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#1676 2020-Nov-24  10:01:42

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 8,488
Website

Re: Stop the Spambots!

Maddy imbues the basket with Infected.

Mackenzie wonders why apples and peaches seem to heal substantially more when in the hands of anyone who's not the party, before doing a Laser Shot on the green robot.




Robin prepares another Discharge.

Last edited by FlashFlire (2020-Nov-24  10:02:11)


eddsworld exists again

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#1677 2020-Nov-24  10:02:15

Faressain
TBGer
From: //CURRENT: CANTERLOT//
Registered: 2015-Nov-28
Posts: 14,446

Re: Stop the Spambots!

Ar'tler attempts to suspiciously steal Blue Holograms statuses before also Sonic Rainbooming it.

Adams slows the time in the matrix.

Last edited by Faressain (2020-Nov-24  10:54:48)


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A fate can be changed / But not everyone can / Because if anyone could / A chaos would invoke.
A fan of MLP, a Strategist in Age of Empires, yet what I am is combination of everything into one thing I have in common - throw in everything!
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#1678 2020-Nov-24  10:12:55

Joyous Theta
TBGer
From: YES
Registered: 2017-Dec-17
Posts: 3,033

Re: Stop the Spambots!

Luna cheers with the crowd.

-

Dennis reinvigorates himself to reinvigorate the party before anyone else acts, putting Time Signature at fitness/intelligence.

Junka sets up a Surge Mark on the blue hologram.

Last edited by Joyous Theta (2020-Nov-24  10:13:19)


Remember, don't shoot food.

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#1679 2020-Nov-24  11:45:52

Byron_Inc_TBG
TBGer
From: Not in US.
Registered: 2020-Jul-29
Posts: 8,368

Re: Stop the Spambots!

Byron used the Calculated charge.
Bryon beat up the purple hologram.
Bryson used one-to-class.

Last edited by Byron_Inc_TBG (2020-Nov-24  11:52:40)


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#1680 2020-Nov-24  13:53:19

\\/\/
TBGer
From: EST
Registered: 2016-Dec-04
Posts: 6,990

Re: Stop the Spambots!

Jack copies The Sun from Luna and uses it.

Last edited by \\/\/ (2020-Nov-24  14:22:49)

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#1681 2020-Nov-25  16:16:55

Seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,477

Re: Stop the Spambots!

Mackenzie's group:
FlashFlire wrote:

Maddy imbues the basket with Infected.

Mackenzie wonders why apples and peaches seem to heal substantially more when in the hands of anyone who's not the party, before doing a Laser Shot on the green robot.

Maddy imbues her basket with infected.

Mackenzie: Laser shot: 1d35=13+23(intelligence)+5(travelling)+3(prepared)=44/2(infected)*2(jacket)=44
Green robot: Health: 1000-44=956
Blinded! Attacks may miss!

Faressain wrote:

Adams slows the time in the matrix.

Slow! Attacks may miss!

Joyous Theta wrote:

Luna cheers with the crowd.

Luna uses The Sun.

Byron_Inc_TBG wrote:

Byron used the Calculated charge.

Byron charges.

\// wrote:

Jack copies The Sun from Luna and uses it.

Cheery! Will regain health and energy! (+10/1)

SuperKamekArea uses ctrl alt del.
Yellow robot is deleted.

Flynn warms up.

Flynn tosses a paperclip at the green robot.
Flynn: Paperclip toss: 1d10=7
Green robot: Health: 956-7=949
Cut! Health will go down! (-4)

Iolitestar whacks green robot with the weights.
Iolitestar: Weight whack: 1d15=9+5(fitness)+20(rage bow)+5(weapon)+5(travelling)=44/2(infected)=22
Green robot: Health: 949-22=927

Elise spends health to use cooldown.

Purple robot heals the enemies.

Orange robot encodes the party.
Luna dodges.
Error! Can't see health or damage rolls!

Green robot sets up a local area network.

Blue robot creates protective cases.

Red robot uses the extra processor.

Party:
Mackenzie:
     Health: Error!
     Energy: 12/25
     Effects from equipment: Deal double damage, 1x immunity to fainting, 25% dodge chance.
     Limited use abilities used:

     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Prepared! Next attack will be more effective! (+3)
Maddy:
     Health: Error!
     Energy: 14/15
     Effects from equipment: +5 fitness, -2 other stats, may instantly defeat enemies with standard attacks, 50% resistance to statuses and instant defeat.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Basket imbued with Infected!
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
Flynn:
     Health: Error!
     Energy: 23/35
     Effects from equipment: +2 energy per turn.
     Limited use abilities used:
     Repetitive tactics! Will repeatedly use warm-up! (9 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Prepared! Next attack will be more effective! (+3)
     Warmed up! Next attack will be more powerful! (3.5x)
Adams:
     Health: Error!
     Energy: 31/35
     Effects from equipment: -5 willpower, +3 other stats, halve cost of skills, may cheat once per battle.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
Luna:
     Health: 70/70
     Energy: 40/45
     Effects from equipment: +1 to stats, halve cost of skills, regain 1 health if fainted fo 1 turn.
     Limited use abilities used:
     Destined withdrawn! May dodge attacks! Will gain advantage if dodged! (7 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Double sushi! Maximum health is increased! (+20)(1 turn remaining)
     Gari! Maximum energy is increased! (+10)(1 turn remaining)
     2x Blue raspberry soda! Willpower is increased! (+6)(5 turns remaining)
     Focus! The Star is destined!
     Advantage! Attacks this turn will be more powerful!
Jack:
     Health: Error!
     Energy: 7/35
     Effects from equipment: Can act twice.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Temporary skill! Can use The Sun! (See Luna's stats)
Byron:
     Health: Error!
     Energy: 35/50
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Online often! Will take half damage! (6x)
     Calculated charge! Next standard attack will be more powerful!
Iolitestar:
     Health: Error!
     Energy: 70/70
     Effects from equipment: +20 fitness, cannot be glued, cannot use skills, items, or special moves.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
SuperKamekArea:
     Health: Error!
     Energy: 42/45
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Infected! Attack power will be halved! (5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
Elise:
     Health: Error!
     Energy: 5/15
     Effects from equipment: Can send health on non-healing skills.
     Limited use abilities used:
     Poison! Health will go down! (-3)(2 turns remaining)
     Cut! Health will go down! (-4)(2 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(6 turns remaining)
     Infected! Attack power will be halved! (5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(4 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)

Enemies:
Red robot:
     Health: 1000/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Orange robot:
     Health: 1500/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          10x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Yellow robot:
     Health: 1000/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
     Deleted! Cannot participate in battle! (4 turns remaining)(Ends if another enemy is deleted or all other enemies are defeated)

Green robot:
     Health: 1000/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Blue robot:
     Health: 2000/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Purple robot:
     Health: 1000/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)

Robin's group:
Joyous Theta wrote:

Dennis reinvigorates himself to reinvigorate the party before anyone else acts, putting Time Signature at fitness/intelligence.

