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Giant Board Game

Started by redgreenandblue, Apr 06, 2019, 09:36:34 AM

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redgreenandblue

Let's make a board game.

Make a turn whenever you want. Don't double-post unless 12 hours have passed.

On your turn
Roll a 1d6
Move forward that many spaces (say what square you landed on in your post)
Do the action said on that space
If you land on an empty space come up with something to happen when other people land it (similar to TGORADASWH incomplete)
If you get to the end add a new blank space anywhere on the board (specify where). Next time you roll start at the beginning again.

The Board

00 [] Start
01 [  ] If you land on this space, move to a random space. The start and the end is not included.* After that, go forward one space
02 [  ] Roll 3d6, move the total amount of spaces.
03 [  ] Roll a d6, move that many spaces, and do the action of the space you land on.
04 [  ] If you land on this square you take ownership of it. If you own this square the dice you roll at the beginning of each turn has one more side.
05 [  ] Roll a 1d5 and move that many spaces plus 7.
06 [] At any time you can add/overwrite a rule on any space in front of you instead of rolling. You can use this ability once.
07 [] At any time you can add 1 to your roll. You can use this ability once.
08 [  ] Take ownership of any space of your choosing.
09 [  ] If you land on this space, you now own this space. If someone else owns your space, you must move backwards for your next turn.
10 [  ] Make a turn for each player on Start
11 [  ] Roll again
12 [  ] Swap with the person closest to finish. In case of tie, the person who reached it first will be swapped.
13 [  ] Move 1 space for every unique ASCII character in your username.
14 [  ] Move to 1 space before end, and if you roll other than 1 in the next turn, you must move to start. After that, go forward one space*
15 [  ] Take your current post count and divide by 8. The remainder is how many spaces you advance. (Post Count modulo 8)
16 [  ] Roll 3d6. Average and round the result. Move that many spaces forward.
17 [  ] If you land on this space, you can add a phantom space anywhere, which is marked in gray. The phantom space disappears when 5 people pass through that space. If there are anyone on that space when it disappears, they are sent back to start.
18 [  ] If you land on this space, you move to the "end", and you go backwards until you win.
19 [  ] Phantom space: If 5 people pass through this space it disappears and anybody on it is sent to start. 3
20 [  ]
21 [  ] Move to any space within 3 spaces forward or backward of this space (excluding this space), and perform the action on that space.
22 [] Your roll is doubled if you are on this space
23 [] If you land on a space, you get an ability, which you get to send any player to the "end", and they move backwards until they win.
24 [  ] Roll 1d4 and get a card based on the result. Cards can be used once to do the effects of what is on the card. Cards: Move 5 spaces | Move someone 5 spaces back | Take ownership of a space | Switch directions (forwards/backwards)
25 [  ] Move someone else forward 1. After that, go forward one space*
26 [  ] If you land on this space move any person (except you) forward 10 spaces.
27 [  ] Roll a 2d6, pick the result you want, and move that many spaces forward.
28 [  ] If you land on this space, the next poster has to move your piece instead of their piece for next turn.
29 [  ] If you land on this space, move to the next occupied space (an occupied space is defined if at least 1 person is on this space).*
30 [  ] Roll again. Do the action on that space twice (If possible).
31 [] Swap with whoever has the fewest wins (pick if a tie?)
32 [  ] Delete the rule on another space.
33 [  ] Overwrite any space (except for this space) with a new rule.
34 [] Reset all counters to 0.
35 [  ] Add or remove an asterisk from any rule**
36 [  ] Do the action of a random space on the board.
37 [] Roll a 1d6. If you roll 1, go to the end.
38 [  ] If you land on this space, pick any rule on any space (other than this space), and then, pick another space (other this space or the space you picked) to be overwritten with that rule.
39 [  ]
40 [  ] Make a move for an opponent of your choice (including all actions) After that, go forward one space.
41 [  ] Roll 1d3, move yourself and a player of your choice that many spaces*
42 [] Add this text at the end of any other square's rule: "After that, go forward one space*". Adding this to a square with "After that, go back 1 space*" removes both texts and vice versa.
43 [  ] Anyone who is on this space at any time must take all their odd numbered rolls as backwards movement.
44 [] Roll 2d6. If both dice show a 4 or less, move forward the result of the higher die. If either die shows a 5 or 6, move forward the result of the smaller die.
45 [  ] Roll a d6 and "store" the result. You can use this as a replacement for any roll you want. (You can use this ability once.)
46 [  ] Do the action of a random space on the board.
47 [  ] Choose a number 1-10 and go back that many spaces. After that, go forward one space*
48 [  ] Send any player of your choice back to the start, but all of their rolls are doubled until they win. (you cannot use this on a player that is already at the start)
49 [  ]
50 [  ] You may REMOVE a space that isn't this one, the start, or the end.
51 [  ] Flip a coin.  If heads, go forward one space.  If tails, go back one space.
52 [  ] Add 1 to the counter and then go forward that many spaces. Counter
  • .
53 [  ] Choose a space with a rule that has a number. Add 1 to that number.
54 [  ]
55 [  ] End

(make sure to check if this has changed since I last updated it)

Other rules (I am still adding some so these can change a little):
Don't lie about your roll.
Try to make the game fairish.
If there are too many blank squares (~75%) I might remove a few.
If somehow someone else wins on your turn you can choose where the blank space goes
Your "wins" cannot be affected by anything but reaching the end

*Do not do the action on your new square.
    If the asterisk is not on the rule just assume you do the action on your new square
    If you land on a space that tells you to move an opponent's piece. they do not do the action on their new square unless otherwise noted.

