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#1 2019-May-07  09:44:43

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Stop the Spambots!

You go to school/work at TBGTown High: School of Memes. Two weeks ago, a group of students came to the school saying that a group called the Spambots is threatening the country of Forumtopia! Not very many people believed them. You are one of the few who do. The group mentioned having to go to Mt. Discord in order to call on the gods of Mode-E-Rat-Or. So that is where you will go. (This is a sequel to my last RPG here, but you don't need to have played or read it to understand this. I'll make it understandable for new players.)

Rules:
Maximum of three characters per player. Only two can be made by the character in question.
Actions will be rolled as a d20 or as a d10+a stat.
I will try to update about once every 24 hours. This is not a guarantee though.
No crazy actions, summoning items out of thin air, perfect characters, or your character suddenly becoming an all seeing oracle.
This is TBGForums. Don't get this topic closed.

Battle rules:
During battle you have 7 options:
1. Attack: Attacks a single enemy for 1d15+fitness stat-any penalties+any bonuses.
2. Skill: Uses one of your character's skills. Skills usually cost energy. Brainpower will increase the effect of the skill.
3. Item: Uses an item. The item will be removed from inventory afterwards.
4. Purchase: Buy up to 6 identical items or 3 unique items from the store at the bottom of this post. Items take 3 turns to be delivered.
5. Special move: Use a special move. Special moves usually have requirements before they can be used.
6. Defend: Reduces the damage you take this turn by half. Blocks a single status.
     6a. Idle: If Defending is not allowed for some reason, you can idle instead, skipping your turn.
7. Flee: Attempt to run away. Not always successful. Cannot be used during bosses
Any character without an action after 24 will have an option selected by me.
Any temporary or abandoned party members will be controlled by me and act after the player characters.
Enemies always attack after all party members. If an enemy attacks first, it's treated as a free turn before the players act.
Enemy attack will be determined as 1d20+enemy fitness-(1d10+willpower)+any bonuses-any penalties.

Signup Sheets:

New Characters:
Name:
Student or teacher:
Age: (10-18 if student, 25+ if teacher)
Gender:
Personality:
Stats: Please split 10 points between the following:
     Fitness:
     Intelligence:
     Willpower:
Skills: List 2 or 3 skills for your character here. You get a bonus level-up if you only list two.
Inventory: Make sure everything in your inventory can be found in a normal high school.
Other:

Returning from Go To School:
Name:
(Optional) New Stats: Split 10 points between the following. If not filled out, I will use your old stats to make new ones.
     Fitness:
     Intelligence:
     Willpower:
(Optional) New skills: List 2-3 new skills for your character. If not filled out, you will keep your old skills. (slightly modified if they don't work here.)

RPG Stuff:

Location:
Thing Factory:
     John, Nef, Lucy, Josh, Ar'tler, James, Carl: 3F, Storage room
     Mackenzie, Reshi, Flynn, Avalon, Junka, Nozomi, ???: B2, Break room

Objective:
Rescue a god from the Spambots.
Reunite with the other half of the group.

Weather:
Snowy.

Clear: No effect.
Foggy: Reduced accuracy.
Rainy: Reduced blocking, recover energy after battle.
Snowy: Increased blocking, reduced attacking.

Inventory:
99.10 Forumtopia Currency (F)
2x Apple: Heals 20 health to 1 person
3x Pear: Heals 10 energy to 1 person
3x Orange: Heals 10 health to everyone
3x Banana: Heals 5 energy to everyone
7x Lemon: Heals 1 health and clears negative statuses from 1 person
3x Grapes: Heals 5 health and 5 energy to 1 person each turn for 5 turns
1x Peach: Heals 10 health to 1 person. May be used on a fainted ally.
4x Apple pie: Restores 40 health to a single party member.
5x Pear cake: Restores 20 energy to a single party member.
9x Orange juice: Heals 20 health to the entire party.
7x Banana smoothie: Heals 10 energy to the entire party.
3x Grape pop: Restores 10 health and energy to a target for 5 turns.
2x Lemon tart: Restores 5 health and energy and clears negative statuses on a single party member.
3x Peach cobbler: Restores 20 health and 10 energy to a target. May be used on a fainted ally.
2x Caramel apple: Restores 20 health and 10 energy to a single target.
1x chocolate bar: Heals 15 health and energy to a single target.
2x Taco: Restores 5 health, 5 energy, and gives the spicy status to a party member.
3x Water bottle: Removes positive statuses from a single enemy.
2x Cherry Soda: Temporarily raises one person's strength by 3.
1x Blue Raspberry Soda: Temporarily raises one person's willpower by 3.
1x Birthday cake: Heals 999 Health and 999 energy to the entire party. Cannot be used during battle.
1x Fang: Deals 1d20 damage to a single enemy. May inflict cut, poison, or bleeding.
1x Spam bane: deals 1d15 damage to all enemies.
8x Arrow: Deals 20 damage to a single target.
12x Healthy drink: Heals 5 health and 5 energy to the party.
10x Dried peach: Heals 1 health to a single party member. Can be used on a fainted ally.
1x Simple Soda: Heals 2 health and 2 energy to the party.
1x Odd potion: May fully heal the party's health and energy, or inflict poison, cut, and bleeding on the party when used, with a 50% chance of each option.
3x Reckless potion: Raises the fitness and intelligence of a party member, but lowers their willpower and prevents them from being healed for 3 turns.
5x Orange soda: Restores 10 health and 5 energy to the party.
5x Glass barrier: Inflicts impervious on a party member, preventing their health from going below 1 unless everyone is inflicted.
∞x Odd tie (ACCESSORY): When worn, user regains 1 energy per turn. Cannot be lost, sold, stolen, destroyed, or removed from inventory.
1x Promise ring (ACCESSORY): Protects against all negative status effects and instant death attacks.
1x Clown mask (ACCESSORY): Raises silliness by 5.
1x Boots of vigor (ACCESSORY): When worn, user will rarely instantly defeat a non-boss enemy when performing a standard attack.
1x Sunglasses of insight (ACCESSORY): When worn, user will learn which party member the enemies will target next. Cannot be equipped to GM controlled members.
1x Bracelet of Tradeoff (ACCESSORY): When worn, user can spend health to use non-healing skills if they don't have enough energy.
1x Scarf of stubbornness (ACCESSORY): When worn, user will sometimes repeat an action which failed (failed skills will cost 0 energy on repeat).
1x Protective glasses (ACCESSORY): Prevents user from taking status damage.
1x Helmet of healing (ACCESSORY): When worn, user will sometimes get a small recovery to health and/or energy at the end of a turn.
1x Disposable gloves (ACCESSORY): Standard attacks add 5 sides to dice.
6x Strange tie (ACCESSORY): When worn, user regains 2 energy per turn.
3x Fashionable top hat (ACCESSORY): Allows user to wear two additional accessories. Only one of each type of accessory can be worn.
4x Light bandanna (ACCESSORY): User's skills cost half of their normal value to cast.
1x Pacifist trench coat (ACCESSORY): Halves damage taken and dealt by user.
1x Risk-free Socks (ACCESSORY): When worn, user always rolls the average result rounded down on dice rolls.
1x Cheating shorts (ACCESSORY): Once per battle, user can use an ability that they are otherwise not allowed to use. (e.g. Skill while muted/out of energy, break time after using it once, etc.)
1x Beanie (ACCESSORY): User's skills cost 1.5x energy to cast, but are twice as effective. Skills that can't be made more effective don't cost extra energy.
1x Shark tooth necklace (ACCESSORY): User has a +10 to fitness, but can't regain health or energy during battle.
1x Wolf mask (ACCESSORY): When worn, user gains the stats and skills of all fainted party members. Cannot be worn with any other accessories.
1x Gold bar (WEAPON): Deals 1d40 damage. Skips user's next turn.
5x Gilded aluminum bar (WEAPON): Raises flashiness by 5.
1x Pizza cutter (WEAPON): Deals 1d10 damage and inflicts bleeding on an enemy.
1x Glass bottle (WEAPON): Deals 1d50 damage to a target and 1d20 damage to the user.
2x Umbrella (WEAPON): While equipped, user has a 25% chance of dodging attacks.
1x Neck pillow (WEAPON): While equipped, user is immune to certain status ailments.
1x Pamphlet of low rolling (SKILL): Allows a single party member to learn the "low rolling" skill, which deals 1d20 damage to a target. If the result of the d20 was 10 or less, another d20 is added. This is repeated until a result above 10 is rolled or 100 or more damage is dealt.
1x Pamphlet of Swapping (SKILL): Allows a single party member to learn the "swap" skill, which swaps a party member's health and energy.
1x Pamphlet of Slicing (SKILL): Allows a single party member to learn the "Sunder" skill, which has a chance of instantly defeating a single non-boss enemy.
1x Pamphlet of Cutting Corners (SKILL): Allows a single party member to learn the Cutting Corners skill, which uses a random skill that the user knows for half the cost.
2x Pamphlet of Fearlessness (SKILL): Allows a single party member to learn the fearless skill, which automatically clears fear on the user and can be used to clear fear on the party.
2x Pamphlet of Cooldown (SKILL): Allows a single party member to learn the Cooldown skill, which clears stat boosts and nullifies a turn of fitness on enemies.
1x Pamphlet of luck (SKILL): Allows a single party member to learn the "Lucky roll" skill, which rolls a d20 and allows the user to use the result of the d20 on either a later player move or an enemy move.
1x Pamphlet of draining (SKILL): Allows a single party member to learn the "drain" skill, which Deals 1d15 defense piercing damage to a single enemy and heals the same amount of health to the user.
2x Pamphlet of relaxing (SKILL): Allows a single party member to learn the "relax" skill, which clears stat decreases on all party members.
1x Pamphlet of energizing (SKILL): Allows a single party member to learn the Energizing skill, which recovers 5 energy to the arty and skips the user's next turn.
1x Pamphlet of recovery (SKILL): Allows a single party member to learn the skill "recovery," which heals 1d15+10 health to a party member.
2x Pamphlet of calmness (SKILL): Allows a single party member to learn the "calm" skill, which inflicts calm on a party member, granting immunity to instant defeat skills.
3x Cactus flower (PASSIVE SKILL): Allows a single party member to learn the Self-refresh skill, which automatically clears negative status effects at the end of every battle.
1x Dried tumbleweed (PASSIVE SKILL): Allows a single party member to learn the Prepare skill, which automatically applies a +3 bonus to the user's first attack in a battle.
1x Thorny stick (PASSIVE SKILL): Allows a single party member to learn the Final blow skill, which automatically deals 1d40 defense piercing damage to an enemy when the user is defeated.