Dennis inflicts vigor.

FlashFlire wrote:

Robin prepares another Discharge.

Robin prepares a skill.

Faressain wrote:

Ar'tler attempts to suspiciously steal Blue Holograms statuses before also Sonic Rainbooming it.

Electric shield! Attacks will deal half damage back to attacker!
Protective case! Willpower is increased! (+15)
Suspicious! Stats are lowered! (-5)

Ar'tler is shocked by the electric shield.
Ar'tler: Health: 70-10=60

Ar'tler: Sonic rainboom: 3d5=4+5+2+9(intelligence)+5(travelling)=25
Blue hologram: Health: 2000-25=1975

Joyous Theta wrote:

Junka sets up a Surge Mark on the blue hologram.

Junka uses a surge mark.

Byron_Inc_TBG wrote:

Bryon beat up the purple hologram.
Bryson used one-to-class.

Bryon: Beat up: 5d15=5+8+14+5+6+10+11(intelligence)+5(travelling)-15(protective case)=49
Purple hologram: Health: 1000-49=951

Bryson: one-to-class: 3d10=2+8+9+10+12(intelligence)+3(glasses)-15(protective case)=29
     Red hologram: Health: 1000-29=971
     Orange hologram: Health: 1500-19=1481
     Yellow hologram: Health: 1000-29=971
     Green hologram: Health: 1000-29=971
     Blue hologram: Health: 2000-34=1966
     Purple hologram: Health: 951-29=922

Leaf uses yew on Purple hologram.
Purple hologram: Health: 922-10=912

Josh low rolls.
Josh: Low roll: 103
Purple hologram: Health: 912-100=812

Nef flails the robot.
Nef: Robotic flail: 1d50=18+16(intelligence)+8(prepared)+3(prepared)-15(protective case)=30
Purple hologram: Health: 812-30=792

The deluxe robot tech fiddles.
Deluxe robot: Tech fiddle: 1d20=1
The party is reduced to 1 health and 0 energy.

Flip tries to use an orange juice.
Flip disobeys commands!
Flip tries to use swift strike, but he has insufficient energy so it fails.

The purple hologram heals the enemies. Junka's mark blows up, dealing damage and statuses which are healed by the purple hologram.

The yellow hologram locks on to Ar'tler.

The orange hologram uses a shocking smack on the deluxe robot.
Orange hologram: Shocking smack: 1d30=1+30=31
Deluxe robot: Health: 1-31=0
The deluxe robot is destroyed.

The blue hologram smacks Bryon.
Bryon blocks.

The red and green holograms set up their buffs.

Party:
Robin:
     Health: 1/50
     Energy: 0/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Limited use abilities used:
     Prepared: 2x Discharge

     Rock! Will gain additional statuses! (See Dennis's stats)(2 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(6 turns remaining)
     Prepared! Next attack will be more effective! (+3)
Nef:
     Health: 1/60
     Energy: 0/25
     Effects from equipment: May reflect enemy attacks.
     Limited use abilities used:

     Rock! Will gain additional statuses! (See Dennis's stats)(2 turns remaining)
     Prepared! Next 3 attacks will be more powerful! (+8)
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(6 turns remaining)
Josh:
     Health: 1/75
     Energy: 0/60
     Effects from equipment: Roll average result on dice.
     Limited use abilities used:

     Rock! Will gain additional statuses! (See Dennis's stats)(2 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(6 turns remaining)
Ar'tler:
     Health: 1/70
     Energy: 0/25
     Effects from equipment: Gain stats of fainted party members.
     Limited use abilities used:

     Roleplay! Can use Rainbow Dash's abilities! (3 turns remaining)
     Rock! Will gain additional statuses! (See Dennis's stats)(2 turns remaining)
     Pumped up! Willpower is increased! Will counter enemy attacks! (+7)(3 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(6 turns remaining)
     Swift! Can act twice! (2 turns remaining)
     Electric shield! Attacks will deal half damage back to attacker! (3 turns remaining)
     Protective case! Willpower is increased! (+15)(2 turns remaining)
     Locked on! Will be attacked by yellow robot when this status ends! (2 turns remaining)
Junka:
     Health: 1/50
     Energy: 0/25
     Effects from equipment: -5 intelligence, +3 other stats, skills cost half energy, may assist standard attacks, standard attacks may inflict freeze.
     Limited use abilities used:

     Rock! Will gain additional statuses! (See Dennis's stats)(2 turns remaining)
     Destined shipped! Gain Bryon's passive skills! Healed with Bryon! Can use sprint! (4 turns remaining)
Dennis:
     Health: 1/55
     Energy: 0/30
     Effects from equipment: +1 energy per turn, immune to mute, silence, and exhaustion.
     Limited use abilities used:

     Rock! Will gain additional statuses! (2 turns remaining)
          2x Blue raspberry soda! Willpower is increased! (+6)(2 turns remaining)
          Vigor! Cost of skills is decreased! (-5)(1 turn remaining)
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(6 turns remaining)
Bryon:
     Health: 1/75
     Energy: 0/55
     Effects from equipment: +5 maximum health.
     Limited use abilities used:

     Rock! Will gain additional statuses! (See Dennis's stats)(2 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Destined shipped! Gain Junka's passive skills! Healed with Junka! Can use roast! (4 turns remaining)
     Travelling! Stats will be increased! (+5)(6 turns remaining)
     Bleeding! Health will go down! (-5)(2 turns remaining)
Bryson:
     Health: 1/80
     Energy: 0/45
     Effects from equipment: +3 to stats
     Limited use abilities used:

     Rock! Will gain additional statuses! (See Dennis's stats)(2 turns remaining)
Flip:
     Health: 1/40
     Energy: 0/55

     Effects from equipment: +5 to stats, user may disobey commands.
     Limited use abilities used:
     Rock! Will gain additional statuses! (See Dennis's stats)(2 turns remaining)
Leaf:
     Health: 1/50
     Energy: 0/45
     Effects from equipment: +5 intelligence, -2 other stats, deal and take half damage, immune to skill blocking statuses, intelligence cannot be lowered by more than 5, may regain health and/or energy each turn.
     Limited use abilities used:

     Rock! Will gain additional statuses! (See Dennis's stats)(2 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(2 turns remaining)
     Travelling! Stats will be increased! (+5)(6 turns remaining)

Enemies:
Red hologram:
     Health: 1000/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(2 turns remaining)
Orange hologram:
     Health: 1500/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          10x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(2 turns remaining)
Yellow hologram:
     Health: 1000/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(2 turns remaining)
Green hologram:
     Health: 1000/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(2 turns remaining)
Blue hologram:
     Health: 2000/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
Purple hologram:
     Health: 892/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0
     Extra processor! Non-skill fitness is increased! (+15)(3 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(2 turns remaining)

Last edited by Seanbobe (2020-Nov-25  16:18:28)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#1682 2020-Nov-25  17:32:58

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 8,488
Website

Re: Stop the Spambots!

...huh


Mackenzie no u's the purple robot.

Maddy uses the basket on the enemies.



Robin suggests that this seems like the perfect time to use the bacon platter.

Edit: apparently nobody wants to use the bacon platter so use planner to force green hologram to standard attack instead i guess idk

Last edited by FlashFlire (2020-Nov-25  21:48:59)


eddsworld exists again

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#1683 2020-Nov-25  17:47:21

Byron_Inc_TBG
TBGer
From: Not in US.
Registered: 2020-Jul-29
Posts: 8,368

Re: Stop the Spambots!

"We need to make enough damage on the robots! At least 100 to 200!" Byron equipped a slingshot.

"Aw, not again! We can't even use break time here!" Bryon shouted. He took out a banana and used it.
Bryson used his laptop on the purple hologram.

Last edited by Byron_Inc_TBG (2020-Nov-26  11:13:36)


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#1684 2020-Nov-25  18:00:04

Joyous Theta
TBGer
From: YES
Registered: 2017-Dec-17
Posts: 3,033

Re: Stop the Spambots!

Flynn gets voted to use cooldown before anyone else moves.

Luna uses The Star on the Purple Robot.


-

Nef gets voted to use cooldown right after Bryon uses the banana.

Junka uses a banana smoothie.

Dennis uses an orange soda.


Remember, don't shoot food.

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#1685 2020-Nov-25  19:34:47

Faressain
TBGer
From: //CURRENT: CANTERLOT//
Registered: 2015-Nov-28
Posts: 14,446

Re: Stop the Spambots!

Ar'tler would then snatch Purple Holograms buffs after Bryon uses the banana and before Nef acts, and act too cute for the holograms to handle the cuteness (Furryism after Banana Smoothie).

Adams attempts to bruteforce through Purple Robots security

Last edited by Faressain (2020-Nov-26  08:40:00)


oesozb4.gifPriest units never get old. WOLOLO! oesozb4.gif

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A fan of MLP, a Strategist in Age of Empires, yet what I am is combination of everything into one thing I have in common - throw in everything!
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Have a twili-meow! /On discord as Vardaril#1783

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#1686 2020-Nov-26  01:07:51

SuperKamekArea
TBGer
From: A random flash animation
Registered: 2020-Jul-22
Posts: 722
Website

Re: Stop the Spambots!

Turn 1:

SuperKamekArea does a ctrlaltdelete.png Ctrl + Alt + Del shutdown (yes its an ms-dos reference)

Turn 2:

SuperKamekArea creates a test account
(is it okay to post 2 actions for the same character in one post?)

Last edited by SuperKamekArea (2020-Nov-26  10:28:28)


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I am on scratch! Click "website" to see my scratch account! You'll also like...
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#1687 2020-Nov-26  02:10:10

\\/\/
TBGer
From: EST
Registered: 2016-Dec-04
Posts: 6,990

Re: Stop the Spambots!

Jack scythes the red robot twice.

"Let's focus one down!"

Last edited by \\/\/ (2020-Nov-26  02:11:40)

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#1688 2020-Nov-26  09:50:26

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 8,488
Website

Re: Stop the Spambots!

SuperKamekArea wrote:

(is it okay to post 2 actions for the same character in one post?)

I guess seanbobe can interpret the 2nd one as one to be done next turn, but unless you have some sort of effect on you you can only act once per turn


eddsworld exists again

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#1689 2020-Nov-26  14:23:00

Scratchykit-Iolitestar
TBGer
From: somewhere in the forest
Registered: 2020-Oct-07
Posts: 377
Website

Re: Stop the Spambots!

Iolitestar blindly attacks, i guess


normally nice yet moody. autistic, gets ticked off easily; but loves TBGing and scratching. a Leo, born in the year of the rat. 12 yrs old at time of writing. hopes to revive the tbg forums. uses the cobalt userstyle.

the RPGs i currently own are quite inactive, but i play a lot of Golden Nexus and Stop The Spambots. you should go check them out.

also, i'm scratchykit5743 on scratch, lmew5743 on AJ (not classic), and mewmew32 on DrawSomething. i have wattpad, discord and deviantart accounts, but i'm not sharing those until i turn 13 (14/8/2021).

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#1690 2020-Nov-27  12:32:32

Seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,477

Re: Stop the Spambots!

Mackenzie's group:
Joyous Theta wrote:

Flynn gets voted to use cooldown before anyone else moves.

Flynn warms up. Flynn uses cooldown. The blue robot redirects it away from the green robot.

FlashFlire wrote:

Mackenzie no u's the purple robot.

Maddy uses the basket on the enemies.

Mackenzie inverts the purple robot's statuses, but the purple robot is immune.

Maddy uses the basket.
Attack down! Attacks will deal less damage! (-5)
Defense down! Will block less damage! (-5)

Byron_Inc_TBG wrote:

"We need to make enough damage on the robots! At least 100 to 200!" Byron equipped a slingshot.

