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#1701 2020-Nov-30  14:33:53

Scratchykit-Iolitestar
TBGer
From: somewhere in the forest
Registered: 2020-Oct-07
Posts: 410
Website

Re: Stop the Spambots!

Flip de-equips the angry shirt, eats a random fruit and/or a simple soda as to heal himself. He then uses Attractivness on Leaf as a thanks for revival.

Iolitestar attacks the purple robot.

Last edited by Scratchykit-Iolitestar (2020-Dec-01  05:02:49)


normally nice yet moody. autistic, gets ticked off easily; but loves TBGing and scratching. a Leo, born in the year of the rat. 12 yrs old at time of writing. hopes to revive the tbg forums. uses the cobalt userstyle.

the RPGs i currently own are quite inactive, but i play a lot of Golden Nexus and Stop The Spambots. you should go check them out.

also, i'm scratchykit5743 on scratch, lmew5743 on AJ (not classic), AnimalHeart on YT, and mewmew32 on DrawSomething. i have wattpad, discord and deviantart accounts, but i'm not sharing those until i turn 13 (14/8/2021).

I will change this once I find an image host that isn’t cubeupload (I don’t get the verif emails- ever)

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#1702 2020-Nov-30  15:23:28

Joyous Theta
TBGer
From: YES
Registered: 2017-Dec-17
Posts: 3,144

Re: Stop the Spambots!

Luna uses The Star upon the purple robot.

-

Junka attacks the purple hologram with the clay before equipping the slingshot.
Dennis switches to his electric guitar.

Scratchykit-Iolitestar wrote:

He then uses Attractivness on Leaf as a thanks for revival.

((Just so you know Leaf is considered a teacher, though Seanbobe changed Attractiveness to work on anybody regardless of if they're a student or a teacher which definitely isn't weird at all so it'll still work.

Also Flip can only preform one action right now.))

Last edited by Joyous Theta (2020-Nov-30  15:28:25)


Remember, don't shoot food.

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#1703 2020-Nov-30  21:50:22

Faressain
TBGer
From: In Zecora Hut
Registered: 2015-Nov-28
Posts: 14,984

Re: Stop the Spambots!

Ar'tler uses a Pomsdun on Purple hologram just after being peach-fed.

Adams le cliccs.
Cursors clicc on the Purple Robot.


oesozb4.gifPriest units never get old. WOLOLO! oesozb4.gif

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.
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Have a twili-meow! /On discord as Vardaril#1783

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#1704 2020-Dec-03  03:31:43

redgreenandblue
TBGer
Registered: 2017-Jul-03
Posts: 13,151

Re: Stop the Spambots!

Flynn uses fan smack.

(can't remember whether or not he can choose the targets, but if so I'll just use it on the red, green, and purple robots again)

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#1705 2020-Dec-03  14:37:54

Seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,482

Re: Stop the Spambots!

Mackenzie's group:
\// wrote:

Scythe purplebot
Defend

Jack: Scythe slash: 1d40=34+19(fitness)+5(travelling)=58
Purple robot: Health: 463-58=405
Rusted! Can't use double copy!

Jack defends.

FlashFlire wrote:

Mackenzie cools down the enemies.

Maddy uses a code function.

Mackenzie uses cooldown.

Maddy uses an item.

SuperKamekArea uses a lemon on Byron.

Byron_Inc_TBG wrote:

Byron used Reading Books.

The blue robot protects the orange robot.
Byron: Reading books: 1d70=54+105+15(intelligence)+5(travelling)=179
Red robot: Health: 426-179=247
Green robot: Health: 566-179=387
Blue robot: Health: 1929-318=1611
Purple robot: Health: 405-179=226

Scratchykit-Iolitestar wrote:

Iolitestar attacks the purple robot.

Iolitestar: Gym plans: 1d15=11+5(fitness)+20(bow)+5(travelling)=41
Purple robot: Health:226-41=185

Joyous Theta wrote:

Luna uses The Star upon the purple robot.

Luna: Small stars: 10+11(intelligence)=21*3.5(advantage)=74

Blue robot: Health: 1611-54=1557

Purple robot: Health: 185-74=111

Purple robot: Health: 111-74=37

Purple robot: Health: 37-74=0
The purple robot deactivates.

Blue robot: Health: 1557-54=1503

Green robot: Health: 387-74=313

Green robot: Health: 313-74=239

Big star: 120+21(intelligence)=141*3.5=494
Orange robot: Health: 1500-484=1016

Faressain wrote:

Adams le cliccs.
Cursors clicc on the Purple Robot.

Adams summons a cursor.
Cursors: Click: 17(fitness)+3(eyeglasses)+5(travelling)-10(enemy defense)=15
Orange robot: Health: 1016-15=1001
Blue robot: Health: 1503-5=1498

redgreenandblue wrote:

Flynn uses fan smack.

Flynn warms up.

Flynn: Fan smack: 1d10=9+12(fitness)+5(travelling)=26*3.5=96
Red robot: Health: 247-96=151
Orange robot: Health: 1001-61=940
Green robot: Health: 239-96=143

Elise rushes.

Elise: Pen poke: 1d20=20+20-20(enemy defense)=20
Blue robot: Health: 1498-20=1478

Elise: Triple pen poke: 3d20=17+2+7+60+30(intelligence)-30(enemy defense)=86
Orange robot: Health: 940-86=854

The orange robot tosses the purple robot a peach.

The purple robot heals the enemies.

The red robot key bashes Adams.

The green robot shocks the party. Luna dodges. Flynn saves Mackenzie.

The blue robot sets up a firewall around the purple robot.

Party:
Mackenzie:
     Health: Error!
     Energy: 25/25
     Effects from equipment: Deal double damage, 1x immunity to fainting, 25% dodge chance.
     Limited use abilities used:

     Destined cheery! Will regain health and energy! (+14/3)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(1 turn remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Useless! Highest stat (intelligence) is reduced to 0! (7 turns remaining)
     Prepared! Next attack will be more effective! (+3)
Maddy:
     Health: Error!
     Energy: 15/15
     Effects from equipment: +5 fitness, -2 other stats, may instantly defeat enemies with standard attacks, 50% resistance to statuses and instant defeat.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(1 turn remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Basket imbued with Infected!
Flynn:
     Health: Error!
     Energy: 10/35
     Effects from equipment: +2 energy per turn.
     Limited use abilities used:
     Repetitive tactics! Will repeatedly use warm-up! (6 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(1 turn remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Useless! Highest stat (intelligence) is reduced to 0! (6 turns remaining)
Adams:
     Health: Error!
     Energy: 35/35
     Effects from equipment: -5 willpower, +3 other stats, halve cost of skills, may cheat once per battle.
     Limited use abilities used:

     Destined cheery! Will regain health and energy! (+14/3)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(1 turn remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Useless! Highest stat (intelligence) is reduced to 0! (6 turns remaining)
Cursor:
     Health: 1/1

