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#1 2019-May-07  09:44:43

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Stop the Spambots!

You go to school/work at TBGTown High: School of Memes. Two weeks ago, a group of students came to the school saying that a group called the Spambots is threatening the country of Forumtopia! Not very many people believed them. You are one of the few who do. The group mentioned having to go to Mt. Discord in order to call on the gods of Mode-E-Rat-Or. So that is where you will go. (This is a sequel to my last RPG here, but you don't need to have played or read it to understand this. I'll make it understandable for new players.)

Rules:
Maximum of two characters per player.
Actions will be rolled as a d20 or as a d10+a stat.
I will try to update about once every 24 hours. This is not a guarantee though.
No crazy actions, summoning items out of thin air, perfect characters, or your character suddenly becoming an all seeing oracle.
This is TBGForums. Don't get this topic closed.

Battle rules:
During battle you have 5 options:
1. Attack: Attacks a single enemy for 1d15+fitness stat-any penalties+any bonuses.
2. Skill: Uses one of your character's skills. Skills usually cost energy. Brainpower will increase the effect of the skill.
3. Item: Uses an item. The item will be removed from inventory afterwards.
4. Defend: Reduces the damage you take this turn by half.
5. Flee: Attempt to run away. Not always successful. Cannot be used during bosses
Any character without an action after 24 will automatically select a random option other than flee.
Any temporary party members will be controlled by me and act after the player characters.
Enemies always attack after all party members. If an enemy attacks first, it's treated as a free turn before the players act.
Enemy attack will be determined as 1d20+enemy fitness-(1d10+willpower)+any bonuses-any penalties.

Signup Sheets:

New Characters:
Name:
Student or teacher:
Age: (10-18 if student, 25+ if teacher)
Gender:
Personality:
Stats: Please split 10 points between the following:
     Fitness:
     Intelligence:
     Willpower:
Skills: List 2 or 3 skills for your character here.
Inventory: Make sure everything in your inventory can be found in a normal high school.
Other:

Returning from Go To School:
Name:
(Optional) New Stats: Split 10 points between the following. If not filled out, I will use your old stats to make new ones.
     Fitness:
     Intelligence:
     Willpower:
(Optional) New skills: List 2-3 new skills for your character. If not filled out, you will keep your old skills. (slightly modified if they don't work here.)

RPG Stuff:

Location:
Wishing Desert - Ruined temple

Objective:
Rescue a god from the Spambots.
Find Mr. R. T. Kit.

Weather:
Rainy.

Clear: No effect.
Foggy: Reduced accuracy.
Rainy: Reduced blocking, recover energy after battle.

Inventory:
8x Healthy drink: Heals 5 health and 5 energy to the party.
8x Dried peach: Heals 1 health to a single party member. Can be used on a fainted ally.
1x Arrow: Deals 20 damage to an enemy.
1x Poison arrow: Deals 10 damage and inflicts poison on an enemy for 5 turns.
∞x Odd tie (ACCESSORY): When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
5x Strange tie (ACCESSORY): When worn, user regains 2 energy per turn.
6x Pamphlet of fearlessness (SKILL): Allows a single party member to learn the "fearless" skill, which makes them immune to fear, and allows them to clear fear from the party.
6x Pamphlet of cooldown (SKILL): Allows a single party member to learn the "cooldown" skill, which clears attack boosts on all enemies.
2x Pamphlet of energy: Allows a single party member to learn the "energizing" skill, which restores 5 energy to the party and skips the user's next turn.
2x Pamphlet of relaxing: Allows a single party member to learn the "relax" skill, which clears stat decreases on all party members.
1x Cactus flower (PASSIVE SKILL): Allows a single party member to learn the Self-refresh skill, which automatically clears negative status effects at the end of every battle.
1x Dried tumbleweed (PASSIVE SKILL): Allows a single party member to learn the Prepare skill, which automatically applies a +3 bonus to the user's first attack in a battle.
1x Thorny stick (PASSIVE SKILL): Allows a single party member to learn the Final blow skill, which automatically deals 1d40 defense piercing damage to an enemy when the user is defeated.

Key items:
1x Strange orb: A god or goddess can use this to try to locate another god or goddess.
1x Special notebook: Allows party to use special skills. Cannot be sold, used up, or destroyed.

Special skills:
Report: Summons the guardians of Forumtopia to banish a Spambot from battle. This is the only way to permanently defeat a member of the Spambots. Can only be used on Spambots at 1 health. Can be used even if you are unable to use special moves.

Break time: Slightly heals all party members' health and energy. Clears negative status effects. Each party member can only use this once per battle.

Last chance:
Raises user's stats by 3 for 3 turns. Can only be used by a character below 10 health.

Super defend:
Protects user from all damage and statuses for a turn. Skips user's next turn.