Byron equips a weapon.

Elise tosses Luna a lemon.

Joyous Theta wrote:

Luna uses The Star on the Purple Robot.

Luna: The star:
     Small stars: 10+11(intelligence)=21*3.5=74
     Two stars hit the red robot, one hits the orange robot, three hit the green robot, and one hits the blue robot.
     Red robot: Health: 1000-158=842
     Orange robot: Health: 1500-69=1431
     Green robot: Health: 1000-192=808
     Blue robot: Health: 2000-59=1941
     Big star: 120+21(intelligence)+5(defense down)=146
     Purple robot: Health: 1000-146=854

Faressain wrote:

Adams attempts to bruteforce through Purple Robots security

The blue robot takes the attack.
Adams: Brute force: 20+(40(fitness)*2(intelligence))-20(enemy defense)+5(defense down)=85/2(infected)=43
Blue robot: Health: 1941-43=1898

SuperKamekArea wrote:

SuperKamekArea does a  Ctrl + Alt + Del shutdown (yes its an ms-dos reference)

SuperKamekArea uses ctrl alt del. It targets the purple robot, who is immune. (Just so you know, ctrl alt del can only affect one enemy at a time, so it will free the old target if you use it again.)

\// wrote:

Jack scythes the red robot twice.

"Let's focus one down!"

Jack: Double scythe slash: 2d40=3+37+48(fitness)+10(defense down)=98/2(infected)=49
Red robot: Health: 842-49=793

Scratchykit-Iolitestar wrote:

Iolitestar blindly attacks, i guess

Iolitestar whacks the purple robot with the weights.
Iolitestar: Weight whack: 1d15=1+35(fitness)+5(defense down)=41/2(infected)=21
Purple robot: Health: 854-21=833

The purple robot heals the enemies.

The green robot sets up a local area network.

The red robot uses bad audio.
(Damage rolls hidden due to Error)
Luna dodges.

The orange robot uses a shocking smack on Maddy.
Stunned! Act one less time per turn!

The blue robot sets up a firewall on the orange robot.

Party:
Mackenzie:
     Health: Error!
     Energy: 3/25
     Effects from equipment: Deal double damage, 1x immunity to fainting, 25% dodge chance.
     Limited use abilities used:

     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Prepared! Next attack will be more effective! (+3)
Maddy:
     Health: Error!
     Energy: 15/15
     Effects from equipment: +5 fitness, -2 other stats, may instantly defeat enemies with standard attacks, 50% resistance to statuses and instant defeat.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Basket imbued with Infected!
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Stunned! Act one less time per turn! (3 turns remaining)
Flynn:
     Health: Error!
     Energy: 13/35
     Effects from equipment: +2 energy per turn.
     Limited use abilities used:
     Repetitive tactics! Will repeatedly use warm-up! (8 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Prepared! Next attack will be more effective! (+3)
     Warmed up! Next attack will be more powerful! (6x)
Adams:
     Health: Error!
     Energy: 35/35
     Effects from equipment: -5 willpower, +3 other stats, halve cost of skills, may cheat once per battle.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
Luna:
     Health: 50/50
     Energy: 35/35
     Effects from equipment: +1 to stats, halve cost of skills, regain 1 health if fainted fo 1 turn.
     Limited use abilities used:
     Destined withdrawn! May dodge attacks! Will gain advantage if dodged! (6 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     2x Blue raspberry soda! Willpower is increased! (+6)(4 turns remaining)
     Focus! The High Priestess is destined!
     Advantage! Attacks this turn will be more powerful!
Jack:
     Health: Error!
     Energy: 11/35
     Effects from equipment: Can act twice.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Temporary skill! Can use The Sun! (See Luna's stats)
     Rusted! Can't use copycat! (Lasts until user defends)
     Rusted! Can't use absolute focus shift! (Lasts until user defends)
Byron:
     Health: Error!
     Energy: 40/50
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
     Online often! Will take half damage! (5x)
     Calculated charge! Next standard attack will be more powerful!
Iolitestar:
     Health: Error!
     Energy: 70/70
     Effects from equipment: +20 fitness, cannot be glued, cannot use skills, items, or special moves.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
SuperKamekArea:
     Health: Error!
     Energy: 39/45
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)
Elise:
     Health: Error!
     Energy: 9/15
     Effects from equipment: Can send health on non-healing skills.
     Limited use abilities used:
     Poison! Health will go down! (-3)(1 turn remaining)
     Cut! Health will go down! (-4)(1 turn remaining)
     Destined cheery! Will regain health and energy! (+14/3)(5 turns remaining)
     Infected! Attack power will be halved! (3 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(3 turns remaining)
     Error! Can't see health or damage rolls! (3 turns remaining)

Enemies:
Red robot:
     Health: 893/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
Orange robot:
     Health: 1500/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          10x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Extra processor! Non-skill fitness is increased! (+15)(2 turns remaining)
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
     Protective case! Defense is increased! (+15)(2 turns remaining)
     Firewall! Cannot take damage! (1 turn remaining)
Yellow robot:
     Health: 1000/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
     Deleted! Cannot participate in battle! (3 turns remaining)(Ends if another enemy is deleted or all other enemies are defeated)

Green robot:
     Health: 908/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
Blue robot:
     Health: 2000/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)
Purple robot:
     Health: 933/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0
     Local area network! Skill fitness is increased! (+15)(3 turns remaining)


Robin's group:
Byron_Inc_TBG wrote:

"Aw, not again! We can't even use break time here!" Bryon shouted. He took out a banana and used it.

Joyous Theta wrote:

Nef gets voted to use cooldown right after Bryon uses the banana.

Junka uses a banana smoothie.

Faressain wrote:

Ar'tler would then snatch Purple Holograms buffs after Bryon uses the banana and before Nef acts, and act too cute for the holograms to handle the cuteness (Furryism after Banana Smoothie).

Bryon and Junka use items. Ar'tler tries to steal purple hologram's statuses, but accidentally steals blue hologram's instead. Nef creates a deluxe robot who uses cooldown.

Ar'tler:  Furryism: 1d20=18+10+34(intelligence)=62
     Red hologram: Health: 1000-62=938
     Orange hologram: Health: 1500-52=1448
     Yellow hologram: Health: 1000-62=938
     Green hologram: Health: 1000-62=938
     Blue hologram: Health: 2000-47=1953
     Purple hologram: Health: 892-62=832
Ar'tler heals the party.