Cursor:
     Health: 1/1

Luna:
     Health: Error!
     Energy: 35/35
     Effects from equipment: +1 to stats, halve cost of skills, regain 1 health if fainted fo 1 turn.
     Limited use abilities used:
     Destined withdrawn! May dodge attacks! Will gain advantage if dodged! (5 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(1 turn remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     2x Blue raspberry soda! Willpower is increased! (+6)(2 turns remaining)
     Focus! The Star is destined!
     Advantage! Attacks this turn will be more powerful!
Jack:
     Health: Error!
     Energy: 29/35
     Effects from equipment: Can act twice.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(1 turn remaining)
     Useless! Highest stat (Intelligence) is reduced to 0! (6 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Temporary skill! Can use The Sun! (See Luna's stats)
Byron:
     Health: 63/65
     Energy: 47/50
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(1 turn remaining)
     Online often! Will take half damage! (3x)
Iolitestar:
     Health: Error!
     Energy: 70/70
     Effects from equipment: +20 fitness, cannot be glued, cannot use skills, items, or special moves.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(1 turn remaining)
     Useless! Highest stat (Fitness) is reduced to 0! (6 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
SuperKamekArea:
     Health: Error!
     Energy: 45/45
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(1 turn remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Test account! Will protect user! (2x)
Elise:
     Health: Error!
     Energy: 0/15
     Effects from equipment: Can send health on non-healing skills.
     Limited use abilities used:
     Useless! Highest stat (Fitness) is reduced to 0! (6 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Stunned! Act one less time per turn! (3 turns remaining)

Enemies:
Red robot:
     Health: 251/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
Orange robot:
     Health: 1004/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          9x Apple: Heals 100 health to a single enemy.
          4x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
Yellow robot:
     Health: 1000/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 piercing damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
     Deleted! Cannot participate in battle! (1 turn remaining)(Ends if another enemy is deleted or all other enemies are defeated)

Green robot:
     Health: 243/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
Blue robot:
     Health: 1678/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
Purple robot:
     Health: 150/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0
     Firewall! Cannot take damage! (1 turn remaining)

Robin's group:
FlashFlire wrote:

Robin chucks a peach at Ar'tler.

Robin uses an item.

Faressain wrote:

Ar'tler uses a Pomsdun on Purple hologram just after being peach-fed.

Ar'tler lowers the purple hologram's stats.

Byron_Inc_TBG wrote:

Bryon used his backpack.
Bryson used his laptop.

Bryon: Backpack smash: 1d15=6+12(fitness)+5(travelling)+3(negative enemy defense)=26
Purple hologram: Health: 479-26=453
A dried apple is found in the backpack.

Bryson: We have technology: 6d5=4+4+1+3+1+5+11(fitness)+5(travelling)-20(enemy defense)=14
Blue hologram: Health: 2000-14=1986

Scratchykit-Iolitestar wrote:

Flip de-equips the angry shirt

Noted.

Joyous Theta wrote:

Junka attacks the purple hologram with the clay before equipping the slingshot.
Dennis switches to his electric guitar.

Junka: Clay whack: 1d5=4+17(fitness)+3(eyeglasses)+5(travelling)+3(negative enemy defense)=32
Purple hologram: Health: 453-32=421

Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)

Nef uses solar panels.

The deluxe robot tech fiddles.
Deluxe robot: Tech fiddle: 1d20=10
"Nothing" happens.

Josh: Low roll: 106
Purple hologram: Health: 421-106=315

Leaf uses orange juice.

The purple hologram heals the enemies.

The purple hologram punches Junka.
Junka blocks.

Junka: Counter: 1d20=9+17(fitness)+3(eyeglasses)+5(travelling)=34
Orange robot: Health: 1500-24=1476
Yellow robot: Health: 1000-34=966
Green robot: Health: 1000-34=966
Blue robot: Health: 2000-28=1972
Purple robot: Health: 415-34=381

The green hologram uses a biohazard.

The yellow hologram creates an electric shield on the purple hologram.

The orange hologram uses a shocking smack on Leaf.
Orange hologram: Shocking smack: 1d30=4+10(fitness)+15(local area network)=29
Leaf: Block: 1d5=1+3(willpower)=4
29-4=25/2(trench coat)=13
Leaf: Health: 50-13=37

The red hologram key bashes Junka.
Red hologram: Key bash: 1d80=48+15(local area network)=63
Junka: Block: 1d5=3+15(willpower)=18
63-18=45
Junka: Health: 50-45=5

Junka: counter: 1d20=17+17(fitness)+3(eyeglasses)+5(travelling)=42/2(infected)=21
Red hologram: Health: 1000-21=979
Orange hologram: Health: 1476-16=1460
Yellow hologram: Health: 966-21=945
Green hologram: Health: 966-21=945
Blue hologram: Health: 1972-11=1961
Purple hologram: Health: 381-21=360

Junka: Health: 5-11=0
Junka faints.

Party:
Robin:
     Health: 50/50
     Energy: 18/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Limited use abilities used:
     Prepared: 2x Discharge
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(6 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
Nef:
     Health: 60/60
     Energy: 7/25
     Effects from equipment: May reflect enemy attacks.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
     Prepared! Next 3 attacks will be more powerful! (+8)
     Solar panels! Will regain energy! (+2)(4 turns remaining)
Deluxe robot:
     Health: 60/60
     Energy: 11/35
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
Josh:
     Health: 75/75
     Energy: 10/60
     Effects from equipment: Roll average result on dice.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
Ar'tler:
     Health:50/70
     Energy: 0/25
     Effects from equipment: Gain stats of fainted party members.
     Limited use abilities used: Frimag gotregretan pomsdun (purple hologram)
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
Junka:
     Health: 0/50
     Energy: 25/25
     Effects from equipment: -5 intelligence, +3 other stats, skills cost half energy, may assist standard attacks, standard attacks may inflict freeze.
     Limited use abilities used:
     Fainted! Cannot act!

Dennis:
     Health: 55/55
     Energy: 21/30
     Effects from equipment: +1 energy per turn, immune to mute, silence, and exhaustion.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
Bryon:
     Health: 75/75
     Energy: 11/55
     Effects from equipment: +5 maximum health.
     Limited use abilities used:
     Destined shipped! Gain Junka's passive skills! Healed with Junka! Can use surge mark! (2 turns remaining)
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
Bryson:
     Health: 80/80
     Energy: 5/45
     Effects from equipment: +3 to stats
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
Flip:
     Health: 40/40
     Energy: 4/55
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
Leaf:
     Health: 37/50
     Energy: 10/45
     Effects from equipment: +5 intelligence, -2 other stats, deal and take half damage, immune to skill blocking statuses, intelligence cannot be lowered by more than 5, may regain health and/or energy each turn.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Infected! Attack power will be halved! (4 turns remaining)
     Stunned! Act one less time each turn! (3 turns remaining)

Enemies:
Red hologram:
     Health: 979/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
     Local Area Network! Skill fitness is increased! (+15)(1 turn remaining)
Orange hologram:
     Health: 1460/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          10x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Local Area Network! Skill fitness is increased! (+15)(1 turn remaining)
Yellow hologram:
     Health: 945/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
     Local Area Network! Skill fitness is increased! (+15)(1 turn remaining)
Green hologram:
     Health: 945/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Local Area Network! Skill fitness is increased! (+15)(1 turn remaining)
Blue hologram:
     Health: 1961/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
     Local Area Network! Skill fitness is increased! (+15)(1 turn remaining)
Purple hologram:
     Health: 360/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0
     Swift! Can act twice! (Lasts until end of battle)(Cannot be removed by player actions)
     Local Area Network! Skill fitness is increased! (+15)(1 turn remaining)
     Electric shield! Will deal damage back to attackers! (3 turns remaining)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
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#1706 2020-Dec-03  14:49:42

Byron_Inc_TBG
TBGer
From: One of my 13000 posts
Registered: 2020-Jul-29
Posts: 13,033

Re: Stop the Spambots!

