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Super Smash Bros. Except it's an RTD (v1.0)

Started by Starmeadows, Jun 19, 2018, 10:02:05 AM

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Starmeadows

You've seen the direct...
You've seen the involvement of everyone in the series*...
And now Mad Scientist Mashario Sakurai just randomly DMed me telling me, "You should actually create a role to dodge based on my series for the new Smash Brothers."
Alright, then.  Don't see why not.
"Yes, I am still alive."

Alright, This is how we're doing this.

Percentages?? yes.
Roll to dodge mechanics? Definitely.
A very confused GM who has no idea what the hecc he's doing??  Sextuple Check.
"Ha ha, you said -" Sakurai don't try me

But anyways, here are a couple ground rules-
-all standard TBG forums guidelines apply.
-Your proposed fighter, unless they're an OC, must originate from a videogame and appear on a Nintendo console.
-That's literally it.

...
"SMASHING"
bayo no
"DON'T [MESS] WITH A WITCH"
bad bayo
Ok so let me explain the modes

Smash
Holds up to sixteen players.  That's right, sixteen.  Bring it on. Lay it on me, I dare you.
-Characters, with exceptions, can be KO'd at as early as 100%.
-Usually an overshoot means you're either getting recoiled or punished.  oof
-There may be creative stages?? idk yet
-There are literally 8 team colors- Red, Blue, Green, Yellow, Orange, Cyan, Purple, and Fuchsia.  The teams will be grouped together in the HUD thing. Teams may be on or off.

Custom Smash
-Will be posted later.
For Fun
-All items and stages are allowed.  A stage is picked by Random.Org.  20 turns, no stocks.
For Glory
-Fox only, Final destination.  And maybe battlefield.  Depends on what the consensus is. 50 turns, 2 stocks each.  And this time there will be a stock limit regardless of players present.

Adventure Mode
This is literally just a straight-up RPG with the SSBRTD mechanics. You may claim up to six fighters as your characters.
-Please note that Getting KO'd simply means you're in Trophy Form for a bit.  You may only die if your trophy breaks, and that's pretty hard lemme tell ya

And that's pretty much it. lemme just post another post and yeah

*Except waluigi cri
But hey he's here tho so
Yay

Battle File Form-
File Name:
Player Limit:
Team Smash?:
Time:
Stock:
Stage:
Items Used:

Battle Character Form-
File name:
Character Name:
Character appearance:
Team Color:

Starmeadows

#2
Characters

Name:
Description:
Neutral Special:
Side Special:
Up Special:
Down Special:
Final Smash:
Other:

001- Mario
Unclaimed
Description: A nice ol boi, well rounded.  Average jump height, speed, and everything else.
Neutral Special: Fireball- This version goes pretty fast and bounces on the ground.  It only flinches on higher percentages (120, to be precise), and even then only on a 5. Only two may be spawned per turn. (0.5 AP, 12%)
Side Special: Cape- Flips everything.  And when we say everything, we mean everything, fighters and projectiles alike. (1 AP, 7%, or 1.5x reflected projectiles)
Up Special: Super Jump Punch- Basically a third jump.  The fist is in fact still able to connect. (1 AP, 15%)
Down Special: Fludd- Mario pulls out his machine and it releases this jet of water- great for botching enemy recoveries. (1-2 AP, 0%)
Final Smash: Mario Finale- Mario releases a pair of fireballs in any direction.  Said fireballs progressively cycle outward and burn all that stand in their path.  Great for starting forest fires. (6%, may hit multiple times.)
Other: x

002- Kirby
Unclaimed
Description: A cute puffball from a series filled with a surprising amount of eldritch horrors. He's floaty, has six jumps in total, and is easily capable of quite a bit.
Neutral Special: Inhale- Kirby sucks an unfortunate victim (in critical range) in his belly (1 AP), and can either spit them out as a star (6%) or copy their own Neutral Special (8%).
Side Special: Hammer Flip- A chargeable move that can easily fire Kirby's enemies into oblivion on medium percentages. (0.5-3 AP, 19-37%, potential recoil on a [6])
Up Special: Final Cutter- Kirby ascends at a decently fast rate and descends at the equal with a sword in both his hands (1 AP, 4%).  The sword also creates a short-range shockwave (6%) upon contact.  The descent is able to meteor smash.
Down Special: Stone- Kirby turns into a stone and crashes on anyone below him. Deals pretty high knockback as well.  (2 AP, 18%)
Final Smash: Ultra Sword- Kirby pulls out a huge sword from somewhere or somewhen and does a huge high-knockback combo on unfortunate enemies. (40%)
Other: this should be fun.

003- Link
Unclaimed
Description: There are many variations of this nice ol boi but lets go with his portrayal in Breath of the Wild- he's great there!!
Neutral Special: Traveler's Bow- Link fires an arrow at someone else.  He can pick up arrows that miss and fire a double shot with the second. (1 AP, 12%)
Side Special: Boomerang- A medium-range weapon that does great o the return stage. (0.5 AP, 8%)
Up Special: Revali's Gale- Link brings out his paraglider and an updraft is created.  It's a great recovery move, but does not do any damage.  His Hero's Spin is now a Down Smash. (1 AP)
Down Special: Remote Bomb- Link spawns a bomb (0.5 AP) that he can throw (0.5 AP) and detonate (0.5 AP, 12%) at any time.  This move is capable of hurting link, however.
Final Smash: Ancient Arrow- Link fires an ancient arrow after aiming for a bit.  (1 AP, 48%)
Other: In adventure mode link has a limited amount of both arrows he can use (32 for normal, 4 for ancient).  He can pick these up, along with other arrows he acquires, and is able to craft Ancient Arrows with the scraps he has.  If he's KO'd in the same mode, Mipha will immediately bring him back on 0%, usable once per day.  His shielding mechanism is Daruk's Protection (which breaks after three hits to anything), and Urbosa's Fury really has no place in his moveset.  Sorry, Urbosa.