FlashFlire wrote:

Edit: apparently nobody wants to use the bacon platter so use planner to force green hologram to standard attack instead i guess idk

Robin: Planner smack: 1d15=11+8(fitness)+5(travelling)+3(prepared)=27
Purple hologram: Health: 832-27=805
Planned! Will use standard attack as soon as possible!

Byron_Inc_TBG wrote:

Bryson used his laptop on the purple hologram.

Bryson: We have technology: 6d5=5+4+2+3+5+5+11(fitness)+3(glasses)=38
Purple hologram: Health: 805-38=767

Joyous Theta wrote:

Dennis uses an orange soda.

Dennis heals the group.

Flip uses a swift strike.
Flip: Swift strike: 2d30=11+29+9(intelligence)+5(shirt)=54
Purple hologram: Health: 767-54=713

Josh low rolls against the purple hologram.
Josh: Low roll: 108.
Purple hologram: Health: 713-108=605

Leaf uses yew berries on purple hologram.
Purple robot: Health: 605-10=595

Purple hologram heals the enemies.

Blue hologram sets up a firewall on green hologram.

Yellow hologram uses mega charge.

Orange hologram encode party.

Red hologram uses key bash on leaf.
Leaf faints.

Green hologram shocks the party.
Flip faints.
Stunned! Act one less time per turn!
Ar'tler: Counter: Blocked attack: 1d0=0

Party:
Robin:
     Health: Error!
     Energy: 15/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Limited use abilities used:
     Prepared: 3x Discharge
     Rock! Will gain additional statuses! (See Dennis's stats)(1 turn remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Stunned! Act one less time per turn! (3 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
Nef:
     Health: Error!
     Energy: 8/25
     Effects from equipment: May reflect enemy attacks.
     Limited use abilities used:
     Rock! Will gain additional statuses! (See Dennis's stats)(1 turn remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Stunned! Act one less time per turn! (3 turns remaining)
     Prepared! Next 3 attacks will be more powerful! (+8)
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
Deluxe robot:
     Health: Error!
     Energy: 28/35
     Rock! Will gain additional statuses! (See Dennis's stats)(1 turn remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Stunned! Act one less time per turn! (3 turns remaining)
Josh:
     Health: Error!
     Energy: 17/60
     Effects from equipment: Roll average result on dice.
     Limited use abilities used:
     Rock! Will gain additional statuses! (See Dennis's stats)(1 turn remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
Ar'tler:
     Health: Error!
     Energy: 6/25
     Effects from equipment: Gain stats of fainted party members.
     Limited use abilities used:
     Roleplay! Can use Rainbow Dash's abilities! (2 turns remaining)
     Rock! Will gain additional statuses! (See Dennis's stats)(1 turn remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Pumped up! Willpower is increased! Will counter enemy attacks! (+7)(2 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Swift! Can act twice! (1 turn remaining)
     Electric shield! Attacks will deal half damage back to attacker! (2 turns remaining)
     Protective case! Willpower is increased! (+15)(2 turns remaining)
     Locked on! Will be attacked by yellow robot when this status ends! (1 turn remaining)
     Extra processor! Fitness is increased! (+15)(2 turns remaining)
     Local area network! Intelligence is increased! (+15)(2 turns remaining)
Junka:
     Health: Error!
     Energy: 15/25
     Effects from equipment: -5 intelligence, +3 other stats, skills cost half energy, may assist standard attacks, standard attacks may inflict freeze.
     Limited use abilities used:
     Destined shipped! Gain Bryon's passive skills! Healed with Bryon! Can use sprint! (2 turns remaining)
     Rock! Will gain additional statuses! (See Dennis's stats)(1 turn remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Stunned! Act one less time per turn! (3 turns remaining)
Dennis:
     Health: Error!
     Energy: 18/30
     Effects from equipment: +1 energy per turn, immune to mute, silence, and exhaustion.
     Limited use abilities used:
     Rock! Will gain additional statuses! (1 turn remaining)
          2x Blue raspberry soda! Willpower is increased! (+6)(1 turn remaining)
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Stunned! Act one less time per turn! (3 turns remaining)
Bryon:
     Health: Error!
     Energy: 18/55
     Effects from equipment: +5 maximum health.
     Limited use abilities used:
     Rock! Will gain additional statuses! (See Dennis's stats)(1 turn remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Stunned! Act one less time per turn! (3 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(1 turn remaining)
     Destined shipped! Gain Junka's passive skills! Healed with Junka! Can use detonate! (2 turns remaining)
     Travelling! Stats will be increased! (+5)(5 turns remaining)
     Bleeding! Health will go down! (-5)(1 turn remaining)
Bryson:
     Health: Error!
     Energy: 15/45
     Effects from equipment: +3 to stats
     Limited use abilities used:
     Rock! Will gain additional statuses! (See Dennis's stats)(1 turn remaining)
     Error! Can't see health or damage rolls! (4 turns remaining)
     Stunned! Act one less time per turn! (3 turns remaining)
Flip:
     Health: 0/40
     Energy: 15/55
     Effects from equipment: +5 to stats, user may disobey commands.
     Limited use abilities used:
     Fainted! Cannot act!

Leaf:
     Health: 0/50
     Energy: 15/45
     Effects from equipment: +5 intelligence, -2 other stats, deal and take half damage, immune to skill blocking statuses, intelligence cannot be lowered by more than 5, may regain health and/or energy each turn.
     Limited use abilities used:
     Fainted! Cannot act!

Enemies:
Red hologram:
     Health: 1000/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
Orange hologram:
     Health: 1500/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          10x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
Yellow hologram:
     Health: 1000/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
Green hologram:
     Health: 1000/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Firewall! Cannot take damage! (1 turn remaining)
Blue hologram:
     Health: 2000/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
Purple hologram:
     Health: 695/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0

Last edited by Seanbobe (2020-Nov-27  12:33:09)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#1691 2020-Nov-27  12:40:24

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 8,488
Website

Re: Stop the Spambots!

Maddy gives Mackenzie a pear cake.

Since Mackenzie apparently can't no u the purple robot, she instead no u's the orange robot.