Key items:
1x Strange orb: A god or goddess can use this to try to locate another god or goddess.
1x Special notebook: Allows party to use special skills. Cannot be sold, used up, or destroyed.

Special skills:
Report: Summons the guardians of Forumtopia to banish a Spambot from battle. This is the only way to permanently defeat a member of the Spambots. Can only be used on Spambots at 1 health. Can be used even if you are unable to use special moves.

Break time: Slightly heals all party members' health and energy. Clears negative status effects. Each party member can only use this once per battle.

Last chance:
Raises user's stats by 3 for 3 turns. Can only be used by a character below 10 health.

Super defend:
Protects user from all damage and statuses for a turn. Skips user's next turn.

Ping: Deals 20 defense/defensive skill piercing damage to all enemies. Ignores boosts and penalties. Cannot be used by a party member with positive, negative, or neutral statuses.

Characters:

Controlled by seanbobe:
Name: Carl
Gender: M
Age: ??
Weapon: Bell
Description: A young god with black hair and a turtle shirt.
Stats:
     Fitness: 2
     Intelligence: 6
     Willpower: 6
Skills:
     Vancian(0 energy, passive): Skills don't require energy to use. However, user can only have up to 10 skills prepared at a time, and can't prepare spells during battle. User can spend a level-up to raise this limit by 5.
     Energize: Restores 10 energy to a target.
     Time out: Mutes all enemies for 2 turns.
     Fireball: Deals 30 damage to a target.
     Shout: Deals 10 damage to all enemies.

Name: Nozomi
Gender: F
Age: ??
Weapon: Lockpicks
Description: Purple hair and black clothes.
Stats:
     Fitness: 7
     Intelligence: 7
     Willpower: 7
Skills:
     Squidwardchat: Repeats the last move an enemy used. Cannot repeat all moves.
     Yes or no: Randomly either damages an enemy or heals an ally for 1d30.
     Lighter: Deals 1d20 fire damage to an enemy. May inflict burn.
     Freeze: Deals 1d15 ice damage to all enemies. May inflict freeze.

DaEpikDude wrote:

Name: John Johnson
(Optional) New Stats: Split 10 points between the following. If not filled out, I will use your old stats to make new ones.
     Fitness: 2
     Intelligence: 6
     Willpower: 2
(Optional) New skills: List 2-3 new skills for your character. If not filled out, you will keep your old skills. (slightly modified if they don't work here.)
Persuasion: Decreases battle rolls for human enemies
Animal call: May cause non-human enemies to flee
Mathspeak: Light damage and possible confusion to one enemy

redgreenandblue wrote:

Name: Flynn
Student or teacher: Teacher
Age: 32
Gender: M
Personality: How do you do, fellow kids?
Stats:
     Fitness: 4
     Intelligence: 2
     Willpower: 4
Skills:
  Warm Up: Next attack does 1.5x damage
  Karate chop: Misses most of the time but does a lot of damage when it hits (and no he doesn't know karate)
  Save: Protects another player by taking their damage for them.
Inventory: Scissors, Box of paperclips, Stapler, Fidget Spinner
Other: nothing

DaEpikDude wrote:

Name: Mackenzie McKenzie
Student or teacher: Student
Age: 13
Gender: F
Personality: Headstrong, reckless, and stubborn. She has a bit of a tendency to think that her plan is better than anyone else's: at least until something goes wrong.
Stats: Please split 10 points between the following:
     Fitness: 2
     Intelligence: 4
     Willpower: 4
Skills:
Laser Shot: Shines a laser pointer directly into an enemy's eye, dealing moderate (d20) damage and with a chance of blinding them. Does not affect enemies that are already blinded.
Reckless Abandon: Deals heavy damage to a single enemy, but Mackenzie takes some recoil damage in return.
Focus: Skips Mackenzie's turn, but all her attacks next turn will deal double damage before defense.
Inventory: Blue laser pointer, laptop, and a few pens.
Other: You probably don't have to include the laser pointer in her gameplay inventory, it's just there so Laser Shot makes sense

Jayfeather wrote:

Name: Avalon
Student or teacher: Student
Age: 16
Gender: Female
Personality: ISFP-A
Stats:
     Fitness: 2
     Intelligence: 6
     Willpower: 7
Skills:
     Smooth Jazz: Avalon has played the saxophone in jazz band for five years. Has a chance to make the enemy sleepy. (Active)
     Zap: Fortunately, Avalon brought a taser along. Has a chance to paralyze the enemy. (Active)
     Self Motivation: When times are rough, Avalon thinks of happy thoughts to keep her going. When health drops below 5, stats increase. (Passive)
Inventory: Textbook, binder, pencil, markers, taser, soprano saxophone and 2 reeds

realicraft wrote:

Name: Nef
Student or teacher: Student
Age: (10-18 if student, 25+ if teacher) 13
Gender: Male
Personality: Quite shy, and can't control any anger he gets. Has trouble focusing on boring tasks.
Stats: Please split 10 points between the following:
     Fitness: 2
     Intelligence: 5
     Willpower: 3
Skills: List 2 or 3 skills for your character here.
    Fiddling with Tech: Messes with some sort of tech, either healing someone, damaging someone, buffing/debuffing someone, or increasing someone's stats. Can affect both allies, enemies, and himself. If there is tech in his inventory, the effect of this skill will increase, relative to the amount of tech.
    Preparation: Prepares for his next attacks (usually 1 or 2), increasing the damage.
    CalcuCode: Messes around with the coding on his calculator, restoring energy. Consumes his turn, automatically fails if he has no calculator.
Inventory: Ti-84 Caluclator, pad of sticky notes, 3 pencils, a composition book, and a pair of scissors.
Other: Can the scissors be used as a weapon?

Tymewalk wrote:

Name: Lucy
Student or teacher: Teacher (Lunchlady)
Age: 39
Gender: Female
Personality: INTP-a
Stats: Please split 10 points between the following:
     Fitness: 4
     Intelligence: 2
     Willpower: 4
Skills:
    Pizza Friday: Usable once per battle. When any party member's energy falls below 5, Lucy whips up some pizza to boost their morale and keep them going. (Pizza restores some energy and health.) [Passive]
    Overcook (5 energy): Lucy singes the enemy with a blast of heat, enough to bake up some tater tots for the lunch room. Melts ice and bakes items, hits 2-3 targets in front of Lucy, applies Burn. [Active]
    Deep Freeze (6 energy): Lucy opens the freezer she keeps the food in, chilling all enemies in front of her with an icy blast. Applies Freeze. [Active]
Inventory: Trusty ladle (primary weapon), recipe book, apron, disposable gloves, bread, cold cuts (for sandwiches), kitchen knife
Other:

cheesyfriedeggs wrote:

Name:Josh
Student or teacher: Student
Age: 11
Gender:M
Personality: Basically the generic smart kid
Stats: Please split 10 points between the following:
     Fitness:1
     Intelligence:7
     Willpower:2
Skills:
Protractor Boomerangs: Inflicts Cut on an enemy.
Fun Facts: Heals a random member of the party.
Inventory: 2 protractors, 3 duotangs and 5 erasers.
Other: mot much really

Faressain on discord wrote:

Name: Ar'tler
Student or teacher: Teacher
Age: 31
Gender: Male
Personality: Is secretly a furry. Due to his Moondre religion, he had to be a Physics teacher, although he still gave corepetitions for his religion. Due to entirety of that incident, he's irky and stressed, and angry.
Stats: Please split 10 points between the following:
     Fitness: 1
     Intelligence: 5
     Willpower: 4
Skills:
Furryism: Being a secret furry, Ar'tler can use his furryism to overdose the enemy sugar in blood level. This in turn causes a headache on the enemies, causing light, but area damage, giving a random hurt party member the boost in HP.
Newtonian Law of Speed: Being the teacher himself, he adds his knowledge together to boost the basic weapon attacks.
Wrath: Ar'tler, due to his anger, can use this skill to forcefully strike with item, causing anywhere from slight to heavy damage to single foe, half of that to two other foes and then recoil damage to himself. Recoil is undodgeable.
Inventory: Globe of Forumtopia and a few books, with a baton.
Other:

CrazeePi wrote:

Name: James Chetaton
Student or teacher: Student
Age: 17
Gender: Male
Personality: Cheats a lot. Kind of snarky.
Stats: Please split 10 points between the following:
     Fitness: 3
     Intelligence: 5
     Willpower: 2
Skills:
     Copy (original cost + 2 energy): James takes the last skill that an ally or an enemy used and uses it for himself. James is capable of selecting a new target when doing this. Enemy skills will always be treated as if they cost 6 energy.
     Pass Notes (idk energy): Takes a target's statuses, good or bad, and copies them to a new target. Any duplicate statuses will instead be extended.
     Cheat Code (idk energy): James does a funny dance, giving him infinite health and energy for the next turn. Unfortunately, the mysterious entity known only as "Seanbobe" does not like this, and the turn after James gains the infinite health and energy, he'll get reverted back to his last known Health and Energy and be unable to move for a turn.
Inventory: Stop the Spambots walkthrough, a pen, a phone he accidentally stole across the universe from somebody named Holly, the keys to the teacher's lounge, invalid item, 129 master balls, copies of test answers
Other: Has been held back several years for cheating.

Use 6 level ups on...
     Convict (idk energy): Convicts a target of cheating, causing all their status conditions, good or bad, to be confiscated and get removed. For every status confiscated, deal damage.
     Faulty Logic (idk energy): Causes a player's fitness and intelligence to be equal to the higher of the two stats with the power of faulty logic.

+10 to health and energy
+2 to all stats
+4 to Intelligence
+1 to Willpower



Name: Calls herself "Junka" because she's too embarrassed by her birth name, "RainbowSparkleLover_234." She still hasn't forgiven her parents to this day.
Student or teacher: Student, but has the worst possible attendance record.
Age: 15
Gender: Female
Personality: Likes to act tough. Not a very nice person.
Stats: Please split 10 points between the following:
     Fitness: 6
     Intelligence: 1
     Willpower: 3
Skills: List 2 or 3 skills for your character here.
     Roast (idk energy): Junka spits hot fire and roasts the enemy. Deals fire damage and inflicts Angry.
     Detonate (idk energy): Junka detonates a mark, removing it from the enemy but causing damage plus any secondary effects specific to detonating that mark.
     Property Damage (idk energy): Junka attacks all marked enemies with a standard attack, doubling the amount of sides on the weapon's dice when doing so. Uses Fitness instead of Intelligence as the attack is still considered a standard attack.
Inventory: A nail bat, a swiss army knife, a lighter, a bandanna, a beanie, a shark tooth necklace, several cans of spray paint
Other: Claims to be a part of the Bandwagon Gang. All marks are considered statuses and will wear off over time like any other status.

Use 6 level ups on...
     Minamata Mark (idk energy): A mark that looks like the planet mercury which lowers an enemy's stats. Upon detonation, deals 1d40 damage and inflicts confusion.
     Vampire Mark (idk energy): A mark that looks like a fanged bat which causes all fire damage dealt to the enemy to be multiplied, along with causing the enemy to take damage over time when exposed to a weather condition that doesn't block the sun. Upon detonation, deals 1d40 damage and heals Junka by the damage dealt.

(So far, Clear is the only weather condition that fulfills the damage over time requirement for Vampire Mark.)