To join just pick an unused color and make a turn. You start at Space 0.

Players:

Grey - redgreenandblue - 16 wins
Abilities/Items: Add 1 to your roll (x1), Send any player to the "end" and they move backwards until they win (x1)


Orange - Alex The JPEG - 3 wins
Abilities/Items: Add 1 to your roll (x1), Take ownership of a space (x1)


Red - seanbobe - 8 wins

Slate - Xenon - 4 wins
Abilities/Items:  Add/Overwrite a rule on any space in front of you instead of rolling (x1)


Cyan - DaEpikDude - 9 wins
Abilities/Items: Replace your roll with 6 (x1), Add/Overwrite a rule on any space in front of you instead of rolling (x1)


Yellow - realicraft - 3 wins
All rolls are doubled until next win

Purple - Jayfeather

Spring Green - Smiley100P - 1 win

Bluegrey - Seam49

Default - NotAJumbleOfNumbers - 3 wins

Green - Marb1

Teal - Wolfslime123
Abilities/Items: Add 1 to your roll (x1)


Brown - awesome-llama
Abilities/Items: Move 5 spaces (x1)
🌱

redgreenandblue

I will go first.
I'm grey

1d6 = 2
2. Go forward 3 spaces

5. Blank
All future people to land on tile 5 can switch spots with an opponent
🌱

Alex The JPEG

I'll be orange

1d6 = 6
Dang...

Do I still get to create a new space since space 1 is blank?
Check out my GitHub! You might find some neat stuff there!

POST PROGRESS (updated 12/15/2020)
██████░░░░ 0 - 10,000
░░░░░░░░░░ 6,000 - 7,000
███░░░░░░░ 6,000 - 6,100

Seanbobe

#4
I'm red.

1d6=4
4. Roll again.
1d6=6
8. End.

I reached end. Add a new square to the right of #5.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

redgreenandblue

Quote from: Alex The JPEGDo I still get to create a new space since space 1 is blank?
I didn't think of that. I guess I'll count making new spaces as an action, so in that case you can't make one.

1d6=6
I finished. I'll add my spot between 3 and 4.
🌱

Seanbobe

#6
1d6=2
2. Go forward 3 spaces.

I'm on #5.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

redgreenandblue

1d6=5
5. Roll again
1d6=1
5. Switch spots with an opponent
Enjoy the boost JPEG
🌱

Seanbobe

1d6=2
7. (Blank)

New rule for 7: Delete the rule on another square.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Xenon

I choose slate
1d6=4
4: If you stand on this square, on the next turn, your roll is doubled.
Road to 5K posts:
2K----2.5K----3K----3.5K----4K----4.5K----5K
It's time to battle in Colosseum!
My Discord: lightshatterz#2041

Blunderbus

I'll be cyan again

1d6 = 6

6 (Switch spots with an opponent)
I'll switch with grey (cyan on 1, grey on 6)

you're welcome rgb
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Seanbobe

1d6=1
8. Go to square 1.

:(
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

redgreenandblue

1d6=6
I win
epic

I add a new square at 10
🌱

Blunderbus

1d6 = 4

5: Roll again

1d6 = 6

11: win
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Seanbobe

My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

redgreenandblue

I'll randomize DaEpikDude's blank space.
random number 5-11=7

1d6=3
3 is blank

3. At any time you can add 1 to your roll. You can use this ability once.
🌱

Blunderbus

(whoops totally forgot to add a space)

1d6 = 3

3: At any time you can add 1 to your roll. You can use this ability once.

ok
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Seanbobe

1d6=5
5*2(square 4)=10

I reach the end. Add new square at #8.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

redgreenandblue

1d6=4
I land on 7, which is empty.

7. Anybody on this square can only roll a d2 (instead of a d6)
🌱

Seanbobe

1d6=6
I land on square 6.
I swap with Xenon.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

1d6 = 4
I'll use that +1 bonus that I got last time so I move 5 spaces (is this how it works?)

8: (empty)

New rule: Swap with whoever has the fewest wins. (If this is you then nothing happens)
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Seanbobe

1d6=3
10. Go to square 1.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Blunderbus

1d6 = 6

win

add a square at the end i guess
join Fragmented Future to RIDE A TRAIN! WOOOOOOO YEAH, TRAINS, BABY!

Seanbobe

My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404

Xenon

Road to 5K posts:
2K----2.5K----3K----3.5K----4K----4.5K----5K
It's time to battle in Colosseum!
My Discord: lightshatterz#2041

Seanbobe

1d6=6*2=12

End.

New square between 4 and 5.
My joke RPG: Instructions Unclear: The RPG of Memes
My serious RPG: Stop the Spambots!
My offline life: error 404