Operating under the assumption that someone will do something or other to heal the party of stun, Robin uses a discharge on the purple hologram because I would like to be able to actually inflict negative statuses.


eddsworld exists again

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#1692 2020-Nov-27  12:48:52

Byron_Inc_TBG
TBGer
From: Not in US.
Registered: 2020-Jul-29
Posts: 8,368

Re: Stop the Spambots!

Byron used his slingshot at the purple robot. "Take the purple robot down, and we focus on the others later!"

-

Bryon beat up the Purple Hologram.
Bryson used older brother.

Last edited by Byron_Inc_TBG (2020-Nov-27  13:57:38)


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It's over 9000 5000!
Generation 1: Paste this in your signature and let's see how far can this be!

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#1693 2020-Nov-27  13:36:15

Joyous Theta
TBGer
From: YES
Registered: 2017-Dec-17
Posts: 3,033

Re: Stop the Spambots!

Luna decides to destine Byron for next turn.

-

Assuming stun is cleared...
Junka pumps up and makes sure she has the clay equipped for now, helping with older brother in the process.
Dennis uses an orange soda.

Last edited by Joyous Theta (2020-Nov-27  14:06:44)


Remember, don't shoot food.

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#1694 2020-Nov-27  14:37:37

\\/\/
TBGer
From: EST
Registered: 2016-Dec-04
Posts: 6,990

Re: Stop the Spambots!

Jack dual scythes the purple bot.

"Got it!"

Last edited by \\/\/ (2020-Nov-27  14:37:54)

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#1695 2020-Nov-27  19:33:29

Faressain
TBGer
From: //CURRENT: CANTERLOT//
Registered: 2015-Nov-28
Posts: 14,446

Re: Stop the Spambots!

Adams clickity clicks.
Cursor #1 clicks on Purple robot.

Ar'tler smacks purple bot with clay, then uses cobwebs on Leaf. "I don't think I was supposed to do that." Unless one uses a pear tart, in which case, he'll use Travel herbs first, cobwebs on Leaf next. Most probably voting Josh to use that item (probably taking the priority too).

Last edited by Faressain (2020-Nov-28  01:56:46)


oesozb4.gifPriest units never get old. WOLOLO! oesozb4.gif

A fate can be changed / But not everyone can / Because if anyone could / A chaos would invoke.
A fan of MLP, a Strategist in Age of Empires, yet what I am is combination of everything into one thing I have in common - throw in everything!
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Have a twili-meow! /On discord as Vardaril#1783

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#1696 2020-Nov-28  01:52:59

Scratchykit-Iolitestar
TBGer
From: somewhere in the forest
Registered: 2020-Oct-07
Posts: 377
Website

Re: Stop the Spambots!

Iolitestar de-equips the rage bow and/or cursed sword. she then uses malice on the blue robot.

Last edited by Scratchykit-Iolitestar (2020-Nov-28  02:05:06)


normally nice yet moody. autistic, gets ticked off easily; but loves TBGing and scratching. a Leo, born in the year of the rat. 12 yrs old at time of writing. hopes to revive the tbg forums. uses the cobalt userstyle.

the RPGs i currently own are quite inactive, but i play a lot of Golden Nexus and Stop The Spambots. you should go check them out.

also, i'm scratchykit5743 on scratch, lmew5743 on AJ (not classic), and mewmew32 on DrawSomething. i have wattpad, discord and deviantart accounts, but i'm not sharing those until i turn 13 (14/8/2021).

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#1697 2020-Nov-30  13:27:02

Seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,477

Re: Stop the Spambots!

Mackenzie's group:
SuperKamekArea wrote:

SuperKamekArea creates a test account

Noted.

Elise rushes and tosses a crystallized post.

Elise pokes the purple robot.
Elise: Pen poke: 1d20=4+20+10(intelligence)=34
Purple robot: Health: 933-34=899

FlashFlire wrote:

Maddy gives Mackenzie a pear cake.

Since Mackenzie apparently can't no u the purple robot, she instead no u's the orange robot.

Maddy heals Mackenzie.

Mackenzie uses reverse card. It is blocked by the firewall.

Byron_Inc_TBG wrote:

Byron used his slingshot at the purple robot. "Take the purple robot down, and we focus on the others later!"

The slingshot hits all enemies.

Byron uses the slingshot. The blue robot protects the green robot.
Byron: Slingshot fire: 1d20+3d20(calculated charge)=19+12(fitness)+5(travelling)+6+15+8+60(inteligence)=125
Red robot: Health: 893-125=768
Blue robot: Health: 2000-210=1790
Purple robot: Health: 899-125=774

Joyous Theta wrote:

Luna decides to destine Byron for next turn.

Destined fortune! All skills are destined!

\// wrote:

Jack dual scythes the purple bot.

"Got it!"

Jack uses the scythe twice. Both times, the blue robot protects the purple robot.
Jack: Double scythe slash: 2d40=40+13+48(fitness)-40(enemy defense)=61
Blue robot: Health: 1790-61=1729
Rusted! Can't use The Sun!
Rusted! Can't use Focus shift!

Faressain wrote:

Adams clickity clicks.
Cursor #1 clicks on Purple robot.

Adams summons a cursor.
Cursor: Click: 17(fitness)+3(eyeglasses)+5(travelling)=25
Purple robot: Health: 774-25=749

Scratchykit-Iolitestar wrote:

Iolitestar de-equips the rage bow and/or cursed sword. she then uses malice on the blue robot.

Iolitestar can't unequip the rage bow because the rage bow blocks access to the inventory (doing so would consume her turn anyway). She also doesn't have the cursed sword equipped and it can't be unequipped during battle at all. Since she can't use skills, she attacks the purple robot with the weights instead.

Iolitestar: weight whack: 1d15=14+30(fitness)=44
Purple robot: Health: 749-44=705

Flynn warms up.

Flynn ultra focuses and fan smacks the red, green, and purple robots.
Flynn: Fan smack: 1d10=1+25(fitness)=26*8.5*2=442
Red robot: Health: 768-442=326
Green robot: Health: 908-442=466
Purple robot: Health: 705-442=263

The purple robot heals the enemies.

The orange robot tosses the purple robot an apple.

The green robot uses mass debilitate. Luna dodges it.
Useless! Highest stat is reduced to 0!