"Great. Now let's focus on the orange robot." Byron said as he used reading books again.

-

Bryon used his backpack again.
Bryson used his laptop.

Last edited by Byron_Inc_TBG (2020-Dec-03  14:52:03)


costume3.png
ooh my text is unaligned

I'm Byron_Inc_TBG, also known as Byron_Inc on Scratch. I'm a normal kid with not much talent compared to the other TBGers, but here I am.

Post count status: The hardest part of conquering had ended, now I'll speedrun to the first. +800 to my post count.

Experiment: Generation 1: Paste this in your signature and let's see how far can this be!

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#1707 2020-Dec-03  14:50:16

FlashFlire
TBGer
From: all the continent of the world
Registered: 2017-Dec-15
Posts: 8,500
Website

Re: Stop the Spambots!

Maddy uses the basket.

Shouldn't the code function have removed useless from the party? If so, Mackenzie uses a laser shot on the orange robot. Otherwise she uses cooldown.



Robin prepares a Discharge.


Before debugging: "My code doesn't work, and I don't understand why."

After debugging: "My code works, and I don't understand why."

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#1708 2020-Dec-03  14:58:03

\\/\/
TBGer
From: EST
Registered: 2016-Dec-04
Posts: 7,044

Re: Stop the Spambots!

Jack uses The Sun.

He the proceeds to scythe and dice the redbot.

Last edited by \\/\/ (2020-Dec-04  08:15:19)

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#1709 2020-Dec-03  16:04:57

Joyous Theta
TBGer
From: YES
Registered: 2017-Dec-17
Posts: 3,144

Re: Stop the Spambots!

Luna casts The Star upon the Orange Robit after Adams Hollywood Hacks it.

-

Dennis drinks a cherry soda before anyone moves.
Junka, if she comes back into existence, pumps up and equips the clay.

Last edited by Joyous Theta (2020-Dec-03  18:01:20)


Remember, don't shoot food.

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#1710 2020-Dec-03  17:56:10

Faressain
TBGer
From: In Zecora Hut
Registered: 2015-Nov-28
Posts: 14,984

Re: Stop the Spambots!

Adams attempts to hollywood hack the orange robot.

Two cursors click on the red robot to weaken it, perhaps.

Ar'tler would definitely use the banana smoothie or steal Purple Robot statuses. Depends if he has enough energy or not.

Last edited by Faressain (2020-Dec-03  19:04:01)


oesozb4.gifPriest units never get old. WOLOLO! oesozb4.gif

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.
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#1711 2020-Dec-04  06:04:00

redgreenandblue
TBGer
Registered: 2017-Jul-03
Posts: 13,151

Re: Stop the Spambots!

Flynn uses his scissors on the red robot

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#1712 2020-Dec-04  15:02:34

Scratchykit-Iolitestar
TBGer
From: somewhere in the forest
Registered: 2020-Oct-07
Posts: 410
Website

Re: Stop the Spambots!

Flip eats a random energy-replenishing food item. He then uses swift strike on the green hologram in revenge for making him faint


normally nice yet moody. autistic, gets ticked off easily; but loves TBGing and scratching. a Leo, born in the year of the rat. 12 yrs old at time of writing. hopes to revive the tbg forums. uses the cobalt userstyle.

the RPGs i currently own are quite inactive, but i play a lot of Golden Nexus and Stop The Spambots. you should go check them out.

also, i'm scratchykit5743 on scratch, lmew5743 on AJ (not classic), AnimalHeart on YT, and mewmew32 on DrawSomething. i have wattpad, discord and deviantart accounts, but i'm not sharing those until i turn 13 (14/8/2021).

I will change this once I find an image host that isn’t cubeupload (I don’t get the verif emails- ever)

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#1713 2020-Dec-06  12:17:22

Seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,482

Re: Stop the Spambots!

Byron_Inc_TBG wrote:

"Great. Now let's focus on the orange robot." Byron said as he used reading books again.

Byron: Reading books: 1d20=13+30+20(intelligence)=63
Red robot: Health: 251-63=188
Orange robot: Health: 1004-53=951
Green robot: Health: 243-63=180
Blue robot: Health: 1678-43=1635

FlashFlire wrote:

Maddy uses the basket.

Shouldn't the code function have removed useless from the party? If so, Mackenzie uses a laser shot on the orange robot. Otherwise she uses cooldown.

The blue robot takes the basket for the red and purple robots. All the robots resist infected.

Attack down! Attack power is reduced! (-5)
Defense down! Defense is decreased! (-5)

Mackenzie: Laser shot: 1d35=30+23(intelligence)+5(travelling)+5(defense down)-10(enemy defense)=53
Orange robot: Health: 951-53=898
Blinded! Attacks might miss!

\// wrote:

Jack uses The Sun.

He the proceeds to scythe and dice the redbot.

Jack extends cheery.

Jack: Scythe slash: 1d40=10+19(fitness)+5(travelling)=34
Red robot: Health: 188-34=154
Rusted! Cannot use double copy!

Faressain wrote:

Adams attempts to hollywood hack the orange robot.

Two cursors click on the red robot to weaken it, perhaps.

Hacked! Will take additional damage!

Cursors: Double click: 34(fitness)+6(eyeglasses)+10(travelling)=50
Red robot: Health: 154-50=104

Joyous Theta wrote:

Luna casts The Star upon the Orange Robit after Adams Hollywood Hacks it.

Luna: The star:
     Small star: 10+11(intelligence)=21*3.5=74
     Red robot: Health: 104-148=0
     Orange robot: Health: 898-84=814
     Green robot: Health: 180-182=0
     Blue robot: Health: 1635-42=1593
Big star: 120+21(intelligence)-10(enemy defense)+5(defense down)=136*3.5*1.5=550(damage cap)
     Orange robot: Health: 814-550=264
The red and green robots are revived by the purple robot.

redgreenandblue wrote:

Flynn uses his scissors on the red robot

Flynn warms up.

Flynn: Scissors snip: 1d15=5+12(fitness)+5(travelling)=22*3.5=77
Red robot: Health: 100-77=23
Cut! Health will go down! (-4)

Iolitestar whacks the orange robot with the weights.
Iolitestar: Weight whack: 1d15=7+5(fitness)+20(bow)+5(weapon)+5(travelling)+5(defense down)-10(enemy defense)=37*1.5=56
Orange robot: Health: 264-56=208

SuperKamekArea uses a blind faith pamphlet.

The purple robot heals the enemies.

The orange robot tosses the purple robot an apple.