004- Samus
Unclaimed (She and Zero Suit Samus [29] counts as one fighter in Adventure Mode.)
Description: A bounty hunter in a suit concealing enough to not reveal her gender, which lead Nintendo to come up with one of the crappiest plot twists in the eighties.
Neutral Special: Charge Shot- Charges a ball of energy (0.5-2.5 AP) and fires it (3-25%).  Samus can keep a full charge and KO someone with 128% with it.
Side Special: Missile- Samus... Fires a missile.  Long Range, +1 on accuracy. (0.5 AP, 5%.).  She can also fire a straight missile dealing 10%, sacrificing the +1 on accuracy.
Up Special: Screw Attack- An energy-discharging somersualt.  Good recovery move. (12x1%, 4% recoil on [1] and [6])
Down Special: Morph Ball- Samus Curls into a morph ball.  Bombs (5%) may be implanted.  Great for bomb jumping on good rolls.
Final Smash: Zero Laser- Samus fires a beam you would see in Dragonball Z or something.  May be angled. (24x8%)
Other: x

008- Pikachu
Claimed by leapinleapoardstar
Description: He's based on a squirrel, despite what one may think.  They're a pretty fast boi as well.
Neutral Special: Thunder Jolt- Discharges a slow-moving ball of electricity in a semicircle pattern.  (0.75 AP, 10%)
Side Special: Skull Bash- Pikachu becomes a living battering ram.  Chargeable. (0.5-2 AP, 6-21%)
Up Special: Quick Attack- This move always goes first- Pikachu dashes at an extremely fast speed in any direction, including upwards.  Good recovery move. (1 AP, 2x2%) (Hint- try calling it QUICC ATTACC for a random bonus effect.)
Down Special: Thunder- Summons a bolt of DIVINE RETRIBUTION above him, SMITING THE GUY THO ATTEMTS TO DOWNWARD THRUST (m) THEM WITH POWERRR (1.5 AP, 15%, 6% recoil on a [1])
Final Smash: Volt Tackle- Pikachu BECOMES A BALL OF DIVINE RETRIBUTION, ELECTROCUTING ALL THEY TOUCH... for two turns. (16% per shock)
Other: the Female Pikachu is a common pallet swap.  You're welcome.

028- Pit
Claimed by Smiley100P
Description: A flightless angel, captain of the guard.  He can flap his wings a few times, but must rely on her goddess for full temporary flight.  He usually uses his bow to fight, which can be separated into two blades of gold.
Neutral Special: Palutena Bow- Pit takes a second to fire an arrow at a target with +1 to its accuracy roll due to Pit's ability to control it. (1 AP, 9%)
Side Special: Upperdash Arm- Pit takes an orange-and-blue weapon thing and thrusts himself a short distance, uppercutting whoever gets in his way. (0.5 AP, 11%)
Up Special: Power of Flight- Pit launches to the air and glides back to the stage.  In adventure mode, this may not work if Palutena has reason against granting him this, but only in adventure mode. (1 AP, 0%)
Down Special: Guardian Orbitars- A couple shields that creates larger shields that can reflect any and all projectiles  and deflect attacks.  They can block up to 50% of damage. (1 AP, 1.5x on Projectiles)
Final Smash: Three sacred Treasures- Pit, feeling flashy, brings out a flashy bow (a 15% shot with +2 accuracy), flashy armor (0.2x damage, no knockback), and especially flashy wings (Increased mobility, all around.).  Oh, and a mirror.  That's also a thing, apparently.  The trabsformation lasts for two turns, followed by six beams of light descending from the heavens that, while easy to dodge, Deal 24% damage and pretty high knockback.
Other: x

029- Zero Suit Samus
Unclaimed (She and Samus [04] counts as one fighter in Adventure Mode.)
Description: A bounty hunter in an obnoxiously tight suit.
Neutral Special: Paralyzer- Fires a small, Paralyzation-based Energy Charge. (0.5 AP, 5%)
Side Special: Plasma Whip- Samus fires a swirling plasma whip that can hit multiple times based on a potency roll.  The tip is the best bet. (1 AP, 4-7.5%)
Up Special: Boost Kick- Samus activates her jet boost and does a couple flips and kicks making Mario look like a someone who couldn't dodge a slow-moving wrecking ball. (1 AP, 6%)
Down Special: Flip Jump- Samus does an even more impressive 720-degree flip (0.75 AP), which may be accented with a helpful kick (14%).
Final Smash: Zero Laser Gunship- Samus Gets on her gunship (which appears out of nowhere) and dons her power suit, firing a blast that can be angled very easily. (3 AP, 24 x 8%)
Other: oof

062- Corrin
Definitely claimed by Leapinleapordstar.
Description: The local Avatar Protagonist of Fire Elblem Fates. are they a boi or a girl?  Or other?  They do seem to be Part-dragon tho???????
Neutral Special: Dragon Fang Shot- Corrin turns their hand into a dragon letting out this huge ball of water, which has the capacity to paralyze a fighter.   (0.5-2 AP, 3-10%)
Side Special: Dragon Lunge- Corrin hops into the air and attempts to drive a spear into a someone, complete with an optional kick. (1 AP, 15% (spear), 12% (kick))
Up Special: Draconic ascent- Corrin literally just ascends with these nice ol dragon wings they sprouted for the occasion. (1 AP, 5%)
Down Special: Counter Surge- A counter move where Corrin, if hit, creates two bursts of water that can launch certain opponents at highish percentages into oblivion. (0.5 AP, 1.3x, minimum 8%)
Final Smash:  Torrential roar- Corrin transforms into a dragon and fires a high-knockback whirlpool in the direction of anyone close. (40%)
other: Help