+10 to health and energy
+4 to all stats

Party stats:
Level: 6
Power charms: 1
Battles until next level-up: 2
Level-up bonuses:
     1. +10 maximum health, gain 5 health
     2. +10 maximum energy, gain 5 energy
     3. +5 maximum health and energy, gain 5 health and energy
     4. +5 to stats, split any way
     5. +2 to all stats
     6. Learn a new skill

Character Stats:

John:
Health:53/55
Energy:20/20
Stats:
     Fitness: 7
     Intelligence: 10
     Willpower: 4
Status: Healthy
Accessory: Glass slipper: Protects the wearer from a single deadly attack each battle.
Weapons:
     (E)Textbook: Deals 1 additional damage per attack and blocks 1 damage per enemy attack when equipped.
     Multicolor pen: May inflict poison on enemies when equipped.
     Calculator: May temporarily raise a random party member's brainpower by 2 when equipped.
     Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Animal call (5 energy): May cause non human enemies to flee.
     Persuasion (8 energy): Lowers the stats of human enemies by 6.
     Mathspeak (4 energy): Deals 1d20 damage and may confuse a single enemy.
     Cover (4 energy): User defends automatically. User will protect another party member for a turn.
     Desperate Measures (5 energy): John attacks a single enemy with a last-ditch attack, dealing more damage the lower John's current HP is.
     Final blow (0 energy, passive): When user is defeated, they will automatically deal 1d40 defense piercing damage to the enemy defeating them.
     Useful (2 energy): Clears useless from a single party member.
     Debilitate (5 energy): Inflicts useless on a single enemy. Pierces immunity.
     Fearless (4 energy, semi-automatic): Automatically clears fear if user has enough energy when inflicted. Can be manually used to clear fear from the party.
     Cooldown (7 energy): Nullifies fitness for 1 turn and clears stat boosts on all enemies.

Mackenzie:
Health: 50/50
Energy: 25/25
Stats:
     Fitness: 2
     Intelligence: 10
     Willpower: 8
Status: Healthy
Accessory: Pearl necklace: When equipped, user is immune to skill blocking statuses and her intelligence cannot be lowered by more than 5 by statuses. Can only be equipped by a female party member.
Weapons:
     3x pen: May inflict poison on enemies when equipped.
     (E)Laptop: deals 6d5 damage to a single target.
     Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Laser Shot (4 energy): Shines a laser pointer directly into an enemy's eye, dealing moderate (d25) damage and with a chance of blinding them. Does not affect enemies that are already blinded.
     Reckless Abandon (5 energy, 5 health): Deals heavy damage to a single enemy, but Mackenzie takes some recoil damage in return.
     Focus (4 energy): Mackenzie's attacks next turn will inflict 2.5x damage before defense.
     Prepare (0 energy, passive): Applies a +3 bonus to the first attack user performs in battle.
     Reverse card (5 energy): Reverses all of the status effects on an ally or enemy.
     Bio Bomb (6 energy): Deals 1d30 damage to an enemy and inflicts the "Infected" status, which halves all damage dealt.
     Fearless (4 energy, semi-automatic): Automatically clears fear if user has enough energy when inflicted. Can be manually used to clear fear from the party.
     Cooldown (7 energy): Nullifies fitness for 1 turn and clears stat boosts on all enemies.

Reshi:
Health:50/50
Energy:25/25
Stats:
     Fitness: 1
     Intelligence: 3
     Willpower: 6
Status: Healthy
Accessory: Blue eyeglasses: Raises willpower by 5. Drops other stats by 2. Allows user to equip another accessory. Only one pair of eyeglasses can be worn by each party member.
     Pacifist trench coat: Halves damage taken and dealt by user.
Weapons:
     (E)Binder: Blocks 2 damage per enemy attack when equipped.
     3x Notebook: Deals 1 additional damage per attack and temporarily raises user's brainpower by 1 when equipped.
     4x pen: may inflict poison on enemies when equipped.
     Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Intimidation (7 energy): Lowers the stats of enemies by 6. Sometimes fails.
     Hypnosis (5 energy): Makes an enemy sleepy, preventing them from moving every other turn. Sometimes fails.
     Motivation (8 energy): Raises the stats of players by 6.
     Iron will (4 energy): Drops fitness and intelligence by 3. Raises willpower by 8. Lasts 7 turns. Only usable once per battle.
     Primal fury (All energy): Deals 1d25 damage plus 1d9 damage for every two points of energy used. Targets all enemies.
     Band-aid (4 energy): Cures poison, cut, bleeding, and burn and inflicts "recovering" on a target, healing 4 health per turn.
     Fearless (4 energy, semi-automatic): Automatically clears fear if user has enough energy when inflicted. Can be manually used to clear fear from the party.
     Cooldown (7 energy): Nullifies fitness for 1 turn and clears stat boosts on all enemies.
     Energizing (0 energy): Restores 5 energy to the party, skips user's next turn.
     Recovery (3 energy): Restores 1d15+10 health to a party member.
     Come At Me (6 energy): Reshi taunts and draws the attention of the enemies. Any single-target attacks by enemies will only attack Reshi for this turn.
     Dodgy (3 energy): Party has a 25% chance to dodge attacks for 3 turns.
Inventory:
     97x sheet of paper: Deals 1d5 of damage and may inflict bleeding on a single enemy.

Flynn:
Health:45/45
Energy:18/30
Stats:
     Fitness: 7
     Intelligence: 8
     Willpower: 5
Status: Repetitive tactics (Lucky brick, 8 turns remaining), 1 unused level-up.
Accessory: Angry Shirt: Raises all stats by 5, but user has a 25% chance of disobeying commands from a player and selecting a skill or standard attack at random.
Weapons:
     Paper fan: Deals 1d10 damage to up to 3 enemies at once.
     Scissors: Inflicts cut on target, unless target is immune.
     Stapler: Deals 1d12 damage. Inflicts cut on target, even if target is immune.
     Fidget spinner: Inflicts embarrassed on target.
     Lantern: Halves the chance of missing due to fog. Speeds up travel through dark areas.
     (E)Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Warm Up (4 energy): Next attack does 2.5x damage
     Karate chop (7 energy): Misses 40% of the time but does 1d60 of damage when it hits
     Save (0 energy, passive): Protects another player from a fatal hit by taking their damage for them. Can only activate once per battle.
     Repetitive tactics (5 energy): User will automatically use an action before their turn each turn. Effect ends early if user doesn't have enough energy for a skill.
     Prepare (0 energy, passive): Applies a +3 bonus to the first attack user performs in battle.
     Fearless (4 energy, semi-automatic): Automatically clears fear if user has enough energy when inflicted. Can be manually used to clear fear from the party.
     Cooldown (7 energy): Nullifies fitness for 1 turn and clears stat boosts on all enemies.
Inventory:
     Paperclips (x20):Deal 1d10 of damage. May inflict cut.

Nef:
Health:50/50
Energy:25/25
Stats:
     Fitness: 5
     Intelligence: 9
     Willpower: 6
Status: Healthy, Coded robot: 30/30
Accessory: Vest of reflection: When worn, user will sometimes deal half damage back to an enemy that attacks them.
Weapons:
     Calculator: May raise a random party member's intelligence when used.
     3x pencil: Deals 2 additional damage per attack.
     (E)Book: Deals 1 additional damage and raises willpower by 1 when equipped.
     Scissors: Inflicts cut on enemy, unless they are immune.
     Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Fiddling with tech (4 energy): Does something random. More effective if tech is in inventory.
     Preparation (3 energy): Raises power of next 1-5 attacks.
     CalcuCode (5 health): Restores 10-15 energy to self.
     Prepare (0 energy, passive): Applies a +3 bonus to the first attack user performs in battle.
     Coded Robot (8 energy): Skip the next turn, and then create a robot with Intelligence equal to Nef, 4 Fitness and Willpower, and 30 HP. The robot can attack using a 1d15, defend itself, or defend Nef. It does this randomly. Robots count as tech for Fiddling with Tech.
     Fearless (4 energy, semi-automatic): Automatically clears fear if user has enough energy when inflicted. Can be manually used to clear fear from the party.
     Cooldown (7 energy): Nullifies fitness for 1 turn and clears stat boosts on all enemies.
     Robotic Flailing (5 energy): This skill can only be used if Nef has a coded robot out. He grabs the robot and uses it as a flail on the enemy, dealing a good chunk of damage. The coded robot then loses 15 HP.
Inventory:
     10x Sticky note: May inflict glued on a single enemy.