The blue robot uses protective cases.

The green robot sets up a local area network.

The red robot uses bad audio. Mackenzie and Luna dodge.
Flynn, Adams, and Jack faint.

Party:
Mackenzie:
     Health: Error!
     Energy: 20/25
     Effects from equipment: Deal double damage, 1x immunity to fainting, 25% dodge chance.
     Limited use abilities used:

     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(2 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turn remaining)
     Error! Can't see health or damage rolls! (2 turns remaining)
Maddy:
     Health: Error!
     Energy: 15/15
     Effects from equipment: +5 fitness, -2 other stats, may instantly defeat enemies with standard attacks, 50% resistance to statuses and instant defeat.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(2 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turn remaining)
     Error! Can't see health or damage rolls! (2 turns remaining)
     Basket imbued with Infected!
Flynn:
     Health: 0/50
     Energy: 7/35
     Effects from equipment: +2 energy per turn.
     Limited use abilities used:
     Fainted! Cannot act!

Adams:
     Health: 0/40
     Energy: 35/35
     Effects from equipment: -5 willpower, +3 other stats, halve cost of skills, may cheat once per battle.
     Limited use abilities used:
     Fainted! Cannot act!

Cursor:
     Health: 1/1

Cursor:
     Health: 1/1

Luna:
     Health: Error!
     Energy: 34.5/35
     Effects from equipment: +1 to stats, halve cost of skills, regain 1 health if fainted fo 1 turn.
     Limited use abilities used:
     Destined withdrawn! May dodge attacks! Will gain advantage if dodged! (4 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(2 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turn remaining)
     Error! Can't see health or damage rolls! (2 turns remaining)
     2x Blue raspberry soda! Willpower is increased! (+6)(1 turn remaining)
     Focus! The Star is destined!
     Advantage! Attacks this turn will be more powerful!
Jack:
     Health: 0/40
     Energy: 24/35
     Effects from equipment: Can act twice.
     Limited use abilities used:
     Fainted! Cannot act!

     Temporary skill! Can use The Sun! (See Luna's stats)
     Rusted! Can't use double copy! (Lasts until user defends)(Cannot be cleared without defending)
Byron:
     Health: 44/65
     Energy: 44/50
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(2 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turn remaining)
     Online often! Will take half damage! (2x)
Iolitestar:
     Health: Error!
     Energy: 70/70
     Effects from equipment: +20 fitness, cannot be glued, cannot use skills, items, or special moves.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(2 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turn remaining)
     Error! Can't see health or damage rolls! (2 turns remaining)
SuperKamekArea:
     Health: Error!
     Energy: 45/45
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(2 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turn remaining)
     Error! Can't see health or damage rolls! (2 turns remaining)
     Test account! Will protect user! (1x)
Elise:
     Health: Error!
     Energy: 1/15
     Effects from equipment: Can send health on non-healing skills.
     Limited use abilities used:
     Error! Can't see health or damage rolls! (2 turns remaining)
     Stunned! Act one less time per turn! (2 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)

Enemies:
Red robot:
     Health: 123/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Orange robot:
     Health: 358/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          8x Apple: Heals 100 health to a single enemy.
          4x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Yellow robot:
     Health: 1000/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 piercing damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
Green robot:
     Health: 200/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Blue robot:
     Health: 1793/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Purple robot:
     Health: 350/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)

Robin's group:
Joyous Theta wrote:

Dennis drinks a cherry soda before anyone moves.

Dennis uses an item.

FlashFlire wrote:

Robin prepares a Discharge.

Robin prepares a skill.

Nef uses a peach on Junka.

Joyous Theta wrote:

Junka, if she comes back into existence, pumps up and equips the clay.

Junka pumps up.

Faressain wrote:

Ar'tler would definitely use the banana smoothie or steal Purple Robot statuses. Depends if he has enough energy or not.

Ar'tler uses a banana smoothie.

Scratchykit-Iolitestar wrote:

Flip eats a random energy-replenishing food item. He then uses swift strike on the green hologram in revenge for making him faint

Flip uses a pear.

Josh uses a lemon on Leaf.

Leaf uses honey.

Byron_Inc_TBG wrote:

Bryon used his backpack again.
Bryson used his laptop.

Bryon: Backpack whack: 1d15=7+12(fitness)+62(2x cherry soda)+5(travelling)+3(negative enemy defense)=33
Purple hologram: Health: 360-33=327
Bryson finds a dried pear.
Bryon takes electric damage!

Bryson: We have technology: 6d5=5+5+3+3+4+4+11(fitness)+3(glasses)+6(2x cherry soda)+5(travelling)+3(negative enemy defense)=52
Purple hologam: Health: 327-52=276
Bryson takes electric damage!

The deluxe robot tech fiddles.
Deluxe robot: Tech fiddle: 1d20=20
Immobilized! Cannot act!
The purple hologram faints.

Party:
Robin:
     Health: 50/50
     Energy: 18/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Limited use abilities used:
     Prepared: 3x Discharge
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
Nef:
     Health: 60/60
     Energy: 19/25
     Effects from equipment: May reflect enemy attacks.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
     Prepared! Next 3 attacks will be more powerful! (+8)
     Solar panels! Will regain energy! (+2)(4 turns remaining)
Deluxe robot:
     Health: 60/60
     Energy: 15/35
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
Josh:
     Health: 75/75
     Energy: 20/60
     Effects from equipment: Roll average result on dice.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
Ar'tler:
     Health:50/70
     Energy: 10/25
     Effects from equipment: Gain stats of fainted party members.
     Limited use abilities used: Frimag gotregretan pomsdun (purple hologram)
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
Junka:
     Health: 10/50
     Energy: 25/25
     Effects from equipment: -5 intelligence, +3 other stats, skills cost half energy, may assist standard attacks, standard attacks may inflict freeze.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Pumped up! Willpower will be increased! Will counter enemy attacks! (+7)(7 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
Dennis:
     Health: 55/55
     Energy: 30/30
     Effects from equipment: +1 energy per turn, immune to mute, silence, and exhaustion.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(3 turns remaining)
          2x Cherry soda! Fitness will be increased! (+6)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
Bryon:
     Health: 71/75
     Energy: 21/55
     Effects from equipment: +5 maximum health.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
Bryson:
     Health: 57/80
     Energy: 15/45
     Effects from equipment: +3 to stats
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
Flip:
     Health: 40/40
     Energy: 25/55
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)
Leaf:
     Health: 37/50
     Energy: 12/45
     Effects from equipment: +5 intelligence, -2 other stats, deal and take half damage, immune to skill blocking statuses, intelligence cannot be lowered by more than 5, may regain health and/or energy each turn.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Resist! Will resist negative statuses! (2 turns remaining)

Enemies:
Red hologram:
     Health: 479/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
Orange hologram:
     Health: 960/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          10x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
Yellow hologram:
     Health: 445/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 piercing damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
Green hologram:
     Health: 445/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
Blue hologram:
     Health: 1461/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
Purple hologram:
     Health: 0/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: -3
     Defense: -3
     Fainted! Cannot act!