201- Snivy (Created by Thartler)
Claimed by Thartler
Description: You know, a small, leafy lizard being from Pokemon, that seems to be a bit too 'royal'. Confusing it with Snake turns at best a weird outcome, making you laugh. Worse, if it takes it as insult. Avoid startling it, and you'll be good to be friends with... if you could, of course.
Neutral Special: Whirlwind Wand: Snivy conjures whirlwind to knock back the foe. It has no damage value, but higher than usual knockback, making it a recovery cancellation or KO move. (1 AP)
Side Special: Leaf Blade - Snivy conjures two leaf blades, and twirls them around, then slashes it in X shape, all taking one second. Not that good for KOing, as it takes 500% to KO a Kirby. (1 AP, 12.5%)
Up Special: Leaf Tornado - Snivy conjures a tornado of leaves to wind itself up. It is good recovery move, doubling as good damaging move. (1 AP, 6x2%)
Down Special: Growth/Slam. Snivy channels it's height though rooting down, then slams the foe with overgrown tail, reducing to normal size later. It can KO at low percentages, unless missed, which can happen commonly. (0.5-2.5 AP, 4-25%)
Final Smash: Royale Blade: Snivy briefly evolves into Serperior, channelling its Leaf Blade to grow to the giant size, then slashing it, with P:SMD styled flavour "Serperior dealt 25 damage to " and knocking it flying. If that KO'd character, it adds " fainted/was defeated". Then it turns back into Snivy.
Other: It's Side Smash is Vine Whip, Up Smash is Twister, Grabbing move is Wrap, then it can hit with Drain, throw it with either Slam (neutral), Confuse Wand & Throw (front), Sleep Wand & Throw (down), Throw & Silver Spike (up), or Throw & Golden Fossil (behind).
Very bad in aerial combat, as it takes double knockback when flying. However, not easy to knock into air despite being light, either.

202- Waluigi
Unclaimed, requested by Objecty
Description: WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa (Waluigi is the best character in the roster, easily. He has three jumps, excellent running speed, and tennis rackets!)
Neutral Special: Ooo Fire- Waluigi thrusts his arms and fires a fireball at the opponent. The fireball defies gravity and rises. (1 AP, 9%)
Side Special: Tennis Raccet- Waluigi throws a tennis racket. When fully charged, this may KO at 80%. (0.5-3 AP, 4-16%)
Up Special: WALUIGI TORNADO- Waluigi Spins in the air and ascends like the complete oddball he is. (0.75 AP, 12x2%)
Down Special: BURY HIM- Waluigi stomps on the ground five times. if the move hits, it may bury someone. (5x4%)
Final Smash: Waluigi screm- A focused attack where Waluigi, with a megaphone, screams as loudly as he could. It's a one-time hit. Excellent KO potential. (1 AP, 55.5%)
Other: ...WA

203- Torracat (leapinleapordstar)
Claimed by Leapinleapordstar
Description: A nice ol fire cat from Pokemon Sun and Moon. Its bell produces flames (how does a bell produce flames)
Neutral Special: The good ol fireball, basically the same as Mario. (0.5 AP, 12%)
Side Special: Tail Whip. This move differs from the Pokemon move as it deflects fighters and projectiles alike. (no it's not just a mario clone) (1 AP, 7% or 1.5x reflected projectiles)
Up Special: Flame Charge. Torracat surrounds itself with fire and charges into the air. Good for recovery. (1 AP, 6x3%)
Down Special: Counter. A counter move in which, if Torracat gets hit, it sends out giant bursts of flame, damaging anyone nearby. (0.5 AP, 1.3x)
Final Smash: Menacing Moonsault. Torracat evolves into Incireroar and uses its Z-Power, uses the move Menacing Moonsault. It devolves back into Torracat afterwards. (3 AP, 60%)
Other: I claim it plz :p

204- Rebecca
Unclaimed, partially requested by RekekkaTheFabulous
Description: A daughter of a Pheraean village chieftain, Rebecca is tomboyish, helpful, bright, and enjoys cooking.  Copied that off the Fire Emblem Wiki.  She is very strong and fast and uses quite a few effective ranged attacks, but in turn her vertical recovery succs
Neutral Special: Bow Shot- Rebecca... fires her Bow.  Chargeable. (0.5-2 AP, 4-12%)
Side Special: Drop Kicc- Rebecca flips exaggeratedly and thrusts her two feet in an angleable direction. (1 AP, 9%)
Up Special: Grappling Bowshot- Rebecca attatches a rope to an arrow and fires.  The rope is pretty long, and ledges are automatically targeted so thats good?? (1 AP, 4%)
Down Special: Counter 5.0 :eyeshake:- Yet another short-window counter, but hey it's 1.5x this time?? thats ok i guess. (1 AP)
Final Smash: Critical Hit- Rebecca fires her bow but it's a 60% OHKO (0.5 AP)
Other: idk lol

204ε- Wolt
Unclaimed
Description: Rebecca's and maybe Raven's??????????^42 son.  You will never amount to anything, Wolt.  You're just like your mother.
Neutral Special: Bow Shot- Wolt Fires his own bow! (1-2 AP, 6-14%)
Side Special: Lunge- Wolt isn't nearly as acrobatic as his mom, right??  He uses a sword here. (1.5 AP, 11%)
Up Special: Grappling Bowshot- Wolt also attatches a rope to an arrow and fires, butt in contrast said rope is a smidge longer. (1 AP, 4%)
Down Special: Counter 5.5 aa- A counter.  with a bow.  ok (0.75 AP, 1.45x)
Final Smash: Critical Hit- Wolt fires his bow but it's a 60% OHKO (0.5 AP)
Other: oof