Characters:

Controlled by seanbobe:
Name: Trendy
Gender: F
Age: ??
Weapon: Rolling pin
Description: A wise goddess with blue hair and purple clothes.
Stats:
     Fitness: 0
     Intelligence: 20
     Willpower: 0
Skills:
     Cookies and tea (10 energy): Heals 0 health to entire party.
     Gourmet cookie (5 energy): Heals 0 health to a single party member. May be used on a fainted ally.
     Power kick (5 energy): Deals 0 damage to a single enemy. Pierces defense and protective skills.

DaEpikDude wrote:

Name: John Johnson
(Optional) New Stats: Split 10 points between the following. If not filled out, I will use your old stats to make new ones.
     Fitness: 2
     Intelligence: 6
     Willpower: 2
(Optional) New skills: List 2-3 new skills for your character. If not filled out, you will keep your old skills. (slightly modified if they don't work here.)
Persuasion: Decreases battle rolls for human enemies
Animal call: May cause non-human enemies to flee
Mathspeak: Light damage and possible confusion to one enemy

Jayfeather wrote:

Name: Reshiram Jay (Reshi)
Student or teacher: Student
Age: 17
Gender: Male
Personality: ENFP-A
Stats:
     Fitness: 1
     Intelligence: 3
     Willpower: 6
Skills:
     Intimidation: May decrease battle rolls for enemies
     Hypnosis: Makes an enemy tired
     Motivation: Increases battle rolls for other players
Inventory: 8 pencils, 2 red pens, 2 blue pens, 1 2" binder, 3 spiral-bound notebooks, 100 sheets of paper

TheLastDino wrote:

Name: Jimmy
Student or teacher: Teacher
Age: (10-18 if student, 25+ if teacher) 89
Gender: M
Personality: Kind of grumpy, but that's mostly because of his constant back pain than his personality. Tries to turn any situation into a teaching opportunity. Strong believer in "there are no bad students only bad teachers".
Stats:
     Fitness: 0
     Intelligence: 7
     Willpower: 3
Skills:
Emergency first aid: Fortunately, Jimmy has learned first aid in case a student collapses during class. Heals a nearby ally by 10% of their maximum health.
Motivation: Jimmy has gone to university and learned the vital skills that help a student to stay focused. Adds +2 to a nearby ally's next roll.
Ruler smack: Using his nearly sixty years of teaching experience, Jimmy has mastered the art of the ruler smack. By smacking a nearby surface with his ruler, Jimmy can stun nearby enemies using the sharp sound, causing a 50% chance of a one turn stun.
Inventory: Ruler, pencil, eraser.
Other:

Paraphrased from convo with CrazeePi on Discord:
Name: Local Friendly Human (LFH)
Stats:
     Fitness:0
     Intelligence:10
     Willpower:0
Skills:
     Berserk: Gives self "berserk status," raising fitness but preventing usage of most skills, items, defending or blocking.
     Repair: Adds +3 to all attacks a single person uses for next 3 turns.
     Improvise: Can only be used while berserk. Deals large damage to up to 2 enemies. Pierces defense. Always accurate.

redgreenandblue wrote:

Name: Flynn
Student or teacher: Teacher
Age: 32
Gender: M
Personality: How do you do, fellow kids?
Stats:
     Fitness: 4
     Intelligence: 2
     Willpower: 4
Skills:
  Warm Up: Next attack does 1.5x damage
  Karate chop: Misses most of the time but does a lot of damage when it hits (and no he doesn't know karate)
  Save: Protects another player by taking their damage for them.
Inventory: Scissors, Box of paperclips, Stapler, Fidget Spinner
Other: nothing

DaEpikDude wrote:

Name: Mackenzie McKenzie
Student or teacher: Student
Age: 13
Gender: F
Personality: Headstrong, reckless, and stubborn. She has a bit of a tendency to think that her plan is better than anyone else's: at least until something goes wrong.
Stats: Please split 10 points between the following:
     Fitness: 2
     Intelligence: 4
     Willpower: 4
Skills:
Laser Shot: Shines a laser pointer directly into an enemy's eye, dealing moderate (d20) damage and with a chance of blinding them. Does not affect enemies that are already blinded.
Reckless Abandon: Deals heavy damage to a single enemy, but Mackenzie takes some recoil damage in return.
Focus: Skips Mackenzie's turn, but all her attacks next turn will deal double damage before defense.
Inventory: Blue laser pointer, laptop, and a few pens.
Other: You probably don't have to include the laser pointer in her gameplay inventory, it's just there so Laser Shot makes sense

Jayfeather wrote:

Name: Avalon
Student or teacher: Student
Age: 16
Gender: Female
Personality: ISFP-A
Stats:
     Fitness: 2
     Intelligence: 6
     Willpower: 7
Skills:
     Smooth Jazz: Avalon has played the saxophone in jazz band for five years. Has a chance to make the enemy sleepy. (Active)
     Zap: Fortunately, Avalon brought a taser along. Has a chance to paralyze the enemy. (Active)
     Self Motivation: When times are rough, Avalon thinks of happy thoughts to keep her going. When health drops below 5, stats increase. (Passive)
Inventory: Textbook, binder, pencil, markers, taser, soprano saxophone and 2 reeds

CrazeePi wrote:

Name: Joyce
Student or teacher: Student
Age: 15
Gender: F
Personality: Extremely cheerful, like a giant sack of sugar. Extremely messy.
Stats: Please split 10 points between the following:
     Fitness: 3
     Intelligence: 5
     Willpower: 2
Skills:
     Clay Soldier: Summons a soldier with 20 health and identical stats to Joyce. The soldier will use a standard attack each turn for 1d5+fitness. It is immune to status effects, but will get +3 to all stats the first time it is attacked with fire. If destroyed while in a pot, inflicts bleeding on all enemies. Disappears after battle, unless a pot exists. A total of 5 creations can exist at a time.
     Pot: Summons a pot with 10 health and 2*Joyce's willpower over a single ally or enemy. Any attacks the target deal or take will be redirected to the pot until it is defeated. It gains +3 to willpower the first time it is attacked with fire. When destroyed, target's defense/willpower drops by 2 for 3 turns. Disappears after battle. A total of 5 creations can exist at a time.
     Not good enough: Destroys a creation made by user. Deals 1d10 damage to all enemies.
Inventory: Infinite amount of clay, spatula ((no not that kind of spatula)), protective glasses, tiny paintbrush, sticker sheets, too much glitter
Other: Being an angry anime edgelord is too tiring I need some POSITIVITY now.

realicraft wrote:

Name: Nef
Student or teacher: Student
Age: (10-18 if student, 25+ if teacher) 13
Gender: Male
Personality: Quite shy, and can't control any anger he gets. Has trouble focusing on boring tasks.
Stats: Please split 10 points between the following:
     Fitness: 2
     Intelligence: 5
     Willpower: 3
Skills: List 2 or 3 skills for your character here.
    Fiddling with Tech: Messes with some sort of tech, either healing someone, damaging someone, buffing/debuffing someone, or increasing someone's stats. Can affect both allies, enemies, and himself. If there is tech in his inventory, the effect of this skill will increase, relative to the amount of tech.
    Preparation: Prepares for his next attacks (usually 1 or 2), increasing the damage.
    CalcuCode: Messes around with the coding on his calculator, restoring energy. Consumes his turn, automatically fails if he has no calculator.
Inventory: Ti-84 Caluclator, pad of sticky notes, 3 pencils, a composition book, and a pair of scissors.
Other: Can the scissors be used as a weapon?

Character Stats:
John:
Health:25/45
Energy:13/20
Stats:
     Fitness: 7
     Intelligence: 10
     Willpower: 4
Status: Excited (3 turns remaining)
Accessory: Odd tie: When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
Weapons:
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Animal call (3 energy): May cause non human enemies to flee.
     Persuasion (6 energy): Lowers the stats of human enemies by 3.
     Mathspeak (2 energy): Deals 1d15 damage and may confuse a single enemy.
     Cover (3 energy): User defends automatically. User will protect another party member for a turn.
     Desperate Measures (4 energy): John attacks a single enemy with a last-ditch attack, dealing more damage the lower John's current HP is.
     Final blow (0 energy, passive): When user is defeated, they will automatically deal 1d40 defense piercing damage to the enemy defeating them.
     Useful (2 energy): Clears useless from a single party member.
     Debilitate (5 energy): Inflicts useless on a single enemy. Pierces immunity.

Mackenzie:
Health: 31/50
Energy: 22/25
Stats:
     Fitness: 2
     Intelligence: 10
     Willpower: 8
Status: Excited (3 turns remaining)
Accessory: Odd tie: When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
Weapons:
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Laser Shot (2 energy): Shines a laser pointer directly into an enemy's eye, dealing moderate (d20) damage and with a chance of blinding them. Does not affect enemies that are already blinded.
     Reckless Abandon (3 energy, 5 health): Deals heavy damage to a single enemy, but Mackenzie takes some recoil damage in return.
     Focus (3 energy): Mackenzie's attacks next turn will inflict double damage before defense.
     Prepare (0 energy, passive): Applies a +3 bonus to the first attack user performs in battle.
     Reverse card (4 energy): Reverses all of the status effects on an ally or enemy.