     Swift! Can act twice! (Lasts until end of battle)(Cannot be removed by player actions)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#1714 2020-Dec-06  12:25:09

FlashFlire
TBGer
From: all the continent of the world
Registered: 2017-Dec-15
Posts: 8,500
Website

Re: Stop the Spambots!

Mackenzie cools down the enemies.

Maddy uses a caramel.



Robin uses a Discharge on the orange hologram. Hopefully we can do 960 damage to a target in one turn, right?


Before debugging: "My code doesn't work, and I don't understand why."

After debugging: "My code works, and I don't understand why."

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#1715 2020-Dec-06  14:05:13

Byron_Inc_TBG
TBGer
From: One of my 13000 posts
Registered: 2020-Jul-29
Posts: 13,033

Re: Stop the Spambots!

Byron used calculated charge.

-

Bryon used beat up.
Bryson used Older Brother.


costume3.png
ooh my text is unaligned

I'm Byron_Inc_TBG, also known as Byron_Inc on Scratch. I'm a normal kid with not much talent compared to the other TBGers, but here I am.

Post count status: The hardest part of conquering had ended, now I'll speedrun to the first. +800 to my post count.

Experiment: Generation 1: Paste this in your signature and let's see how far can this be!

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#1716 2020-Dec-06  15:49:30

Scratchykit-Iolitestar
TBGer
From: somewhere in the forest
Registered: 2020-Oct-07
Posts: 410
Website

Re: Stop the Spambots!

Flip attacks the green hologram.

Iolitestar... idles, since she can’t de-equip the stupid rage bow.


normally nice yet moody. autistic, gets ticked off easily; but loves TBGing and scratching. a Leo, born in the year of the rat. 12 yrs old at time of writing. hopes to revive the tbg forums. uses the cobalt userstyle.

the RPGs i currently own are quite inactive, but i play a lot of Golden Nexus and Stop The Spambots. you should go check them out.

also, i'm scratchykit5743 on scratch, lmew5743 on AJ (not classic), AnimalHeart on YT, and mewmew32 on DrawSomething. i have wattpad, discord and deviantart accounts, but i'm not sharing those until i turn 13 (14/8/2021).

I will change this once I find an image host that isn’t cubeupload (I don’t get the verif emails- ever)

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#1717 2020-Dec-06  20:45:40

Faressain
TBGer
From: In Zecora Hut
Registered: 2015-Nov-28
Posts: 14,984

Re: Stop the Spambots!

Adams keyboard bashes either purple or orange robot.
The cursors click at the purple robot, unless it's fainted, in which case Orange next.

Ar'tler tries to wrathfully hit orange robot hologram and says to Flip to do the same (if Ar'tler has no energy to do that, Clay-slapping the robot hologram instead, to prepare for next turn).

Last edited by Faressain (2020-Dec-07  03:22:37)


oesozb4.gifPriest units never get old. WOLOLO! oesozb4.gif

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.
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Have a twili-meow! /On discord as Vardaril#1783

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#1718 2020-Dec-09  04:52:43

Seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,482

Re: Stop the Spambots!

Mackenzie's group:
FlashFlire wrote:

Mackenzie cools down the enemies.

Maddy uses a caramel.

Mackenzie uses cooldown.

Maddy uses an item.

Byron_Inc_TBG wrote:

Byron used calculated charge.

Byron charges.

Scratchykit-Iolitestar wrote:

Iolitestar... idles, since she can’t de-equip the stupid rage bow.

Iolitestar defends.

Faressain wrote:

Adams keyboard bashes either purple or orange robot.
The cursors click at the purple robot, unless it's fainted, in which case Orange next.

Adams: Keyboard bash: 2d104, pick lower=33+20(fitness)=53
Purple robot: Health: 350-35=297

One cursor's attack is redirected and deals no damage.
Cursor: Clock: 17(fitness)+3(eyeglasses)=20
Purple robot: Health: 297-20=277

Flynn ultra focuses a brick toss.
Flynn: Brick toss+rebound: 2d15=11+6+34(fitness)=51*2=102
Purple robot: Health: 277-102=175

Luna uses the star.
Luna: The star: Small star: 10+11(intelligence)=21*3.5=74
Orange robot: Health: 358-128=230
Yellow robot: Health: 1000-74=926
Blue robot: Health: 1793-54=1739
Purple robot: Health: 175=222=0
The purple robot faints.

SuperKamekArea uses blind faith.
SuperKamekArea: Blind faith: 1d20=17
Orange robot: Health: 230-200=30

Jack scythes the orange robot twice.
Jack: Scythe slash: 2d40=9+2+38(fitness)-20(enemy defense)=29
Orange robot: Health: 30-29=1

The orange robot feeds the purple robot a peach.

The purple robot heals the enemies.

The yellow robot locks on to Maddy.

The red robot uses key bash on Mackenzie. Mackenzie blocks it.

The green robot fires a laser at Adams.
Green robot: Laserbeam: 1d20=11
Adams: Block: 1d5=3-1(willpower)=2
11-2=9
Adams: Health:1-9=0
Adams faints.

The blue robot sets up a firewall on the green robot.

Party:
Mackenzie:
     Health: Error!
     Energy: 17/25
     Effects from equipment: Deal double damage, 1x immunity to fainting, 25% dodge chance.
     Limited use abilities used:

     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(1 turn remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (1 turn remaining)
Maddy:
     Health: Error!
     Energy: 15/15
     Effects from equipment: +5 fitness, -2 other stats, may instantly defeat enemies with standard attacks, 50% resistance to statuses and instant defeat.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(1 turn remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (1 turn remaining)
     Basket imbued with Infected!
Flynn:
     Health: 1/50
     Energy: 2/35
     Effects from equipment: +2 energy per turn.
     Limited use abilities used:

Adams:
     Health: 0/40
     Energy: 35/35
     Effects from equipment: -5 willpower, +3 other stats, halve cost of skills, may cheat once per battle.
     Limited use abilities used:
     Fainted! Cannot act!

Cursor:
     Health: 1/1

Cursor:
     Health: 1/1

Luna:
     Health: Error!
     Energy: 34/35
     Effects from equipment: +1 to stats, halve cost of skills, regain 1 health if fainted fo 1 turn.
     Limited use abilities used:
     Destined withdrawn! May dodge attacks! Will gain advantage if dodged! (3 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(1 turn remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (1 turn remaining)
     Focus! The Lovers is destined!
Jack:
     Health: 1/40
     Energy: 24/35
     Effects from equipment: Can act twice.
     Limited use abilities used:

     Temporary skill! Can use The Sun! (See Luna's stats)
     Rusted! Can't use double copy! (Lasts until user defends)(Cannot be cleared without defending)
     Rusted! Can't use copycat! (Lasts until user defends)(Cannot be cleared without defending)
     Rusted! Can't use absolute focus shift! (Lasts until user defends)(Cannot be cleared without defending)
Byron:
     Health: 65/65
     Energy: 44/50
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(1 turn remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Online often! Will take half damage! (2x)
     Calculated charge! Next standard attack will be more effective!
Iolitestar:
     Health: Error!
     Energy: 70/70
     Effects from equipment: +20 fitness, cannot be glued, cannot use skills, items, or special moves.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(1 turn remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (1 turn remaining)
SuperKamekArea:
     Health: Error!
     Energy: 45/45
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(1 turn remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (1 turn remaining)
     Test account! Will protect user! (1x)
Elise:
     Health: Error!
     Energy: 2/15
     Effects from equipment: Can send health on non-healing skills.
     Limited use abilities used:
     Error! Can't see health or damage rolls! (1 turn remaining)
     Stunned! Act one less time per turn! (1 turn remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)

Enemies:
Red robot:
     Health: 223/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
Orange robot:
     Health: 151/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          8x Apple: Heals 100 health to a single enemy.
          3x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
Yellow robot:
     Health: 1000/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 piercing damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
Green robot:
     Health: 300/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Firewall! Cannot take damage! (1 turn remaining)
Blue robot:
     Health: 1939/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
Purple robot:
     Health: 150/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0

Robin's group:

Dennis reinvigorates himself.