205- Raven
Unclaimed, fully requested by RekekkaTheFabulous
Description: Raven is...Apparently from the same universe as Rebecca and Roy? Lotsa Rs my fam.  Apparently he's OP tho lol
Neutral Special: Piercing Blade- A blade that can pierce shields when fully charged. (0.5-1.5 AP, 6-16%)
Side Special: Hatchet throw- Raven throws an axe.  Also chargeable.  Fully charged throws can KO at 64%. (0.5-3 AP, 8-38%)
Up Special: Hatchet Lob- Raven lobs a moderate-knockback hatchet in a manipulatable direction (1 AP, 12%), and when its right on its peak Raven inexplicably just jumps over to it no matter where he is and crashes on the ground, hatchet in hand. (18%)
Down Special: Counter +-+ - Another short window, 1.2x counter. (1 AP)
Final Smash: Critical Hit- Like everyone else in the FE universe, Raven flies a distance and swings his sword.  Can KO at 0%. (1 AP, 60%)
Other: oooooooooooooooooooooooooof

206- Vaporeon
Claimed by Yours Truly
Description: Vaporeon is the water-bending Eeveelution and she loves her job as a [REDACTED] Natural Habitat Protector.  She may or may not have a boyfriend as Pikachu, I literally don't know this.
Neutral Special: Water Gun- Vaporeon fires a puddle of water on the ground. (0.5 AP, 3%)
Side Special: Bubble Blast- Vaporeon fires some bubbles at something.  This move pushes her backwards in midair.  (0.5 AP, 8%)
Up Special: Thinking with puddles- Vaporeon dissolves into a puddle of water (which sticks if used on the ground) and reappears where her other puddle is, delivering a well-deserved tail slap to anyone who dares stand on or near it. (0.75 AP, 12%)
Down Special: Aqua Ring- Vaporeon ascends briefly, forms a ring-pose-thing, and slaps with her tail.  Chargeable, able to kill at 120%. (0.5-1 AP, 6-12%)
Final Smash: Hydro Pump- Vaporeon fires a blast of above-average pressured water.  While this move does no damage, the water is very fast moving and can can send a fighter across Palutena's Temple in three seconds. (2.5 AP)
Other: This character is a loving tribute to Super Smash Land/Rivals of Aether developer Dan Fornance

207- An Actual Fox
Unclaimed
Description: This was originally a joke character by Tymewalk for his own iteration of Smash Bros, so I thought I might post it here haha
Neutral Special: Bark- Do foxes bark? Eh, whatever. Push your opponent back slightly and deal 4-7% damage depending on the roll of the die. (0.5 AP)
Side Special: Bite- Lunge towards your foe, and bite them. (0.75 AP, 12%)
Up Special: AIR SLASH- Leap into the air, claws unseathed. (0.5 AP, 11%)
Down Special: Curl- Curl up into a ball and roll a short distance (1 AP, 4%).  Cancelable with a claw to an opponent's face. (12%)
Final Smash: Howl- Call your bretheren to stampede on foes in front of you (1 AP, 44x4%), ending with a swift blow to the gut (12%).
Other:

208- Ball man (-TerrariaDude555-)
Unclaimed
Description: a guy in a ball that can Roll around.
Neutral Special: laser turret- fires lasers rapidly at target, dealing 6% damage with each shot.  (0.25 AP)
Side Special:  firenova- shoots fireball that, upon contact, implodes, dealing high damage and sends fiery shrapnel everywhere. (1.25 AP, 24%)
Up Special: sky boost- boosts Ball man and his ball into the sky, reducing chance of being hit for a turn. (1 AP)
Down Special: Armour repair- he ls to full health. Sacrifices turn and cannot attack. (3 AP)
Final Smash: beam turret: launches 3 powerful laser beams at target, dealing very high damage. Deals quite a bit of knockback. (24x4%, 3 AP)
Other: :rehtO

209- Bellboyant
Unclaimed
Description: A scrapped gen 2 Pokemon with a simplistic design.  We love it, we really do.  Bellboyant uses the light of the moon and the ring of their tail to fight.  And their claws, that too.
Neutral Special: Moon Beam- a chargeable beam attack.  The minimal charge is a short-range light in front of Bellboyant, and the full charge crosses the entirety of Battlefield. (0.5-2 AP, 4-24%)
Side Special: Pursuit- Bellboyant pounces forward the length of four kirbies, a dark tail following them.  If the target attempts to dodge, the damage done will be multiplied by 1.5. (1 AP, 12%)
Up Special: Bell Burst- Bellboyant's bell charges a powerful ring that creates a small shockwave and propels Bellboyant in any direction they choose. (0.5-1.5 AP, 6-16%)
Down Special: Moonlight- Bellboyant charges a powerful strengthening spell, the full charge taking six seconds (a full turn). When activated, the spell heals Bellboyant by 32%, and their attack and defense values are multiplied by 1.5 for the next pair of turns. (0.5-3 AP, 0 AP on activation)
Final Smash: Moon Blast- a small white rim of life appears in front of bellboyant.  Anyone caught in the circle is trapped ans is forced to take the full force of a large, vertical beam of moonlight from above the stage. (2 AP, 48%)
Other: x

210- Ninjabread Man (Tymewalk)
Claimed by Tymewalk
Description: Ninjabread Man bakes the competition! He's punny! He's broken! He has a 1.5/10 rating from IGN! And now, he has an amazing moveset, which has more effort than his actual game!
Neutral Special: Cookie Cutter- Ninjabread Man punches a stamp I to some dough, then fires it into his enemies! (1 AP, 3-6%)
Side Special: Sugar Rush- Ninjabread Man dashes to the side with his icing, shoving enemies backwards! (2 AP, 8-12% at close range, 6-9% at long range)
Up Special: Ninjump- Ninjabread Man leaps up into the air with his sword, stealthily avoiding projectiles in the middle. (3 AP, leaves you helpless, deals 10-15% on hit)
Down Special: Carbon Copy- Ninjabread Man takes his enemy's attack, and steals it! He can then unleash it on his opponents! (3 AP, deals 80% of the original attack's damage, rounded down, unleashing will use 2 AP minimum, higher if the attack requires more)
Final Smash: Half-Baked- Ninjabread Man T-poses because his animations weren't finished for this part of the game, then glitches his enemies into oblivion! (~45%)