Lucy:
Health: 50/50
Energy: 35/35
Stats:
     Fitness: 6
     Intelligence: 4
     Willpower: 6
Status: Healthy, 1 unused level-up.
Accessory: Strange tie: When worn, user regains 2 energy per turn.
Weapons:
     (E)Trusty ladle: 50% chance of stunning target
     Recipe book: 50% chance of inflicting burn on target
     Kitchen knife: 50% chance of inflicting cut on target
     Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
    Pizza Friday (0 energy, passive): Usable once per battle. When any party member's energy falls below 5, Lucy whips up some pizza to boost their morale and keep them going. (Pizza restores 10 energy and health.)
    Overcook (5 energy): Lucy singes the enemy with a blast of heat, enough to bake up some tater tots for the lunch room. Melts ice and bakes items, hits 2-3 targets in front of Lucy, applies Burn.
    Deep Freeze (6 energy): Lucy opens the freezer she keeps the food in, chilling all enemies in front of her with an icy blast. Applies Freeze.
     Mystery Meat (3 energy): Applies a random negative status effect to target.
     Fearless (4 energy, semi-automatic): Automatically clears fear if user has enough energy when inflicted. Can be manually used to clear fear from the party.
     Cooldown (7 energy): Nullifies fitness for 1 turn and clears stat boosts on all enemies.
Inventory:
     5x Bread: Restores 3 energy and clears negative statuses from a target.
     5x Cold cuts: Adds 3 turns to the length of positive status effects.

Avalon:
Health: 55/55
Energy: 30/30
Stats:
     Fitness: 2
     Intelligence: 6
     Willpower: 7
Status: Healthy, 1 unused level-up.
Accessory: Strange tie: When worn, user regains 2 energy per turn.
Weapons:
     Textbook: Deals 1 additional damage per attack and blocks 1 damage per enemy attack when equipped.
     Binder: Blocks 2 damage per enemy attack when equipped.
     Pencil: Deals 2 additional damage per attack.
     Marker: Slightly recovers own energy when used.
     (E)Saxophone: Slightly recovers party's energy when used. Requires a reed to use.
     Lucky brick: Has a 25% chance of dealing an extra 1d15 damage. Cannot be lost or stolen.
Skills:
     Smooth Jazz (6 energy): Avalon has played the saxophone in jazz band for five years. Has a chance to make the enemy sleepy.
     Zap (8 energy): Fortunately, Avalon brought a taser along. Has a chance to paralyze the enemy.
     Self Motivation (0 energy, passive): When times are rough, Avalon thinks of happy thoughts to keep her going. When health drops below 5, stats increase.
     Invigorating song (3 energy): Target gets an extra turn next turn.
     Fearless (4 energy, semi-automatic): Automatically clears fear if user has enough energy when inflicted. Can be manually used to clear fear from the party.
     Cooldown (7 energy): Nullifies fitness for 1 turn and clears stat boosts on all enemies.
Inventory:
     1x reed: Allows use of musical instruments. Can be used up to 3 times.
     1x Heavily used reed: Allows use of musical instruments. Can be used up to 1 time.

Josh:
Health: 60/60
Energy: 40/40
Stats:
     Fitness:1
     Intelligence:7
     Willpower:2
Status: Healthy, 3 unused levels.
Accessory: None.
Weapons:
     2x Protractor: Deals 1d10 damage to two targets.
     (E)2x Folder: Deals 1 additional damage and may inflict bleeding.
Skills:
     Protractor Boomerangs (4 energy): Inflicts Cut on an enemy.
     Fun Facts (6 energy): Heals a random member of the party for 20 health.
Inventory:
     5x eraser: Deals 1d10 damage. May cause blindness.

Ar'tler:
Health: 60/60
Energy: 25/25
Stats:
     Fitness: 5
     Intelligence: 9
     Willpower: 8
Status: Speedy (2 turns remaining), Faulty logic (1 turn remaining)
Accessory: Strange tie: When worn, user regains 2 energy per turn.
Weapons:
     Globe: User can use an action to spin the globe until they attack or switch weapons. While spinning, the globe reflects single-target attacks.
     3x Book: Raises attack and defense by 1.
     Baton: Raises intelligence by 2.
     Tennis racket: Deals 3d10 damage to a single target.
Skills:
     Furryism (6 energy): Deals 1d10 damage to all enemies. Heals a random ally for the total damage dealt.
     Newtonian law of speed (5 energy): For 5 turns, intelligence will be added to fitness.
     Wrath (5 energy): Deals 1d40 damage to target, 1d20 damage to 2 random enemies, and 1d20 damage to user. User cannot dodge, block, or reflect this attack.
     Suspicious compassion (4 energy): Target gains user's negative statuses. User gains target's positive statuses. User loses negative statuses. Target loses positive statuses. If user had no negative statuses, target gets a -3 to stats.
     Loud and proud (4 energy): Clears mute, silence, and exhaustion from the party. Can be used while muted or exhausted.
     Final blow (0 energy, passive): When defeated, user deals 1d40 piercing damage to attacker.

James:
Health: 50/50
Energy: 25/25
Stats:
     Fitness: 5
     Intelligence: 11
     Willpower: 5
Status: Healthy
Accessory: Fashionable top hat: Allows user to wear two additional accessories. Only one of each type of accessory can be worn.
     Light bandanna: User's skills cost half of their normal value to cast.
     Strange tie: When worn, user regains 2 energy per turn.
Weapons:
     (E)Walkthrough: Lowers target's stats by 1 for 5 turns. This effect stacks with itself.
     Pen: may inflict poison on enemies when equipped.
     Lounge keys: Deals 4d5 damage + 1d5 for each teacher that uses a standard attack this turn.
     Test answers: Deals 4d5 damage + 1d5 for each student that uses a standard attack this turn.
Skills:
     Copy (original cost + 2 energy): James takes the last skill that an ally or an enemy used and uses it for himself. James is capable of selecting a new target when doing this. Enemy skills will always be treated as if they cost 6 energy.
     Pass Notes (5 energy): Takes a target's statuses, good or bad, and copies them to a new target. Any duplicate statuses will instead be extended.
     Cheat code (7 energy): User immediately gets an extra turn and doesn't consume energy or items during this turn. User is immune to all damage and statuses this turn, but cannot act next turn.
     Convict (4 energy): Convicts a target of cheating, causing all their status conditions, good or bad, to be confiscated and get removed. For every status confiscated, deal 1d10 damage.
     Faulty Logic (4 energy): Causes a player's fitness and intelligence to be equal to the higher of the two stats for 4 turns with the power of faulty logic.
Inventory:
     10x Invalid item: Swaps target's health and energy.
     129x Master ball: Deals 15 damage and inflicts glitched on target.