FlashFlire wrote:

Robin uses a Discharge on the orange hologram. Hopefully we can do 960 damage to a target in one turn, right?

Robin: Doubled discharge: 11d30=4+2+9+2+9+3+28+16+27+11+19+36(intelligence)+10(travelling)+10(time signature)-20(enemy defense)=156
Orange hologram: Health: 960-156=804

Byron_Inc_TBG wrote:

Bryon used beat up.
Bryson used Older Brother.

Bryon: Beat up: 2+2+6+10+9+11+5(travelling)+5(time signature)-10(enemy defense)=40
Orange hologram: Health: 804-40=764

Bryson: Older brother: 3d30=18+7+9+11(willpower)+16(Nef)+40(Flip)-10(enemy defense)=91
Orange hologram: Health: 764-101=673

Scratchykit-Iolitestar wrote:

Flip attacks the green hologram.

Flip: Dodgeball 2d20, pick higher=20+40(fitness)=60
Green hologram: Health: 445-60=385

Faressain wrote:

Ar'tler tries to wrathfully hit orange robot hologram and says to Flip to do the same (if Ar'tler has no energy to do that, Clay-slapping the robot hologram instead, to prepare for next turn).

Ar'tler: Wrath:
     Orange hologram: 1d55=44+14(intelligence)-10(enemy defense)=48
          Health: 673-48=625
     Red hologram: 1d35=7+14(intelligence)=21
          Health: 479-21=458
     Blue hologram: 1d35=24+14(intelligence)-20(enemy defense)=18
          Health: 1461-18=1443
     Ar'tler: 1d10=1+14(intelligence)=15
          Health: 50-15=35

Leaf uses yew berries on the orange hologram.
Leaf: Yew berries: 20/2=10
Orange hologram: Health: 625-10=615
Stunned! Act one less time each turn!

The deluxe robot tech fiddles.
Deluxe robot: Tech fiddle: 1d20=4+1(tech)=5
The deluxe robot's health is halved.

Nef tech fiddles.
Nef: Tech fiddle: 1d20=14+2(tech)=16
Red hologram: Health: 458-50=408
Orange hologram: Health: 615-50=565
Yellow hologram: Health: 445-50=395
Green hologram: Health: 385-50=335
Blue hologram: Health: 1443-50=1393

Josh low rolls. It deals 103 damage to the orange hologram.
Orange hologram: Health: 565-103=462

Junka attacks with the very heavy trophy and equips the clay.
Junka: Trophy drop: 1d50=25+28(fitness)-10(enemy defense)=43
Orange hologram: Health: 462-43=419

The red hologram sets up an extra processor.

The yellow hologram locks on to Robin.

The green hologram fires a light beam at Junka.
Green hologram: Light beam: 1d20=10+15(extra processor)=25
Junka: Block: 1d5=4+13(willpower)=17
25-17=8
Junka: Health: 50-8=42

Junka: Counter:1d5=5+31(fitness)=36
Green hologram: Health: 335-39=299

The blue hologram sets up a firewall on the yellow hologram.

Party:
Robin:
     Health: 50/50
     Energy: 18/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Limited use abilities used:
     Prepared: 2x Discharge
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
     Locked on! Will take damage when this status ends! (3 turns remaining)
Nef:
     Health: 60/60
     Energy: 10/25
     Effects from equipment: May reflect enemy attacks.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
     Prepared! Next 3 attacks will be more powerful! (+8)
     Solar panels! Will regain energy! (+2)(3 turns remaining)
Deluxe robot:
     Health: 30/60
     Energy: 9/35
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
Josh:
     Health: 75/75
     Energy: 15/60
     Effects from equipment: Roll average result on dice.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
Ar'tler:
     Health:35/70
     Energy: 3/25
     Effects from equipment: Gain stats of fainted party members.
     Limited use abilities used: Frimag gotregretan pomsdun (purple hologram)
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
Junka:
     Health: 49/50
     Energy: 25/25
     Effects from equipment: -5 intelligence, +3 other stats, skills cost half energy, may assist standard attacks, standard attacks may inflict freeze.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Pumped up! Willpower will be increased! Will counter enemy attacks! (+7)(6 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
Dennis:
     Health: 55/55
     Energy: 30/30
     Effects from equipment: +1 energy per turn, immune to mute, silence, and exhaustion.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(3 turns remaining)
          2x Cherry soda! Fitness will be increased! (+6)(4 turns remaining)
          Vigor! Cost of skills is reduced! (-5)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
Bryon:
     Health: 68/75
     Energy: 16/55
     Effects from equipment: +5 maximum health.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
Bryson:
     Health: 57/80
     Energy: 7/45
     Effects from equipment: +3 to stats
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
Flip:
     Health: 40/40
     Energy: 21/55
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)
Leaf:
     Health: 37/50
     Energy: 9/45
     Effects from equipment: +5 intelligence, -2 other stats, deal and take half damage, immune to skill blocking statuses, intelligence cannot be lowered by more than 5, may regain health and/or energy each turn.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Resist! Will resist negative statuses! (1 turn remaining)

Enemies:
Red hologram:
     Health: 408/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
     Extra processor! Non-skill fitness will be increased! (+15)(2 turns remaining)
Orange hologram:
     Health: 419/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          10x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Extra processor! Non-skill fitness will be increased! (+15)(2 turns remaining)
     Stunned! Act one less time each turn! (2 turns remaining)
Yellow hologram:
     Health: 395/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 piercing damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
     Extra processor! Non-skill fitness will be increased! (+15)(2 turns remaining)
     Firewall! Cannot take damage! (1 turn remaining)
Green hologram:
     Health: 299/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Extra processor! Non-skill fitness will be increased! (+15)(2 turns remaining)
Blue hologram:
     Health: 1393/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
     Extra processor! Non-skill fitness will be increased! (+15)(2 turns remaining)
Purple hologram:
     Health: 0/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: -3
     Defense: -3
     Fainted! Cannot act!

     Swift! Can act twice! (Lasts until end of battle)(Cannot be removed by player actions)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#1719 2020-Dec-09  07:07:59

Faressain
TBGer
From: In Zecora Hut
Registered: 2015-Nov-28
Posts: 14,984

Re: Stop the Spambots!