211- Andy (DaEpikDude)
Unclaimed
Description: What's an airport again? (he's that guy from advance wars, he has wrenches and is an idiot). Average everything because consistency with games
Neutral Special: Infantry guy: Summons an infantry guy. Shoots people for a few turns or until it's poked. (1 AP, lasts for like 2-3 turns, does like 8% damage each turn)
Side Special: Wrench Toss: Uncreative throw of a wrench. You can probably guess what it does. (0.5 AP, 15% damage)
Up Special: Mini Copter: Lifts into the air with a helicopter thing. Damages enemies caught in the blades. (1.5 AP, 5% to 30% damage)
Down Special: Mechspam: Summons a mech unit. They shoot a missile and then disappear for some unexplainable reason. (2 AP, 35% damage)
Final Smash: Hyper Upgrade: Heals a bit + gets extra firepower for a few turns. (heals 50%, 25% extra damage, lasts 2 turns)
Other: What's an airport again?????????????????????????//

212- Ninten
Unclaimed.
Description: The main character from EarthBound Beginnings. Ninten's faster than Ness but deals a bit less damage and is a bit lighter (somewhere between Ness and Lucas)
Neutral Special: 4th Dimension Slip: Hey look another arcy special! It goes a little faster that Lucas's PK Freeze  and has a decent AoE radius but when it connects instead of damaging it transports them somewhere else in the stage (above ground, and hazards don't count as "ground"). (1-2 AP, 0% damage)
Side Special: PK Fire: Shoots 3 weak bolts of fire in a spread. (1 AP, 8% damage, increased hit chance because spread shot)
Up Special: PK Thunder: Basically the same as Ness's and Lucas. Acts more like Lucas's with the penetrating. (2 AP, either 4% damage, can hit multiple times OR 20% damage w/ knockback, might knock self off stage)
Down Special: PSI Magnet: Yep, you know what this does. (1-3 AP, 3% damage on exiting cancel for the lulz, absorbs energy attacks, easier to absorb if more AP's used, cancelled when hit)
Final Smash: PK Beam: Hey a unique final smash! Wait it's just Starstorm. ...it looks cool tho? (4% damage lots of times, hits more the closer opponent is to stage centre, knockback once it finishes)
Other: idk what good damage numbers look like change these if they suck

213- Harbringer (CrazeePi)
Claimed by CrazeePi.
Description: Not a specific character, but rather a class from Etrian Odyssey V. Shows off how edgy they are by fighting with a scythe.
Neutral Special: Miasma Armor-
Upon use, the Harbringer will gain 1 turn of Miasma Armor. Using this while already under the effects of Miasma Armor will cause it to lengthen by 1 turn.
The effects of Miasma Armor are:
- Altering their other specials (unless your name is Kirby)
- Extra 5% damage bonus gained per turn (stacks up to 20%, lost if the Harbringer loses their Miasma Armor)
- Extra 5% damage reduction gained per turn (works the same way as the damage bonus)
(0.5 AP, 5% (self inflicted))
Side Special: Bloody Reap (ow the edge)-
If the Harbringer doesn't have Miasma Armor, this move will do absolutely nothing.
If they do, then the Harbringer will fly across the stage a good distance. If the Harbringer hits someone while doing this, they'll slash them 4 times, with only the 4th doing any knockback.
The downside is that the Harbringer loses their Miasma Armor after using this move, though it still benefits from the damage bonus they once had.
(2 AP, 4x8%, 12% (self inflicted))
Up Special: Paralyzing Reap-
Basically just Marth's Up Special but it works a bit differently.
If they don't have Miasma Armor, then they'll go 0.8x the height of Marth's Up Special.
If they do, they'll go 1.2x the height of Marth's Up Special and paralyze whoever they hit.
(1 AP, 9%)
Down Special: Eroding Miasma-
Causes a cloud of Miasma to appear in front of the Harbringer, about 1/3rd the size of Final Destination. While in this Miasma, opposing fighters will take 20% more damage (increased by a further 20% if the Harbringer has Miasma Armor when the summon it for a total of 40%).
This cloud will last 2 turns before disappearing. If used while there's still a cloud, the old cloud will disappear.
(1 AP)
Final Smash: Judgement (AKA Counter 7.0, maaaan) + Fatal Reap-
For a short period of time after using this, the Harbringer will use Judgement as a counter. If Judgement activates, a cloud of miasma will burst around the Harbringer, causing anyone caught in it to instantly fall asleep.
Afterwards, regardless of whether or not Judgement activates, the Harbringer will afterwards use Fatal Reap on the area around them. This, on it's own, does decent knockback to anyone it hits and is pretty much unimpressive.
However, if it hits someone who's asleep (whether from Judgement or another source), Fatal Reap will suddenly do instant-kill knockback.
(32%, 64% if asleep)
Other: I don't know why I keep capitalizing Harbringer even though it's not someone's name.