Junka:
Health: 50/50
Energy: 25/25
Stats:
     Fitness: 10
     Intelligence: 5
     Willpower: 7
Status: Healthy
Accessory: Blue eyeglasses: Raises willpower by 5. Drops other stats by 2. Allows user to equip another accessory. Only one pair of eyeglasses can be worn by each party member.
     Apron: Standard attacks have a 50% chance of inflicting freeze on target.
Weapons:
     (E)Nail bat: Deals 2d15 damage and inflicts bleeding. Misses 10% of the time. When weapon misses, user cannot block for a turn.
     Swiss army knife: Either deals 1d20 damage or deals 1d10 damage and inflicts cut. User can choose which option.
     Lighter: Inflicts burn.
     Rope: Deals 1d10 damage to all enemies.
Skills:
     Roast (5 energy): Junka spits hot fire and roasts the enemy. Deals 1d20 fire damage and inflicts Angry.
     Pump Up (4 energy): Junka pumps up, increasing willpower by 4 and causing her to counterattack with her currently equipped weapon whenever attacked.
     Detonate (6 energy): Junka detonates a mark, removing it from the enemy while dealing damage and any secondary effects.
(Detonate's energy cost has been reduced as detonation damage has been reduced in order to focus more on secondary effects.)
     Minamata Mark (4 energy): A mark that looks like a blob of mercury, lowers an enemy's fitness by 5. Upon detonation, deals 1d30 damage and inflicts paralysis.
     Bat Mark (5 energy): A mark that looks like an extremely angry bat, causes the enemy to only attack Junka when using single-target attacks. Upon detonation, deals 1d30 damage and restores Junka's health by damage dealt.
Inventory:
     15x Spray paint: Deals 13 damage and inflicts blindness and poison on a single enemy.

Carl:
Health: 10/60
Energy: Vancian
Stats:
     Fitness: 3
     Intelligence: 6
     Willpower: 6
Status: Healthy
Accessory: Strange tie: When worn, user may prepare an additional skill before battle.
Weapon: Bell: Reduces target's defense by 2.
Skills:
     Vancian(0 energy, passive): Skills don't require energy to use. However, user can only have up to 10 skills prepared at a time, and can't prepare spells during battle. User can spend a level-up to raise this limit by 5.
     Energize: Restores 10 energy to a target.
     Time out: Mutes all enemies for 2 turns.
     Fireball: Deals 30 damage to a target.
     Shout: Deals 10 damage to all enemies.
     Sponge: Heals all health and inflicts sponge on self, which makes enemies more likely to attack user for 5 turns.
     Self-refresh (passive): Clears negative status effects from self after battle.
     Fearless (semi-passive): If user is inflicted with fear, fear will be cleared from everyone. Can be used manually to clear fear from everyone.
     Cooldown: Nullifies fitness for 1 turn and clears stat boosts on all enemies.
Prepared:
     1x Energize
     1x Time out
     2x Fireball
     1x Shout
     1x Sponge
     1x Fearless
     1x Cooldown

Nozomi:
Health: 40/40
Energy: 35/45
Stats:
     Fitness: 7
     Intelligence: 7
     Willpower: 7
Status: Healthy
Weapon: Lockpicks: Deals 2d10 damage.
Accessory: Gloves of assistance: When worn, user will sometimes assist another player who performs a standard attack.
Skills:
     Squidwardchat (7 energy): Repeats the last move an enemy used. Cannot repeat all moves.
     Yes or no (5 energy): Randomly either damages an enemy or heals an ally for 1d30.
     Lighter (5 energy): Deals 1d20 fire damage to an enemy. May inflict burn.
     Freeze (9 energy): Deals 1d15 ice damage to all enemies. May inflict freeze.
     Fearless (4 energy, semi-automatic): Automatically clears fear if user has enough energy when inflicted. Can be manually used to clear fear from the party.
     Cooldown (7 energy): Nullifies fitness for 1 turn and clears stat boosts on all enemies.

???:
Health: 0/0
Energy: 0/0
Stats:
     Fitness: 0
     Intelligence: 0
     Willpower: 0
Status: Healthy
Weapon: Pacifist paper: Prevents use standard attacks, special moves, offensive items, or accessories. Prevents statuses, attacks, or fainting from affecting user. Skills are free, but cannot be offensive. Intelligence cannot go above 0. Cannot be unequipped.
Accessory: None.
Skills:
     Speedy use (0 energy): User can use two items in a single battle turn.
     Raise fitness (0 energy): Raises the party's fitness by 5 for a turn.
     Raise intelligence (0 energy): Raises the party's intelligence by 5 for a turn.
     Raise willpower (0 energy): Raises the party's willpower by 5 for a turn.
     Heal (0 energy): Restores 10 health to all party members. Cannot be used outside of battle.
     Revive (0 energy): Restores 10 health to a fainted ally.
     Take orders (0 energy, passive): Can follow directions given by another party member.
     Evacuate (0 energy): Guarantees escape from a battle.
     Nullify (0 energy): Clears all statuses, positive, negative, or neutral from any target, ally or enemy.

TinyMart Stock:
ITEMS:
Apple: Heals 20 health to 1 person. COST:2.00F
Pear: Heals 10 energy to 1 person. COST:2.00F
Orange: Heals 10 health to everyone. COST:3.00F
Banana: Heals 5 energy to everyone. COST:3.00F
Lemon: Heals 1 health and clears negative statuses from 1 person. COST:2.00F
Grapes: Heals 5 health and 5 energy to 1 person each turn for 5 turns. COST:4.00F
Peach: Heals 10 health to 1 person. May be used on a fainted ally. COST:5.00F
Apple pie: Restores 40 health to a single party member. COST:5.00F
Pear cake: Restores 20 energy to a single party member. COST:5.00F
Orange juice: Restores 20 health to the party. COST:7.00F
Banana smoothie: Restores 10 energy to the party. COST:7.00F
Lemon tart: Restores 5 health and energy and clears negative statuses from the target. COST:5.00F
Grape pop: Restores 10 health and energy to a target for 5 turns. COST:9.00F
Peach cobbler: Restores 20 health and 10 energy to a target. May be used on a fainted ally. COST:11.00F
Arrow: Deals 20 damage to a target. COST:3.00F
Poison arrow: Deals 10 damage and inflicts poison on a target for 5 turns. COST:3.00F
Apple soda: Raises the party's fitness by 1 for 3 turns. COST:1.00F Per party member.
Lime soda: Raises the party's intelligence by 1 for 3 turns. COST:1.00F Per party member.
Blueberry soda: Raises the party's willpower by 1 for 3 turns. COST:1.00F Per party member.
Cherry Soda: Temporarily raises a single person's fitness by 3. COST:5.00F
Green Apple Soda: Temporarily raises a single person's intelligence by 3. COST:5.00F
Blue Raspberry Soda: Temporarily raises a single person's willpower by 3. COST:5.00F
Mango: Heals 10 health and 5 energy to a single party member. COST: 4.00F
Mango Tonic: Heals 20 health and 10 energy to a single party member. COST: 9.00F
Strawberry: Heals 5 health and 3 energy to the party. COST: 6.00F
Strawberry sundae: Heals 10 health and 5 energy to the party. COST: 10.00F
Pineapple: Reduces user to 1 health and 0 energy. Fully heals the rest of the party and clears negative status effects from all party members. Cannot be used by a party member at 1 health or 0 energy. COST: 2.50F
Reed: Allows party members to use musical instruments. Can be used up to 3 times. COST: 9.00F
Discount Reed: Allows party members to use musical instruments. Can be used up to 2 times. COST: 6.00F
Cheap Reed: Allows party members to use musical instruments. Can be used up to 1 time. COST: 3.00F
WEAPONS:
Neck pillow: Immunizes the user from certain status effects while equipped. COST:4.00F
Umbrella: Gives user a 25% evasion chance against standard attacks while equipped. COST:4.00F
Camera: Enemy will sometimes be immobilized after attacking with this item. COST:3.00F
Lantern: Halves the chance of missing due to fog. Speeds up travel through dark areas. COST:3.00F
Broom: Reduces target's defense by 2. COST:6.00F
Towel: Negative status effects will disappear twice as quickly. COST:6.00F
Bat: Deals 1d25 damage. Only equippable by students. COST:10.00F
File: Deals 5d5 damage. Only equippable by teachers. COST:10.00F
Piano: Deals 1d15 damage to all enemies and 1d5 unblockable, undodgeable damage to all party members. d5's ignore fitness and stat boosts/penalties. Requires a reed to use. COST: 15.00F
Drum: Doesn't deal damage. Instead, heals a single party member for 1d15 health. Requires a reed to use. COST: 10.00F
Cymbals: Stuns non-boss non-spambot target. Requires a reed to use. COST: 15.00F
ACCESSORIES:
Red eyeglasses: Raises fitness by 5. Drops other stats by 2. Allows user to equip another accessory. Only one pair of eyeglasses can be worn by each party member. COST: 5.00F
Green eyeglasses: Raises intelligence by 5. Drops other stats by 2. Allows user to equip another accessory. Only one pair of eyeglasses can be worn by each party member. COST: 5.00F
Blue eyeglasses: Raises willpower by 5. Drops other stats by 2. Allows user to equip another accessory. Only one pair of eyeglasses can be worn by each party member. COST: 5.00F
Fashionable top hat: Allows user to wear two additional accessories. Only one of each type of accessory can be worn. COST:15.00F
Light bandanna: User's skills cost half of their normal value to cast. COST:15.00F
Pacifist trench coat: Halves damage taken and dealt by user. COST:15.00F
PAMPHLETS (Cannot be used on GM controlled party members):
Pamphlet of blind faith: Allows a single party member to learn the "blind faith" skill, which does something random when used. COST:10.00F