Reshi:
Health:42/50
Energy:24/25
Stats:
     Fitness: 1
     Intelligence: 3
     Willpower: 6
Status: Excited (3 turns remaining)
Accessory: Odd tie: When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
Weapons:
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Intimidation (5 energy): Lowers the stats of enemies by 4. Sometimes fails.
     Hypnosis (4 energy): Makes an enemy sleepy, preventing them from moving every other turn. Sometimes fails.
     Motivation (6 energy): Raises the stats of players by 4.
     Iron will (3 energy): Drops fitness and intelligence by 3. Raises willpower by 7. Lasts 6 turns. Only usable once per battle.
     Primal fury (All energy): Deals 1d20 damage plus 1d6 damage for every two points of energy used. Targets all enemies.
     Band-aid (3 energy): Cures poison, cut, bleeding, and burn and inflicts "recovering" on a target, healing 4 health per turn.

Avalon:
Health: 36/55
Energy: 29/30
Stats:
     Fitness: 2
     Intelligence: 6
     Willpower: 7
Status: Excited (3 turns remaining)
Accessory: Odd tie: When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
Weapons:
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Smooth Jazz (4 energy): Avalon has played the saxophone in jazz band for five years. Has a chance to make the enemy sleepy.
     Zap (6 energy): Fortunately, Avalon brought a taser along. Has a chance to paralyze the enemy.
     Self Motivation (0 energy, passive): When times are rough, Avalon thinks of happy thoughts to keep her going. When health drops below 5, stats increase.
     Invigorating song (2 energy): Target gets an extra turn next turn.

LFH:
Health:22/45
Energy:12/20
Stats:
     Fitness:2
     Intelligence:13
     Willpower:0
Status: Excited (3 turns remaining)
Accessory: Odd tie: When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
Weapons:
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Berserk (0 energy, passive): Gives self "berserk status" for 3 turns, adding together Fitness and Intelligence and removing negative or neutral statuses, but preventing usage of most skills, items, defending or blocking. Automatically used if user loses over 1/3 of their health in a single turn.
     Repair (2 energy): Repairs a party member's weapon so that it's in pristine shape, temporarily increasing physical attack power by 8.
     Billiard Smack (7 energy): Can only be used while berserk. Hits an enemy so hard that they're sent flying into another enemy, dealing 1d50 damage to both. Pierces defense. Always accurate.
     Makeship Trap (6 energy): User plants a trap in front of a party member. The trap requires two turns of setup, during which the user can still act. Afterwards, if an enemy attacks that party member, their attack will be interrupted, they'll take 1d15+int damage, their defense will be reduced by 5 for 1 turn, and the trap will disappear.
     Spambot Knowledge (0 energy, passive): LFH has had previous experiences with the Spambots and thus can identify Spambot members. Upon encountering a new Spambot, a 1d20 is automatically rolled to determine how well LFH knows the Spambot. This gives LFH random information about the Spambot (such as what other Spambots think of them or something they did one time) as well as a permanent damage bonus against the Spambot in battle depending on how high they rolled. The Spambot will not recognize LFH no matter how high they roll, but that doesn't mean they don't necessarily know them.
     Final blow (0 energy, passive): When user is defeated, they will automatically deal 1d40 defense piercing damage to the enemy defeating them.
     Cutting corners (? energy): Uses a random skill that the user knows. Costs half the normal cost of the skill.
     Improvised Projectile (4 energy) Can only be used while berserk. LFH gets mad and throws one of their statuses at the enemy. Deals 0 damage and inflicts a reverse version of that status with the same length as before. LFH loses the status upon throwing it. May only be used when LFH has a status to throw.

Joyce:
Health: 45/45
Energy: 15/20
Stats:
     Fitness: 8
     Intelligence: 7
     Willpower: 6
Status: Excited (3 turns remaining)
Accessory: Strange tie: When worn, user regains 2 energy per turn.
Weapons:
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Clay Soldier (4 energy): Summons a soldier with 20 health and identical stats to Joyce. The soldier will use a standard attack each turn for 1d5+fitness. It is immune to status effects, but will get +3 to all stats the first time it is attacked with fire and is otherwise immune to fire. Disappears after battle. Used at the start of battle if user has enough energy. A total of 5 creations can exist at a time.
     Pot (4 energy): Summons a pot with 10 health and 2*Joyce's willpower over a single ally or enemy. Any attacks the target deal or take will be redirected to the pot until it is defeated. It gains +3 to willpower the first time it is attacked with fire, but is otherwise not affected by it. When destroyed, target's defense/willpower drops by 2 for 3 turns. Disappears after battle. A total of 5 creations can exist at a time.
     Not good enough (5 energy): Destroys a creation made by user. Deals 1d20 damage to all enemies. If creation was attacked with fire, will inflict bleed.
     Red Claymato (2 energy): Joyce creates a tomato out of clay and throws it at an enemy. Nullifies enemy defense for this turn but otherwise does no direct damage.
     Fire up (3 energy): Inflicts burning to everyone.