The red robot uses bad audio.
Red robot: Bad audio: 1d50=3+15(local area network)=18
Luna dodges. The slipper protects Mackenzie.

The blue robot creates protective cases.

Party:
Mackenzie:
     Health: 1/1
     Energy: 19/25
     Effects from equipment: Deal double damage, 1x immunity to fainting, 25% dodge chance.
     Limited use abilities used:

     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Useless! Highest stat (intelligence) is reduced to 0! (7 turns remaining)
     Prepared! Next attack will be more effective! (+3)
Maddy:
     Health: 60/60
     Energy: 15/15
     Effects from equipment: +5 fitness, -2 other stats, may instantly defeat enemies with standard attacks, 50% resistance to statuses and instant defeat.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Basket imbued with Infected!
Flynn:
     Health: 50/50
     Energy: 13/35
     Effects from equipment: +2 energy per turn.
     Limited use abilities used:
     Repetitive tactics! Will repeatedly use warm-up! (7 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Useless! Highest stat (intelligence) is reduced to 0! (7 turns remaining)
Adams:
     Health: 40/40
     Energy: 35/35
     Effects from equipment: -5 willpower, +3 other stats, halve cost of skills, may cheat once per battle.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Useless! Highest stat (intelligence) is reduced to 0! (7 turns remaining)
Cursor:
     Health: 1/1

Luna:
     Health: 50/50
     Energy: 35/35
     Effects from equipment: +1 to stats, halve cost of skills, regain 1 health if fainted fo 1 turn.
     Limited use abilities used:
     Destined withdrawn! May dodge attacks! Will gain advantage if dodged! (5 turns remaining)
     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     2x Blue raspberry soda! Willpower is increased! (+6)(3 turns remaining)
     Focus! The Star is destined!
     Advantage! Attacks this turn will be more powerful!
Jack:
     Health: 40/40
     Energy: 15/35
     Effects from equipment: Can act twice.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Useless! Highest stat (intelligence) is reduced to 0! (7 turns remaining)
     Temporary skill! Can use The Sun! (See Luna's stats)
     Rusted! Can't use copycat! (Lasts until user defends)
     Rusted! Can't use absolute focus shift! (Lasts until user defends)
     Rusted! Can't use the sun! (Lasts until user defends)
     Rusted! Can't use focus shift! (Lasts until user defends)
Byron:
     Health: 65/65
     Energy: 45/50
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Useless! Highest stat (intelligence) is reduced to 0! (7 turns remaining)
     Online often! Will take half damage! (4x)
     Destined fortune! All skills are destined!
Iolitestar:
     Health: 95/95
     Energy: 70/70
     Effects from equipment: +20 fitness, cannot be glued, cannot use skills, items, or special moves.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Useless! Highest stat (fitness) is reduced to 0! (7 turns remaining)
SuperKamekArea:
     Health: 70/70
     Energy: 36/45
     Effects from equipment: +1 energy per turn.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Travelling! Stats will be increased! (+5)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Test account! Will protect user! (3x)
Elise:
     Health: 70/70
     Energy: 15/15
     Effects from equipment: Can send health on non-healing skills.
     Limited use abilities used:
     Destined cheery! Will regain health and energy! (+14/3)(4 turns remaining)
     Cheery! Will regain health and energy! (+10/1)(2 turns remaining)
     Useless! Highest stat (Fitness) is reduced to 0! (7 turns remaining)

Enemies:
Red robot:
     Health: 426/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
     Local area network! Skill fitness is increased! (+15)(2 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Orange robot:
     Health: 1500/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          9x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Extra processor! Non-skill fitness is increased! (+15)(1 turn remaining)
     Local area network! Skill fitness is increased! (+15)(2 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Yellow robot:
     Health: 1000/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
     Deleted! Cannot participate in battle! (2 turns remaining)(Ends if another enemy is deleted or all other enemies are defeated)

Green robot:
     Health: 566/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Local area network! Skill fitness is increased! (+15)(2 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Blue robot:
     Health: 1929/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
     Local area network! Skill fitness is increased! (+15)(2 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)
Purple robot:
     Health: 463/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0
     Local area network! Skill fitness is increased! (+15)(2 turns remaining)
     Protective case! Defense is increased! (+15)(3 turns remaining)

Robin's group:
Faressain wrote:

Ar'tler smacks purple bot with clay, then uses cobwebs on Leaf. "I don't think I was supposed to do that." Unless one uses a pear tart, in which case, he'll use Travel herbs first, cobwebs on Leaf next. Most probably voting Josh to use that item (probably taking the priority too).

Josh uses a pear cake. Ar'tler uses travel herbs and cobwebs on Leaf.

FlashFlire wrote:

Operating under the assumption that someone will do something or other to heal the party of stun, Robin uses a discharge on the purple hologram because I would like to be able to actually inflict negative statuses.

Robin: Doubled discharge: 11d40=21+22+17+11+9+6+17+15+3+14+40+46(intelligence)=221
Purple hologram: Health: 695-221=474

Byron_Inc_TBG wrote:

Bryon beat up the Purple Hologram.
Bryson used older brother.

Bryon: Beat up: 5d15=12+1+4+9+6+11(intelligence)+5(travelling)=48
Purple hologram: Health: 474-48=426

Older brother is redirected to the blue hologram.
Bryson: Older brother: 3d30=10+16+7+11(intelligence)+5(travelling)+21(deluxe robot)+25(Junka)-20(enemy defense)=75
Blue hologram: Health: 2000-75=1925

Leaf uses cobwebs on Flip.

Joyous Theta wrote:

Junka pumps up and makes sure she has the clay equipped for now, helping with older brother in the process.
Dennis uses an orange soda.

Junka pumps up.

Dennis heals the group.

Nef tech fiddles.
Nef: Tech fiddle: 1d20=15+2(tech)=17
The blue hologram protects the purple hologram.
Immobilized! Cannot act!

The deluxe robot tech fiddles.
Deluxe robot: Tech fiddle: 1d20:5+1(tech)=6
Swift! Can act twice!

Flip uses a swift strike.
Flip: Swift strike: 2d30=22+3+14(intelligence)=39
Purple hologram: Health: 426-39=387
Flip: Health: 40-39=1

Josh low rolls.
Purple hologram: Health: 387-108=279

The purple hologram heals twice.

The green hologram uses a local area network.

