She along with professor Norf, her paired ally, were two of the people who originally started the group and she owns the office that the group is working from.

Paige: Hi everyone. I have some news. We have learned that a lab researching the rifts has opened in the southern district of the Neo Rio City. This is good news because they have much better methods to study the rifts than we do. If we're lucky we might be able to get them to help us, and even if not, we can still tell them what we know. Since we're a bit tight on people right now, I'm assigning Charles, Eirmede, Jeremy, Leif, Lydia, and Shield to handle the task of meeting with the researchers. The six of you should prepare yourselves and then Professor Norf and I will discuss the details with you in his study.

Paige hands Eirmede a bag and then walks through a rift in the room which leads to Professor Norf's study.

Obtained:
15 Sliver coins: A currency. Accepted largely in Avaniata.
15 Ruby nuggets: A currency. Accepted largely in Glamonia.
20 Gold coins: A currency. Accepted nearly everywhere.

The six of you recall that the shop across the street accepts multiple forms of currency and  is fairly affordable.
My joke RPG: Instructions Unclear: The RPG of Memes
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Blunderbus

Leif rolls his eyes. "So our job's just to go talk with some boring science-types? Great."
"Oh, hush," Lydia replies. "Come on, let's go get some supplies," she says, dragging Leif out of the room, and going towards the shop.
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Wolfslime123

"I'm not sure I need anything, but I suppose looking around wouldn't hurt."
Yours Truly,
\\/\/

Fishmael

Jeremy and Eirmede head to the store as well. "So Eirmede," says Jeremy, hoping no one notices him flipping through a pocket thesaurus. "If she gave you the bag of money, does that make you a... burning bursar?"
"That's... that's not even a joke," Eirmede says. "It was literally just alliteration."
"What about a... pyro-purser?"
ke a safe just fell on a ca
hived, but I'm happy to tr
ouns are they/she, pleas
ive on the misc forums, i

Wolfslime123

Yours Truly,
\\/\/

Joyous Theta