Will begin if/when I get enough people.

Last edited by seanbobe (2020-Feb-17  15:18:35)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#2 2019-May-07  10:13:13

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,819
Website

Re: Stop the Spambots!

ok

Name: John Johnson
(Optional) New Stats: Split 10 points between the following. If not filled out, I will use your old stats to make new ones.
     Fitness: 2
     Intelligence: 6
     Willpower: 2
(Optional) New skills: List 2-3 new skills for your character. If not filled out, you will keep your old skills. (slightly modified if they don't work here.)
Persuasion: Decreases battle rolls for human enemies
Animal call: May cause non-human enemies to flee
Mathspeak: Light damage and possible confusion to one enemy


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

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#3 2019-May-07  10:16:41

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

DaEpikDude wrote:

ok

Name: John Johnson
(Optional) New Stats: Split 10 points between the following. If not filled out, I will use your old stats to make new ones.
     Fitness: 2
     Intelligence: 6
     Willpower: 2
(Optional) New skills: List 2-3 new skills for your character. If not filled out, you will keep your old skills. (slightly modified if they don't work here.)
Persuasion: Decreases battle rolls for human enemies
Animal call: May cause non-human enemies to flee
Mathspeak: Light damage and possible confusion to one enemy

Accepted.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#4 2019-May-07  12:06:59

Jayfeather
TBGer
From: The magic pool thingy
Registered: 2018-May-24
Posts: 2,416
Website

Re: Stop the Spambots!

Name: Reshiram Jay (Reshi)
Student or teacher: Student
Age: 17
Gender: Male
Personality: ENFP-A
Stats:
     Fitness: 1
     Intelligence: 3
     Willpower: 6
Skills:
     Intimidation: May decrease battle rolls for enemies
     Hypnosis: Makes an enemy tired
     Motivation: Increases battle rolls for other players
Inventory: 8 pencils, 2 red pens, 2 blue pens, 1 2" binder, 3 spiral-bound notebooks, 100 sheets of paper


Meow

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#5 2019-May-07  12:09:47

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

Jayfeather wrote:

Name: Reshiram Jay (Reshi)
Student or teacher: Student
Age: 17
Gender: Male
Personality: ENFP-A
Stats:
     Fitness: 1
     Intelligence: 3
     Willpower: 6
Skills:
     Intimidation: May decrease battle rolls for enemies
     Hypnosis: Makes an enemy tired
     Motivation: Increases battle rolls for other players
Inventory: 8 pencils, 2 red pens, 2 blue pens, 1 2" binder, 3 spiral-bound notebooks, 100 sheets of paper

Accepted.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#6 2019-May-08  14:00:51

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

bump.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#7 2019-May-09  12:03:49

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

bump?


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#8 2019-May-10  10:12:05

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

anyone?


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#9 2019-May-10  10:40:26

Dino
TBGer
From: The Dinocave
Registered: 2013-Jan-02
Posts: 16,031

Re: Stop the Spambots!

Name: Jimmy
Student or teacher: Teacher
Age: (10-18 if student, 25+ if teacher) 89
Gender: M
Personality: Kind of grumpy, but that's mostly because of his constant back pain than his personality. Tries to turn any situation into a teaching opportunity. Strong believer in "there are no bad students only bad teachers".
Stats:
     Fitness: 0
     Intelligence: 7
     Willpower: 3
Skills:
Emergency first aid: Fortunately, Jimmy has learned first aid in case a student collapses during class. Heals a nearby ally by 10% of their maximum health.
Motivation: Jimmy has gone to university and learned the vital skills that help a student to stay focused. Adds +2 to a nearby ally's next roll.
Ruler smack: Using his nearly sixty years of teaching experience, Jimmy has mastered the art of the ruler smack. By smacking a nearby surface with his ruler, Jimmy can stun nearby enemies using the sharp sound, causing a 50% chance of a one turn stun.
Inventory: Ruler, pencil, eraser.
Other:

Last edited by Dino (2019-May-10  12:57:11)


In Penny Lane, there is a barber showing photographs,
Of every head he's had the pleasure to know,
And all the people that come and go,
Stop and say hello,

- Penny Lane, The Beatles

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#10 2019-May-10  10:41:47

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

TheLastDino wrote:

Name: Jimmy
Student or teacher: Teacher
Age: (10-18 if student, 25+ if teacher) 89
Gender: M
Personality: Kind of grumpy, but that's mostly because of his constant back pain than his personality. Tries to turn any situation into a teaching opportunity. Strong believer in "there are no bad students only bad teachers".
Stats:
     Fitness: 0
     Intelligence: 7
     Willpower: 3
Skills: Teaching, math.
Inventory: Ruler, pencil, eraser.
Other:

Erm, by "skills" I meant battle skills. Look at the other signup sheets for examples.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#11 2019-May-10  11:00:22

Jayfeather
TBGer
From: The magic pool thingy
Registered: 2018-May-24
Posts: 2,416
Website

Re: Stop the Spambots!

TheLastDino wrote:

Name: Jimmy
Student or teacher: Teacher
Age: (10-18 if student, 25+ if teacher) 89
Gender: M
Personality: Kind of grumpy, but that's mostly because of his constant back pain than his personality. Tries to turn any situation into a teaching opportunity. Strong believer in "there are no bad students only bad teachers".
Stats:
     Fitness: 0
     Intelligence: 7
     Willpower: 3
Skills: Teaching, math.
Inventory: Ruler, pencil, eraser.
Other:

Man

You're even wimpier than me
edit: oh wait you're 89

Last edited by Jayfeather (2019-May-10  11:01:39)


Meow

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#12 2019-May-10  12:57:55

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

TheLastDino wrote:

Name: Jimmy
Student or teacher: Teacher
Age: (10-18 if student, 25+ if teacher) 89
Gender: M
Personality: Kind of grumpy, but that's mostly because of his constant back pain than his personality. Tries to turn any situation into a teaching opportunity. Strong believer in "there are no bad students only bad teachers".
Stats:
     Fitness: 0
     Intelligence: 7
     Willpower: 3
Skills:
Emergency first aid: Fortunately, Jimmy has learned first aid in case a student collapses during class. Heals a nearby ally by 10% of their maximum health.
Motivation: Jimmy has gone to university and learned the vital skills that help a student to stay focused. Adds +2 to a nearby ally's next roll.
Ruler smack: Using his nearly sixty years of teaching experience, Jimmy has mastered the art of the ruler smack. By smacking a nearby surface with his ruler, Jimmy can stun nearby enemies using the sharp sound, causing a 50% chance of a one turn stun.
Inventory: Ruler, pencil, eraser.
Other:

Accepted.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#13 2019-May-10  13:36:42

CrazeePi
TBGer
From: Sitting in his nowhere land.
Registered: 2017-Dec-17
Posts: 1,795

Re: Stop the Spambots!