Yellow hologram: Lock on: 3d50=31+9+21+5(fitness)+15(local area network)=81
Ar'tler: Health: 70-81=0
Ar'tler faints.

Party:
Robin:
     Health: 50/50
     Energy: 18/25
     Effects from equipment: Skills cost 1.5x energy, are twice as effective.
     Limited use abilities used:
     Prepared: 2x Discharge
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Nef:
     Health: 60/60
     Energy: 5/25
     Effects from equipment: May reflect enemy attacks.
     Limited use abilities used:
     Prepared! Next 3 attacks will be more powerful! (+8)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Deluxe robot:
     Health: 60/60
     Energy: 17/35
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Josh:
     Health: 75/75
     Energy: 15/60
     Effects from equipment: Roll average result on dice.
     Limited use abilities used:
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Ar'tler:
     Health:0/70
     Energy: 10/25
     Effects from equipment: Gain stats of fainted party members.
     Limited use abilities used:
     Fainted! Cannot act!

Junka:
     Health: 50/50
     Energy: 4/25
     Effects from equipment: -5 intelligence, +3 other stats, skills cost half energy, may assist standard attacks, standard attacks may inflict freeze.
     Limited use abilities used:
     Destined shipped! Gain Bryon's passive skills! Healed with Bryon! Can use raise! (2 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
     Pumped up! Willpower will be increased! Will counter enemy attacks! (7 turns remaining)
Dennis:
     Health: 55/55
     Energy: 21/30
     Effects from equipment: +1 energy per turn, immune to mute, silence, and exhaustion.
     Limited use abilities used:
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Bryon:
     Health: 75/75
     Energy: 11/55
     Effects from equipment: +5 maximum health.
     Limited use abilities used:
     Destined shipped! Gain Junka's passive skills! Healed with Junka! Can use surge mark! (2 turns remaining)
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Bryson:
     Health: 80/80
     Energy: 5/45
     Effects from equipment: +3 to stats
     Limited use abilities used:
     Travelling! Stats will be increased! (+5)(7 turns remaining)
Flip:
     Health: 1/40
     Energy: 4/55
     Effects from equipment: +5 to stats, user may disobey commands.
     Limited use abilities used:

Leaf:
     Health: 50/50
     Energy: 5/45
     Effects from equipment: +5 intelligence, -2 other stats, deal and take half damage, immune to skill blocking statuses, intelligence cannot be lowered by more than 5, may regain health and/or energy each turn.
     Limited use abilities used:

Enemies:
Red hologram:
     Health: 1000/1000
     Skills:
          Extra processor: Raises enemy fitness by 15. Has no effect on skills.
          Key bash: Deals 1d80 damage to a party member.
          Bad audio: Deals 1d50 damage to the party.
     Fitness: 20 (0 for skills)
     Defense: 0
     Local Area Network! Skill fitness is increased! (+15)(2 turns remaining)
Orange hologram:
     Health: 1500/1500
     Skills:
          Shocking smack: Deals 1d30 piercing electric damage to a single party member. Inflicts stun.
          Encode: Inflicts error on the party.
          Metal plating (passive): User has 50% resistance to negative statuses.
     Fitness: 10
     Defense: 10
     Inventory:
          10x Apple: Heals 100 health to a single enemy.
          5x Peach: Heals 50 health to a single enemy. May target a fainted enemy.
     Local Area Network! Skill fitness is increased! (+15)(2 turns remaining)
Yellow hologram:
     Health: 1000/1000
     Skills:
          Mega charge: Grants +20 to attacks used this turn.
          Lock on: Locks on to a single party member. After a few turns, deals 3d50 damage to the targeted party member.
          Electric shield: Attacks to the targeted enemy will deal half damage back to the attacker.
     Fitness: 5
     Defense: 0
     Local Area Network! Skill fitness is increased! (+15)(2 turns remaining)
Green hologram:
     Health: 1000/1000
     Skills:
          Local Area Network: Raises enemy fitness by 15. Only affects skills.
          Biohazard: Infects the party for 5 turns.
          Shock: Deals 1d10 piercing damage and stuns the party.
          Mass-debilitate: Inflicts useless on the party.
     Fitness: 0 (20 for skills)
     Defense: 0
     Local Area Network! Skill fitness is increased! (+15)(2 turns remaining)
Blue hologram:
     Health: 2000/2000
     Skills:
          Protective case: Raises enemy defense by 15.
          Firewall: Protects a target other than self from damage for a turn. Cannot be used on two consecutive turns.
          Save (passive): User has a 10% chance of taking a hit for another enemy. This raises to 25% if the attack can defeat the other enemy.
     Fitness: 0
     Defense: 20
     Immobilized! Cannot act! (1 turn remaining)
     Local Area Network! Skill fitness is increased! (+15)(2 turns remaining)
Purple hologram:
     Health: 479/1000
     Skills:
          Panacea: Heals all enemies by 10% of their maximum health. Clears negative statuses.
          Quickened resurrection (passive): Revives fainted party members other than self with 10% of their maximum health.
          Calm mind (passive): User is immune to negative statuses and instant defeat.
     Fitness: 0
     Defense: 0
     Swift! Can act twice! (Lasts until end of battle)(Cannot be removed by player actions)
     Local Area Network! Skill fitness is increased! (+15)(2 turns remaining)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#1698 2020-Nov-30  13:32:32

\\/\/
TBGer
From: EST
Registered: 2016-Dec-04
Posts: 6,990

Re: Stop the Spambots!

Scythe purplebot
Defend

Last edited by \\/\/ (2020-Nov-30  13:38:15)

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#1699 2020-Nov-30  13:33:57

FlashFlire
TBGer
From: Software
Registered: 2017-Dec-15
Posts: 8,488
Website

Re: Stop the Spambots!

Mackenzie cools down the enemies.

Maddy uses a code function.



Robin chucks a peach at Ar'tler.


eddsworld exists again

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#1700 2020-Nov-30  13:58:05

Byron_Inc_TBG
TBGer
From: Not in US.
Registered: 2020-Jul-29
Posts: 8,368

Re: Stop the Spambots!

Byron used Reading Books.

-

Bryon used his backpack.
Bryson used his laptop.


costume3.png
It's over 9000 5000!
Generation 1: Paste this in your signature and let's see how far can this be!

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