Jimmy:
Health:33/45
Energy:19/20
Stats:
     Fitness: 0
     Intelligence: 10
     Willpower: 5
Status: Excited (3 turns remaining), 2 unused level ups.
Accessory: Odd tie: When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
Weapons:
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Emergency First aid (4 energy): Heals a party member by 20% of their max health. May be used on a fainted ally.
     Motivation (3 energy): Raises an ally's next attack power by 10.
     Ruler smack (2 energy): Stuns all enemies for a turn. 60% chance of success.
     Self-refresh (0 energy, passive): Clears negative status effects from self after battle.
     Learning Experience (0 energy, passive):When Jimmy clears a negative status, the target gains a +3 bonus to intelligence for 3 turns and is immune to the status for a turn.
     Loud and Proud (3 energy): Clears mute, silence, and exhaustion from the party. Can be used even while muted or exhausted.

Flynn:
Health:31/45
Energy:13/30
Stats:
     Fitness: 7
     Intelligence: 8
     Willpower: 5
Status: Excited (3 turns remaining), Repetitive tactics (Warm-up, 5 turns remaining)
Accessory: Odd tie: When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
Weapons:
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Warm Up (3 energy): Next attack does 2.0x damage
     Karate chop (5 energy): Misses 50% of the time but does 1d50 of damage when it hits
     Save (0 energy, passive): Protects another player from a fatal hit by taking their damage for them. Can only activate once per battle.
     Repetitive tactics (4 energy): User will automatically use an action before their turn each turn. Effect ends early if user doesn't have enough energy for a skill.
     Prepare (0 energy, passive): Applies a +3 bonus to the first attack user performs in battle.

Nef:
Health:31/50
Energy:24/25
Stats:
     Fitness: 5
     Intelligence: 9
     Willpower: 6
Status: Excited (3 turns remaining)
Accessory: Odd tie: When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
Weapons:
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Fiddling with tech (3 energy): Does something random. More effective if tech is in inventory.
     Preparation (2 energy): Raises power of next 1-3 attacks.
     CalcuCode (3 health): Restores 5-10 energy to self.
     Prepare (0 energy, passive): Applies a +3 bonus to the first attack user performs in battle.
     Coded Robot (6 energy): Skip the next turn, and then create a robot with Intelligence equal to Nef, 2 Fitness and Willpower, and 20 HP. The robot can attack using a 1d10, defend itself, or defend Nef. It does this randomly. Robots count as tech for Fiddling with Tech.

Trendy:
Health:37/50
Energy:16/25
Stats:
     Fitness: 0
     Intelligence: 20
     Willpower: 0
Status: Excited (3 turns remaining)
Accessory: Strange tie: When worn, user regains 2 energy per turn.
Weapon: Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Cookies and tea (12 energy): Heals 10 health to entire party.
     Gourmet cookie (8 energy): Heals 20 health to a single party member. May be used on a fainted ally.
     Power kick (7 energy): Deals 5 damage to a single enemy. Pierces defense and protective skills.
     Dodgy magic (4 energy): Gives the party chance to dodge attacks for a turn.
     Self-refresh (0 energy, passive): Clears negative status effects from self after battle.

TinyMart Stock:
FRUIT/RELATED:
Apple: Heals 20 health to 1 person. COST:2.00F
Pear: Heals 10 energy to 1 person. COST:2.00F
Orange: Heals 10 health to everyone. COST:3.00F
Banana: Heals 5 energy to everyone. COST:3.00F
Lemon: Heals 1 health and clears negative statuses from 1 person. COST:2.00F
Grapes: Heals 5 health and 5 energy to 1 person each turn for 5 turns. COST:4.00F
Peach: Heals 10 health to 1 person. May be used on a fainted ally. COST:5.00F
DRINKS:
Cherry Soda: Temporarily raises a single person's fitness by 3. COST:5.00F
Green Apple Soda: Temporarily raises a single person's intelligence by 3. COST:5.00F
Blue Raspberry Soda: Temporarily raises a single person's willpower by 3. COST:5.00F
WEAPONS:
Neck pillow: Immunizes the user from certain status effects while equipped. COST:4.00F
Umbrella: Gives user a 25% evasion chance against standard attacks while equipped. COST:4.00F
Camera: Enemy will sometimes be immobilized after attacking with this item. COST:3.00F
Lantern: Halves the chance of missing due to fog. Speeds up travel through dark areas. COST:3.00F
PAMPHLETS (Cannot be used on GM controlled party members):
Pamphlet of blind faith: Allows a single party member to learn the "blind faith" skill, which does something random when used. COST:10.00F

Will begin if/when I get enough people.