214- Excitebiker (bc why not, submitted by CrazeePi again)
Claimed by CrazeePi.
Description: Fights while riding their Excitebike. Takes a moment to stop moving when on the ground. Due to them being separate entities, if Excitebiker uses certain moves (marked with a *) while moving, he'll continue to roll around while using that move.
Forward Smash*:
Excitebiker takes out a hammer and swings it in front of him. Can be angled.
(15% (not angled), 17% + extra knockback (angled up), 14% (angled down))
Up Smash*:
Excitebiker blows up a bomb above his head.
(12%)
Down Smash:
Two ramps appear around Excitebiker (high end away) before immediately disappearing. Damage and knockback depends on what part of the ramp hit (high end does more damage/knockback, low end basically does no knockback).
(5%-17%)
Neutral Special*: Pie-
Excitebiker throws a pie forward. Nothing exciting about this, aside from it flinching opponents easily.
(0.5 AP, 4%)
Side Special: Soccerball (or Football, idc)-
Excitebiker kicks an oversized soccerball up. Does good knockback.
(1 AP, 9%)
Up Special: Turbo Jump-
Excitebiker flies up and forward, leaving behind a trail of flames. Gives more horizontal recovery then vertical.
(1 AP, 12%)
Down Special^: Spinout-
If this is used in the air, Excitebiker does a flip. If they use it on the ground or hit the ground while flipping, the bike will spin out and send the Excitebiker flying forward. The Excitebike will teleport to the Excitebiker as if nothing happened when the Excitebiker hits the ground or they feel like having it teleport to them. Does more damage and sends the Excitebiker further if they hit the ground while flipping.
(1 AP, 8% (bike spinout/flip), 10% (flip into spinout), 6% (flying Excitebiker), 7% (flip into spinout flying Excitebiker))
Final Smash: POW-
Excitebiker glows and sparkle, before quickly flying forward in a straight line, leaving a trail of fire as they fly. Teleports back to where they unleashed their final smash afterwards.
(50%)
Up Taunt*:
Excitebiker does a wheelie and gives a thumbs up.
Side Taunt*:
Excitebiker shakes a tambourine.
Down Taunt*:
Excitebiker throws their arms into the air and yells "NOTHING!"
Other: NOTHING!

Starmeadows

#3
Mechanics

-Action Points: Each character has three action points per turn (with exceptions.)  Certain moves exhaust more than others.
-Flowerheading: A status aliment that deals 12% per turn.  Usually wears off in three turns.
-Paralyzation: A status aliment that cancels all actions for that turn.  No effects afterwards.
-Range: There is no clear-cut exact distances, but rather range ranks: Critical, Dangerous, and Safe.  Characters in critical range lose 1 to their shielding and dodging rolls due to the amount of precise reflexes required.
-Shielding: A character may choose to shield an attack instead of dodging.  The shield blocks all attacks, but not grabbing.  Be careful about that.  There are also certain properties that may cause the shield to break, causing the fighter to be stunned.  However, if the shielding roll is [5], then  the fighter gains a small Priority Bonus to their attacks next turn.
-Stunning: A status aliment that prevents the character from moving at all for a turn.
-Sudden Death: what happens when there is a tie for first place.  Characters have 300% damage on them (making almost all contact deadly) and if there's no proper fighting then the Blast Zones will contract, making the range automatically critical.

Items

-Smash Ball: a ball that just floats round the stage.  Allows a character to use their final smash if broken.
-Assist Trophy: a character aid in a case! Activates immediately as you pick it up.
--RC Plane (Neighborhood Games): A kid flies his RC plane around for a bit, dealing 5% on contact. Can hit up to 3 times on anyone in close range.
--Billy (Billy the Wizard: Rocket Broomstick Racing): Billy flies across the stage once, dealing 12% to anyone in his way.
--Teen Action Girl Squad (Action Girlz Racing): The girls speed across the length of the stage, dealing 2% to each person they hit. There are 8 girls, but they can only hit one person each.
--Trixie (Myth Makers: Trixie in Toyland): Trixie sets out some sharp plastic toys on the battlefield, dealing 8% to whoever steps on them. (Trixie disappears after 2 turns or after her toys are stepped on.)
--Jill Evans (Cake Mania: In The Mix): Jill trips and spills her cake batter on a nearby enemy, dealing 15% to them and shoving them backwards.
--Carly Shay and Sam Puckett (iCarly 2: iJoin the Click!): Carly and Sam film their next episode on-location, talking a lot about how excited they are and mentioning what's happening on the battlefield. (This is similar to Mr. Resetti monologuing, and much like his Assist Trophy, it does no damage.)
--Seeker (Celeste): Flies around the stage, attempting to ram into people, dealing 8% damage with good knockback. Hitting them a few times will cause them to drop down and become inactive for a turn or two before sending out a high knockback no damage shockwave around them and becoming active again. Basically acts the exact same way as they do in the game.


Stages

-Battlefield: a simple platform in the sky with three smaller platforms.

Starmeadows


Prism

she/her | hyper-obsessed Pokémon fan | Necrozma and Zoroark my beloveds

join Fragmented Future to forget that fairy types are immune to dragon-type moves

Starmeadows

Quote from: leapinleopardstarI want to do corrin
ok

Prism

she/her | hyper-obsessed Pokémon fan | Necrozma and Zoroark my beloveds

join Fragmented Future to forget that fairy types are immune to dragon-type moves

objecty

:o you still active here smiles?


anyway i will join if you add waluigi
I don't use this website anymore (although I may check in or post occasionally), and have not for a while now. Sincerest apologies if you were wishing to communicate with me.
The vast majority of the things I have posted on here are old, and I regret them extremely. My attitude (i.e. annoyingness level (i.e. very high)) in such posts are (hopefully) not indicative of my current attitude (i.e. probably considerably less annoying). I thank all of my friends from earlier times here for tolerating my ignorance and idiocy.
Thank you.
(Also, I don't normally talk (well, type) like this. I just think it's fun. Bye.)

Prism

Btw the name of Corrin's down special is Counter surge
she/her | hyper-obsessed Pokémon fan | Necrozma and Zoroark my beloveds

join Fragmented Future to forget that fairy types are immune to dragon-type moves

Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Starmeadows

Quote from: ThartlerOkay, can Dialga count?
As a fighter, no.

Faressain

Quote from: Smiley100P
Quote from: ThartlerOkay, can Dialga count?
As a fighter, no.

