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Dragon Hunt (1 - ka-doink4545o0)

Started by Necro, Jan 31, 2013, 04:24:22 PM

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Necro

This is KaDoink4545o0's file for Dragon Hunt.

Character Sheet:

Name:

Class: Wizard

Level: 1

XP: 0

SKILL: 6

STAMINA: 13

Inventory: Quarterstaff, lantern, bedroll, spellbook

Spellbook:

Light: Target object begins to glow.

Detect Magic: You sense magical objects in the area.

Read Magic: You read an encrypted magical scroll.

As you are level 1, you may prepare 3 different spells from your spellbook. Once you cast a spell, it disappears from your memory until the next day, when you can re-memorize it. If you wish to cast a spell twice, you must prepare it twice. Example: light, light, read magic.

Necro

#2
You click the "wizard" class button. Suddenly, there is a blinding flash of light! Then everything goes dark...

You wake up in a forest. There is a path to the north. You can see that the path leads to a small village. A sign next to the path reads: "North: Rosemark."

ka-doink4545o0

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Necro

You walk into the village. It is relatively small. There is nothing more than a blacksmith, an inn, and a couple of houses and shops. You can see a wanted poster tacked to the General Goods store.

ka-doink4545o0

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Necro

The wanted poster reads: "A werewolf has been sighted in a cave to the west. The hero who vanquishes the beast will receive a hefty sum of gold." It also shows a picture of a werewolf.

ka-doink4545o0

Look for a tavern or something like one.
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Necro

The local inn and tavern is the Silver Unicorn. It serves mediocre food, and above average drink. The room and board is decent.

ka-doink4545o0

#9
Order any beverage.
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Necro

Quote from: ka-doink4545o0Order any beverage.
The bartender sets a pint of ale in front of you. "That will be a copper piece," he says.

(You don't have any money)

ka-doink4545o0

Look on the floor for anything to pay with. If nothing, say, "Never mind," and leave without drinking.
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Necro

You find nothing on the floor. You walk out on to the streets. It is late afternoon.

ka-doink4545o0

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Necro

A shopkeeper is sitting on a chair in front of the store. You walk up to him and start to chat. He tells you that a werewolf is bothering Rosemark, and that a bounty of 50 gold has been placed on the beast's head.

ka-doink4545o0

#15
Prepare two light and one detect magic spells.
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Necro

You successfully etch the spells in your brain.

ka-doink4545o0

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Necro

You walk through the trees and emerge on top of a cliff overlooking a river and a few farms. You can see in the far distance a tower.

ka-doink4545o0

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