The cursors click on purple bot.

Ar'tler attempts to slap Green Hologram with the clay. Cruel prank, or just recovering their energy?

(Darn it Iolite, even 1 damage more could have helped us)


oesozb4.gifPriest units never get old. WOLOLO! oesozb4.gif

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.
202522.gif
Have a twili-meow! /On discord as Vardaril#1783

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#1720 2020-Dec-09  09:15:26

FlashFlire
TBGer
From: all the continent of the world
Registered: 2017-Dec-15
Posts: 8,500
Website

Re: Stop the Spambots!

Mackenzie uses cooldown again.

Maddy attacks the purple robot with her cricket bat, or the orange robot if the purple robot is KO'd beforehand.



Robin uses a Discharge on the orange hologram again.


Before debugging: "My code doesn't work, and I don't understand why."

After debugging: "My code works, and I don't understand why."

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#1721 2020-Dec-09  09:28:41

Joyous Theta
TBGer
From: YES
Registered: 2017-Dec-17
Posts: 3,144

Re: Stop the Spambots!

Luna uses The Lovers to ship herself with Jack.

-

Dennis screeches at the red hologram.

Junka attacks the orange hologram with the trophy before equipping the slingshot.


Remember, don't shoot food.

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#1722 2020-Dec-09  10:20:42

\\/\/
TBGer
From: EST
Registered: 2016-Dec-04
Posts: 7,044

Re: Stop the Spambots!

"What that darling? Through the power of destiny? Well however you want to confess is ok with me!"

"That was weird. I'm never channeling that fictional character again."

Jack scythes the purple bot.

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#1723 2020-Dec-09  11:40:36

Byron_Inc_TBG
TBGer
From: One of my 13000 posts
Registered: 2020-Jul-29
Posts: 13,033

Re: Stop the Spambots!

Byron shots the Purple Robot with his slingshot.

-

Bryon used his backpack.
Bryson used his laptop.


costume3.png
ooh my text is unaligned

I'm Byron_Inc_TBG, also known as Byron_Inc on Scratch. I'm a normal kid with not much talent compared to the other TBGers, but here I am.

Post count status: The hardest part of conquering had ended, now I'll speedrun to the first. +800 to my post count.

Experiment: Generation 1: Paste this in your signature and let's see how far can this be!

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#1724 2020-Dec-10  16:34:50

Seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,482

Re: Stop the Spambots!

Mackenzie's group:
Faressain wrote:

The cursors click on purple bot.

Cursors: Double click: 34(fitness)+6(eyeglasses)=40
Purple robot: Health: 150-40=110

FlashFlire wrote:

Mackenzie uses cooldown again.

Maddy attacks the purple robot with her cricket bat, or the orange robot if the purple robot is KO'd beforehand.

Mackenzie cools down the enemies.

Maddy: Cricket bat: 1d15+1d10+2d5=6+7+4+2+12(fitness)+5(eyeglasses)+5(travelling)=41
Purple robot: Health: 110-41=69

Maddy: Cricket bat: 1d15+1d10+2d5=5+3+4+3+11(fitness)+5(eyeglasses)+5(travelling)=36
Purple robot: Health: 69-36=33

Joyous Theta wrote:

Luna uses The Lovers to ship herself with Jack.

Noted.

\// wrote:

Jack scythes the purple bot.

Jack: Scythe: 1d40=14+19(fitness)=33
Purple robot: Health: 33-33=0
The purple robot faints.

Jack: Scythe slash: 1d40=17+19(fitness)-10(enemy defense)=26
Orange robot: Health: 151-26=125

Byron_Inc_TBG wrote:

Byron shots the Purple Robot with his slingshot.

Byron: Slingshot snipe: 1d20+3d20(calculated charge)=3+6+16+15+12(fitness)+30(intelligence)+15(travelling)=97
Red robot: Health: 223-97=126
Orange robot: Health: 125-87=38
Yellow robot: Health: 1000-97=903
Blue robot: Health: 1939-77=1862

Flynn scissors snips the orange robot.
Flynn: Scissors snip: 1d15=11+17(fitness)-10(enemy defense)=18
Orange robot: Health: 38-18=20

Iolitestar weight whacks the orange robot.
Iolitestar: Weight whack: 1d15=1+5(fitness)+5(travelling)+20(bow)+5(weapon)-10(enemy defense)=26
Orange robot: Health: 20-26=0
The orange robot faints.

SuperKamekArea uses blind faith.
SuperKamekArea: Blind faith: 1d20=16
Adams is revived.

Adams keyboard bashes.
Adams: Keyboard bash: 2d104, choose lower=79+17(fitness)+3(eyeglasses)=99
Red robot: Health: 126-99=27

The red robot key bashes Iolitestar.

The yellow robot sets up an electric shield on the green robot.

The green robot infects the party.

The blue robot punches Adams.
Blue robot: Punch: 1d20=5
Adams: Block: 1d5=5-1(willpower)=4
5-4=1
Adams: Health: 40-1=39

Party:
Mackenzie:
     Health: 1/1
     Energy: 14/25
     Effects from equipment: Deal double damage, 1x immunity to fainting, 25% dodge chance.
     Limited use abilities used:

     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
Maddy:
     Health: 60/60
     Energy: 15/15
     Effects from equipment: +5 fitness, -2 other stats, may instantly defeat enemies with standard attacks, 50% resistance to statuses and instant defeat.
     Limited use abilities used:
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Basket imbued with Infected!
Flynn:
     Health: 1/50
     Energy: 4/35
     Effects from equipment: +2 energy per turn.
     Limited use abilities used:

     Infected! Attack power will be halved! (3 turns remaining)
Adams:
     Health: 39/40
     Energy: 35/35
     Effects from equipment: -5 willpower, +3 other stats, halve cost of skills, may cheat once per battle.
     Limited use abilities used:
     Infected! Attack power will be halved! (3 turns remaining)
Cursor:
     Health: 1/1

Cursor:
     Health: 1/1

Luna:
     Health: 50/50
     Energy: 34/35
     Effects from equipment: +1 to stats, halve cost of skills, regain 1 health if fainted fo 1 turn.
     Limited use abilities used:
     Destined withdrawn! May dodge attacks! Will gain advantage if dodged! (2 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Destined shipped! (Jack)(7 turns remaining)
     Focus! The Hermit is destined!
     Advantage! Attacks will be more effective!
Jack:
     Health: 40/40
     Energy: 24/35
     Effects from equipment: Can act twice.
     Limited use abilities used:
     Temporary skill! Can use The Sun! (See Luna's stats)
     Rusted! Can't use double copy! (Lasts until user defends)(Cannot be cleared without defending)
     Rusted! Can't use copycat! (Lasts until user defends)(Cannot be cleared without defending)
     Rusted! Can't use absolute focus shift! (Lasts until user defends)(Cannot be cleared without defending)
     Rusted! Can't use focus shift! (Lasts until user defends)(Cannot be cleared without defending)
     Rusted! Can't use the sun! (Lasts until user defends)(Cannot be cleared without defending)
     Destined shipped! (Luna, The Star, The Devil)(7 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
Byron:
     Health: 65/65
     Energy: 47/50
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Online often! Will take half damage! (2x)
Iolitestar:
     Health: 72/95
     Energy: 70/70
     Effects from equipment: +20 fitness, cannot be glued, cannot use skills, items, or special moves.
     Limited use abilities used:
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
SuperKamekArea:
     Health: 70/70
     Energy: 45/45
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
Elise:
     Health: 66/70
     Energy: 3/15
     Effects from equipment: Can send health on non-healing skills.
     Limited use abilities used:
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)

Enemies:
Red robot:
     Health: 27/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
Orange robot:
     Health: 0/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          8x Apple: Heals 100 health to a single enemy.
          3x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Fainted! Cannot act!