Last edited by seanbobe (2019-Nov-14  13:27:39)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#2 2019-May-07  10:13:13

DaEpikDude
TBGer
From: Fram: Frim: Frem: Frum:
Registered: 2017-Dec-15
Posts: 5,490
Website

Re: Stop the Spambots!

ok

Name: John Johnson
(Optional) New Stats: Split 10 points between the following. If not filled out, I will use your old stats to make new ones.
     Fitness: 2
     Intelligence: 6
     Willpower: 2
(Optional) New skills: List 2-3 new skills for your character. If not filled out, you will keep your old skills. (slightly modified if they don't work here.)
Persuasion: Decreases battle rolls for human enemies
Animal call: May cause non-human enemies to flee
Mathspeak: Light damage and possible confusion to one enemy


Consistency is only a virtue if you're not a screw-up.

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#3 2019-May-07  10:16:41

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

DaEpikDude wrote:

ok

Name: John Johnson
(Optional) New Stats: Split 10 points between the following. If not filled out, I will use your old stats to make new ones.
     Fitness: 2
     Intelligence: 6
     Willpower: 2
(Optional) New skills: List 2-3 new skills for your character. If not filled out, you will keep your old skills. (slightly modified if they don't work here.)
Persuasion: Decreases battle rolls for human enemies
Animal call: May cause non-human enemies to flee
Mathspeak: Light damage and possible confusion to one enemy

Accepted.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#4 2019-May-07  12:06:59

Jayfeather
TBGer
From: The Void
Registered: 2018-May-24
Posts: 1,400
Website

Re: Stop the Spambots!

Name: Reshiram Jay (Reshi)
Student or teacher: Student
Age: 17
Gender: Male
Personality: ENFP-A
Stats:
     Fitness: 1
     Intelligence: 3
     Willpower: 6
Skills:
     Intimidation: May decrease battle rolls for enemies
     Hypnosis: Makes an enemy tired
     Motivation: Increases battle rolls for other players
Inventory: 8 pencils, 2 red pens, 2 blue pens, 1 2" binder, 3 spiral-bound notebooks, 100 sheets of paper


play Pokémon: The Baleful Night to be kidnapped by the government

oh cool a discord server


Anyone who says the word "argument," from this day forward, shall receive divine retribution.

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#5 2019-May-07  12:09:47

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

Jayfeather wrote:

Name: Reshiram Jay (Reshi)
Student or teacher: Student
Age: 17
Gender: Male
Personality: ENFP-A
Stats:
     Fitness: 1
     Intelligence: 3
     Willpower: 6
Skills:
     Intimidation: May decrease battle rolls for enemies
     Hypnosis: Makes an enemy tired
     Motivation: Increases battle rolls for other players
Inventory: 8 pencils, 2 red pens, 2 blue pens, 1 2" binder, 3 spiral-bound notebooks, 100 sheets of paper

Accepted.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#6 2019-May-08  14:00:51

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

bump.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#7 2019-May-09  12:03:49

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

bump?


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#8 2019-May-10  10:12:05

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

anyone?


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#9 2019-May-10  10:40:26

TheLastDino
TBGer
From: The Dinocave
Registered: 2013-Jan-02
Posts: 16,019

Re: Stop the Spambots!

Name: Jimmy
Student or teacher: Teacher
Age: (10-18 if student, 25+ if teacher) 89
Gender: M
Personality: Kind of grumpy, but that's mostly because of his constant back pain than his personality. Tries to turn any situation into a teaching opportunity. Strong believer in "there are no bad students only bad teachers".
Stats:
     Fitness: 0
     Intelligence: 7
     Willpower: 3
Skills:
Emergency first aid: Fortunately, Jimmy has learned first aid in case a student collapses during class. Heals a nearby ally by 10% of their maximum health.
Motivation: Jimmy has gone to university and learned the vital skills that help a student to stay focused. Adds +2 to a nearby ally's next roll.
Ruler smack: Using his nearly sixty years of teaching experience, Jimmy has mastered the art of the ruler smack. By smacking a nearby surface with his ruler, Jimmy can stun nearby enemies using the sharp sound, causing a 50% chance of a one turn stun.
Inventory: Ruler, pencil, eraser.
Other:

Last edited by TheLastDino (2019-May-10  12:57:11)


In Penny Lane, there is a barber showing photographs,
Of every head he's had the pleasure to know,
And all the people that come and go,
Stop and say hello,

- Penny Lane, The Beatles

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#10 2019-May-10  10:41:47

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

TheLastDino wrote:

Name: Jimmy
Student or teacher: Teacher
Age: (10-18 if student, 25+ if teacher) 89
Gender: M
Personality: Kind of grumpy, but that's mostly because of his constant back pain than his personality. Tries to turn any situation into a teaching opportunity. Strong believer in "there are no bad students only bad teachers".
Stats:
     Fitness: 0
     Intelligence: 7
     Willpower: 3
Skills: Teaching, math.
Inventory: Ruler, pencil, eraser.
Other:

Erm, by "skills" I meant battle skills. Look at the other signup sheets for examples.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#11 2019-May-10  11:00:22

Jayfeather
TBGer
From: The Void
Registered: 2018-May-24
Posts: 1,400
Website

Re: Stop the Spambots!