Aw snap...

So, I'm going to use, this Snivy in SMD!
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Starmeadows

#13
Quote from: Thartler
Quote from: Smiley100P
Quote from: ThartlerOkay, can Dialga count?
As a fighter, no.

Aw snap...

So, I'm going to use, this Snivy in SMD!
Thats good
But im not creating a moveset for this boi sorry
diy B33

Faressain

Name: Snivy
Description: You know, a small, leafy lizard being from Pokemon, that seems to be a bit too 'royal'. Confusing it with Snake turns at best a weird outcome, making you laugh. Worse, if it takes it as insult. Avoid startling it, and you'll be good to be friends with... if you could, of course.
Neutral Special: Whirlwind Wand: Snivy conjures whirlwind to knock back the foe. It has no damage value, but higher than usual knockback, making it a recovery cancellation or KO move. (1 AP)
Side Special: Leaf Blade - Snivy conjures two leaf blades, and twirls them around, then slashes it in X shape, all taking one second. Not that good for KOing, as it takes 500% to KO a Kirby. (1 AP, 12.5%)
Up Special: Leaf Tornado - Snivy conjures a tornado of leaves to wind itself up. It is good recovery move, doubling as good damaging move. (1 AP, 6x2%)
Down Special: Growth/Slam. Snivy channels it's height though rooting down, then slams the foe with overgrown tail, reducing to normal size later. It can KO at low percentages, unless missed, which can happen commonly. (0.5-5 AP, 4-25%)
Final Smash: Royale Blade: Snivy briefly evolves into Serperior, channelling its Leaf Blade to grow to the giant size, then slashing it, with P:SMD styled flavour "Serperior dealt 25 damage to " and knocking it flying. If that KO'd character, it adds " fainted/was defeated". Then it turns back into Snivy.
Other: It's Side Smash is Vine Whip, Up Smash is Twister, Grabbing move is Wrap, then it can hit with Drain, throw it with either Slam (neutral), Confuse Wand & Throw (front), Sleep Wand & Throw (down), Throw & Silver Spike (up), or Throw & Golden Fossil (behind).
Very bad in aerial combat, as it takes double knockback when flying. However, not easy to knock into air despite being light, either.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Starmeadows

Quote from: ThartlerName: Snivy
Description: You know, a small, leafy lizard being from Pokemon, that seems to be a bit too 'royal'. Confusing it with Snake turns at best a weird outcome, making you laugh. Worse, if it takes it as insult. Avoid startling it, and you'll be good to be friends with... if you could, of course.
Neutral Special: Whirlwind Wand: Snivy conjures whirlwind to knock back the foe. It has no damage value, but higher than usual knockback, making it a recovery cancellation or KO move. (1 AP)
Side Special: Leaf Blade - Snivy conjures two leaf blades, and twirls them around, then slashes it in X shape, all taking one second. Not that good for KOing, as it takes 500% to KO a Kirby. (1 AP, 12.5%)
Up Special: Leaf Tornado - Snivy conjures a tornado of leaves to wind itself up. It is good recovery move, doubling as good damaging move. (1 AP, 6x2%)
Down Special: Growth/Slam. Snivy channels it's height though rooting down, then slams the foe with overgrown tail, reducing to normal size later. It can KO at low percentages, unless missed, which can happen commonly. (0.5-5 AP, 4-25%)
Final Smash: Royale Blade: Snivy briefly evolves into Serperior, channelling its Leaf Blade to grow to the giant size, then slashing it, with P:SMD styled flavour "Serperior dealt 25 damage to " and knocking it flying. If that KO'd character, it adds " fainted/was defeated". Then it turns back into Snivy.
Other: It's Side Smash is Vine Whip, Up Smash is Twister, Grabbing move is Wrap, then it can hit with Drain, throw it with either Slam (neutral), Confuse Wand & Throw (front), Sleep Wand & Throw (down), Throw & Silver Spike (up), or Throw & Golden Fossil (behind).
Very bad in aerial combat, as it takes double knockback when flying. However, not easy to knock into air despite being light, either.
Accepted!! <3

Faressain

Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Starmeadows

Quote from: objecty:o you still active here smiles?


anyway i will join if you add waluigi
Haha ok
(Sorry I just saw this lol)
(I'll pm you concerning wALUIGI on fh ok??)

Prism

Name: Torracat
Description: A nice ol fire cat from Pokemon Sun and Moon. Its bell produces flames (how does a bell produce flames)
Neutral Special: The good ol fireball, basically the same as Mario. (0.5 AP, 12%)
Side Special: Tail Whip. This move differs from the Pokemon move as it deflects fighters and projectiles alike. (no it's not just a mario clone) (1 AP, 7% or 1.5x reflected projectiles)
Up Special: Flame Charge. Torracat surrounds itself with fire and charges into the air. Good for recovery. (1 AP, 6x3%)
Down Special: Counter. A counter move in which, if Torracat gets hit, it sends out giant bursts of flame, damaging anyone nearby.
Final Smash: Menacing Moonsault. Torracat evolves into Incireroar and uses its Z-Power, uses the move Menacing Moonsault. It devolves back into Torracat afterwards. (3 AP, 60%)
Other: I claim it plz :P
she/her | hyper-obsessed Pokémon fan | Necrozma and Zoroark my beloveds

join Fragmented Future to forget that fairy types are immune to dragon-type moves

Starmeadows

Quote from: leapinleopardstarName: Torracat
Description: A nice ol fire cat from Pokemon Sun and Moon. Its bell produces flames (how does a bell produce flames)
Neutral Special: The good ol fireball, basically the same as Mario. (0.5 AP, 12%)
Side Special: Tail Whip. This move differs from the Pokemon move as it deflects fighters and projectiles alike. (no it's not just a mario clone) (1 AP, 7% or 1.5x reflected projectiles)
Up Special: Flame Charge. Torracat surrounds itself with fire and charges into the air. Good for recovery. (1 AP, 6x3%)
Down Special: Counter. A counter move in which, if Torracat gets hit, it sends out giant bursts of flame, damaging anyone nearby.
Final Smash: Menacing Moonsault. Torracat evolves into Incireroar and uses its Z-Power, uses the move Menacing Moonsault. It devolves back into Torracat afterwards. (3 AP, 60%)
Other: I claim it plz :P
That looks pretty good- except the Counter here has no specific damage.