Yellow robot:
     Health: 903/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 piercing damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
Green robot:
     Health: 300/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Electric shield! Damage taken will be reflected! (3 turns remaining)
Blue robot:
     Health: 1862/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
Purple robot:
     Health: 0/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0
     Fainted! Cannot act!

Robin's group:
Faressain wrote:

Ar'tler attempts to slap Green Hologram with the clay. Cruel prank, or just recovering their energy?

The blue hologram takes the attack.
Ar'tler: Clay whack: 1d5=2+12(fitness)-20(enemy defense)=0
The attack is blocked.

FlashFlire wrote:

Robin uses a Discharge on the orange hologram again.

Robin: Discharge: 7d30=17+10+7+28+10+20+22+56(intelligence)-10(enemy defense)=160
Orange hologram: Health: 419-160=259

Joyous Theta wrote:

Dennis screeches at the red hologram.

Junka attacks the orange hologram with the trophy before equipping the slingshot.

Dennis is redirected to the blue hologram.
Dennis: Screech: 1d40=12+11(intelligence)-20(enemy defense)=3
Blue hologram: Health: 1393-3=1390
ados yrrehc x2! Fitness is lowered! (-6)

Junka: Trophy whack: 1d50=19+31(fitness)-10(enemy defense)=40
Orange hologram: Health: 259-40=219

Byron_Inc_TBG wrote:

Bryon used his backpack.
Bryson used his laptop.

Bryon: Backpack whack: 1d15=3+27(fitness)-10(enemy defense)=20
Orange hologram: Health: 219-20=199
Bryon finds a dried apple.

Bryson: We have technology: 6d5=4+2+1+1+1+5+25(fitness)-10(enemy defense)=29
Orange hologram: Health: 199-29=170

Flip: Swift strike: 2d30=26+21+20+14(intelligence)-10(enemy defense)=71
Orange hologram: Health: 170-71=99

Josh: Low roll: 103
Orange hologram: Health: 99-103=0
The orange hologram faints.

Nef: Tech fiddle: 1d20=7+2(tech)=9
Nothing happens.

Leaf uses marigold.

The deluxe robot uses a grape pop on Ar'tler.

The green hologram sets up a local area network.

The red hologram key bashes Josh for 26 damage.

The yellow hologram sets up an electric shield on the red hologram.

The blue hologram punches Josh for 2 damage.

Party:
Robin:
     Health: 50/50
     Energy: 18/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Limited use abilities used:
     Prepared: 1x Discharge (doubled by beanie)
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Locked on! Will take damage when this status ends! (2 turns remaining)
Nef:
     Health: 60/60
     Energy: 11/25
     Effects from equipment: May reflect enemy attacks.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
     Prepared! Next 3 attacks will be more powerful! (+8)
     Solar panels! Will regain energy! (+2)(1 turn remaining)
Deluxe robot:
     Health: 42/60
     Energy: 9/35
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
Josh:
     Health: 47/75
     Energy: 14/60
     Effects from equipment: Roll average result on dice.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
Ar'tler:
     Health: 59/70
     Energy: 13/25
     Effects from equipment: Gain stats of fainted party members.
     Limited use abilities used: Frimag gotregretan pomsdun (purple hologram)
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Eating grape pop! Will regain health and energy! (+10)(4 turns remaining)
Junka:
     Health: 50/50
     Energy: 25/25
     Effects from equipment: -5 intelligence, +3 other stats, skills cost half energy, may assist standard attacks, standard attacks may inflict freeze.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Pumped up! Willpower will be increased! Will counter enemy attacks! (+7)(5 turns remaining)
Dennis:
     Health: 55/55
     Energy: 28/30
     Effects from equipment: +1 energy per turn, immune to mute, silence, and exhaustion.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(3 turns remaining)
          2x Cherry soda! Fitness will be increased! (+6)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
Bryon:
     Health: 75/75
     Energy: 16/55
     Effects from equipment: +5 maximum health.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
Bryson:
     Health: 64/80
     Energy: 7/45
     Effects from equipment: +3 to stats
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
     Travelling! Stats will be increased! (+5)(3 turns remaining)
Flip:
     Health: 40/40
     Energy: 19/55
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)
Leaf:
     Health: 47/50
     Energy: 4/45
     Effects from equipment: +5 intelligence, -2 other stats, deal and take half damage, immune to skill blocking statuses, intelligence cannot be lowered by more than 5, may regain health and/or energy each turn.
     Limited use abilities used:
     Rock! Fitness and intelligence are increased! Additional statuses may be applied! (+0.33/5)(See Dennis's stats)(3 turns remaining)

Enemies:
Red hologram:
     Health: 408/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
     Extra processor! Non-skill fitness will be increased! (+15)(1 turn remaining)
     Local area network! Skill fitness will be increased! (+15)(2 turns remaining)
     Electric shield! Damage taken will be reflected! (3 turns remaining)
Orange hologram:
     Health: 0/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          10x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Fainted! Cannot act!

Yellow hologram:
     Health: 395/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 piercing damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
     Extra processor! Non-skill fitness will be increased! (+15)(1 turn remaining)
     Local area network! Skill fitness will be increased! (+15)(2 turns remaining)
Green hologram:
     Health: 299/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Extra processor! Non-skill fitness will be increased! (+15)(1 turn remaining)
     Local area network! Skill fitness will be increased! (+15)(2 turns remaining)
Blue hologram:
     Health: 1390/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
     Extra processor! Non-skill fitness will be increased! (+15)(1 turn remaining)
     ados yrrehc x2! Fitness is lowered! (-6)(4 turns remaining)
     Local area network! Skill fitness will be increased! (+15)(2 turns remaining)
Purple hologram:
     Health: 0/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: -3
     Defense: -3
     Fainted! Cannot act!

     Swift! Can act twice! (Lasts until end of battle)(Cannot be removed by player actions)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#1725 2020-Dec-10  16:39:49

Byron_Inc_TBG
TBGer
From: One of my 13000 posts
Registered: 2020-Jul-29
Posts: 13,033

Re: Stop the Spambots!

Byron uses reading books.

-

Bryon used raise.
Bryson used his laptop on the Yellow Hologram.


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I'm Byron_Inc_TBG, also known as Byron_Inc on Scratch. I'm a normal kid with not much talent compared to the other TBGers, but here I am.

Post count status: The hardest part of conquering had ended, now I'll speedrun to the first. +800 to my post count.

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