TheLastDino wrote:

Name: Jimmy
Student or teacher: Teacher
Age: (10-18 if student, 25+ if teacher) 89
Gender: M
Personality: Kind of grumpy, but that's mostly because of his constant back pain than his personality. Tries to turn any situation into a teaching opportunity. Strong believer in "there are no bad students only bad teachers".
Stats:
     Fitness: 0
     Intelligence: 7
     Willpower: 3
Skills: Teaching, math.
Inventory: Ruler, pencil, eraser.
Other:

Man

You're even wimpier than me
edit: oh wait you're 89

Last edited by Jayfeather (2019-May-10  11:01:39)


play Pokémon: The Baleful Night to be kidnapped by the government

oh cool a discord server


Anyone who says the word "argument," from this day forward, shall receive divine retribution.

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#12 2019-May-10  12:57:55

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

TheLastDino wrote:

Name: Jimmy
Student or teacher: Teacher
Age: (10-18 if student, 25+ if teacher) 89
Gender: M
Personality: Kind of grumpy, but that's mostly because of his constant back pain than his personality. Tries to turn any situation into a teaching opportunity. Strong believer in "there are no bad students only bad teachers".
Stats:
     Fitness: 0
     Intelligence: 7
     Willpower: 3
Skills:
Emergency first aid: Fortunately, Jimmy has learned first aid in case a student collapses during class. Heals a nearby ally by 10% of their maximum health.
Motivation: Jimmy has gone to university and learned the vital skills that help a student to stay focused. Adds +2 to a nearby ally's next roll.
Ruler smack: Using his nearly sixty years of teaching experience, Jimmy has mastered the art of the ruler smack. By smacking a nearby surface with his ruler, Jimmy can stun nearby enemies using the sharp sound, causing a 50% chance of a one turn stun.
Inventory: Ruler, pencil, eraser.
Other:

Accepted.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#13 2019-May-10  13:36:42

CrazeePi
TBGer
From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 1,063

Re: Stop the Spambots!

Name: Local Friendly Human
Local Friendly Human Mode (Default) Stats:
     Fitness: 0
     Intelligence: 5
     Willpower: 3
Destroy Hostile Mode Stats:
     Fitness: 10
     Intelligence: 0
     Willpower: 0
Global Skills:
Berserk: If LFH takes heavy damage (1/3rd) or normal attacks 3 turns in a row, LFH temporarily goes into "Destroy Hostile" mode for 3 turns, changing their stats and abilities. This can also trigger due to story related reasons.
(Not counting this as one of LFH's 3 skills because it's more of a change of state that dictates what skills he can use and LFH can't use berserk as a normal skill)

Local Friendly Human Mode Skills:
(All Local Friendly Human mode skills use Intelligence)
Repair: Temporarily adds +2 to all attack rolls performed by an ally for 3 turns (even if the attack doesn't use their weapon, don't ask why). Allies get an additional +1 to attack rolls plus a small 5% heal if they are mechanical or have mechanical attributes (currently only LFH).
Recycle: Gives an ally a high (50%-75%) chance to not consume an item when used for 3 turns.

Destroy Hostile Mode Skills:
(All Destroy Hostile mode skills use fitness)
IMPROVISE;TYPE=WEAPON: LFH decides to improvise a weapon by using the enemy as a weapon. Damages two enemies, with more damage being done to the second enemy. Can be used against the ground if there isn't another enemy.

((Will we ever gain more skills?))

Last edited by CrazeePi (2019-May-10  13:38:01)


Remember, don't shoot food.