Prism

Quote from: Smiley100P
Quote from: leapinleopardstarName: Torracat
Description: A nice ol fire cat from Pokemon Sun and Moon. Its bell produces flames (how does a bell produce flames)
Neutral Special: The good ol fireball, basically the same as Mario. (0.5 AP, 12%)
Side Special: Tail Whip. This move differs from the Pokemon move as it deflects fighters and projectiles alike. (no it's not just a mario clone) (1 AP, 7% or 1.5x reflected projectiles)
Up Special: Flame Charge. Torracat surrounds itself with fire and charges into the air. Good for recovery. (1 AP, 6x3%)
Down Special: Counter. A counter move in which, if Torracat gets hit, it sends out giant bursts of flame, damaging anyone nearby.
Final Smash: Menacing Moonsault. Torracat evolves into Incireroar and uses its Z-Power, uses the move Menacing Moonsault. It devolves back into Torracat afterwards. (3 AP, 60%)
Other: I claim it plz :P
That looks pretty good- except the Counter here has no specific damage.
Forgot to say :o 1.3x.
she/her | hyper-obsessed Pokémon fan | Necrozma and Zoroark my beloveds

join Fragmented Future to forget that fairy types are immune to dragon-type moves

Starmeadows

Quote from: leapinleopardstar
Quote from: Smiley100P
Quote from: leapinleopardstarName: Torracat
Description: A nice ol fire cat from Pokemon Sun and Moon. Its bell produces flames (how does a bell produce flames)
Neutral Special: The good ol fireball, basically the same as Mario. (0.5 AP, 12%)
Side Special: Tail Whip. This move differs from the Pokemon move as it deflects fighters and projectiles alike. (no it's not just a mario clone) (1 AP, 7% or 1.5x reflected projectiles)
Up Special: Flame Charge. Torracat surrounds itself with fire and charges into the air. Good for recovery. (1 AP, 6x3%)
Down Special: Counter. A counter move in which, if Torracat gets hit, it sends out giant bursts of flame, damaging anyone nearby.
Final Smash: Menacing Moonsault. Torracat evolves into Incireroar and uses its Z-Power, uses the move Menacing Moonsault. It devolves back into Torracat afterwards. (3 AP, 60%)
Other: I claim it plz :P
That looks pretty good- except the Counter here has no specific damage.
Forgot to say :o 1.3x.
OK he's in

Faressain

Quote from: ThartlerI also claim the Snivy.
Priest units never get old. WOLOLO!

A fate can be changed, everything will change. A destiny is just a container that keeps the liquid in - in this case a person.
Raise your voice, and say it with Twilight Sparkle! I am a kitty cat and I'm steppin' on pillow, steppin' steppin' on pillow, steppin' steppin' on pillow.

Have a twili-meow! /On discord as Vardaril#1783

Starmeadows

#23
Alright so we're gonna need three more Newcomers before we can have a full 16-player battle, but I currently have plans for two more.
EDIT: alright, that's 14 down, two to go
fam

Prism

Name: Kana
Description: Corrin's son/daughter. are they a boi or a girl?  Or other?  They do seem to be Part-dragon tho???????
Neutral Special: Dragon Fang Shot- Kana turns their hand into a dragon letting out this huge ball of water, which has the capacity to paralyze a fighter.   (0.5-2 AP, 3-10%)
Side Special: Dragon Lunge- Kana hops into the air and attempts to drive a spear into a someone, complete with an optional kick. (1 AP, 15% (spear), 12% (kick))
Up Special: Draconic ascent- Kana literally just ascends with these nice ol dragon wings they sprouted for the occasion. (1 AP, 5%)
Down Special: Counter Surge- A counter move where Kana, if hit, creates two bursts of water that can launch certain opponents at highish percentages into oblivion. (0.5 AP, 1.3x, minimum 8%)
Final Smash:  Torrential roar- Kana transforms into a dragon and fires a high-knockback whirlpool in the direction of anyone close. (40%)
Other: I claim plz :P It literally just a corrin clone
she/her | hyper-obsessed Pokémon fan | Necrozma and Zoroark my beloveds

join Fragmented Future to forget that fairy types are immune to dragon-type moves

Starmeadows

Quote from: leapinleopardstarName: Kana
Description: Corrin's son/daughter. are they a boi or a girl?  Or other?  They do seem to be Part-dragon tho???????
Neutral Special: Dragon Fang Shot- Kana turns their hand into a dragon letting out this huge ball of water, which has the capacity to paralyze a fighter.   (0.5-2 AP, 3-10%)
Side Special: Dragon Lunge- Kana hops into the air and attempts to drive a spear into a someone, complete with an optional kick. (1 AP, 15% (spear), 12% (kick))
Up Special: Draconic ascent- Kana literally just ascends with these nice ol dragon wings they sprouted for the occasion. (1 AP, 5%)
Down Special: Counter Surge- A counter move where Kana, if hit, creates two bursts of water that can launch certain opponents at highish percentages into oblivion. (0.5 AP, 1.3x, minimum 8%)
Final Smash:  Torrential roar- Kana transforms into a dragon and fires a high-knockback whirlpool in the direction of anyone close. (40%)
Other: I claim plz :P It literally just a corrin clone
This is exactly like corrin, declined