Name: Local Friendly Human
Local Friendly Human Mode (Default) Stats:
     Fitness: 0
     Intelligence: 5
     Willpower: 3
Destroy Hostile Mode Stats:
     Fitness: 10
     Intelligence: 0
     Willpower: 0
Global Skills:
Berserk: If LFH takes heavy damage (1/3rd) or normal attacks 3 turns in a row, LFH temporarily goes into "Destroy Hostile" mode for 3 turns, changing their stats and abilities. This can also trigger due to story related reasons.
(Not counting this as one of LFH's 3 skills because it's more of a change of state that dictates what skills he can use and LFH can't use berserk as a normal skill)

Local Friendly Human Mode Skills:
(All Local Friendly Human mode skills use Intelligence)
Repair: Temporarily adds +2 to all attack rolls performed by an ally for 3 turns (even if the attack doesn't use their weapon, don't ask why). Allies get an additional +1 to attack rolls plus a small 5% heal if they are mechanical or have mechanical attributes (currently only LFH).
Recycle: Gives an ally a high (50%-75%) chance to not consume an item when used for 3 turns.

Destroy Hostile Mode Skills:
(All Destroy Hostile mode skills use fitness)
IMPROVISE;TYPE=WEAPON: LFH decides to improvise a weapon by using the enemy as a weapon. Damages two enemies, with more damage being done to the second enemy. Can be used against the ground if there isn't another enemy.

((Will we ever gain more skills?))

Last edited by CrazeePi (2019-May-10  13:38:01)


Remember, don't shoot food.

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#14 2019-May-10  13:41:18

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

CrazeePi wrote:

Name: Local Friendly Human
Local Friendly Human Mode (Default) Stats:
     Fitness: 0
     Intelligence: 5
     Willpower: 3
Destroy Hostile Mode Stats:
     Fitness: 10
     Intelligence: 0
     Willpower: 0
Global Skills:
Berserk: If LFH takes heavy damage (1/3rd) or normal attacks 3 turns in a row, LFH temporarily goes into "Destroy Hostile" mode for 3 turns, changing their stats and abilities. This can also trigger due to story related reasons.
(Not counting this as one of LFH's 3 skills because it's more of a change of state that dictates what skills he can use and LFH can't use berserk as a normal skill)

Local Friendly Human Mode Skills:
(All Local Friendly Human mode skills use Intelligence)
Repair: Temporarily adds +2 to all attack rolls performed by an ally for 3 turns (even if the attack doesn't use their weapon, don't ask why). Allies get an additional +1 to attack rolls plus a small 5% heal if they are mechanical or have mechanical attributes (currently only LFH).
Recycle: Gives an ally a high (50%-75%) chance to not consume an item when used for 3 turns.

Destroy Hostile Mode Skills:
(All Destroy Hostile mode skills use fitness)
IMPROVISE;TYPE=WEAPON: LFH decides to improvise a weapon by using the enemy as a weapon. Damages two enemies, with more damage being done to the second enemy. Can be used against the ground if there isn't another enemy.

((Will we ever gain more skills?))

Stats and skills can't change depending on the situation. Please make one set of stats and one set of 2 or 3 skills. You may choose to gain a new skill on level ups.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#15 2019-May-10  15:28:01

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

CrazeePi updated skills and stats through discord, so I have accepted. Will begin in 36 hours (24 might be problematic for me).


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#16 2019-May-12  07:24:13

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

Alright. It's time to start.

The group sits at one of the tables in the courtyard in front of the school. Most of the students have gone home for the weekend. Before the group can decide what to do, they get a text from Annie, who was one of the students who came back with the news about spambots.

Annie wrote:

hi guys!!! i can't make it today because i need to do extra credit. i asked my friend carson to help you instead since he knows the way to mt discord.he should be in the courtyard. goood luck!!!!!!!

Looking around, the group sees three boys in the courtyard. One is an older boy wearing all black, sitting nearby, and glaring angrily at the group. Another is a smaller boy with blond hair and round glasses who is sitting on a bench and reading a book. The third boy has red hair and freckles and is pacing back and forth impatiently.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#17 2019-May-12  07:28:42

Jayfeather
TBGer
From: The magic pool thingy
Registered: 2018-May-24
Posts: 2,416
Website

Re: Stop the Spambots!

I text her back.

Reshi wrote:

what does carson look like? there are three boys and i dont know who they are


Meow

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#18 2019-May-12  11:08:14

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

Jayfeather wrote:

I text her back.

Reshi wrote:

what does carson look like? there are three boys and i dont know who they are

Annie texts back:

Annie wrote:

hes got blond hair and glasses


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#19 2019-May-12  14:21:02

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,819
Website

Re: Stop the Spambots!

John looks awkwardly at the rest of the group, waiting for someone else to go and talk to Carson.


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

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#20 2019-May-13  07:36:27

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

DaEpikDude wrote:

John looks awkwardly at the rest of the group, waiting for someone else to go and talk to Carson.

The entire group walks up to Carson together. After about a minute, Carson looks up. He gasps, jumps up, and begins backing up against the wall.

Carson: W-who are y-you? Why are you all l-l-looking at me? W-w-what d-do you w-want?


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#21 2019-May-13  07:50:38

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,819
Website

Re: Stop the Spambots!

"Uh, you're Carson, right? Annie told us you know how to get to Mt. Discord?"


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

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#22 2019-May-13  11:44:36

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

DaEpikDude wrote:

"Uh, you're Carson, right? Annie told us you know how to get to Mt. Discord?"

Carson: Oh. Uh...  Y-yeah. I know how to get there. I think. Uh, I guess I'll head with you guys. We need to leave the school first.

Carson joined the party.

Last edited by seanbobe (2019-May-13  11:44:45)


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#23 2019-May-14  09:07:34

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

Bump


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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#24 2019-May-14  09:50:02

FlashFlire
TBGer
From: The observable universe
Registered: 2017-Dec-15
Posts: 6,819
Website

Re: Stop the Spambots!

"...so what are we waiting for?"


"He's the epitome of aristocratic tyranny! He's a gilded, dallyin' prince armed with the biting maw of an elite and distant peerage, beholden to no one, feastin' on the bones of those crushed beneath the yoke of serfdom!"
- an outlaw in Wargroove, talking about a dog

play Pokemon: The Baleful Night to have to ask to be kicked out of a cave

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#25 2019-May-15  08:58:50

seanbobe
TBGer
From: Forumtopia
Registered: 2014-Jun-30
Posts: 7,004

Re: Stop the Spambots!

DaEpikDude wrote:

"...so what are we waiting for?"

Carson: Uh, follow me I guess.

Carson begins walking toward the gate in front of the school.


My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

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