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#14 2019-May-10  13:41:18

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

CrazeePi wrote:

Name: Local Friendly Human
Local Friendly Human Mode (Default) Stats:
     Fitness: 0
     Intelligence: 5
     Willpower: 3
Destroy Hostile Mode Stats:
     Fitness: 10
     Intelligence: 0
     Willpower: 0
Global Skills:
Berserk: If LFH takes heavy damage (1/3rd) or normal attacks 3 turns in a row, LFH temporarily goes into "Destroy Hostile" mode for 3 turns, changing their stats and abilities. This can also trigger due to story related reasons.
(Not counting this as one of LFH's 3 skills because it's more of a change of state that dictates what skills he can use and LFH can't use berserk as a normal skill)

Local Friendly Human Mode Skills:
(All Local Friendly Human mode skills use Intelligence)
Repair: Temporarily adds +2 to all attack rolls performed by an ally for 3 turns (even if the attack doesn't use their weapon, don't ask why). Allies get an additional +1 to attack rolls plus a small 5% heal if they are mechanical or have mechanical attributes (currently only LFH).
Recycle: Gives an ally a high (50%-75%) chance to not consume an item when used for 3 turns.

Destroy Hostile Mode Skills:
(All Destroy Hostile mode skills use fitness)
IMPROVISE;TYPE=WEAPON: LFH decides to improvise a weapon by using the enemy as a weapon. Damages two enemies, with more damage being done to the second enemy. Can be used against the ground if there isn't another enemy.

((Will we ever gain more skills?))

Stats and skills can't change depending on the situation. Please make one set of stats and one set of 2 or 3 skills. You may choose to gain a new skill on level ups.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#15 2019-May-10  15:28:01

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

CrazeePi updated skills and stats through discord, so I have accepted. Will begin in 36 hours (24 might be problematic for me).


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#16 2019-May-12  07:24:13

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

Alright. It's time to start.

The group sits at one of the tables in the courtyard in front of the school. Most of the students have gone home for the weekend. Before the group can decide what to do, they get a text from Annie, who was one of the students who came back with the news about spambots.

Annie wrote:

hi guys!!! i can't make it today because i need to do extra credit. i asked my friend carson to help you instead since he knows the way to mt discord.he should be in the courtyard. goood luck!!!!!!!

Looking around, the group sees three boys in the courtyard. One is an older boy wearing all black, sitting nearby, and glaring angrily at the group. Another is a smaller boy with blond hair and round glasses who is sitting on a bench and reading a book. The third boy has red hair and freckles and is pacing back and forth impatiently.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#17 2019-May-12  07:28:42

Jayfeather
TBGer
From: The Void
Registered: 2018-May-24
Posts: 1,400
Website

Re: Stop the Spambots!

I text her back.

Reshi wrote:

what does carson look like? there are three boys and i dont know who they are


play Pokémon: The Baleful Night to be kidnapped by the government

oh cool a discord server


Anyone who says the word "argument," from this day forward, shall receive divine retribution.

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#18 2019-May-12  11:08:14

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

Jayfeather wrote:

I text her back.

Reshi wrote:

what does carson look like? there are three boys and i dont know who they are

Annie texts back:

Annie wrote:

hes got blond hair and glasses


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#19 2019-May-12  14:21:02

DaEpikDude
TBGer
From: Fram: Frim: Frem: Frum:
Registered: 2017-Dec-15
Posts: 5,490
Website

Re: Stop the Spambots!

John looks awkwardly at the rest of the group, waiting for someone else to go and talk to Carson.


Consistency is only a virtue if you're not a screw-up.

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#20 2019-May-13  07:36:27

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

DaEpikDude wrote:

John looks awkwardly at the rest of the group, waiting for someone else to go and talk to Carson.

The entire group walks up to Carson together. After about a minute, Carson looks up. He gasps, jumps up, and begins backing up against the wall.

Carson: W-who are y-you? Why are you all l-l-looking at me? W-w-what d-do you w-want?


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#21 2019-May-13  07:50:38

DaEpikDude
TBGer
From: Fram: Frim: Frem: Frum:
Registered: 2017-Dec-15
Posts: 5,490
Website

Re: Stop the Spambots!

"Uh, you're Carson, right? Annie told us you know how to get to Mt. Discord?"


Consistency is only a virtue if you're not a screw-up.

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#22 2019-May-13  11:44:36

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

DaEpikDude wrote:

"Uh, you're Carson, right? Annie told us you know how to get to Mt. Discord?"

Carson: Oh. Uh...  Y-yeah. I know how to get there. I think. Uh, I guess I'll head with you guys. We need to leave the school first.

Carson joined the party.

Last edited by seanbobe (2019-May-13  11:44:45)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#23 2019-May-14  09:07:34

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

Bump


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#24 2019-May-14  09:50:02

DaEpikDude
TBGer
From: Fram: Frim: Frem: Frum:
Registered: 2017-Dec-15
Posts: 5,490
Website

Re: Stop the Spambots!

"...so what are we waiting for?"


Consistency is only a virtue if you're not a screw-up.

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#25 2019-May-15  08:58:50

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 6,800

Re: Stop the Spambots!

DaEpikDude wrote:

"...so what are we waiting for?"

Carson: Uh, follow me I guess.

Carson begins walking toward the gate in front of the school.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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